I am new to multiplayer FPS', never played Battlefield or Call of Duty. Medal of Honor would be the closest and THAT was really fun.
As others have said, especially for newbies, this game really does suck. I have been playing for a week now, spent my $20 buying the merck pack, out of AUR (and can't buy more, even if I wanted to, but it is beta, so no biggie).
There are 3 ideas that I would like to suggest:
1) it doesn't cost you consumables if you die before firing a shot
2) Change auto-deploy so that it is soldier specific... if your primary weapon is assault you go to the front, medic, anti-armour, etc in the middle and drop snipers high and dry in the back.
3) Give new users a chance to survive with an armour bonus based on their kill/death ratio (or something!) so they can survive to build. The better they get, the faster it goes away.
My $0.02
funguy 2playwith
Raj Bhagwandas wrote:InsidiousN wrote:The biggest problem that you face is that DUST 514 is not FUN.
While I know there are problems with specific game functions (hit detection primarily), all of these problems pale in comparison to the fact that Dust 514 is just not fun. The core of the core game, shooting space people, just isn't fun, killing an enemy doesn't leave me satisfied, it just leaves me with a feeling of "wow, that sure was annoying". Taking points on the map isn't fun, it's just annoying. Wow I sure am glad I just fought that guy for 3 minutes hitting mostly air, just so one of his pals can spawn in and kill me with an invisible militia grenade. CCP this is the real danger you have with Dust 514, no matter how deeply integrated it is into EVE and how much winning and losing battles means to the EVE universe, no one will continue to play this game if one dude shooting another dude is not FUN.
Other than desperately needing to make DUST 514 FUN in terms of shooting a space merc in the face, another important core piece of an FPS that makes it FUN is the use of strategy. When there are tiered objectives within a match not only do you have to out-gun your opponent, but you also have to out-think you opponent, it is very satisfying to out strategize your opponent and use teamwork to accomplish objectives.
With the current POS game mode in DUST 514 all people do is run around in a big circle and chase each other like kids playing with water guns. There is no strategy involved, the points that are held are meaningless and hold absolutely no strategic value. It is FUN when you have to understand what your opponent is thinking and see what they are trying to accomplish and react to match conditions in real-time. None of these elements are present in "Skirmish POS", some did exist in Skirmish 1.0.
100% agree with you! I literally couldn't agree more!
CCP LISTEN TO THIS GUY!It may not seem it (although it should be obvious) but this guy is speaking on behalf of A LOT of the DUST 514 community!