The Priceman
Villore Sec Ops Gallente Federation
3
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Posted - 2013.05.10 19:13:00 -
[1] - Quote
quote=InsidiousN]The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think your opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.[/quote]
I agree, the 'fun' factor is lacking. I can't say I've ever finished a game of dust with that feeling of "Wow, that was a blast!"
Although I've had some fun/rewarding moments with remote explosives, and reviving team members with nanites is somewhat rewarding, the time spent using those makes up on a small portion of a match.
I think to understand the lack of 'fun,' we have to compare Dust to Call of Duty - I'm sure there are some Cod-haters here, but even they have to admit the Cod is the widely-played FPS that all other FPS games will be compared to at some point.
For Dust, the potential for loss ( and frustration ) can be high (losing expensive gear to spawn-camping and other cheap deaths ) while there may not be an immediate feeling of gain at the end of a match. Even if you do well for yourself, you may not get much in reward, especially if your contribution to the team effort is low compared to that of a 'super player' who got 30 kills and zero deaths (seriously?!?)
Cod simply has no potential for loss - other than a low k/d ratio. I understand that the potential for 'loss' could add a feeling of suspense of gameplay because it makes you actually try not to die during combat, but this is greatly offset by the fact that many, if not a majority, of deaths in dust are quite annoying, because you
a) spawn just before a precision strike b) spawn, take 2 steps, and get run over c) spawn, only to find yourself already surrounded by an enemy squad d) spawn, take 2 steps, and get killed by a sniper the list goes on...
(I personally try to avoid killing those who just spawned - because I know how it feels)
I also think there should be some sort of system for death where an instant death doesn't 'count' - or you don't lose any items if you're killed 3 or maybe 5 seconds after spawning.
On a slightly different note, the one thing that confuses me the most is [b]why there is no reward for counter-hacking - or stopping the other team's virus upload to a null cannon. I see most people wait for the virus upload to be complete, and just hack it again. Considering that counter hacking takes longer and keeps the cannon fully operational for your team longer, why not give players reward points for it? |