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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
843 Unorthadox Hunter
BurgezzE.T.F Orion Empire
6
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Posted - 2013.05.11 12:30:00 -
[121] - Quote
I want this optional Restart on my SP just that I went for something I would need more like 4M SP to get and I would but its just a hassle but Hey SIgn me up for that |
Lycuo
On The Brink CRONOS.
7
|
Posted - 2013.05.11 13:02:00 -
[122] - Quote
Hi CCP Eterne, Thanks for all the feedback! This community seems more obnoxious on the forums than the Eve community but I think you guys back at CCP are doing a great job. As for all of the fixes i like the ideas. Honestly, i think all the main dropsuits are balanced just fine. I like the high skillpoint requirement to earn a proto racial role specific suit. This makes it so u dont have players who can play anything at any time for quite some time. Q: With the fix of the vehicle support skills are they going to give those characters back their SP to reskill into the correct skills now?a Q: Also, when fixing the automatic call for help, has there been any talk of fixing the nanite injectors apparent lack of being able to find corpses and or raise them when completing the action of stabbing the body? Q: This is more for my understanding, but in reading the passive bonuses of dropsuits i cant help but think that the way it is phrased, for each role specific passive boost, that each logi suit skilled into will add that many more +1 HP armor rep to any logi suit. Meaning, if i have Gallente Logistics Dropsuit 5 and then skill into Caldari Logistics Dropsuit 5, that my passive armor rep on either of those dropsuits should be +10 HP of rep. Is this a correct assumption or am i just reading something incorrectly? |
ButthurtDweller
Onslaught Inc RISE of LEGION
5
|
Posted - 2013.05.11 15:46:00 -
[123] - Quote
Where do we petition for the optional respec? I would definitely lke a respec if at all possible. |
DraC0X
843 Boot Camp
8
|
Posted - 2013.05.11 15:55:00 -
[124] - Quote
RKKR wrote:Transparancy and communication = +1
"Logistics not being able to see revive icon at all times" thanks for adressing this issue, but sadly it wasn't the only issue with reviving: most of the time reviving just doesn't work. Can you atleast include that CCP is aware of this or working on it? Now it seems like you guys fixed the problem.
As a LogiBRo i been in that situation since May 6th, just yesterday i had to press R1 like six times to revive a Team Member, please CCP help a BRO, the logis r an integral part of any squad, and if we cannot bring anybody from the cold embrace of death in an effective way means we r not doing our job right ;D
Help The Logis CCP!!! |
Commander Dizzle
Closed For Business
3
|
Posted - 2013.05.11 16:08:00 -
[125] - Quote
ButthurtDweller wrote:Where do we petition for the optional respec? I would definitely lke a respec if at all possible.
http://dust514.com/beta/support/
Pretty sure you will need to go there, but after the changes are made on the 14th. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
205
|
Posted - 2013.05.11 16:09:00 -
[126] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
This ^ more than anything!
Oh yeah and fix the tank turrets, they aim up but can't shoot up. |
Hawkin P
Planetary Response Organization
1
|
Posted - 2013.05.11 16:19:00 -
[127] - Quote
I agree with the people that mentioned the game was getting boring. The problem is that we are playing the same 2 gamemodes, (OMS is so slightly different then Ambush that it is just the same gamemodes. I know you have added a domination games which is still a bit like skirmish. Planetary Conquest and Factional Warefare are still just Skirmish. So at best we will have 3 gamemodes. How long can playing the same 3 games really keep anyone interested? You need to add more things to do, more gamemodes. Not even new maps. I mean I wouldn't mind a game mode like search and destroy. Their are so many different gamemode possibilities, and you only have 3.
I know private matches were mentioned as being over a year away. I think that was a giant mistake, because that would allow people to make their own gamemodes. Keeping people interested. Even if they are not earning SP.
What will kill this game more then bugs and drastic changes, is that people just get tired of playing the same 2 games. |
Jariel Manton
SVER True Blood Unclaimed.
213
|
Posted - 2013.05.11 16:24:00 -
[128] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives..
While you might have a pretty good point, your wrong. Even if shooting someone isn't "fun" it will still get done if it needs to be done. Pos bashing in EVE used to be absolutely dreadful but it had to be done, and so it was done. Hours of gametime spent when the enemy had largely already abandoned the fight.
Now, that being said. It sure would be a better situation if it was fun and improtant. Once it again it wasnt that you didnt have a point it was just that you were wrong assuming people would leave because the game wasnt fun.
|
Reav Hannari
Red Rock Outriders Red Rock Consortium
588
|
Posted - 2013.05.11 17:13:00 -
[129] - Quote
CCP Eterne wrote:We also appreciate that many of you desire communication from us that is even more transparent and timely when it comes to upcoming changes. In this regard, we are taking steps to make communications with you better. Chief among them is working with the CPM (Council of Planetary Management, the player council involved with DUST 514 development and the voice of you, the users), and generally increasing both the quantity and quality of communication. We are working hard to achieve this while continuing to keep things moving along in the development trenches. It can be tough at times, because we want to spend more time with you, learning from you, while working hard to bring you more of what you want in-game as quick as we can GÇô please know, even if we go silent for a little bit, we are listening, but, that said, we are going to work extra hard to jump in and talk with you no matter what.
Thank you! The stack of stickies in GD was a big step forward. |
Jade Dragonis
GRIM MARCH SpaceMonkey's Alliance
3
|
Posted - 2013.05.11 17:33:00 -
[130] - Quote
All this looks good to me so far and I am happy with things. But does this mean another reset of points? Or was that just for the prerelease on the 6th?
Mainly want to know because I was a Heavy in Beta but with the ruination of it I decided on Assault. Doesnt bother me if they dont do it a second time. I mean thats life but if they are reimproving the Heavy I may want to go back. |
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Cal Predine
StarKnight Security
43
|
Posted - 2013.05.11 18:25:00 -
[131] - Quote
It's great to hear about the upcoming changes, thanks for keeping us informed.
But I'd be lying if I didn't confess to being very disappointed that the most serious problems are, once again, being passed over.
Specifically
- hit detection - In many games my weapon serves mainly as an attention-magnet for other players who do have the ability to damage their target.
- screen update freezes - yes, they're still happening.
- general network awfulness - the effect of player skill and efficiency of your dropsuit loadouts take a very distant second place to whether your network traffic gets processed by the server. Now we have the post-killed stats, we can really appreciate how our advanced dropsuit with hi-tech weapon was gunned down in an instant by that starter fit we completely out-manoeuvred and had been shooting at the back of for the last 3 seconds.
It seems that you're fixing things I didn't even know needed fixing (and un-fixing other things!) Meanwhile, things which desperately do need to be fixed are being ignored. |
reydient
The Vanguardians Orion Empire
0
|
Posted - 2013.05.11 19:14:00 -
[132] - Quote
CCP,
Thanks for making a great game, especially one that is free, and in depth, this game has levels and forces you to think and organize , utilize teamwork etc, its not your COD or BF and i am greatful, although this last week i have felt that it has been less DUST and more COD .
Q1.) I have some serious confusion about what a reimbursement is versus an optional respec. can you clarify ? Also, no pressure, but dates and notification of these changes would be super nice.
Statement ) The big appeal to this game was that from the beginning you could begin your path to which ever role from character creation ( logi , assult, supply , sniper , heavy ) , I am a logi / DS pilot .I decided to join Minmatar for the premade medic class. I see that my artificer suit has been taken from me. I see that my CPU and PG bonus have been been removed and now I am force to skill 2.1 million points into drop suits to have a logistics suits. Worse off, I joined a corporation as a PROTO logi and promised to be a good logi and now I nothing more than a glorified water body who never has the right tool. What is the reason behind these changes ? Why must i be stripped of my artificer suit?
Q2.) why do i need to get gallante vehicle command to level 5 before i can get a logistics drop ship? Would it not be better to allow we early access to ships but which each level increase the properties i.e 5% movement bonus on gallante ships. Ill be honest dropships and pilots do not get love. Ive been flying a Gallante DS for a while with militia gear and all my squads love me but at the end of the day I shouldn't have to tank 2.1 million points to get a dropship when its going to get knocked out of the air the same as a militia. However I LOVE THE
Q3.) if i need dropsuit levels to skill into vehicles can you bring back the CPU and PG bonus associated with that :-) makes flying better.
Statement.) I understand dust is a long term commitment like eve, so it does not bother me that i need to tank loads of SP into skills and that it may take months of grinding to achieve these skills. I want to say that i have access to less now than i did before. This is frustrating. Even with aurum i do not have access to as many items.
I would like a skill respec , but honestly if the skill points are going to remain this high it may not matter, Ill just put a passive booster once a month until christmas and go enjoy life and if people are still playing at this time I should be able to contend and fulfill my commitment as a logi
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Mazz Dover
Opus Arcana Orion Empire
1
|
Posted - 2013.05.11 20:09:00 -
[133] - Quote
[quote=CCP Eterne]
Matchmaking GÇô we are working to put live an update to matchmaking on 5/14 that gets new players to play together, and keeps the vets and their proto gear away. For example: Entry to these battles will be limited by total warpoints earned per character and will prevent older players from joining. New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Expect this change to hit TQ by next week and for more details from CCP Nullarbor you can go here.
As Far as a Matchmaking System goes have you considered a gear cap on game modes. Using this type of system would give new players the option of going into higher "level" matches to see what they can become. On the flip side higher SP characters could still play with the newbs but be limited on their gear selection depending on the gear cap. With this type of system they could also adjust the isk reward per match according to the level of the gear type it is keyed to. Just a thought. |
Valentine Crendre
ZionTCD Unclaimed.
20
|
Posted - 2013.05.11 22:34:00 -
[134] - Quote
PLEASE DO NOT FORGET since this seems to be constantly being looked over each build...
Vehicle pilots DESPERATELY need to be able to Hotkey their modules.. Think the hotkey system for a game like "Dishonored".
A considerable percentage of my vehicle losses were not because things like my repair module and hardener were "not enough" but because I accidentally deactivate my repair/booster or hardener because of how clunky and tightly coiled the module wheel is!!!
When you bring the module wheel up, allow players to preset their modules with D-pad buttons like D-up, D-Left, etc.
Perhaps the numbers on the keyboard (1, 2 , 3, etc.) for KB/M could be preset since WASD needs to be used to drive the vehicle.
Yeah, I understand this belongs in the Feedback forum, but this has needed fixing for sometime and it seems like this issue either being overlooked or not enough pilots have made this clear. |
lobo christy
BetaMax. CRONOS.
2
|
Posted - 2013.05.11 23:21:00 -
[135] - Quote
Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements for specializations, which received a massive rework in Uprising along with the new node based visualization of the tech tree. Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided)
Which skill books are you tweaking ? I hate that I have to buy a skill book for each race. Is this part of it ? |
LoveNewlooy
WarRavens Orion Empire
23
|
Posted - 2013.05.12 05:51:00 -
[136] - Quote
so are we having respec in may 14 or we have to make ticket to respec? |
Gringo Nos
Opus Arcana Orion Empire
3
|
Posted - 2013.05.12 05:53:00 -
[137] - Quote
Any intentions to lower the dropship price this time? |
Nulldust
Codex Troopers
4
|
Posted - 2013.05.12 08:27:00 -
[138] - Quote
One-sided match
One reason why we get that alot: 16v16 match and tanks. Tanks just upset the balance too much for a 16v16 match. By the time a coordinated AV team is formed to take out the tanks, the match is over.
If the game mode is skirmish, the objectives should be indoor such as deep underground, high in building, or inside spaceship where vehicles cannot enter. Otherwise why skill into infantry, when you know it's tanks that win the match.
In general there should be much more indoor or underground areas to limit the dominance of tanks.
"Nothing come from the thin air"
Current spawning (and vehicle recall) not only ruins the immersion factor, it reduces the strategic gameplay. Spawning from a CRU should be limited to 10 clones (maybe 20 if it's Caldari or Minmatar) that it is capable of physically carrying; if using objectives or drop uplinks for spawning, clones should be dropped from the warbarge. This particularly leaves room for strategic gameplay when the objective is indoor.
Not using the mic
There're at least a few reasons I can think of why players would not use a mic. The game should be designed for the general players that do not use mic as the basis. For example, vehicle drivers should be given stock broadcast messages that invite passengers into their vehicles and that request passengers to eject.
One more
The ka-ching! sound in the previous build when you finished off someone was rewarding!
That said, thank you CCP for making something great. Many aspects are wonderful. For example, the new racial design of the various dropsuits and weapons are very well done. The feel aren't bad and it has been improving steadily and consistently. |
Lucius Octavion
D3M3NT3D M1NDZ Orion Empire
0
|
Posted - 2013.05.12 10:24:00 -
[139] - Quote
I would like to just commend CCP for listening to their customers and doing what they can to help. Even though the game is free plenty of Aurum has been spent on items which would potentially be making CCP a fortune.
I would certainly be needing a respec and would greatly appreciate information in petitioning for this to be possible.
Thanks again CCP, keep listening to your members and DUST 514 will be legendary.
|
Mordecai Sanguine
What The French CRONOS.
0
|
Posted - 2013.05.12 11:17:00 -
[140] - Quote
Hi CCP ! I love what you've done with Dust 514 It's a game with a HUGE potential !
But i found some point of uprising ...strange...
Why logistics are Yellow ? I mean logistics is here to bring help on the battlefield and is here to support the Heavy suit. BUT now we are yellow and we take the bullets more than the heavy ...thats meaningless !!! the heavy is supposed to "Tank" NOT the Logistics !! The heavy should be more showy huh and the logistics more like a "medic" or "support" trooper ^^ But Yellow is ...ugly damn yellow should be for pilot who don't care about their suit !!!!! Logistics should be White and/or Red but NOT yellow !!!! More like Medic trooper of borderlands or infantry (in color) http://images3.wikia.nocookie.net/__cb20100328163339/borderlands/images/e/e9/Lance_Medic.jpg http://images4.wikia.nocookie.net/__cb20091210114935/borderlands/images/d/d4/Lance_Infantry01.png
Second point : The weapons Tactical assault rifles are too powerful ! With a damager you can up to 100 per bullets thats a tactical sniper with a semi-auto rate of fire what the **** ? it should be have like 5% damage nerf .... Flux grenade doesn't always work and the hit detection of it is ****** up I hope you will fix it ;)
The Mass driver !!!! Oh god why have you nerfed it without telling in any patch notes ? Its useless against shield and now it had smaller radius blast less damage ....seriously guys ? Now the flux are failed it's HARD to get some kills when flux messed up....
Third point : Accesories The Nanite injector just DOESN'T work !!!!! If we can see the dead (50% percent ) we can't revive it !!! only one time every thirty !!!! We can revive only one for 50 try seriously guys with Amarr advanced Logi suit i have only 2 equipment if one is ****** up it's hard to be a good logistics !!!!
Anyway i found Uprising really good !! These points messed up a little the Build but still really cool hope you will fix these problems ;) Hope you will see this message ^^
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ZIPI GAC
Grupo de Asalto Chacal CRONOS.
24
|
Posted - 2013.05.12 11:42:00 -
[141] - Quote
InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
+1
|
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
274
|
Posted - 2013.05.12 12:12:00 -
[142] - Quote
Can you CCP guys cut the Tactical Assault Rifle rate of fire down to about 200rpm?
I'm a bit tired of seeing people with modded controllers using Tactical Machine Guns. |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
8
|
Posted - 2013.05.12 14:59:00 -
[143] - Quote
I want to respec my sp where is the petition for that |
AAA Hellcab
Theia Orpheum
1
|
Posted - 2013.05.12 16:18:00 -
[144] - Quote
Keep up the info CCP. Could you please add some notifications or a quick news post on Dust itself. I have noticed a lot of people left in the dark and it would also help the atmosphere and make people feel part of the beta community. Word of mouth is one thing, but they don't often here it when they are in a squad all day.
Loving the LAV's, please add some various horns, 1920's horn, low rider horn, and 'AROOGAH!' submarine horns... And maybe a rainbow unicorn horn.
Can't wait for the MCC close quarters combat for the control rooms once shields go down. This will eliminate the 'redline' boredom and also give the losing side another chance to snatch victory if nobody is guarding the other MCC once shields drop. Yes. Just like Battlefield 2142, but they called their MCC's 'Titans'. They were obviously Eve fans so it's all good.
Dust is becoming more like Eve every day. I witnessed my first coup today and I wish everyone embarking on their Eve and Dust journeys an enjoyable stay, but after 7 years of politics, I need some quiet LAV time.
Keep up the transparency CCP,and please post it on Dust itself or via a notification, letting us know about known issues helps us work around the problem.
PS. I will be available for hire on Planetary Conquest for 5 million ISK per battle for scanning (maxed with multiple scanners) and support on comms.
Pps. Watch 'What if we had no moon?'. You will understand the name and count your lucky stars. |
juumole
Planetary Response Organization
3
|
Posted - 2013.05.12 16:41:00 -
[145] - Quote
AAA Hellcab wrote:Keep up the info CCP. Could you please add some notifications or a quick news post on Dust itself. I have noticed a lot of people left in the dark and it would also help the atmosphere and make people feel part of the beta community. Word of mouth is one thing, but they don't often here it when they are in a squad all day.
Keep up the transparency CCP,and please post it on Dust itself or via a notification, letting us know about known issues helps us work around the problem.
+ 1 |
LT apparition
Molon Labe.
37
|
Posted - 2013.05.12 18:39:00 -
[146] - Quote
So... Do we Submit a Help Ticket to Get the Optional Respec? on the 14th ??? i'm not sure where to petition Game Masters.. |
Heavenly Daughter
SyNergy Gaming EoN.
82
|
Posted - 2013.05.12 19:42:00 -
[147] - Quote
CCP Eterne wrote:Dear players, Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements...... Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) here. As we bring Beta to a close on 5/14, we have all hands on deck to keep pushing updates and responding to your feedback. We sincerely thank you very much!
Reading this posting it can be read in different ways.
Does it mean the SP reimbursed is only the pasts they are going to tweak, or are they going to do a full reimburse with optional petition later for players who have made some catastrophic error.
Personally, as we know they simply just got it wrong surely it would be easier if they just gave it all back to all players given the amount of people who've argued over new system since it inception.
H.D |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
31
|
Posted - 2013.05.12 19:56:00 -
[148] - Quote
Heavenly Daughter wrote:CCP Eterne wrote:Dear players, Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements...... Our plan is to address this by tweaking skill point requirements GÇô and in that process reimburse you with the skill points that youGÇÖve spent back to your unused skill pool. Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs, in case some of you may not be completely satisfied with your original choices. We also believe that this will solve some dropsuit requirements that were changed in Uprising, giving you easier access to those items again. Details about changes to the skill point progress will be forthcoming when available, and weGÇÖll provide an updated spreadsheet in advance of that (the previous one provided) here. As we bring Beta to a close on 5/14, we have all hands on deck to keep pushing updates and responding to your feedback. We sincerely thank you very much! Reading this posting it can be read in different ways. Does it mean the SP reimbursed is only the pasts they are going to tweak, or are they going to do a full reimburse with optional petition later for players who have made some catastrophic error. Personally, as we know they simply just got it wrong surely it would be easier if they just gave it all back to all players given the amount of people who've argued over new system since it inception. H.D
Right, often things are worded so as to be extremely broad and can later be "explained better" to cover whatever actually gets done.. I don't blame Eterne for this as my past experiences with him leads me to believe that he's a straightforward and honest guy, but I have found several times that the "announcements" from CCP are not always what they would appear to be at first read.
as to the suit colors, does anyone remember the paint bucket conversations at fanfest? bright yellow logi suits shouldn't be a problem after that is released...
o/ Bill
|
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
105
|
Posted - 2013.05.12 20:40:00 -
[149] - Quote
CCP Eterne wrote:The updates to this are going out right now as I type this. You can analyze details of this using this spreadsheet here we provided from what launched May 6th with Uprising deployment, to this new one we are providing right now with all the updates here.
Can we PLEASE have real unrounded numbers in there? What good is a data-dump if it is inaccurate?
This data-dump and the 'show info' in-game shows values to 1 decimal point., where as the fitting tool and all calculations use values to 2 decimal points. Prime example is movement speed.
Please give is unrounded numbers in the next data dump. Otherwise, any 3rd party tools will remain inaccurate until enough people specced into Proto suits to see the real values on the fitting screen.
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
113
|
Posted - 2013.05.13 10:05:00 -
[150] - Quote
About the respec, I think that making it optional is a bad idea, for two reasons:
* First, not everyone will know they have that option:
- Most people don't come to the forums, so they can't learn about the optional respec from reading them.
- A lot of people are not in corps, so they won't learn about the optional respec from corpmates.
- Some people don't even read their mails or the chats, so they won't learn about the optional respec from those either.
But all those players may have wasted sp due to wrong descriptions on items and skills in the game, and deserve the possibility to respec their sp if they do so desire.
* Second, it is making things more complicated than they should be. Why waste the time of both the players and the GMs? Players will have to go through the hassle of making a petition, and the GMs will waste a lot of time processing hundreds of such petitions.
Keep it simple and give everyone a full respec. |
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