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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Nova Knife
Seituoda Taskforce Command Caldari State
887
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Posted - 2013.05.11 01:19:00 -
[91] - Quote
Rapidae wrote:No matter the Skills Respec, for i will petition this. And thanks for the opportunity.
But how about CCP's Promise on the refunding of Merc Packs after beta is gone. CCP and it's customers had an agreement and is CCP going to stick with it ? If So, yay.
If not I'd like to hear CCP's alternative for purchased Aurum Items, Like dropsuits which we might or might not be able to use, or due to the variety of skills not wanting to use.
This is my main concern which keeps me from the game. I hope CCP has an answer.
Just like the respec, there is an optional full character reset (Your SP and assets disappear as if you deleted and remade the character) and all your aurum/merc pack stuff will be refunded, as well as any other 'reward' stuff earned up until the time you got your reset.
If you want this reset, just send a mail to [email protected] and tell them your psn and character name, etc. |
HEAD- HUNTER-GEO
Planetary Response Organization
1
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Posted - 2013.05.11 01:23:00 -
[92] - Quote
i want to opt in to respec too |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
8
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Posted - 2013.05.11 01:33:00 -
[93] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
There is one point that you make that I agree with 150 bazillion percent. That there is no real strategy in the objective game mode of skirmish. Although I am younger than most in this community, my gaming history is comprised of mostly strategy, and on the PC where I first gamed, almost, minus Harry Potter, Roller Coaster Tycoon, and a Captain Krunch game, are almost exclusively strategy. From age 6 I immersed myself in the art of war with Medieval Total War and some old American Civil War game, where I learned and started to discover what I meant to go beyond one conflict, and continue my exploits. Now of course I was terrible at this, too young to understand, especially Medieval, but once I got Rome Total War, it all changed. My brother and I would sit for hours on end watching each other fight Gaullic tribes and Carthaginian mercenaries. It was so much fun. It wasn't one conflict and then the whole event was over, no, it was war. It was progress and regress. Losing a battle meant that Rome was left wide open, or winning meant whole swaths of land were ripe for conquest. There was something more to do. This made conquest FUN. It wasn't just a skirmish and the game was over, show me statistics. No. Total War meant that the battles over, Alesia now has no garrison, this will cripple those stinking Gauls! Even in the battles of Total war, after 30 minutes of watching your men kill off the enemy on the walls, you had to fight, carefully, to secure a position to move the rest of your army into the city, then fight through the streets, then onto the plaza, then surround them, crush them, make them suffer for defying you. Now move this to MAG, oh good old MAG. Sweet baby Jesus and all the bacon on earth that game. You want to know why MAG was so fun, so addictive? So blatantly enjoyable? Because of the fact you aren't fighting for 1 singular objective as a nobody on some random server hearing little kids say "N****r"! It was because you fought for objectives to unlock other objectives, that the fight for A and B was not the same tactic as for C, or the Burnoff and Cooling towers were not the same fight as ABCDEFGH. That you and your squad, and platoon, and even your whole company had to know the strategy on what to do after the bunkers were gone and the AA was offline, you had to adapt to fight your way to the next SET of OBJECTIVES, where to spawn, where to position the APC. Who has a motion sensor? The AA is back up! Help at D, stat! If we don't get the Cooling towers soon we can't win! Right now, Dust has the ripe potential, the raw power to do the same. To create the same epic maps of MAG and their intricate objectives and sub objectives and everything else. But it lacks the continuam, the "what next" aspect that MAG has, and that Dust HAD, but no longer does. That first mode I remember playing (maybe not the original skirmish but the one I first played) had that. The panic as you realized that you are running out of time, to need to secure the first objectives so you can even think about winning. To adapt your moves and tactics for the grand strategy to conquer the map. To have changing conditions that only things like Domination in MAG, and Rush in BF3, can provide. I beg you CCP, bring that advancement of conflict that MAG did so well, no matter what Zipper did to the game. The "something more to do...", the "something next..." that I, and I reason many others, love. We need to fight for the walls, then the streets, then the center, not run around in circles over the walls to have a winner. WE NEED this. This is what will make Dust, at least in part, a distinguished and unique epic of a game |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
4
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Posted - 2013.05.11 01:39:00 -
[94] - Quote
Im sure I speak for the community as a whole when I say, we appreciate your feedback and that you are keeping us informed.
However, I see no mention about dropships? Especially the assault dropships. Are there any plans to make ADS pilots life easier? You know, things like forge guns not one shotting us from impossible ranges and sending us flying?
I want to see this game do well, I really do. However unless the game changes to be similar to the fun that was chromosome, I will not spend another penny on the game.
To be honest ive noticed corp mates have been logging off a lot more recently, or not even bothering to log on. |
flesth
Red Star. EoN.
27
|
Posted - 2013.05.11 01:43:00 -
[95] - Quote
please let us know when it going to happen about Skills Respec , i want to be ready and not miss out on it, 24 hours window will be good for most of us because of the time zone around the world , please let us know when
many thanks |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
4
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Posted - 2013.05.11 01:45:00 -
[96] - Quote
flesth wrote:please let us know when it going to happen about Skills Respec , i want to be ready and not miss out on it, 24 hours window will be good for most of us because of the time zone around the world , please let us know when
many thanks
Yes CCP please make it abundantly CLEAR about a further SP respec. I and many others have wasted our SP and would relish the chance to go over the skills all one last time! |
Rapidae
Sire 514 Silent Requiem
6
|
Posted - 2013.05.11 02:48:00 -
[97] - Quote
Nova Knife wrote:Rapidae wrote:No matter the Skills Respec, for i will petition this. And thanks for the opportunity.
But how about CCP's Promise on the refunding of Merc Packs after beta is gone. CCP and it's customers had an agreement and is CCP going to stick with it ? If So, yay.
If not I'd like to hear CCP's alternative for purchased Aurum Items, Like dropsuits which we might or might not be able to use, or due to the variety of skills not wanting to use.
This is my main concern which keeps me from the game. I hope CCP has an answer. Just like the respec, there is an optional full character reset (Your SP and assets disappear as if you deleted and remade the character) and all your aurum/merc pack stuff will be refunded, as well as any other 'reward' stuff earned up until the time you got your reset. If you want this reset, just send a mail to [email protected] and tell them your psn and character name, etc.
So all theres left to do is mail them, asking them to delete my 6 mill toon and i get the stuff back and start off as a noob 0 points insteady of them taking back the dropsuit and aurum items that they themselves rendered useless ?
Hows that a good deal ? |
Berserker007
Imperfects Negative-Feedback
287
|
Posted - 2013.05.11 02:54:00 -
[98] - Quote
Would like to opt. A respec come 14th as well |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
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Posted - 2013.05.11 02:57:00 -
[99] - Quote
CCP Eterne wrote:I didn't actually write this guys, I just posted it and get to soak up the likes.
As for the respec, I believe it's a one-time only thing that you can submit a petition about. I'm sure we'll have further details exactly what it is before the 14th.
o/ Eterne... Hope things have been well for you.
I'm curious, is there any mention of terrain and object stickiness?
I can't tell you how many times I've died due to an inability to "move" while being shot at, or trying to retreat. also can we get some sort of solid statement on the SP respec?, I want a complete one, but I don't want book or item refunds, just the ability to reallocate my SP.
ty in advance Sir. Bill
|
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
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Posted - 2013.05.11 03:03:00 -
[100] - Quote
Murt Lesp wrote:If the Weaponry skill is being refunded, then why not dropsuit command? there are 5 levels of it and there is no passive bonus either. Going beyond level 3 is unnecessary so why have levels 4 and 5? Seems like a relatively unneeded skill to me.
It's intended to be a skill point sink, to slow down progression in order to balance things somewhat for the old verses new players and to keep people from peaking too fast. |
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bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
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Posted - 2013.05.11 03:10:00 -
[101] - Quote
flesth wrote:Weapons now fixed
an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? |
Covert Clay
Red Star. EoN.
40
|
Posted - 2013.05.11 03:38:00 -
[102] - Quote
So there is going to be another respec right? |
RINON114
B.S.A.A.
147
|
Posted - 2013.05.11 03:39:00 -
[103] - Quote
bcs1a wrote:flesth wrote:Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? Exaggerated much?
Anyway, holy threadnaught I can't keep up!!! Nice to hear of the changes I'm just a little concerned that I'm going to end up in constant proto matches as I'm not too great.
Oh well, time will tell. |
Djheffer
O.Q.R.D.
1
|
Posted - 2013.05.11 03:46:00 -
[104] - Quote
Covert Clay wrote:So there is going to be another respec right?
I think he said you can petition for one sp reset, and that we will get more info before the 14th. |
Delta 749
Maverick Security Consulting
38
|
Posted - 2013.05.11 04:12:00 -
[105] - Quote
Why should a player even need to send a call for help for a logi to be able to revive them, its ass backwards and I cant think of another game that makes you do that |
Berserker007
Imperfects Negative-Feedback
287
|
Posted - 2013.05.11 04:29:00 -
[106] - Quote
where do u petition 4 this respec ? |
Sev Kimura
Planetary Response Organization
98
|
Posted - 2013.05.11 04:40:00 -
[107] - Quote
Awesome steps in the right direction, thank you CCP , but there are other things to address.
-First, the laser really needs a buff bad. It's damage and range was nerfed, to the point where the TAR can out range a laser and out damage a laser in the laser's range. The iron sight makes it horrible to aim the laser and the way the animation is for the laser, the guy shooting it can hardly see where the thing is shooting.
-Secondly, the mass driver is pretty terrible right now due to its spash radius. It was never the best killing tool, but it was a fantastic support weapon that made people break up and allowed for a variety of tactics. Right now only a few guys have figured out how to use it and it seems they need to be close to shotgun range to really be effective with it.
-Third, we are getting caught on terrain, like something in the ground is reaching up to grab us.
|
Commander Dizzle
Closed For Business
2
|
Posted - 2013.05.11 05:16:00 -
[108] - Quote
Bring back drop ship control/physics from before Uprising please. Controls are OK but the flight of is ridiculous. If the thrusters are completely back and you are trying to bank into a turn, normal physics would not allow it to attempt to gain altitude into a wall or crash backwards. Just saying. |
lobo christy
BetaMax. CRONOS.
2
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Posted - 2013.05.11 06:07:00 -
[109] - Quote
I think you be respec at will you might want to change your class and have to build up all your sp to get into the new class. Instead just reset what you want . Especially if you unlocked skills and don't like them |
lobo christy
BetaMax. CRONOS.
2
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Posted - 2013.05.11 06:08:00 -
[110] - Quote
Berserker007 wrote:where do u petition 4 this respec ? as i'd definitely be interested in one
In the support section |
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bcs1a
ROYAL SQUAD Shadow of the Apocalypse
24
|
Posted - 2013.05.11 06:50:00 -
[111] - Quote
RINON114 wrote:bcs1a wrote:flesth wrote:Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? Exaggerated much?
None at all actually
Just ask most heavies who aren't in proto suits yet...
and yes what you say is very likely |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
5
|
Posted - 2013.05.11 07:21:00 -
[112] - Quote
I'm not that good at the game, but I've played loads. That makes me think the matchmaking process as outlined here will pit me against people much better than me. I'm fine with that, but not sure that's what you want to achieve. I wouldn't mind that because *most* of my team will be as good as *most* of those on the other team, so no pub-stomping. It will be even enough. But why not take an average of WP versus matches played instead of straight WP? And / or factor SP into the equation too? There's a more accurate way of balancing this I think.
There's also what sounds like a good idea someone mentioned for matching up based on suit - e.g. proto matched with proto, standard matched with standard. Match on the combined meta level of the fit. Restrict choice when spawning to the level you were matched on. That might be fun too.
I'd also like to be able to choose whether the games I am put into have matchmaking applied - something like a setting that says "Apply matchmaking algorithms to lobby selection".
Some thoughts at least. |
RINON114
B.S.A.A.
147
|
Posted - 2013.05.11 07:45:00 -
[113] - Quote
IAmDuncanIdaho II wrote:I'm not that good at the game, but I've played loads. That makes me think the matchmaking process as outlined here will pit me against people much better than me. I'm fine with that, but not sure that's what you want to achieve. I wouldn't mind that because *most* of my team will be as good as *most* of those on the other team, so no pub-stomping. It will be even enough. But why not take an average of WP versus matches played instead of straight WP? And / or factor SP into the equation too? There's a more accurate way of balancing this I think.
There's also what sounds like a good idea someone mentioned for matching up based on suit - e.g. proto matched with proto, standard matched with standard. Match on the combined meta level of the fit. Restrict choice when spawning to the level you were matched on. That might be fun too.
I'd also like to be able to choose whether the games I am put into have matchmaking applied - something like a setting that says "Apply matchmaking algorithms to lobby selection".
Some thoughts at least. This. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
119
|
Posted - 2013.05.11 07:53:00 -
[114] - Quote
I dig this news a lot, specially regarding on revisiting the skill mutipliers, because some of them are batshit crazy.
2 things, +60% EHP to Militia LAVS? I still can OHKO them but...thats just me, for any other dude not speccing into dedicated AV this its just infair, considering that the LAVS are indeed free. I can get behind the upper tiers getting buffed thou, they need it to be relevant.
The issue that insidious brings its actually quite true, killing someone kinda lacks satisfaction, something is amiss which I cant put my finger around, I guess its that the game goes pretty frustrating due to cheap kills especially INVISIBLE ******* GRENADES, boy arent they cheap, precition strikes, roadkills, and to a degree even thale's kills I can live with. But getting killed by some random invisible MILITIA locus nade just feels wrong, even if I do the killing.
Anyway I dig this update in comms. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
651
|
Posted - 2013.05.11 07:56:00 -
[115] - Quote
bcs1a wrote:flesth wrote:Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? AR didn't need that damage boost, it was right where it needed to be, especially that damn TAR. Now, other weapons are better but the AR still king, and the TAR is god. |
DeeJay One
BetaMax. CRONOS.
27
|
Posted - 2013.05.11 08:06:00 -
[116] - Quote
lobo christy wrote:Berserker007 wrote:where do u petition 4 this respec ? as i'd definitely be interested in one In the support section
Best to use https://dust514.com/user/help-tickets/create/ |
Jerall Holst
Subdreddit Test Alliance Please Ignore
20
|
Posted - 2013.05.11 08:57:00 -
[117] - Quote
My biggest bugbear atm is hit detection on the nanite injector. I've had cases where picking somebody up involved stabbing the ground three meters away from where their body wound up, and cases where even when it did play the animation, nothing happened.
We NEED for the healing stabby to work on the ragdoll, not on... wherever it is that it works right now.
It would also be good if I could see the time until bleedout as a countdown wheel around the downed player's "call for help" icon. |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
10
|
Posted - 2013.05.11 09:00:00 -
[118] - Quote
I still think 100million ISK should be enough to buy yourself a skill respec. Any under is too little whereas 100 million is a true investment. Your will have to be really sure that you want to respec before you just go spamming the respec button every time you loose a match and blame it on the clone skills rather than the gamers skills. |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
10
|
Posted - 2013.05.11 09:02:00 -
[119] - Quote
[quote=Saucy Butt Love]I still think 100million ISK should be enough to buy yourself a skill respec. Any under is too little whereas 100 million is a true investment. Your will have to be really sure that you want to respec before you just go spamming the respec button every time you loose a match and blame it on the clone skills rather than the gamers skills. Edit: this also means that players will have to play quite a few games with what they might think are bad skills or the wronge skills. Doing this will give them time to rethink and maybe turn out liking what they have.
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flesth
Red Star. EoN.
27
|
Posted - 2013.05.11 10:35:00 -
[120] - Quote
bcs1a wrote:RINON114 wrote:bcs1a wrote:flesth wrote:Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? Exaggerated much? None at all actually Just ask most heavies who aren't in proto suits yet... and yes what you say is very likely
and if guys in assault proto suit, and using dam mod AR proficiency lvl 5 , etc of course they will hurt anyone even heavies in any suit tbh
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