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ALM1GHTY STATIUS
Imperfects Negative-Feedback
332
|
Posted - 2013.04.28 01:10:00 -
[1] - Quote
I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous. |
Val'herik Dorn
SyNergy Gaming EoN.
441
|
Posted - 2013.04.28 01:13:00 -
[2] - Quote
OH WOW THIS IS A PROBLEM?!
run cheaper gear problem solved. |
Sloth9230
Reaper Galactic
1009
|
Posted - 2013.04.28 01:14:00 -
[3] - Quote
Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. |
Crash Monster
Ostrakon Agency Gallente Federation
47
|
Posted - 2013.04.28 01:14:00 -
[4] - Quote
Would you like a tissue? |
Protoman Is God
Red and Silver Hand Amarr Empire
68
|
Posted - 2013.04.28 01:15:00 -
[5] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
AFK farm almight AFK farm. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
332
|
Posted - 2013.04.28 01:15:00 -
[6] - Quote
Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate.
name one game where you get 10 kills and lose money. |
Crash Monster
Ostrakon Agency Gallente Federation
47
|
Posted - 2013.04.28 01:18:00 -
[7] - Quote
Maybe spend some more on higher-end modules or something... that might help. |
Reiki Jubo
Amarr Templars Amarr Empire
77
|
Posted - 2013.04.28 01:19:00 -
[8] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money.
Dust 514. But only with idiots dumb enought to run proto every game. |
MarakPS3 Daga
The Trustfund
18
|
Posted - 2013.04.28 01:20:00 -
[9] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money.
eve online |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 01:21:00 -
[10] - Quote
Crash Monster wrote:Maybe spend some more on higher-end modules or something... that might help.
My mods are all proto. |
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 01:21:00 -
[11] - Quote
Reiki Jubo wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money. Dust 514. But only with idiots dumb enought to run proto every game.
Crush you in game later kthxbai. |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
578
|
Posted - 2013.04.28 01:21:00 -
[12] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money.
anytime I lose a tank |
Exsyrup Core
Hellstorm Inc League of Infamy
13
|
Posted - 2013.04.28 01:23:00 -
[13] - Quote
Dragonfly with complex shield ext, enhanced armor plate and rep, exile ar, militia locus and guaged nano.
Total cost 22k
Look on proto bears face upon death.... priceless.... |
Geth Massredux
Defensores Doctrina
203
|
Posted - 2013.04.28 01:24:00 -
[14] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous. Aww damn should I feel bad for an Imperfects member? hmmmmmmm--- ten years later- Hmmmmmmmmmmm
anyways uprising will give us all our isk we want...
HMMMMMMMM... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3561
|
Posted - 2013.04.28 01:26:00 -
[15] - Quote
I don't know if OP is serious or just trolling, but this is funny. Don't use what you can't afford to lose. |
Garrett Blacknova
Codex Troopers
2629
|
Posted - 2013.04.28 01:27:00 -
[16] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money. I can name a genre where only 10 kills is usually a loss.
RTS. |
Aeon Amadi
WarRavens
1188
|
Posted - 2013.04.28 01:27:00 -
[17] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money.
Counter Argument: Name one game where you have to buy gear that gets progressively more expensive the better quality it is every time you die. |
Naustradamus Oracle
WarRavens
67
|
Posted - 2013.04.28 01:28:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:I don't know if OP is serious or just trolling, but this is funny. Don't use what you can't afford to lose.
I'm guessing trolling ... op has been playing dust for a good while so he must know how things work ... and also I wish to believe our gene pool hasn't sunk that low yet. |
Aeon Amadi
WarRavens
1189
|
Posted - 2013.04.28 01:29:00 -
[19] - Quote
Naustradamus Oracle wrote:KAGEHOSHI Horned Wolf wrote:I don't know if OP is serious or just trolling, but this is funny. Don't use what you can't afford to lose. I'm guessing trolling ... op has been playing dust for a good while so he must know how things work ... and also I wish to believe our gene pool hasn't sunk that low yet.
He's also been *****ing about every little thing that seems unfair to him but is commonplace for the rest of us. |
WE LOVE ReGnUM
Amarr Templars Amarr Empire
41
|
Posted - 2013.04.28 01:30:00 -
[20] - Quote
Fanfest Classic |
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Sloth9230
Reaper Galactic
1017
|
Posted - 2013.04.28 01:32:00 -
[21] - Quote
Get betur? |
Re Warping Shooter
Grupo de Asalto Chacal CRONOS.
5
|
Posted - 2013.04.28 02:18:00 -
[22] - Quote
Earning ISK in ambush is much more easy. Since the matches are usually short, the game takes the amounts of WP and Kills you have made and focuses it on ISK, or thats how I think it works.
If you run around with the Millitia AR, you can easily take down scouts, bad-fitted logistics, weak heavies, and other normal assaults, thats how it woks with MAR + Farming. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 02:20:00 -
[23] - Quote
Re Warping Shooter wrote:Earning ISK in ambush is much more easy. Since the matches are usually short, the game takes the amounts of WP and Kills you have made and focuses it on ISK, or thats how I think it works.
If you run around with the Millitia AR, you can easily take down scouts, bad-fitted logistics, weak heavies, and other normal assaults, thats how it woks with MAR + Farming.
I know. I play ambush. 30+ kills is like every other game for me. |
low genius
The Sound Of Freedom Renegade Alliance
17
|
Posted - 2013.04.28 02:24:00 -
[24] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money.
eve. |
DJINN Marauder
Hellstorm Inc League of Infamy
491
|
Posted - 2013.04.28 02:25:00 -
[25] - Quote
Free shotty dragonfly fit recks protos... I might die 3 times in the process but idc |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 02:25:00 -
[26] - Quote
low genius wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money. eve.
how about when 3 of those are equal to your ship? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
105
|
Posted - 2013.04.28 02:31:00 -
[27] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs.
I play Militia, i kill protos, i-¦m get 1500sp/match and i have 55m of money that i just don-¦t spend, and your tears make my day.
Have fun! |
Baal Roo
Subdreddit Test Alliance Please Ignore
1251
|
Posted - 2013.04.28 02:32:00 -
[28] - Quote
I don't get it. You're upset because you can't budget? How is that anyone's fault but your own? |
Re Warping Shooter
Grupo de Asalto Chacal CRONOS.
5
|
Posted - 2013.04.28 02:32:00 -
[29] - Quote
Bro, I dont know why you are whining about your bad economy, that you cant sustain proto suits even if you kill 3000 mercs in the process, blah blah blah.
But no matter what, the ISK will be partially always the same. Today I won a match with 2500 WP and got exactly 300.000 ISK. If you cant farm ISK with MAR its because you dont want to or because you need a duvolle on your hands to do work.
Economy is fine. This post its like seeing somebody cry about being unable to restock 4 tanks at the same time. |
Justin Tymes
Condotta Rouvenor Gallente Federation
33
|
Posted - 2013.04.28 02:39:00 -
[30] - Quote
Ignoring the fact that you act handle your money, how is this a problem? Aggression should be unpunishable? |
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hooc roht
Chatelain Rapid Response Gallente Federation
39
|
Posted - 2013.04.28 02:39:00 -
[31] - Quote
ALM1GHTY STATIUS wrote:the game feeds noobs.
They are pub matches and are not meant for you. Or at least not meant for you to play in proto gear.
Actually i think it is pretty well designed from a game standpoint.
You cannot get rich farming Barrens in World of Warcraft and you can't get rich messing around in the Eve starter areas. This is pretty basic MMO design. Why should Dust be any different? |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 02:47:00 -
[32] - Quote
hooc roht wrote:ALM1GHTY STATIUS wrote:the game feeds noobs. They are pub matches and are not meant for you. Or at least not meant for you to play in proto gear. Actually i think it is pretty well designed from a game standpoint. You cannot get rich farming Barrens in World of Warcraft and you can't get rich messing around in the Eve starter areas. This is pretty basic MMO design. Why should Dust be any different?
I do the same thing as everyone else only at a quicker pace, why should I be punished for being quick? |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 02:48:00 -
[33] - Quote
Justin Tymes wrote:Ignoring the fact that you act handle your money, how is this a problem? Aggression should be unpunishable?
I do handle my money very well, nothing I have doesn't get used. I do the same as other people but lose money because I do it at a quicker pace. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 02:49:00 -
[34] - Quote
Re Warping Shooter wrote:Bro, I dont know why you are whining about your bad economy, that you cant sustain proto suits even if you kill 3000 mercs in the process, blah blah blah.
But no matter what, the ISK will be partially always the same. Today I won a match with 2500 WP and got exactly 300.000 ISK. If you cant farm ISK with MAR its because you dont want to or because you need a duvolle on your hands to do work.
Economy is fine. This post its like seeing somebody cry about being unable to restock 4 tanks at the same time.
I can sustain proto-suits first of all. I end up with like a 7-15 k/d running a 2k suit in skirmish. I can do work without gear ;D |
Baal Roo
Subdreddit Test Alliance Please Ignore
1252
|
Posted - 2013.04.28 02:50:00 -
[35] - Quote
ALM1GHTY STATIUS wrote:hooc roht wrote:ALM1GHTY STATIUS wrote:the game feeds noobs. They are pub matches and are not meant for you. Or at least not meant for you to play in proto gear. Actually i think it is pretty well designed from a game standpoint. You cannot get rich farming Barrens in World of Warcraft and you can't get rich messing around in the Eve starter areas. This is pretty basic MMO design. Why should Dust be any different? I do the same thing as everyone else only at a quicker pace, why should I be punished for being quick?
Why shouldn't you? You're dying more, get better at the game. |
King Kobrah
SyNergy Gaming EoN.
198
|
Posted - 2013.04.28 02:53:00 -
[36] - Quote
you can't go full ****** aggressive in a protosuit. play with an aggressive mind, but make sure you keep yourself in a good spot to retreat and don't get surrounded. |
Re Warping Shooter
Grupo de Asalto Chacal CRONOS.
5
|
Posted - 2013.04.28 02:53:00 -
[37] - Quote
ALM1GHTY STATIUS wrote:Re Warping Shooter wrote:Bro, I dont know why you are whining about your bad economy, that you cant sustain proto suits even if you kill 3000 mercs in the process, blah blah blah.
But no matter what, the ISK will be partially always the same. Today I won a match with 2500 WP and got exactly 300.000 ISK. If you cant farm ISK with MAR its because you dont want to or because you need a duvolle on your hands to do work.
Economy is fine. This post its like seeing somebody cry about being unable to restock 4 tanks at the same time. I can sustain proto-suits first of all. I end up with like a 7-15 k/d running a 2k suit in skirmish. I can do work without gear ;D
THEN WHAT IS THE FREAKING SENSE OF THIS WHOLE POST FFS!
|
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 02:54:00 -
[38] - Quote
Baal Roo wrote:ALM1GHTY STATIUS wrote:hooc roht wrote:ALM1GHTY STATIUS wrote:the game feeds noobs. They are pub matches and are not meant for you. Or at least not meant for you to play in proto gear. Actually i think it is pretty well designed from a game standpoint. You cannot get rich farming Barrens in World of Warcraft and you can't get rich messing around in the Eve starter areas. This is pretty basic MMO design. Why should Dust be any different? I do the same thing as everyone else only at a quicker pace, why should I be punished for being quick? Why shouldn't you? You're dying more, get better at the game.
I get more kills and warpoints. that's why. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 02:55:00 -
[39] - Quote
Re Warping Shooter wrote:ALM1GHTY STATIUS wrote:Re Warping Shooter wrote:Bro, I dont know why you are whining about your bad economy, that you cant sustain proto suits even if you kill 3000 mercs in the process, blah blah blah.
But no matter what, the ISK will be partially always the same. Today I won a match with 2500 WP and got exactly 300.000 ISK. If you cant farm ISK with MAR its because you dont want to or because you need a duvolle on your hands to do work.
Economy is fine. This post its like seeing somebody cry about being unable to restock 4 tanks at the same time. I can sustain proto-suits first of all. I end up with like a 7-15 k/d running a 2k suit in skirmish. I can do work without gear ;D THEN WHAT IS THE FREAKING SENSE OF THIS WHOLE POST FFS!
Because it's unfair that I do proportionally the same thing, but make less money. |
Sloth9230
Reaper Galactic
1024
|
Posted - 2013.04.28 03:01:00 -
[40] - Quote
ALM1GHTY STATIUS wrote:Re Warping Shooter wrote:ALM1GHTY STATIUS wrote:Re Warping Shooter wrote:Bro, I dont know why you are whining about your bad economy, that you cant sustain proto suits even if you kill 3000 mercs in the process, blah blah blah.
But no matter what, the ISK will be partially always the same. Today I won a match with 2500 WP and got exactly 300.000 ISK. If you cant farm ISK with MAR its because you dont want to or because you need a duvolle on your hands to do work.
Economy is fine. This post its like seeing somebody cry about being unable to restock 4 tanks at the same time. I can sustain proto-suits first of all. I end up with like a 7-15 k/d running a 2k suit in skirmish. I can do work without gear ;D THEN WHAT IS THE FREAKING SENSE OF THIS WHOLE POST FFS! Because it's unfair that I do proportionally the same thing, but make less money. They didn't die, get better. |
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Boomer Dues Mortis
D3ath D3alers RISE of LEGION
56
|
Posted - 2013.04.28 03:02:00 -
[41] - Quote
I run with a standard heavy suit that the total costs 48k, I rarely ever die I have a 7.89 k/d, I don't need proto suits to do it and I make a lot of isk. You get what you have coming when you run full proto. There is a reason I do not run my 200k suit, I would do better but at the cost dying one time and barely gaining isk or dying twice and not gaining any, I would happily choose lower stats with making bank. You deserve nothing for running proto in a pub match. If the people you know are getting isk doing it good for them they obviously are dying less than you are. |
Justin Tymes
Condotta Rouvenor Gallente Federation
34
|
Posted - 2013.04.28 03:02:00 -
[42] - Quote
If you're doing the same thing in a proto suit compared to someone in a standard suit, then you should make less money then them. |
Mavado V Noriega
SyNergy Gaming EoN.
2941
|
Posted - 2013.04.28 03:03:00 -
[43] - Quote
KAGEHOSHI Horned Wolf wrote:I don't know if OP is serious or just trolling
welcome to my world...........not sure if srs......or just almighty..... |
Baal Roo
Subdreddit Test Alliance Please Ignore
1252
|
Posted - 2013.04.28 03:04:00 -
[44] - Quote
ALM1GHTY STATIUS wrote:Baal Roo wrote:ALM1GHTY STATIUS wrote:hooc roht wrote:ALM1GHTY STATIUS wrote:the game feeds noobs. They are pub matches and are not meant for you. Or at least not meant for you to play in proto gear. Actually i think it is pretty well designed from a game standpoint. You cannot get rich farming Barrens in World of Warcraft and you can't get rich messing around in the Eve starter areas. This is pretty basic MMO design. Why should Dust be any different? I do the same thing as everyone else only at a quicker pace, why should I be punished for being quick? Why shouldn't you? You're dying more, get better at the game. I get more kills and warpoints. that's why.
I don't see how those two things are relevant. If you can't make ISK with your dropsuit loadout, you need to either tweek the suit or change your gameplay.
Believe me when I say that the following isn't meant as an insult: This isn't Call of Duty, blindly charging forward to pad your KDR isn't the default way to play. As you've pointed out, your teammates have figured out how to improve, follow their lead and get better at THIS game rather than playing it like a different game and expecting the results you get in that other game. Slow down and think more about your ISK. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 03:09:00 -
[45] - Quote
Quote: I don't see how those two things are relevant. If you can't make ISK with your dropsuit loadout, you need to either tweek the suit or change your gameplay.
Believe me when I say that the following isn't meant as an insult: This isn't Call of Duty, blindly charging forward to pad your KDR isn't the default way to play. As you've pointed out, your teammates have figured out how to improve, follow their lead and get better at THIS game rather than playing it like a different game and expecting the results you get in that other game. Slow down and think more about your ISK.
YOU seem to not understand, I do the EXACT same thing as them, kill the same people, same K/D same WP but I get rewarded proportionally LESS money, what they're doing fits them, that's cool, I want to do me. |
DeadlyAztec11
One-Armed Bandits Atrocitas
107
|
Posted - 2013.04.28 03:13:00 -
[46] - Quote
Reiki Jubo wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money. Dust 514. But only with idiots dumb enought to run proto every game. Me and some corp mates made a pack of Zion bust out their Proto gear. They barely beat us, two of my guys were runnin' militia. lol They sent one of us an invitation to join Saying somethin' about how are skills were being squandered... Silly Vets |
Protoman Is God
Red and Silver Hand Amarr Empire
72
|
Posted - 2013.04.28 03:15:00 -
[47] - Quote
posting in an almighty thread. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1253
|
Posted - 2013.04.28 03:26:00 -
[48] - Quote
ALM1GHTY STATIUS wrote:Quote: I don't see how those two things are relevant. If you can't make ISK with your dropsuit loadout, you need to either tweek the suit or change your gameplay.
Believe me when I say that the following isn't meant as an insult: This isn't Call of Duty, blindly charging forward to pad your KDR isn't the default way to play. As you've pointed out, your teammates have figured out how to improve, follow their lead and get better at THIS game rather than playing it like a different game and expecting the results you get in that other game. Slow down and think more about your ISK.
YOU seem to not understand, I do the EXACT same thing as them, kill the same people, same K/D same WP but I get rewarded proportionally LESS money, what they're doing fits them, that's cool, I want to do me.
If you were doing the "exact same thing" you would have the same results.
"Doing you" in this game is losing you money, this is one of those occasions where "adapt or die" is particularly relevant. You have identified where you are doing poorly, either fix it, keep losing money, or give a compelling reason why the game should be changed to accommodate your failings. |
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 03:33:00 -
[49] - Quote
His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. |
Protoman Is God
Red and Silver Hand Amarr Empire
73
|
Posted - 2013.04.28 03:34:00 -
[50] - Quote
Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive.
Players that perform better should be rewarded for playing well versus everybody getting the same rewards as we currently do. |
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 03:35:00 -
[51] - Quote
Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive.
******* finally someone gets it. thanks noc. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1253
|
Posted - 2013.04.28 03:36:00 -
[52] - Quote
Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive.
But this does not appear to be backed up with any factual information.
The metrics by which you determine "performance" will change whether or not the rewards are proportioned properly. When wearing expensive gear, one important performance metric is NOT DYING, assuming you are concerned about your ISK. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 03:38:00 -
[53] - Quote
Baal Roo wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. But this does not appear to be backed up with any factual information. The metrics by which you determine "performance" will change whether or not the rewards are proportioned properly. When wearing expensive gear, one important performance metric is NOT DYING, assuming you are concerned about your ISK.
Why are they rewarded 150k for getting 100 WP while I'm rewarded 250k for getting 1.5k wp? |
Deluxe Edition
TeamPlayers EoN.
114
|
Posted - 2013.04.28 03:39:00 -
[54] - Quote
Welcome to new Eden... see if you can keep a 10.5 k/d using a type-II or better yet fill out a BPO Raven Type-1 Suit.
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ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 03:40:00 -
[55] - Quote
Deluxe Edition wrote:Welcome to new Eden... see if you can keep a 10.5 k/d using a type-II or better yet fill out a BPO Raven Type-1 Suit.
I'll still raise it because I'll change my gameplay lmao. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1253
|
Posted - 2013.04.28 03:41:00 -
[56] - Quote
ALM1GHTY STATIUS wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. ******* finally someone gets it. thanks noc.
I assure you, I "get it", the problem is that you are simply wrong. Your argument is that the way Dust should function is that the more expensive gear you use and the more kills you get, the more money you make. That is NOT how Dust works, and thus your metrics for success are askew. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1253
|
Posted - 2013.04.28 03:42:00 -
[57] - Quote
ALM1GHTY STATIUS wrote:Baal Roo wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. But this does not appear to be backed up with any factual information. The metrics by which you determine "performance" will change whether or not the rewards are proportioned properly. When wearing expensive gear, one important performance metric is NOT DYING, assuming you are concerned about your ISK. Why are they rewarded 150k for getting 100 WP while I'm rewarded 250k for getting 1.5k wp?
Because they died less. It's not rocket science. |
Sloth9230
Reaper Galactic
1027
|
Posted - 2013.04.28 03:43:00 -
[58] - Quote
Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money.
He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate.
Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die.
Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 03:48:00 -
[59] - Quote
Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason.
almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit.
THIS is my problem and also a very real example. |
Rasatsu
Much Crying Old Experts
626
|
Posted - 2013.04.28 03:48:00 -
[60] - Quote
If I don't have infinitely high KDR ratio for some 5-7 matches in a row I go negative.
Do I cry? No. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2703
|
Posted - 2013.04.28 03:55:00 -
[61] - Quote
My subs get punished for being aggressive.....
|
ALM1GHTY STATIUS
Imperfects Negative-Feedback
334
|
Posted - 2013.04.28 03:55:00 -
[62] - Quote
Rasatsu wrote:If I don't have infinitely high KDR ratio for some 5-7 matches in a row I go negative.
Do I cry? No.
My K/D is not the important thing here. |
Sloth9230
Reaper Galactic
1027
|
Posted - 2013.04.28 03:55:00 -
[63] - Quote
ALM1GHTY STATIUS wrote:
almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit.
THIS is my problem and also a very real example.
Again, running Protosuits isn't supposed to be profitable, the fact that you are making profit shows that you're good, just not good enough. If you want to increase your gains, then die less, or use cheaper fits.
Just look at starter fits, I can make 200K and not lose anything. No one ever said the risk vs rewards were supposed to be proportional in this game. |
Sloth9230
Reaper Galactic
1027
|
Posted - 2013.04.28 03:56:00 -
[64] - Quote
ALM1GHTY STATIUS wrote:Rasatsu wrote:If I don't have infinitely high KDR ratio for some 5-7 matches in a row I go negative.
Do I cry? No. My K/D is not the important thing here. It is when you're running expensive fittings. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1253
|
Posted - 2013.04.28 03:57:00 -
[65] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit. THIS is my problem and also a very real example.
So, stop using protosuits in instant battles where your prospects to make money is extremely limited. You've identified where you are doing poorly, now fix it. Don't complain that you are losing money when YOU get to choose how much ISK you are putting on the field. If you want to make ISK in instant battles, put militia gear on. It's nonsensical to intentionally risk suits that are 150k+ each in an instant battle, and then complain that you lost money in the match. |
Justin Tymes
Condotta Rouvenor Gallente Federation
36
|
Posted - 2013.04.28 04:05:00 -
[66] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit. THIS is my problem and also a very real example.
There is no problem. If you use Militia gear, you obviously have a lower chance of killing anyone above you, but your loses are minimal if you die. If you want to increase the odds of you killing your opponent/surviving longer and making more money, be prepared to pay the price if you die instead. It's just Risk vs Reward. |
hooc roht
Chatelain Rapid Response Gallente Federation
39
|
Posted - 2013.04.28 04:13:00 -
[67] - Quote
OK i just went up against you in and 3 otgher imperfects in an ambush match.
You went 21/2 i went 4/8... =P
I saw you die once and it looks like you break away from your group and ate the cost of your proto gear.
It doesn't "fix" the "unfairness" you are talking about...but maybe you should stay closer to you buddies so you can be revived.
If you can't earn money saving it might help you out. |
copy left
The Wanderer Copy Left
98
|
Posted - 2013.04.28 04:16:00 -
[68] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs.
I get 2400, WP and I can go 28-0 . Not using anything above standard. Whats your point? |
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 04:16:00 -
[69] - Quote
Justin Tymes wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit. THIS is my problem and also a very real example. There is no problem. If you use Militia gear, you obviously have a lower chance of killing anyone above you, but your loses are minimal if you die. If you want to increase the odds of you killing your opponent/surviving longer and making more money, be prepared to pay the price if you die instead. It's just Risk vs Reward.
The situation right now is 2x the risk is 1.2x the reward. |
Sloth9230
Reaper Galactic
1029
|
Posted - 2013.04.28 04:24:00 -
[70] - Quote
Noc Tempre wrote: The situation right now is 2x the risk is 1.2x the reward.
Don't risk anything you aren't prepared to lose. |
|
Justin Tymes
Condotta Rouvenor Gallente Federation
37
|
Posted - 2013.04.28 04:25:00 -
[71] - Quote
Noc Tempre wrote:Justin Tymes wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit. THIS is my problem and also a very real example. There is no problem. If you use Militia gear, you obviously have a lower chance of killing anyone above you, but your loses are minimal if you die. If you want to increase the odds of you killing your opponent/surviving longer and making more money, be prepared to pay the price if you die instead. It's just Risk vs Reward. The situation right now is 2x the risk is 1.2x the reward.
Same as gambling, but people do it anyway. There is no problem, just don't die and you earn more. Simple. |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
43
|
Posted - 2013.04.28 04:27:00 -
[72] - Quote
Exsyrup Core wrote:Dragonfly with complex shield ext, enhanced armor plate and rep, exile ar, militia locus and guaged nano.
Total cost 22k
Look on proto bears face upon death.... priceless....
Haha, I run this exact same build, it's an amazing fit. But I like my laser/SMG with two basics plates and compact nano, better. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1256
|
Posted - 2013.04.28 04:30:00 -
[73] - Quote
Noc Tempre wrote:Justin Tymes wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit. THIS is my problem and also a very real example. There is no problem. If you use Militia gear, you obviously have a lower chance of killing anyone above you, but your loses are minimal if you die. If you want to increase the odds of you killing your opponent/surviving longer and making more money, be prepared to pay the price if you die instead. It's just Risk vs Reward. The situation right now is 2x the risk is 1.2x the reward.
And? |
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 04:32:00 -
[74] - Quote
Sloth9230 wrote:Noc Tempre wrote: The situation right now is 2x the risk is 1.2x the reward.
Don't risk anything you aren't prepared to lose. That's not the point. To be long term profitable, the increase in reward has to at LEAST match the increase in risk. Simplest example is doubling down. 2x risk, 2x reward. It may be balanced, but is completely counter-intuitive to have infinite run gear not profitable for even a small niche of players. |
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 04:35:00 -
[75] - Quote
That's not a very fun reward, especially with how many cheap (read: unavoidable) ways there are to die instantly in DUST.
|
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 04:36:00 -
[76] - Quote
I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1256
|
Posted - 2013.04.28 04:36:00 -
[77] - Quote
Noc Tempre wrote:Sloth9230 wrote:Noc Tempre wrote: The situation right now is 2x the risk is 1.2x the reward.
Don't risk anything you aren't prepared to lose. That's not the point. To be long term profitable, the increase in reward has to at LEAST match the increase in risk. Simplest example is doubling down. 2x risk, 2x reward. It may be balanced, but is completely counter-intuitive to have infinite run gear not profitable for even a small niche of players.
Why? Who decided running protogear at all times supposed to be long-term profitable? |
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 04:37:00 -
[78] - Quote
Baal Roo wrote:Noc Tempre wrote:Sloth9230 wrote:Noc Tempre wrote: The situation right now is 2x the risk is 1.2x the reward.
Don't risk anything you aren't prepared to lose. That's not the point. To be long term profitable, the increase in reward has to at LEAST match the increase in risk. Simplest example is doubling down. 2x risk, 2x reward. It may be balanced, but is completely counter-intuitive to have infinite run gear not profitable for even a small niche of players. Why? Who decided running protogear at all times supposed to be long-term profitable?
Then why does prototype gear exist? You are saying it should be always unprofitable for every player? |
Baal Roo
Subdreddit Test Alliance Please Ignore
1256
|
Posted - 2013.04.28 04:38:00 -
[79] - Quote
Noc Tempre wrote:That's not a very fun reward, especially with how many cheap (read: unavoidable) ways there are to die instantly in DUST.
it isn't a reward. The reward for running protogear is having an advantage on the field. Why should people be rewarded for protostomping noobs in high sec instant battles? |
Justin Tymes
Condotta Rouvenor Gallente Federation
39
|
Posted - 2013.04.28 04:39:00 -
[80] - Quote
Noc Tempre wrote:That's not a very fun reward, especially with how many cheap (read: unavoidable) ways there are to die instantly in DUST.
Then don't use proto-gear? I still don't see the problem here. Quite frankly you're starting to sound like someone who's butthurt he died to a RE he didn't see in his proto-suit. |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1257
|
Posted - 2013.04.28 04:40:00 -
[81] - Quote
Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Sloth9230 wrote:Noc Tempre wrote: The situation right now is 2x the risk is 1.2x the reward.
Don't risk anything you aren't prepared to lose. That's not the point. To be long term profitable, the increase in reward has to at LEAST match the increase in risk. Simplest example is doubling down. 2x risk, 2x reward. It may be balanced, but is completely counter-intuitive to have infinite run gear not profitable for even a small niche of players. Why? Who decided running protogear at all times supposed to be long-term profitable? Then why does prototype gear exist? You are saying it should be always unprofitable for every player?
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players? |
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 04:42:00 -
[82] - Quote
Baal Rool wrote:
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players?
Okay, what is winning in DUST? More ISK. But we just agreed it is never profitable long term. You have presented a contradiction. |
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 04:44:00 -
[83] - Quote
Justin Tymes wrote:Noc Tempre wrote:That's not a very fun reward, especially with how many cheap (read: unavoidable) ways there are to die instantly in DUST. Then don't use proto-gear? I still don't see the problem here. Quite frankly you're starting to sound like someone who's butthurt he died to a RE he didn't see in his proto-suit.
Your extreme ignorance is showing. We are talking economics here. Your contribution of HTFU is useless, and furthermore applied at the wrong person. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
105
|
Posted - 2013.04.28 04:44:00 -
[84] - Quote
DUST Fiend wrote:My subs get punished for being aggressive.....
SSC
|
William HBonney
Imperfects Negative-Feedback
329
|
Posted - 2013.04.28 04:45:00 -
[85] - Quote
Eurydice Itzhak wrote:I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. I am glad someone gets what the OP is talking about. The OP is not stroking his own epeen nor is he trying to make things better for his own good. What he is saying is that the current reward system is not based off of performance. Just like sp, it was flatlined to help noobs (read as eve players with no gun game), isk is flatlined to help noobs....we should just all afk because that is the smartest way to earn isk and sp. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1257
|
Posted - 2013.04.28 04:45:00 -
[86] - Quote
Noc Tempre wrote:Baal Rool wrote:
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players?
Okay, what is winning in DUST? More ISK. But we just agreed it is never profitable long term. You have presented a contradiction.
We agreed on no such thing. It's rarely profitable IN HIGH SEC INSTANT BATTLE TRAINING MATCHES. |
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 04:46:00 -
[87] - Quote
William HBonney wrote:Eurydice Itzhak wrote:I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. I am glad someone gets what the OP is talking about. The OP is not stroking his own epeen nor is he trying to make things better for his own good. What he is saying is that the current reward system is not based off of performance. Just like sp, it was flatlined to help noobs (read as eve players with no gun game), isk is flatlined to help noobs....we should just all afk because that is the smartest way to earn isk and sp.
In summation - it removes the player investment since they have less agency in the outcome. |
copy left
The Wanderer Copy Left
99
|
Posted - 2013.04.28 04:47:00 -
[88] - Quote
Honestly proto should not be sustainable. I see proto as a sort of power up. You use it while you have it to gain an advantage. Think dragon ball z, you power up super saiyan for as long as you can handle it, then afterwards you go back to your regular old self again. |
XxWarlordxX97
Internal Error. Negative-Feedback
1557
|
Posted - 2013.04.28 04:48:00 -
[89] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs.
are you calling me a noob because I don't have a lot of ISK |
Baal Roo
Subdreddit Test Alliance Please Ignore
1258
|
Posted - 2013.04.28 04:50:00 -
[90] - Quote
William HBonney wrote:Eurydice Itzhak wrote:I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. I am glad someone gets what the OP is talking about. The OP is not stroking his own epeen nor is he trying to make things better for his own good. What he is saying is that the current reward system is not based off of performance. Just like sp, it was flatlined to help noobs (read as eve players with no gun game), isk is flatlined to help noobs....we should just all afk because that is the smartest way to earn isk and sp.
Gear costs money. Use expensive gear and die, make less money. A player needs to be able to look at the payout available for a particular match and figure out how much ISK to risk in the battle. Don't bring a suit into a training match that costs more than you'll make for winning the match, and then act surprised when you end up ISK negative. Sure cost/reward doesn't scale on a 1:1 basis, but no one is making any compelling arguments for why it SHOULD beyond "I want to use prototype gear all the time, even in high sec space against noobs learning to play the game". |
|
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 04:51:00 -
[91] - Quote
Baal Roo wrote:Noc Tempre wrote:Baal Rool wrote:
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players?
Okay, what is winning in DUST? More ISK. But we just agreed it is never profitable long term. You have presented a contradiction. We agreed on no such thing. It's rarely profitable IN HIGH SEC INSTANT BATTLE TRAINING MATCHES.
So you believe prototype gear is designed around PC? Where isk efficiency is even MORE important? 8M/day split amonst 16 players is 500k each. That's barely above a pub match and doesn't count the extra logistics costs. It doesn't add up anywhere. If the increase in risk is higher than the increase in reward, it is better to reduce your risk and take more chances instead. And that is exactly what we find is effective in DUST. It is pointed out as a problem because that devalues the investment in suits and reduces variety in fits. And yes, punishes certain playstyles, like the aggressive assault. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1258
|
Posted - 2013.04.28 04:53:00 -
[92] - Quote
Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Baal Rool wrote:
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players?
Okay, what is winning in DUST? More ISK. But we just agreed it is never profitable long term. You have presented a contradiction. We agreed on no such thing. It's rarely profitable IN HIGH SEC INSTANT BATTLE TRAINING MATCHES. So you believe prototype gear is designed around PC? Where isk efficiency is even MORE important? 8M/day split amonst 16 players is 500k each. That's barely above a pub match and doesn't count the extra logistics costs. It doesn't add up anywhere. If the increase in risk is higher than the increase in reward, it is better to reduce your risk and take more chances instead. And that is exactly what we find is effective in DUST. It is pointed out as a problem because that devalues the investment in suits and reduces variety in fits.
And what is the 8 mil ISK number you are quoting me? |
Solomon Malcolm
BurgezzE.T.F Orion Empire
19
|
Posted - 2013.04.28 04:54:00 -
[93] - Quote
I heard a friend told me that killing Mercs in higher gear gets you better payout, as opposed to normal gear. Buuuuttttt I highly doubt that's true. CCP needs to explain it better with a dev blog, or uprising patch notes (Hopefully.) |
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 04:55:00 -
[94] - Quote
Baal Roo wrote:Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Baal Rool wrote:
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players?
Okay, what is winning in DUST? More ISK. But we just agreed it is never profitable long term. You have presented a contradiction. We agreed on no such thing. It's rarely profitable IN HIGH SEC INSTANT BATTLE TRAINING MATCHES. So you believe prototype gear is designed around PC? Where isk efficiency is even MORE important? 8M/day split amonst 16 players is 500k each. That's barely above a pub match and doesn't count the extra logistics costs. It doesn't add up anywhere. If the increase in risk is higher than the increase in reward, it is better to reduce your risk and take more chances instead. And that is exactly what we find is effective in DUST. It is pointed out as a problem because that devalues the investment in suits and reduces variety in fits. And what is the 8 mil ISK number you are quoting me?
The NPC buy value of the clones generated per day on districts. The final number was subject to change still but will likely be in that ballpark. |
Justin Tymes
Condotta Rouvenor Gallente Federation
39
|
Posted - 2013.04.28 04:57:00 -
[95] - Quote
Noc Tempre wrote:Justin Tymes wrote:Noc Tempre wrote:That's not a very fun reward, especially with how many cheap (read: unavoidable) ways there are to die instantly in DUST. Then don't use proto-gear? I still don't see the problem here. Quite frankly you're starting to sound like someone who's butthurt he died to a RE he didn't see in his proto-suit. Your extreme ignorance is showing. We are talking economics here. Your contribution of HTFU is useless, and furthermore applied at the wrong person.
Don't die in cheap gear = gain ISK Don't die in proto gear = gain more ISK Die in cheap gear = lose ISK Die in proto gear = lose more ISK
You're gambling every time you use more expensive gear than Militia gear in order to raise your chances of gaining more ISK. There is no problem here; the risk doesn't have to match the reward, in fact, it shouldn't in this game. There would be no reason to use anything less than advanced gear. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
105
|
Posted - 2013.04.28 04:57:00 -
[96] - Quote
There-¦s a job in construction work. I wear my Armani to do it. I tear my Armani apart. I complain that the job doesn-¦t pay enough get another Armani. I make a forum post about it.
|
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 04:58:00 -
[97] - Quote
Baal Roo wrote:William HBonney wrote:Eurydice Itzhak wrote:I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. I am glad someone gets what the OP is talking about. The OP is not stroking his own epeen nor is he trying to make things better for his own good. What he is saying is that the current reward system is not based off of performance. Just like sp, it was flatlined to help noobs (read as eve players with no gun game), isk is flatlined to help noobs....we should just all afk because that is the smartest way to earn isk and sp. Gear costs money. Use expensive gear and die, make less money. A player needs to be able to look at the payout available for a particular match and figure out how much ISK to risk in the battle. Don't bring a suit into a training match that costs more than you'll make for winning the match, and then act surprised when you end up ISK negative. Sure cost/reward doesn't scale on a 1:1 basis, but no one is making any compelling arguments for why it SHOULD beyond "I want to use prototype gear all the time, even in high sec space against noobs learning to play the game".
It's funny that my quote can be in there and you can still say what you say.
In my tank, 800k isk currently, I can keep it alive long enough to make a decent profit on it. usually about 8 games per tank now.
So in a game where I don't lose a tank (which is most games), I make about 250k. Unless its one of those random games where I actually make good money for no real reason I can discern.
So, dying ZERO times with good/great WP, I can make 250k.
Or I could, and stay with me now, idle in the base for the same god damn isk. It has nothing to do with how much I spend in isk per match, it has to do with there's not a good enough way to increase isk per match to warrant not AFKing for money. |
Protoman Is God
Red and Silver Hand Amarr Empire
76
|
Posted - 2013.04.28 05:00:00 -
[98] - Quote
DUST DOESN'T REWARD BASED OFF OF PERFORMANCE. EVERYBODY BASICALLY GETS THE SAME AMOUNT OF ISK+SP PER MATCH.
it's ridiculous at that. |
Radar R4D-47
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.28 05:00:00 -
[99] - Quote
Dude i have the perfect approach for the Imperfects complaining. "Don't Die." You guys do a good job doing it already but seriously if you must use a suit that cost 200-400k dying is not an option. Therefore to be profitable in that situation you must not die. Just like in EVE you lose a Titan you just ****ed up. I know that's a stretch of an example but seriously using the most expensive thing you can all the time is not how you make money. I know because I run full proto all the time and i usually make about 1 mil a day that i use to spend on idiot things like dropships that get destroyed before they are delivered and cars that can't continue going straight after going airborne. Do what a buddy of mine does use your most expensive suit once (yeah that's one time) then switch to something more affordable like you know standard gear or even better Free suits. The only reason why you complain is because you thing you cant keep your K/D or Win/Loss gear only does so much.
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1259
|
Posted - 2013.04.28 05:01:00 -
[100] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:William HBonney wrote:Eurydice Itzhak wrote:I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. I am glad someone gets what the OP is talking about. The OP is not stroking his own epeen nor is he trying to make things better for his own good. What he is saying is that the current reward system is not based off of performance. Just like sp, it was flatlined to help noobs (read as eve players with no gun game), isk is flatlined to help noobs....we should just all afk because that is the smartest way to earn isk and sp. Gear costs money. Use expensive gear and die, make less money. A player needs to be able to look at the payout available for a particular match and figure out how much ISK to risk in the battle. Don't bring a suit into a training match that costs more than you'll make for winning the match, and then act surprised when you end up ISK negative. Sure cost/reward doesn't scale on a 1:1 basis, but no one is making any compelling arguments for why it SHOULD beyond "I want to use prototype gear all the time, even in high sec space against noobs learning to play the game". It's funny that my quote can be in there and you can still say what you say. In my tank, 800k isk currently, I can keep it alive long enough to make a decent profit on it. usually about 8 games per tank now. So in a game where I don't lose a tank (which is most games), I make about 250k. Unless its one of those random games where I actually make good money for no real reason I can discern. So, dying ZERO times with good/great WP, I can make 250k. Or I could, and stay with me now, idle in the base for the same god damn isk. It has nothing to do with how much I spend in isk per match, it has to do with there's not a good enough way to increase isk per match to warrant not AFKing for money.
Again, this is basing all calculations off of pubstomping in high sec instant battles. If instant battles are where players who have access to proto gear are hanging out, this game is ****** before it gets started and your AFK concerns are the least of our worries. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:02:00 -
[101] - Quote
Natu Nobilis wrote:SSC
Amen, I only aim to please |
Justin Tymes
Condotta Rouvenor Gallente Federation
42
|
Posted - 2013.04.28 05:04:00 -
[102] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:William HBonney wrote:Eurydice Itzhak wrote:I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. I am glad someone gets what the OP is talking about. The OP is not stroking his own epeen nor is he trying to make things better for his own good. What he is saying is that the current reward system is not based off of performance. Just like sp, it was flatlined to help noobs (read as eve players with no gun game), isk is flatlined to help noobs....we should just all afk because that is the smartest way to earn isk and sp. Gear costs money. Use expensive gear and die, make less money. A player needs to be able to look at the payout available for a particular match and figure out how much ISK to risk in the battle. Don't bring a suit into a training match that costs more than you'll make for winning the match, and then act surprised when you end up ISK negative. Sure cost/reward doesn't scale on a 1:1 basis, but no one is making any compelling arguments for why it SHOULD beyond "I want to use prototype gear all the time, even in high sec space against noobs learning to play the game". It's funny that my quote can be in there and you can still say what you say. In my tank, 800k isk currently, I can keep it alive long enough to make a decent profit on it. usually about 8 games per tank now. So in a game where I don't lose a tank (which is most games), I make about 250k. Unless its one of those random games where I actually make good money for no real reason I can discern. So, dying ZERO times with good/great WP, I can make 250k. Or I could, and stay with me now, idle in the base for the same god damn isk. It has nothing to do with how much I spend in isk per match, it has to do with there's not a good enough way to increase isk per match to warrant not AFKing for money.
You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1259
|
Posted - 2013.04.28 05:05:00 -
[103] - Quote
So Noc, you are under the impression that the only value for holding districts in PC will be the ISK valuation on the clone production? |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:05:00 -
[104] - Quote
Baal Roo wrote:
Again, this is basing all calculations off of pubstomping in high sec instant battles. If instant battles are where players who have access to proto gear are hanging out, this game is ****** before it gets started and your AFK concerns are the least of our worries.
>Make a stupid argument. >get called out on it. >change subject.
As expected from your corp.
It has nothing to do with how expensive your fit is. It has EVERYTHING to do with there is no reward for playing well. There's actually more reward for not playing at all. |
Sloth9230
Reaper Galactic
1033
|
Posted - 2013.04.28 05:06:00 -
[105] - Quote
Noc Tempre wrote:Sloth9230 wrote:Noc Tempre wrote: The situation right now is 2x the risk is 1.2x the reward.
Don't risk anything you aren't prepared to lose. That's not the point. To be long term profitable, the increase in reward has to at LEAST match the increase in risk. Simplest example is doubling down. 2x risk, 2x reward. It may be balanced, but is completely counter-intuitive to have infinite run gear not profitable for even a small niche of players. It's not supposed to be profitable, at all. You're not supposed to run proto 24/7. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:07:00 -
[106] - Quote
Justin Tymes wrote: You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK.
Exactly. I brought my best fit to WIN. To earn hardcore WP. I didn't die in it. I did fantastic.
If I wanted to make MONEY I should just sit afk in the MCC.
Do you see why this is stupid as hell? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
109
|
Posted - 2013.04.28 05:08:00 -
[107] - Quote
DUST Fiend wrote:Natu Nobilis wrote:SSC Amen, I only aim to please
Always good to remember that it-¦s not only at scenes that we meet =)
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:09:00 -
[108] - Quote
Natu Nobilis wrote:DUST Fiend wrote:Natu Nobilis wrote:SSC Amen, I only aim to please Always good to remember that it-¦s not only at scenes that we meet =)
I'm still pretty new, but it's enjoyable. More enjoyable than this thread, that's for sure Mods probably won't like this convo, but hey, this is New Eden |
Kaze Eyrou
ROGUE SPADES EoN.
127
|
Posted - 2013.04.28 05:16:00 -
[109] - Quote
Noc Tempre wrote:Okay, what is winning in DUST? More ISK. Uhm, no. It's whatever you want it to be.
For instance, some nights I want to earn ISK. I'm not worried about KDR. I run my BPO and free suits. I am "winning".
But other times I want to raise my KDR slightly. I running better gear for survivability and damage potential. I do better in matches. I am "winning".
Yet other times, I am running support for my team. I run my logistic suits and put down nanohives and drop uplinks. I revive my team and heal when needed. At the end of the match, my current metric is WP. Most of the time when I do this, I end up in the top 5 across both boards. I am "winning".
And yet other times, I'm in a corp battle. Currently ISK is on the line, but eventually it will be Planetary Conquest where isn't not just ISK, it will be clones and land. My focus on the battle is to organize with my team and bring a victory end screen no matter what. This is the time to bring out my best of the best gear. Victory end screen? I am "winning".
Dust is what you make of it. |
Kiso Okami
Militaires Sans Jeux
61
|
Posted - 2013.04.28 05:17:00 -
[110] - Quote
Welcome to pub matches, where performance based pay doesn't exist. It's like ratting without mission contracts or bounties on rookies.
Also...
Welcome to New Eden, where suicide ganking can be a very profitable endeavor. |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1259
|
Posted - 2013.04.28 05:17:00 -
[111] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Again, this is basing all calculations off of pubstomping in high sec instant battles. If instant battles are where players who have access to proto gear are hanging out, this game is ****** before it gets started and your AFK concerns are the least of our worries.
>Make a stupid argument. >get called out on it. >change subject. As expected from your corp. It has nothing to do with how expensive your fit is. It has EVERYTHING to do with there is no reward for playing well. There's actually more reward for not playing at all.
Again, you're looking at the mechanics of instant battle training areas and applying them to the larger picture, as if we are supposed to be concerned over a few hundred thousand ISK battles versus new players without corps. If you have no interest in building a corp, gaining territory, and winning matches, then sure, you could theoretically just AFK in high sec for a couple hundred thousand ISK a match for eternity, but what's the point?
I think it's becoming more clear that CCP just needs to put gear restrictions in high sec and resolve this once and for all. |
Jikt Terlen
Certificate of Participation
9
|
Posted - 2013.04.28 05:18:00 -
[112] - Quote
I shudder to think what you'll say when (if?) they actually implement matchmaking in pub matches and you're fighting people of your own skill level instead of roflstomping noobs (which is exactly what that kind of K/D ratio is, by definition). |
Rigor Mordis
Imperial Populicide Legion
23
|
Posted - 2013.04.28 05:19:00 -
[113] - Quote
Val'herik Dorn wrote:OH WOW THIS IS A PROBLEM?!
run cheaper gear problem solved.
Running cheaper gear doesn't SOLVE anything. Its just a way around what was obviously flawed about the economics in this build. Having to run cheaper gear to make a profit defeats the purpose of 'leveling up'. It also is not conducive to WINNING the battle which is ALSO supposed to net a profit of some kind is it not?
However, I disagree with the OP that the system is a noob feeder. If the current system was a noob feeder, why do the noobs not stick around? (several reasons)
OP is running Protos and performing well and not making any real ISK. That's not 'leveling up' and makes no sense if the goal is to 'level up' and get better. Personally, I do good, bad, and ugly (not in that order) but I have broke almost even overall.I do pretty decent in WP seeing as how I run AA a lot. I run infantry 99% of the time and found that around the time all/most of my gear was meta level 3, I had to alter a lot of my fits to make any money.
I guess one can argue that if one is breaking even in k/d, then they should break even in ISK. By that logic, the ones going 3-10, 4-8, 9-15, 14-20 will/should operate at a loss. This is whether or not they win or lose once they are using upper-advanced gear.
The way it has been, as the OP said, one can be performing well and not profit without using cheap gear. If that is the way it is supposed to be, where is anyone's, at any level's, incentive to 'level up'?
What's the purpose of leveling up (to maybe try and improve k.d) if one can't afford to fight in the gear that they skilled up in? Now is a situation where one is forced to choose to either run free/cheaper gear until they can skill a good tank, hide with their good tank or good gear constantly, AFK, or play something else.
We will see how the new build changes the economics of ISK and SP. Running cheaper gear is not a solution to the problem. One should never have to run their free/cheap gear unless they are at that SP level or they are true 'starters'. Or unless they of course ran out of good fittings in the fight in which case maybe they don't deserve to profit in that round.
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1259
|
Posted - 2013.04.28 05:19:00 -
[114] - Quote
Eurydice Itzhak wrote:Justin Tymes wrote: You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK.
Exactly. I brought my best fit to WIN. To earn hardcore WP. I didn't die in it. I did fantastic. If I wanted to make MONEY I should just sit afk in the MCC. Do you see why this is stupid as hell?
Reread the OP, this isn't the argument.
The OP is arguing that dying more shouldn't COST more. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
110
|
Posted - 2013.04.28 05:21:00 -
[115] - Quote
DUST Fiend wrote:I'm still pretty new, but it's enjoyable. More enjoyable than this thread, that's for sure
I-¦ve hit the SP cap for the week, so i hang at the forums laughing at threads like this.
Hope you-¦re not a "50 shades of Grey" enthusiast! It would be akin to the forum posters =p
Nah, they won-¦t bother about it. I wouldn-¦t be surprised if there were some there too =) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:22:00 -
[116] - Quote
Natu Nobilis wrote:Hope you-¦re not a "50 shades of Grey" enthusiast! It would be akin to the forum posters =p
Too ADD to read, I write my own material of that nature anyways |
Sloth9230
Reaper Galactic
1034
|
Posted - 2013.04.28 05:22:00 -
[117] - Quote
Protoman Is God wrote:DUST DOESN'T REWARD BASED OFF OF PERFORMANCE. EVERYBODY BASICALLY GETS THE SAME AMOUNT OF ISK+SP PER MATCH.
it's ridiculous at that. It does reward based performance, but killing 20 noobs in militia gear while using proto gear isn't considered "good performance". ISK gains are based on the gear you destroy, the system doesn't care what gear you're running.
If all you do is wreck guys in militia, then your payout will reflect that. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:25:00 -
[118] - Quote
Baal Roo wrote:
Reread the OP, this isn't the argument.
The OP is arguing that dying more shouldn't COST more.
No, he's arguing that his rewards should be proportionate to the effort/score/WP he put into it.
I'm not certain on his exact situation because I don't run suits at all, so I changed it to reflect the problem at large.
If you want to make money in Dust, you might as well afk at the MCC. It doesn't matter if I get a great score/WP and don't die once, I don't make any more money. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1259
|
Posted - 2013.04.28 05:26:00 -
[119] - Quote
Rigor Mordis wrote:Val'herik Dorn wrote:OH WOW THIS IS A PROBLEM?!
run cheaper gear problem solved. Running cheaper gear doesn't SOLVE anything. Its just a way around what was obviously flawed about the economics in this build. Having to run cheaper gear to make a profit defeats the purpose of 'leveling up'. It also is not conducive to WINNING the battle which is ALSO supposed to net a profit of some kind is it not? However, I disagree with the OP that the system is a noob feeder. If the current system was a noob feeder, why do the noobs not stick around? (several reasons) OP is running Protos and performing well and not making any real ISK. That's not 'leveling up' and makes no sense if the goal is to 'level up' and get better. Personally, I do good, bad, and ugly (not in that order) but I have broke almost even overall.I do pretty decent in WP seeing as how I run AA a lot. I run infantry 99% of the time and found that around the time all/most of my gear was meta level 3, I had to alter a lot of my fits to make any money. I guess one can argue that if one is breaking even in k/d, then they should break even in ISK. By that logic, the ones going 3-10, 4-8, 9-15, 14-20 will/should operate at a loss. This is whether or not they win or lose once they are using upper-advanced gear. The way it has been, as the OP said, one can be performing well and not profit without using cheap gear. If that is the way it is supposed to be, where is anyone's, at any level's, incentive to 'level up'? What's the purpose of leveling up (to maybe try and improve k.d) if one can't afford to fight in the gear that they skilled up in? Now is a situation where one is forced to choose to either run free/cheaper gear until they can skill a good tank, hide with their good tank or good gear constantly, AFK, or play something else. We will see how the new build changes the economics of ISK and SP. Running cheaper gear is not a solution to the problem. One should never have to run their free/cheap gear unless they are at that SP level or they are true 'starters'. Or unless they of course ran out of good fittings in the fight in which case maybe they don't deserve to profit in that round.
Yet another argument based around the premise that high sec instant battles are the end game here. Instant battles are basically noob training matches. It's friggin high sec. The payouts are low so you can't run your end game gear vs beginners without losing some ISK. Everyone makes money in instant battles, because it's a tiny amount of money that is really only relevant to people just starting out. |
Kaze Eyrou
ROGUE SPADES EoN.
129
|
Posted - 2013.04.28 05:27:00 -
[120] - Quote
Baal Roo wrote:Eurydice Itzhak wrote:Justin Tymes wrote: You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK.
Exactly. I brought my best fit to WIN. To earn hardcore WP. I didn't die in it. I did fantastic. If I wanted to make MONEY I should just sit afk in the MCC. Do you see why this is stupid as hell? Reread the OP, this isn't the argument. The OP is arguing that dying more shouldn't COST more. But that's CCP's intention. You die, you lose a clone, you lost a set of gear.
Working as intended.
Besides, I intend to bring my protogear into null sec battles. In the mean time, keep bringing your protogear on the battle. I find it funny that people aren't realizing that I am losing 1v1 barely because I'm wearing all militia gear while my opponent is wearing all protogear.
Imagine what I could do to you if I did run protogear. |
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
110
|
Posted - 2013.04.28 05:27:00 -
[121] - Quote
DUST Fiend wrote:Too ADD to read, I write my own material of that nature anyways
If the SSC part is deeply rooted and accepted, then the rest is just theory, practice and enthusiasm. =)
I-¦m working on my shibari right now. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:30:00 -
[122] - Quote
Natu Nobilis wrote:If the SSC part is deeply rooted and accepted, then the rest is just theory, practice and enthusiasm. =)
I-¦m working on my shibari right now.
I've yet to learn anything like that, but I definitely want to, there's just so many fun things you can do Patience I suppose I'm not very social so the meeting people is touch and go at best, but I practice when and where I can lol :p
Take that, thread. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1261
|
Posted - 2013.04.28 05:31:00 -
[123] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Reread the OP, this isn't the argument.
The OP is arguing that dying more shouldn't COST more.
No, he's arguing that his rewards should be proportionate to the effort/score/WP he put into it. I'm not certain on his exact situation because I don't run suits at all, so I changed it to reflect the problem at large. If you want to make money in Dust, you might as well afk at the MCC. It doesn't matter if I get a great score/WP and don't die once, I don't make any more money.
Sure, if you want to make 150,000 ISK, you can afk in high sec instant battles. You're playing for a tiny contract that is there so new players can make a little scratch to buy a couple of skill books before venturing forth into the "real game". You guys are just looking at things backwards. You're arguing FOR being able to make good ISK in the lowest risk area of the game, rather than incentivizing players to move out into the universe and actually participating in the emergent gameplay. |
Sloth9230
Reaper Galactic
1035
|
Posted - 2013.04.28 05:34:00 -
[124] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Reread the OP, this isn't the argument.
The OP is arguing that dying more shouldn't COST more.
No, he's arguing that his rewards should be proportionate to the effort/score/WP he put into it. I'm not certain on his exact situation because I don't run suits at all, so I changed it to reflect the problem at large. If you want to make money in Dust, you might as well afk at the MCC. It doesn't matter if I get a great score/WP and don't die once, I don't make any more money. Proto gear isn't about making money, it's about trading ISK for an advantage on the field, P2W with in game currency if you will. If it payed for itself, then there would be no risk in using it.
But that's not even the OPs problem, he is making a profit. His problem is that he isn't satisfied with the rate at which he's making a profit, so he wants CCP to increase his profitsearnings. We've told him how he can increase his earning himself, he's ignored that in favor of QQing. |
Patoman Radiant
ZionTCD Unclaimed.
70
|
Posted - 2013.04.28 05:35:00 -
[125] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs.
How you graduated out of impswarm is beyond me.
Everyone makes choices when they play the game, play smart or not. You wanted to waste protogear on matches to be cannon fodder. Tell me, if you are rolling in a team that is a majority blueberrys why you would be doing anything risky for them? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
110
|
Posted - 2013.04.28 05:35:00 -
[126] - Quote
DUST Fiend wrote:Natu Nobilis wrote:If the SSC part is deeply rooted and accepted, then the rest is just theory, practice and enthusiasm. =)
I-¦m working on my shibari right now. I've yet to learn anything like that, but I definitely want to, there's just so many fun things you can do Patience I suppose I'm not very social so the meeting people is touch and go at best, but I practice when and where I can lol :p Take that, thread.
Get to know your local scene, see what-¦s happening around, if there are parties or a good Dungeon/Club. Knowing people improves your range of possibilities options and techniques. Also, have you heard about Fetlife? Worth taking a look at.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:37:00 -
[127] - Quote
Natu Nobilis wrote:Get to know your local scene, see what-¦s happening around, if there are parties or a good Dungeon/Club. Knowing people improves your range of possibilities options and techniques. Also, have you heard about Fetlife? Worth taking a look at.
I've looked around fetlife but there seems to be like no activity in my area, whenever I do go on and look around. I just haven't seen much activity in general, but maybe I'm looking in the wrong place.
As a side note, this is a good example of why we need a message feature on these forums >_< |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
111
|
Posted - 2013.04.28 05:40:00 -
[128] - Quote
DUST Fiend wrote:Natu Nobilis wrote:Get to know your local scene, see what-¦s happening around, if there are parties or a good Dungeon/Club. Knowing people improves your range of possibilities options and techniques. Also, have you heard about Fetlife? Worth taking a look at. I've looked around fetlife but there seems to be like no activity in my area, whenever I do go on and look around. I just haven't seen much activity in general, but maybe I'm looking in the wrong place. As a side note, this is a good example of why we need a message feature on these forums >_<
I-¦ll send ya a mail after i finish this match. |
Sloth9230
Reaper Galactic
1036
|
Posted - 2013.04.28 05:40:00 -
[129] - Quote
hooc roht wrote:OK i just went up against you in and 3 otgher imperfects in an ambush match.
You went 21/2 i went 4/8... =P
I saw you die once and it looks like you break away from your group and ate the cost of your proto gear.
It doesn't "fix" the "unfairness" you are talking about...but maybe you should stay closer to you buddies so you can be revived.
If you can't earn money saving it might help you out. You see this, this wasn't Almighty being "aggressive", it was him being reckless. Why should he be rewarded for being reckless? |
Justin Tymes
Condotta Rouvenor Gallente Federation
43
|
Posted - 2013.04.28 05:40:00 -
[130] - Quote
Eurydice Itzhak wrote:Justin Tymes wrote: You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK.
Exactly. I brought my best fit to WIN. To earn hardcore WP. I didn't die in it. I did fantastic. If I wanted to make MONEY I should just sit afk in the MCC. Do you see why this is stupid as hell?
Not at all. Make ISK by using cheap gear to minimize the amount of money lose if you die. Win by using expensive gear to maximize your chances for victory. The gambling only comes in when you want to earn more ISK than you would in your cheap gear, and the solution is to not lose your expensive gear. If you can't earn more ISK than you would by farming in the MCC; use cheap gear or get better. There is no problem here. |
|
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:42:00 -
[131] - Quote
Baal Roo wrote:
Sure, if you want to make 150,000 ISK, you can afk in high sec instant battles. You're playing for a tiny contract that is there so new players can make a little scratch to buy a couple of skill books before venturing forth into the "real game". You guys are just looking at things backwards. You're arguing FOR being able to make good ISK in the lowest risk area of the game, rather than incentivizing players to move out into the universe and actually participating in the emergent gameplay.
I'm arguing that there should be a way to make money by performing well.
Come PC, there will be X amount of high pay contracts a day based upon how many places you control.
What do you think I'm going to do after my small corp plays our 1 or 2 games a day to defend our areas?
Am I going to try really hard in instant battles for no reward or am I going to AFK for similar rewards? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
111
|
Posted - 2013.04.28 05:43:00 -
[132] - Quote
Everytime i look at the thread title i only see "Hey, if i play big at the stock market, i should totally get rewarded more, and if bad things happen, CCP central bank should bail me out" |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:46:00 -
[133] - Quote
Justin Tymes wrote:
Not at all. Make ISK by using cheap gear to minimize the amount of money lose if you die. Win by using expensive gear to maximize your chances for victory. The gambling only comes in when you want to earn more ISK than you would in your cheap gear, and the solution is to not lose your expensive gear. If you can't earn more ISK than you would by farming in the MCC; use cheap gear or get better. There is no problem here.
Plain stupid.
Ignore my earlier posts where I say I die 0 times in almost all matches?
Its not about how much isk I make vs how much I lose. Its the fact that there's no incentive to even bother PLAYING. No incentive to get a great score. No incentive to field my great gear even if I die ZERO times.
I make similar money afking in the mcc.
Think before you post. READ before you post. |
Deluxe Edition
TeamPlayers EoN.
115
|
Posted - 2013.04.28 05:49:00 -
[134] - Quote
Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Baal Rool wrote:
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players?
Okay, what is winning in DUST? More ISK. But we just agreed it is never profitable long term. You have presented a contradiction. We agreed on no such thing. It's rarely profitable IN HIGH SEC INSTANT BATTLE TRAINING MATCHES. So you believe prototype gear is designed around PC? Where isk efficiency is even MORE important? 8M/day split amonst 16 players is 500k each. That's barely above a pub match and doesn't count the extra logistics costs. It doesn't add up anywhere. If the increase in risk is higher than the increase in reward, it is better to reduce your risk and take more chances instead. And that is exactly what we find is effective in DUST. It is pointed out as a problem because that devalues the investment in suits and reduces variety in fits. And yes, punishes certain playstyles, like the aggressive assault.
lol this must be a troll. Proto is never supposed to be profitable, in all honesty you will only see them brought up in the most important of matches especially as more skilled players devlope and you start having to hit your cap by playing organized squads in FW and PC.
Furthermore being aggressive does not mean you are running the most expensive suit you can fit, that's called trying to pad the k/d by bruteforcing over players who actually understand how the game economy works. The game would be broken if you could afford to loose more than 2-3 proto suites a match.
Either get good enough to where you never die more than once in any match you play or concede that you have to run more exonomically efficient.
Lastly you can be just as aggressive with a type-II suit as a proto, I have over 400 shields on my type-II its taken down many vk.1's in 1 vs 1 fights. |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 05:49:00 -
[135] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Sure, if you want to make 150,000 ISK, you can afk in high sec instant battles. You're playing for a tiny contract that is there so new players can make a little scratch to buy a couple of skill books before venturing forth into the "real game". You guys are just looking at things backwards. You're arguing FOR being able to make good ISK in the lowest risk area of the game, rather than incentivizing players to move out into the universe and actually participating in the emergent gameplay.
I'm arguing that there should be a way to make money by performing well. Come PC, there will be X amount of high pay contracts a day based upon how many places you control. What do you think I'm going to do after my small corp plays our 1 or 2 games a day to defend our areas? Am I going to try really hard in instant battles for no reward or am I going to AFK for similar rewards? You guys are bringing expensive gear against guys in militia and STD fits and then complaining that you aren't earning enough. You can kill 20 guys in militia gear and you're payout will barely increase. Killing 20 guys in proto fits on the other hand.
You can't find enough people in proto/adv fits? Maybe not everyone's dumb enough to bring expensive gear into pubs. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:50:00 -
[136] - Quote
Natu Nobilis wrote:I-¦ll send ya a mail after i finish this match.
Snail mail for me, not on DUST atm and I have to use the controller lol. Might get online in a sec though |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 05:50:00 -
[137] - Quote
Natu Nobilis wrote:Everytime i look at the thread title i only see "Hey, if i play big at the stock market, i should totally get rewarded more, and if bad things happen, CCP central bank should bail me out" Protosuits should come with insurance |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.04.28 05:52:00 -
[138] - Quote
Eurydice Itzhak wrote: Plain stupid.
Ignore my earlier posts where I say I die 0 times in almost all matches?
Its not about how much isk I make vs how much I lose. Its the fact that there's no incentive to even bother PLAYING. No incentive to get a great score. No incentive to field my great gear even if I die ZERO times.
I make similar money afking in the mcc.
Think before you post. READ before you post.
Every match is a contract. Every NPC contract will give an avarage ammount os ISK to it-¦s participants. You want bigger rewards, go to bigger contracts. (Hint: Won-¦t be NPC ones) |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 05:53:00 -
[139] - Quote
Deluxe Edition wrote:
lol this must be a troll. Proto is never supposed to be profitable, in all honesty you will only see them brought up in the most important of matches especially as more skilled players devlope and you start having to hit your cap by playing organized squads in FW and PC.
Furthermore being aggressive does not mean you are running the most expensive suit you can fit, that's called trying to pad the k/d by bruteforcing over players who actually understand how the game economy works. The game would be broken if you could afford to loose more than 2-3 proto suites a match.
Either get good enough to where you never die more than once in any match you play or concede that you have to run more exonomically efficient.
Lastly you can be just as aggressive with a type-II suit as a proto, I have over 400 shields on my type-II its taken down many vk.1's in 1 vs 1 fights.
Hey look, someone who actually understands how risk vs reward works in Dust, here, have a +1 |
Baal Roo
Subdreddit Test Alliance Please Ignore
1261
|
Posted - 2013.04.28 05:55:00 -
[140] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Sure, if you want to make 150,000 ISK, you can afk in high sec instant battles. You're playing for a tiny contract that is there so new players can make a little scratch to buy a couple of skill books before venturing forth into the "real game". You guys are just looking at things backwards. You're arguing FOR being able to make good ISK in the lowest risk area of the game, rather than incentivizing players to move out into the universe and actually participating in the emergent gameplay.
I'm arguing that there should be a way to make money by performing well. Come PC, there will be X amount of high pay contracts a day based upon how many places you control. What do you think I'm going to do after my small corp plays our 1 or 2 games a day to defend our areas? Am I going to try really hard in instant battles for no reward or am I going to AFK for similar rewards?
From what I understand, CCP is incentivizing faction warfare as the place for organized players to spend the majority of their time. I don't know the specifics of how they intend to to so, but I hope that WINNING in FW will result in much higher rewards than LOSING, and that winning in FW is considerably more profitable than winning in high sec unorganized noob battles. |
|
Deluxe Edition
TeamPlayers EoN.
115
|
Posted - 2013.04.28 05:56:00 -
[141] - Quote
Eurydice Itzhak wrote:Justin Tymes wrote:
Not at all. Make ISK by using cheap gear to minimize the amount of money lose if you die. Win by using expensive gear to maximize your chances for victory. The gambling only comes in when you want to earn more ISK than you would in your cheap gear, and the solution is to not lose your expensive gear. If you can't earn more ISK than you would by farming in the MCC; use cheap gear or get better. There is no problem here.
Plain stupid. Ignore my earlier posts where I say I die 0 times in almost all matches? Its not about how much isk I make vs how much I lose. Its the fact that there's no incentive to even bother PLAYING. No incentive to get a great score. No incentive to field my great gear even if I die ZERO times. I make similar money afking in the mcc. Think before you post. READ before you post.
no you don't make anywhere near as mutch... you get a max of around 150k isk on a very very long skirmish where I continuously use 'raven' type-1 assaults, with an 'exile' and a 'toxin' with all blue print milita modules and equipment (the suit costs 0 isk) and still carry a 5+ k/d and make 300-400 thousand isk an Ambush which lasts around 10 mins.
AFK is a good way to farm SP however it is very inefficient for farming isk. You would have to run AFK matches well after you capped out just to reach a 2-3 million isk profit per week, which is really just pocket change. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1261
|
Posted - 2013.04.28 05:57:00 -
[142] - Quote
Sloth9230 wrote:Deluxe Edition wrote:
lol this must be a troll. Proto is never supposed to be profitable, in all honesty you will only see them brought up in the most important of matches especially as more skilled players devlope and you start having to hit your cap by playing organized squads in FW and PC.
Furthermore being aggressive does not mean you are running the most expensive suit you can fit, that's called trying to pad the k/d by bruteforcing over players who actually understand how the game economy works. The game would be broken if you could afford to loose more than 2-3 proto suites a match.
Either get good enough to where you never die more than once in any match you play or concede that you have to run more exonomically efficient.
Lastly you can be just as aggressive with a type-II suit as a proto, I have over 400 shields on my type-II its taken down many vk.1's in 1 vs 1 fights.
Hey look, someone who actually understands how risk vs reward works in Dust, here, have a +1
TBF, most of these guys seem to be looking at the game from the perspective of instant battles being the meat and potatoes of the game, and at "proto gear" as the incentive for actually playing the game. I don't think they really yet see the bigger picture of the meta game, and how insignificant high sec instant battles for a couple hundred thousand ISK are likely to be. |
Justin Tymes
Condotta Rouvenor Gallente Federation
44
|
Posted - 2013.04.28 06:02:00 -
[143] - Quote
Eurydice Itzhak wrote:Justin Tymes wrote:
Not at all. Make ISK by using cheap gear to minimize the amount of money lose if you die. Win by using expensive gear to maximize your chances for victory. The gambling only comes in when you want to earn more ISK than you would in your cheap gear, and the solution is to not lose your expensive gear. If you can't earn more ISK than you would by farming in the MCC; use cheap gear or get better. There is no problem here.
Plain stupid. Ignore my earlier posts where I say I die 0 times in almost all matches? Its not about how much isk I make vs how much I lose. Its the fact that there's no incentive to even bother PLAYING. No incentive to get a great score. No incentive to field my great gear even if I die ZERO times. I make similar money afking in the mcc. Think before you post. READ before you post.
First of all, you gain the ability to do more than someone else when you use expensive gear. If you die 0 times, you will always profit more, unless you're doing the exact same thing in cheaper gear. And if that's the case, you shouldn't be using expensive gear. If you join the battle to gain ISK, you obviously won't use expensive gear. If you join the battle to win, ISK is not a problem. If your definition of winning is just gaining ISK in this game, then you're mistaken, ISK is only something that's needed to buy gear that will maximize your chances to win.
Honestly if you're using expensive gear to earn ISK, and you can't earn more than 250k factoring in your deaths, you have no reason to be using expensive gear. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.04.28 06:04:00 -
[144] - Quote
Baal Roo wrote: TBF, most of these guys seem to be looking at the game from the perspective of instant battles being the meat and potatoes of the game, and at "proto gear" as the incentive for actually playing the game. I don't think they really yet see the bigger picture of the meta game, and how insignificant high sec instant battles for a couple hundred thousand ISK are likely to be.
Yep |
Goto Lien
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.04.28 06:05:00 -
[145] - Quote
I may speak for myself, I may have people who agree with me, but regardless, I think we need to have some important additions to the game: contracts.
We are MERCENARIES. We fight battles for MONEY.
I think, when we join a game, we should see some sort of contract.
50k ISK for simply enlisting in a battle. another 150k ISK for winning the battle. Bonuses for specific things that the employer wants out of the match. Do they want all of the railgun emplacements to survive the battle? 40k ISK bonus. Maybe they could have a rate they pay you for depleting the enemy's resources. Each kill will net you a quarter of that suit's cost. Killing a Bolas is worth 50k each.
tldr; I want contracts for our battles that inform us what we're getting paid and how to get bonuses. It'd be an easy addition to the game because they must have SOME system deciding how much we get paid, and some transparency in that system would be nice. People who want to play the system to make money can do so, that's just the free market, and it can be balanced pretty easily. |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 06:07:00 -
[146] - Quote
Goto Lien wrote:I may speak for myself, I may have people who agree with me, but regardless, I think we need to have some important additions to the game: contracts.
We are MERCENARIES. We fight battles for MONEY.
I think, when we join a game, we should see some sort of contract.
50k ISK for simply enlisting in a battle. another 150k ISK for winning the battle. Bonuses for specific things that the employer wants out of the match. Do they want all of the railgun emplacements to survive the battle? 40k ISK bonus. Maybe they could have a rate they pay you for depleting the enemy's resources. Each kill will net you a quarter of that suit's cost. Killing a Bolas is worth 50k each.
tldr; I want contracts for our battles that inform us what we're getting paid and how to get bonuses. It'd be an easy addition to the game because they must have SOME system deciding how much we get paid, and some transparency in that system would be nice. People who want to play the system to make money can do so, that's just the free market, and it can be balanced pretty easily. You should put this in the feedback section. |
Ydubbs81 RND
Ahrendee Mercenaries
1090
|
Posted - 2013.04.28 06:08:00 -
[147] - Quote
I can not believe that this thread is 8 pages long. There was nothing to say after reading the OP. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 06:08:00 -
[148] - Quote
Deluxe Edition wrote:
no you don't make anywhere near as much... you get a max of around 150k isk on a very very long skirmish where I continuously use 'raven' type-1 assaults, with an 'exile' and a 'toxin' with all blue print milita modules and equipment (the suit costs 0 isk) and still carry a 5+ k/d and make 300-400 thousand isk an Ambush which lasts around 10 mins.
AFK is a good way to farm SP however it is very inefficient for farming isk. You would have to run AFK matches well after you capped out just to reach a 2-3 million isk profit per week, which is really just pocket change.
I don't play ambush that much because I don't run dropsuits I run tanks.
You reminded me and made it even CLEARER that the system is skewed. Running around in free suits getting a crap score is the BEST way to make money. The SECOND best way to make money is to afk. The THIRD best way to make money is to actually try hard, even if its in a free suit.
Trying hard and getting a good score shouldn't be third on that list.
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
116
|
Posted - 2013.04.28 06:09:00 -
[149] - Quote
Goto Lien wrote:I may speak for myself, I may have people who agree with me, but regardless, I think we need to have some important additions to the game: contracts.
We are MERCENARIES. We fight battles for MONEY.
I think, when we join a game, we should see some sort of contract.
50k ISK for simply enlisting in a battle. another 150k ISK for winning the battle. Bonuses for specific things that the employer wants out of the match. Do they want all of the railgun emplacements to survive the battle? 40k ISK bonus. Maybe they could have a rate they pay you for depleting the enemy's resources. Each kill will net you a quarter of that suit's cost. Killing a Bolas is worth 50k each.
tldr; I want contracts for our battles that inform us what we're getting paid and how to get bonuses. It'd be an easy addition to the game because they must have SOME system deciding how much we get paid, and some transparency in that system would be nice. People who want to play the system to make money can do so, that's just the free market, and it can be balanced pretty easily.
You do know that that-¦s what the game will be all about, right? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
116
|
Posted - 2013.04.28 06:11:00 -
[150] - Quote
Ydubbs81 RND wrote:I can not believe that this thread is 8 pages long. There was nothing to say after reading the OP.
There are interesting things that happen in the middle of the conversation! COmpletely unrelated topics and some nice discoveries. |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1261
|
Posted - 2013.04.28 06:13:00 -
[151] - Quote
Eurydice Itzhak wrote:Deluxe Edition wrote:
no you don't make anywhere near as much... you get a max of around 150k isk on a very very long skirmish where I continuously use 'raven' type-1 assaults, with an 'exile' and a 'toxin' with all blue print milita modules and equipment (the suit costs 0 isk) and still carry a 5+ k/d and make 300-400 thousand isk an Ambush which lasts around 10 mins.
AFK is a good way to farm SP however it is very inefficient for farming isk. You would have to run AFK matches well after you capped out just to reach a 2-3 million isk profit per week, which is really just pocket change.
I don't play ambush that much because I don't run dropsuits I run tanks. You reminded me and made it even CLEARER that the system is skewed. Running around in free suits getting a crap score is the BEST way to make money. The SECOND best way to make money is to afk. The THIRD best way to make money is to actually try hard, even if its in a free suit. Trying hard and getting a good score shouldn't be third on that list.
In the game mode designed for new players to make tiny chunks of ISK to get some basic gear, I see absolutely no problem with this scenario. Sure, it can be used by the uber-lazy to afk farm trivial amounts of ISK, but the alternative is making the system even HARDER for brand new players to make some starting cash.
There is ZERO reason to create incentive for experienced players to use END GAME gear against new players in the starting area of the game. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 06:18:00 -
[152] - Quote
Baal Roo wrote:
In the game mode designed for new players to make tiny chunks of ISK to get some basic gear, I see absolutely no problem with this scenario. Sure, it can be used by the uber-lazy to afk farm trivial amounts of ISK, but the alternative is making the system even HARDER for brand new players to make some starting cash.
There is ZERO reason to create incentive for experienced players to use END GAME gear against new players in the starting area of the game.
And we come back round to the problem. After my small corp defends our few areas for the game, I should run around in ambush with bpo suits and go 5-0, (or 1-11, doesn't really matter) or afk in skirmish.
Huehuehue. #1 |
Aqua-Regia
Ahrendee Mercenaries
39
|
Posted - 2013.04.28 06:19:00 -
[153] - Quote
poor as* try hard trying to be good at making isk. just go afk on the mcc |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 06:22:00 -
[154] - Quote
Aqua-Regia wrote:poor as* try hard trying to be good at making isk. just go afk on the mcc
LOL.
This gentlemen. This is EXACTLY my friggin point. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1261
|
Posted - 2013.04.28 06:24:00 -
[155] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
In the game mode designed for new players to make tiny chunks of ISK to get some basic gear, I see absolutely no problem with this scenario. Sure, it can be used by the uber-lazy to afk farm trivial amounts of ISK, but the alternative is making the system even HARDER for brand new players to make some starting cash.
There is ZERO reason to create incentive for experienced players to use END GAME gear against new players in the starting area of the game.
And we come back round to the problem. After my small corp defends our few areas for the game, I should run around in ambush with bpo suits and go 5-0, (or 1-11, doesn't really matter) or afk in skirmish. Huehuehue. #1
No, as I already explained, this is what FW is intended for. |
Sloth9230
Reaper Galactic
1042
|
Posted - 2013.04.28 06:24:00 -
[156] - Quote
Eurydice Itzhak wrote:Deluxe Edition wrote:
no you don't make anywhere near as much... you get a max of around 150k isk on a very very long skirmish where I continuously use 'raven' type-1 assaults, with an 'exile' and a 'toxin' with all blue print milita modules and equipment (the suit costs 0 isk) and still carry a 5+ k/d and make 300-400 thousand isk an Ambush which lasts around 10 mins.
AFK is a good way to farm SP however it is very inefficient for farming isk. You would have to run AFK matches well after you capped out just to reach a 2-3 million isk profit per week, which is really just pocket change.
I don't play ambush that much because I don't run dropsuits I run tanks. You reminded me and made it even CLEARER that the system is skewed. Running around in free suits getting a crap score is the BEST way to make money. The SECOND best way to make money is to afk. The THIRD best way to make money is to actually try hard, even if its in a free suit. Trying hard and getting a good score shouldn't be third on that list. Again, your pay out is determined by the gear you destroy. So if your opponents are all using cheap gear, maybe you should too?
Quote:The THIRD best way to make money is to actually try hard, even if its in a free suit. That's complete BS. The correct order is 1. using proto without dying, and or being really good with less expenive gear 2. doing relatively well in free gear 3. using proto gear without dying more than once, unless you're a heavy 4. getting a ****** score in free gear 5. AFKing 6. using gear that you don't have the skills to run.
Protogear is only really good for padding that KDR against noobs, I hope it was worth the ISK. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 06:28:00 -
[157] - Quote
Sloth9230 wrote: That's complete BS. The correct order is 1. using proto without dying, and or being reaaly good with less expenive gear 2. doing relativly well in free gear 3. Proto gear without dying more than once, unless you're a heavy 4. getting a ****** score in free gear 5. AFKing 6. using gear that you don't have the skills to run.
When the difference between #5 and #1 is less than 100k in skirmish, I accomplish far more by doing #5 and have no real incentive to do #1.
Do you follow my train of thought now atleast? |
Baal Roo
Subdreddit Test Alliance Please Ignore
1262
|
Posted - 2013.04.28 06:35:00 -
[158] - Quote
Eurydice Itzhak wrote:Sloth9230 wrote: That's complete BS. The correct order is 1. using proto without dying, and or being reaaly good with less expenive gear 2. doing relativly well in free gear 3. Proto gear without dying more than once, unless you're a heavy 4. getting a ****** score in free gear 5. AFKing 6. using gear that you don't have the skills to run.
When the difference between #5 and #1 is less than 100k in skirmish, I accomplish far more by doing #5 and have no real incentive to do #1. Do you follow my train of thought now atleast?
And 100k is a completely insignificant amount of money for someone with enough SP and experience to be running proto gear in the first place. So, why the hell would you be stomping around in high sec instant battles anyway?
Why would CCP incentivize using end game gear in the starting noob friendly area? This is why payouts are so low, and winning doesn't matter. It's about farming tiny bits of ISK for new players. |
Cross Atu
Conspiratus Immortalis League of Infamy
899
|
Posted - 2013.04.28 06:37:00 -
[159] - Quote
Baal Roo wrote:Eurydice Itzhak wrote:Sloth9230 wrote: That's complete BS. The correct order is 1. using proto without dying, and or being reaaly good with less expenive gear 2. doing relativly well in free gear 3. Proto gear without dying more than once, unless you're a heavy 4. getting a ****** score in free gear 5. AFKing 6. using gear that you don't have the skills to run.
When the difference between #5 and #1 is less than 100k in skirmish, I accomplish far more by doing #5 and have no real incentive to do #1. Do you follow my train of thought now atleast? And 100k is a completely insignificant amount of money for someone with enough SP and experience to be running proto gear in the first place. So, why the hell would you be stomping around in high sec instant battles anyway? Why would CCP incentivize using end game gear in the starting noob friendly area? This is why payouts are so low, and winning doesn't matter. It's about farming tiny bits of ISK for new players. QFT |
Sloth9230
Reaper Galactic
1042
|
Posted - 2013.04.28 06:42:00 -
[160] - Quote
Eurydice Itzhak wrote:Sloth9230 wrote: That's complete BS. The correct order is 1. using proto without dying, and or being reaaly good with less expenive gear 2. doing relativly well in free gear 3. Proto gear without dying more than once, unless you're a heavy 4. getting a ****** score in free gear 5. AFKing 6. using gear that you don't have the skills to run.
When the difference between #5 and #1 is less than 100k in skirmish, I accomplish far more by doing #5 and have no real incentive to do #1. Do you follow my train of thought now atleast? Yes I get what you're saying, but like I and many others have said, proto gear isn't meant to be sustainable, certainly not in the pubs we have right now.
And the reason the difference in pay is so small is because very few people are willing to use expensive gear. Why? Because it's a safer bet. Sure, the earnings are smaller, but so is the personal risk. |
|
Sloth9230
Reaper Galactic
1043
|
Posted - 2013.04.28 06:52:00 -
[161] - Quote
We should have "leet" mode where personal performance has a bigger impact on rewards though. It would give all the "pro" players something to do, and also help reduce pubstomping new guys.
Of course, the rewards for doing poorly should also be extremely low so that "scubs" don't try to take advantage of it. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1265
|
Posted - 2013.04.28 07:12:00 -
[162] - Quote
Sloth9230 wrote:We should have "leet" mode where personal performance has a bigger impact on rewards though. It would give all the "pro" players something to do, and also help reduce pubstomping new guys.
Of course, the rewards for doing poorly should also be extremely low so that "scubs" don't try to take advantage of it.
As far as I can tell, you basically just described FW. |
Sloth9230
Reaper Galactic
1043
|
Posted - 2013.04.28 07:19:00 -
[163] - Quote
Baal Roo wrote:Sloth9230 wrote:We should have "leet" mode where personal performance has a bigger impact on rewards though. It would give all the "pro" players something to do, and also help reduce pubstomping new guys.
Of course, the rewards for doing poorly should also be extremely low so that "scubs" don't try to take advantage of it. As far as I can tell, you basically just described FW. I'd like to do that without needing a corp and having to put up 80 mill, that's a little too much risk for me |
Heathen Bastard
Kang Lo Directorate Gallente Federation
208
|
Posted - 2013.04.28 07:21:00 -
[164] - Quote
so, you went into a pub match with proto gear, lost one fit and went in the red for that match? what's that adage? don't use it if you can't lose it? sounds right for this situation. |
Kaze Eyrou
ROGUE SPADES EoN.
129
|
Posted - 2013.04.28 07:21:00 -
[165] - Quote
Baal Roo wrote:Sloth9230 wrote:We should have "leet" mode where personal performance has a bigger impact on rewards though. It would give all the "pro" players something to do, and also help reduce pubstomping new guys.
Of course, the rewards for doing poorly should also be extremely low so that "scubs" don't try to take advantage of it. As far as I can tell, you basically just described FW. Or maybe arenas. I don't know what payouts or details are for that, but I could see that becoming a spectator sport that I would watch. I've seen some of the skill and teamwork of higher skilled players that I have come across to know that I will probably avoid this game mode. I'm decent but nowhere near the 6+ KDR like some people have.
Heck, I just thought of prizes for a tournament style thing in the arena mode: 1st place gets total suit reimbursement plus prize money. 2nd place gets total suit reimbursement or maybe half of all suits reimbursed... etc...
EDIT: For clarity. Original post didn't make sense. Don't post when tired kiddies. |
Mithridates VI
IMPSwarm Negative-Feedback
1020
|
Posted - 2013.04.28 07:24:00 -
[166] - Quote
Baal Roo wrote:Sloth9230 wrote:We should have "leet" mode where personal performance has a bigger impact on rewards though. It would give all the "pro" players something to do, and also help reduce pubstomping new guys.
Of course, the rewards for doing poorly should also be extremely low so that "scubs" don't try to take advantage of it. As far as I can tell, you basically just described FW. Pretty sure we were told in IRC that FW rewards are equal to pubs. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1265
|
Posted - 2013.04.28 07:29:00 -
[167] - Quote
Mithridates VI wrote:Baal Roo wrote:Sloth9230 wrote:We should have "leet" mode where personal performance has a bigger impact on rewards though. It would give all the "pro" players something to do, and also help reduce pubstomping new guys.
Of course, the rewards for doing poorly should also be extremely low so that "scubs" don't try to take advantage of it. As far as I can tell, you basically just described FW. Pretty sure we were told in IRC that FW rewards are equal to pubs.
Now THAT I would take issue with. Surely you must be mistaken.
I hope |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
165
|
Posted - 2013.04.28 07:38:00 -
[168] - Quote
It's so annoying to deploy into a pub game solo just to see a bunch of imperfects on the other side ready to proto zerg random blue dots in mix and match gear. And the second they know they are not gonna steam roll the other team they start calling in tanks just to make sure they have the upper hand no matter what. When these same people start whinning on the forums that their game style is not rewarded. Well, that's just ironic. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
124
|
Posted - 2013.04.28 08:04:00 -
[169] - Quote
I could lend you some ISK in exchange for some...personal favors. |
Yeva Kalsani
Reckoners
37
|
Posted - 2013.04.28 08:06:00 -
[170] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs.
- regular 30/3 KDR on the scoreboards and the bragging rights that come with it
- playing what actually feels like a fast-paced action FPS in the traditional sense
- to crush the noobs, to see them driven before you, and to hear the lamentations of the logis
- looking like a total badass one-man-army/walking-massacre
Yeah, maybe you're flushing your ISK down the toilet. Or maybe, you're actually getting what you paid for, but you just don't realize it. |
|
Mithridates VI
IMPSwarm Negative-Feedback
1020
|
Posted - 2013.04.28 08:07:00 -
[171] - Quote
Found it.
Quote:[beers] [CCP]Nullarbor: whats players motivation to do fw then? [@[CCP]Nullarbor] exactly that, stacking teams [@[CCP]Nullarbor] and eve ob [@[CCP]Nullarbor] and to flip FW districts, if you care about such things [BerenHurin] And what will the losing side get? Does the payout work the same as pub matches. All that the latest blog is clear about is FW gives SP. [@[CCP]Nullarbor] payout in FW is the same for now [@[CCP]Nullarbor] if its too tough and no one plays it we may raise the rewards [BerenHurin] Same as what? Corp battles? [@[CCP]Nullarbor] offer special loot etc [@[CCP]Nullarbor] same as instant battle
Trimmed for relevant stuff. |
The Loathing
The Southern Legion RISE of LEGION
31
|
Posted - 2013.04.28 08:10:00 -
[172] - Quote
Wow, 9 pages from a whine on "why am I losing money while buying Prada?"
Impressive. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1265
|
Posted - 2013.04.28 08:22:00 -
[173] - Quote
Mithridates VI wrote:Baal Roo wrote:Now THAT I would take issue with. Surely you must be mistaken. Found it. Quote:[beers] [CCP]Nullarbor: whats players motivation to do fw then? [@[CCP]Nullarbor] exactly that, stacking teams [@[CCP]Nullarbor] and eve ob [@[CCP]Nullarbor] and to flip FW districts, if you care about such things [BerenHurin] And what will the losing side get? Does the payout work the same as pub matches. All that the latest blog is clear about is FW gives SP. [@[CCP]Nullarbor] payout in FW is the same for now [@[CCP]Nullarbor] if its too tough and no one plays it we may raise the rewards [BerenHurin] Same as what? Corp battles? [@[CCP]Nullarbor] offer special loot etc [@[CCP]Nullarbor] same as instant battle Trimmed for relevant stuff.
Well, that's a bummer. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
101
|
Posted - 2013.04.28 09:29:00 -
[174] - Quote
theres a secret that im not willing to share, but your most definitly doing it wrong.
the only thing ima say is that you need a suit tweak. |
Jason Pearson
Seraphim Initiative. CRONOS.
875
|
Posted - 2013.04.28 09:56:00 -
[175] - Quote
Aw Diddums.
Sorry, but you want to talk about expensive, look at a fully kitted out Sagaris that's around 2.5mil a time. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 21:35:00 -
[176] - Quote
I'll say it one final time and maybe you people will see. After my small corp defends our 1 or 2 areas we control in PC, the best way to make money is it afk.
There should be some freaking outlet for making ISK based on performance. I want to earn ISK for having good WP. Nothing more. Nothing less. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
284
|
Posted - 2013.04.28 21:39:00 -
[177] - Quote
Dude did you make this thread because of a game earlier where i killed you 3-5 times when you were rocking proto? |
Scheneighnay McBob
Bojo's School of the Trades
1306
|
Posted - 2013.04.28 21:44:00 -
[178] - Quote
I'm making more money than ever by running over protosuits with starter fit gear. |
Rasatsu
Much Crying Old Experts
628
|
Posted - 2013.04.28 21:49:00 -
[179] - Quote
N1ck Comeau wrote:Dude did you make this thread because of a game earlier where i killed you 3-5 times when you were rocking proto? Probably not.
See, you're not that special. He probably gets killed a lot in every match by more skilled players. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
284
|
Posted - 2013.04.28 22:09:00 -
[180] - Quote
Rasatsu wrote:N1ck Comeau wrote:Dude did you make this thread because of a game earlier where i killed you 3-5 times when you were rocking proto? Probably not. See, you're not that special. He probably gets killed a lot in every match by more skilled players. Haha i was using Militia gear too. |
|
Vance Alken
Commando Perkone Caldari State
102
|
Posted - 2013.04.28 22:13:00 -
[181] - Quote
OP's post is a great argument for changing K/D to ISK destroyed/ISK lost |
Baal Roo
Subdreddit Test Alliance Please Ignore
1267
|
Posted - 2013.04.28 22:32:00 -
[182] - Quote
Eurydice Itzhak wrote:I'll say it one final time and maybe you people will see. After my small corp defends our 1 or 2 areas we control in PC, the best way to make money is it afk.
There should be some freaking outlet for making ISK based on performance. I want to earn ISK for having good WP. Nothing more. Nothing less.
Well, I guess if what Nullarbor said about FW having the same reward structure as the instant battles is true, then I'm with you on this one when presented from this angle. ONLY in regards to AFKing being the most effective strategy for churning out small amounts of ISK and SP.
Last I had heard from CCP, Faction Warfare was going to have a considerably higher payout than Instant Battles, and to the winners went most of the spoils.
I'm still not convinced that the exchange with Nullarbor is correct, I mean more often than not the Devs get their info wrong when interacting with players, and giving the same rewards for Faction Warfare in Low Sec as they have in Instant Battles in High Sec seems completely unintuitive and backwards from everything else I've seen on the matter.
I still stand by my statements that the current system for Instant Battles is perfectly fine, since the payouts are tiny and mostly irrelevant. If you really think that the best way to spend your time playing the game is going AFK in instant battles, I'm not sure WHY you would be bothering to play the game in the first place. Basically you're just watching an imaginary number increase at a glacial pace.
As far as Almighty's argument about why going 15-2 should net less ISK than going 15-1, my opinion hasn't been swayed. An important metric for determining "performance" in Dust 514 is ISK management. If you play riskier and die more often, you make less ISK. |
SuperKing BigNuts
Contract Hunters
21
|
Posted - 2013.04.28 22:42:00 -
[183] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money.
i dont know of any games you can lose money for being good, but i can name a couple games you lose money for being bad and or dying, DUST 514, EVE. |
Jathniel
G I A N T EoN.
194
|
Posted - 2013.04.28 22:45:00 -
[184] - Quote
WP nets you money. Not K/D.
You should have noticed this by now, OP. You've been playing way too long to be so dense.
Try doing more, than rushing in proto-blitzing. Rez a fallen blueberry. Hack some turrets. Leave some nanohives for allies. Be a gunner in someone's tank.
Be a team player, and earn some WP.
WP = Money. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1268
|
Posted - 2013.04.28 22:50:00 -
[185] - Quote
Jathniel wrote:WP nets you money. Not K/D.
You should have noticed this by now, OP. You've been playing way too long to be so dense.
Try doing more, than rushing in proto-blitzing. Rez a fallen blueberry. Hack some turrets. Leave some nanohives for allies. Be a gunner in someone's tank.
Be a team player, and earn some WP.
WP = Money.
Yeah, this is what I don't get about the argument. They say they want to be rewarded for "good performance", but they are basing their metrics of performance on different metrics than those used in the game.
It's like if they were playing a game of chess, and in the middle of the game they pick up your queen and throw it as far as then can, then say
"look how freaking far I just threw that! What do I get for throwing the queen so far?"
When they're told "you don't get awarded in chess for throwing things really far" they argue "but in SHOTPUT throwing things really far is how you win, how come I can't win by throwing things really far in chess? THIS GAME SUCKS I'M NOT BEING REWARDED FOR GOOD PERFORMANCE!"
it's really bizarre and entitled behavior.
Now, I do agree OTOH, that they AFK thing COULD lead to a problem in the future if it becomes a successful way of earning more than 10,000 ISK per minute in other modes. Right now, it seems like a good way to earn ISK, because all we have to play is Instant Battles in High Sec. However, once other incentives are given to go out and actually play other modes designed for end-game level players I suspect 10,000 ISK per minute will look like the colossal time waster that I assume it will be.
Surely people realize that barely making enough ISK in an instant battle to buy a single proto-fit is intentional? |
BananaBushJones
RISE OF THE EMPIRE DARKSTAR ARMY
1
|
Posted - 2013.04.28 23:13:00 -
[186] - Quote
ALM1GHTY STATIUS wrote:Reiki Jubo wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money. Dust 514. But only with idiots dumb enought to run proto every game. Crush you in game later kthxbai.
The fact that you said "kthxbai" like a 15 year old scene girl should have been enough to kill this thread. |
jin foxdale
Hellstorm Inc League of Infamy
0
|
Posted - 2013.04.29 00:04:00 -
[187] - Quote
Baal Roo wrote:Jathniel wrote:WP nets you money. Not K/D.
You should have noticed this by now, OP. You've been playing way too long to be so dense.
Try doing more, than rushing in proto-blitzing. Rez a fallen blueberry. Hack some turrets. Leave some nanohives for allies. Be a gunner in someone's tank.
Be a team player, and earn some WP.
WP = Money. Yeah, this is what I don't get about the argument. They say they want to be rewarded for "good performance", but they are basing their metrics of performance on different metrics than those used in the game. It's like if they were playing a game of chess, and in the middle of the game they pick up your queen and throw it as far as then can, then say "look how freaking far I just threw that! What do I get for throwing the queen so far?" When they're told "you don't get awarded in chess for throwing things really far" they argue "but in SHOTPUT throwing things really far is how you win, how come I can't win by throwing things really far in chess? THIS GAME SUCKS I'M NOT BEING REWARDED FOR GOOD PERFORMANCE!" it's really bizarre and entitled behavior. Now, I do agree OTOH, that they AFK thing COULD lead to a problem in the future if it becomes a successful way of earning more than 10,000 ISK per minute in other modes. Right now, it seems like a good way to earn ISK, because all we have to play is Instant Battles in High Sec. However, once other incentives are given to go out and actually play other modes designed for end-game level players I suspect 10,000 ISK per minute will look like the colossal time waster that I assume it will be. Surely people realize that barely making enough ISK in an instant battle to buy a single proto-fit is intentional?
wow - ive been "lurking" on this hallowed forum for a couple of months, and enjoying it immensely. ive never really had anything to say that isnt already being said, but my goodness that chess analogy has forced me to log in and applaud it. very, very humorous. please accept my first ever like. |
Jathniel
G I A N T EoN.
195
|
Posted - 2013.04.29 00:33:00 -
[188] - Quote
Baal Roo wrote:Jathniel wrote:WP nets you money. Not K/D.
You should have noticed this by now, OP. You've been playing way too long to be so dense.
Try doing more, than rushing in proto-blitzing. Rez a fallen blueberry. Hack some turrets. Leave some nanohives for allies. Be a gunner in someone's tank.
Be a team player, and earn some WP.
WP = Money. Yeah, this is what I don't get about the argument. They say they want to be rewarded for "good performance", but they are basing their metrics of performance on different metrics than those used in the game. It's like if they were playing a game of chess, and in the middle of the game they pick up your queen and throw it as far as then can, then say "look how freaking far I just threw that! What do I get for throwing the queen so far?" When they're told "you don't get awarded in chess for throwing things really far" they argue "but in SHOTPUT throwing things really far is how you win, how come I can't win by throwing things really far in chess? THIS GAME SUCKS I'M NOT BEING REWARDED FOR GOOD PERFORMANCE!" it's really bizarre and entitled behavior. Now, I do agree OTOH, that they AFK thing COULD lead to a problem in the future if it becomes a successful way of earning more than 10,000 ISK per minute in other modes. Right now, it seems like a good way to earn ISK, because all we have to play is Instant Battles in High Sec. However, once other incentives are given to go out and actually play other modes designed for end-game level players I suspect 10,000 ISK per minute will look like the colossal time waster that I assume it will be. Surely people realize that barely making enough ISK in an instant battle to buy a single proto-fit is intentional?
I'm not sure how much simpler it can get really. The OP has a load of kills, but is ranked much lower in War Points than hundreds of people including his corpmates... He has loads more kills than I do, and a stellar KDR, but in a matter of 10 good games or so I would easily past his WP total.
I have no problem with money, at all.
Meanwhile, you look at CUBS, LordChaos, and Alldin Kan. Ranked 1,2,3 respectively on WP ranking (at the time of this post), and having played with and against all three of them at one point or another at least ONCE, I can say for certainty... these guys mix it up in a fight. I've seen Alldin run a needle and a repair tool, and other times I've seen him flank him flank a group of reds from a LAV with a MIN-7. When playing with, him, myself, and 2 others in squad would assault *together* on a point, and res and repair as we go.
Sorry, OP. It's not just about K/D... Making money is so not about K/D. Shoot, I got A-Series in three different suit classes. If I were disciplined and just got proto one at a time, I'd probably do WAY better with the WP I can earn, and in turn potentially make more money. I got the co-op down to an artform. I know how to instinctively work with a team... just need the proto suit now.
You already got all the ingredients to the cake, OP. You're just not mixing it right. Go to a match, and think "what else can I do while Im here to earn some WP?" and you'll be set. |
Crash Monster
Ostrakon Agency Gallente Federation
78
|
Posted - 2013.04.29 00:39:00 -
[189] - Quote
Jathniel wrote:You already got all the ingredients to the cake, OP. You're just not mixing it right. Go to a match, and think "what else can I do while Im here to earn some WP?" and you'll be set.
To put a finer point on it... how can I work more effectively to help my team instead of simply maximizing my KDR.
This fits into another active thread. DUST isn't simply about your personal KDR. |
fred orpaul
The Tritan Industries RISE of LEGION
236
|
Posted - 2013.04.29 00:47:00 -
[190] - Quote
look at the economics you tardberry you cannot run proto suits in a match continuously where skill is equal, in fact you would be hard pressed to do it in advanced.
Obviously the proto is meant to be used in a match where more is at stake then the isk pay out, or used in strategically in pub matches. the cost of proto is not a punishment for using proto aggressively, its to prevent proto from being run abusively. In fact its guys like you, that are trying to use your skill to pay for nonstop proto suits, that the price is set so high for, that way you don't dominate matches though high level gear as well as skill.
Proto isn't meant for pub stomps. Its as simple as that. |
|
fred orpaul
The Tritan Industries RISE of LEGION
236
|
Posted - 2013.04.29 00:54:00 -
[191] - Quote
also WP= money is not entirely true, the system is actually tuned against protos as you get isk based on value destroyed.
so if I kill10 proto suits and you kill 30 mlt suits we both get roughly the same isk, this is something a lot of protos don't do right as they avoid high level fights to protect their investment when fighting those suits are more likely to give a better return on investment. |
Jathniel
G I A N T EoN.
195
|
Posted - 2013.04.29 02:40:00 -
[192] - Quote
fred orpaul wrote:also WP= money is not entirely true, the system is actually tuned against protos as you get isk based on value destroyed.
so if I kill10 proto suits and you kill 30 mlt suits we both get roughly the same isk, this is something a lot of protos don't do right as they avoid high level fights to protect their investment when fighting those suits are more likely to give a better return on investment.
*slaps forehead* So much this... |
Rei Shepard
Spectre II
165
|
Posted - 2013.04.29 09:30:00 -
[193] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs.
I only run a 6.07 KDR and my monies never drop below 80m ISKies and i run proto suit + proto mods and proto weapon each and every game even when we get stomped, hell i don't even have an advanced fit anymore, nor use any BPO's.
If you run out of money with a 10.x KDR, you must be doing something wrong.
Quote:so if I kill10 proto suits and you kill 30 mlt suits we both get roughly the same isk, this is something a lot of protos don't do right as they avoid high level fights to protect their investment when fighting those suits are more likely to give a better return on investment.
Sounds plausible, most protos i come accross not backed by a team of 4 others ussually run like hell, when you graze their shield a little, +Fanmail ussually follows :) |
The Robot Devil
BetaMax. CRONOS.
138
|
Posted - 2013.04.29 10:32:00 -
[194] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money.
DUST514. I have gone 0/0 and lost 100k so I know your pain. |
CrotchGrab 360
Better Hide R Die
23
|
Posted - 2013.04.29 11:25:00 -
[195] - Quote
ALM1GHTY STATIUS wrote:Justin Tymes wrote:Ignoring the fact that you act handle your money, how is this a problem? Aggression should be unpunishable? I do handle my money very well, nothing I have doesn't get used. I do the same as other people but lose money because I do it at a quicker pace.
Then there is your problem. It's all on you, no need to bring it to the forums you just admitted what the problem is.
You're complaining that the game doesn't cater to your playstyle. Well I have three words for you.
IMPROVISE ADAPT OVERCOME
You should know that. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2013.04.29 11:44:00 -
[196] - Quote
Op, you know better, I know you know better, and you know you know better. |
Bones McGavins
TacoCat Industries
105
|
Posted - 2013.04.29 14:16:00 -
[197] - Quote
Wow. This thread is awesome. If you want to zerg at the enemy in high speed fashion, use cheaper gear.
Unless you are afraid using cheaper gear will destroy your k/d.
Which if so, that brings up the question of just what does your k/d matter if its based on gear advantage? |
Crazed Capitalist
Militaires Sans Jeux
1
|
Posted - 2013.04.29 14:33:00 -
[198] - Quote
Vance Alken wrote:OP's post is a great argument for changing K/D to ISK destroyed/ISK lost
This sounds like a fun idea. I mean I wouldn't support getting rid of K/D completely, people seem to like it, however putting more emphasis on your wealth management. |
Mobius Wyvern
BetaMax. CRONOS.
1340
|
Posted - 2013.04.29 14:57:00 -
[199] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs. Sit tight till your alliance starts rolling PC. You'll be raking in shitloads more than you can get in pub matches. |
Ric Barlom
On The Brink CRONOS.
13
|
Posted - 2013.04.29 15:47:00 -
[200] - Quote
Interesting topic guys and some great responses from everybody. I have to be completely honest here though, and I am honest 100% of the time guys, because when I was taking my time, drinking my pitch black coffee (no milk, no sugar, forget about cream) and going over the whole thread methodically I felt like something was missing, boys and girls. I was missing the deep thoughts. And, guys, if you know anything about me then you know that I like to go a little deeper on stuff, just like I like to do in my intimate relationships.
What I think is at work here, is something I like to call a virtual culture shock. Because if you think about it, guys, New Eden as a virtual world is built on a very different set of principles than games like World Of Warcraft or Call Of Duty for example but this includes most games produced these days. These modern games make it impossible for you to fail even in the case if you make uninformed or borderline stupid decisions. The downside is that sometimes it can be hard to carve your own unique path in these type of games. It's like living in a Scandinavian country, guys! Now New Eden by it's very nature is a totally different type of beast, where your every decision will make a difference one way or the other. You will fail if you make mistakes, some people will improve, some will quit.
The confusion here is that in most games the player is encouraged to use the best possible gear they can use at any given time, and there is no drawback in doing so. Dust 514 is a little bit different in this aspect though. I have coined the term "Thinking man's video game" and it applies to Dust 100% guys. Taking care of your financial matters is part of this thinking man's video game, I don't give a **** whatever anybody says! Now when most people are creating their fittings and they think about the limitations involved, they usually think about CPU, PG and the slot configuration of any given suit. Well let me add a one more item on that list of limitations: ISK. After that you just have to figure out what kind of cash you can throw out, what is your place style and how much ISK you wanna be making per match. Everyone who's ever played with me knows I go balls out, aggressive every game and I do die a lot, but at the same time I have taken care of my financial situation and not only do I rock a fat wallet, but I generate ISK with an ever increasing rate, gents. That's because I know my limitations and I remember the exact cost of every single suit I have by heart!
New Eden is a capitalist's wet dream. Just how wet you want it to be is entirely up to you. |
|
Bad Heal
The Sound Of Freedom Renegade Alliance
0
|
Posted - 2013.04.29 16:03:00 -
[201] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit. THIS is my problem and also a very real example.
Amighty gets 32 kills and only gets 250 isk because the Logi gets 2250 WP. Woot
|
EnIgMa99
Imperfects Negative-Feedback
258
|
Posted - 2013.04.29 16:06:00 -
[202] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs.
Just do what I have been doing not die more. :P |
Cosorvin
DUST University Ivy League
73
|
Posted - 2013.04.29 16:15:00 -
[203] - Quote
Protoman Is God wrote:ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous. AFK farm almighty AFK farm.
Quote:OH WOW THIS IS A PROBLEM?!
run cheaper gear problem solved.
Really, your logic doesn't make sense how do you advance if your just gonna start losing money buying better gear? Games are about advancing and you can't advance when your to afraid to buy better gear because your gonna lose it so you stay using your type I suit or militia.
And afk farming? You see what I don't understand is the game is suppose to be fun if the game is at the point where its not fun anymore but a chore whats the point of playing it? |
Bojo The Mighty
Bojo's School of the Trades
987
|
Posted - 2013.04.29 16:16:00 -
[204] - Quote
Quit playing pubs simple as that. If you want the SP & ISK then play with Militia Gear. I saw an Imp playing with Militia gear last night. You should thank him, he gained respect. (Of course it was after he lost his proto suit to an explosive, but same difference) |
Nazz'Dragg
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
7
|
Posted - 2013.04.29 16:33:00 -
[205] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit. THIS is my problem and also a very real example.
If you spent AURUM instead of isk your suit cost would fall dramatically. |
Crazed Capitalist
Militaires Sans Jeux
1
|
Posted - 2013.04.29 16:44:00 -
[206] - Quote
Cosorvin wrote: Really, your logic doesn't make sense how do you advance if your just gonna start losing money buying better gear? Games are about advancing and you can't advance when your to afraid to buy better gear because your gonna lose it so you stay using your type I suit or militia.
I makes perfect sense. Dropping in some random pub game with your highly expensive gear would be over kill. You're risking more money for the reward of being able to do more damage. |
shaman oga
Nexus Balusa Horizon
44
|
Posted - 2013.04.29 16:48:00 -
[207] - Quote
two words:diminishing returns If you want more isk you have to play with a cheaper fit. Choose Isk or KDR, DUST is not only a FPS it's also a RPG. |
Cat Merc
BetaMax. CRONOS.
700
|
Posted - 2013.04.29 16:58:00 -
[208] - Quote
Whenever I want cheap laughs I go to this thread. |
Rigor Mordis
Imperial Populicide Legion
28
|
Posted - 2013.04.29 17:08:00 -
[209] - Quote
shaman oga wrote:two words:diminishing returns If you want more isk you have to play with a cheaper fit. Choose Isk or KDR, DUST is not only a FPS it's also a RPG.
No. Why does RPG appear no where on the DUST514 frontpage?
If anything the front page advertises how IMPORTANT dust SUPPOSEDLY will be.
And again, like I said earlier in this thread, having to resort to cheaper fits when one is skilled for the good stuff is contradictory to the reasons one should want to ''level up''.
Nobody can admit that the economics in this build were plucked. Fanboys can't admit anything's flawed about that pole. |
Crazed Capitalist
Militaires Sans Jeux
2
|
Posted - 2013.04.29 17:17:00 -
[210] - Quote
Rigor Mordis wrote:shaman oga wrote:two words:diminishing returns If you want more isk you have to play with a cheaper fit. Choose Isk or KDR, DUST is not only a FPS it's also a RPG. No. Why does RPG appear no where on the DUST514 frontpage?If anything the front page advertises how IMPORTANT dust SUPPOSEDLY will be. And again, like I said earlier in this thread, having to resort to cheaper fits when one is skilled for the good stuff is contradictory to the reasons one should want to ''level up''. Nobody can admit that the economics in this build were plucked. Fanboys can't admit anything's flawed about that pole.
Not really. You should be questioning what suits you want to drop in. I think it's a good thing so you don't have players always dropping in the best possible gear in pub games, stomping every other player because they just aren't geared for it. You should weigh the decision. I mean yeah you COULD go in there and pad your K/D, but it won't make you the money. |
|
shaman oga
Nexus Balusa Horizon
45
|
Posted - 2013.04.29 17:19:00 -
[211] - Quote
You want deny that Dust have also a RPG side?
|
Rigor Mordis
Imperial Populicide Legion
28
|
Posted - 2013.04.29 17:23:00 -
[212] - Quote
shaman oga wrote:You want deny that Dust have also a RPG side?
If it does? Does that mean it has to have sissy glitches and exploits laden throughout it? |
Vermaak Doe
SVER True Blood Unclaimed.
712
|
Posted - 2013.04.29 17:28:00 -
[213] - Quote
Last time i checked you don't get paid better for getting the same job done with better tools. |
Rigor Mordis
Imperial Populicide Legion
28
|
Posted - 2013.04.29 17:41:00 -
[214] - Quote
Vermaak Doe wrote:Last time i checked you don't get paid better for getting the same job done with better tools.
NSS. Last time I checked nobody is stupid enough to buy better/more expensive tools when they can do the job with rentals. Just as no company is stupid enough to manufacture 'luxury' tools when a good carpenter/builder doesn't really need them.
Last time I checked, companies actually BID on jobs knowing the investment that has to be made upfront. Last time I checked, companies issue change-orders when a job requires tools that they don't have or work that is added-on.
Just more deck stacking bs that is all going to change. Hopefully for the better, not for the fanboy. |
Crazed Capitalist
Militaires Sans Jeux
2
|
Posted - 2013.04.29 17:45:00 -
[215] - Quote
Rigor Mordis wrote:Vermaak Doe wrote:Last time i checked you don't get paid better for getting the same job done with better tools. NSS. Last time I checked nobody is stupid enough to buy better/more expensive tools when they can do the job with rentals. Just as no company is stupid enough to manufacture 'luxury' tools when a good carpenter/builder doesn't really need them. Last time I checked, companies actually BID on jobs knowing the investment that has to be made upfront. Last time I checked, companies issue change-orders when a job requires tools that they don't have or work that is added-on. Just more deck stacking bs that is all going to change. Hopefully for the better, not for the fanboy.
Yes, and if you are in a match against others who are high ranked and in squads then you may need that equipment. Of course the game will change on the update |
Billi Gene
The Southern Legion RISE of LEGION
133
|
Posted - 2013.04.29 17:48:00 -
[216] - Quote
iirc:
isk payout is balanced around gear destroyed.... your are killing people running cheap fits you get less isk then if you kill people wearing expensive fits....
in other words your risk is greater then theirs.
but then you already should have known this... |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
159
|
Posted - 2013.04.29 17:53:00 -
[217] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit. THIS is my problem and also a very real example.
Would you like some Bacon flavored cheese to go along with your wine? |
Rigor Mordis
Imperial Populicide Legion
28
|
Posted - 2013.04.29 18:01:00 -
[218] - Quote
Billi Gene wrote:iirc:
isk payout is balanced around gear destroyed.... your are killing people running cheap fits you get less isk then if you kill people wearing expensive fits....
in other words your risk is greater then theirs.
but then you already should have known this... How are some people supposed to just know? Its not like it actually explains that anywhere in-game. Hell, one can spend 2-3 months on these forums and never find that information. Then, if they were to ask about in on here they would likely just get a self-righteous reply and bullied around the forums. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
129
|
Posted - 2013.04.29 18:08:00 -
[219] - Quote
ALM1GHTY STATIUS wrote:Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit. THIS is my problem and also a very real example.
The reason you got those 32 kills is because you ran proto. You have 3x the EHP, better regen, better damage, probably proto weapons, etc... You pay out the nose for the increased stats to pad your KDR. You don't pay out the nose to get paid back. Make a choice: be thrifty to make money, or be extravagant to put on a show.
And if you come back to say "I could get 32 kills without proto!" then I will preemptively ask "So why aren't you doing it?" |
crazy space 1
ZionTCD Unclaimed.
1034
|
Posted - 2013.04.29 18:16:00 -
[220] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs. Sitting in the MCC gives the same isk payout too you know |
|
IRuby Heart
DIOS EX.
539
|
Posted - 2013.04.29 18:24:00 -
[221] - Quote
Ivan Avogadro wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money. He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate. Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die. Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit. THIS is my problem and also a very real example. The reason you got those 32 kills is because you ran proto. You have 3x the EHP, better regen, better damage, probably proto weapons, etc... You pay out the nose for the increased stats to pad your KDR. You don't pay out the nose to get paid back. Make a choice: be thrifty to make money, or be extravagant to put on a show. And if you come back to say "I could get 32 kills without proto!" then I will preemptively ask "So why aren't you doing it?"
LOGIC!
|
SuperKing BigNuts
Contract Hunters
21
|
Posted - 2013.04.29 18:32:00 -
[222] - Quote
Rigor Mordis wrote:shaman oga wrote:two words:diminishing returns If you want more isk you have to play with a cheaper fit. Choose Isk or KDR, DUST is not only a FPS it's also a RPG. No. Why does RPG appear no where on the DUST514 frontpage?If anything the front page advertises how IMPORTANT dust SUPPOSEDLY will be. And again, like I said earlier in this thread, having to resort to cheaper fits when one is skilled for the good stuff is contradictory to the reasons one should want to ''level up''. Nobody can admit that the economics in this build were plucked. Fanboys can't admit anything's flawed about that pole.
resort to cheaper fits is contradictory of a game based on money? in EVE online, one does not simply pvp with t2 battleship simply because they have the skills to fly them...
the economics seem legit to me because if i made enough isk to run proto suits all the time without caring, i probably would, and then itd just be everyone in proto everywhere... it would be fair, but only for the high end players whove had the time to grind out the 1.5some odd million sp for proto suits.
and there are benefits to leveling up beyond just unlocking gear... look at some your skills and tell me gaining a 2-5% bonus to various attributes isnt enough incentive to dump sp into things?
i think the system is fairly balanced as far as people should lose money for losing proto suits in public quick battles, because they dont matter... why are you being such a tryhard in a battle that holds almost no significant impact? and most of the squads i run with, sticking with our primarily advanced or blueprint standard/militia suits, make a special point to tagteam proto suits and vehicles whenever we get the chance to - because we realize we just punched a hole into someones wallet then we and camp their body to ensure they dont get picked up.
that sense of being able to 'destroy something beautiful' is part of the appeal of DUST and EVE, that there is more than just a 5 second respawn or a jog back from a graveyard to pick back up right where you left off |
Vermaak Doe
SVER True Blood Unclaimed.
713
|
Posted - 2013.04.29 18:36:00 -
[223] - Quote
Apparently he needs the better gear to get the job at all, otherwise he wouldn't purchase the gear to start. Especially when he's around mostly people who'll be using worse gear. The reason to manufacture luxury tools is when the job has a much lower room for error, these are just pub matches, using better gear in pubs only helps stat padding because at the end of the day those matches don't mean anything. So right now, there isn't a concrete reason why anyone needs to use better gear, it's more of an issue of preferring to ise the golden wrench instead of the standard titanium one, it just makes you look good to most people. |
ca ronic
Moffit Bros
5
|
Posted - 2013.04.29 18:40:00 -
[224] - Quote
Makes perfect sense to me. As you become a better player you will bring out the better gear more often because you are going to lose it less often. |
shaman oga
Nexus Balusa Horizon
46
|
Posted - 2013.04.29 18:46:00 -
[225] - Quote
Think about tanks, a good tank cost from 600k to over 1.6 million and militia tanks are junk so don't get mad if your proto suit cost 200/300k, a lot of people are playing in potential loss. |
syzygiet
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
6
|
Posted - 2013.04.29 19:23:00 -
[226] - Quote
Its called diminishing marginal return.
Here is a dumb down Graph
|
Rigor Mordis
Imperial Populicide Legion
28
|
Posted - 2013.04.29 19:30:00 -
[227] - Quote
Ok fine. We'll see after the launch. As it is now, the only options anyone has are pub matches and contracts. I realize this is about to change. IDK what anyone else has been playing or what neighborhood they have been building in, but the competing builders are using luxury tools ALL OVER the place in the projects.
I'm not entirely opposed to what you guys are saying, and I am definitely not opposed to risk v. reward. But look at tanks in pub matches. Heres a builder who who brought in a crane to erect a single-wide trailer....And he's going to walk away with buku chips if he is good at running and hiding(taking smoke breaks) and/or there is no skilled opposition. (not to mention the cheap spawn camp kills)
Variety of weapons - great. Depth of the skill system - great. Being rewarded for quality of work done on the job - Great. Not profiting because you invested early on in tools for building foundations while a guy with a crane USUALLY builds nothing and gets paid more for less work - worthless.
Bottom line....Mercs need a UNION. |
Rigor Mordis
Imperial Populicide Legion
28
|
Posted - 2013.04.29 19:53:00 -
[228] - Quote
Not to mention, the guy with the crane can pick up illegals and those illegals can siesta in the cab and walk away with one of the best checks from the job.
Then tank is commissioned, there another piece of a pie off of a pie that's been half eaten.
I realize that in the end of it all that people are working for the SP levels to be all-around or completely versatile. The way this was set up, one had to have 2 characters. An infantry toon to TRY and have fun in what was a grossly imbalanced and BORING love-in/circle jerk, and a vehicle toon to farm cheap SP and make significant ISK.
* ISK WHICH THEN IS TRANSFERABLE to the infantry toon as needed.
** For the FPS purists who do not look for routes of exploitation and insurmountable advantages that haven't yet realized some of the RPG weaknesses/exploits about DUST that aren't as obvious as others. |
Crash Monster
Ostrakon Agency Gallente Federation
86
|
Posted - 2013.04.29 19:57:00 -
[229] - Quote
Hasn't this thread died yet? |
shaman oga
Nexus Balusa Horizon
46
|
Posted - 2013.04.29 19:59:00 -
[230] - Quote
Rigor Mordis wrote:
An infantry toon to TRY and have fun in what was a grossly imbalanced and BORING love-in/circle jerk, and a vehicle toon to farm cheap SP and make significant ISK.
* ISK WHICH THEN IS TRANSFERABLE to the infantry toon as needed.
I have two PG and it works exactly the opposite. |
|
Rigor Mordis
Imperial Populicide Legion
28
|
Posted - 2013.04.29 20:33:00 -
[231] - Quote
shaman oga wrote:Rigor Mordis wrote:
An infantry toon to TRY and have fun in what was a grossly imbalanced and BORING love-in/circle jerk, and a vehicle toon to farm cheap SP and make significant ISK.
* ISK WHICH THEN IS TRANSFERABLE to the infantry toon as needed.
I have two PG and it works exactly the opposite. I figured some did. Shouldn't be that way. Shouldn't have to. Regardless if ISK is paid what's destroyed, a kill is 50 WP. With a hack being only 100 for nulls and 50 for everything else. Right there one doesn't have to be a mathematician to easily see that it ''don't pay'' to actually concern yourself with objectives rather than get an easy check by exploiting weaknesses and harvesting disproportionate numbers.
---30-1, alone in a tank with no other destruction nets 1500 WP. 1-15, 12 hacks on nulls, 5 hacks on other, in a proto CB logi,scout,assault, with no other support or destruction nets 1500 WP. Both mercs win match on MCC destruction.
It can be argued that both mercs contributed equally to the win. But, who took the bigger risk(s)? Who actually sees the bigger reward?----
And the forum hasn't died because you keep checking in on it Crash. |
Washlee
Not Guilty EoN.
142
|
Posted - 2013.04.29 20:40:00 -
[232] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs.
As everyone has said before , Don't use what you can't afford |
Rigor Mordis
Imperial Populicide Legion
29
|
Posted - 2013.04.29 21:09:00 -
[233] - Quote
Washlee wrote:ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs. As everyone has said before , Don't use what you can't afford oh
It's not don't ''use''. it's don't LOSE what you cant afford.
We all see this when we see a tanker running for the hills every time the ish gets deep. Or a dropship that parks and AFKs.
Those tactics are contradictory to the claims that this provides an intense warfare experience where victory is achieved through teamwork and tactical strategy IF Victory and ISK profit are supposed to correlate. |
Crims0n Viper
Ostrakon Agency Gallente Federation
25
|
Posted - 2013.04.29 21:15:00 -
[234] - Quote
If Anything this thread has helped Almighty realize that he is nothing more than an Average scrub without his pubstomping protogear. |
Konohamaru Sarutobi
Ahrendee Mercenaries
114
|
Posted - 2013.04.29 21:38:00 -
[235] - Quote
Lol. All this guys talking about use cheaper gear or standar gear, have not "development sense". Did you all miss the "MMO" part of the game? It's supose to be a MMO/FPS.
The MMO part is hardly decent. Why do you want to get sp and then spend it if you will use the standar stuff. Where the hell do you see a "lvl 1" making a "decent battle" against a lvl "15/20/50".
Dust514 First Person Shooter/MMO Hybrid without MMO sense.
PD: New content overpower
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1286
|
Posted - 2013.04.29 21:43:00 -
[236] - Quote
Konohamaru Sarutobi wrote:Lol. All this guys talking about use cheaper gear or standar gear, have not "development sense". Did you all miss the "MMO" part of the game? It's supose to be a MMO/FPS.
The MMO part is hardly decent. Why do you want to get sp and then spend it if you will use the standar stuff. Where the hell do you see a "lvl 1" making a "decent battle" against a lvl "15/20/50".
Dust514 First Person Shooter/MMO Hybrid without MMO sense.
PD: New content overpower
The game is still in beta, and we are all playing in the new player starting area. |
Crash Monster
Ostrakon Agency Gallente Federation
86
|
Posted - 2013.04.29 21:52:00 -
[237] - Quote
... have to pass the time while waiting for combat somehow! |
Noc Tempre
Imperfects Negative-Feedback
1323
|
Posted - 2013.04.29 21:52:00 -
[238] - Quote
Reframe the question:
Under what circumstances DOES it make sense to use protogear? |
Konohamaru Sarutobi
Ahrendee Mercenaries
114
|
Posted - 2013.04.29 22:11:00 -
[239] - Quote
Baal Roo wrote:Konohamaru Sarutobi wrote:Lol. All this guys talking about use cheaper gear or standar gear, have not "development sense". Did you all miss the "MMO" part of the game? It's supose to be a MMO/FPS.
The MMO part is hardly decent. Why do you want to get sp and then spend it if you will use the standar stuff. Where the hell do you see a "lvl 1" making a "decent battle" against a lvl "15/20/50".
Dust514 First Person Shooter/MMO Hybrid without MMO sense.
PD: New content overpower
The game is still in beta, and we are all playing in the new player starting area.
"THE GAME IS STILL IN BETA" is the worst excuse to argue a bad gameplay. Because there is problemes from the first build that you can see all the time. For example: "hands bug". They don't have a "central idea" because if people start crying about something, they change the whole entire game. People cry about the AR, and they change everything. You are playing in the 50000000000000 DC and you still use iron sights. Really?
Yes, the game still in beta. It will be in beta forever |
Crazed Capitalist
Militaires Sans Jeux
4
|
Posted - 2013.04.29 22:39:00 -
[240] - Quote
Noc Tempre wrote:Reframe the question:
Under what circumstances DOES it make sense to use protogear?
I suppose it will be needed after the update. |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1287
|
Posted - 2013.04.29 22:42:00 -
[241] - Quote
Konohamaru Sarutobi wrote:Baal Roo wrote:Konohamaru Sarutobi wrote:Lol. All this guys talking about use cheaper gear or standar gear, have not "development sense". Did you all miss the "MMO" part of the game? It's supose to be a MMO/FPS.
The MMO part is hardly decent. Why do you want to get sp and then spend it if you will use the standar stuff. Where the hell do you see a "lvl 1" making a "decent battle" against a lvl "15/20/50".
Dust514 First Person Shooter/MMO Hybrid without MMO sense.
PD: New content overpower
The game is still in beta, and we are all playing in the new player starting area. "THE GAME IS STILL IN BETA" is the worst excuse to argue a bad gameplay. Because there is problemes from the first build that you can see all the time. For example: "hands bug". They don't have a "central idea" because if people start crying about something, they change the whole entire game. People cry about the AR, and they change everything. You are playing in the 50000000000000 DC and you still use iron sights. Really? Yes, the game still in beta. It will be in beta forever
But sometimes "because beta" IS the answer to the question. We aren't playing the game yet, we are playing in non-corp instant battles on High Sec.
You didn't actually address my point in any way. People are complaining that they can't sustain using endgame gear in the new player areas, plain and simple. Once we get the actual main gameplay areas (PC & FW) we can discuss ISK payout mechanics, but complaining that the very beginning starting area of the game doesn't supply enough ISK to buy entire sets of endgame gear every single match is absolutely ridiculous. Imagine a player at level 3 in WoW complaining that he can't yet afford epic level mounts and armor, it's nonsense. |
Sloth9230
Reaper Galactic
1117
|
Posted - 2013.04.29 22:58:00 -
[242] - Quote
Noc Tempre wrote:Reframe the question:
Under what circumstances DOES it make sense to use protogear? When you're good enough to not die against other people in proto gear. |
Selinate deux
Amarr Templars Amarr Empire
48
|
Posted - 2013.04.29 23:00:00 -
[243] - Quote
If you're dying that much and still choose to run proto gear, you're an idiot. You already get a huge bonus with proto gear over tier 1 or 2 gear, so maybe you should reduce it down to tier 1 or 2 gear and then... I dunno... Get good? |
Knarf Black
Subdreddit Test Alliance Please Ignore
614
|
Posted - 2013.04.29 23:20:00 -
[244] - Quote
You guys are looking way too "short term" at this game. If Dust was a more traditional shooter with light RPG elements and having a protosuit was "end game content", then OP would be making a good point.
In Dust, there has to be a reason to keep your cheap gear around. Proto doesn't replace advanced, which doesn't replace standard, which doesn't replace militia. If it did, the game would be literally nothing but protosuits and the occasional beleaguered n00b in six months time. Plus, it would take months to level things up when you felt like diversifying, because why bother fitting a standard or advanced Flaylock pistol when everything else on your suit is prototype? Just hoard the SP until you can hit level five.
Seriously, some of you guys can't see beyond your next pubstomp kill. |
xSynnx x
Requiem of Shadows DEADSPACE SOCIETY
0
|
Posted - 2013.04.30 06:33:00 -
[245] - Quote
OP has a good arguement, i have personally seen (and on bad days done this myself) people do terrible or even afk and get a good amount of isk. it seems easy to attain 100-200k per match no matter your skill level. and yes it seems that running expensive loadouts doesnt reward you. but here are a couple things to think about.
1. This is beta. 2. We arent interacting with Eve yet, which brings a whole new option to the game. Corp/alliance funding may be something that will change all of this. if a corp or alliance can back you with gear or isk, the reward for completing a contract can be potentially "teh awesum" 3. Eve works in the same way. as people have said "dont fly what you cant afford to lose". it seems this has been applied to dust as well. sure i can fly around in a HAC and get kills here and there, but is a HAC really the best thing to use? with my max skills i can run T1 cruiser setups that can kill HAC's. so why fly a HAC? yah my damage potential can be far greater, but i also stand to lose a lot with a loss. and if thats to T1 cruisers, that just makes it sting that much more. This example can be applied here, sure you can wipe the floor with all those militia setups but if you died you stand to lose a lot more. perhaps since your skills are that much better you should run cheaper fits, you lose some damage potential but at least your farming better. save the protosetups for contracts.
just my 2 cents |
Rei Shepard
Spectre II
168
|
Posted - 2013.04.30 06:41:00 -
[246] - Quote
Protoman Is God wrote:DUST DOESN'T REWARD BASED OFF OF PERFORMANCE. EVERYBODY BASICALLY GETS THE SAME AMOUNT OF ISK+SP PER MATCH.
it's ridiculous at that.
Well no not really...
Each Merc gets a basic contract to kill the enemy, this contract is say xxx.000 ISK to get the job done + a Bonus thats gets pooled for your entire team for destroying expensive gear, this is a set rate in your contract regardless of how many you kill on your own, regardless if you win or loose.
Its a Teamgame, well thats what you all say all the time, hugging 4 Protos together.
You are then tasked with using your own gear on a premise of "Don't use what you cannot afford" and so called good judgement on your part.
You signed the contract by pressing X.
If this was a Game of solo play and Get X ISK per kill, it would be a free for all 32 man deathmatch, witch it isnt.
If i fly a mission in EVE and i can do the mission in a shitfit Raven Battleship costing 250m ISK and the mission pays out 3m + 10-15m isk of salvage or i can fly it in a Expensive Tengu worth 3 Billion of faction mods and i loose them.
How many missions do i need to run to get break even on the Tengu ?
A whole friggin lot, noone said i had to fly the Tengu, i could have gone with option A. Raven and only loose 250m.
This is New Eden, you are not paid to use top of the line gear and modules, you are paid to do the job.
Running a profit is entirely up to you! |
Rigor Mordis
Imperial Populicide Legion
29
|
Posted - 2013.04.30 09:23:00 -
[247] - Quote
Wow! Somebody used a reference to WoW. Right there is the problem. Gearing a shooter toward RPG gamers/role players, rather than gearing it toward shooter warriors/killers. The economics is only 1 single part of this build that isn't all that important to those looking for a good shooter. However, to sustain the new player base gained, this game needs to reward people with something other than the ability to pubstomp, spawn camp, redline snipe, mountain glitch, or any of the other hooker tactics that people claiming the game is great like about it.
Just to clarify with those that everything DUST/RPG/MMO/''nerf'' has to be clarified through, how is it MMO when we have been, and will be playing with LESS people than we have played with in games that NEVER claimed to be MMO or even have a MMO tie-in? How can anything be ''nerfed'' in a game AND genre (RPG) that is the epitome of ''nerf''? Seriously FPS people, what is weaker than most RPG? Puzzle games? Disney movies? 6 year old girls? The Chicago Cubs?
I am willing to see what PC and FW pays before I question the accreditation of the mathematics departments all over the world.
While we talk about math, I also want a clarification on the numbers thrown out by CCP and forum people. 500k EVE subscriptions reached this last year right? And somebody said 60k ''playing'' DUST. Is that right?
Lets try to get a clarification from the self-righteous experts. Is that 500k subscribers, 500k CURRENTLY playing and subscribing? Or. is that 500k, 250k CURRENTLY subscribing and 250k that cancelled because they had more exciting and competitive things to do for 10 years? Either way, how great is 500k over 10 years? Must be some really intense stuff seeing as how EVERYBODY knew about it BEFORE Dust and knew about the closed beta.
If 60k is the right # for dust, then that is 60k toons created. It sure as hell isn't 60k actually ''playing''. Out of that 60k, how many do not play because of bad battle dynamics, inferior mechanics, questionable fairness/unfairness of the token economy, bad spawn fundamentals, easy exploitation of glitches/weaknesses, etc. etc. etc.? All these numbers need some solid backing. Agreed?
How does anyone expect Dust to reach 500k much less keep 500k if the game holds on to FPS flaws and poor FPS fundamentals in favor of keeping a handful of RPG ''scrubs'' happy? And people can't base their anointing people ''scrubs'' on any performance good OR bad in DUST. That is because DUST is to the shooter genre as the WNBA is to the NBA. DUST is to the RPG genre as the NBA D-League is to the NBA.
The shooter genre is to the RPG genre as the NFL is to the PGA. Actually no because the PGA requires tremendous skill and doesn't pay so little, get so little notoriety, that the Pros have to play with amateur-level clubs.
The shooter genre is to the RPG genre as the NFL is to Backyard Wrestling. REAL skill and hard work and strategy versus imaginary likeability and fulfillment of a fantasy and predetermined outcomes. |
Crash Monster
Snipers Anonymous
89
|
Posted - 2013.04.30 10:28:00 -
[248] - Quote
Rigor, have you played EVE?
CCP has a distinct "personality" in terms of player responsibilities. As DUST is slowly going to be more closely linked with EVE I'd expect that personality to pervade DUST as well. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
137
|
Posted - 2013.04.30 11:10:00 -
[249] - Quote
Rigor, it seems you-¦re quite unhappy with the current stateof the game, and ou have a specific vision of what a FPS should be.
Could you clarify this subject, what exactly a FPS is, or at elast, your FPS. |
Garrett Blacknova
Codex Troopers
2644
|
Posted - 2013.04.30 12:15:00 -
[250] - Quote
Rigor Mordis wrote:While we talk about math, I also want a clarification on the numbers thrown out by CCP and forum people. 500k EVE subscriptions reached this last year right? And somebody said 60k ''playing'' DUST. Is that right? Lets try to get a clarification from the self-righteous experts. Is that 500k subscribers, 500k CURRENTLY playing and subscribing? Or. is that 500k, 250k CURRENTLY subscribing and 250k that cancelled because they had more exciting and competitive things to do for 10 years? Either way, how great is 500k over 10 years? Must be some really intense stuff seeing as how EVERYBODY knew about it BEFORE Dust and knew about the closed beta. If 60k is the right # for dust, then that is 60k toons created. It sure as hell isn't 60k actually ''playing''. Out of that 60k, how many do not play because of bad battle dynamics, inferior mechanics, questionable fairness/unfairness of the token economy, bad spawn fundamentals, easy exploitation of glitches/weaknesses, etc. etc. etc.? All these numbers need some solid backing. Agreed? Considering we have confirmation of over 1 million DUST characters created a long time ago, and the 2 million mark was crossed more recently, I'd say 60k active players is a legitimate number. They may be saying that's the number of unique PSN IDs that have been used to run the game client since the Chromosome build was released. They may have some other limiting factor on those numbers. I don't know.
But there have definitely been a LOT more than 60k characters created in DUST. |
|
Illuminaughty-696
Omega Risk Control Services
257
|
Posted - 2013.04.30 13:17:00 -
[251] - Quote
lol. No.
1. Die less. 2. Part of your KDR is what you wear. If you want to pad it with proto gear you have to pay for it. It should not be sustainable unless you are just that awesome. See point 1 above.
|
Noc Tempre
Imperfects Negative-Feedback
1324
|
Posted - 2013.04.30 15:16:00 -
[252] - Quote
Why should two players with equal KDR and Warpoints/Death ratio receive *significantly* different margins? It's just like MCC AFKing, the reward for showing up is dwarfing the reward for doing well. |
Scramble Scrub
Osmon Surveillance Caldari State
86
|
Posted - 2013.04.30 15:22:00 -
[253] - Quote
Op is a bad boy.
Go to your room! |
GOTDUST
Ikomari-Onu Enforcement Caldari State
1
|
Posted - 2013.04.30 15:35:00 -
[254] - Quote
I get 1500+ WP, 300k isk EVERY MATCH with ZERO kills. The players who do the most for their team makes the most! Unless you get 40+ kills, you wont top my pay! Also I run 100% BPO's and still get about 11 kills a match! |
Scramble Scrub
Osmon Surveillance Caldari State
86
|
Posted - 2013.04.30 15:38:00 -
[255] - Quote
GOTDUST wrote:I get 1500+ WP, 300k isk EVERY MATCH with ZERO kills. The players who do the most for their team makes the most! Unless you get 40+ kills, you wont top my pay! Also I run 100% BPO's and still get about 11 kills a match! Go back local chat, please no one wants to hear you here. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1292
|
Posted - 2013.04.30 18:43:00 -
[256] - Quote
Noc Tempre wrote:Why should two players with equal KDR and Warpoints/Death ratio receive *significantly* different margins? It's just like MCC AFKing, the reward for showing up is dwarfing the reward for doing well.
Because they are using significantly different gear.
The reward for "showing up" is "dwarfing" the reward for "doing well" because the reward itself is teeny tiny... Because we're beta testing in the new player starting area. In new player areas it's not uncommon for everyone to get a reward for participation, that's how you help new players get their feet under them. The only mistake being made, is taking gear worth as much as the battles rewards into the fight in the first place, and then then expecting to make a profit.
If we get into faction warfare and the payouts aren't considerably higher, and the winners don't get the majority of the winnings... THEN I will agree that there's a problem. Assuming most winnings go to the team that WINS in FW, going AFK will out your team at a big disadvantage and make them much less likely to win, thus minimizing the sort of gains that can be made by AFKing in the first place.
But instant battles are working precisely as intended as far as I can tell and need absolutely no changes made to them. You barely make enough in an instant battle to but a set of protogear for a reason, the new player area isn't FOR protogear. |
Noc Tempre
Imperfects Negative-Feedback
1324
|
Posted - 2013.04.30 22:25:00 -
[257] - Quote
Baal Roo wrote:Noc Tempre wrote:Why should two players with equal KDR and Warpoints/Death ratio receive *significantly* different margins? It's just like MCC AFKing, the reward for showing up is dwarfing the reward for doing well. Because they are using significantly different gear. The reward for "showing up" is "dwarfing" the reward for "doing well" because the reward itself is teeny tiny... Because we're beta testing in the new player starting area. In new player areas it's not uncommon for everyone to get a reward for participation, that's how you help new players get their feet under them. The only mistake being made, is taking gear worth as much as the battle rewards into the fight in the first place, and then expecting to make a profit. If we get into faction warfare and the payouts aren't considerably higher, and the winners don't get the majority of the winnings... THEN I will agree that there's a problem. Assuming most winnings go to the team that WINS in FW, going AFK will put your team at a big disadvantage and make them much less likely to win, thus minimizing the sort of gains that can be made by AFKing in the first place. Heck, if a player loses enough in FW he might even have to slink back to instant battles with his tail between his legs for awhile, throw on some militia fits, and pull in some participation ISK until he has enough to head back out and take another shot at a real match again. But instant battles are working precisely as intended as far as I can tell and need absolutely no changes made to them. You barely make enough in an instant battle to buy a set of protogear for a reason, the new player area isn't FOR protogear.
I believe you are missing the entire point of this thread. Using the EXACT same fit, a player who does 1/3 of everything (deaths, WP, kills, etc, EVERYTHING identical by a factor of 1/3) makes ISK, while the "aggressive" player who does everything the same but three times as much loses a significant sum. It has nothing to do with the value of an individual suit, and everything to do with the rewards being disassociated from performance. |
icdedppul
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
3
|
Posted - 2013.04.30 23:48:00 -
[258] - Quote
its elementary school here
your going to get rewarded for showing up, everyone gets a ribbon
do well.. well you get a slightly better ribbon but not by much because then the people with the I participated ribbon would feel bad
I feel you almighty but lets be honest your pretty much stealing candy from babies why do you need a weapon in hte first place just go melee them all |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
342
|
Posted - 2013.04.30 23:59:00 -
[259] - Quote
icdedppul wrote:its elementary school here
your going to get rewarded for showing up, everyone gets a ribbon
do well.. well you get a slightly better ribbon but not by much because then the people with the I participated ribbon would feel bad
I feel you almighty but lets be honest your pretty much stealing candy from babies why do you need a weapon in hte first place just go melee them all
Nice words from someone who very well could be an enemy, thank you lol.
Communism sucks. |
Justin Tymes
Condotta Rouvenor Gallente Federation
52
|
Posted - 2013.05.01 00:05:00 -
[260] - Quote
Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Why should two players with equal KDR and Warpoints/Death ratio receive *significantly* different margins? It's just like MCC AFKing, the reward for showing up is dwarfing the reward for doing well. Because they are using significantly different gear. The reward for "showing up" is "dwarfing" the reward for "doing well" because the reward itself is teeny tiny... Because we're beta testing in the new player starting area. In new player areas it's not uncommon for everyone to get a reward for participation, that's how you help new players get their feet under them. The only mistake being made, is taking gear worth as much as the battle rewards into the fight in the first place, and then expecting to make a profit. If we get into faction warfare and the payouts aren't considerably higher, and the winners don't get the majority of the winnings... THEN I will agree that there's a problem. Assuming most winnings go to the team that WINS in FW, going AFK will put your team at a big disadvantage and make them much less likely to win, thus minimizing the sort of gains that can be made by AFKing in the first place. Heck, if a player loses enough in FW he might even have to slink back to instant battles with his tail between his legs for awhile, throw on some militia fits, and pull in some participation ISK until he has enough to head back out and take another shot at a real match again. But instant battles are working precisely as intended as far as I can tell and need absolutely no changes made to them. You barely make enough in an instant battle to buy a set of protogear for a reason, the new player area isn't FOR protogear. I believe you are missing the entire point of this thread. Using the EXACT same fit, a player who does 1/3 of everything (deaths, WP, kills, etc, EVERYTHING identical by a factor of 1/3) makes ISK, while the "aggressive" player who does everything the same but three times as much loses a significant sum. It has nothing to do with the value of an individual suit, and everything to do with the rewards being disassociated from performance.
Obviously the person who did 1/3 the work died less. Don't die = make more money. Someone going 5/3 is pretty much always going to be better than someone going 15/9 anyway in my book, why are you costing your team 9 clones? |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1304
|
Posted - 2013.05.01 00:19:00 -
[261] - Quote
Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Why should two players with equal KDR and Warpoints/Death ratio receive *significantly* different margins? It's just like MCC AFKing, the reward for showing up is dwarfing the reward for doing well. Because they are using significantly different gear. The reward for "showing up" is "dwarfing" the reward for "doing well" because the reward itself is teeny tiny... Because we're beta testing in the new player starting area. In new player areas it's not uncommon for everyone to get a reward for participation, that's how you help new players get their feet under them. The only mistake being made, is taking gear worth as much as the battle rewards into the fight in the first place, and then expecting to make a profit. If we get into faction warfare and the payouts aren't considerably higher, and the winners don't get the majority of the winnings... THEN I will agree that there's a problem. Assuming most winnings go to the team that WINS in FW, going AFK will put your team at a big disadvantage and make them much less likely to win, thus minimizing the sort of gains that can be made by AFKing in the first place. Heck, if a player loses enough in FW he might even have to slink back to instant battles with his tail between his legs for awhile, throw on some militia fits, and pull in some participation ISK until he has enough to head back out and take another shot at a real match again. But instant battles are working precisely as intended as far as I can tell and need absolutely no changes made to them. You barely make enough in an instant battle to buy a set of protogear for a reason, the new player area isn't FOR protogear. I believe you are missing the entire point of this thread. Using the EXACT same fit, a player who does 1/3 of everything (deaths, WP, kills, etc, EVERYTHING identical by a factor of 1/3) makes ISK, while the "aggressive" player who does everything the same but three times as much loses a significant sum. It has nothing to do with the value of an individual suit, and everything to do with the rewards being disassociated from performance.
But again, you're judging the performance on the wrong metrics. The person who dies less, performs better. If you'd like to argue that this performance metric should be changed, then make your case, but so far the argument over which performance metrics to favor have been entirely arbitrary. |
Noc Tempre
Imperfects Negative-Feedback
1324
|
Posted - 2013.05.01 01:04:00 -
[262] - Quote
Baal Roo wrote:Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Why should two players with equal KDR and Warpoints/Death ratio receive *significantly* different margins? It's just like MCC AFKing, the reward for showing up is dwarfing the reward for doing well. Because they are using significantly different gear. The reward for "showing up" is "dwarfing" the reward for "doing well" because the reward itself is teeny tiny... Because we're beta testing in the new player starting area. In new player areas it's not uncommon for everyone to get a reward for participation, that's how you help new players get their feet under them. The only mistake being made, is taking gear worth as much as the battle rewards into the fight in the first place, and then expecting to make a profit. If we get into faction warfare and the payouts aren't considerably higher, and the winners don't get the majority of the winnings... THEN I will agree that there's a problem. Assuming most winnings go to the team that WINS in FW, going AFK will put your team at a big disadvantage and make them much less likely to win, thus minimizing the sort of gains that can be made by AFKing in the first place. Heck, if a player loses enough in FW he might even have to slink back to instant battles with his tail between his legs for awhile, throw on some militia fits, and pull in some participation ISK until he has enough to head back out and take another shot at a real match again. But instant battles are working precisely as intended as far as I can tell and need absolutely no changes made to them. You barely make enough in an instant battle to buy a set of protogear for a reason, the new player area isn't FOR protogear. I believe you are missing the entire point of this thread. Using the EXACT same fit, a player who does 1/3 of everything (deaths, WP, kills, etc, EVERYTHING identical by a factor of 1/3) makes ISK, while the "aggressive" player who does everything the same but three times as much loses a significant sum. It has nothing to do with the value of an individual suit, and everything to do with the rewards being disassociated from performance. But again, you're judging the performance on the wrong metrics. The person who dies less, performs better. If you'd like to argue that this performance metric should be changed, then make your case, but so far the argument over which performance metrics to favor have been entirely arbitrary.
Just saying that doing the same actions, in the same fit, the RATE is more important than the performance, because the payment in too heavily skewed towards just attending. Said another way, profit is how many matches you grind, not how well you do. You also can't call it a "beginner area" when it's all we have. |
Crash Monster
Snipers Anonymous
90
|
Posted - 2013.05.01 01:12:00 -
[263] - Quote
Are we done with the derpa derpa derp yet? |
Baal Roo
Subdreddit Test Alliance Please Ignore
1304
|
Posted - 2013.05.01 01:55:00 -
[264] - Quote
Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Why should two players with equal KDR and Warpoints/Death ratio receive *significantly* different margins? It's just like MCC AFKing, the reward for showing up is dwarfing the reward for doing well. Because they are using significantly different gear. The reward for "showing up" is "dwarfing" the reward for "doing well" because the reward itself is teeny tiny... Because we're beta testing in the new player starting area. In new player areas it's not uncommon for everyone to get a reward for participation, that's how you help new players get their feet under them. The only mistake being made, is taking gear worth as much as the battle rewards into the fight in the first place, and then expecting to make a profit. If we get into faction warfare and the payouts aren't considerably higher, and the winners don't get the majority of the winnings... THEN I will agree that there's a problem. Assuming most winnings go to the team that WINS in FW, going AFK will put your team at a big disadvantage and make them much less likely to win, thus minimizing the sort of gains that can be made by AFKing in the first place. Heck, if a player loses enough in FW he might even have to slink back to instant battles with his tail between his legs for awhile, throw on some militia fits, and pull in some participation ISK until he has enough to head back out and take another shot at a real match again. But instant battles are working precisely as intended as far as I can tell and need absolutely no changes made to them. You barely make enough in an instant battle to buy a set of protogear for a reason, the new player area isn't FOR protogear. I believe you are missing the entire point of this thread. Using the EXACT same fit, a player who does 1/3 of everything (deaths, WP, kills, etc, EVERYTHING identical by a factor of 1/3) makes ISK, while the "aggressive" player who does everything the same but three times as much loses a significant sum. It has nothing to do with the value of an individual suit, and everything to do with the rewards being disassociated from performance. But again, you're judging the performance on the wrong metrics. The person who dies less, performs better. If you'd like to argue that this performance metric should be changed, then make your case, but so far the argument over which performance metrics to favor have been entirely arbitrary. Just saying that doing the same actions, in the same fit, the RATE is more important than the performance, because the payment in too heavily skewed towards just attending. Said another way, profit is how many matches you grind, not how well you do. You also can't call it a "beginner area" when it's all we have.
But it IS the beginner area. This is a beta, and the beginner area is all they have given us. |
Patoman Radiant
ZionTCD Unclaimed.
71
|
Posted - 2013.05.01 02:43:00 -
[265] - Quote
Hey imp leadership, tell your scrub grunts to save the isk and protosuits for PC coming SOONtm. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
151
|
Posted - 2013.05.01 06:29:00 -
[266] - Quote
Welcome to New Eden =) |
Llan Heindell
One-Armed Bandits Atrocitas
18
|
Posted - 2013.05.01 07:15:00 -
[267] - Quote
ALM1GHTY STATIUS wrote:Reiki Jubo wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money. Dust 514. But only with idiots dumb enought to run proto every game. Crush you in game later kthxbai.
Own, Are you pubstomping with proto and you're losing muney...? I think I'm gonna cry...
Seriously.
This is just stupid. You are not being punished for being aggressive, you are being punished for being stupid. Its different. Learn the difference.
I hope to kill you in-game to get that delicious suit of yours to give my team some extra ISK in the end. You do know that the Isk you make is related to the damage you caused, don't you? If you don't, then you don't even deserve to wear that black suit of yours.
Live long and prosper. Llan Heindell. |
Mer Kure
DUST University Ivy League
0
|
Posted - 2013.05.01 20:45:00 -
[268] - Quote
To be fair, if they rewarded better for better performance because of expensive gear, people would ONLY use those things, leaving newcomers to not be able to make any profit.
Besides if it was mainly about kills, everyone would just lemming themselves to get as many kills as possible.
This way, you only use expensive gear that may give some advantages, when you really need/ want to, rather than just be able to spam them every single match.
Imagine if Tank users that end up 25/2, then they'd just restock on that and keep using it, Every. Single. Match. |
The Robot Devil
BetaMax. CRONOS.
152
|
Posted - 2013.05.01 21:25:00 -
[269] - Quote
Rigor Mordis wrote:Ok fine. We'll see after the launch. As it is now, the only options anyone has are pub matches and contracts. I realize this is about to change. IDK what anyone else has been playing or what neighborhood they have been building in, but the competing builders are using luxury tools ALL OVER the place in the projects.
I'm not entirely opposed to what you guys are saying, and I am definitely not opposed to risk v. reward. But look at tanks in pub matches. Heres a builder who who brought in a crane to erect a single-wide trailer....And he's going to walk away with buku chips if he is good at running and hiding(taking smoke breaks) and/or there is no skilled opposition. (not to mention the cheap spawn camp kills)
Variety of weapons - great. Depth of the skill system - great. Being rewarded for quality of work done on the job - Great. Not profiting because you invested early on in tools for building foundations while a guy with a crane USUALLY builds nothing and gets paid more for less work - worthless.
Bottom line....Mercs need a UNION.
Yeah, charge 75% tax and everyone can pull in a wage based on battles won. |
The Robot Devil
BetaMax. CRONOS.
152
|
Posted - 2013.05.01 21:34:00 -
[270] - Quote
Noc Tempre wrote:Reframe the question:
Under what circumstances DOES it make sense to use protogear?
When a victory is needed and/or you have an advantage that make the risk less. Risk management = potential for profit/price of failure. If you "win" then your reputation, kdr, and wallet go up but if you fail they go way down. It is not linear. |
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Matakage v3
Resheph Interstellar Strategy Gallente Federation
1
|
Posted - 2013.05.01 22:02:00 -
[271] - Quote
ALM1GHTY STATIUS wrote:Reiki Jubo wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money. Dust 514. But only with idiots dumb enought to run proto every game. Crush you in game later kthxbai.
Challenge accepted. We both make new characters, use our 300k worth of skill points, then fight using only Militia gear.
This won't be a problem, right? I mean, it's not like your proto-suits and skill points were compensating at all for your skill. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
342
|
Posted - 2013.05.01 22:28:00 -
[272] - Quote
Matakage v3 wrote:ALM1GHTY STATIUS wrote:Reiki Jubo wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. name one game where you get 10 kills and lose money. Dust 514. But only with idiots dumb enought to run proto every game. Crush you in game later kthxbai. Challenge accepted. We both make new characters, use our 300k worth of skill points, then fight using only Militia gear. This won't be a problem, right? I mean, it's not like your proto-suits and skill points were compensating at all for your skill.
You obviously don't know who I am scrub. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
342
|
Posted - 2013.05.01 22:31:00 -
[273] - Quote
Llan Heindell wrote:Own, Are you pubstomping with proto and you're losing muney...? I think I'm gonna cry... Seriously. This is just stupid. You are not being punished for being aggressive, you are being punished for being stupid. Its different. Learn the difference. I hope to kill you in-game to get that delicious suit of yours to give my team some extra ISK in the end. You do know that the Isk you make is related to the damage you caused, ISK wise, don't you? If you don't, then you don't even deserve to wear that black suit of yours. In other words, getting your precious K/D ratio that high, costs you because you are ruining new players fun. (This thread is sad. Lets make a minute of silence for our poor comrade that is not able to make money by pubstomping... NOT.)
ALM1GHTY STATIUS wrote:
I can sustain proto-suits first of all. I end up with like a 7-15 k/d running a 2k suit in skirmish. I can do work without gear ;D
Seriously? 7-15 with militia gear? And you're saying you can do stuff with them? My pubmatch suits costs around 5k ea. I usually go 15-2/18-4. When the game is really bad I usually get 10-10/12-11. I think you are joking about this whole thread, its just not possible. Live long and prosper. Llan Heindell. \
I change my gameplay according to my suit, so I maintain my k/d and overall kills because deaths really do equate to you losing kills. I prefer to play aggressive.
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