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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
110
|
Posted - 2013.04.28 05:27:00 -
[121] - Quote
DUST Fiend wrote:Too ADD to read, I write my own material of that nature anyways
If the SSC part is deeply rooted and accepted, then the rest is just theory, practice and enthusiasm. =)
I-¦m working on my shibari right now. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:30:00 -
[122] - Quote
Natu Nobilis wrote:If the SSC part is deeply rooted and accepted, then the rest is just theory, practice and enthusiasm. =)
I-¦m working on my shibari right now.
I've yet to learn anything like that, but I definitely want to, there's just so many fun things you can do Patience I suppose I'm not very social so the meeting people is touch and go at best, but I practice when and where I can lol :p
Take that, thread. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1261
|
Posted - 2013.04.28 05:31:00 -
[123] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Reread the OP, this isn't the argument.
The OP is arguing that dying more shouldn't COST more.
No, he's arguing that his rewards should be proportionate to the effort/score/WP he put into it. I'm not certain on his exact situation because I don't run suits at all, so I changed it to reflect the problem at large. If you want to make money in Dust, you might as well afk at the MCC. It doesn't matter if I get a great score/WP and don't die once, I don't make any more money.
Sure, if you want to make 150,000 ISK, you can afk in high sec instant battles. You're playing for a tiny contract that is there so new players can make a little scratch to buy a couple of skill books before venturing forth into the "real game". You guys are just looking at things backwards. You're arguing FOR being able to make good ISK in the lowest risk area of the game, rather than incentivizing players to move out into the universe and actually participating in the emergent gameplay. |
Sloth9230
Reaper Galactic
1035
|
Posted - 2013.04.28 05:34:00 -
[124] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Reread the OP, this isn't the argument.
The OP is arguing that dying more shouldn't COST more.
No, he's arguing that his rewards should be proportionate to the effort/score/WP he put into it. I'm not certain on his exact situation because I don't run suits at all, so I changed it to reflect the problem at large. If you want to make money in Dust, you might as well afk at the MCC. It doesn't matter if I get a great score/WP and don't die once, I don't make any more money. Proto gear isn't about making money, it's about trading ISK for an advantage on the field, P2W with in game currency if you will. If it payed for itself, then there would be no risk in using it.
But that's not even the OPs problem, he is making a profit. His problem is that he isn't satisfied with the rate at which he's making a profit, so he wants CCP to increase his profitsearnings. We've told him how he can increase his earning himself, he's ignored that in favor of QQing. |
Patoman Radiant
ZionTCD Unclaimed.
70
|
Posted - 2013.04.28 05:35:00 -
[125] - Quote
ALM1GHTY STATIUS wrote:I have a 10.5 and rising K/D and I barely make money running proto suits while other full proto players I know make upwards of 5m a day, I usually die more than them but get a proportional more amount of kills, some days I LOSE money. that's ridiculous.
EDIT: I forgot this major point, they get 500 WP 10-1 and get about 200k ISK I get 30 kills and 3 deaths with 1500+ WP and only get 400k ISK. that's the real issue. the game feeds noobs.
How you graduated out of impswarm is beyond me.
Everyone makes choices when they play the game, play smart or not. You wanted to waste protogear on matches to be cannon fodder. Tell me, if you are rolling in a team that is a majority blueberrys why you would be doing anything risky for them? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
110
|
Posted - 2013.04.28 05:35:00 -
[126] - Quote
DUST Fiend wrote:Natu Nobilis wrote:If the SSC part is deeply rooted and accepted, then the rest is just theory, practice and enthusiasm. =)
I-¦m working on my shibari right now. I've yet to learn anything like that, but I definitely want to, there's just so many fun things you can do Patience I suppose I'm not very social so the meeting people is touch and go at best, but I practice when and where I can lol :p Take that, thread.
Get to know your local scene, see what-¦s happening around, if there are parties or a good Dungeon/Club. Knowing people improves your range of possibilities options and techniques. Also, have you heard about Fetlife? Worth taking a look at.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:37:00 -
[127] - Quote
Natu Nobilis wrote:Get to know your local scene, see what-¦s happening around, if there are parties or a good Dungeon/Club. Knowing people improves your range of possibilities options and techniques. Also, have you heard about Fetlife? Worth taking a look at.
I've looked around fetlife but there seems to be like no activity in my area, whenever I do go on and look around. I just haven't seen much activity in general, but maybe I'm looking in the wrong place.
As a side note, this is a good example of why we need a message feature on these forums >_< |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
111
|
Posted - 2013.04.28 05:40:00 -
[128] - Quote
DUST Fiend wrote:Natu Nobilis wrote:Get to know your local scene, see what-¦s happening around, if there are parties or a good Dungeon/Club. Knowing people improves your range of possibilities options and techniques. Also, have you heard about Fetlife? Worth taking a look at. I've looked around fetlife but there seems to be like no activity in my area, whenever I do go on and look around. I just haven't seen much activity in general, but maybe I'm looking in the wrong place. As a side note, this is a good example of why we need a message feature on these forums >_<
I-¦ll send ya a mail after i finish this match. |
Sloth9230
Reaper Galactic
1036
|
Posted - 2013.04.28 05:40:00 -
[129] - Quote
hooc roht wrote:OK i just went up against you in and 3 otgher imperfects in an ambush match.
You went 21/2 i went 4/8... =P
I saw you die once and it looks like you break away from your group and ate the cost of your proto gear.
It doesn't "fix" the "unfairness" you are talking about...but maybe you should stay closer to you buddies so you can be revived.
If you can't earn money saving it might help you out. You see this, this wasn't Almighty being "aggressive", it was him being reckless. Why should he be rewarded for being reckless? |
Justin Tymes
Condotta Rouvenor Gallente Federation
43
|
Posted - 2013.04.28 05:40:00 -
[130] - Quote
Eurydice Itzhak wrote:Justin Tymes wrote: You brought that tank to WIN, to SP farm, and/or maybe patch up your KDR, not to gain ISK.
Exactly. I brought my best fit to WIN. To earn hardcore WP. I didn't die in it. I did fantastic. If I wanted to make MONEY I should just sit afk in the MCC. Do you see why this is stupid as hell?
Not at all. Make ISK by using cheap gear to minimize the amount of money lose if you die. Win by using expensive gear to maximize your chances for victory. The gambling only comes in when you want to earn more ISK than you would in your cheap gear, and the solution is to not lose your expensive gear. If you can't earn more ISK than you would by farming in the MCC; use cheap gear or get better. There is no problem here. |
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Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:42:00 -
[131] - Quote
Baal Roo wrote:
Sure, if you want to make 150,000 ISK, you can afk in high sec instant battles. You're playing for a tiny contract that is there so new players can make a little scratch to buy a couple of skill books before venturing forth into the "real game". You guys are just looking at things backwards. You're arguing FOR being able to make good ISK in the lowest risk area of the game, rather than incentivizing players to move out into the universe and actually participating in the emergent gameplay.
I'm arguing that there should be a way to make money by performing well.
Come PC, there will be X amount of high pay contracts a day based upon how many places you control.
What do you think I'm going to do after my small corp plays our 1 or 2 games a day to defend our areas?
Am I going to try really hard in instant battles for no reward or am I going to AFK for similar rewards? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
111
|
Posted - 2013.04.28 05:43:00 -
[132] - Quote
Everytime i look at the thread title i only see "Hey, if i play big at the stock market, i should totally get rewarded more, and if bad things happen, CCP central bank should bail me out" |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 05:46:00 -
[133] - Quote
Justin Tymes wrote:
Not at all. Make ISK by using cheap gear to minimize the amount of money lose if you die. Win by using expensive gear to maximize your chances for victory. The gambling only comes in when you want to earn more ISK than you would in your cheap gear, and the solution is to not lose your expensive gear. If you can't earn more ISK than you would by farming in the MCC; use cheap gear or get better. There is no problem here.
Plain stupid.
Ignore my earlier posts where I say I die 0 times in almost all matches?
Its not about how much isk I make vs how much I lose. Its the fact that there's no incentive to even bother PLAYING. No incentive to get a great score. No incentive to field my great gear even if I die ZERO times.
I make similar money afking in the mcc.
Think before you post. READ before you post. |
Deluxe Edition
TeamPlayers EoN.
115
|
Posted - 2013.04.28 05:49:00 -
[134] - Quote
Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Baal Rool wrote:
Prototype gear exists as a high end tool for tanking extra damage, packing on extra modules, etc when you NEED the edge to win big important battles. Why should the END GAME gear be profitable in what basically amount to training battles for new players?
Okay, what is winning in DUST? More ISK. But we just agreed it is never profitable long term. You have presented a contradiction. We agreed on no such thing. It's rarely profitable IN HIGH SEC INSTANT BATTLE TRAINING MATCHES. So you believe prototype gear is designed around PC? Where isk efficiency is even MORE important? 8M/day split amonst 16 players is 500k each. That's barely above a pub match and doesn't count the extra logistics costs. It doesn't add up anywhere. If the increase in risk is higher than the increase in reward, it is better to reduce your risk and take more chances instead. And that is exactly what we find is effective in DUST. It is pointed out as a problem because that devalues the investment in suits and reduces variety in fits. And yes, punishes certain playstyles, like the aggressive assault.
lol this must be a troll. Proto is never supposed to be profitable, in all honesty you will only see them brought up in the most important of matches especially as more skilled players devlope and you start having to hit your cap by playing organized squads in FW and PC.
Furthermore being aggressive does not mean you are running the most expensive suit you can fit, that's called trying to pad the k/d by bruteforcing over players who actually understand how the game economy works. The game would be broken if you could afford to loose more than 2-3 proto suites a match.
Either get good enough to where you never die more than once in any match you play or concede that you have to run more exonomically efficient.
Lastly you can be just as aggressive with a type-II suit as a proto, I have over 400 shields on my type-II its taken down many vk.1's in 1 vs 1 fights. |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 05:49:00 -
[135] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Sure, if you want to make 150,000 ISK, you can afk in high sec instant battles. You're playing for a tiny contract that is there so new players can make a little scratch to buy a couple of skill books before venturing forth into the "real game". You guys are just looking at things backwards. You're arguing FOR being able to make good ISK in the lowest risk area of the game, rather than incentivizing players to move out into the universe and actually participating in the emergent gameplay.
I'm arguing that there should be a way to make money by performing well. Come PC, there will be X amount of high pay contracts a day based upon how many places you control. What do you think I'm going to do after my small corp plays our 1 or 2 games a day to defend our areas? Am I going to try really hard in instant battles for no reward or am I going to AFK for similar rewards? You guys are bringing expensive gear against guys in militia and STD fits and then complaining that you aren't earning enough. You can kill 20 guys in militia gear and you're payout will barely increase. Killing 20 guys in proto fits on the other hand.
You can't find enough people in proto/adv fits? Maybe not everyone's dumb enough to bring expensive gear into pubs. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2705
|
Posted - 2013.04.28 05:50:00 -
[136] - Quote
Natu Nobilis wrote:I-¦ll send ya a mail after i finish this match.
Snail mail for me, not on DUST atm and I have to use the controller lol. Might get online in a sec though |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 05:50:00 -
[137] - Quote
Natu Nobilis wrote:Everytime i look at the thread title i only see "Hey, if i play big at the stock market, i should totally get rewarded more, and if bad things happen, CCP central bank should bail me out" Protosuits should come with insurance |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.04.28 05:52:00 -
[138] - Quote
Eurydice Itzhak wrote: Plain stupid.
Ignore my earlier posts where I say I die 0 times in almost all matches?
Its not about how much isk I make vs how much I lose. Its the fact that there's no incentive to even bother PLAYING. No incentive to get a great score. No incentive to field my great gear even if I die ZERO times.
I make similar money afking in the mcc.
Think before you post. READ before you post.
Every match is a contract. Every NPC contract will give an avarage ammount os ISK to it-¦s participants. You want bigger rewards, go to bigger contracts. (Hint: Won-¦t be NPC ones) |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 05:53:00 -
[139] - Quote
Deluxe Edition wrote:
lol this must be a troll. Proto is never supposed to be profitable, in all honesty you will only see them brought up in the most important of matches especially as more skilled players devlope and you start having to hit your cap by playing organized squads in FW and PC.
Furthermore being aggressive does not mean you are running the most expensive suit you can fit, that's called trying to pad the k/d by bruteforcing over players who actually understand how the game economy works. The game would be broken if you could afford to loose more than 2-3 proto suites a match.
Either get good enough to where you never die more than once in any match you play or concede that you have to run more exonomically efficient.
Lastly you can be just as aggressive with a type-II suit as a proto, I have over 400 shields on my type-II its taken down many vk.1's in 1 vs 1 fights.
Hey look, someone who actually understands how risk vs reward works in Dust, here, have a +1 |
Baal Roo
Subdreddit Test Alliance Please Ignore
1261
|
Posted - 2013.04.28 05:55:00 -
[140] - Quote
Eurydice Itzhak wrote:Baal Roo wrote:
Sure, if you want to make 150,000 ISK, you can afk in high sec instant battles. You're playing for a tiny contract that is there so new players can make a little scratch to buy a couple of skill books before venturing forth into the "real game". You guys are just looking at things backwards. You're arguing FOR being able to make good ISK in the lowest risk area of the game, rather than incentivizing players to move out into the universe and actually participating in the emergent gameplay.
I'm arguing that there should be a way to make money by performing well. Come PC, there will be X amount of high pay contracts a day based upon how many places you control. What do you think I'm going to do after my small corp plays our 1 or 2 games a day to defend our areas? Am I going to try really hard in instant battles for no reward or am I going to AFK for similar rewards?
From what I understand, CCP is incentivizing faction warfare as the place for organized players to spend the majority of their time. I don't know the specifics of how they intend to to so, but I hope that WINNING in FW will result in much higher rewards than LOSING, and that winning in FW is considerably more profitable than winning in high sec unorganized noob battles. |
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Deluxe Edition
TeamPlayers EoN.
115
|
Posted - 2013.04.28 05:56:00 -
[141] - Quote
Eurydice Itzhak wrote:Justin Tymes wrote:
Not at all. Make ISK by using cheap gear to minimize the amount of money lose if you die. Win by using expensive gear to maximize your chances for victory. The gambling only comes in when you want to earn more ISK than you would in your cheap gear, and the solution is to not lose your expensive gear. If you can't earn more ISK than you would by farming in the MCC; use cheap gear or get better. There is no problem here.
Plain stupid. Ignore my earlier posts where I say I die 0 times in almost all matches? Its not about how much isk I make vs how much I lose. Its the fact that there's no incentive to even bother PLAYING. No incentive to get a great score. No incentive to field my great gear even if I die ZERO times. I make similar money afking in the mcc. Think before you post. READ before you post.
no you don't make anywhere near as mutch... you get a max of around 150k isk on a very very long skirmish where I continuously use 'raven' type-1 assaults, with an 'exile' and a 'toxin' with all blue print milita modules and equipment (the suit costs 0 isk) and still carry a 5+ k/d and make 300-400 thousand isk an Ambush which lasts around 10 mins.
AFK is a good way to farm SP however it is very inefficient for farming isk. You would have to run AFK matches well after you capped out just to reach a 2-3 million isk profit per week, which is really just pocket change. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1261
|
Posted - 2013.04.28 05:57:00 -
[142] - Quote
Sloth9230 wrote:Deluxe Edition wrote:
lol this must be a troll. Proto is never supposed to be profitable, in all honesty you will only see them brought up in the most important of matches especially as more skilled players devlope and you start having to hit your cap by playing organized squads in FW and PC.
Furthermore being aggressive does not mean you are running the most expensive suit you can fit, that's called trying to pad the k/d by bruteforcing over players who actually understand how the game economy works. The game would be broken if you could afford to loose more than 2-3 proto suites a match.
Either get good enough to where you never die more than once in any match you play or concede that you have to run more exonomically efficient.
Lastly you can be just as aggressive with a type-II suit as a proto, I have over 400 shields on my type-II its taken down many vk.1's in 1 vs 1 fights.
Hey look, someone who actually understands how risk vs reward works in Dust, here, have a +1
TBF, most of these guys seem to be looking at the game from the perspective of instant battles being the meat and potatoes of the game, and at "proto gear" as the incentive for actually playing the game. I don't think they really yet see the bigger picture of the meta game, and how insignificant high sec instant battles for a couple hundred thousand ISK are likely to be. |
Justin Tymes
Condotta Rouvenor Gallente Federation
44
|
Posted - 2013.04.28 06:02:00 -
[143] - Quote
Eurydice Itzhak wrote:Justin Tymes wrote:
Not at all. Make ISK by using cheap gear to minimize the amount of money lose if you die. Win by using expensive gear to maximize your chances for victory. The gambling only comes in when you want to earn more ISK than you would in your cheap gear, and the solution is to not lose your expensive gear. If you can't earn more ISK than you would by farming in the MCC; use cheap gear or get better. There is no problem here.
Plain stupid. Ignore my earlier posts where I say I die 0 times in almost all matches? Its not about how much isk I make vs how much I lose. Its the fact that there's no incentive to even bother PLAYING. No incentive to get a great score. No incentive to field my great gear even if I die ZERO times. I make similar money afking in the mcc. Think before you post. READ before you post.
First of all, you gain the ability to do more than someone else when you use expensive gear. If you die 0 times, you will always profit more, unless you're doing the exact same thing in cheaper gear. And if that's the case, you shouldn't be using expensive gear. If you join the battle to gain ISK, you obviously won't use expensive gear. If you join the battle to win, ISK is not a problem. If your definition of winning is just gaining ISK in this game, then you're mistaken, ISK is only something that's needed to buy gear that will maximize your chances to win.
Honestly if you're using expensive gear to earn ISK, and you can't earn more than 250k factoring in your deaths, you have no reason to be using expensive gear. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
113
|
Posted - 2013.04.28 06:04:00 -
[144] - Quote
Baal Roo wrote: TBF, most of these guys seem to be looking at the game from the perspective of instant battles being the meat and potatoes of the game, and at "proto gear" as the incentive for actually playing the game. I don't think they really yet see the bigger picture of the meta game, and how insignificant high sec instant battles for a couple hundred thousand ISK are likely to be.
Yep |
Goto Lien
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.04.28 06:05:00 -
[145] - Quote
I may speak for myself, I may have people who agree with me, but regardless, I think we need to have some important additions to the game: contracts.
We are MERCENARIES. We fight battles for MONEY.
I think, when we join a game, we should see some sort of contract.
50k ISK for simply enlisting in a battle. another 150k ISK for winning the battle. Bonuses for specific things that the employer wants out of the match. Do they want all of the railgun emplacements to survive the battle? 40k ISK bonus. Maybe they could have a rate they pay you for depleting the enemy's resources. Each kill will net you a quarter of that suit's cost. Killing a Bolas is worth 50k each.
tldr; I want contracts for our battles that inform us what we're getting paid and how to get bonuses. It'd be an easy addition to the game because they must have SOME system deciding how much we get paid, and some transparency in that system would be nice. People who want to play the system to make money can do so, that's just the free market, and it can be balanced pretty easily. |
Sloth9230
Reaper Galactic
1039
|
Posted - 2013.04.28 06:07:00 -
[146] - Quote
Goto Lien wrote:I may speak for myself, I may have people who agree with me, but regardless, I think we need to have some important additions to the game: contracts.
We are MERCENARIES. We fight battles for MONEY.
I think, when we join a game, we should see some sort of contract.
50k ISK for simply enlisting in a battle. another 150k ISK for winning the battle. Bonuses for specific things that the employer wants out of the match. Do they want all of the railgun emplacements to survive the battle? 40k ISK bonus. Maybe they could have a rate they pay you for depleting the enemy's resources. Each kill will net you a quarter of that suit's cost. Killing a Bolas is worth 50k each.
tldr; I want contracts for our battles that inform us what we're getting paid and how to get bonuses. It'd be an easy addition to the game because they must have SOME system deciding how much we get paid, and some transparency in that system would be nice. People who want to play the system to make money can do so, that's just the free market, and it can be balanced pretty easily. You should put this in the feedback section. |
Ydubbs81 RND
Ahrendee Mercenaries
1090
|
Posted - 2013.04.28 06:08:00 -
[147] - Quote
I can not believe that this thread is 8 pages long. There was nothing to say after reading the OP. |
Eurydice Itzhak
Militaires Sans Jeux
8
|
Posted - 2013.04.28 06:08:00 -
[148] - Quote
Deluxe Edition wrote:
no you don't make anywhere near as much... you get a max of around 150k isk on a very very long skirmish where I continuously use 'raven' type-1 assaults, with an 'exile' and a 'toxin' with all blue print milita modules and equipment (the suit costs 0 isk) and still carry a 5+ k/d and make 300-400 thousand isk an Ambush which lasts around 10 mins.
AFK is a good way to farm SP however it is very inefficient for farming isk. You would have to run AFK matches well after you capped out just to reach a 2-3 million isk profit per week, which is really just pocket change.
I don't play ambush that much because I don't run dropsuits I run tanks.
You reminded me and made it even CLEARER that the system is skewed. Running around in free suits getting a crap score is the BEST way to make money. The SECOND best way to make money is to afk. The THIRD best way to make money is to actually try hard, even if its in a free suit.
Trying hard and getting a good score shouldn't be third on that list.
|
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
116
|
Posted - 2013.04.28 06:09:00 -
[149] - Quote
Goto Lien wrote:I may speak for myself, I may have people who agree with me, but regardless, I think we need to have some important additions to the game: contracts.
We are MERCENARIES. We fight battles for MONEY.
I think, when we join a game, we should see some sort of contract.
50k ISK for simply enlisting in a battle. another 150k ISK for winning the battle. Bonuses for specific things that the employer wants out of the match. Do they want all of the railgun emplacements to survive the battle? 40k ISK bonus. Maybe they could have a rate they pay you for depleting the enemy's resources. Each kill will net you a quarter of that suit's cost. Killing a Bolas is worth 50k each.
tldr; I want contracts for our battles that inform us what we're getting paid and how to get bonuses. It'd be an easy addition to the game because they must have SOME system deciding how much we get paid, and some transparency in that system would be nice. People who want to play the system to make money can do so, that's just the free market, and it can be balanced pretty easily.
You do know that that-¦s what the game will be all about, right? |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
116
|
Posted - 2013.04.28 06:11:00 -
[150] - Quote
Ydubbs81 RND wrote:I can not believe that this thread is 8 pages long. There was nothing to say after reading the OP.
There are interesting things that happen in the middle of the conversation! COmpletely unrelated topics and some nice discoveries. |
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