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CCP Eterne
C C P C C P Alliance
1569
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Posted - 2013.05.10 16:42:00 -
[1] - Quote
Dear players,
As you are all aware GÇô deployment of the Uprising build is upon us as of May 6th, and part of the reason we staged the deployment to be on May 6th with removal of the Beta designation on May 14th is that with the multitude of updates and changes that came with Uprising we wanted to give our players time to experience the new build and give us feedback.
We also appreciate that many of you desire communication from us that is even more transparent and timely when it comes to upcoming changes. In this regard, we are taking steps to make communications with you better. Chief among them is working with the CPM (Council of Planetary Management, the player council involved with DUST 514 development and the voice of you, the users), and generally increasing both the quantity and quality of communication. We are working hard to achieve this while continuing to keep things moving along in the development trenches. It can be tough at times, because we want to spend more time with you, learning from you, while working hard to bring you more of what you want in-game as quick as we can GÇô please know, even if we go silent for a little bit, we are listening, but, that said, we are going to work extra hard to jump in and talk with you no matter what.
After observing your feedback and with the consultation from CPM we are ready to discuss various topics that youGÇÖve brought up in various forum threads and our plans for addressing this stuff immediately and ongoing. Many of these issues will be addressed via hotfixes before the 14th, and throughout the month of May. Please actively participate in the continued Beta testing as we introduce changes and fixes up to the 14th. We really appreciate your feedback and role in the ongoing development of DUST 514, both during the Beta and beyond. We will endeavor to make public as many details on changes taking place in Uprising in advance of / as soon as they become available (whipping the hamsters can only get so far and our hamsters are busily making fixes!).
Below is a list of changes that we have details on and we would like to share with you and get your feedback. Again, we will be sharing more details as soon as we can manufacture it, so, expect more data **** to come.
Weapon damage model/HMG balance: We will be monitoring weapons damage and balancing carefully. We also have a set of various incremental changes to weapons in general (not just the HMG) that are being deployed immediately. CCP Remnant will be discussing this issue in this forum thread in greater detail and holding discussions about this issue, but hereGÇÖs the TL;DR version: In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range. The updates to this are going out right now as I type this. You can analyze details of this using this spreadsheet [here] we provided from what launched May 6th with Uprising deployment, to this new one we are providing right now with all the updates [here].
Aiming and control system in general: We have done a massive amount of updates to this area of the game with Uprising, laying an enhanced tech foundation for all of these systems to iterate on into the future, and of course, this has come with a lot of feedback as well in the days since Uprising deployment. We are aware of the issue that some players are experiencing GÇ£slipperyGÇ¥ feel of aiming and general gameplay experience, and our team is carefully looking into tweaking controls schemes for both keyboard and mouse and the Dualshock controller. For example, we have made changes to the input settings on the mouse which should improve the smoothness and fine aiming. The new values are very similar to those in Chromosome (though not identical). Expect CCP Wolfman to have detailed discussions about this particular issue on the forums here. Again, there are updates to this going out right now as I type this.
Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements for specializations, which received a massive rework in Uprising along with the new node based visualization of the tech tree. Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) here.
Vehicle skills, modules and balance: We are listening to your feedback in balancing heavy vehicle experiences. It is a delicate act which has us wanting them to be able to perform their intended GÇ£tankGÇ¥ role on the battlefield, while not being overpowered. HereGÇÖs a quick break down of some of the changes that are being introduced: Vehicle Balance In order to enable to vehicles to last longer in combat for more fun, enduring engagements weGÇÖve increased hit point values for LAVs and HAVs accordingly.
Std & Militia HAVs - 25% more hp Enforcer HAVs - 60% more hp Militia LAVs - 60% more hp Std & Scout LAVs - 50% more hp Charybdis Logistics LAV - 70% more hp Limbus Logistics LAV - 40% more hp
CCP Blam! will be discussing the details on vehicle changes in this forum thread here along with more details about vehicle changes.
Logistics not being able to see revive icon at all times: We are working on making life easier for logistics players that use nanite injectors. We understand that indicators donGÇÖt show up unless a call for help is explicitly requested, which can make the role of the support player unnecessarily challenged. We are working on an update that will allow logistics players to see fallen team mates and differentiate those who have and have not called for revival. Once again, this is going live right now! Please let us know how it works for you over the weekend on the forums.
Matchmaking GÇô we are working to put live an update to matchmaking on 5/14 that gets new players to play together, and keeps the vets and their proto gear away. For example: Entry to these battles will be limited by total warpoints earned per... |
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Darkkis78
Rautaleijona
18
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Posted - 2013.05.10 16:52:00 -
[2] - Quote
Nice and the new player thing will be good thing need to test it out when it comes online |
InsidiousN
KILL-EM-QUICK RISE of LEGION
21
|
Posted - 2013.05.10 16:52:00 -
[3] - Quote
The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking strategic points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think you opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0. |
Dazereth the 2nd
Stoned Kloned Killers
42
|
Posted - 2013.05.10 16:57:00 -
[4] - Quote
Ok, so we're getting a refund on spent SP soon, great. My question is about the optional respecs. Does that mean we can submit a ticket and get respecs at will and for the foreseeable future, or is it just for now? |
Kain Spero
Imperfects Negative-Feedback
1385
|
Posted - 2013.05.10 17:00:00 -
[5] - Quote
I know the entire CPM appreciates the steps that CCP is taking to improve communication and transparency with the community.
For the health and future of the Dust 514, I hope that progress continues to be made moving forward. |
Nirwanda Vaughns
Planetary Response Organisation
44
|
Posted - 2013.05.10 17:03:00 -
[6] - Quote
as far as skills go i've made the right choices so far. perhaps wouldn't have gotten minny light lv1 for my sprinter seeing as the medium frame gets a similar/same sprint speed anywyas but it'll be nice to get more skills for our grind. i streamlined my skills so i got the core ones i needed for my logi and so far i'm very happy with how i can fit my gallente logi thanks to the bonus to equipment pg/cpu i just think that 4mill sps for a suit most of us had previously is a bit extreme, sure the game needs legs but too much blatant padding out of skills will just encourage more MCC camping in order to get the higher tier skills. there needs to be more rewards quicker or at least something new at each skill level. going from lv3-5 just for a new suit is far to0 much just to get that 1point per level rep or so. if there were the vk.1/type 2 suits available on the 2 and 4 levels would be nice and just gives you a 'reward' for the grind. i'm dreading getting upto proto gallente, no new toys for 2-3 weeks :( |
J Falcs
Bojo's School of the Trades
33
|
Posted - 2013.05.10 17:04:00 -
[7] - Quote
The "new" spreadsheet under the "Weapon damage model" section is not working at the moment.
Other than that, thank you for the communication. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
381
|
Posted - 2013.05.10 17:07:00 -
[8] - Quote
I'm very excited for this. It's nice to see CCP taking time to inform us of intended changes. This is certainly a huge step in the right direction. |
Dr Accipitradea
Subdreddit Test Alliance Please Ignore
13
|
Posted - 2013.05.10 17:07:00 -
[9] - Quote
Thank you CPM and CCP! |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
52
|
Posted - 2013.05.10 17:09:00 -
[10] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think you opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0. This ^
Driving an LAV should be a blast. DUST Devs... drive a warthog... now drive a DUST LAV... back to the warthog... DUST LAV... you starting to get it? Your vehicles aren't sucky for any reason! There's no strategic or game-balance reason for them to suck... they suck simply because they suck.
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Needless Sacermendor
Red Fox Brigade
254
|
Posted - 2013.05.10 17:10:00 -
[11] - Quote
Dazereth the 2nd wrote:Ok, so we're getting a refund on spent SP soon, great. My question is about the optional respecs. Does that mean we can submit a ticket and get respecs at will and for the foreseeable future, or is it just for now? The wording is a bit vague, but I think it means they'll automatically re-imburse the sp for the skills they change, but people will have the option to petition for a full respec shortly after the changes.
I don't think the intention is for an ongoing option ... just if people aren't happy after the changes.
Great post Eterne, thanks for the update ...
My problem with the matchmaking has been seeing (for example) a squad of 6 + a squad of 3 matched against a squad of 3 ... why can't the system simply see pre-made squads and try to balance the numbers to either side so the squad of 6 would be against 2 squads of 3.
Also I soo appreciate the mouse tweeks, I'll try that soon, I've seriously killed no-body outside of a vehicle since Uprising ... I don't know how people play with that tiny joystick you get on a controller ! |
Eltra Ardell
Goonfeet
62
|
Posted - 2013.05.10 17:10:00 -
[12] - Quote
Do Militia LAVs really need a huge HP buff? They're free LAVs, after all. Spend a little SP and get into something better if you don't want to pop from AV grenades. |
Dregarian
IMPSwarm Negative-Feedback
1
|
Posted - 2013.05.10 17:11:00 -
[13] - Quote
Appreciate the reply and the changes that are in process. |
Raj Bhagwandas
Tech Guard General Tso's Alliance
2
|
Posted - 2013.05.10 17:11:00 -
[14] - Quote
I know this isn't a major focus for you guys right now, but you hyped the graphics update WAY too much. Not hating or trolling. I was just disappointed in the update to the graphics is all. :/ Peace, love what you're doing with game though!
xD |
NaglfarBP
Not Guilty EoN.
25
|
Posted - 2013.05.10 17:14:00 -
[15] - Quote
Awesome guys, the %10 damage increase sounds great!
If you guys increase MD splash range a bit too, I love you all forever <3 |
Artificer Ghost
Bojo's School of the Trades
43
|
Posted - 2013.05.10 17:15:00 -
[16] - Quote
I'm also wondering how an 'Optional' respec will work. It's excellent for the players that messed up though *cough* me! *cough*. I think I speak for everyone when I say I really appreciate the communication being done here.
Good job CCP/CPM. :) |
Raj Bhagwandas
Tech Guard General Tso's Alliance
2
|
Posted - 2013.05.10 17:17:00 -
[17] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think you opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
100% agree with you! I literally couldn't agree more! CCP LISTEN TO THIS GUY! It may not seem it (although it should be obvious) but this guy is speaking on behalf of A LOT of the DUST 514 community! |
Larzous
Algintal Core Gallente Federation
7
|
Posted - 2013.05.10 17:17:00 -
[18] - Quote
First off, I would like to thank you and your team for the wonderful update and point out a few specific things that imo need to be changed...
1) Forum profile pics -- can these plz match our new in game avatar pics? hehe
2) Controls -- I know you said your tweaking these, thanks!! its fine when I'm not zoomed in, and then when zoomed in I can't turn and aim for **** because its soooo slow...
3) Gallente Assault -- Um, why does the gallente assult specialization skill give you 5% shield regeneration bonus when the proto suit only gives you one mid? -- It seems that all the assult suits are "shield 5% regeneration", and not even a suit that looks like armor tank still gives you shield regen bonus. Was this intentional???
4) Income vs cost of death --- On average I get 100-150k per round, that seems to be what I get at least. I die, life happens. Sometimes I die 5-10 times a match because as you said I'm a 4M sp playing against 9M SP characters. Anyway, I know basic fits are only 4k, but a single pro suit is still 60k + fits -- thats basically 1-2 deaths and your loosing money..
My question with #4 is mostly, is there going to be opportunity for more income for those of us who are not in planetary conquest battles? Yes, ican make money by using cheeper suits, I also die more because I don't have the durability.
|
Arnold Sphinx
Planetary Response Organization
15
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Posted - 2013.05.10 17:19:00 -
[19] - Quote
I hope that the issue with the flux grenades is addressed soon. I'll be posting a thread about it but hands down the flux grenades have the worst hit detection of all the weapons. |
Artificer Ghost
Bojo's School of the Trades
43
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Posted - 2013.05.10 17:22:00 -
[20] - Quote
Quote:First off, I would like to thank you and your team for the wonderful update and point out a few specific things that imo need to be changed...
1) Forum profile pics -- can these plz match our new in game avatar pics? hehe
2) Controls -- I know you said your tweaking these, thanks!! its fine when I'm not zoomed in, and then when zoomed in I can't turn and aim for **** because its soooo slow...
3) Gallente Assault -- Um, why does the gallente assault specialization skill give you 5% shield regeneration bonus when the proto suit only gives you one mid? -- It seems that all the assault suits are "shield 5% regeneration", and not even a suit that looks like armor tank still gives you shield regen bonus. Was this intentional???
4) Income vs cost of death --- On average I get 100-150k per round, that seems to be what I get at least. I die, life happens. Sometimes I die 5-10 times a match because as you said I'm a 4M sp playing against 9M SP characters. Anyway, I know basic fits are only 4k, but a single pro suit is still 60k + fits -- thats basically 1-2 deaths and your loosing money..
My question with #4 is mostly, is there going to be opportunity for more income for those of us who are not in planetary conquest battles? Yes, ican make money by using cheeper suits, I also die more because I don't have the durability.
^^^
I make about 250K per match, and I'm only around 2M SP. Idk what changed, but on a good game, I still die 5 or 6 times, and get 8-13 kills. :P |
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Geth Massredux
Defensores Doctrina
307
|
Posted - 2013.05.10 17:22:00 -
[21] - Quote
What about reactivating skirmish 1.0. All the players I play with said it was fun back in closed beta. I came in to late in closed beta to play it. So what about bringing it back as another game mode. There's ambush and ambush oms. What about skirmish and skirmish 1.0 |
Alina Heart
DIOS EX. Gentlemen's Agreement
117
|
Posted - 2013.05.10 17:23:00 -
[22] - Quote
*Wipes away Tears*
Thank you CCP, Thank you!! |
Alina Heart
DIOS EX. Gentlemen's Agreement
117
|
Posted - 2013.05.10 17:24:00 -
[23] - Quote
Geth Massredux wrote:What about reactivating skirmish 1.0. All the players I play with said it was fun back in closed beta. I came in to late in closed beta to play it. So what about bringing it back as another game mode. There's ambush and ambush oms. What about skirmish and skirmish 1.0
Domination is the new Skirmish 1.0, coming May 14th. |
Geth Massredux
Defensores Doctrina
307
|
Posted - 2013.05.10 17:25:00 -
[24] - Quote
No no domination is one point. Skirmish 1.0 had points but then opened up other parts of the map something like that. Not sure. |
Simon Gunn
Royal Uhlans Amarr Empire
0
|
Posted - 2013.05.10 17:26:00 -
[25] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
This is the most accurate statement of this game. He isn't just talking **** about the game and being a ****. He is speaking clearling and constructively. He's right, the main thing about DUST, is killing someone leaves you feeling empty.
You realise when you go on Battlefield or even COD, how well they make that element feel. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
305
|
Posted - 2013.05.10 17:27:00 -
[26] - Quote
CCP Eterne wrote:For example: Entry to these battles will be limited by total warpoints earned per character and will prevent older players from joining. So all the dropship pilots should be able to get into these battles, right? |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
11
|
Posted - 2013.05.10 17:28:00 -
[27] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
May I oblige? I last fought against my own corporation's squad with my squad consisting of corp members. Knowing that CeoPyrex is quite a strategist and able player we conducted to go for victory. By tactically responding, switching nodes, intell and a good team spirit we won that match. Here's a link as proof. Sadly it's taken from Pyrex's view. Wish I recorded the voice chat and such from my squad. http://www.youtube.com/watch?v=VjDi-LSufoM |
Kushmir Nadian
Valor Coalition RISE of LEGION
211
|
Posted - 2013.05.10 17:31:00 -
[28] - Quote
+1 for the transparency and improved communication. Bravo, CCP.
Also, please add a rangefinder above the down player so we know how far away he is.
I also think tanks needed to be buffed somewhat...but militia LAVs as well? Aren't these free and spammed in at will? Unnecessary. People mention Dust's "high road" because it avoids the cheap kills of other shooters but LAVs are a OHK no matter how fast they are going?
These are among the cheapest kills I have seen in a shooter specifically because it does not calculate damage and instead cuts through all your shields and armor and simply renders you dead.
We have people railing against auto-kill headshots by beginner snipers, claymores and other so-called "skill-less" weapons but are OK with Dust turning into Clown Cars in space? This makes no sense, especially since tanks push you rather than run you over.
The counter had been the ability to easily take out militia LAVs with AV grenades but with 60% more HP fat chance of that happening. Prepare for the Dust version of Death Race 2000...sounds like fun. |
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CCP Eterne
C C P C C P Alliance
1582
|
Posted - 2013.05.10 17:31:00 -
[29] - Quote
I didn't actually write this guys, I just posted it and get to soak up the likes.
As for the respec, I believe it's a one-time only thing that you can submit a petition about. I'm sure we'll have further details exactly what it is before the 14th. |
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dabest2evadoit5
Immortal Solders of War
2
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Posted - 2013.05.10 17:31:00 -
[30] - Quote
Nice \o/ |
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Byozuma Kegawa
The Tritan Industries RISE of LEGION
13
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Posted - 2013.05.10 17:37:00 -
[31] - Quote
When you say control scheme, does that include the currently obnoxious to use equipment radial menu? In the previous build it was incredibly easy to use (sometimes too much so) but now you have to fight with it to change between weapons and equipment. |
KA24DERT
Not Guilty EoN.
29
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Posted - 2013.05.10 17:39:00 -
[32] - Quote
That matchmaking Idea is awesome. This will ensure that new players stick around. I do not enjoy stomping on militia noobs.
But Also:
NaglfarBP wrote: If you guys increase MD splash range a bit too, I love you all forever <3
I examined the spreadsheet and the radius for MD is still the same. Please consider giving us our splash back with the next balance pass. |
Larzous
Algintal Core Gallente Federation
7
|
Posted - 2013.05.10 17:41:00 -
[33] - Quote
Well, I don't kill that much.... I also play Ambush OMS exclusively. I know skirmish you earn more, but matches are also about double in length. |
Fuzzy Jello
Goonfeet
3
|
Posted - 2013.05.10 17:43:00 -
[34] - Quote
Kain Spero wrote:I know the entire CPM appreciates the steps that CCP is taking to improve communication and transparency with the community.
For the health and future of the Dust 514, I hope that progress continues to be made moving forward.
And quickly. |
Sparhawk TheRubyKnigt
L.O.T.I.S. RISE of LEGION
3
|
Posted - 2013.05.10 17:50:00 -
[35] - Quote
Still waiting to hear weather or not they're going to give us sprinting nova knives any time soon like they promised. it is EXTREMELY annoying to chase someone half way across the map thinking "Huh, if i could hold a charge while sprinting this guy would be dead already". instead i have to wait for the other guy to finally stop moving so i can saunter up to him and then knife him. The other issue with not being able to sprint knife is the lack of ability to finish off someone I've already stabbed once. He gets hit, turns around and just backpeddles away from me while while shooting me in the grill and I'm stuck walking forwards like a dumbass holding my knives never catching up to him for the kill.
Please CCP, give nova knives the ability to hold a charge while sprinting. or at least give us the work around from last build. I'd rather it be done properly but at this point I'll settle for having to melee before i start sprinting.
a side note: the noise knives used to make when you started spinting was awesome. If you're feeling particularly generous, put that back in as well |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
381
|
Posted - 2013.05.10 17:53:00 -
[36] - Quote
Halador Osiris wrote:CCP Eterne wrote:For example: Entry to these battles will be limited by total warpoints earned per character and will prevent older players from joining. So all the dropship pilots should be able to get into these battles, right? lol Yeah dropship pilots are being banished to nub-sec. |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
4
|
Posted - 2013.05.10 17:53:00 -
[37] - Quote
Arnold Sphinx wrote:I hope that the issue with the flux grenades is addressed soon. I'll be posting a thread about it but hands down the flux grenades have the worst hit detection of all the weapons.
I couldnt aree more thought was only me that seen that. ;) |
Needless Sacermendor
Red Fox Brigade
255
|
Posted - 2013.05.10 17:53:00 -
[38] - Quote
Geth Massredux wrote:No no domination is one point. Skirmish 1.0 had points but then opened up other parts of the map something like that. Not sure. Yeah skirmish 1.0 was a 2 point battle ... one side defending with a static MCC ... the other side attacking with an MCC moving towards the defenders base. If the attackers destroyed the null cannons or hacked them, their MCC would reach the defenders base before it blew up and the map would move redzone into the next stage.
The second stage was 3 objectives inside one of the compounds, but I forget how it balanced the MCC damages, but as defenders you could win before the second stage started if you held the objectives, and as attackers you could blow them up and improve your MCCs hp retention for the second stage.
It was dynamic, which made it more interesting, not just static MCCs and a static map with a few bits dropping from the sky sometimes. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.05.10 17:57:00 -
[39] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
I couldn't agree more. |
Captain Crutches
DUST University Ivy League
0
|
Posted - 2013.05.10 17:58:00 -
[40] - Quote
Needless Sacermendor wrote:Geth Massredux wrote:No no domination is one point. Skirmish 1.0 had points but then opened up other parts of the map something like that. Not sure. Yeah skirmish 1.0 was a 2 point battle ... one side defending with a static MCC ... the other side attacking with an MCC moving towards the defenders base. If the attackers destroyed the null cannons or hacked them, their MCC would reach the defenders base before it blew up and the map would move redzone into the next stage. The second stage was 3 objectives inside one of the compounds, but I forget how it balanced the MCC damages, but as defenders you could win before the second stage started if you held the objectives, and as attackers you could blow them up and improve your MCCs hp retention for the second stage. It was dynamic, which made it more interesting, not just static MCCs and a static map with a few bits dropping from the sky sometimes.
I guess I wasn't around when that was a thing, but it sounds like a lot of fun and I wouldn't mind seeing it brought back if there's enough demand. |
|
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
4
|
Posted - 2013.05.10 18:00:00 -
[41] - Quote
Where do I ask for a respec? |
Beren Hurin
OMNI Endeavors
437
|
Posted - 2013.05.10 18:02:00 -
[42] - Quote
Get some sleep...but...
I didn't see any weapon ranges, effective ranges, or absolute range fields listed in that spreadsheet. You maybe need to rewrite your SQL query or something to merge whatever table corresponds to weapon damage projection. I think this is one of the biggest things people are concerned about and it still isn't there. |
BL4CKST4R
WarRavens Orion Empire
44
|
Posted - 2013.05.10 18:04:00 -
[43] - Quote
CCP Eterne.
Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements for specializations, which received a massive rework in Uprising along with the new node based visualization of the tech tree. Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) [url=http://web.ccpgamescdn.com/dust/news.control/64540/1/Skill_Tree.xlsx wrote:here[/url].
I very much like this, but could you be a bit more specific about what the difference between the reimbursement and the optional respec is please. |
BL4CKST4R
WarRavens Orion Empire
44
|
Posted - 2013.05.10 18:07:00 -
[44] - Quote
CCP Eterne.
[b wrote:Skill point progression:[/b] Based on your feedback we will be doing further adjustments to skill point requirements for specializations, which received a massive rework in Uprising along with the new node based visualization of the tech tree. Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) here.
I very much like this, but could you be a bit more specific about what the difference between the reimbursement and the optional respec is please. |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
4
|
Posted - 2013.05.10 18:10:00 -
[45] - Quote
I dont know about the "NOOB" map idea as everyone seem to referr to it. I mean me personally i want the challenge of beating on guys. I just dont think in a FPS there is suppose to be noob map and good map. Not to say ppl wont use it. I just dont think most ppl that play FPS are going to be content knowing that they are playing agasint a bunch of **** trucks while there are ppl out there that are the real challenge.
The problem is the SP cap for new players. Not being able to catch up to players from beta.. Call it as you see it but i just dont see how taking a game that doesnt have that many ppl as it is and spliting up cause of not addressing the fact is not attractive for new players
The fact is i am unsure what this game is. Is it mmo? is it FPS? or is it eve? or is it MMOFPSEVE? Lol it has no identity it is a bunch of good ideas but to be honest it is a hot mess.
As a company you didnt make this game free to play or not to not sell your item to the market that exist. And i assume this is suppose t be first a FPS! Not sure but if i had to guess there are not a ton of ppl that play eve that also play FPS. Just typically not the same type of gammer.
If you want to make this game a fps you need to let go of all the **** that is stopping it from being so. You can still link it to eve and all that great bs But needs to have more of a FPS feel. Fact is FPS you play on= terms everyone has same access to same **** in short period of time.
With that being said i like the mmo aspect of this cause it makes it a fps that you can continue to play and play and play.
The main thing is though that you are not going to get fps players to come over and play this if they are playing more of an mmo then a fps game. Ultimately that is the balance i am suggesting you are not winning.
Not just skills but also attachments to weapons gun specific such as your COD games. Sensitivity doesnt exist on this game i cant even get back to playing on 14 on black ops2 fro 10 games cause this **** runs so slow ehre that it throws my game over there way off when trying to go back to it.
SP SP SP SP SP Again this is just not getting addressed for new players. Call it as you will and keep avoiding it but i promise you this this game will fail regardless of anything else if you dont get new players a chance to PLAY ENJOY and WIN. No hard core FPS player wants to spend 1day capping out and earnig a fraction of what they was on matches after when every 6 months a new fps is being dropped? This game will never be able to compete with that cause it can not figure out what kinda game it is.
Im just saying it is what it is..... "Ok"... i guess
Erik |
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.10 18:16:00 -
[46] - Quote
all i want to know is why all assault riffles have scopes on them in the viewer but why we dont have them on r automatic assault riffles ???Give us sights something to aim down this is a game of the future but yet reddot or acog scopes lack on r assault riffles give us r sights ccp |
Coyskurk
3dge of D4rkness SoulWing Alliance
63
|
Posted - 2013.05.10 18:17:00 -
[47] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
I don't have any problems with hit detection. When I aim and shoot I land a hit every... damn... time |
Failonius
Quantum Degeneracy
12
|
Posted - 2013.05.10 18:22:00 -
[48] - Quote
NaglfarBP wrote:Awesome guys, the %10 damage increase sounds great!
If you guys increase MD splash range a bit too, I love you all forever <3
^This so much! |
RKKR
The Southern Legion RISE of LEGION
11
|
Posted - 2013.05.10 18:35:00 -
[49] - Quote
Transparancy and communication = +1
"Logistics not being able to see revive icon at all times" thanks for adressing this issue, but sadly it wasn't the only issue with reviving: most of the time reviving just doesn't work. Can you atleast include that CCP is aware of this or working on it? Now it seems like you guys fixed the problem. |
General Tiberius1
ZionTCD Unclaimed.
643
|
Posted - 2013.05.10 18:35:00 -
[50] - Quote
Quote:(whipping the hamsters can only get so far and our hamsters are busily making fixes!).
lmao, eterne you mean mean basterd, that got you a like |
|
Centurion mkII
SVER True Blood Unclaimed.
41
|
Posted - 2013.05.10 18:57:00 -
[51] - Quote
"Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) here."
I had some issues interpreting this passage.
Are you saying when you re work the skills we get a respec. THEN if we spend are skills and didnt like what we did we can ask a GM and get one more respec?
OR
Are you saying your reworking some skills and will get those skill points back. THEN we can as a GM For a full respec? |
Jaqen Morghalis
Abandoned Privilege
41
|
Posted - 2013.05.10 19:03:00 -
[52] - Quote
I am glad to see that there should be some form of matchmaking, that'll keep the new players from getting stomped, implemented in time for launch. I was concerned that it wouldn't be ready in time. |
Cade Orion
Tronhadar Free Guard Minmatar Republic
36
|
Posted - 2013.05.10 19:09:00 -
[53] - Quote
Optional Respec - yea I need this. Where do I sign up? |
The Priceman
Villore Sec Ops Gallente Federation
3
|
Posted - 2013.05.10 19:13:00 -
[54] - Quote
quote=InsidiousN]The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.[/quote]
I agree, the 'fun' factor is lacking. I can't say I've ever finished a game of dust with that feeling of "Wow, that was a blast!"
Although I've had some fun/rewarding moments with remote explosives, and reviving team members with nanites is somewhat rewarding, the time spent using those makes up on a small portion of a match.
I think to understand the lack of 'fun,' we have to compare Dust to Call of Duty - I'm sure there are some Cod-haters here, but even they have to admit the Cod is the widely-played FPS that all other FPS games will be compared to at some point.
For Dust, the potential for loss ( and frustration ) can be high (losing expensive gear to spawn-camping and other cheap deaths ) while there may not be an immediate feeling of gain at the end of a match. Even if you do well for yourself, you may not get much in reward, especially if your contribution to the team effort is low compared to that of a 'super player' who got 30 kills and zero deaths (seriously?!?)
Cod simply has no potential for loss - other than a low k/d ratio. I understand that the potential for 'loss' could add a feeling of suspense of gameplay because it makes you actually try not to die during combat, but this is greatly offset by the fact that many, if not a majority, of deaths in dust are quite annoying, because you
a) spawn just before a precision strike b) spawn, take 2 steps, and get run over c) spawn, only to find yourself already surrounded by an enemy squad d) spawn, take 2 steps, and get killed by a sniper the list goes on...
(I personally try to avoid killing those who just spawned - because I know how it feels)
I also think there should be some sort of system for death where an instant death doesn't 'count' - or you don't lose any items if you're killed 3 or maybe 5 seconds after spawning.
On a slightly different note, the one thing that confuses me the most is [b]why there is no reward for counter-hacking - or stopping the other team's virus upload to a null cannon. I see most people wait for the virus upload to be complete, and just hack it again. Considering that counter hacking takes longer and keeps the cannon fully operational for your team longer, why not give players reward points for it? |
funguy 2playwith
Ghost Wolf Industries Alpha Wolf Pack
0
|
Posted - 2013.05.10 19:22:00 -
[55] - Quote
I am new to multiplayer FPS', never played Battlefield or Call of Duty. Medal of Honor would be the closest and THAT was really fun.
As others have said, especially for newbies, this game really does suck. I have been playing for a week now, spent my $20 buying the merck pack, out of AUR (and can't buy more, even if I wanted to, but it is beta, so no biggie).
There are 3 ideas that I would like to suggest: 1) it doesn't cost you consumables if you die before firing a shot 2) Change auto-deploy so that it is soldier specific... if your primary weapon is assault you go to the front, medic, anti-armour, etc in the middle and drop snipers high and dry in the back. 3) Give new users a chance to survive with an armour bonus based on their kill/death ratio (or something!) so they can survive to build. The better they get, the faster it goes away.
My $0.02 funguy 2playwith
Raj Bhagwandas wrote:InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think you opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0. 100% agree with you! I literally couldn't agree more! CCP LISTEN TO THIS GUY!It may not seem it (although it should be obvious) but this guy is speaking on behalf of A LOT of the DUST 514 community!
|
Brush Master
HavoK Core RISE of LEGION
437
|
Posted - 2013.05.10 19:23:00 -
[56] - Quote
Thank You CCP for working hard and moving fast on pushing out updates. I certainly don't think any other game on PSN could push out this amount of updates in such short time period. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
283
|
Posted - 2013.05.10 19:35:00 -
[57] - Quote
Well I guess with respec just being one ticket away we are gonna see ALOT more Caldari Logi on the field.... |
Driftward
Subdreddit Test Alliance Please Ignore
53
|
Posted - 2013.05.10 19:47:00 -
[58] - Quote
I've been looking at the new CSV file and more specifically at the HMG damage stats....I don't see a single "18" associated with HMG damage.
Also, it's difficult to see changes when the old csv file with the 6th patch didn't include weapon damages for the HMG.
As much as I love CCP giving us data before they implement the changes....ummm well yah. Can I get a Dev/other forum warriors to confirm what I'm seeing here? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
292
|
Posted - 2013.05.10 19:53:00 -
[59] - Quote
XeroTheBigBoss wrote:Well I guess with respec just being one ticket away we are gonna see ALOT more Caldari Logi on the field.... It should really be cut down to 4% per level. That way with 5 shield extenders it's 396, that's still a whole shield extender right there. 5% is a little too much... |
ButthurtDweller
Onslaught Inc RISE of LEGION
5
|
Posted - 2013.05.10 20:17:00 -
[60] - Quote
funguy 2playwith wrote:I am new to multiplayer FPS', never played Battlefield or Call of Duty. Medal of Honor would be the closest and THAT was really fun. As others have said, especially for newbies, this game really does suck. I have been playing for a week now, spent my $20 buying the merck pack, out of AUR (and can't buy more, even if I wanted to, but it is beta, so no biggie). There are 3 ideas that I would like to suggest: 1) it doesn't cost you consumables if you die before firing a shot 2) Change auto-deploy so that it is soldier specific... if your primary weapon is assault you go to the front, medic, anti-armour, etc in the middle and drop snipers high and dry in the back. 3) Give new users a chance to survive with an armour bonus based on their kill/death ratio (or something!) so they can survive to build. The better they get, the faster it goes away. My $0.02 funguy 2playwith Raj Bhagwandas wrote:InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think you opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0. 100% agree with you! I literally couldn't agree more! CCP LISTEN TO THIS GUY!It may not seem it (although it should be obvious) but this guy is speaking on behalf of A LOT of the DUST 514 community!
Skirmish 1.0 is coming back. This was said in either a podcast or fanfest interview I cannot remember which but I did hear it was coming back in this build. |
|
Belzeebub Santana
SVER True Blood Unclaimed.
475
|
Posted - 2013.05.10 20:24:00 -
[61] - Quote
Any and all changes and info you have and are thinking to implement needs to be shared with the community.
I am sorry CCP but if you want your game to succeed we need total transparency on the changes you believe need to be made WELL before they go through.
I would not normally think that this would be the best way to approach balancing issues in the game but you have proven time and again that a lot of the changes you implement are to the detriment of the game.
There are many active forum warriors that would be more than happy to help crunch numbers and think out side the box on how certain changes will affect the game.
Please moving forward post what changes you are looking into making and why. Most are here to help and these people should be easily spotted.
The changes that you make half the time are to sweeping in nature and doesn't help in whittling away what the problem is for each situation.
Less hatchet and more scaple.
But more content and less nerfing. |
flesth
Red Star. EoN.
26
|
Posted - 2013.05.10 20:26:00 -
[62] - Quote
Weapons now fixed and i am happy with it, nearly everything is compete , just a few tweets there and there Thank you CCP Once everything is in order and comptete , all tweeting done Last chance for us , well most of us , Optional Respec and i guess everything is done then
btw , starting to like the game
thanks for the hard work CCP & CPM thank you
|
Charizard Zakalwe
Goonfeet
42
|
Posted - 2013.05.10 20:36:00 -
[63] - Quote
Eltra Ardell wrote:Do Militia LAVs really need a huge HP buff? They're free LAVs, after all. Spend a little SP and get into something better if you don't want to pop from AV grenades.
Agreed. Militia LAVs are just the right level of junk and useful that should come from totally free jeeps. Unless this buff isn't being applied to the freebie jeep BPO (and only on jeep frames that cost cash), it's a bad idea, and even then, it doesn't sound great. If someone wants a jeep that doesn't die to the things that are designed to ruin a tanks day, then they should have to invest in it. I invested in my jeep destroying skills. They should have to invest in their counter-destroying skills. |
Cody Sietz
The Tritan Industries RISE of LEGION
104
|
Posted - 2013.05.10 20:45:00 -
[64] - Quote
I know you guys are hard and work and I appreciate everything you guys are doing.
But...you think you could add a invert camera option for dropships? For both 3rd and first person?
My buddies wanna get back in the air. |
Nstomper
The Sangheli
398
|
Posted - 2013.05.10 20:55:00 -
[65] - Quote
Instead of 6-12 big updates how about 2-3 month smaller updates? This allows you to pump out more content at a faster pace and it will keep the game more enjoyable for instance some small updates can contain new game modes , new maps , new weapons , new vehicles. I think if you do this it will better for the people that don't have the patience to wait 6-12 months for that one big update with everything in it. For me I'd rather get smaller updates
Edit: the small updates font always have to be content update though it could be an update with nothing but fixes |
Katn155 3v3rD33n
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.05.10 21:02:00 -
[66] - Quote
I am a long time lurker here, but I think its about time I post something. I started playing EvE in 2011 when a friend told me about DUST 514. I fell in love with EvE and CCP, and my hopes for DUST grew as time went on. Dust entered beta, and I got in at an early stage for being an eve player. It was rough, but it was a beta. It has continually gotten better as time has gone on. When people make statements like this
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
I wonder if they realize that their OPINION is not FACT. I also wonder if they have ever made a video game or piece of interactive media. As a hobbyist indie developer who makes small art games and projects, I wonder if they have any idea how difficult making a game is. I also think sometimes console gamers/ gamers in general dont realize CCP develops games for the long term, they arent looking to release DUST 514 2, DUST 514 BLOPS, DUST 514 Future Warfare 3. It will always just be a steady and constant iteration on DUST till its refined and mature like EvE Online is now. I also think it is laugh-able to compare DUST to COD or BF3 as user Simon Gunn did. Those games just suck, you buy a new one every 6 months just to play with a few new weapons and kill streak mechanics. *guffaw* All that said, I cant wait for the future of DUST, things look better and play better with every update. If any dev team can pull off making DUST work, its going to be CCP.
TL;DR Your OPINIONS aren't FACTS. Keep up the hard work CCP. |
WR3CK HAVOC
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.10 21:11:00 -
[67] - Quote
Im really dissapointed with the range nerf. It has really hurt shotguns. I kept spending points thinking it would be close to chromosome if i kept spending points in the skills. I will be gladdly respecting out of this dead weapon. |
LT Dans Legs
The Tritan Industries RISE of LEGION
93
|
Posted - 2013.05.10 21:16:00 -
[68] - Quote
I like the aiming. Its very precise. Love the build. |
LT Dans Legs
The Tritan Industries RISE of LEGION
93
|
Posted - 2013.05.10 21:19:00 -
[69] - Quote
I would like a whipe to all kills deaths and warpoints tho. And actually get those after a match. And add assists and headshots andall that stuff. |
Gaff Origami
ZionTCD Unclaimed.
63
|
Posted - 2013.05.10 21:27:00 -
[70] - Quote
HEAD- HUNTER-GEO wrote:all i want to know is why all assault riffles have scopes on them in the viewer but why we dont have them on r automatic assault riffles ???Give us sights something to aim down this is a game of the future but yet reddot or acog scopes lack on r assault riffles give us r sights ccp
You're coming to the party about 4 months too late ...maybe someday theyll come back as addon accessories. |
|
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.10 21:29:00 -
[71] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
omg kitten me yes this, this, this. I forgot about This.
Don't give a kitten how you do it, and I can help by giving feedback, but This wins. I forgot about This.
+1 * 100 |
Gaff Origami
ZionTCD Unclaimed.
63
|
Posted - 2013.05.10 21:47:00 -
[72] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
While I DO NOT agree with the tone of this post I do agree that the maps and game modes need to be designed to force more strategic thinking and planning and dynamic tactics and less run and gun/mob play. Right now the best way to win and stay alive is to converge into 1 or 2 packs and simply outgun the poor souls who encounter you. Doesnt take much thought...IMO.
I would personally love to see tiered objectives...ala BF3, CTF and Siege mode. What ever happened to the Commander suit and the supposed abilities that went along with it? i still enjoy playing and have FUN but the gameplay is a little bland...it will be interesting to see what effect the introduction of PC will have on this sentiment. |
Vice Galloza
The Phoenix Federation
1
|
Posted - 2013.05.10 21:54:00 -
[73] - Quote
NeoWraith Acedia wrote:XeroTheBigBoss wrote:Well I guess with respec just being one ticket away we are gonna see ALOT more Caldari Logi on the field.... It should really be cut down to 4% per level. That way with 5 shield extenders it's 396, that's still a whole shield extender right there. 5% is a little too much...
5% is perfect |
Skihids
The Tritan Industries RISE of LEGION
1257
|
Posted - 2013.05.10 21:56:00 -
[74] - Quote
I'd like to see some maps that really encourage use of the dropship as a transport/assault tool.
Maybe as a way to fly over a mountain range that otherwise has a tight pass/choke point. It would give infantry a reason to ask for pilots. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
|
Posted - 2013.05.10 22:06:00 -
[75] - Quote
Vice Galloza wrote:NeoWraith Acedia wrote:XeroTheBigBoss wrote:Well I guess with respec just being one ticket away we are gonna see ALOT more Caldari Logi on the field.... It should really be cut down to 4% per level. That way with 5 shield extenders it's 396, that's still a whole shield extender right there. 5% is a little too much... 5% is perfect
|
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.10 22:10:00 -
[76] - Quote
Gaff Origami wrote:HEAD- HUNTER-GEO wrote:all i want to know is why all assault riffles have scopes on them in the viewer but why we dont have them on r automatic assault riffles ???Give us sights something to aim down this is a game of the future but yet reddot or acog scopes lack on r assault riffles give us r sights ccp You're coming to the party about 4 months too late ...maybe someday theyll come back as addon accessories. why did they take them off it is bs they show it on there but u cant use it |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
234
|
Posted - 2013.05.10 22:22:00 -
[77] - Quote
Please bring the old sound when you killed someone back!!!! |
Iron Wolf Saber
Den of Swords
4035
|
Posted - 2013.05.10 22:26:00 -
[78] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
If I was a game developer trying to find out what are the issues of my game, I would only find the fine lining of this post has. Everything else about entire post overall is worthless though.
The reason why I am disagreeing with the post for the most part is the fact that the 'fun' part is generally a very very hard goal to hit for any and every game. That majority of the time FUN is an opinion.
Lets look at a few other games.
Imagine a game where all you do in the game is order something, it takes some resources and now you have to wait anywhere from a few hours to a couple of days before it gets done. The object that gets done nearly nothing special other than what every other building does but generate resources, maybe it has different art or assets but nothing more.
Doesn't sound fun right?
This is what we call a time gate game, they're typically common on face book these days an now mobile devices games such as Farmville and Tiny Monsters.
While many of us here may not find that fun there are quire a few people that do and pays tonns of money to skip the time gate portion of the game.
While we're not here to talk about other games and more about first person shooters the reason why the opinion of fun is just an opinion is that not every game tailors to everyone. There are those who would like Counter Strike over ARMA, Ghost Recon 1 over 2. Call of Duty over Halo. Portal over Half Life 2. Mirror's Edge over Battlefield. The list goes on an on on why each game can or cannot be considered fun at all. This is a very ambiguous goal to find, and make whole and its own.
What is far more feasible to find however, is the cause of the misery index in the game. Things that are appalling, frustrating, making every kill a tooth or hair pulling experience. These can, not only be found easily, but fixed easily in an MMO environment, had dust 514 been a single player one shot game, it would have failed horridly with this build.
So goals we need to achieve that may help satisfy your needs
Making the game less about fighting the controls and more about fighting the enemy.
Making the game less about fighting the numbers and more planning against the enemy.
Making the game less about fighting bugs and more about making that awesome kill shot that by all accounts should have NEVER happened.
Making the game less about whining about its short falls and more about talking on how awesome it really is.
This is going to take time, hair pulling testing and adjustment and tuning, it can't be done over night either by a studio that has never made a shooter in its life before. Despite having ex Dice and ex Zipper developers dust 514's is far more ambiguous of a project and you can only do so much tweaking of the core at a time and you have to see the results of everything it has on the multiple layers of things that wraps around the core such as balance, flavor, theme, gear, environment and the sorts. |
Vice Galloza
The Phoenix Federation
1
|
Posted - 2013.05.10 22:29:00 -
[79] - Quote
Belzeebub Santana wrote:Any and all changes and info you have and are thinking to implement needs to be shared with the community.
I am sorry CCP but if you want your game to succeed we need total transparency on the changes you believe need to be made WELL before they go through.
I would not normally think that this would be the best way to approach balancing issues in the game but you have proven time and again that a lot of the changes you implement are to the detriment of the game.
There are many active forum warriors that would be more than happy to help crunch numbers and think out side the box on how certain changes will affect the game.
Please moving forward post what changes you are looking into making and why. Most are here to help and these people should be easily spotted.
The changes that you make half the time are to sweeping in nature and doesn't help in whittling away what the problem is for each situation.
Less hatchet and more scaple.
But more content and less nerfing.
|
Vice Galloza
The Phoenix Federation
1
|
Posted - 2013.05.10 22:29:00 -
[80] - Quote
Belzeebub Santana wrote:Any and all changes and info you have and are thinking to implement needs to be shared with the community.
I am sorry CCP but if you want your game to succeed we need total transparency on the changes you believe need to be made WELL before they go through.
I would not normally think that this would be the best way to approach balancing issues in the game but you have proven time and again that a lot of the changes you implement are to the detriment of the game.
There are many active forum warriors that would be more than happy to help crunch numbers and think out side the box on how certain changes will affect the game.
Please moving forward post what changes you are looking into making and why. Most are here to help and these people should be easily spotted.
The changes that you make half the time are to sweeping in nature and doesn't help in whittling away what the problem is for each situation.
Less hatchet and more scaple.
But more content and less nerfing.
I like this guy how he thinks at the same time I will love to add some thing about the nerfing I always believe that the only one that should be nerfs was the lazer and tanks beside that a shogun it suppose to be that power full at close range, snipers are suppose to be power full heavyGÇÖs that what they are heavyGÇÖs slow infantries that they pay the price to be slow for power and its sad when you see a rifle that kill a heavy in seconds and the heavy having a hard time to kill the Assault guy because is to fast and thanks to Uprising we heavyGÇÖ hardly any dispersion or none while assault guys doing there dance moves in the beta i almost spend 280$ in a period of 2 moths in this game, know with this update I fell it was a mistake CCP I cant talk for the other classes but some of them fell the difference with the controls are bad now I fell the same way im a hard core fan of Dust I love the vision of the game. If you guys are planning to fix the heavyGÇÖs put back dispersion and more range, without it we are pretty much useless,
|
|
Red Dot 24601-HA
S.e.V.e.N. Gentlemen's Agreement
73
|
Posted - 2013.05.10 22:30:00 -
[81] - Quote
CCP Eterne wrote:Matchmaking GÇô we are working to put live an update to matchmaking on 5/14 that gets new players to play together, and keeps the vets and their proto gear away. For example: Entry to these battles will be limited by total warpoints earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Expect this change to hit TQ by next week and for more details from CCP Nullarbor you can go here.
This sounds great but I would like to bring to your attention that most of my guys have not been earning warpoints since February or so. You know when the stats stopped counting for skirmish games won by destruction of the MCC. We don't have a lot of WP because very little of it has been counted. I have 6.5 million SP and only 220,000 WP. I have played almost every week night since chromosome and only have 2,200 kills credited towards me...unless you have the real stats hidden somewhere I can see this being a flaw in this course of action. I love the idea but I would hate to have to keep getting put in pub matches with the new players wearing my proto fits...
One other thing if the squad lead is a new player will the matchmaking system judge his stats or the best player in the squads stats? Could be a possible exploit. |
lobo christy
BetaMax. CRONOS.
2
|
Posted - 2013.05.10 22:30:00 -
[82] - Quote
Maybe they should a battle mode just for militia gear. |
Rusty Shaklefurd
Couch Legion
1
|
Posted - 2013.05.10 23:24:00 -
[83] - Quote
Katn155 3v3rD33n wrote:I am a long time lurker here, but I think its about time I post something. I started playing EvE in 2011 when a friend told me about DUST 514. I fell in love with EvE and CCP, and my hopes for DUST grew as time went on. Dust entered beta, and I got in at an early stage for being an eve player. It was rough, but it was a beta. It has continually gotten better as time has gone on. When people make statements like this InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN. I wonder if they realize that their OPINION is not FACT. I also wonder if they have ever made a video game or piece of interactive media. As a hobbyist indie developer who makes small art games and projects, I wonder if they have any idea how difficult making a game is. I also think sometimes console gamers/ gamers in general dont realize CCP develops games for the long term, they arent looking to release DUST 514 2, DUST 514 BLOPS, DUST 514 Future Warfare 3. It will always just be a steady and constant iteration on DUST till its refined and mature like EvE Online is now. I also think it is laugh-able to compare DUST to COD or BF3 as user Simon Gunn did. Those games just suck, you buy a new one every 6 months just to play with a few new weapons and kill streak mechanics. *guffaw* All that said, I cant wait for the future of DUST, things look better and play better with every update. If any dev team can pull off making DUST work, its going to be CCP. TL;DR Your OPINIONS aren't FACTS. Keep up the hard work CCP.
100% agree with this...
I can see the day that Dust is built like eve and I love it! Great job CPP.... I said it before, and i'm going to say it again... I cant wait for my Gal Heavy Drone suit!!! HAHAHAHA |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.10 23:31:00 -
[84] - Quote
Iron Wolf Saber wrote:InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0. If I was a game developer trying to find out what are the issues of my game, I would only find the fine lining of this post has. Everything else about entire post overall is worthless though. The reason why I am disagreeing with the post for the most part is the fact that the 'fun' part is generally a very very hard goal to hit for any and every game. That majority of the time FUN is an opinion. Lets look at a few other games. Imagine a game where all you do in the game is order something, it takes some resources and now you have to wait anywhere from a few hours to a couple of days before it gets done. The object that gets done nearly nothing special other than what every other building does but generate resources, maybe it has different art or assets but nothing more. Doesn't sound fun right? This is what we call a time gate game, they're typically common on face book these days an now mobile devices games such as Farmville and Tiny Monsters. While many of us here may not find that fun there are quire a few people that do and pays tonns of money to skip the time gate portion of the game. While we're not here to talk about other games and more about first person shooters the reason why the opinion of fun is just an opinion is that not every game tailors to everyone. There are those who would like Counter Strike over ARMA, Ghost Recon 1 over 2. Call of Duty over Halo. Portal over Half Life 2. Mirror's Edge over Battlefield. The list goes on an on on why each game can or cannot be considered fun at all. This is a very ambiguous goal to find, and make whole and its own. What is far more feasible to find however, is the cause of the misery index in the game. Things that are appalling, frustrating, making every kill a tooth or hair pulling experience. These can, not only be found easily, but fixed easily in an MMO environment, had dust 514 been a single player one shot game, it would have failed horridly with this build. So goals we need to achieve that may help satisfy your needs Making the game less about fighting the controls and more about fighting the enemy. Making the game less about fighting the numbers and more planning against the enemy. Making the game less about fighting bugs and more about making that awesome kill shot that by all accounts should have NEVER happened. Making the game less about whining about its short falls and more about talking on how awesome it really is. This is going to take time, hair pulling testing and adjustment and tuning, it can't be done over night either by a studio that has never made a shooter in its life before. Despite having ex Dice and ex Zipper developers dust 514's is far more ambiguous of a project and you can only do so much tweaking of the core at a time and you have to see the results of everything it has on the multiple layers of things that wraps around the core such as balance, flavor, theme, gear, environment and the sorts.
>> This is what we call a time gate game
Unsarcastically - what would you call DUST? Define it if it's important. Personally I either want to play or I don't. Labels don't matter.
>> you can only do so much tweaking of the core at a time So what was the huge leap two weeks before official launch and removal of beta status? The one where it was the last ever respec?
With a beta, just before official launch, you hope it's all solid and ready. Doesn't feel like it. Disagree all you like, but that doesn't make other opinions worthless. Sheesh. Don't pull someone up for re-focussing a community on what it hadn't realised it was pining for.
I love this game. I want others to too. Slow down. Stop pandering to the masses. How many people love the game that don't feel the need to come in here? Usually, you only express your opinion if you're not happy about something. Don't mistake percentages of "I love DUST" posts versus "I hate DUST" posts as an accurate representation of how the game actually is. There's no such thing. *That* would be opinion. |
Murt Lesp
Straight-Silvers
0
|
Posted - 2013.05.10 23:33:00 -
[85] - Quote
If the Weaponry skill is being refunded, then why not dropsuit command? there are 5 levels of it and there is no passive bonus either. Going beyond level 3 is unnecessary so why have levels 4 and 5? Seems like a relatively unneeded skill to me. |
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.10 23:38:00 -
[86] - Quote
when will we see all the changes in this post??dose anyone know the exact time and date??
|
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
310
|
Posted - 2013.05.10 23:56:00 -
[87] - Quote
I want a respec. i have no idea where to post it so i'll post it here. if someone knows where link me. |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
10
|
Posted - 2013.05.11 00:20:00 -
[88] - Quote
Good news :) I want to take that optional respec ^
Hopefully balancing work is done in relation
Dropsuits: Scout Dropsuits (Gallente / Minamatar), Assault Suits (iAmarr, Caldari and Gallente), Logistics (re-state their role as support).
Weapon's Sights (Laser & Assault Rifles)
AND
Maybe bringing the "Breach" Rifles to a useful stage.
|
Rapidae
Sire 514 Silent Requiem
6
|
Posted - 2013.05.11 00:21:00 -
[89] - Quote
No matter the Skills Respec, for i will petition this. And thanks for the opportunity.
But how about CCP's Promise on the refunding of Merc Packs after beta is gone. CCP and it's customers had an agreement and is CCP going to stick with it ? If So, yay.
If not I'd like to hear CCP's alternative for purchased Aurum Items, Like dropsuits which we might or might not be able to use, or due to the variety of skills not wanting to use.
This is my main concern which keeps me from the game. I hope CCP has an answer. |
mollerz
s1ck3r Corp
239
|
Posted - 2013.05.11 00:54:00 -
[90] - Quote
Awesome CCP!
Thanks :D |
|
Nova Knife
Seituoda Taskforce Command Caldari State
887
|
Posted - 2013.05.11 01:19:00 -
[91] - Quote
Rapidae wrote:No matter the Skills Respec, for i will petition this. And thanks for the opportunity.
But how about CCP's Promise on the refunding of Merc Packs after beta is gone. CCP and it's customers had an agreement and is CCP going to stick with it ? If So, yay.
If not I'd like to hear CCP's alternative for purchased Aurum Items, Like dropsuits which we might or might not be able to use, or due to the variety of skills not wanting to use.
This is my main concern which keeps me from the game. I hope CCP has an answer.
Just like the respec, there is an optional full character reset (Your SP and assets disappear as if you deleted and remade the character) and all your aurum/merc pack stuff will be refunded, as well as any other 'reward' stuff earned up until the time you got your reset.
If you want this reset, just send a mail to [email protected] and tell them your psn and character name, etc. |
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.11 01:23:00 -
[92] - Quote
i want to opt in to respec too |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
8
|
Posted - 2013.05.11 01:33:00 -
[93] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
There is one point that you make that I agree with 150 bazillion percent. That there is no real strategy in the objective game mode of skirmish. Although I am younger than most in this community, my gaming history is comprised of mostly strategy, and on the PC where I first gamed, almost, minus Harry Potter, Roller Coaster Tycoon, and a Captain Krunch game, are almost exclusively strategy. From age 6 I immersed myself in the art of war with Medieval Total War and some old American Civil War game, where I learned and started to discover what I meant to go beyond one conflict, and continue my exploits. Now of course I was terrible at this, too young to understand, especially Medieval, but once I got Rome Total War, it all changed. My brother and I would sit for hours on end watching each other fight Gaullic tribes and Carthaginian mercenaries. It was so much fun. It wasn't one conflict and then the whole event was over, no, it was war. It was progress and regress. Losing a battle meant that Rome was left wide open, or winning meant whole swaths of land were ripe for conquest. There was something more to do. This made conquest FUN. It wasn't just a skirmish and the game was over, show me statistics. No. Total War meant that the battles over, Alesia now has no garrison, this will cripple those stinking Gauls! Even in the battles of Total war, after 30 minutes of watching your men kill off the enemy on the walls, you had to fight, carefully, to secure a position to move the rest of your army into the city, then fight through the streets, then onto the plaza, then surround them, crush them, make them suffer for defying you. Now move this to MAG, oh good old MAG. Sweet baby Jesus and all the bacon on earth that game. You want to know why MAG was so fun, so addictive? So blatantly enjoyable? Because of the fact you aren't fighting for 1 singular objective as a nobody on some random server hearing little kids say "N****r"! It was because you fought for objectives to unlock other objectives, that the fight for A and B was not the same tactic as for C, or the Burnoff and Cooling towers were not the same fight as ABCDEFGH. That you and your squad, and platoon, and even your whole company had to know the strategy on what to do after the bunkers were gone and the AA was offline, you had to adapt to fight your way to the next SET of OBJECTIVES, where to spawn, where to position the APC. Who has a motion sensor? The AA is back up! Help at D, stat! If we don't get the Cooling towers soon we can't win! Right now, Dust has the ripe potential, the raw power to do the same. To create the same epic maps of MAG and their intricate objectives and sub objectives and everything else. But it lacks the continuam, the "what next" aspect that MAG has, and that Dust HAD, but no longer does. That first mode I remember playing (maybe not the original skirmish but the one I first played) had that. The panic as you realized that you are running out of time, to need to secure the first objectives so you can even think about winning. To adapt your moves and tactics for the grand strategy to conquer the map. To have changing conditions that only things like Domination in MAG, and Rush in BF3, can provide. I beg you CCP, bring that advancement of conflict that MAG did so well, no matter what Zipper did to the game. The "something more to do...", the "something next..." that I, and I reason many others, love. We need to fight for the walls, then the streets, then the center, not run around in circles over the walls to have a winner. WE NEED this. This is what will make Dust, at least in part, a distinguished and unique epic of a game |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
4
|
Posted - 2013.05.11 01:39:00 -
[94] - Quote
Im sure I speak for the community as a whole when I say, we appreciate your feedback and that you are keeping us informed.
However, I see no mention about dropships? Especially the assault dropships. Are there any plans to make ADS pilots life easier? You know, things like forge guns not one shotting us from impossible ranges and sending us flying?
I want to see this game do well, I really do. However unless the game changes to be similar to the fun that was chromosome, I will not spend another penny on the game.
To be honest ive noticed corp mates have been logging off a lot more recently, or not even bothering to log on. |
flesth
Red Star. EoN.
27
|
Posted - 2013.05.11 01:43:00 -
[95] - Quote
please let us know when it going to happen about Skills Respec , i want to be ready and not miss out on it, 24 hours window will be good for most of us because of the time zone around the world , please let us know when
many thanks |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
4
|
Posted - 2013.05.11 01:45:00 -
[96] - Quote
flesth wrote:please let us know when it going to happen about Skills Respec , i want to be ready and not miss out on it, 24 hours window will be good for most of us because of the time zone around the world , please let us know when
many thanks
Yes CCP please make it abundantly CLEAR about a further SP respec. I and many others have wasted our SP and would relish the chance to go over the skills all one last time! |
Rapidae
Sire 514 Silent Requiem
6
|
Posted - 2013.05.11 02:48:00 -
[97] - Quote
Nova Knife wrote:Rapidae wrote:No matter the Skills Respec, for i will petition this. And thanks for the opportunity.
But how about CCP's Promise on the refunding of Merc Packs after beta is gone. CCP and it's customers had an agreement and is CCP going to stick with it ? If So, yay.
If not I'd like to hear CCP's alternative for purchased Aurum Items, Like dropsuits which we might or might not be able to use, or due to the variety of skills not wanting to use.
This is my main concern which keeps me from the game. I hope CCP has an answer. Just like the respec, there is an optional full character reset (Your SP and assets disappear as if you deleted and remade the character) and all your aurum/merc pack stuff will be refunded, as well as any other 'reward' stuff earned up until the time you got your reset. If you want this reset, just send a mail to [email protected] and tell them your psn and character name, etc.
So all theres left to do is mail them, asking them to delete my 6 mill toon and i get the stuff back and start off as a noob 0 points insteady of them taking back the dropsuit and aurum items that they themselves rendered useless ?
Hows that a good deal ? |
Berserker007
Imperfects Negative-Feedback
287
|
Posted - 2013.05.11 02:54:00 -
[98] - Quote
Would like to opt. A respec come 14th as well |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.11 02:57:00 -
[99] - Quote
CCP Eterne wrote:I didn't actually write this guys, I just posted it and get to soak up the likes.
As for the respec, I believe it's a one-time only thing that you can submit a petition about. I'm sure we'll have further details exactly what it is before the 14th.
o/ Eterne... Hope things have been well for you.
I'm curious, is there any mention of terrain and object stickiness?
I can't tell you how many times I've died due to an inability to "move" while being shot at, or trying to retreat. also can we get some sort of solid statement on the SP respec?, I want a complete one, but I don't want book or item refunds, just the ability to reallocate my SP.
ty in advance Sir. Bill
|
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.11 03:03:00 -
[100] - Quote
Murt Lesp wrote:If the Weaponry skill is being refunded, then why not dropsuit command? there are 5 levels of it and there is no passive bonus either. Going beyond level 3 is unnecessary so why have levels 4 and 5? Seems like a relatively unneeded skill to me.
It's intended to be a skill point sink, to slow down progression in order to balance things somewhat for the old verses new players and to keep people from peaking too fast. |
|
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.11 03:10:00 -
[101] - Quote
flesth wrote:Weapons now fixed
an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? |
Covert Clay
Red Star. EoN.
40
|
Posted - 2013.05.11 03:38:00 -
[102] - Quote
So there is going to be another respec right? |
RINON114
B.S.A.A.
147
|
Posted - 2013.05.11 03:39:00 -
[103] - Quote
bcs1a wrote:flesth wrote:Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? Exaggerated much?
Anyway, holy threadnaught I can't keep up!!! Nice to hear of the changes I'm just a little concerned that I'm going to end up in constant proto matches as I'm not too great.
Oh well, time will tell. |
Djheffer
O.Q.R.D.
1
|
Posted - 2013.05.11 03:46:00 -
[104] - Quote
Covert Clay wrote:So there is going to be another respec right?
I think he said you can petition for one sp reset, and that we will get more info before the 14th. |
Delta 749
Maverick Security Consulting
38
|
Posted - 2013.05.11 04:12:00 -
[105] - Quote
Why should a player even need to send a call for help for a logi to be able to revive them, its ass backwards and I cant think of another game that makes you do that |
Berserker007
Imperfects Negative-Feedback
287
|
Posted - 2013.05.11 04:29:00 -
[106] - Quote
where do u petition 4 this respec ? |
Sev Kimura
Planetary Response Organization
98
|
Posted - 2013.05.11 04:40:00 -
[107] - Quote
Awesome steps in the right direction, thank you CCP , but there are other things to address.
-First, the laser really needs a buff bad. It's damage and range was nerfed, to the point where the TAR can out range a laser and out damage a laser in the laser's range. The iron sight makes it horrible to aim the laser and the way the animation is for the laser, the guy shooting it can hardly see where the thing is shooting.
-Secondly, the mass driver is pretty terrible right now due to its spash radius. It was never the best killing tool, but it was a fantastic support weapon that made people break up and allowed for a variety of tactics. Right now only a few guys have figured out how to use it and it seems they need to be close to shotgun range to really be effective with it.
-Third, we are getting caught on terrain, like something in the ground is reaching up to grab us.
|
Commander Dizzle
Closed For Business
2
|
Posted - 2013.05.11 05:16:00 -
[108] - Quote
Bring back drop ship control/physics from before Uprising please. Controls are OK but the flight of is ridiculous. If the thrusters are completely back and you are trying to bank into a turn, normal physics would not allow it to attempt to gain altitude into a wall or crash backwards. Just saying. |
lobo christy
BetaMax. CRONOS.
2
|
Posted - 2013.05.11 06:07:00 -
[109] - Quote
I think you be respec at will you might want to change your class and have to build up all your sp to get into the new class. Instead just reset what you want . Especially if you unlocked skills and don't like them |
lobo christy
BetaMax. CRONOS.
2
|
Posted - 2013.05.11 06:08:00 -
[110] - Quote
Berserker007 wrote:where do u petition 4 this respec ? as i'd definitely be interested in one
In the support section |
|
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
24
|
Posted - 2013.05.11 06:50:00 -
[111] - Quote
RINON114 wrote:bcs1a wrote:flesth wrote:Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? Exaggerated much?
None at all actually
Just ask most heavies who aren't in proto suits yet...
and yes what you say is very likely |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
5
|
Posted - 2013.05.11 07:21:00 -
[112] - Quote
I'm not that good at the game, but I've played loads. That makes me think the matchmaking process as outlined here will pit me against people much better than me. I'm fine with that, but not sure that's what you want to achieve. I wouldn't mind that because *most* of my team will be as good as *most* of those on the other team, so no pub-stomping. It will be even enough. But why not take an average of WP versus matches played instead of straight WP? And / or factor SP into the equation too? There's a more accurate way of balancing this I think.
There's also what sounds like a good idea someone mentioned for matching up based on suit - e.g. proto matched with proto, standard matched with standard. Match on the combined meta level of the fit. Restrict choice when spawning to the level you were matched on. That might be fun too.
I'd also like to be able to choose whether the games I am put into have matchmaking applied - something like a setting that says "Apply matchmaking algorithms to lobby selection".
Some thoughts at least. |
RINON114
B.S.A.A.
147
|
Posted - 2013.05.11 07:45:00 -
[113] - Quote
IAmDuncanIdaho II wrote:I'm not that good at the game, but I've played loads. That makes me think the matchmaking process as outlined here will pit me against people much better than me. I'm fine with that, but not sure that's what you want to achieve. I wouldn't mind that because *most* of my team will be as good as *most* of those on the other team, so no pub-stomping. It will be even enough. But why not take an average of WP versus matches played instead of straight WP? And / or factor SP into the equation too? There's a more accurate way of balancing this I think.
There's also what sounds like a good idea someone mentioned for matching up based on suit - e.g. proto matched with proto, standard matched with standard. Match on the combined meta level of the fit. Restrict choice when spawning to the level you were matched on. That might be fun too.
I'd also like to be able to choose whether the games I am put into have matchmaking applied - something like a setting that says "Apply matchmaking algorithms to lobby selection".
Some thoughts at least. This. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
119
|
Posted - 2013.05.11 07:53:00 -
[114] - Quote
I dig this news a lot, specially regarding on revisiting the skill mutipliers, because some of them are batshit crazy.
2 things, +60% EHP to Militia LAVS? I still can OHKO them but...thats just me, for any other dude not speccing into dedicated AV this its just infair, considering that the LAVS are indeed free. I can get behind the upper tiers getting buffed thou, they need it to be relevant.
The issue that insidious brings its actually quite true, killing someone kinda lacks satisfaction, something is amiss which I cant put my finger around, I guess its that the game goes pretty frustrating due to cheap kills especially INVISIBLE ******* GRENADES, boy arent they cheap, precition strikes, roadkills, and to a degree even thale's kills I can live with. But getting killed by some random invisible MILITIA locus nade just feels wrong, even if I do the killing.
Anyway I dig this update in comms. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
651
|
Posted - 2013.05.11 07:56:00 -
[115] - Quote
bcs1a wrote:flesth wrote:Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? AR didn't need that damage boost, it was right where it needed to be, especially that damn TAR. Now, other weapons are better but the AR still king, and the TAR is god. |
DeeJay One
BetaMax. CRONOS.
27
|
Posted - 2013.05.11 08:06:00 -
[116] - Quote
lobo christy wrote:Berserker007 wrote:where do u petition 4 this respec ? as i'd definitely be interested in one In the support section
Best to use https://dust514.com/user/help-tickets/create/ |
Jerall Holst
Subdreddit Test Alliance Please Ignore
20
|
Posted - 2013.05.11 08:57:00 -
[117] - Quote
My biggest bugbear atm is hit detection on the nanite injector. I've had cases where picking somebody up involved stabbing the ground three meters away from where their body wound up, and cases where even when it did play the animation, nothing happened.
We NEED for the healing stabby to work on the ragdoll, not on... wherever it is that it works right now.
It would also be good if I could see the time until bleedout as a countdown wheel around the downed player's "call for help" icon. |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
10
|
Posted - 2013.05.11 09:00:00 -
[118] - Quote
I still think 100million ISK should be enough to buy yourself a skill respec. Any under is too little whereas 100 million is a true investment. Your will have to be really sure that you want to respec before you just go spamming the respec button every time you loose a match and blame it on the clone skills rather than the gamers skills. |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
10
|
Posted - 2013.05.11 09:02:00 -
[119] - Quote
[quote=Saucy Butt Love]I still think 100million ISK should be enough to buy yourself a skill respec. Any under is too little whereas 100 million is a true investment. Your will have to be really sure that you want to respec before you just go spamming the respec button every time you loose a match and blame it on the clone skills rather than the gamers skills. Edit: this also means that players will have to play quite a few games with what they might think are bad skills or the wronge skills. Doing this will give them time to rethink and maybe turn out liking what they have.
|
flesth
Red Star. EoN.
27
|
Posted - 2013.05.11 10:35:00 -
[120] - Quote
bcs1a wrote:RINON114 wrote:bcs1a wrote:flesth wrote:Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? Exaggerated much? None at all actually Just ask most heavies who aren't in proto suits yet... and yes what you say is very likely
and if guys in assault proto suit, and using dam mod AR proficiency lvl 5 , etc of course they will hurt anyone even heavies in any suit tbh
|
|
843 Unorthadox Hunter
BurgezzE.T.F Orion Empire
6
|
Posted - 2013.05.11 12:30:00 -
[121] - Quote
I want this optional Restart on my SP just that I went for something I would need more like 4M SP to get and I would but its just a hassle but Hey SIgn me up for that |
Lycuo
On The Brink CRONOS.
7
|
Posted - 2013.05.11 13:02:00 -
[122] - Quote
Hi CCP Eterne, Thanks for all the feedback! This community seems more obnoxious on the forums than the Eve community but I think you guys back at CCP are doing a great job. As for all of the fixes i like the ideas. Honestly, i think all the main dropsuits are balanced just fine. I like the high skillpoint requirement to earn a proto racial role specific suit. This makes it so u dont have players who can play anything at any time for quite some time. Q: With the fix of the vehicle support skills are they going to give those characters back their SP to reskill into the correct skills now?a Q: Also, when fixing the automatic call for help, has there been any talk of fixing the nanite injectors apparent lack of being able to find corpses and or raise them when completing the action of stabbing the body? Q: This is more for my understanding, but in reading the passive bonuses of dropsuits i cant help but think that the way it is phrased, for each role specific passive boost, that each logi suit skilled into will add that many more +1 HP armor rep to any logi suit. Meaning, if i have Gallente Logistics Dropsuit 5 and then skill into Caldari Logistics Dropsuit 5, that my passive armor rep on either of those dropsuits should be +10 HP of rep. Is this a correct assumption or am i just reading something incorrectly? |
ButthurtDweller
Onslaught Inc RISE of LEGION
5
|
Posted - 2013.05.11 15:46:00 -
[123] - Quote
Where do we petition for the optional respec? I would definitely lke a respec if at all possible. |
DraC0X
843 Boot Camp
8
|
Posted - 2013.05.11 15:55:00 -
[124] - Quote
RKKR wrote:Transparancy and communication = +1
"Logistics not being able to see revive icon at all times" thanks for adressing this issue, but sadly it wasn't the only issue with reviving: most of the time reviving just doesn't work. Can you atleast include that CCP is aware of this or working on it? Now it seems like you guys fixed the problem.
As a LogiBRo i been in that situation since May 6th, just yesterday i had to press R1 like six times to revive a Team Member, please CCP help a BRO, the logis r an integral part of any squad, and if we cannot bring anybody from the cold embrace of death in an effective way means we r not doing our job right ;D
Help The Logis CCP!!! |
Commander Dizzle
Closed For Business
3
|
Posted - 2013.05.11 16:08:00 -
[125] - Quote
ButthurtDweller wrote:Where do we petition for the optional respec? I would definitely lke a respec if at all possible.
http://dust514.com/beta/support/
Pretty sure you will need to go there, but after the changes are made on the 14th. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
205
|
Posted - 2013.05.11 16:09:00 -
[126] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
This ^ more than anything!
Oh yeah and fix the tank turrets, they aim up but can't shoot up. |
Hawkin P
Planetary Response Organization
1
|
Posted - 2013.05.11 16:19:00 -
[127] - Quote
I agree with the people that mentioned the game was getting boring. The problem is that we are playing the same 2 gamemodes, (OMS is so slightly different then Ambush that it is just the same gamemodes. I know you have added a domination games which is still a bit like skirmish. Planetary Conquest and Factional Warefare are still just Skirmish. So at best we will have 3 gamemodes. How long can playing the same 3 games really keep anyone interested? You need to add more things to do, more gamemodes. Not even new maps. I mean I wouldn't mind a game mode like search and destroy. Their are so many different gamemode possibilities, and you only have 3.
I know private matches were mentioned as being over a year away. I think that was a giant mistake, because that would allow people to make their own gamemodes. Keeping people interested. Even if they are not earning SP.
What will kill this game more then bugs and drastic changes, is that people just get tired of playing the same 2 games. |
Jariel Manton
SVER True Blood Unclaimed.
213
|
Posted - 2013.05.11 16:24:00 -
[128] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives..
While you might have a pretty good point, your wrong. Even if shooting someone isn't "fun" it will still get done if it needs to be done. Pos bashing in EVE used to be absolutely dreadful but it had to be done, and so it was done. Hours of gametime spent when the enemy had largely already abandoned the fight.
Now, that being said. It sure would be a better situation if it was fun and improtant. Once it again it wasnt that you didnt have a point it was just that you were wrong assuming people would leave because the game wasnt fun.
|
Reav Hannari
Red Rock Outriders Red Rock Consortium
588
|
Posted - 2013.05.11 17:13:00 -
[129] - Quote
CCP Eterne wrote:We also appreciate that many of you desire communication from us that is even more transparent and timely when it comes to upcoming changes. In this regard, we are taking steps to make communications with you better. Chief among them is working with the CPM (Council of Planetary Management, the player council involved with DUST 514 development and the voice of you, the users), and generally increasing both the quantity and quality of communication. We are working hard to achieve this while continuing to keep things moving along in the development trenches. It can be tough at times, because we want to spend more time with you, learning from you, while working hard to bring you more of what you want in-game as quick as we can GÇô please know, even if we go silent for a little bit, we are listening, but, that said, we are going to work extra hard to jump in and talk with you no matter what.
Thank you! The stack of stickies in GD was a big step forward. |
Jade Dragonis
GRIM MARCH SpaceMonkey's Alliance
3
|
Posted - 2013.05.11 17:33:00 -
[130] - Quote
All this looks good to me so far and I am happy with things. But does this mean another reset of points? Or was that just for the prerelease on the 6th?
Mainly want to know because I was a Heavy in Beta but with the ruination of it I decided on Assault. Doesnt bother me if they dont do it a second time. I mean thats life but if they are reimproving the Heavy I may want to go back. |
|
Cal Predine
StarKnight Security
43
|
Posted - 2013.05.11 18:25:00 -
[131] - Quote
It's great to hear about the upcoming changes, thanks for keeping us informed.
But I'd be lying if I didn't confess to being very disappointed that the most serious problems are, once again, being passed over.
Specifically
- hit detection - In many games my weapon serves mainly as an attention-magnet for other players who do have the ability to damage their target.
- screen update freezes - yes, they're still happening.
- general network awfulness - the effect of player skill and efficiency of your dropsuit loadouts take a very distant second place to whether your network traffic gets processed by the server. Now we have the post-killed stats, we can really appreciate how our advanced dropsuit with hi-tech weapon was gunned down in an instant by that starter fit we completely out-manoeuvred and had been shooting at the back of for the last 3 seconds.
It seems that you're fixing things I didn't even know needed fixing (and un-fixing other things!) Meanwhile, things which desperately do need to be fixed are being ignored. |
reydient
The Vanguardians Orion Empire
0
|
Posted - 2013.05.11 19:14:00 -
[132] - Quote
CCP,
Thanks for making a great game, especially one that is free, and in depth, this game has levels and forces you to think and organize , utilize teamwork etc, its not your COD or BF and i am greatful, although this last week i have felt that it has been less DUST and more COD .
Q1.) I have some serious confusion about what a reimbursement is versus an optional respec. can you clarify ? Also, no pressure, but dates and notification of these changes would be super nice.
Statement ) The big appeal to this game was that from the beginning you could begin your path to which ever role from character creation ( logi , assult, supply , sniper , heavy ) , I am a logi / DS pilot .I decided to join Minmatar for the premade medic class. I see that my artificer suit has been taken from me. I see that my CPU and PG bonus have been been removed and now I am force to skill 2.1 million points into drop suits to have a logistics suits. Worse off, I joined a corporation as a PROTO logi and promised to be a good logi and now I nothing more than a glorified water body who never has the right tool. What is the reason behind these changes ? Why must i be stripped of my artificer suit?
Q2.) why do i need to get gallante vehicle command to level 5 before i can get a logistics drop ship? Would it not be better to allow we early access to ships but which each level increase the properties i.e 5% movement bonus on gallante ships. Ill be honest dropships and pilots do not get love. Ive been flying a Gallante DS for a while with militia gear and all my squads love me but at the end of the day I shouldn't have to tank 2.1 million points to get a dropship when its going to get knocked out of the air the same as a militia. However I LOVE THE
Q3.) if i need dropsuit levels to skill into vehicles can you bring back the CPU and PG bonus associated with that :-) makes flying better.
Statement.) I understand dust is a long term commitment like eve, so it does not bother me that i need to tank loads of SP into skills and that it may take months of grinding to achieve these skills. I want to say that i have access to less now than i did before. This is frustrating. Even with aurum i do not have access to as many items.
I would like a skill respec , but honestly if the skill points are going to remain this high it may not matter, Ill just put a passive booster once a month until christmas and go enjoy life and if people are still playing at this time I should be able to contend and fulfill my commitment as a logi
|
Mazz Dover
Opus Arcana Orion Empire
1
|
Posted - 2013.05.11 20:09:00 -
[133] - Quote
[quote=CCP Eterne]
Matchmaking GÇô we are working to put live an update to matchmaking on 5/14 that gets new players to play together, and keeps the vets and their proto gear away. For example: Entry to these battles will be limited by total warpoints earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Expect this change to hit TQ by next week and for more details from CCP Nullarbor you can go here.
As Far as a Matchmaking System goes have you considered a gear cap on game modes. Using this type of system would give new players the option of going into higher "level" matches to see what they can become. On the flip side higher SP characters could still play with the newbs but be limited on their gear selection depending on the gear cap. With this type of system they could also adjust the isk reward per match according to the level of the gear type it is keyed to. Just a thought. |
Valentine Crendre
ZionTCD Unclaimed.
20
|
Posted - 2013.05.11 22:34:00 -
[134] - Quote
PLEASE DO NOT FORGET since this seems to be constantly being looked over each build...
Vehicle pilots DESPERATELY need to be able to Hotkey their modules.. Think the hotkey system for a game like "Dishonored".
A considerable percentage of my vehicle losses were not because things like my repair module and hardener were "not enough" but because I accidentally deactivate my repair/booster or hardener because of how clunky and tightly coiled the module wheel is!!!
When you bring the module wheel up, allow players to preset their modules with D-pad buttons like D-up, D-Left, etc.
Perhaps the numbers on the keyboard (1, 2 , 3, etc.) for KB/M could be preset since WASD needs to be used to drive the vehicle.
Yeah, I understand this belongs in the Feedback forum, but this has needed fixing for sometime and it seems like this issue either being overlooked or not enough pilots have made this clear. |
lobo christy
BetaMax. CRONOS.
2
|
Posted - 2013.05.11 23:21:00 -
[135] - Quote
Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements for specializations, which received a massive rework in Uprising along with the new node based visualization of the tech tree. Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided)
Which skill books are you tweaking ? I hate that I have to buy a skill book for each race. Is this part of it ? |
LoveNewlooy
WarRavens Orion Empire
23
|
Posted - 2013.05.12 05:51:00 -
[136] - Quote
so are we having respec in may 14 or we have to make ticket to respec? |
Gringo Nos
Opus Arcana Orion Empire
3
|
Posted - 2013.05.12 05:53:00 -
[137] - Quote
Any intentions to lower the dropship price this time? |
Nulldust
Codex Troopers
4
|
Posted - 2013.05.12 08:27:00 -
[138] - Quote
One-sided match
One reason why we get that alot: 16v16 match and tanks. Tanks just upset the balance too much for a 16v16 match. By the time a coordinated AV team is formed to take out the tanks, the match is over.
If the game mode is skirmish, the objectives should be indoor such as deep underground, high in building, or inside spaceship where vehicles cannot enter. Otherwise why skill into infantry, when you know it's tanks that win the match.
In general there should be much more indoor or underground areas to limit the dominance of tanks.
"Nothing come from the thin air"
Current spawning (and vehicle recall) not only ruins the immersion factor, it reduces the strategic gameplay. Spawning from a CRU should be limited to 10 clones (maybe 20 if it's Caldari or Minmatar) that it is capable of physically carrying; if using objectives or drop uplinks for spawning, clones should be dropped from the warbarge. This particularly leaves room for strategic gameplay when the objective is indoor.
Not using the mic
There're at least a few reasons I can think of why players would not use a mic. The game should be designed for the general players that do not use mic as the basis. For example, vehicle drivers should be given stock broadcast messages that invite passengers into their vehicles and that request passengers to eject.
One more
The ka-ching! sound in the previous build when you finished off someone was rewarding!
That said, thank you CCP for making something great. Many aspects are wonderful. For example, the new racial design of the various dropsuits and weapons are very well done. The feel aren't bad and it has been improving steadily and consistently. |
Lucius Octavion
D3M3NT3D M1NDZ Orion Empire
0
|
Posted - 2013.05.12 10:24:00 -
[139] - Quote
I would like to just commend CCP for listening to their customers and doing what they can to help. Even though the game is free plenty of Aurum has been spent on items which would potentially be making CCP a fortune.
I would certainly be needing a respec and would greatly appreciate information in petitioning for this to be possible.
Thanks again CCP, keep listening to your members and DUST 514 will be legendary.
|
Mordecai Sanguine
What The French CRONOS.
0
|
Posted - 2013.05.12 11:17:00 -
[140] - Quote
Hi CCP ! I love what you've done with Dust 514 It's a game with a HUGE potential !
But i found some point of uprising ...strange...
Why logistics are Yellow ? I mean logistics is here to bring help on the battlefield and is here to support the Heavy suit. BUT now we are yellow and we take the bullets more than the heavy ...thats meaningless !!! the heavy is supposed to "Tank" NOT the Logistics !! The heavy should be more showy huh and the logistics more like a "medic" or "support" trooper ^^ But Yellow is ...ugly damn yellow should be for pilot who don't care about their suit !!!!! Logistics should be White and/or Red but NOT yellow !!!! More like Medic trooper of borderlands or infantry (in color) http://images3.wikia.nocookie.net/__cb20100328163339/borderlands/images/e/e9/Lance_Medic.jpg http://images4.wikia.nocookie.net/__cb20091210114935/borderlands/images/d/d4/Lance_Infantry01.png
Second point : The weapons Tactical assault rifles are too powerful ! With a damager you can up to 100 per bullets thats a tactical sniper with a semi-auto rate of fire what the **** ? it should be have like 5% damage nerf .... Flux grenade doesn't always work and the hit detection of it is ****** up I hope you will fix it ;)
The Mass driver !!!! Oh god why have you nerfed it without telling in any patch notes ? Its useless against shield and now it had smaller radius blast less damage ....seriously guys ? Now the flux are failed it's HARD to get some kills when flux messed up....
Third point : Accesories The Nanite injector just DOESN'T work !!!!! If we can see the dead (50% percent ) we can't revive it !!! only one time every thirty !!!! We can revive only one for 50 try seriously guys with Amarr advanced Logi suit i have only 2 equipment if one is ****** up it's hard to be a good logistics !!!!
Anyway i found Uprising really good !! These points messed up a little the Build but still really cool hope you will fix these problems ;) Hope you will see this message ^^
|
|
ZIPI GAC
Grupo de Asalto Chacal CRONOS.
24
|
Posted - 2013.05.12 11:42:00 -
[141] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
+1
|
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
274
|
Posted - 2013.05.12 12:12:00 -
[142] - Quote
Can you CCP guys cut the Tactical Assault Rifle rate of fire down to about 200rpm?
I'm a bit tired of seeing people with modded controllers using Tactical Machine Guns. |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
8
|
Posted - 2013.05.12 14:59:00 -
[143] - Quote
I want to respec my sp where is the petition for that |
AAA Hellcab
Theia Orpheum
1
|
Posted - 2013.05.12 16:18:00 -
[144] - Quote
Keep up the info CCP. Could you please add some notifications or a quick news post on Dust itself. I have noticed a lot of people left in the dark and it would also help the atmosphere and make people feel part of the beta community. Word of mouth is one thing, but they don't often here it when they are in a squad all day.
Loving the LAV's, please add some various horns, 1920's horn, low rider horn, and 'AROOGAH!' submarine horns... And maybe a rainbow unicorn horn.
Can't wait for the MCC close quarters combat for the control rooms once shields go down. This will eliminate the 'redline' boredom and also give the losing side another chance to snatch victory if nobody is guarding the other MCC once shields drop. Yes. Just like Battlefield 2142, but they called their MCC's 'Titans'. They were obviously Eve fans so it's all good.
Dust is becoming more like Eve every day. I witnessed my first coup today and I wish everyone embarking on their Eve and Dust journeys an enjoyable stay, but after 7 years of politics, I need some quiet LAV time.
Keep up the transparency CCP,and please post it on Dust itself or via a notification, letting us know about known issues helps us work around the problem.
PS. I will be available for hire on Planetary Conquest for 5 million ISK per battle for scanning (maxed with multiple scanners) and support on comms.
Pps. Watch 'What if we had no moon?'. You will understand the name and count your lucky stars. |
juumole
Planetary Response Organization
3
|
Posted - 2013.05.12 16:41:00 -
[145] - Quote
AAA Hellcab wrote:Keep up the info CCP. Could you please add some notifications or a quick news post on Dust itself. I have noticed a lot of people left in the dark and it would also help the atmosphere and make people feel part of the beta community. Word of mouth is one thing, but they don't often here it when they are in a squad all day.
Keep up the transparency CCP,and please post it on Dust itself or via a notification, letting us know about known issues helps us work around the problem.
+ 1 |
LT apparition
Molon Labe.
37
|
Posted - 2013.05.12 18:39:00 -
[146] - Quote
So... Do we Submit a Help Ticket to Get the Optional Respec? on the 14th ??? i'm not sure where to petition Game Masters.. |
Heavenly Daughter
SyNergy Gaming EoN.
82
|
Posted - 2013.05.12 19:42:00 -
[147] - Quote
CCP Eterne wrote:Dear players, Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements...... Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) here. As we bring Beta to a close on 5/14, we have all hands on deck to keep pushing updates and responding to your feedback. We sincerely thank you very much!
Reading this posting it can be read in different ways.
Does it mean the SP reimbursed is only the pasts they are going to tweak, or are they going to do a full reimburse with optional petition later for players who have made some catastrophic error.
Personally, as we know they simply just got it wrong surely it would be easier if they just gave it all back to all players given the amount of people who've argued over new system since it inception.
H.D |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
31
|
Posted - 2013.05.12 19:56:00 -
[148] - Quote
Heavenly Daughter wrote:CCP Eterne wrote:Dear players, Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements...... Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) here. As we bring Beta to a close on 5/14, we have all hands on deck to keep pushing updates and responding to your feedback. We sincerely thank you very much! Reading this posting it can be read in different ways. Does it mean the SP reimbursed is only the pasts they are going to tweak, or are they going to do a full reimburse with optional petition later for players who have made some catastrophic error. Personally, as we know they simply just got it wrong surely it would be easier if they just gave it all back to all players given the amount of people who've argued over new system since it inception. H.D
Right, often things are worded so as to be extremely broad and can later be "explained better" to cover whatever actually gets done.. I don't blame Eterne for this as my past experiences with him leads me to believe that he's a straightforward and honest guy, but I have found several times that the "announcements" from CCP are not always what they would appear to be at first read.
as to the suit colors, does anyone remember the paint bucket conversations at fanfest? bright yellow logi suits shouldn't be a problem after that is released...
o/ Bill
|
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
105
|
Posted - 2013.05.12 20:40:00 -
[149] - Quote
CCP Eterne wrote:The updates to this are going out right now as I type this. You can analyze details of this using this spreadsheet here we provided from what launched May 6th with Uprising deployment, to this new one we are providing right now with all the updates here.
Can we PLEASE have real unrounded numbers in there? What good is a data-dump if it is inaccurate?
This data-dump and the 'show info' in-game shows values to 1 decimal point., where as the fitting tool and all calculations use values to 2 decimal points. Prime example is movement speed.
Please give is unrounded numbers in the next data dump. Otherwise, any 3rd party tools will remain inaccurate until enough people specced into Proto suits to see the real values on the fitting screen.
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
113
|
Posted - 2013.05.13 10:05:00 -
[150] - Quote
About the respec, I think that making it optional is a bad idea, for two reasons:
* First, not everyone will know they have that option:
- Most people don't come to the forums, so they can't learn about the optional respec from reading them.
- A lot of people are not in corps, so they won't learn about the optional respec from corpmates.
- Some people don't even read their mails or the chats, so they won't learn about the optional respec from those either.
But all those players may have wasted sp due to wrong descriptions on items and skills in the game, and deserve the possibility to respec their sp if they do so desire.
* Second, it is making things more complicated than they should be. Why waste the time of both the players and the GMs? Players will have to go through the hassle of making a petition, and the GMs will waste a lot of time processing hundreds of such petitions.
Keep it simple and give everyone a full respec. |
|
mrunknown2u2
Ill Omens EoN.
3
|
Posted - 2013.05.13 10:10:00 -
[151] - Quote
Flyingconejo wrote:About the respec, I think that making it optional is a bad idea, for two reasons:
* First, not everyone will know they have that option:
- Most people don't come to the forums, so they can't learn about the optional respec from reading them.
- A lot of people are not in corps, so they won't learn about the optional respec from corpmates.
- Some people don't even read their mails or the chats, so they won't learn about the optional respec from those either.
But all those players may have wasted sp due to wrong descriptions on items and skills in the game, and deserve the possibility to respec their sp if they do so desire.
* Second, it is making things more complicated than they should be. Why waste the time of both the players and the GMs? Players will have to go through the hassle of making a petition, and the GMs will waste a lot of time processing hundreds of such petitions.
Keep it simple and give everyone a full respec. I have to agree. "Keep it simple stupid" |
WhoIsThat1 aka Guyver
D3ath D3alers RISE of LEGION
0
|
Posted - 2013.05.13 14:26:00 -
[152] - Quote
Eltra Ardell wrote:Do Militia LAVs really need a huge HP buff? They're free LAVs, after all. Spend a little SP and get into something better if you don't want to pop from AV grenades.
Yeah. An HP buff to Militia LAVs is really not necessary. |
Sam Tektzby
Better Hide R Die
0
|
Posted - 2013.05.13 14:34:00 -
[153] - Quote
What abouth that "Stucks" on glitched stairs, legdes, hills or in jump, when you basicaly stuck in structure. What about speed of throw when i want use grenades, my grandmother throwing things faster that "super-uber" clone in dust. What about invisible walls, when trying to throw nade from corner cover and its just bump back from invisible wall.
BTW that boost for clowncars are just ridiclous, they were fine, i recomend if you want that, boost speed od AA load with swarm damage. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
37
|
Posted - 2013.05.13 14:50:00 -
[154] - Quote
Thanks for the post, the most important thing to me in the thread is the fact that they will be reworking the skill tree. Chromosome to me was great. All you needed to do was make things fall in line to a skill tree more.
Now it takes far too long to skill into some things, like logistics suits. The whole concept behind basic frame suits is fine, if they weren't carbon copies of their specialized counterparts in most cases (logis get screwed)
Just go back to chromosome in that regard it was nice to be able to be drop 49k SP and get into a type one suit, instead of 1.8 million, the end game of this game is owning all of the planets, not just being a full proto bear
|
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
9
|
Posted - 2013.05.13 15:08:00 -
[155] - Quote
I just dont understand how you're suppose to be updating a game and make it worste. Never seen that before through all my gaming years. I mean seriously as big and slow as a heavy is you give him no range. This is just ridiculous and whoever thought of this idea needs help. Everyone should just go assault with the devoulle and we should just call it call of duty 514. Now I have to wait for a respect keep losing isk and aur trying to run a proto heavy while getting at least 10 deaths a game because some proto assault laughs at me right out my range and kills me. Or some scout barely avoids my kill by running away and im way too slow to catch him. Makes no sense |
Sam Tektzby
Better Hide R Die
0
|
Posted - 2013.05.13 15:17:00 -
[156] - Quote
Grenadez Rollack wrote:I just dont understand how you're suppose to be updating a game and make it worste. Never seen that before through all my gaming years. I mean seriously as big and slow as a heavy is you give him no range. This is just ridiculous and whoever thought of this idea needs help. Everyone should just go assault with the devoulle and we should just call it call of duty 514. Now I have to wait for a respect keep losing isk and aur trying to run a proto heavy while getting at least 10 deaths a game because some proto assault laughs at me right out my range and kills me. Or some scout barely avoids my kill by running away and im way too slow to catch him. Makes no sense
Its easy big amount of stuff withou trying basic mechanics. There is still many wierd glitches and mechanics, they just implementing more stuff without fixing the old ones and tbh nerfing is not the way. |
Dallas All Star
killa clones
0
|
Posted - 2013.05.13 15:19:00 -
[157] - Quote
thank you.. I am a hmg guy & I didn't like that you guys toned down the hmgs & the rifle can still hit & kill me from so far away but with the new up dates I hope the game is great.. love playing 514 |
major parts
Valor Coalition RISE of LEGION
12
|
Posted - 2013.05.13 16:47:00 -
[158] - Quote
mrunknown2u2 wrote:Flyingconejo wrote:About the respec, I think that making it optional is a bad idea, for two reasons:
* First, not everyone will know they have that option:
- Most people don't come to the forums, so they can't learn about the optional respec from reading them.
- A lot of people are not in corps, so they won't learn about the optional respec from corpmates.
- Some people don't even read their mails or the chats, so they won't learn about the optional respec from those either.
But all those players may have wasted sp due to wrong descriptions on items and skills in the game, and deserve the possibility to respec their sp if they do so desire.
* Second, it is making things more complicated than they should be. Why waste the time of both the players and the GMs? Players will have to go through the hassle of making a petition, and the GMs will waste a lot of time processing hundreds of such petitions.
Keep it simple and give everyone a full respec. I have to agree. "Keep it simple stupid"
More of This!! I want to try and overcome shotgun issues tonight by spending huge SP!! Don't trust the idea of trusting someone with my 'petition request' before blowing all my SP!!!! |
major parts
Valor Coalition RISE of LEGION
12
|
Posted - 2013.05.13 16:49:00 -
[159] - Quote
LT apparition wrote:So... Do we Submit a Help Ticket to Get the Optional Respec? on the 14th ??? i'm not sure where to petition Game Masters..
why not give it to everyone? or give option at startup? Petition approach is a nightmare! |
Arkadious CloneVer2
RED COLONIAL MARINES Covert Intervention
0
|
Posted - 2013.05.13 16:51:00 -
[160] - Quote
How do I petition for a respec for after the skill point adjustment mentitioned |
|
SAMPSON YOLO
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.05.13 17:38:00 -
[161] - Quote
A little off topic. I lost my basic militia sentinel (the one with the forge) when the last reset come about.. so now i have no basic militia fit to speak of.. Any chance those of us who chose our specific race and class to get the aforementioned drop suit, might be able to get some compensation?! i.e a 'Skinweave' heavy suit ?! |
BL4CKST4R
WarRavens Orion Empire
48
|
Posted - 2013.05.13 18:01:00 -
[162] - Quote
Flyingconejo wrote:About the respec, I think that making it optional is a bad idea, for two reasons:
* First, not everyone will know they have that option:
- Most people don't come to the forums, so they can't learn about the optional respec from reading them.
- A lot of people are not in corps, so they won't learn about the optional respec from corpmates.
- Some people don't even read their mails or the chats, so they won't learn about the optional respec from those either.
But all those players may have wasted sp due to wrong descriptions on items and skills in the game, and deserve the possibility to respec their sp if they do so desire.
* Second, it is making things more complicated than they should be. Why waste the time of both the players and the GMs? Players will have to go through the hassle of making a petition, and the GMs will waste a lot of time processing hundreds of such petitions.
Keep it simple and give everyone a full respec.
tell your friends :) |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2013.05.13 18:47:00 -
[163] - Quote
I have.
Nonetheless, since I can't tell everyone, I still think that everybody getting a respec without needing to petition for it, would be faster, easier and prevent future problems for CCP. |
reydient
The Vanguardians Orion Empire
0
|
Posted - 2013.05.13 19:19:00 -
[164] - Quote
CCP,
I feel that the goal of playing dust has been lost due to the new skill tree.
1.) this new tree makes being a logi extremely difficult to achieve
2.) majority of the logi suits I've seen on the battle field are bing used for assult purpose ... I've even had buddies say " I tanked into logistics because I get more high and low slots for armour and shield tanking . This makes me vomit because then they use a proto AR to gun me down. If your going to be a logi heal don't kill.
3.) becuse of the skills nobody cares about taking over the next turf. I am not asking you to give me everything fast but it would nice to feel I can contribute to planetary conquest with more than my water bottle and towel that took me 2.1 million sp to get |
WR3CK HAVOC
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.13 19:47:00 -
[165] - Quote
can we respec our race too now that it affects your starter fits? |
machine3
Comunidad PlayStation ES
0
|
Posted - 2013.05.13 20:00:00 -
[166] - Quote
Niceee Niceee!!!!
Ready for 14-¬ :D |
CSM Kaeden Thule
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
|
Posted - 2013.05.13 20:09:00 -
[167] - Quote
For the love of god please give us another respec! |
Sjem'Tolk
Mercenaries On Duty
2
|
Posted - 2013.05.13 20:10:00 -
[168] - Quote
reydient wrote:CCP,
Thanks for making a great game, especially one that is free, and in depth, this game has levels and forces you to think and organize , utilize teamwork etc, its not your COD or BF and i am greatful, although this last week i have felt that it has been less DUST and more COD .
Q1.) I have some serious confusion about what a reimbursement is versus an optional respec. can you clarify ? Also, no pressure, but dates and notification of these changes would be super nice.
Statement ) The big appeal to this game was that from the beginning you could begin your path to which ever role from character creation ( logi , assult, supply , sniper , heavy ) , I am a logi / DS pilot .I decided to join Minmatar for the premade medic class. I see that my artificer suit has been taken from me. I see that my CPU and PG bonus have been been removed and now I am force to skill 2.1 million points into drop suits to have a logistics suits. Worse off, I joined a corporation as a PROTO logi and promised to be a good logi and now I nothing more than a glorified water body who never has the right tool. What is the reason behind these changes ? Why must i be stripped of my artificer suit?
Q2.) why do i need to get gallante vehicle command to level 5 before i can get a logistics drop ship? Would it not be better to allow we early access to ships but which each level increase the properties i.e 5% movement bonus on gallante ships. Ill be honest dropships and pilots do not get love. Ive been flying a Gallante DS for a while with militia gear and all my squads love me but at the end of the day I shouldn't have to tank 2.1 million points to get a dropship when its going to get knocked out of the air the same as a militia. However I LOVE THE
Q3.) if i need dropsuit levels to skill into vehicles can you bring back the CPU and PG bonus associated with that :-) makes flying better.
Statement.) I understand dust is a long term commitment like eve, so it does not bother me that i need to tank loads of SP into skills and that it may take months of grinding to achieve these skills. I want to say that i have access to less now than i did before. This is frustrating. Even with aurum i do not have access to as many items.
I would like a skill respec , but honestly if the skill points are going to remain this high it may not matter, Ill just put a passive booster once a month until christmas and go enjoy life and if people are still playing at this time I should be able to contend and fulfill my commitment as a logi
I agree with much here, as I have spent that and more $ for becoming a Sniper, yet now I am no longer really worth much to my team. I used to be able to have my scout suit carry a nanohive and a droplink, and if you look at the majority of suits now, I can carry a single infantry item. You have not made any reall good changes for someone trying to become a sniper, so I feel that all my SP was wasted. The game was fun and I looked forward to playing every chance, now it has become less fun, and feel that the money I spent was a waste for the short 2 months that I have been playing.
I do hope you do some real considerations for dropsuits.
One other point, I spent some SP and money to try out your Active Scanner, and it really sucks. How about giving a sniper the ability to add an active scanner to his scope (and possibly give us a choice of scope for our SR's) rather than making every SR have the lousy scopes that they currently have. |
Sam Tektzby
Better Hide R Die
0
|
Posted - 2013.05.13 23:33:00 -
[169] - Quote
SAMPSON YOLO wrote:A little off topic. I lost my basic militia sentinel (the one with the forge) when the last reset come about.. so now i have no basic militia fit to speak of.. Any chance those of us who chose our specific race and class to get the aforementioned drop suit, might be able to get some compensation?! i.e a 'Skinweave' heavy suit ?!
Boyo u was compensated for all special stuff by ISK and everything was respected back. You basicaly dont lost anythingie, you just must start again. All ISK and SPs were resended back :) |
Artificer Ghost
Bojo's School of the Trades
44
|
Posted - 2013.05.13 23:34:00 -
[170] - Quote
Ok, they REALLY need to tell us how to respec. Else, they made us miss our chance. I really need it, and they're going to give an answer too late and I (Prolly everyone else that wants a respec) will be sad. :( |
|
Sam Tektzby
Better Hide R Die
0
|
Posted - 2013.05.13 23:43:00 -
[171] - Quote
Artificer Ghost wrote:Ok, they REALLY need to tell us how to respec. Else, they make us miss our chance. I really need it, and they're going to give an answer too late and I (Prolly everyone else that wants a respec) will be sad. :(
Send them message, they should answer you :)
|
Artificer Ghost
Bojo's School of the Trades
44
|
Posted - 2013.05.14 00:03:00 -
[172] - Quote
Uh... How? xD |
Sam Tektzby
Better Hide R Die
0
|
Posted - 2013.05.14 00:07:00 -
[173] - Quote
WR3CK HAVOC wrote:can we respec our race too now that it affects your starter fits?
i think no, but try to send them message, or start like me from scratch (Mag comrade :D )
|
Sam Tektzby
Better Hide R Die
0
|
Posted - 2013.05.14 00:08:00 -
[174] - Quote
Artificer Ghost wrote:Uh... How? xD
to CCP eterne :) |
JDEZ09
Dark Side Alliance
1
|
Posted - 2013.05.14 00:11:00 -
[175] - Quote
Everything is going okay on my end so far. This is coming from your standard proto assault grunt that puts in work (kills) for the win. I notice that the lighter I am, the better &faster I aim. This makes sense, keeps armor tankers from hitting me. Now I do happen to be an Amarr assault, didn't favor going for the complete shield reliance like the caldari. Which brings me to my request.
Blueprint suits are a great investment in DUST 514, I purchased a lot of them in the last build to test the waters of different dropsuits. What I would like to know is it you gentlemen at CCP are planning on blueprint suits for each race. An Amarr blueprint equivalent for the assault would be cool because I am dedicating all of my SP into Amarr all the way. It would seem a bit non productive to have to spec into another race just to benefit from the cheap suit builds that blueprints provide.
Say my dropship pilot requests for a gunner and I'm about to spawn in. I wouldn't want to have to always use my perishables for support roles like that, so blueprints for each race sounds pretty fair. It also gives yall the chance to use another cool and unique color scheme for these new suits. I think that the community would agree. |
HeyScotty JesusMan
Hellstorm Inc League of Infamy
0
|
Posted - 2013.05.14 00:46:00 -
[176] - Quote
Sign me up for the respec. |
Verdia DeMosays
Shooting Red Crosses
0
|
Posted - 2013.05.14 00:52:00 -
[177] - Quote
I tend to agree with some of the previous posters, that the respec has been rather harsh on Logistics. With the 3.2 mil SP that I have on Verdia, I was able to spec into the support skills necessary to operate this playstyle, but unable to advance my logistics suit skills past a basic area. With needing weaponry, assault rifles ( something worth shooting, imo), dropsuit upgrades, electronics, nanocircuitry, upinks, and obviously remote repair, there was a choice to be made. I could get that, and be an effective force on the battlefield, or get level 5 on logi suits and be largely ineffective. I would really like to see some of the prerequisites for dropsuits reduced to make them a bit more accessible, since they are almost prohibitively expensive to get into, compared to before the last talent reset. In the previous build I had skill level 4 logistics suits, and was almost into 5, with more skills in side abilities than I have now. so...
TL;DR: I would love a talent reset for 5/14, and a reduction in SP requirements for advanced suits. My reasons are above = P |
Sam Tektzby
Better Hide R Die
0
|
Posted - 2013.05.14 01:08:00 -
[178] - Quote
HeyScotty JesusMan wrote:Sign me up for the respec.
Send them message boyo :) |
PADDEhatpigen
BurgezzE.T.F Orion Empire
9
|
Posted - 2013.05.14 01:39:00 -
[179] - Quote
I know a few players that would really like a respec.
did any one get try to get a respec ?
did any one get a respec ?
who do we contact and how ?
when can we expect it ? |
Rough Galaxy
S.e.V.e.N. Gentlemen's Agreement
0
|
Posted - 2013.05.14 01:41:00 -
[180] - Quote
I see that there is some information on the opening screen when you start dust that mentions an optional respec. But as per usual no information about how it will actually be implemented has been provided. CCP we need solid info on how this respec is acquired or you need to make it a mandatory respec for everyone. Stop beating around the bush and just give us the info we need. |
|
Artificer Ghost
Bojo's School of the Trades
45
|
Posted - 2013.05.14 01:49:00 -
[181] - Quote
I'm thinking their going to give us a pop-up when we start up. Hopefully it's that simple. :P |
Al the destroyer
The Phoenix Federation
0
|
Posted - 2013.05.14 02:40:00 -
[182] - Quote
Hopefully they just send in game mail and you can just reply to get the respec |
xnightblade17x
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.05.14 03:48:00 -
[183] - Quote
I know that I would love it if you gave us a respec please just let me know what I Jan w to do and I will do my best to do it CCP I love the game I'm am hooked and love the directing its going Thank you for give us such a great game!!!! |
wayrow1
GRIM MARCH SpaceMonkey's Alliance
0
|
Posted - 2013.05.14 04:33:00 -
[184] - Quote
a return on overvalued sp upgrading but can we have another option on full player respec!! this is the heart of the matter |
2100 Angels
The Southern Legion RISE of LEGION
102
|
Posted - 2013.05.14 05:50:00 -
[185] - Quote
wayrow1 wrote:a return on overvalued sp upgrading but can we have another option on full player respec!! this is the heart of the matter
Hey mate, this was addressed in the OP:
Quote:Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices
So, once they post more details regarding skill changes, you will be able to petition a GM at [email protected] for a refund of your SP |
Scarr Beloxian
sephiroth clones General Tso's Alliance
0
|
Posted - 2013.05.14 05:56:00 -
[186] - Quote
I would love to have the sp respec seeing as i messed some things up on my build |
flesth
Red Star. EoN.
27
|
Posted - 2013.05.14 08:17:00 -
[187] - Quote
[quote=Scarr Beloxian]I would love to have the sp respec seeing as i messed some things up on my build[/quo
i agree |
jpmannu
Maphia Clan Corporation CRONOS.
21
|
Posted - 2013.05.14 11:28:00 -
[188] - Quote
Fix the main weapon to sidearm weapon switch as it was previously, also, grenade throw is delayed as well, why these changes I really dont get it. CCP take a few steps back on this, as far as now this isn't an improvement in gameplay, but the right OPPOSITE. Oh god I'm serious. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
107
|
Posted - 2013.05.14 11:32:00 -
[189] - Quote
CCP Eterne wrote:The updates to this are going out right now as I type this. You can analyze details of this using this spreadsheet here we provided from what launched May 6th with Uprising deployment, to this new one we are providing right now with all the updates here.
Still waiting for the updated version please |
Be'Azelbub
One-Armed Bandits Heretic Initiative
0
|
Posted - 2013.05.14 11:56:00 -
[190] - Quote
I'd like to look into that link regarding recent updates but there is a warning concerning possible Trojans...is that link safe?
|
|
Reign Omega
Hot Messy
5
|
Posted - 2013.05.14 12:29:00 -
[191] - Quote
I sent a help ticket and this is what I received.
Hello,
Thank you for contacting DUST 514 Customer Support Team.
We appreciate your concern, unfortunately at this moment of time we are unable to provide you with information on the re-spec process.
Once the 'Skill' update has been deployed, as mentioned in the Forum Post below, you will be able to petition us requesting for the optional re-spec to be applied to your character/account:
https://forums.dust514.com/default.aspx?g=posts&m=782859#post782859
In the meantime we would recommend you to keep an eye on the DUST 514 Forums for further updates about it:
https://forums.dust514.com/default.aspx?g=topics&f=898
We apologise again for the inconvenience.
Please note that we will now close this petition to free up the slot for you, but should you have any other issue please do not hesitate to petition us again.
-so basically you have to tough it out for a bit until they apply the "skill update" |
Be'Azelbub
One-Armed Bandits Heretic Initiative
0
|
Posted - 2013.05.14 12:32:00 -
[192] - Quote
Ahh man!lol
|
Reign Omega
Hot Messy
5
|
Posted - 2013.05.14 12:43:00 -
[193] - Quote
lol yeah I dumped like 1.5 mil into Logicars last night cus I thought the respec was a guarantee....no new suit for me for a bit =( |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
45
|
Posted - 2013.05.14 12:51:00 -
[194] - Quote
CCP,
PC and Release arrived... can we now know how to avail of the optional respec?
Or just make it a full respec for everyone to make it simpler. |
CSM Kaeden Thule
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
|
Posted - 2013.05.14 12:56:00 -
[195] - Quote
Posted at 14.05.2013 12:54 by GM Koshka Hello,
Thank you for your response.
Please accept our apologies for any inconvenience that this may be causing you.
As for a specific date to when respec will take place and will be available for players, we have no information that we can pass on yet, however it will be soon, within this month.
As we mentioned before, please keep an eye on our forum for further updates on this matter:
https://forums.dust514.com/default.aspx?g=topics&f=898
Please note that we will now close this petition to free up the slot for you, but should you have any other issue please do not hesitate to petition us again.
Regards, GM Koshka CCP Customer Support | EVE Online | Dust 514 |
BL4CKST4R
WarRavens
53
|
Posted - 2013.05.14 13:08:00 -
[196] - Quote
CSM Kaeden Thule wrote:Posted at 14.05.2013 12:54 by GM Koshka Hello, Thank you for your response. Please accept our apologies for any inconvenience that this may be causing you. As for a specific date to when respec will take place and will be available for players, we have no information that we can pass on yet, however it will be soon, within this month. As we mentioned before, please keep an eye on our forum for further updates on this matter: https://forums.dust514.com/default.aspx?g=topics&f=898Please note that we will now close this petition to free up the slot for you, but should you have any other issue please do not hesitate to petition us again. Regards, GM Koshka CCP Customer Support | EVE Online | Dust 514
That is, depressing. Can't even stick it to the CaLogis since the automatic scrambler rifle requires like 500k SP. |
Bullets2yaface
Pointless Corp
0
|
Posted - 2013.05.14 13:20:00 -
[197] - Quote
This is complete bs you bump up lavs even more, half the time its just morons who cant shoot so they decide to run people over all game. 70% increase for logi lavs wtf i am absolutely an AV type of guy but jesus im supposed to bring my forge gun any time i wana destroy a simple Lav thats just bad planning. Heavies already get enough hate i dont need to be run over even more by an Lav that should've been ripped apart by a forge gun.
Oh and to everyone who thinks heavies are OP suck it man thats the entire point of a heavy is to be the center of attention able to destroy almost anything or anyone |
Senator Snipe
Nova Tech Marines Hephaestus Forge Alliance
0
|
Posted - 2013.05.14 14:03:00 -
[198] - Quote
http://prntscr.com/14vcse << please click the screen shot. Does that mean we will have all our skill points back? :D |
Mike Grizzly xX
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.05.14 16:23:00 -
[199] - Quote
Reign Omega wrote:lol yeah I dumped like 1.5 mil into Logicars last night cus I thought the respec was a guarantee....no new suit for me for a bit =(
lol i suggested that to one of my friends that got me into DUST 514 ... "go ahead and spend the 2.5 mill SP, there will be a respec in the am" l o l now he will go thru what we all went thru |
Be'Azelbub
One-Armed Bandits Heretic Initiative
0
|
Posted - 2013.05.14 16:54:00 -
[200] - Quote
Now about the account reset...it mentions that all isk and skill points will be restored to 0. It mentions nothing about getting them refunded. Can someone please clarify. Thanks. |
|
reydient
The Vanguardians Orion Empire
0
|
Posted - 2013.05.14 17:42:00 -
[201] - Quote
I am at work but have they released the new skills tree? Have they reimbursed points ? |
Grenadez Rollack
Hellstorm Inc League of Infamy
15
|
Posted - 2013.05.14 23:47:00 -
[202] - Quote
No and no |
Holt Bannon
Elite Gamers Militia
0
|
Posted - 2013.05.15 00:54:00 -
[203] - Quote
I want a respec |
Domacretus Crux
Blood Oath Alliance
2
|
Posted - 2013.05.15 01:16:00 -
[204] - Quote
Holt Bannon wrote:I want a respec we all do for many different reasons either its because we weren't paying attention to when we got the first respec, or the fact we cant test the new weapons without putting points into them, or maybe we were testing the skill tree itself and found that a lot of areas were broken or certain things were in the wrong area and we had to waste points to get something we need for our vehicles because its in the dropsuit upgrades section I'm sure the list could go on but point is to many issues with this update and its badly needed |
Domacretus Crux
Blood Oath Alliance
2
|
Posted - 2013.05.15 01:22:00 -
[205] - Quote
Bullets2yaface wrote: Oh and to everyone who thinks heavies are OP suck it man thats the entire point of a heavy is to be the center of attention able to destroy almost anything or anyone i agree their not OP I'm not even a heavy user but the same applies to scouts i mean seriously poke em wit a needle their turned to shreds just gotta hit em wit said needle |
Sparta447
The Unholy Legion of Darkstar DARKSTAR ARMY
0
|
Posted - 2013.05.15 10:52:00 -
[206] - Quote
I Agree, I do logistics. Heavies should win over assault and logistics and they should win over scout |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
15
|
Posted - 2013.05.16 03:43:00 -
[207] - Quote
Still waiting for the updated skill point progression sheet |
BahaMo2
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2013.05.16 17:57:00 -
[208] - Quote
hope im not repeating but be nice if ccp would make throwable equipment like nanite injectors and repair tools so when ur fallen merc is down u can save. him from a distance and repair him also the repair. tool can be like a turret as far as healing yourself n allies. In fact it should let have the option for you to heal before u revive. them please feel free to comment.
Alex Writter. 3dge of D4rkness |
V1RONXSS
X-SENSE Security
5
|
Posted - 2013.05.17 11:40:00 -
[209] - Quote
Hi, so 2nd skill respec ready available through petition or its coming soon? Thanks. |
Justin Tymes
Condotta Rouvenor Gallente Federation
120
|
Posted - 2013.05.17 12:43:00 -
[210] - Quote
It will be here "in the coming days". So it's coming SoonGäó. |
|
Blake58
The Vanguardians Orion Empire
0
|
Posted - 2013.05.31 15:40:00 -
[211] - Quote
Before uprising I had 3 level 5 prototype suits, which I worked diligently hard for, now I barely have enough skill points for one. It'll take me another 2-3 months at least to get my other 2 back (with boosters). And who's to say CCP won't make more changes to the skill tree again in the future, and just make things worse again? Well I will never spend money on this game again. |
BamGotti
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.05.31 22:45:00 -
[212] - Quote
when i use my scatter blaster and go lets say 11-0 in the menu after game showing stats my scatter blasdter isnt listed ad my favorite fit "weapon". It shows my default drop suit default weapon |
Mathew LaBorde
The Generals EoN.
1
|
Posted - 2013.06.14 11:28:00 -
[213] - Quote
i still need work on meh stabby stabby thang. i still gotta thrust it into'em like a caveman sometimes. |
PlanetsideTwo F2P2013PS4
Shining Flame Amarr Empire
0
|
Posted - 2013.06.15 22:57:00 -
[214] - Quote
Planetside 2 day/night infantry battle |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
940
|
Posted - 2013.06.16 02:39:00 -
[215] - Quote
PlanetsideTwo F2P2013PS4 wrote: Planetside 2 sucks. Get over it. |
Al the destroyer
The Phoenix Federation
1
|
Posted - 2013.06.16 19:11:00 -
[216] - Quote
PlanetsideTwo F2P2013PS4 wrote: DISLIKE!!!!!! |
FoxFour Failed
Royal Uhlans Amarr Empire
6
|
Posted - 2013.06.16 21:15:00 -
[217] - Quote
Hope the next update will be better than uprising |
Senator Snipe
SOLDIERS OF THE UNDERGROUND
16
|
Posted - 2013.06.16 21:47:00 -
[218] - Quote
there is going to be a next update? |
Richard O'Connr
The United Federation New Eden Dark Taboo
13
|
Posted - 2013.06.17 00:06:00 -
[219] - Quote
can you guy tell us when phase 1 of opening the market will be released. we need to start eve economy going soon if we dont the game might stall and ppl will stop playing it and some of my friend have stopped playing because of the market running by it self |
Planetside2 GOTY
Isuuaya Tactical Caldari State
0
|
Posted - 2013.06.17 00:45:00 -
[220] - Quote
Here is my dream of dust in the future
Please leave feedback |
|
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
128
|
Posted - 2013.06.17 01:23:00 -
[221] - Quote
PS2 is a fun game im not going to deny* that
and dust would be really cool with stuff like that
scout infiltrating enemy lines with stealth and planting drop uplinks
Armour spec players squading up and braking through the enemy line
Factional warfare amarr+caldari vs galente+minmitar
it would be amazing
But i don't think that's the direction the devs want to take dust at least the open world part |
PlanetSideTooPS4
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.06.17 16:11:00 -
[222] - Quote
My in depth report |
Dustin Peril
Krullefor Organization Minmatar Republic
2
|
Posted - 2013.06.19 04:16:00 -
[223] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Greg Dopson
Shining Flame Amarr Empire
1
|
Posted - 2013.06.19 07:20:00 -
[224] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Genome Kipnis
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.06.19 16:06:00 -
[225] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1036
|
Posted - 2013.06.19 16:48:00 -
[226] - Quote
Dust. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 06:38:00 -
[227] - Quote
We do need an open market.
Ccp please hurry |
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