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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
13
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Posted - 2013.05.10 17:37:00 -
[31] - Quote
When you say control scheme, does that include the currently obnoxious to use equipment radial menu? In the previous build it was incredibly easy to use (sometimes too much so) but now you have to fight with it to change between weapons and equipment. |
KA24DERT
Not Guilty EoN.
29
|
Posted - 2013.05.10 17:39:00 -
[32] - Quote
That matchmaking Idea is awesome. This will ensure that new players stick around. I do not enjoy stomping on militia noobs.
But Also:
NaglfarBP wrote: If you guys increase MD splash range a bit too, I love you all forever <3
I examined the spreadsheet and the radius for MD is still the same. Please consider giving us our splash back with the next balance pass. |
Larzous
Algintal Core Gallente Federation
7
|
Posted - 2013.05.10 17:41:00 -
[33] - Quote
Well, I don't kill that much.... I also play Ambush OMS exclusively. I know skirmish you earn more, but matches are also about double in length. |
Fuzzy Jello
Goonfeet
3
|
Posted - 2013.05.10 17:43:00 -
[34] - Quote
Kain Spero wrote:I know the entire CPM appreciates the steps that CCP is taking to improve communication and transparency with the community.
For the health and future of the Dust 514, I hope that progress continues to be made moving forward.
And quickly. |
Sparhawk TheRubyKnigt
L.O.T.I.S. RISE of LEGION
3
|
Posted - 2013.05.10 17:50:00 -
[35] - Quote
Still waiting to hear weather or not they're going to give us sprinting nova knives any time soon like they promised. it is EXTREMELY annoying to chase someone half way across the map thinking "Huh, if i could hold a charge while sprinting this guy would be dead already". instead i have to wait for the other guy to finally stop moving so i can saunter up to him and then knife him. The other issue with not being able to sprint knife is the lack of ability to finish off someone I've already stabbed once. He gets hit, turns around and just backpeddles away from me while while shooting me in the grill and I'm stuck walking forwards like a dumbass holding my knives never catching up to him for the kill.
Please CCP, give nova knives the ability to hold a charge while sprinting. or at least give us the work around from last build. I'd rather it be done properly but at this point I'll settle for having to melee before i start sprinting.
a side note: the noise knives used to make when you started spinting was awesome. If you're feeling particularly generous, put that back in as well |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
381
|
Posted - 2013.05.10 17:53:00 -
[36] - Quote
Halador Osiris wrote:CCP Eterne wrote:For example: Entry to these battles will be limited by total warpoints earned per character and will prevent older players from joining. So all the dropship pilots should be able to get into these battles, right? lol Yeah dropship pilots are being banished to nub-sec. |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
4
|
Posted - 2013.05.10 17:53:00 -
[37] - Quote
Arnold Sphinx wrote:I hope that the issue with the flux grenades is addressed soon. I'll be posting a thread about it but hands down the flux grenades have the worst hit detection of all the weapons.
I couldnt aree more thought was only me that seen that. ;) |
Needless Sacermendor
Red Fox Brigade
255
|
Posted - 2013.05.10 17:53:00 -
[38] - Quote
Geth Massredux wrote:No no domination is one point. Skirmish 1.0 had points but then opened up other parts of the map something like that. Not sure. Yeah skirmish 1.0 was a 2 point battle ... one side defending with a static MCC ... the other side attacking with an MCC moving towards the defenders base. If the attackers destroyed the null cannons or hacked them, their MCC would reach the defenders base before it blew up and the map would move redzone into the next stage.
The second stage was 3 objectives inside one of the compounds, but I forget how it balanced the MCC damages, but as defenders you could win before the second stage started if you held the objectives, and as attackers you could blow them up and improve your MCCs hp retention for the second stage.
It was dynamic, which made it more interesting, not just static MCCs and a static map with a few bits dropping from the sky sometimes. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.05.10 17:57:00 -
[39] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
I couldn't agree more. |
Captain Crutches
DUST University Ivy League
0
|
Posted - 2013.05.10 17:58:00 -
[40] - Quote
Needless Sacermendor wrote:Geth Massredux wrote:No no domination is one point. Skirmish 1.0 had points but then opened up other parts of the map something like that. Not sure. Yeah skirmish 1.0 was a 2 point battle ... one side defending with a static MCC ... the other side attacking with an MCC moving towards the defenders base. If the attackers destroyed the null cannons or hacked them, their MCC would reach the defenders base before it blew up and the map would move redzone into the next stage. The second stage was 3 objectives inside one of the compounds, but I forget how it balanced the MCC damages, but as defenders you could win before the second stage started if you held the objectives, and as attackers you could blow them up and improve your MCCs hp retention for the second stage. It was dynamic, which made it more interesting, not just static MCCs and a static map with a few bits dropping from the sky sometimes.
I guess I wasn't around when that was a thing, but it sounds like a lot of fun and I wouldn't mind seeing it brought back if there's enough demand. |
|
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
4
|
Posted - 2013.05.10 18:00:00 -
[41] - Quote
Where do I ask for a respec? |
Beren Hurin
OMNI Endeavors
437
|
Posted - 2013.05.10 18:02:00 -
[42] - Quote
Get some sleep...but...
I didn't see any weapon ranges, effective ranges, or absolute range fields listed in that spreadsheet. You maybe need to rewrite your SQL query or something to merge whatever table corresponds to weapon damage projection. I think this is one of the biggest things people are concerned about and it still isn't there. |
BL4CKST4R
WarRavens Orion Empire
44
|
Posted - 2013.05.10 18:04:00 -
[43] - Quote
CCP Eterne.
Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements for specializations, which received a massive rework in Uprising along with the new node based visualization of the tech tree. Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) [url=http://web.ccpgamescdn.com/dust/news.control/64540/1/Skill_Tree.xlsx wrote:here[/url].
I very much like this, but could you be a bit more specific about what the difference between the reimbursement and the optional respec is please. |
BL4CKST4R
WarRavens Orion Empire
44
|
Posted - 2013.05.10 18:07:00 -
[44] - Quote
CCP Eterne.
[b wrote:Skill point progression:[/b] Based on your feedback we will be doing further adjustments to skill point requirements for specializations, which received a massive rework in Uprising along with the new node based visualization of the tech tree. Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) here.
I very much like this, but could you be a bit more specific about what the difference between the reimbursement and the optional respec is please. |
YuKnow Edawg84
The Tritan Industries RISE of LEGION
4
|
Posted - 2013.05.10 18:10:00 -
[45] - Quote
I dont know about the "NOOB" map idea as everyone seem to referr to it. I mean me personally i want the challenge of beating on guys. I just dont think in a FPS there is suppose to be noob map and good map. Not to say ppl wont use it. I just dont think most ppl that play FPS are going to be content knowing that they are playing agasint a bunch of **** trucks while there are ppl out there that are the real challenge.
The problem is the SP cap for new players. Not being able to catch up to players from beta.. Call it as you see it but i just dont see how taking a game that doesnt have that many ppl as it is and spliting up cause of not addressing the fact is not attractive for new players
The fact is i am unsure what this game is. Is it mmo? is it FPS? or is it eve? or is it MMOFPSEVE? Lol it has no identity it is a bunch of good ideas but to be honest it is a hot mess.
As a company you didnt make this game free to play or not to not sell your item to the market that exist. And i assume this is suppose t be first a FPS! Not sure but if i had to guess there are not a ton of ppl that play eve that also play FPS. Just typically not the same type of gammer.
If you want to make this game a fps you need to let go of all the **** that is stopping it from being so. You can still link it to eve and all that great bs But needs to have more of a FPS feel. Fact is FPS you play on= terms everyone has same access to same **** in short period of time.
With that being said i like the mmo aspect of this cause it makes it a fps that you can continue to play and play and play.
The main thing is though that you are not going to get fps players to come over and play this if they are playing more of an mmo then a fps game. Ultimately that is the balance i am suggesting you are not winning.
Not just skills but also attachments to weapons gun specific such as your COD games. Sensitivity doesnt exist on this game i cant even get back to playing on 14 on black ops2 fro 10 games cause this **** runs so slow ehre that it throws my game over there way off when trying to go back to it.
SP SP SP SP SP Again this is just not getting addressed for new players. Call it as you will and keep avoiding it but i promise you this this game will fail regardless of anything else if you dont get new players a chance to PLAY ENJOY and WIN. No hard core FPS player wants to spend 1day capping out and earnig a fraction of what they was on matches after when every 6 months a new fps is being dropped? This game will never be able to compete with that cause it can not figure out what kinda game it is.
Im just saying it is what it is..... "Ok"... i guess
Erik |
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.10 18:16:00 -
[46] - Quote
all i want to know is why all assault riffles have scopes on them in the viewer but why we dont have them on r automatic assault riffles ???Give us sights something to aim down this is a game of the future but yet reddot or acog scopes lack on r assault riffles give us r sights ccp |
Coyskurk
3dge of D4rkness SoulWing Alliance
63
|
Posted - 2013.05.10 18:17:00 -
[47] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
I don't have any problems with hit detection. When I aim and shoot I land a hit every... damn... time |
Failonius
Quantum Degeneracy
12
|
Posted - 2013.05.10 18:22:00 -
[48] - Quote
NaglfarBP wrote:Awesome guys, the %10 damage increase sounds great!
If you guys increase MD splash range a bit too, I love you all forever <3
^This so much! |
RKKR
The Southern Legion RISE of LEGION
11
|
Posted - 2013.05.10 18:35:00 -
[49] - Quote
Transparancy and communication = +1
"Logistics not being able to see revive icon at all times" thanks for adressing this issue, but sadly it wasn't the only issue with reviving: most of the time reviving just doesn't work. Can you atleast include that CCP is aware of this or working on it? Now it seems like you guys fixed the problem. |
General Tiberius1
ZionTCD Unclaimed.
643
|
Posted - 2013.05.10 18:35:00 -
[50] - Quote
Quote:(whipping the hamsters can only get so far and our hamsters are busily making fixes!).
lmao, eterne you mean mean basterd, that got you a like |
|
Centurion mkII
SVER True Blood Unclaimed.
41
|
Posted - 2013.05.10 18:57:00 -
[51] - Quote
"Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) here."
I had some issues interpreting this passage.
Are you saying when you re work the skills we get a respec. THEN if we spend are skills and didnt like what we did we can ask a GM and get one more respec?
OR
Are you saying your reworking some skills and will get those skill points back. THEN we can as a GM For a full respec? |
Jaqen Morghalis
Abandoned Privilege
41
|
Posted - 2013.05.10 19:03:00 -
[52] - Quote
I am glad to see that there should be some form of matchmaking, that'll keep the new players from getting stomped, implemented in time for launch. I was concerned that it wouldn't be ready in time. |
Cade Orion
Tronhadar Free Guard Minmatar Republic
36
|
Posted - 2013.05.10 19:09:00 -
[53] - Quote
Optional Respec - yea I need this. Where do I sign up? |
The Priceman
Villore Sec Ops Gallente Federation
3
|
Posted - 2013.05.10 19:13:00 -
[54] - Quote
quote=InsidiousN]The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.[/quote]
I agree, the 'fun' factor is lacking. I can't say I've ever finished a game of dust with that feeling of "Wow, that was a blast!"
Although I've had some fun/rewarding moments with remote explosives, and reviving team members with nanites is somewhat rewarding, the time spent using those makes up on a small portion of a match.
I think to understand the lack of 'fun,' we have to compare Dust to Call of Duty - I'm sure there are some Cod-haters here, but even they have to admit the Cod is the widely-played FPS that all other FPS games will be compared to at some point.
For Dust, the potential for loss ( and frustration ) can be high (losing expensive gear to spawn-camping and other cheap deaths ) while there may not be an immediate feeling of gain at the end of a match. Even if you do well for yourself, you may not get much in reward, especially if your contribution to the team effort is low compared to that of a 'super player' who got 30 kills and zero deaths (seriously?!?)
Cod simply has no potential for loss - other than a low k/d ratio. I understand that the potential for 'loss' could add a feeling of suspense of gameplay because it makes you actually try not to die during combat, but this is greatly offset by the fact that many, if not a majority, of deaths in dust are quite annoying, because you
a) spawn just before a precision strike b) spawn, take 2 steps, and get run over c) spawn, only to find yourself already surrounded by an enemy squad d) spawn, take 2 steps, and get killed by a sniper the list goes on...
(I personally try to avoid killing those who just spawned - because I know how it feels)
I also think there should be some sort of system for death where an instant death doesn't 'count' - or you don't lose any items if you're killed 3 or maybe 5 seconds after spawning.
On a slightly different note, the one thing that confuses me the most is [b]why there is no reward for counter-hacking - or stopping the other team's virus upload to a null cannon. I see most people wait for the virus upload to be complete, and just hack it again. Considering that counter hacking takes longer and keeps the cannon fully operational for your team longer, why not give players reward points for it? |
funguy 2playwith
Ghost Wolf Industries Alpha Wolf Pack
0
|
Posted - 2013.05.10 19:22:00 -
[55] - Quote
I am new to multiplayer FPS', never played Battlefield or Call of Duty. Medal of Honor would be the closest and THAT was really fun.
As others have said, especially for newbies, this game really does suck. I have been playing for a week now, spent my $20 buying the merck pack, out of AUR (and can't buy more, even if I wanted to, but it is beta, so no biggie).
There are 3 ideas that I would like to suggest: 1) it doesn't cost you consumables if you die before firing a shot 2) Change auto-deploy so that it is soldier specific... if your primary weapon is assault you go to the front, medic, anti-armour, etc in the middle and drop snipers high and dry in the back. 3) Give new users a chance to survive with an armour bonus based on their kill/death ratio (or something!) so they can survive to build. The better they get, the faster it goes away.
My $0.02 funguy 2playwith
Raj Bhagwandas wrote:InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think you opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0. 100% agree with you! I literally couldn't agree more! CCP LISTEN TO THIS GUY!It may not seem it (although it should be obvious) but this guy is speaking on behalf of A LOT of the DUST 514 community!
|
Brush Master
HavoK Core RISE of LEGION
437
|
Posted - 2013.05.10 19:23:00 -
[56] - Quote
Thank You CCP for working hard and moving fast on pushing out updates. I certainly don't think any other game on PSN could push out this amount of updates in such short time period. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
283
|
Posted - 2013.05.10 19:35:00 -
[57] - Quote
Well I guess with respec just being one ticket away we are gonna see ALOT more Caldari Logi on the field.... |
Driftward
Subdreddit Test Alliance Please Ignore
53
|
Posted - 2013.05.10 19:47:00 -
[58] - Quote
I've been looking at the new CSV file and more specifically at the HMG damage stats....I don't see a single "18" associated with HMG damage.
Also, it's difficult to see changes when the old csv file with the 6th patch didn't include weapon damages for the HMG.
As much as I love CCP giving us data before they implement the changes....ummm well yah. Can I get a Dev/other forum warriors to confirm what I'm seeing here? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
292
|
Posted - 2013.05.10 19:53:00 -
[59] - Quote
XeroTheBigBoss wrote:Well I guess with respec just being one ticket away we are gonna see ALOT more Caldari Logi on the field.... It should really be cut down to 4% per level. That way with 5 shield extenders it's 396, that's still a whole shield extender right there. 5% is a little too much... |
ButthurtDweller
Onslaught Inc RISE of LEGION
5
|
Posted - 2013.05.10 20:17:00 -
[60] - Quote
funguy 2playwith wrote:I am new to multiplayer FPS', never played Battlefield or Call of Duty. Medal of Honor would be the closest and THAT was really fun. As others have said, especially for newbies, this game really does suck. I have been playing for a week now, spent my $20 buying the merck pack, out of AUR (and can't buy more, even if I wanted to, but it is beta, so no biggie). There are 3 ideas that I would like to suggest: 1) it doesn't cost you consumables if you die before firing a shot 2) Change auto-deploy so that it is soldier specific... if your primary weapon is assault you go to the front, medic, anti-armour, etc in the middle and drop snipers high and dry in the back. 3) Give new users a chance to survive with an armour bonus based on their kill/death ratio (or something!) so they can survive to build. The better they get, the faster it goes away. My $0.02 funguy 2playwith Raj Bhagwandas wrote:InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think you opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0. 100% agree with you! I literally couldn't agree more! CCP LISTEN TO THIS GUY!It may not seem it (although it should be obvious) but this guy is speaking on behalf of A LOT of the DUST 514 community!
Skirmish 1.0 is coming back. This was said in either a podcast or fanfest interview I cannot remember which but I did hear it was coming back in this build. |
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