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1. No Trophies CCP? What gives? - in General Discussions [original thread]
okay, but... what are we proposing the trophies should be? I mean, you need a variety, but you also need to ensure that no trophy is unavailable to the player just because of their play style choices. "As a light frame suit, kill a heavy frame wit...
- by Jerall Holst - at 2013.05.18 17:25:00
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2. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
CCP Nullarbor wrote: ZDub 303 wrote: Definitely Framerate lag. I was probably around 1-2 fps literally. The moment I was in the main battle area I was unable to move at all. I took a video of it with my phone right before I dropped the battl...
- by Jerall Holst - at 2013.05.18 02:37:00
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3. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
ZDub 303 wrote: Definitely Framerate lag. I was probably around 1-2 fps literally. The moment I was in the main battle area I was unable to move at all. I took a video of it with my phone right before I dropped the battle... I'll try to post th...
- by Jerall Holst - at 2013.05.17 10:14:00
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4. Framerate loss - in Technical Support/Bugs [original thread]
So we had a PC battle at 21:20 versus Ahrendee Mercenaries last night. Took it seriously, got squads sorted, pretty pumped for the fight, looking forward to having a good time win or lose. Except we didn't get a good fight. Every member of the te...
- by Jerall Holst - at 2013.05.17 10:07:00
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5. Complete Garbage CCP. Thanks for wasting billions of our ISK - in Technical Support/Bugs [original thread]
Yeah, we had serious graphics lag problems and framerate drops in a battle at 21:20 too. This was reported by basically our entire team, and I actually wound up having to drop out because it was that or waste suits on being unable to do anything u...
- by Jerall Holst - at 2013.05.16 22:08:00
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6. Director control over match participation - in Feedback/Requests [original thread]
Okay, so we just had a situation with our first Planetary Conquest match and the situation we immediately had was that we had no control over who was able to take part. We spent the day before the battle clearly telling our corp members not to j...
- by Jerall Holst - at 2013.05.16 19:10:00
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7. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
My biggest bugbear atm is hit detection on the nanite injector. I've had cases where picking somebody up involved stabbing the ground three meters away from where their body wound up, and cases where even when it did play the animation, nothing ha...
- by Jerall Holst - at 2013.05.11 08:57:00
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8. Black Screen - in Technical Support/Bugs [original thread]
Black Screen confirmed for funniest glitch. Just mash select and start until you can see and move around. You'll Walk Real Fast about the place and maybe look on the ground and find Wepon. I spent an entire game just waddling up behind oblivious r...
- by Jerall Holst - at 2013.03.16 13:58:00
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9. small missile turret accuracy? - in Technical Support/Bugs [original thread]
agreed. You'd think fiteen thousand years in the future we'd at least be able to match the accuracy of an RPG-7. missiles need to go where you aim them, and they need to do splash damage. inheriting velocity from a moving vehicle is great, but ha...
- by Jerall Holst - at 2013.03.07 15:11:00
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10. Sniping should be removed. - in General Discussions [original thread]
For my part, I've never seen a team that had more than three snipers on it actually win a match.
- by Jerall Holst - at 2013.03.07 11:36:00
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11. "Saved data files not available" - in Technical Support/Bugs [original thread]
So I had a brief power outage while synchronizing files and now when I'm trying to connect it gets about 5% on synchronizing and dumps me back to the "you are about to connect..." dialogue box. Again, and again, and again. I can't connect! Is the...
- by Jerall Holst - at 2013.01.17 23:36:00
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12. [Bug] Can't add eve contacts in dust - in Technical Support/Bugs [original thread]
Confirming I get this bug too.
- by Jerall Holst - at 2012.08.27 21:57:00
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13. Using the rifle in scout - in Feedback/Requests [original thread]
or you could just.... crouch and wait like a second and a half and the scope sway goes away completely. Like, no sway. At all. Not even a little bit. you don't even need any skills or anything, that's just how it works.
- by Jerall Holst - at 2012.07.22 02:24:00
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14. LAV Navigators - in Feedback/Requests [original thread]
Hell, just give them the ability to fire light weapons and sidearms. Better than nothing...
- by Jerall Holst - at 2012.07.17 23:47:00
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15. Mine? - in Feedback/Requests [original thread]
well, one of the canonical antipersonnel mines in the setting is basically a high speed motor with three or four strands of high-tensile monofilament wire with weights on the end that flails around and slices stuff to bits. But yeah, if we want th...
- by Jerall Holst - at 2012.07.17 17:28:00
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16. possible sniper improvements - in Feedback/Requests [original thread]
Encharrion wrote: If you crouch and stand still while scoped in for a short period of time your scope goes perfectly still. Seriously, how do people not already know this?
- by Jerall Holst - at 2012.07.17 11:24:00
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17. Mine? - in Feedback/Requests [original thread]
I think we need these. Antipersonnel and antivehicle mines? Take up your grenade slot? can be stuck to any nearby surface but take a second or two to deploy? Have IFF so they only go off when enemies roll over them? Go boom and kill stuff? I t...
- by Jerall Holst - at 2012.07.17 11:21:00
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18. The Surya - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: I've soloed 2 surya with a standard assault forge gun. How? It's simple, shoot them a bit, stop shooting after they engage the repper. When they stop shining (meaning that the repper is turned off) resume shooting. Ar...
- by Jerall Holst - at 2012.07.17 11:14:00
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19. Futuristic war for dust - in Feedback/Requests [original thread]
using that unused D-pad button to cycle through alternative vision modes could certainly be cool.... Not sure if implementing it in quite the way you describe would be a great idea, but IMO it'd be nice if we got lock-on reticles similar to thos...
- by Jerall Holst - at 2012.07.16 18:21:00
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20. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
no kneel animation necessary, just an "arming" animation - you know, flick a switch, press a button or two, THEN let go. one second, tops. Because seriously, using them to defend objectives is good tactics, using them to spawn camp is unfair but ...
- by Jerall Holst - at 2012.07.16 18:13:00
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