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1. Swarms that SLAM [discussion] - in General Discussions [original thread]
C Saunders wrote: Maybe he means more of a visual knockback, camera shake, smoke and lighting effects. As well as that, maybe he means more physical knockback on vehicals other than dropships. When was the last time you saw a tank swerve when t...
- by major parts - at 2014.01.12 22:55:00
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2. Swarms that SLAM [discussion] - in General Discussions [original thread]
so no-one thinks faster swarms are a bad idea? i like the way they hang momentarily before accellerating, but should then whip up to just under supersonic.
- by major parts - at 2014.01.12 22:52:00
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3. Swarms that SLAM [discussion] - in General Discussions [original thread]
Mobius Wyvern wrote: DUST Fiend wrote: The Final Fantasy wrote: major parts wrote: action movies thrill. rockets normally are used to add 'impact' right? so is it just me or would swarms would be great if they had a terminal velocity...
- by major parts - at 2014.01.12 22:46:00
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4. Swarms that SLAM [discussion] - in General Discussions [original thread]
action movies thrill. rockets normally are used to add 'impact' right? so is it just me or would swarms would be great if they had a terminal velocity about 4 x more than they have now? i know ive posted something similar before but the more i t...
- by major parts - at 2014.01.12 16:40:00
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5. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
LT apparition wrote: So... Do we Submit a Help Ticket to Get the Optional Respec? on the 14th ??? i'm not sure where to petition Game Masters.. why not give it to everyone? or give option at startup? Petition approach is a nightmare!
- by major parts - at 2013.05.13 16:49:00
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6. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
mrunknown2u2 wrote: Flyingconejo wrote: About the respec, I think that making it optional is a bad idea, for two reasons: * First, not everyone will know they have that option: - Most people don't come to the forums, so they can't learn a...
- by major parts - at 2013.05.13 16:47:00
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7. [Request CCP] bring back the shotgun scout - in Feedback/Requests [original thread]
Ric Barlom wrote: Well you know, it took me a while to get used to the new build before I started to get kills with the shotgun but the more I play with my scout the better I get but I've also acknowledged that I will die a lot. I don't mind ...
- by major parts - at 2013.05.13 16:25:00
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8. [Request CCP] bring back the shotgun scout - in Feedback/Requests [original thread]
Oha Yo wrote: there is something off with my shotgun in uprising. i know my distance, i've used shotgun a lot and was decent with it, i know when i miss and am able to acknowledge when it was my fault, BUT i do experience SO MUCH more misses wh...
- by major parts - at 2013.05.13 13:39:00
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9. Request: Squad Members option to give Marking - in Feedback/Requests [original thread]
Definitely, should be easy to implement too.
- by major parts - at 2013.05.13 13:11:00
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10. [Request CCP] bring back the shotgun scout - in Feedback/Requests [original thread]
Drex Vizla wrote: Step 1: earn SPs Step 2: Learn scout suit op Step 3: obtain shotgun Step 4: i think you know where im going... The new layout is to earn positions like that not just step into the game and, be them. Thanks will i nee...
- by major parts - at 2013.05.11 13:30:00
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11. [Request CCP] bring back the shotgun scout - in Feedback/Requests [original thread]
Yep, Heavies got hit hard (range nerf of about 20% plus damage) Buuut this was balanced with cheaper suit. The community made noise and this got softened in an update last week (CREDIT TO CCP, that WAS quick !) BUT I feel it also needs to be sa...
- by major parts - at 2013.05.11 13:07:00
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12. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
Too much ammo? No arming delay? Too quick reload? Too small a penalty for pointblank users? ( e.g. progressive visor damage ) This thing needs balancing ! It's a great long-range weapon (i.e. artillery) but still a good choice at 3-5M? come on!
- by major parts - at 2013.04.25 10:49:00
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13. WEAPON PROBLEM - in Feedback/Requests [original thread]
:0) sounds like a good suggestion for the noob-tube ( sorry, MD ) ;0) That rev's idea is a good one - some room for error needs to be built in. a period of activation (meaning it needs 0.5 secs/whatever after leaving the tube) is a good one.
- by major parts - at 2013.04.25 10:40:00
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14. WEAPON PROBLEM - in Feedback/Requests [original thread]
Quote: This is war dude. I don't expect people to try and come at me on equal terms. Ha! like it - but no, this is not war, this is a game - and the mechanics of close range MD use is just stupid.
- by major parts - at 2013.04.25 09:26:00
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15. WEAPON PROBLEM - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Mobius Wyvern wrote: Ulysses Knapse wrote: major faux-pas wrote: 1)The quantity of ammunition carried is unfeasible The same could be said for almost every other weapon in the game. This isn't Arma, man. In t...
- by major parts - at 2013.04.25 09:18:00
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