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Sloth9230
Reaper Galactic
1009
|
Posted - 2013.04.28 01:14:00 -
[1] - Quote
Punished for poor economic sense. Protosuits aren't meant to be sustainable, dying at all will slow down your ISK growth rate. |
Sloth9230
Reaper Galactic
1017
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Posted - 2013.04.28 01:32:00 -
[2] - Quote
Get betur? |
Sloth9230
Reaper Galactic
1024
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Posted - 2013.04.28 03:01:00 -
[3] - Quote
ALM1GHTY STATIUS wrote:Re Warping Shooter wrote:ALM1GHTY STATIUS wrote:Re Warping Shooter wrote:Bro, I dont know why you are whining about your bad economy, that you cant sustain proto suits even if you kill 3000 mercs in the process, blah blah blah.
But no matter what, the ISK will be partially always the same. Today I won a match with 2500 WP and got exactly 300.000 ISK. If you cant farm ISK with MAR its because you dont want to or because you need a duvolle on your hands to do work.
Economy is fine. This post its like seeing somebody cry about being unable to restock 4 tanks at the same time. I can sustain proto-suits first of all. I end up with like a 7-15 k/d running a 2k suit in skirmish. I can do work without gear ;D THEN WHAT IS THE FREAKING SENSE OF THIS WHOLE POST FFS! Because it's unfair that I do proportionally the same thing, but make less money. They didn't die, get better. |
Sloth9230
Reaper Galactic
1027
|
Posted - 2013.04.28 03:43:00 -
[4] - Quote
Noc Tempre wrote:His point is that rewards are not proportional to performance. Instead they are flattened by bringing the top down. IRL the curve goes the other direction, which makes this further unintitive. They are proportional to his performance, he died in a protosuit, he lost money. If he had died in a militia suit he would have lost less money.
He's complaining that he isn't gaining ISK at a fast enough rate, dying less would increase that rate.
Almighty gets 32 kills and earns 500 K ISK for that match, he also died once. Random gets 30 kills and earns 400 K ISk, he didn't die.
Almighty got more ISK, but he now has to replace his 200K fitting, so he really only gained 300K for that match. He knows what he has to do to increase his ISK gain rate, die less, but he's being stupid and instead complaining for no reason. |
Sloth9230
Reaper Galactic
1027
|
Posted - 2013.04.28 03:55:00 -
[5] - Quote
ALM1GHTY STATIUS wrote:
almighty gets 32 kills in a game and dies twice. he gets 500k from the match and loses 400k in suits, 100k profit. random gets 3 kills in a game and dies 15 times. he gets 175k isk and loses 15k in suits, 160k profit.
THIS is my problem and also a very real example.
Again, running Protosuits isn't supposed to be profitable, the fact that you are making profit shows that you're good, just not good enough. If you want to increase your gains, then die less, or use cheaper fits.
Just look at starter fits, I can make 200K and not lose anything. No one ever said the risk vs rewards were supposed to be proportional in this game. |
Sloth9230
Reaper Galactic
1027
|
Posted - 2013.04.28 03:56:00 -
[6] - Quote
ALM1GHTY STATIUS wrote:Rasatsu wrote:If I don't have infinitely high KDR ratio for some 5-7 matches in a row I go negative.
Do I cry? No. My K/D is not the important thing here. It is when you're running expensive fittings. |
Sloth9230
Reaper Galactic
1029
|
Posted - 2013.04.28 04:24:00 -
[7] - Quote
Noc Tempre wrote: The situation right now is 2x the risk is 1.2x the reward.
Don't risk anything you aren't prepared to lose. |
Sloth9230
Reaper Galactic
1033
|
Posted - 2013.04.28 05:06:00 -
[8] - Quote
Noc Tempre wrote:Sloth9230 wrote:Noc Tempre wrote: The situation right now is 2x the risk is 1.2x the reward.
Don't risk anything you aren't prepared to lose. That's not the point. To be long term profitable, the increase in reward has to at LEAST match the increase in risk. Simplest example is doubling down. 2x risk, 2x reward. It may be balanced, but is completely counter-intuitive to have infinite run gear not profitable for even a small niche of players. It's not supposed to be profitable, at all. You're not supposed to run proto 24/7. |
Sloth9230
Reaper Galactic
1034
|
Posted - 2013.04.28 05:22:00 -
[9] - Quote
Protoman Is God wrote:DUST DOESN'T REWARD BASED OFF OF PERFORMANCE. EVERYBODY BASICALLY GETS THE SAME AMOUNT OF ISK+SP PER MATCH.
it's ridiculous at that. It does reward based performance, but killing 20 noobs in militia gear while using proto gear isn't considered "good performance". ISK gains are based on the gear you destroy, the system doesn't care what gear you're running.
If all you do is wreck guys in militia, then your payout will reflect that. |
Sloth9230
Reaper Galactic
1035
|
Posted - 2013.04.28 05:34:00 -
[10] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Reread the OP, this isn't the argument.
The OP is arguing that dying more shouldn't COST more.
No, he's arguing that his rewards should be proportionate to the effort/score/WP he put into it. I'm not certain on his exact situation because I don't run suits at all, so I changed it to reflect the problem at large. If you want to make money in Dust, you might as well afk at the MCC. It doesn't matter if I get a great score/WP and don't die once, I don't make any more money. Proto gear isn't about making money, it's about trading ISK for an advantage on the field, P2W with in game currency if you will. If it payed for itself, then there would be no risk in using it.
But that's not even the OPs problem, he is making a profit. His problem is that he isn't satisfied with the rate at which he's making a profit, so he wants CCP to increase his profitsearnings. We've told him how he can increase his earning himself, he's ignored that in favor of QQing. |
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Sloth9230
Reaper Galactic
1036
|
Posted - 2013.04.28 05:40:00 -
[11] - Quote
hooc roht wrote:OK i just went up against you in and 3 otgher imperfects in an ambush match.
You went 21/2 i went 4/8... =P
I saw you die once and it looks like you break away from your group and ate the cost of your proto gear.
It doesn't "fix" the "unfairness" you are talking about...but maybe you should stay closer to you buddies so you can be revived.
If you can't earn money saving it might help you out. You see this, this wasn't Almighty being "aggressive", it was him being reckless. Why should he be rewarded for being reckless? |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 05:49:00 -
[12] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Sure, if you want to make 150,000 ISK, you can afk in high sec instant battles. You're playing for a tiny contract that is there so new players can make a little scratch to buy a couple of skill books before venturing forth into the "real game". You guys are just looking at things backwards. You're arguing FOR being able to make good ISK in the lowest risk area of the game, rather than incentivizing players to move out into the universe and actually participating in the emergent gameplay.
I'm arguing that there should be a way to make money by performing well. Come PC, there will be X amount of high pay contracts a day based upon how many places you control. What do you think I'm going to do after my small corp plays our 1 or 2 games a day to defend our areas? Am I going to try really hard in instant battles for no reward or am I going to AFK for similar rewards? You guys are bringing expensive gear against guys in militia and STD fits and then complaining that you aren't earning enough. You can kill 20 guys in militia gear and you're payout will barely increase. Killing 20 guys in proto fits on the other hand.
You can't find enough people in proto/adv fits? Maybe not everyone's dumb enough to bring expensive gear into pubs. |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 05:50:00 -
[13] - Quote
Natu Nobilis wrote:Everytime i look at the thread title i only see "Hey, if i play big at the stock market, i should totally get rewarded more, and if bad things happen, CCP central bank should bail me out" Protosuits should come with insurance |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 05:53:00 -
[14] - Quote
Deluxe Edition wrote:
lol this must be a troll. Proto is never supposed to be profitable, in all honesty you will only see them brought up in the most important of matches especially as more skilled players devlope and you start having to hit your cap by playing organized squads in FW and PC.
Furthermore being aggressive does not mean you are running the most expensive suit you can fit, that's called trying to pad the k/d by bruteforcing over players who actually understand how the game economy works. The game would be broken if you could afford to loose more than 2-3 proto suites a match.
Either get good enough to where you never die more than once in any match you play or concede that you have to run more exonomically efficient.
Lastly you can be just as aggressive with a type-II suit as a proto, I have over 400 shields on my type-II its taken down many vk.1's in 1 vs 1 fights.
Hey look, someone who actually understands how risk vs reward works in Dust, here, have a +1 |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 06:07:00 -
[15] - Quote
Goto Lien wrote:I may speak for myself, I may have people who agree with me, but regardless, I think we need to have some important additions to the game: contracts.
We are MERCENARIES. We fight battles for MONEY.
I think, when we join a game, we should see some sort of contract.
50k ISK for simply enlisting in a battle. another 150k ISK for winning the battle. Bonuses for specific things that the employer wants out of the match. Do they want all of the railgun emplacements to survive the battle? 40k ISK bonus. Maybe they could have a rate they pay you for depleting the enemy's resources. Each kill will net you a quarter of that suit's cost. Killing a Bolas is worth 50k each.
tldr; I want contracts for our battles that inform us what we're getting paid and how to get bonuses. It'd be an easy addition to the game because they must have SOME system deciding how much we get paid, and some transparency in that system would be nice. People who want to play the system to make money can do so, that's just the free market, and it can be balanced pretty easily. You should put this in the feedback section. |
Sloth9230
Reaper Galactic
1042
|
Posted - 2013.04.28 06:24:00 -
[16] - Quote
Eurydice Itzhak wrote:Deluxe Edition wrote:
no you don't make anywhere near as much... you get a max of around 150k isk on a very very long skirmish where I continuously use 'raven' type-1 assaults, with an 'exile' and a 'toxin' with all blue print milita modules and equipment (the suit costs 0 isk) and still carry a 5+ k/d and make 300-400 thousand isk an Ambush which lasts around 10 mins.
AFK is a good way to farm SP however it is very inefficient for farming isk. You would have to run AFK matches well after you capped out just to reach a 2-3 million isk profit per week, which is really just pocket change.
I don't play ambush that much because I don't run dropsuits I run tanks. You reminded me and made it even CLEARER that the system is skewed. Running around in free suits getting a crap score is the BEST way to make money. The SECOND best way to make money is to afk. The THIRD best way to make money is to actually try hard, even if its in a free suit. Trying hard and getting a good score shouldn't be third on that list. Again, your pay out is determined by the gear you destroy. So if your opponents are all using cheap gear, maybe you should too?
Quote:The THIRD best way to make money is to actually try hard, even if its in a free suit. That's complete BS. The correct order is 1. using proto without dying, and or being really good with less expenive gear 2. doing relatively well in free gear 3. using proto gear without dying more than once, unless you're a heavy 4. getting a ****** score in free gear 5. AFKing 6. using gear that you don't have the skills to run.
Protogear is only really good for padding that KDR against noobs, I hope it was worth the ISK. |
Sloth9230
Reaper Galactic
1042
|
Posted - 2013.04.28 06:42:00 -
[17] - Quote
Eurydice Itzhak wrote:Sloth9230 wrote: That's complete BS. The correct order is 1. using proto without dying, and or being reaaly good with less expenive gear 2. doing relativly well in free gear 3. Proto gear without dying more than once, unless you're a heavy 4. getting a ****** score in free gear 5. AFKing 6. using gear that you don't have the skills to run.
When the difference between #5 and #1 is less than 100k in skirmish, I accomplish far more by doing #5 and have no real incentive to do #1. Do you follow my train of thought now atleast? Yes I get what you're saying, but like I and many others have said, proto gear isn't meant to be sustainable, certainly not in the pubs we have right now.
And the reason the difference in pay is so small is because very few people are willing to use expensive gear. Why? Because it's a safer bet. Sure, the earnings are smaller, but so is the personal risk. |
Sloth9230
Reaper Galactic
1043
|
Posted - 2013.04.28 06:52:00 -
[18] - Quote
We should have "leet" mode where personal performance has a bigger impact on rewards though. It would give all the "pro" players something to do, and also help reduce pubstomping new guys.
Of course, the rewards for doing poorly should also be extremely low so that "scubs" don't try to take advantage of it. |
Sloth9230
Reaper Galactic
1043
|
Posted - 2013.04.28 07:19:00 -
[19] - Quote
Baal Roo wrote:Sloth9230 wrote:We should have "leet" mode where personal performance has a bigger impact on rewards though. It would give all the "pro" players something to do, and also help reduce pubstomping new guys.
Of course, the rewards for doing poorly should also be extremely low so that "scubs" don't try to take advantage of it. As far as I can tell, you basically just described FW. I'd like to do that without needing a corp and having to put up 80 mill, that's a little too much risk for me |
Sloth9230
Reaper Galactic
1117
|
Posted - 2013.04.29 22:58:00 -
[20] - Quote
Noc Tempre wrote:Reframe the question:
Under what circumstances DOES it make sense to use protogear? When you're good enough to not die against other people in proto gear. |
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