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Noc Tempre
Imperfects Negative-Feedback
1322
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Posted - 2013.04.28 04:51:00 -
[91] - Quote
Baal Roo wrote:Noc Tempre wrote:Baal Rool wrote:
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players?
Okay, what is winning in DUST? More ISK. But we just agreed it is never profitable long term. You have presented a contradiction. We agreed on no such thing. It's rarely profitable IN HIGH SEC INSTANT BATTLE TRAINING MATCHES.
So you believe prototype gear is designed around PC? Where isk efficiency is even MORE important? 8M/day split amonst 16 players is 500k each. That's barely above a pub match and doesn't count the extra logistics costs. It doesn't add up anywhere. If the increase in risk is higher than the increase in reward, it is better to reduce your risk and take more chances instead. And that is exactly what we find is effective in DUST. It is pointed out as a problem because that devalues the investment in suits and reduces variety in fits. And yes, punishes certain playstyles, like the aggressive assault. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1258
|
Posted - 2013.04.28 04:53:00 -
[92] - Quote
Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Baal Rool wrote:
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players?
Okay, what is winning in DUST? More ISK. But we just agreed it is never profitable long term. You have presented a contradiction. We agreed on no such thing. It's rarely profitable IN HIGH SEC INSTANT BATTLE TRAINING MATCHES. So you believe prototype gear is designed around PC? Where isk efficiency is even MORE important? 8M/day split amonst 16 players is 500k each. That's barely above a pub match and doesn't count the extra logistics costs. It doesn't add up anywhere. If the increase in risk is higher than the increase in reward, it is better to reduce your risk and take more chances instead. And that is exactly what we find is effective in DUST. It is pointed out as a problem because that devalues the investment in suits and reduces variety in fits.
And what is the 8 mil ISK number you are quoting me? |
Solomon Malcolm
BurgezzE.T.F Orion Empire
19
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Posted - 2013.04.28 04:54:00 -
[93] - Quote
I heard a friend told me that killing Mercs in higher gear gets you better payout, as opposed to normal gear. Buuuuttttt I highly doubt that's true. CCP needs to explain it better with a dev blog, or uprising patch notes (Hopefully.) |
Noc Tempre
Imperfects Negative-Feedback
1322
|
Posted - 2013.04.28 04:55:00 -
[94] - Quote
Baal Roo wrote:Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Baal Rool wrote:
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players?
Okay, what is winning in DUST? More ISK. But we just agreed it is never profitable long term. You have presented a contradiction. We agreed on no such thing. It's rarely profitable IN HIGH SEC INSTANT BATTLE TRAINING MATCHES. So you believe prototype gear is designed around PC? Where isk efficiency is even MORE important? 8M/day split amonst 16 players is 500k each. That's barely above a pub match and doesn't count the extra logistics costs. It doesn't add up anywhere. If the increase in risk is higher than the increase in reward, it is better to reduce your risk and take more chances instead. And that is exactly what we find is effective in DUST. It is pointed out as a problem because that devalues the investment in suits and reduces variety in fits. And what is the 8 mil ISK number you are quoting me?
The NPC buy value of the clones generated per day on districts. The final number was subject to change still but will likely be in that ballpark. |
Justin Tymes
Condotta Rouvenor Gallente Federation
39
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Posted - 2013.04.28 04:57:00 -
[95] - Quote
Noc Tempre wrote:Justin Tymes wrote:Noc Tempre wrote:That's not a very fun reward, especially with how many cheap (read: unavoidable) ways there are to die instantly in DUST. Then don't use proto-gear? I still don't see the problem here. Quite frankly you're starting to sound like someone who's butthurt he died to a RE he didn't see in his proto-suit. Your extreme ignorance is showing. We are talking economics here. Your contribution of HTFU is useless, and furthermore applied at the wrong person.
Don't die in cheap gear = gain ISK Don't die in proto gear = gain more ISK Die in cheap gear = lose ISK Die in proto gear = lose more ISK
You're gambling every time you use more expensive gear than Militia gear in order to raise your chances of gaining more ISK. There is no problem here; the risk doesn't have to match the reward, in fact, it shouldn't in this game. There would be no reason to use anything less than advanced gear. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
105
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Posted - 2013.04.28 04:57:00 -
[96] - Quote
There-¦s a job in construction work. I wear my Armani to do it. I tear my Armani apart. I complain that the job doesn-¦t pay enough get another Armani. I make a forum post about it.
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Eurydice Itzhak
Militaires Sans Jeux
8
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Posted - 2013.04.28 04:58:00 -
[97] - Quote
Baal Roo wrote:William HBonney wrote:Eurydice Itzhak wrote:I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. I am glad someone gets what the OP is talking about. The OP is not stroking his own epeen nor is he trying to make things better for his own good. What he is saying is that the current reward system is not based off of performance. Just like sp, it was flatlined to help noobs (read as eve players with no gun game), isk is flatlined to help noobs....we should just all afk because that is the smartest way to earn isk and sp. Gear costs money. Use expensive gear and die, make less money. A player needs to be able to look at the payout available for a particular match and figure out how much ISK to risk in the battle. Don't bring a suit into a training match that costs more than you'll make for winning the match, and then act surprised when you end up ISK negative. Sure cost/reward doesn't scale on a 1:1 basis, but no one is making any compelling arguments for why it SHOULD beyond "I want to use prototype gear all the time, even in high sec space against noobs learning to play the game".
It's funny that my quote can be in there and you can still say what you say.
In my tank, 800k isk currently, I can keep it alive long enough to make a decent profit on it. usually about 8 games per tank now.
So in a game where I don't lose a tank (which is most games), I make about 250k. Unless its one of those random games where I actually make good money for no real reason I can discern.
So, dying ZERO times with good/great WP, I can make 250k.
Or I could, and stay with me now, idle in the base for the same god damn isk. It has nothing to do with how much I spend in isk per match, it has to do with there's not a good enough way to increase isk per match to warrant not AFKing for money. |
Protoman Is God
Red and Silver Hand Amarr Empire
76
|
Posted - 2013.04.28 05:00:00 -
[98] - Quote
DUST DOESN'T REWARD BASED OFF OF PERFORMANCE. EVERYBODY BASICALLY GETS THE SAME AMOUNT OF ISK+SP PER MATCH.
it's ridiculous at that. |
Radar R4D-47
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.28 05:00:00 -
[99] - Quote
Dude i have the perfect approach for the Imperfects complaining. "Don't Die." You guys do a good job doing it already but seriously if you must use a suit that cost 200-400k dying is not an option. Therefore to be profitable in that situation you must not die. Just like in EVE you lose a Titan you just ****ed up. I know that's a stretch of an example but seriously using the most expensive thing you can all the time is not how you make money. I know because I run full proto all the time and i usually make about 1 mil a day that i use to spend on idiot things like dropships that get destroyed before they are delivered and cars that can't continue going straight after going airborne. Do what a buddy of mine does use your most expensive suit once (yeah that's one time) then switch to something more affordable like you know standard gear or even better Free suits. The only reason why you complain is because you thing you cant keep your K/D or Win/Loss gear only does so much.
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Baal Roo
Subdreddit Test Alliance Please Ignore
1259
|
Posted - 2013.04.28 05:01:00 -
[100] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:William HBonney wrote:Eurydice Itzhak wrote:I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. I am glad someone gets what the OP is talking about. The OP is not stroking his own epeen nor is he trying to make things better for his own good. What he is saying is that the current reward system is not based off of performance. Just like sp, it was flatlined to help noobs (read as eve players with no gun game), isk is flatlined to help noobs....we should just all afk because that is the smartest way to earn isk and sp. Gear costs money. Use expensive gear and die, make less money. A player needs to be able to look at the payout available for a particular match and figure out how much ISK to risk in the battle. Don't bring a suit into a training match that costs more than you'll make for winning the match, and then act surprised when you end up ISK negative. Sure cost/reward doesn't scale on a 1:1 basis, but no one is making any compelling arguments for why it SHOULD beyond "I want to use prototype gear all the time, even in high sec space against noobs learning to play the game". It's funny that my quote can be in there and you can still say what you say. In my tank, 800k isk currently, I can keep it alive long enough to make a decent profit on it. usually about 8 games per tank now. So in a game where I don't lose a tank (which is most games), I make about 250k. Unless its one of those random games where I actually make good money for no real reason I can discern. So, dying ZERO times with good/great WP, I can make 250k. Or I could, and stay with me now, idle in the base for the same god damn isk. It has nothing to do with how much I spend in isk per match, it has to do with there's not a good enough way to increase isk per match to warrant not AFKing for money.
Again, this is basing all calculations off of pubstomping in high sec instant battles. If instant battles are where players who have access to proto gear are hanging out, this game is ****** before it gets started and your AFK concerns are the least of our worries. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:02:00 -
[101] - Quote
Natu Nobilis wrote:SSC
Amen, I only aim to please |
Justin Tymes
Condotta Rouvenor Gallente Federation
42
|
Posted - 2013.04.28 05:04:00 -
[102] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:William HBonney wrote:Eurydice Itzhak wrote:I don't know EXACTLY how well you're doing and how many times you're dying but I certainly agree rewards HEAVILY favor doing poorly in cheap suits.
In my tank I can go 20-0 (in skirmish) with upwards of 1900 points and make 250k. In my Sever logistics I can go 10-3 with 1900 points and make 250k. I can afk in base, go 0-0, and make 100-200k.
Rewards should be increased for increased WP.
I have NO idea what currently decides how much isk you make, but it sure as hell isn't WP. I am glad someone gets what the OP is talking about. The OP is not stroking his own epeen nor is he trying to make things better for his own good. What he is saying is that the current reward system is not based off of performance. Just like sp, it was flatlined to help noobs (read as eve players with no gun game), isk is flatlined to help noobs....we should just all afk because that is the smartest way to earn isk and sp. Gear costs money. Use expensive gear and die, make less money. A player needs to be able to look at the payout available for a particular match and figure out how much ISK to risk in the battle. Don't bring a suit into a training match that costs more than you'll make for winning the match, and then act surprised when you end up ISK negative. Sure cost/reward doesn't scale on a 1:1 basis, but no one is making any compelling arguments for why it SHOULD beyond "I want to use prototype gear all the time, even in high sec space against noobs learning to play the game". It's funny that my quote can be in there and you can still say what you say. In my tank, 800k isk currently, I can keep it alive long enough to make a decent profit on it. usually about 8 games per tank now. So in a game where I don't lose a tank (which is most games), I make about 250k. Unless its one of those random games where I actually make good money for no real reason I can discern. So, dying ZERO times with good/great WP, I can make 250k. Or I could, and stay with me now, idle in the base for the same god damn isk. It has nothing to do with how much I spend in isk per match, it has to do with there's not a good enough way to increase isk per match to warrant not AFKing for money.
You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1259
|
Posted - 2013.04.28 05:05:00 -
[103] - Quote
So Noc, you are under the impression that the only value for holding districts in PC will be the ISK valuation on the clone production? |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:05:00 -
[104] - Quote
Baal Roo wrote:
Again, this is basing all calculations off of pubstomping in high sec instant battles. If instant battles are where players who have access to proto gear are hanging out, this game is ****** before it gets started and your AFK concerns are the least of our worries.
>Make a stupid argument. >get called out on it. >change subject.
As expected from your corp.
It has nothing to do with how expensive your fit is. It has EVERYTHING to do with there is no reward for playing well. There's actually more reward for not playing at all. |
Sloth9230
Reaper Galactic
1033
|
Posted - 2013.04.28 05:06:00 -
[105] - Quote
Noc Tempre wrote:Sloth9230 wrote:Noc Tempre wrote: The situation right now is 2x the risk is 1.2x the reward.
Don't risk anything you aren't prepared to lose. That's not the point. To be long term profitable, the increase in reward has to at LEAST match the increase in risk. Simplest example is doubling down. 2x risk, 2x reward. It may be balanced, but is completely counter-intuitive to have infinite run gear not profitable for even a small niche of players. It's not supposed to be profitable, at all. You're not supposed to run proto 24/7. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:07:00 -
[106] - Quote
Justin Tymes wrote: You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK.
Exactly. I brought my best fit to WIN. To earn hardcore WP. I didn't die in it. I did fantastic.
If I wanted to make MONEY I should just sit afk in the MCC.
Do you see why this is stupid as hell? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
109
|
Posted - 2013.04.28 05:08:00 -
[107] - Quote
DUST Fiend wrote:Natu Nobilis wrote:SSC Amen, I only aim to please
Always good to remember that it-¦s not only at scenes that we meet =)
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DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:09:00 -
[108] - Quote
Natu Nobilis wrote:DUST Fiend wrote:Natu Nobilis wrote:SSC Amen, I only aim to please Always good to remember that it-¦s not only at scenes that we meet =)
I'm still pretty new, but it's enjoyable. More enjoyable than this thread, that's for sure Mods probably won't like this convo, but hey, this is New Eden |
Kaze Eyrou
ROGUE SPADES EoN.
127
|
Posted - 2013.04.28 05:16:00 -
[109] - Quote
Noc Tempre wrote:Okay, what is winning in DUST? More ISK. Uhm, no. It's whatever you want it to be.
For instance, some nights I want to earn ISK. I'm not worried about KDR. I run my BPO and free suits. I am "winning".
But other times I want to raise my KDR slightly. I running better gear for survivability and damage potential. I do better in matches. I am "winning".
Yet other times, I am running support for my team. I run my logistic suits and put down nanohives and drop uplinks. I revive my team and heal when needed. At the end of the match, my current metric is WP. Most of the time when I do this, I end up in the top 5 across both boards. I am "winning".
And yet other times, I'm in a corp battle. Currently ISK is on the line, but eventually it will be Planetary Conquest where isn't not just ISK, it will be clones and land. My focus on the battle is to organize with my team and bring a victory end screen no matter what. This is the time to bring out my best of the best gear. Victory end screen? I am "winning".
Dust is what you make of it. |
Kiso Okami
Militaires Sans Jeux
61
|
Posted - 2013.04.28 05:17:00 -
[110] - Quote
Welcome to pub matches, where performance based pay doesn't exist. It's like ratting without mission contracts or bounties on rookies.
Also...
Welcome to New Eden, where suicide ganking can be a very profitable endeavor. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
1259
|
Posted - 2013.04.28 05:17:00 -
[111] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Again, this is basing all calculations off of pubstomping in high sec instant battles. If instant battles are where players who have access to proto gear are hanging out, this game is ****** before it gets started and your AFK concerns are the least of our worries.
>Make a stupid argument. >get called out on it. >change subject. As expected from your corp. It has nothing to do with how expensive your fit is. It has EVERYTHING to do with there is no reward for playing well. There's actually more reward for not playing at all.
Again, you're looking at the mechanics of instant battle training areas and applying them to the larger picture, as if we are supposed to be concerned over a few hundred thousand ISK battles versus new players without corps. If you have no interest in building a corp, gaining territory, and winning matches, then sure, you could theoretically just AFK in high sec for a couple hundred thousand ISK a match for eternity, but what's the point?
I think it's becoming more clear that CCP just needs to put gear restrictions in high sec and resolve this once and for all. |
Jikt Terlen
Certificate of Participation
9
|
Posted - 2013.04.28 05:18:00 -
[112] - Quote
I shudder to think what you'll say when (if?) they actually implement matchmaking in pub matches and you're fighting people of your own skill level instead of roflstomping noobs (which is exactly what that kind of K/D ratio is, by definition). |
Rigor Mordis
Imperial Populicide Legion
23
|
Posted - 2013.04.28 05:19:00 -
[113] - Quote
Val'herik Dorn wrote:OH WOW THIS IS A PROBLEM?!
run cheaper gear problem solved.
Running cheaper gear doesn't SOLVE anything. Its just a way around what was obviously flawed about the economics in this build. Having to run cheaper gear to make a profit defeats the purpose of 'leveling up'. It also is not conducive to WINNING the battle which is ALSO supposed to net a profit of some kind is it not?
However, I disagree with the OP that the system is a noob feeder. If the current system was a noob feeder, why do the noobs not stick around? (several reasons)
OP is running Protos and performing well and not making any real ISK. That's not 'leveling up' and makes no sense if the goal is to 'level up' and get better. Personally, I do good, bad, and ugly (not in that order) but I have broke almost even overall.I do pretty decent in WP seeing as how I run AA a lot. I run infantry 99% of the time and found that around the time all/most of my gear was meta level 3, I had to alter a lot of my fits to make any money.
I guess one can argue that if one is breaking even in k/d, then they should break even in ISK. By that logic, the ones going 3-10, 4-8, 9-15, 14-20 will/should operate at a loss. This is whether or not they win or lose once they are using upper-advanced gear.
The way it has been, as the OP said, one can be performing well and not profit without using cheap gear. If that is the way it is supposed to be, where is anyone's, at any level's, incentive to 'level up'?
What's the purpose of leveling up (to maybe try and improve k.d) if one can't afford to fight in the gear that they skilled up in? Now is a situation where one is forced to choose to either run free/cheaper gear until they can skill a good tank, hide with their good tank or good gear constantly, AFK, or play something else.
We will see how the new build changes the economics of ISK and SP. Running cheaper gear is not a solution to the problem. One should never have to run their free/cheap gear unless they are at that SP level or they are true 'starters'. Or unless they of course ran out of good fittings in the fight in which case maybe they don't deserve to profit in that round.
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Baal Roo
Subdreddit Test Alliance Please Ignore
1259
|
Posted - 2013.04.28 05:19:00 -
[114] - Quote
Eurydice Itzhak wrote:Justin Tymes wrote: You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK.
Exactly. I brought my best fit to WIN. To earn hardcore WP. I didn't die in it. I did fantastic. If I wanted to make MONEY I should just sit afk in the MCC. Do you see why this is stupid as hell?
Reread the OP, this isn't the argument.
The OP is arguing that dying more shouldn't COST more. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
110
|
Posted - 2013.04.28 05:21:00 -
[115] - Quote
DUST Fiend wrote:I'm still pretty new, but it's enjoyable. More enjoyable than this thread, that's for sure
I-¦ve hit the SP cap for the week, so i hang at the forums laughing at threads like this.
Hope you-¦re not a "50 shades of Grey" enthusiast! It would be akin to the forum posters =p
Nah, they won-¦t bother about it. I wouldn-¦t be surprised if there were some there too =) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:22:00 -
[116] - Quote
Natu Nobilis wrote:Hope you-¦re not a "50 shades of Grey" enthusiast! It would be akin to the forum posters =p
Too ADD to read, I write my own material of that nature anyways |
Sloth9230
Reaper Galactic
1034
|
Posted - 2013.04.28 05:22:00 -
[117] - Quote
Protoman Is God wrote:DUST DOESN'T REWARD BASED OFF OF PERFORMANCE. EVERYBODY BASICALLY GETS THE SAME AMOUNT OF ISK+SP PER MATCH.
it's ridiculous at that. It does reward based performance, but killing 20 noobs in militia gear while using proto gear isn't considered "good performance". ISK gains are based on the gear you destroy, the system doesn't care what gear you're running.
If all you do is wreck guys in militia, then your payout will reflect that. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:25:00 -
[118] - Quote
Baal Roo wrote:
Reread the OP, this isn't the argument.
The OP is arguing that dying more shouldn't COST more.
No, he's arguing that his rewards should be proportionate to the effort/score/WP he put into it.
I'm not certain on his exact situation because I don't run suits at all, so I changed it to reflect the problem at large.
If you want to make money in Dust, you might as well afk at the MCC. It doesn't matter if I get a great score/WP and don't die once, I don't make any more money. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1259
|
Posted - 2013.04.28 05:26:00 -
[119] - Quote
Rigor Mordis wrote:Val'herik Dorn wrote:OH WOW THIS IS A PROBLEM?!
run cheaper gear problem solved. Running cheaper gear doesn't SOLVE anything. Its just a way around what was obviously flawed about the economics in this build. Having to run cheaper gear to make a profit defeats the purpose of 'leveling up'. It also is not conducive to WINNING the battle which is ALSO supposed to net a profit of some kind is it not? However, I disagree with the OP that the system is a noob feeder. If the current system was a noob feeder, why do the noobs not stick around? (several reasons) OP is running Protos and performing well and not making any real ISK. That's not 'leveling up' and makes no sense if the goal is to 'level up' and get better. Personally, I do good, bad, and ugly (not in that order) but I have broke almost even overall.I do pretty decent in WP seeing as how I run AA a lot. I run infantry 99% of the time and found that around the time all/most of my gear was meta level 3, I had to alter a lot of my fits to make any money. I guess one can argue that if one is breaking even in k/d, then they should break even in ISK. By that logic, the ones going 3-10, 4-8, 9-15, 14-20 will/should operate at a loss. This is whether or not they win or lose once they are using upper-advanced gear. The way it has been, as the OP said, one can be performing well and not profit without using cheap gear. If that is the way it is supposed to be, where is anyone's, at any level's, incentive to 'level up'? What's the purpose of leveling up (to maybe try and improve k.d) if one can't afford to fight in the gear that they skilled up in? Now is a situation where one is forced to choose to either run free/cheaper gear until they can skill a good tank, hide with their good tank or good gear constantly, AFK, or play something else. We will see how the new build changes the economics of ISK and SP. Running cheaper gear is not a solution to the problem. One should never have to run their free/cheap gear unless they are at that SP level or they are true 'starters'. Or unless they of course ran out of good fittings in the fight in which case maybe they don't deserve to profit in that round.
Yet another argument based around the premise that high sec instant battles are the end game here. Instant battles are basically noob training matches. It's friggin high sec. The payouts are low so you can't run your end game gear vs beginners without losing some ISK. Everyone makes money in instant battles, because it's a tiny amount of money that is really only relevant to people just starting out. |
Kaze Eyrou
ROGUE SPADES EoN.
129
|
Posted - 2013.04.28 05:27:00 -
[120] - Quote
Baal Roo wrote:Eurydice Itzhak wrote:Justin Tymes wrote: You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK.
Exactly. I brought my best fit to WIN. To earn hardcore WP. I didn't die in it. I did fantastic. If I wanted to make MONEY I should just sit afk in the MCC. Do you see why this is stupid as hell? Reread the OP, this isn't the argument. The OP is arguing that dying more shouldn't COST more. But that's CCP's intention. You die, you lose a clone, you lost a set of gear.
Working as intended.
Besides, I intend to bring my protogear into null sec battles. In the mean time, keep bringing your protogear on the battle. I find it funny that people aren't realizing that I am losing 1v1 barely because I'm wearing all militia gear while my opponent is wearing all protogear.
Imagine what I could do to you if I did run protogear. |
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