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Eurydice Itzhak
Militaires Sans Jeux
8
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Posted - 2013.04.28 04:36:00 -
[1] - Quote
I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 04:58:00 -
[2] - Quote
Baal Roo wrote:William HBonney wrote:Eurydice Itzhak wrote:I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. I am glad someone gets what the OP is talking about. The OP is not stroking his own epeen nor is he trying to make things better for his own good. What he is saying is that the current reward system is not based off of performance. Just like sp, it was flatlined to help noobs (read as eve players with no gun game), isk is flatlined to help noobs....we should just all afk because that is the smartest way to earn isk and sp. Gear costs money. Use expensive gear and die, make less money. A player needs to be able to look at the payout available for a particular match and figure out how much ISK to risk in the battle. Don't bring a suit into a training match that costs more than you'll make for winning the match, and then act surprised when you end up ISK negative. Sure cost/reward doesn't scale on a 1:1 basis, but no one is making any compelling arguments for why it SHOULD beyond "I want to use prototype gear all the time, even in high sec space against noobs learning to play the game".
It's funny that my quote can be in there and you can still say what you say.
In my tank, 800k isk currently, I can keep it alive long enough to make a decent profit on it. usually about 8 games per tank now.
So in a game where I don't lose a tank (which is most games), I make about 250k. Unless its one of those random games where I actually make good money for no real reason I can discern.
So, dying ZERO times with good/great WP, I can make 250k.
Or I could, and stay with me now, idle in the base for the same god damn isk. It has nothing to do with how much I spend in isk per match, it has to do with there's not a good enough way to increase isk per match to warrant not AFKing for money. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:05:00 -
[3] - Quote
Baal Roo wrote:
Again, this is basing all calculations off of pubstomping in high sec instant battles. If instant battles are where players who have access to proto gear are hanging out, this game is ****** before it gets started and your AFK concerns are the least of our worries.
>Make a stupid argument. >get called out on it. >change subject.
As expected from your corp.
It has nothing to do with how expensive your fit is. It has EVERYTHING to do with there is no reward for playing well. There's actually more reward for not playing at all. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:07:00 -
[4] - Quote
Justin Tymes wrote: You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK.
Exactly. I brought my best fit to WIN. To earn hardcore WP. I didn't die in it. I did fantastic.
If I wanted to make MONEY I should just sit afk in the MCC.
Do you see why this is stupid as hell? |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:25:00 -
[5] - Quote
Baal Roo wrote:
Reread the OP, this isn't the argument.
The OP is arguing that dying more shouldn't COST more.
No, he's arguing that his rewards should be proportionate to the effort/score/WP he put into it.
I'm not certain on his exact situation because I don't run suits at all, so I changed it to reflect the problem at large.
If you want to make money in Dust, you might as well afk at the MCC. It doesn't matter if I get a great score/WP and don't die once, I don't make any more money. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:42:00 -
[6] - Quote
Baal Roo wrote:
Sure, if you want to make 150,000 ISK, you can afk in high sec instant battles. You're playing for a tiny contract that is there so new players can make a little scratch to buy a couple of skill books before venturing forth into the "real game". You guys are just looking at things backwards. You're arguing FOR being able to make good ISK in the lowest risk area of the game, rather than incentivizing players to move out into the universe and actually participating in the emergent gameplay.
I'm arguing that there should be a way to make money by performing well.
Come PC, there will be X amount of high pay contracts a day based upon how many places you control.
What do you think I'm going to do after my small corp plays our 1 or 2 games a day to defend our areas?
Am I going to try really hard in instant battles for no reward or am I going to AFK for similar rewards? |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:46:00 -
[7] - Quote
Justin Tymes wrote:
Not at all. Make ISK by using cheap gear to minimize the amount of money lose if you die. Win by using expensive gear to maximize your chances for victory. The gambling only comes in when you want to earn more ISK than you would in your cheap gear, and the solution is to not lose your expensive gear. If you can't earn more ISK than you would by farming in the MCC; use cheap gear or get better. There is no problem here.
Plain stupid.
Ignore my earlier posts where I say I die 0 times in almost all matches?
Its not about how much isk I make vs how much I lose. Its the fact that there's no incentive to even bother PLAYING. No incentive to get a great score. No incentive to field my great gear even if I die ZERO times.
I make similar money afking in the mcc.
Think before you post. READ before you post. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 06:08:00 -
[8] - Quote
Deluxe Edition wrote:
no you don't make anywhere near as much... you get a max of around 150k isk on a very very long skirmish where I continuously use 'raven' type-1 assaults, with an 'exile' and a 'toxin' with all blue print milita modules and equipment (the suit costs 0 isk) and still carry a 5+ k/d and make 300-400 thousand isk an Ambush which lasts around 10 mins.
AFK is a good way to farm SP however it is very inefficient for farming isk. You would have to run AFK matches well after you capped out just to reach a 2-3 million isk profit per week, which is really just pocket change.
I don't play ambush that much because I don't run dropsuits I run tanks.
You reminded me and made it even CLEARER that the system is skewed. Running around in free suits getting a crap score is the BEST way to make money. The SECOND best way to make money is to afk. The THIRD best way to make money is to actually try hard, even if its in a free suit.
Trying hard and getting a good score shouldn't be third on that list.
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Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 06:18:00 -
[9] - Quote
Baal Roo wrote:
In the game mode designed for new players to make tiny chunks of ISK to get some basic gear, I see absolutely no problem with this scenario. Sure, it can be used by the uber-lazy to afk farm trivial amounts of ISK, but the alternative is making the system even HARDER for brand new players to make some starting cash.
There is ZERO reason to create incentive for experienced players to use END GAME gear against new players in the starting area of the game.
And we come back round to the problem. After my small corp defends our few areas for the game, I should run around in ambush with bpo suits and go 5-0, (or 1-11, doesn't really matter) or afk in skirmish.
Huehuehue. #1 |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 06:22:00 -
[10] - Quote
Aqua-Regia wrote:poor as* try hard trying to be good at making isk. just go afk on the mcc
LOL.
This gentlemen. This is EXACTLY my friggin point. |
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Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 06:28:00 -
[11] - Quote
Sloth9230 wrote: That's complete BS. The correct order is 1. using proto without dying, and or being reaaly good with less expenive gear 2. doing relativly well in free gear 3. Proto gear without dying more than once, unless you're a heavy 4. getting a ****** score in free gear 5. AFKing 6. using gear that you don't have the skills to run.
When the difference between #5 and #1 is less than 100k in skirmish, I accomplish far more by doing #5 and have no real incentive to do #1.
Do you follow my train of thought now atleast? |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 21:35:00 -
[12] - Quote
I'll say it one final time and maybe you people will see. After my small corp defends our 1 or 2 areas we control in PC, the best way to make money is it afk.
There should be some freaking outlet for making ISK based on performance. I want to earn ISK for having good WP. Nothing more. Nothing less. |
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