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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Belzeebub Santana
SVER True Blood Unclaimed.
475
|
Posted - 2013.05.10 20:24:00 -
[61] - Quote
Any and all changes and info you have and are thinking to implement needs to be shared with the community.
I am sorry CCP but if you want your game to succeed we need total transparency on the changes you believe need to be made WELL before they go through.
I would not normally think that this would be the best way to approach balancing issues in the game but you have proven time and again that a lot of the changes you implement are to the detriment of the game.
There are many active forum warriors that would be more than happy to help crunch numbers and think out side the box on how certain changes will affect the game.
Please moving forward post what changes you are looking into making and why. Most are here to help and these people should be easily spotted.
The changes that you make half the time are to sweeping in nature and doesn't help in whittling away what the problem is for each situation.
Less hatchet and more scaple.
But more content and less nerfing. |
flesth
Red Star. EoN.
26
|
Posted - 2013.05.10 20:26:00 -
[62] - Quote
Weapons now fixed and i am happy with it, nearly everything is compete , just a few tweets there and there Thank you CCP Once everything is in order and comptete , all tweeting done Last chance for us , well most of us , Optional Respec and i guess everything is done then
btw , starting to like the game
thanks for the hard work CCP & CPM thank you
|
Charizard Zakalwe
Goonfeet
42
|
Posted - 2013.05.10 20:36:00 -
[63] - Quote
Eltra Ardell wrote:Do Militia LAVs really need a huge HP buff? They're free LAVs, after all. Spend a little SP and get into something better if you don't want to pop from AV grenades.
Agreed. Militia LAVs are just the right level of junk and useful that should come from totally free jeeps. Unless this buff isn't being applied to the freebie jeep BPO (and only on jeep frames that cost cash), it's a bad idea, and even then, it doesn't sound great. If someone wants a jeep that doesn't die to the things that are designed to ruin a tanks day, then they should have to invest in it. I invested in my jeep destroying skills. They should have to invest in their counter-destroying skills. |
Cody Sietz
The Tritan Industries RISE of LEGION
104
|
Posted - 2013.05.10 20:45:00 -
[64] - Quote
I know you guys are hard and work and I appreciate everything you guys are doing.
But...you think you could add a invert camera option for dropships? For both 3rd and first person?
My buddies wanna get back in the air. |
Nstomper
The Sangheli
398
|
Posted - 2013.05.10 20:55:00 -
[65] - Quote
Instead of 6-12 big updates how about 2-3 month smaller updates? This allows you to pump out more content at a faster pace and it will keep the game more enjoyable for instance some small updates can contain new game modes , new maps , new weapons , new vehicles. I think if you do this it will better for the people that don't have the patience to wait 6-12 months for that one big update with everything in it. For me I'd rather get smaller updates
Edit: the small updates font always have to be content update though it could be an update with nothing but fixes |
Katn155 3v3rD33n
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.05.10 21:02:00 -
[66] - Quote
I am a long time lurker here, but I think its about time I post something. I started playing EvE in 2011 when a friend told me about DUST 514. I fell in love with EvE and CCP, and my hopes for DUST grew as time went on. Dust entered beta, and I got in at an early stage for being an eve player. It was rough, but it was a beta. It has continually gotten better as time has gone on. When people make statements like this
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
I wonder if they realize that their OPINION is not FACT. I also wonder if they have ever made a video game or piece of interactive media. As a hobbyist indie developer who makes small art games and projects, I wonder if they have any idea how difficult making a game is. I also think sometimes console gamers/ gamers in general dont realize CCP develops games for the long term, they arent looking to release DUST 514 2, DUST 514 BLOPS, DUST 514 Future Warfare 3. It will always just be a steady and constant iteration on DUST till its refined and mature like EvE Online is now. I also think it is laugh-able to compare DUST to COD or BF3 as user Simon Gunn did. Those games just suck, you buy a new one every 6 months just to play with a few new weapons and kill streak mechanics. *guffaw* All that said, I cant wait for the future of DUST, things look better and play better with every update. If any dev team can pull off making DUST work, its going to be CCP.
TL;DR Your OPINIONS aren't FACTS. Keep up the hard work CCP. |
WR3CK HAVOC
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.10 21:11:00 -
[67] - Quote
Im really dissapointed with the range nerf. It has really hurt shotguns. I kept spending points thinking it would be close to chromosome if i kept spending points in the skills. I will be gladdly respecting out of this dead weapon. |
LT Dans Legs
The Tritan Industries RISE of LEGION
93
|
Posted - 2013.05.10 21:16:00 -
[68] - Quote
I like the aiming. Its very precise. Love the build. |
LT Dans Legs
The Tritan Industries RISE of LEGION
93
|
Posted - 2013.05.10 21:19:00 -
[69] - Quote
I would like a whipe to all kills deaths and warpoints tho. And actually get those after a match. And add assists and headshots andall that stuff. |
Gaff Origami
ZionTCD Unclaimed.
63
|
Posted - 2013.05.10 21:27:00 -
[70] - Quote
HEAD- HUNTER-GEO wrote:all i want to know is why all assault riffles have scopes on them in the viewer but why we dont have them on r automatic assault riffles ???Give us sights something to aim down this is a game of the future but yet reddot or acog scopes lack on r assault riffles give us r sights ccp
You're coming to the party about 4 months too late ...maybe someday theyll come back as addon accessories. |
|
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.10 21:29:00 -
[71] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
omg kitten me yes this, this, this. I forgot about This.
Don't give a kitten how you do it, and I can help by giving feedback, but This wins. I forgot about This.
+1 * 100 |
Gaff Origami
ZionTCD Unclaimed.
63
|
Posted - 2013.05.10 21:47:00 -
[72] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
While I DO NOT agree with the tone of this post I do agree that the maps and game modes need to be designed to force more strategic thinking and planning and dynamic tactics and less run and gun/mob play. Right now the best way to win and stay alive is to converge into 1 or 2 packs and simply outgun the poor souls who encounter you. Doesnt take much thought...IMO.
I would personally love to see tiered objectives...ala BF3, CTF and Siege mode. What ever happened to the Commander suit and the supposed abilities that went along with it? i still enjoy playing and have FUN but the gameplay is a little bland...it will be interesting to see what effect the introduction of PC will have on this sentiment. |
Vice Galloza
The Phoenix Federation
1
|
Posted - 2013.05.10 21:54:00 -
[73] - Quote
NeoWraith Acedia wrote:XeroTheBigBoss wrote:Well I guess with respec just being one ticket away we are gonna see ALOT more Caldari Logi on the field.... It should really be cut down to 4% per level. That way with 5 shield extenders it's 396, that's still a whole shield extender right there. 5% is a little too much...
5% is perfect |
Skihids
The Tritan Industries RISE of LEGION
1257
|
Posted - 2013.05.10 21:56:00 -
[74] - Quote
I'd like to see some maps that really encourage use of the dropship as a transport/assault tool.
Maybe as a way to fly over a mountain range that otherwise has a tight pass/choke point. It would give infantry a reason to ask for pilots. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
|
Posted - 2013.05.10 22:06:00 -
[75] - Quote
Vice Galloza wrote:NeoWraith Acedia wrote:XeroTheBigBoss wrote:Well I guess with respec just being one ticket away we are gonna see ALOT more Caldari Logi on the field.... It should really be cut down to 4% per level. That way with 5 shield extenders it's 396, that's still a whole shield extender right there. 5% is a little too much... 5% is perfect
|
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.10 22:10:00 -
[76] - Quote
Gaff Origami wrote:HEAD- HUNTER-GEO wrote:all i want to know is why all assault riffles have scopes on them in the viewer but why we dont have them on r automatic assault riffles ???Give us sights something to aim down this is a game of the future but yet reddot or acog scopes lack on r assault riffles give us r sights ccp You're coming to the party about 4 months too late ...maybe someday theyll come back as addon accessories. why did they take them off it is bs they show it on there but u cant use it |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
234
|
Posted - 2013.05.10 22:22:00 -
[77] - Quote
Please bring the old sound when you killed someone back!!!! |
Iron Wolf Saber
Den of Swords
4035
|
Posted - 2013.05.10 22:26:00 -
[78] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
If I was a game developer trying to find out what are the issues of my game, I would only find the fine lining of this post has. Everything else about entire post overall is worthless though.
The reason why I am disagreeing with the post for the most part is the fact that the 'fun' part is generally a very very hard goal to hit for any and every game. That majority of the time FUN is an opinion.
Lets look at a few other games.
Imagine a game where all you do in the game is order something, it takes some resources and now you have to wait anywhere from a few hours to a couple of days before it gets done. The object that gets done nearly nothing special other than what every other building does but generate resources, maybe it has different art or assets but nothing more.
Doesn't sound fun right?
This is what we call a time gate game, they're typically common on face book these days an now mobile devices games such as Farmville and Tiny Monsters.
While many of us here may not find that fun there are quire a few people that do and pays tonns of money to skip the time gate portion of the game.
While we're not here to talk about other games and more about first person shooters the reason why the opinion of fun is just an opinion is that not every game tailors to everyone. There are those who would like Counter Strike over ARMA, Ghost Recon 1 over 2. Call of Duty over Halo. Portal over Half Life 2. Mirror's Edge over Battlefield. The list goes on an on on why each game can or cannot be considered fun at all. This is a very ambiguous goal to find, and make whole and its own.
What is far more feasible to find however, is the cause of the misery index in the game. Things that are appalling, frustrating, making every kill a tooth or hair pulling experience. These can, not only be found easily, but fixed easily in an MMO environment, had dust 514 been a single player one shot game, it would have failed horridly with this build.
So goals we need to achieve that may help satisfy your needs
Making the game less about fighting the controls and more about fighting the enemy.
Making the game less about fighting the numbers and more planning against the enemy.
Making the game less about fighting bugs and more about making that awesome kill shot that by all accounts should have NEVER happened.
Making the game less about whining about its short falls and more about talking on how awesome it really is.
This is going to take time, hair pulling testing and adjustment and tuning, it can't be done over night either by a studio that has never made a shooter in its life before. Despite having ex Dice and ex Zipper developers dust 514's is far more ambiguous of a project and you can only do so much tweaking of the core at a time and you have to see the results of everything it has on the multiple layers of things that wraps around the core such as balance, flavor, theme, gear, environment and the sorts. |
Vice Galloza
The Phoenix Federation
1
|
Posted - 2013.05.10 22:29:00 -
[79] - Quote
Belzeebub Santana wrote:Any and all changes and info you have and are thinking to implement needs to be shared with the community.
I am sorry CCP but if you want your game to succeed we need total transparency on the changes you believe need to be made WELL before they go through.
I would not normally think that this would be the best way to approach balancing issues in the game but you have proven time and again that a lot of the changes you implement are to the detriment of the game.
There are many active forum warriors that would be more than happy to help crunch numbers and think out side the box on how certain changes will affect the game.
Please moving forward post what changes you are looking into making and why. Most are here to help and these people should be easily spotted.
The changes that you make half the time are to sweeping in nature and doesn't help in whittling away what the problem is for each situation.
Less hatchet and more scaple.
But more content and less nerfing.
|
Vice Galloza
The Phoenix Federation
1
|
Posted - 2013.05.10 22:29:00 -
[80] - Quote
Belzeebub Santana wrote:Any and all changes and info you have and are thinking to implement needs to be shared with the community.
I am sorry CCP but if you want your game to succeed we need total transparency on the changes you believe need to be made WELL before they go through.
I would not normally think that this would be the best way to approach balancing issues in the game but you have proven time and again that a lot of the changes you implement are to the detriment of the game.
There are many active forum warriors that would be more than happy to help crunch numbers and think out side the box on how certain changes will affect the game.
Please moving forward post what changes you are looking into making and why. Most are here to help and these people should be easily spotted.
The changes that you make half the time are to sweeping in nature and doesn't help in whittling away what the problem is for each situation.
Less hatchet and more scaple.
But more content and less nerfing.
I like this guy how he thinks at the same time I will love to add some thing about the nerfing I always believe that the only one that should be nerfs was the lazer and tanks beside that a shogun it suppose to be that power full at close range, snipers are suppose to be power full heavyGÇÖs that what they are heavyGÇÖs slow infantries that they pay the price to be slow for power and its sad when you see a rifle that kill a heavy in seconds and the heavy having a hard time to kill the Assault guy because is to fast and thanks to Uprising we heavyGÇÖ hardly any dispersion or none while assault guys doing there dance moves in the beta i almost spend 280$ in a period of 2 moths in this game, know with this update I fell it was a mistake CCP I cant talk for the other classes but some of them fell the difference with the controls are bad now I fell the same way im a hard core fan of Dust I love the vision of the game. If you guys are planning to fix the heavyGÇÖs put back dispersion and more range, without it we are pretty much useless,
|
|
Red Dot 24601-HA
S.e.V.e.N. Gentlemen's Agreement
73
|
Posted - 2013.05.10 22:30:00 -
[81] - Quote
CCP Eterne wrote:Matchmaking GÇô we are working to put live an update to matchmaking on 5/14 that gets new players to play together, and keeps the vets and their proto gear away. For example: Entry to these battles will be limited by total warpoints earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Expect this change to hit TQ by next week and for more details from CCP Nullarbor you can go here.
This sounds great but I would like to bring to your attention that most of my guys have not been earning warpoints since February or so. You know when the stats stopped counting for skirmish games won by destruction of the MCC. We don't have a lot of WP because very little of it has been counted. I have 6.5 million SP and only 220,000 WP. I have played almost every week night since chromosome and only have 2,200 kills credited towards me...unless you have the real stats hidden somewhere I can see this being a flaw in this course of action. I love the idea but I would hate to have to keep getting put in pub matches with the new players wearing my proto fits...
One other thing if the squad lead is a new player will the matchmaking system judge his stats or the best player in the squads stats? Could be a possible exploit. |
lobo christy
BetaMax. CRONOS.
2
|
Posted - 2013.05.10 22:30:00 -
[82] - Quote
Maybe they should a battle mode just for militia gear. |
Rusty Shaklefurd
Couch Legion
1
|
Posted - 2013.05.10 23:24:00 -
[83] - Quote
Katn155 3v3rD33n wrote:I am a long time lurker here, but I think its about time I post something. I started playing EvE in 2011 when a friend told me about DUST 514. I fell in love with EvE and CCP, and my hopes for DUST grew as time went on. Dust entered beta, and I got in at an early stage for being an eve player. It was rough, but it was a beta. It has continually gotten better as time has gone on. When people make statements like this InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN. I wonder if they realize that their OPINION is not FACT. I also wonder if they have ever made a video game or piece of interactive media. As a hobbyist indie developer who makes small art games and projects, I wonder if they have any idea how difficult making a game is. I also think sometimes console gamers/ gamers in general dont realize CCP develops games for the long term, they arent looking to release DUST 514 2, DUST 514 BLOPS, DUST 514 Future Warfare 3. It will always just be a steady and constant iteration on DUST till its refined and mature like EvE Online is now. I also think it is laugh-able to compare DUST to COD or BF3 as user Simon Gunn did. Those games just suck, you buy a new one every 6 months just to play with a few new weapons and kill streak mechanics. *guffaw* All that said, I cant wait for the future of DUST, things look better and play better with every update. If any dev team can pull off making DUST work, its going to be CCP. TL;DR Your OPINIONS aren't FACTS. Keep up the hard work CCP.
100% agree with this...
I can see the day that Dust is built like eve and I love it! Great job CPP.... I said it before, and i'm going to say it again... I cant wait for my Gal Heavy Drone suit!!! HAHAHAHA |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.10 23:31:00 -
[84] - Quote
Iron Wolf Saber wrote:InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0. If I was a game developer trying to find out what are the issues of my game, I would only find the fine lining of this post has. Everything else about entire post overall is worthless though. The reason why I am disagreeing with the post for the most part is the fact that the 'fun' part is generally a very very hard goal to hit for any and every game. That majority of the time FUN is an opinion. Lets look at a few other games. Imagine a game where all you do in the game is order something, it takes some resources and now you have to wait anywhere from a few hours to a couple of days before it gets done. The object that gets done nearly nothing special other than what every other building does but generate resources, maybe it has different art or assets but nothing more. Doesn't sound fun right? This is what we call a time gate game, they're typically common on face book these days an now mobile devices games such as Farmville and Tiny Monsters. While many of us here may not find that fun there are quire a few people that do and pays tonns of money to skip the time gate portion of the game. While we're not here to talk about other games and more about first person shooters the reason why the opinion of fun is just an opinion is that not every game tailors to everyone. There are those who would like Counter Strike over ARMA, Ghost Recon 1 over 2. Call of Duty over Halo. Portal over Half Life 2. Mirror's Edge over Battlefield. The list goes on an on on why each game can or cannot be considered fun at all. This is a very ambiguous goal to find, and make whole and its own. What is far more feasible to find however, is the cause of the misery index in the game. Things that are appalling, frustrating, making every kill a tooth or hair pulling experience. These can, not only be found easily, but fixed easily in an MMO environment, had dust 514 been a single player one shot game, it would have failed horridly with this build. So goals we need to achieve that may help satisfy your needs Making the game less about fighting the controls and more about fighting the enemy. Making the game less about fighting the numbers and more planning against the enemy. Making the game less about fighting bugs and more about making that awesome kill shot that by all accounts should have NEVER happened. Making the game less about whining about its short falls and more about talking on how awesome it really is. This is going to take time, hair pulling testing and adjustment and tuning, it can't be done over night either by a studio that has never made a shooter in its life before. Despite having ex Dice and ex Zipper developers dust 514's is far more ambiguous of a project and you can only do so much tweaking of the core at a time and you have to see the results of everything it has on the multiple layers of things that wraps around the core such as balance, flavor, theme, gear, environment and the sorts.
>> This is what we call a time gate game
Unsarcastically - what would you call DUST? Define it if it's important. Personally I either want to play or I don't. Labels don't matter.
>> you can only do so much tweaking of the core at a time So what was the huge leap two weeks before official launch and removal of beta status? The one where it was the last ever respec?
With a beta, just before official launch, you hope it's all solid and ready. Doesn't feel like it. Disagree all you like, but that doesn't make other opinions worthless. Sheesh. Don't pull someone up for re-focussing a community on what it hadn't realised it was pining for.
I love this game. I want others to too. Slow down. Stop pandering to the masses. How many people love the game that don't feel the need to come in here? Usually, you only express your opinion if you're not happy about something. Don't mistake percentages of "I love DUST" posts versus "I hate DUST" posts as an accurate representation of how the game actually is. There's no such thing. *That* would be opinion. |
Murt Lesp
Straight-Silvers
0
|
Posted - 2013.05.10 23:33:00 -
[85] - Quote
If the Weaponry skill is being refunded, then why not dropsuit command? there are 5 levels of it and there is no passive bonus either. Going beyond level 3 is unnecessary so why have levels 4 and 5? Seems like a relatively unneeded skill to me. |
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.10 23:38:00 -
[86] - Quote
when will we see all the changes in this post??dose anyone know the exact time and date??
|
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
310
|
Posted - 2013.05.10 23:56:00 -
[87] - Quote
I want a respec. i have no idea where to post it so i'll post it here. if someone knows where link me. |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
10
|
Posted - 2013.05.11 00:20:00 -
[88] - Quote
Good news :) I want to take that optional respec ^
Hopefully balancing work is done in relation
Dropsuits: Scout Dropsuits (Gallente / Minamatar), Assault Suits (iAmarr, Caldari and Gallente), Logistics (re-state their role as support).
Weapon's Sights (Laser & Assault Rifles)
AND
Maybe bringing the "Breach" Rifles to a useful stage.
|
Rapidae
Sire 514 Silent Requiem
6
|
Posted - 2013.05.11 00:21:00 -
[89] - Quote
No matter the Skills Respec, for i will petition this. And thanks for the opportunity.
But how about CCP's Promise on the refunding of Merc Packs after beta is gone. CCP and it's customers had an agreement and is CCP going to stick with it ? If So, yay.
If not I'd like to hear CCP's alternative for purchased Aurum Items, Like dropsuits which we might or might not be able to use, or due to the variety of skills not wanting to use.
This is my main concern which keeps me from the game. I hope CCP has an answer. |
mollerz
s1ck3r Corp
239
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Posted - 2013.05.11 00:54:00 -
[90] - Quote
Awesome CCP!
Thanks :D |
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