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Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.03 22:13:00 -
[1] - Quote
People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.02.03 22:20:00 -
[2] - Quote
Heavy's can't accelerate. But the HMG needs looking at. Whoever thought removing the windup, and making them accurate over time needs to fight a couple. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
58
|
Posted - 2013.02.03 22:22:00 -
[3] - Quote
Instead of taking the time to write a unique post.. ill just leave this here..
https://forums.dust514.com/default.aspx?g=posts&m=508570#post508570 |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.03 22:25:00 -
[4] - Quote
That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility.
The vehicle limit is to prevent spam and creation of starter-fit roadblocks. Heavies shouldn't be limited because using too many is already a penalty. |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
|
Posted - 2013.02.03 22:28:00 -
[5] - Quote
Why don't we limit the AR guys to 3 then? |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.03 22:29:00 -
[6] - Quote
No point in limiting the amount of heavies in a team. Because their popularity limits their numbers within a team. Say what you want about heavies being OP. if they were that OP then everyone would use them as your aluding to. Which they don't. So there for they can't be. Ipso facto
******EDIT:******** I see alot of people saying that hmg's a OP, that they have the same range as AR's, that they are too 'easy' to use. Before you have a massive moan, actually try something out:
just because on paper hey have the same range, doesn't mean that they do. they have a sweet spot where they are phenomenal, but to close and they cant track you, more than sort of 10m and theyre damage is massively reduced, for example. The ambush map with no buildings, standing where A would be on a skirmish and shooting at the inevitable swarms of blue berries on the opposite side, That is WAY past decent damage dealing range, vs an AR milita version, i WOULD loose if he shot back, i have close to 1000hp, my fits are coming up on 150k each, but vs a noob with an AR with no skill or skills i would die at 20m. I wouldnt really concider this to be over powered.
As for easy to use,have you ever tried to fire a weapon without ADS, have you ever tried o fire a weapon that has shocking accuracy for the first seond and then insane recoil after its accurate? the only thing thats easy about them is the fact that you get so many shots per clip. bu bearing in mind that half my shots are missing and each shot does alot less damage than your AR, i NEED them. then when i do run out, i have the reload of all reloads. sometimes the next match has started by the time im ready to shoot again.
Finally the heavy suit its self. Its massively over powered as it should be for all its draw backs. i have 3 times your health. but im 3 times your size, you cant help but hit me if you fire in my general direction. I have no utility slot. it takes 24 hours for my armor to regen on its own, so im rarely ready for the next fight unless iv got a team mate repping. i cant jump up kerbs, let alone over barriers, you'll often see me stuck with a light breeze. My suits are cripplingly expensive for anything more than basic and for little to no benefits. And for all this I waddle about the battlefield like a walrus on land, slower than a granny on a zimmer.
*rant over* *almost* Try something so you understand the draw backs of it before you complain about it, experienced players compensate for there setups disadvantages so that you dont see or understand them.
like shot gun scouts, 1 hit killing. OP? No because it takes alot of skill to outflank someone to get to that range, iv tried it so i understand. Tanks OP? No becuase they cost so damn much and once AV infantry get theyre acts together and train some skills you can find yourself in a bad place quickly, i know iv tried it. Dropships OP, no for the same reason as tanks. AGAIN IVE TRAINED THEM AND TRIED IT! AR's OP? No balanced just like everything else, you can run into a fire fight and drop 4 people with one clip, but then a counter turns up and swats you. IV TRIED ASSAULT AR TOO!!!!!!!!!!
Iv skilled alot of different suits an weapons and iv changed tactics virtually every reset, because i always think someone else has the better life. Truth is the green grass in the other field always turns out to be a pissy yellow colour once you've jumped over that fence.
I could go on but im well past TL;DR now so ill shut up and hope that iv got at least some of my point across. So once more, if heavies or anything else were so much better than everything else you would see no diversity on the battefeild, but you dont, so its balanced
IPSO FACTO |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.03 22:30:00 -
[7] - Quote
Scheneighnay McBob wrote:That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility.
The vehicle limit is to prevent spam and creation of starter-fit roadblocks. Heavies shouldn't be limited because using too many is already a penalty.
Really? 5 heavies on a team would be ineffective unless they each had their own logistic player dedicated to healing them and providing them ammo for their 1000+ round machine guns? Do you really believe that? |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.02.03 22:31:00 -
[8] - Quote
Stop running into them and they'll stop killing you. OP problem solved. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.03 22:31:00 -
[9] - Quote
Moejoe Omnipotent wrote:Scheneighnay McBob wrote:That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility.
The vehicle limit is to prevent spam and creation of starter-fit roadblocks. Heavies shouldn't be limited because using too many is already a penalty. Really? 5 heavies on a team would be ineffective unless they each had their own logistic player dedicated to healing them and providing them ammo for their 1000+ round machine guns? Do you really believe that? Yep. What's the problem? You got your ass kicked by a heavy squad? |
gbghg
L.O.T.I.S. Legacy Rising
375
|
Posted - 2013.02.03 22:33:00 -
[10] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf. This is one of the worst idea's i've ever heard, why on earth would you limit the number of one type of dropsuit. Heavy's are slow and HMG gunners are most effective at CQC. Contrary to what you say heavies aren't overpowered, people are just using the wrong approach against them. As has been repeatedly stated in every nerf heavy thread, you take a heavy on head on expect to die. why do you want to limit a dropsuit for doing it's job? Should we limit the number of assault suit's in a match because everyone uses them and their users are responsible for the majority of the kills in the game? |
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Saj T
IT'S NO USE
20
|
Posted - 2013.02.03 22:36:00 -
[11] - Quote
HMG is the most underwhelming weapon system bar the nova knife I've come across so far. I'd rather go with an AR with my heavy since it kills virtually as fast up close and has considerably better range and sights.
Only real advantage of the HMG is ammo.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.03 22:38:00 -
[12] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
For those with limited brain power: Market> MILITIA> Weapons> SHOTGUN. Market>Dropsuits> SCOUT.
Pookoofff!, Pookooff!!, POOKOOFF!!!!!, thats NOT!! the Avon lady calling!!
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.03 22:42:00 -
[13] - Quote
Scheneighnay McBob wrote:Moejoe Omnipotent wrote:Scheneighnay McBob wrote:That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility.
The vehicle limit is to prevent spam and creation of starter-fit roadblocks. Heavies shouldn't be limited because using too many is already a penalty. Really? 5 heavies on a team would be ineffective unless they each had their own logistic player dedicated to healing them and providing them ammo for their 1000+ round machine guns? Do you really believe that? Yep. What's the problem? You got your ass kicked by a heavy squad?
Yeah he got stomped!!! several times by going versus two heavies HMG head on at three feet! LOL!!!!!!!!!!!!!!!!!!!
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Irish Syn
Chernova Industries
123
|
Posted - 2013.02.03 22:48:00 -
[14] - Quote
Problem is people are approaching heavies like they are just another soldier. Fact is if you see a heavy in the area and you don't have a good amount of teammates with you then you need to get out of the area. Even if you're targeting someone else, if there's a heavy just forget him and leave.
Have you ever played as a heavy? They are extremely slow and can't track well at all. A few rounds ago I ran into a heavy while my squad was back at a different base, I just toyed with for awhile until my squad arrived to back me up. And by toyed I mean ran circles around him. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.03 22:51:00 -
[15] - Quote
Scout shotgun ambushes are your friend.
Heavies are fine. |
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
|
Posted - 2013.02.03 22:53:00 -
[16] - Quote
Mass drivers are your friends sir. Hold range, lob grenades at them, and they go down fast enough. As people have said, it's about tools, and situation. If you get in a favorable position, the heavy dies every time. If the heavy gets you in a favorable position for him, you die every time. it's the way of the world. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.03 22:54:00 -
[17] - Quote
Saj T wrote:HMG is the most underwhelming weapon system bar the nova knife I've come across so far.
Is this supposed to be a troll something?
Irish Syn wrote:Problem is people are approaching heavies like they are just another soldier. Fact is if you see a heavy in the area and you don't have a good amount of teammates with you then you need to get out of the area. Even if you're targeting someone else, if there's a heavy just forget him and leave.
Have you ever played as a heavy? They are extremely slow and can't track well at all. A few rounds ago I ran into a heavy while my squad was back at a different base, I just toyed with for awhile until my squad arrived to back me up. And by toyed I mean ran circles around him.
Aww, poor poor heavies and their slow turning speeds.
gbghg wrote:Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf. This is one of the worst idea's i've ever heard, why on earth would you limit the number of one type of dropsuit. Heavy's are slow and HMG gunners are most effective at CQC. Contrary to what you say heavies aren't overpowered, people are just using the wrong approach against them. As has been repeatedly stated in every nerf heavy thread, you take a heavy on head on expect to die. why do you want to limit a dropsuit for doing it's job? Should we limit the number of assault suit's in a match because everyone uses them and their users are responsible for the majority of the kills in the game?
And the ridiculousness of this idea only proves how ridiculous having a tank class in this game is. Using the wrong approach? There is no right approach. HMG range = AR range. Running away from a heavy as you get sprayed upon = death. Running into a heavy's HMG fire to "run circles around them" = death. If you're playing in pubs (you should always assume gameplay is taking in place in pubs and not in a party of 8 in a corp match when you're talking about balance issues) the only reliable tactic is to catch them by complete surprise unless they are a terrible player, and how does this add depth or fun to the game in any shape or form at all?
LIFE RIPPER wrote:Why don't we limit the AR guys to 3 then?
Because AR guys aren't tanks? |
gbghg
L.O.T.I.S. Legacy Rising
375
|
Posted - 2013.02.03 23:02:00 -
[18] - Quote
In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.02.03 23:05:00 -
[19] - Quote
HMG's are actually broken. Currently they are functioning much more like an LMG which once again proves as to why CCP has no idea what they are doing in regards to weapons.
Currently by pressing R1 the HMG begins to fire which is ridiculous.
The Death machine in COD has to spin up before it begins to fire The Wraith in Resistance 2 has to spin up before firing.
|
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.02.03 23:43:00 -
[20] - Quote
gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game
It should but it currently doesnt given the HMG range and accuracy.
Also OP is simply saying if tanks have limits why not heavies, i postulate the reverse if there are no limits on dropsuits why a limit on tanks, everyone has said that tanks are worthless without infantry support so then clearly a 2 squads of tanks are worthless if the remaining infantry wont support them right? |
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.02.03 23:54:00 -
[21] - Quote
gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game *snipped personal attack* - CCP Eterne Rock paper scissor rules: rock beats scissor scissor beats paper paper beats rock
Dust imbalance rules: HMG beats AR HMG beats sniper HMG beats HMG HMG beats every class AR beats sniper AR beats AR snipers beat militia nubes miltia nubes beat snipers
This rock paper scissor system that this game is said to have is nonexistent and ludicrous. Wake up. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 00:00:00 -
[22] - Quote
xprotoman23 wrote:HMG's are actually broken. Currently they are functioning much more like an LMG which once again proves as to why CCP has no idea what they are doing in regards to weapons.
Currently by pressing R1 the HMG begins to fire which is ridiculous.
The Death machine in COD has to spin up before it begins to fire The Wraith in Resistance 2 has to spin up before firing. Real multi-barrel guns don't have spin up time currently, so I don't know where you're going with this argument. Especially since the races in DUST have had something like 10,000 years to refine the formula.
To the OP, you want to know how to kill a Heavy? Get behind him. |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:02:00 -
[23] - Quote
Jotun Hiem wrote:xprotoman23 wrote:HMG's are actually broken. Currently they are functioning much more like an LMG which once again proves as to why CCP has no idea what they are doing in regards to weapons.
Currently by pressing R1 the HMG begins to fire which is ridiculous.
The Death machine in COD has to spin up before it begins to fire The Wraith in Resistance 2 has to spin up before firing. Real multi-barrel guns don't have almost no spin up time currently, so I don't know where you're going with this argument. Especially since the races in DUST have had something like 10,000 years to refine the formula. To the OP, you want to know how to kill a Heavy? Get behind him. Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.02.04 00:03:00 -
[24] - Quote
Omnipotent lilmamaj wrote:gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game So... are you dumb on purpose? Rock paper scissor rules: rock beats scissor scissor beats paper paper beats rock Dust imbalance rules: HMG beats AR HMG beats sniper HMG beats HMG HMG beats every class AR beats sniper AR beats AR snipers beat militia nubes miltia nubes beat snipers This rock paper scissor system that this game is said to have is nonexistent and ludicrous. Wake up.
TBH i can beat heavies in their effective range with a MD but even then its not even close to 1:1 againt. Even in a fully stacked A-series with my Exo most heavies stil shred me to bits but i can get the better of them with a bit more efficiency than most other weapons with exception to shotgun.
Also in fairness you really should never be able to 1:1 a heavy without specialized weaponry such as MD, flux, Proto nade, Shotty, LR. I think it should take 2 AR's to take on 1 heavy that really is the right kind of balance. But a heavy should not be dominating the mid-long range territory as effectively as they currently are as well.
And that doesnt change the fact that the so called limiitation it has based on range is utterly nonexistent and completely placebo effect biased onto the minds of users simply because they see HMG and assume the inherent weapons stats function in a way to create that effect when the reality is simply not there. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:03:00 -
[25] - Quote
xprotoman23 wrote:HMG's are actually broken. Currently they are functioning much more like an LMG which once again proves as to why CCP has no idea what they are doing in regards to weapons.
Currently by pressing R1 the HMG begins to fire which is ridiculous.
The Death machine in COD has to spin up before it begins to fire The Wraith in Resistance 2 has to spin up before firing.
Ever taken a look at real miniguns? They don't to spin up first. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.02.04 00:04:00 -
[26] - Quote
You know back before the wipe nobody really cared about Heavies they only cared who was one. Like if it was a good player. but after the wipe people started to cry op Heavy. |
IRuby Heart
DIOS EX.
326
|
Posted - 2013.02.04 00:06:00 -
[27] - Quote
The Heavy itself is not the problem, it's the damn guns, why do they have so much range? Anyone who wants to BS me with "it's only effective from close quarters" can stfu right now. I got so many clips of me dying to a heavy half way across the map, Heavy's camping on roof's or bridges and killing people on the ground from the sky, wtf is that? "Just run away and take cover" I can't dodge 1000 bullets
Decrease the range and the Heavy will no longer be a topic of discussion. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 00:07:00 -
[28] - Quote
Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track.
What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:07:00 -
[29] - Quote
Tregar Kerrigan wrote:Mass drivers are your friends sir. Hold range, lob grenades at them, and they go down fast enough. As people have said, it's about tools, and situation. If you get in a favorable position, the heavy dies every time. If the heavy gets you in a favorable position for him, you die every time. it's the way of the world. Not to mention Heavies are a really easy target for high-damage direct hits |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.02.04 00:08:00 -
[30] - Quote
Omnipotent lilmamaj wrote:gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game So... are you dumb on purpose? Rock paper scissor rules: rock beats scissor scissor beats paper paper beats rock Dust imbalance rules: HMG beats AR HMG beats sniper HMG beats HMG HMG beats every class AR beats sniper AR beats AR snipers beat militia nubes miltia nubes beat snipers This rock paper scissor system that this game is said to have is nonexistent and ludicrous. Wake up.
This is the most amusing post so far.
I forgot dust only has 3 weapons, and HMG's beat snipers. I'm not sure what game every one else is playing but I see damage modded Gek's drop heavies within the disputed close - mid range on a regular basis.
Not saying the HMG couldn't use some work, it certainly could use some kind of adjustment range, spool up, heat, any one of these would probably do it. |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:08:00 -
[31] - Quote
Also lol at the sudden group of imperfects insisting everything but their ARs are OP.
I believe their goal is to make this game call of duty with health. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:10:00 -
[32] - Quote
IRuby Heart wrote:The Heavy itself is not the problem, it's the damn guns, why do they have so much range? Anyone who wants to BS me with "it's only effective from close quarters" can stfu right now. I got so many clips of me dying to a heavy half way across the map, Heavy's camping on roof's or bridges and killing people on the ground from the sky, wtf is that? "Just run away and take cover" I can't dodge 1000 bullets
Decrease the range and the Heavy will no longer be a topic of discussion.
Takes alot of ammo to kill someone at range, espec if they are moving. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:11:00 -
[33] - Quote
Scheneighnay McBob wrote:Also lol at the sudden group of imperfects insisting everything but their ARs are OP.
I believe their goal is to make this game call of duty with health.
Not all of us are stupid. You'll notice that I've called the heavies and HMG as fine. |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:14:00 -
[34] - Quote
Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit.
Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.04 00:17:00 -
[35] - Quote
Paran Tadec wrote:Scheneighnay McBob wrote:Also lol at the sudden group of imperfects insisting everything but their ARs are OP.
I believe their goal is to make this game call of duty with health. Not all of us are stupid. You'll notice that I've called the heavies and HMG as fine.
Right now its debatable but in two months time when those going heavy only discover that a proto Logi, Assault or Scout can murder them with impunity??.......ouchies and plenty of heavy build QQ.
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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:17:00 -
[36] - Quote
Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do.
Maybe because I'm using a mouse, but the other suits are by far and away alot faster at turning. The heavy can track well though, but that depends on range.
Claiming that there is nothing that can be done against heavies is pretty out there though. I see heavies get mowed down all the time. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 00:18:00 -
[37] - Quote
I love scubs who spec heavy and call it fine. Lol that's like op missiles guys saying that missiles are fine |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.04 00:19:00 -
[38] - Quote
Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do.
Nope sorry but no. Theres plenty of fights where I am in my scout SMG build versus heavy HMG and the heavy dies due to tracking issues. I.e. a very small object container about 1m by 1 m separates the two and its just dead heavy even in CQC. |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
|
Posted - 2013.02.04 00:22:00 -
[39] - Quote
All these people that qq about heavies have a Kdr above 4.5. I mean really! You die once maybe twice a match to a heavy but you kill At a 4.5 to 10 kdr
Seriously guys admit it you want AR only game. The one death you get in a match is a heavy and its too powerful nerf it.lol Seriusly HTFU |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:25:00 -
[40] - Quote
Mr Zitro wrote:I love scubs who spec heavy and call it fine. Lol that's like op missiles guys saying that missiles are fine I've never specced into heavies (although I have a militia forge for emergencies)- I've never had a huge problem fighting them. |
|
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:26:00 -
[41] - Quote
Paran Tadec wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Maybe because I'm using a mouse, but the other suits are by far and away alot faster at turning. The heavy can track well though, but that depends on range. Claiming that there is nothing that can be done against heavies is pretty out there though. I see heavies get mowed down all the time. Idk, when I tried heavy I didn't really notice a difference. It might be slower but the point is that it's generally not a detriment.
The point in this situation is that as an assault against a heavy, with equal gun-skill and comparable gear, in an optimal situation, the heavy still has decent potential to turn the fight around. But on the opposite side, with an optimal situation for the heavy, the assault is basically screwed. |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:27:00 -
[42] - Quote
Tech Ohm Eaven wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Nope sorry but no. Theres plenty of fights where I am in my scout SMG build versus heavy HMG and the heavy dies due to tracking issues. I.e. a very small object container about 1m by 1 m separates the two and its just dead heavy even in CQC. So because someone your opponent is a bad player means the suit is balanced? lolok. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.04 00:28:00 -
[43] - Quote
I'm going to create a 1v1 AR vs Heavy montage |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.04 00:28:00 -
[44] - Quote
Having played a real tank multiple times, heavy's are not realy tanks.
For one, I can alpha one with a rail-gun at long range, they certainly can do the same to me.
At 3000 shield HP and 600 armor, with resistance mods my tanks certainly got a much better buffer, about 3-4 fold.
And I am talking about millita tanks, once I get standard or advanced that buffer and firepower is going to be all the more greater than anything a heavy could do.
Without a insane amount of skill, with a millita tank I can survive the whole match while providing firepower to my team. I certainly not do that with a heavy type 2. Of course anti tank can be a problem but my buffer is good to last a few shots that directly hit. I can fight 5 people at the same time, and unless one or more of them has anti tank I stand invinciable, even if they do, if my shots are true and its just one I can alpha or murder them before they get even close to destroying my tank.
Heavys are not realy tanks, just about twice as durrable as a assult suit, able to use heavyer guns, a bit larger and less manuverable. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 00:29:00 -
[45] - Quote
Scheneighnay McBob wrote:Mr Zitro wrote:I love scubs who spec heavy and call it fine. Lol that's like op missiles guys saying that missiles are fine I've never specced into heavies (although I have a militia forge for emergencies)- I've never had a huge problem fighting them. Heavies as a suit is fine but the hmg is not. The vehicles were fine but the missiles were not |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.04 00:29:00 -
[46] - Quote
LIFE RIPPER wrote:All these people that qq about heavies have a Kdr above 4.5. I mean really! You die once maybe twice a match to a heavy but you kill At a 4.5 to 10 kdr
Seriously guys admit it you want AR only game. The one death you get in a match is a heavy and its too powerful nerf it.lol Seriusly HTFU
Those guys are too proud to admit that for a heavy bug call a scout exterminator. For a scout bug call an assault exterminator. For an assault bug call a heavy exterminator.
Its not like most of them play as an assault with an AR and just coincidentaly whine about the heavy exterminators? right?
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:29:00 -
[47] - Quote
Wicked Glory wrote:Paran Tadec wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Maybe because I'm using a mouse, but the other suits are by far and away alot faster at turning. The heavy can track well though, but that depends on range. Claiming that there is nothing that can be done against heavies is pretty out there though. I see heavies get mowed down all the time. Idk, when I tried heavy I didn't really notice a difference. It might be slower but the point is that it's generally not a detriment. The point in this situation is that as an assault against a heavy, with equal gun-skill and comparable gear, in an optimal situation, the heavy still has decent potential to turn the fight around. But on the opposite side, with an optimal situation for the heavy, the assault is basically screwed. However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:30:00 -
[48] - Quote
Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:I love scubs who spec heavy and call it fine. Lol that's like op missiles guys saying that missiles are fine I've never specced into heavies (although I have a militia forge for emergencies)- I've never had a huge problem fighting them. Heavies as a suit is fine but the hmg is not. The vehicles were fine but the missiles were not HMGs barely scratch vehicles, and are easily avoided by something called cover. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:31:00 -
[49] - Quote
Wicked Glory wrote:Tech Ohm Eaven wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Nope sorry but no. Theres plenty of fights where I am in my scout SMG build versus heavy HMG and the heavy dies due to tracking issues. I.e. a very small object container about 1m by 1 m separates the two and its just dead heavy even in CQC. So because someone your opponent is a bad player means the suit is balanced? lolok.
You could also say:
So because someone your opponent is a great player means the suit is OP? lolok.
Just saying. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.04 00:35:00 -
[50] - Quote
This game is all about rock, paper, scissors. Sure skill can overcome it but using hard counters is the best way to handle the situation. If the enemy team has a lot of heavies, counter it with scouts using shotguns. Now the issue there is that in random pub matches teams aren't likely to coordinate like that, but you can't claim "imbalance" over the fact that people are too lazy to use an effective counter.
In CBs people actually care and want to win bad enough that things are countered effectively instead of fighting an uphill battle. That's why if CCP wants to see if things are really balanced they should be looking at CBs.
I play heavy on my alt (Pezz IsDank) once in awhile and hell, heavy is beast. I don't get how people can claim that anyone who dies to a heavy only died because they were running at him.. lol. I consistently kill enemies at medium range no problem, they don't have to come at me. In a type II a lot of assaults can't run away fast enough to escape death. The HMG is hands down better than the AR at close range but it's a specialized weapon, you shouldn't be using it unless you plan to stick to close quarters. Naturally that makes AR better than HMG for stomping pubs (IMO) simply because you can run get around the map faster and engage at longer distances.
Regardless I don't really see a problem with heavies to the point where they have to be limited. They aren't effective enough when spammed to be a real problem, I've been in a few CBs against teams that spammed Heavy suits and they were really easy to track, spot, call out, corner, and grenade spam. Grenades & shotguns, psssht, GG.
Edit: Oh & no, you don't turn at the same speed in all suits. I can tell you from experience, I notice it every time I switch to heavy and back to assault. I take down heavies pretty effectively w/o grenades by getting right behind them and filling my crosshairs with their fat mid section. Nomz nomz nomz. |
|
GeneralButtNaked
Burnwall Industries
54
|
Posted - 2013.02.04 00:37:00 -
[51] - Quote
Wicked Glory wrote: Idk, when I tried heavy I didn't really notice a difference. It might be slower but the point is that it's generally not a detriment.
The point in this situation is that as an assault against a heavy, with equal gun-skill and comparable gear, in an optimal situation, the heavy still has decent potential to turn the fight around. But on the opposite side, with an optimal situation for the heavy, the assault is basically screwed.
I do not think I can support your argument. Mainly because I think we define optimal situation differently.
Optimal for an assault approaching a heavy is when he is firing in the other direction. In which case the Heavy is screwed.
The second, less optimal is when the Heavy is looking away from you but not shooting, in which case anything from a GEK up can drop a heavy, and a grenade to get him lumbering in the right direction will almost assure a kill.
Third down would be anywhere you are not in the heavies FOV.
Optimal for a heavy: I can see him, he is close, and he is not moving laterally.
If the heavy can't slam dunk a face to face encounter, why even have it in the game? |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.04 00:38:00 -
[52] - Quote
smh at the "I see heavies getting killed all the time so they must not be OP" argument. Have you forgotten about the PS Store newbies? They're all blind and play like they're missing an arm. These guys can be killed with no effort by any of us regardless of what dropsuit they're using. Since they make up the majority of the population right now they make up the majority of the heavies you go up against. These are the heavies that you are dying like that. They're completely irrelevant.
When you go up against real players using the heavy on the other hand, it's a completely different story.
Also I'll be more specific. Yes I agree the HMG is the main problem here and not so much the suit itself. |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:41:00 -
[53] - Quote
Scheneighnay McBob wrote: However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy.
Running away doesn't solve anything. In ambush, you can do it, but when you get into objective based modes then running really doesn't solve anything. And the assault really can't get optimal conditions that much easier, and even then it doesn't provide that much advantage so it doesn't really matter.
Paran Tadec wrote: You could also say:
So because someone your opponent is a great player means the suit is OP? lolok.
Just saying.
Hard to see if a heavy is a good player because the suit is so faceroll easy to use. idk I always get butthurt about heavies in every game. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.02.04 00:44:00 -
[54] - Quote
If you're still having trouble with heavies, you're either really bad, or just complaining to try and make your preferred class stronger. Shotgun scouts are FAR more deadly than heavies will EVER be |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:46:00 -
[55] - Quote
GeneralButtNaked wrote: If the heavy can't slam dunk a face to face encounter, why even have it in the game?
The problem is that while they should have an advantage in a head to head encounter they have too much of an advantage. Right now it's basically 9/10 in favor of the heavy in any situation, when it should be 6/10 or 7/10 against equally skilled and specced opponents. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:47:00 -
[56] - Quote
Wicked Glory wrote:Scheneighnay McBob wrote: However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy.
Running away doesn't solve anything. In ambush, you can do it, but when you get into objective based modes then running really doesn't solve anything. And the assault really can't get optimal conditions that much easier, and even then it doesn't provide that much advantage so it doesn't really matter. Paran Tadec wrote: You could also say:
So because someone your opponent is a great player means the suit is OP? lolok.
Just saying.
Hard to see if a heavy is a good player because the suit is so faceroll easy to use. idk I always get butthurt about heavies in every game.
I've seen plenty of heavies do awful in a game. Just like any of the classes that can be made, they can all be made "OP" if they are used to their potential in the right hands.
People on here are acting like heavies prevent anyone from playing the game at all which is far from it. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.04 00:48:00 -
[57] - Quote
Wicked Glory wrote:Scheneighnay McBob wrote: However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy.
Running away doesn't solve anything. In ambush, you can do it, but when you get into objective based modes then running really doesn't solve anything. And the assault really can't get optimal conditions that much easier, and even then it doesn't provide that much advantage so it doesn't really matter. Paran Tadec wrote: You could also say:
So because someone your opponent is a great player means the suit is OP? lolok.
Just saying.
Hard to see if a heavy is a good player because the suit is so faceroll easy to use. idk I always get butthurt about heavies in every game.
Tell ya what Wicked:
YOU promise to ONLY RUN HEAVY. And my scrub self promises to ONLY RUN SCOUT.
Since its so easy right?, right?, right?
|
Rei Shepard
Spectre II
72
|
Posted - 2013.02.04 00:53:00 -
[58] - Quote
Quote:That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility.
You forget there is a B-Type suit with more shields, you can bump that thing up easy to 400-500 shields, then theres still 500-600 armor. I can get up to 29-0 with my assault rifle, almost done speccing heavy for a try out run, lets see if i can beat my 29-0 score with it. |
Nexus Tau
Nox Aeterna Security
23
|
Posted - 2013.02.04 00:54:00 -
[59] - Quote
How about this: There should be a windup before you shoot the HMG, and a small decrease in damage (NOT SAYING NERF OR COMPLAINING). |
Prius Vecht
Red and Silver Hand Amarr Empire
15
|
Posted - 2013.02.04 00:55:00 -
[60] - Quote
Paran Tadec wrote:Scheneighnay McBob wrote:Also lol at the sudden group of imperfects insisting everything but their ARs are OP.
I believe their goal is to make this game call of duty with health. Not all of us are stupid. You'll notice that I've called the heavies and HMG as fine.
props to u good sir. mentioning any mechanics from cod is fail on top of fail. |
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.02.04 00:56:00 -
[61] - Quote
The real problem is thinking this game was designed so you can 1v1 every opponent that walks in front of you.
News flash: it's not. (not unless you're good, anyways) |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.02.04 00:56:00 -
[62] - Quote
Rei Shepard wrote:Quote:That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility. You forget there is a B-Type suit with more shields, you can bump that thing up easy to 400-500 shields, then theres still 500-600 armor. I can get up to 29-0 with my assault rifle, almost done speccing heavy for a try out run, lets see if i can beat my 29-0 score with it.
29-0 is a bad game for any good player |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:57:00 -
[63] - Quote
Nexus Tau wrote:How about this: There should be a windup before you shoot the HMG, and a small decrease in damage (NOT SAYING NERF OR COMPLAINING).
No. Maybe a shorter optimal. Thats all. |
aka MISFIT
UnReaL.
10
|
Posted - 2013.02.04 01:01:00 -
[64] - Quote
Just change the way you approach a heavy! This idea of limiting heavies in a match is ridiculous... if your not learning from your mistakes then maybe its not us who needs to suffer for your lack of adapting. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.04 01:11:00 -
[65] - Quote
Quote:29-0 is a bad game for any good player
For the stock Assault rifle and a raven assault suit with militia fits, no no i dont think it is... i rarely see any imperfects above me, unless they are a dedicated 4 man squad and even then its a rare sight, and for me i roll solo man, no support.
So no idea what your smoking man (xprotoman23) |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.04 01:12:00 -
[66] - Quote
Limiting things makes people want to use them more. either way no. heavies aren't a problem they aren't that hard to kill unless they have logi healing them and at that point kill the logi. the problem is more of heavies having really powerful weapons. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 01:17:00 -
[67] - Quote
Anything I have speced into I have been good/great at. Everyone last build said tanks are so hard so I'm proving them wrong.
Paran who hasn't tried everything by now? (From closed beta testers) |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.02.04 01:18:00 -
[68] - Quote
@gbghb
He would be getting the same amount of kills either way tbqh. This just makes the process more speedy. |
GeneralButtNaked
Burnwall Industries
54
|
Posted - 2013.02.04 01:19:00 -
[69] - Quote
Wicked Glory wrote:GeneralButtNaked wrote: If the heavy can't slam dunk a face to face encounter, why even have it in the game?
The problem is that while they should have an advantage in a head to head encounter they have too much of an advantage. Right now it's basically 9/10 in favor of the heavy in any situation, when it should be 6/10 or 7/10 against equally skilled and specced opponents.
If you spec into a suit better than the standard as an assault, you are getting more out of your level up than a heavy is, so there is really no such thing as equally specced. Same with the AR's which scale better than the HMG's.
Heck a GEK with stacked damage mods can bring down an advanced armored heavy suit in a single mag, so considering all the penalties that an HMG heavy takes, it is nowhere near the imbalance that seems to be cried about.
The heavy has so many tradeoffs, and things it has no defense against beyond its range. Sniper Rifle? Waddle away. Laser? Waddle. Mass Drivers? Waddle.
Infantry I can see? In range? Shred faces.
Oh no, a shotgun.
Can a brother get a revive? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.02.04 01:30:00 -
[70] - Quote
Rei Shepard wrote:Quote:29-0 is a bad game for any good player For the stock Assault rifle and a raven assault suit with militia fits, no no i dont think it is... i rarely see any imperfects above me, unless they are a dedicated 4 man squad and even then its a rare sight, and for me i roll solo man, no support. So no idea what your smoking man (xprotoman23)
Yet back in the day before AR's were nerfed and teams were completely randomized I held down somewhere around an 18.5 KDR with no team or support what so ever. Yeah going 29-0 is easy in this game with the ******** players |
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.02.04 01:45:00 -
[71] - Quote
skill point reset for every mayor nerf for everyone maybe? |
Zekain Kade
BetaMax.
931
|
Posted - 2013.02.04 01:47:00 -
[72] - Quote
Shotguns, mass drivers... they both slaughter heavies.
lasers slaughter them at range. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 01:54:00 -
[73] - Quote
I'm just gunna put this out there...
I roll AR medic logi and don't really have issues taking out Heavies.
Sometimes I'll run into a guy running advanced gear or toting an MH-82 (which is way over priced for it's damage, imo) who can give me trouble, but at the end of the day, all I have to do is run behind a box and put some distance between me and him. Then boom, I've gotten away and given myself a chance to re-position.
Worst case he's facing away from me and I'm able to get him below ~20% armor before he turns me into swiss cheese, and if I'm able to land head shots like I should be, then he just dies.
Seriously, if you hardcore assault players are having this much trouble, then I don't understand how you've gotten this 'good' in the first place. |
gbghg
L.O.T.I.S. Legacy Rising
375
|
Posted - 2013.02.04 01:59:00 -
[74] - Quote
"Good" is a relative term |
Zekain Kade
BetaMax.
931
|
Posted - 2013.02.04 02:01:00 -
[75] - Quote
The shotgun beats them at close range.
The mass driver beats them at medium range
The laser beats them at long range.
The assault rifle is a weapon to do all of these things, but not excel the weapons that specialize in these situations. Which means it'll be harder for it to do its job in fighting the HMG. But lets not forget, there ARE going to be different types of assault rifles. A Gauss rifle will probably dominate against armor, where as the one we have now does not. That means haveing a combo of the 2 will slaughter heavies. Since all suits are going to be given a heavy, light, and side arm slot, players will probably be able to CARRY 2 ASSAULT RIFLES.
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 02:05:00 -
[76] - Quote
Zekain Kade wrote: Since all suits are going to be given a heavy, light, and side arm slot
Source? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.04 02:16:00 -
[77] - Quote
Paran Tadec wrote:Zekain Kade wrote: Since all suits are going to be given a heavy, light, and side arm slot
Source?
You looking for a corp? :) |
Templar Eight
Amarr Templars Amarr Empire
5
|
Posted - 2013.02.04 02:32:00 -
[78] - Quote
No no no no. Nothing wrong with anything in the game. I feel the game is pretty balanced. I use HMG and heavy's and I get taken out by quick assault/scout that use all types of guns. Head shot a heavy and he still dies. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 02:38:00 -
[79] - Quote
Heavies are..... heavies. They are what they should be. Saying they are broken is complete nonsense. I am a heavy, and i can say that AR'S are by far the number one fatality of any heavy. Range is your best friend so use it. What most people don't know is that the GOOD heavy players don't play like a walking tank. We are overweight ninjas in metal suits, exmaple core, myself, mark burkhart, tuff tone, captian awesome these heavies know how to play the heavy. It takes more skill then most people realise, in a game dominated by ranged weapons and fast movement we are an archaich gargantuan target for all you little fairies to shoot at. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 02:41:00 -
[80] - Quote
undeadsoldier90 wrote:Heavies are..... heavies. They are what they should be. Saying they are broken is complete nonsense. I am a heavy, and i can say that AR'S are by far the number one fatality of any heavy. Range is your best friend so use it. What most people don't know is that the GOOD heavy players don't play like a walking tank. We are overweight ninjas in metal suits, exmaple core, myself, mark burkhart, tuff tone, captian awesome these heavies know how to play the heavy. It takes more skill then most people realise, in a game dominated by ranged weapons and fast movement we are an archaich gargantuan target for all you little fairies to shoot at.
Also, forge sniping is fun. |
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Felix Lekhner2
Doomheim
15
|
Posted - 2013.02.04 02:41:00 -
[81] - Quote
arimal lavaren wrote:Omnipotent lilmamaj wrote:gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game So... are you dumb on purpose? Rock paper scissor rules: rock beats scissor scissor beats paper paper beats rock Dust imbalance rules: HMG beats AR HMG beats sniper HMG beats HMG HMG beats every class AR beats sniper AR beats AR snipers beat militia nubes miltia nubes beat snipers This rock paper scissor system that this game is said to have is nonexistent and ludicrous. Wake up. This is the most amusing post so far. I forgot dust only has 3 weapons, and HMG's beat snipers. I'm not sure what game every one else is playing but I see damage modded Gek's drop heavies within the disputed close - mid range on a regular basis. Not saying the HMG couldn't use some work, it certainly could use some kind of adjustment range, spool up, heat, any one of these would probably do it. I highly doubt that, are you sure that the heavy wasn't wearing default dropsuit (the one you start out with) |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 02:49:00 -
[82] - Quote
undeadsoldier90 wrote:Heavies are..... heavies. They are what they should be. Saying they are broken is complete nonsense. I am a heavy, and i can say that AR'S are by far the number one fatality of any heavy. Range is your best friend so use it. What most people don't know is that the GOOD heavy players don't play like a walking tank. We are overweight ninjas in metal suits, exmaple core, myself, mark burkhart, tuff tone, captian awesome these heavies know how to play the heavy. It takes more skill then most people realise, in a game dominated by ranged weapons and fast movement we are an archaich gargantuan target for all you little fairies to shoot at. I have a heavy alt, and it is harder to play AR. If all the godly AR players used heavy they would find it easier but what keeps them away from that? The fact you have to rely on other light suits for nanohives and even with the type 2 the slow armor hp recharge isn't worth lack of "freedom" an assault shield tank suit has. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 03:04:00 -
[83] - Quote
Mostly true zitro mostly. If you know what you are doing, and now how to play a heavy you can build a solo heavy. Their is no shortage of nano's or supply depots sitting around each map. If you skill properly you can have your armor repping on a type 2 pretty darn fast, and even faster on a b series. 30 seconds of HP regen will bring me from 125 to about 400. with 420 shields that is enough for me to re engage and probably win most fights. Now granted having a logi is awesome, and it makes it much easier a GOOD heavy does not NEED one. We can be as self sufficient as any other class if you know what skills you need and how to play. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 03:13:00 -
[84] - Quote
undeadsoldier90 wrote:Mostly true zitro mostly. If you know what you are doing, and now how to play a heavy you can build a solo heavy. Their is no shortage of nano's or supply depots sitting around each map. If you skill properly you can have your armor repping on a type 2 pretty darn fast, and even faster on a b series. 30 seconds of HP regen will bring me from 125 to about 400. with 420 shields that is enough for me to re engage and probably win most fights. Now granted having a logi is awesome, and it makes it much easier a GOOD heavy does not NEED one. We can be as self sufficient as any other class if you know what skills you need and how to play. I'm not talking about OMS ambush ( one way a Heavy can play solo or get half smart blues) other than that besides dying ammo dries up. With my heavy I die maybe once every game( normally ammo) and get like 15-19 kills. And trust me when I say I know how to spec a suit/ vehicle. Your idea of a good heavy is what exactly? A heavy is mean to be a defender and the way I use it makes it seem like a fortress |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 03:16:00 -
[85] - Quote
Mr Zitro wrote: I'm not talking about OMS ambush ( one way a Heavy can play solo or get half smart blues) other than that besides dying ammo dries up. With my heavy I die maybe once every game( normally ammo) and get like 15-19 kills. And trust me when I say I know how to spec a suit/ vehicle. Your idea of a good heavy is what exactly? A heavy is mean to be a defender and the way I use it makes it seem like a fortress
Uhm... doesn't that mean it's doing exactly what it's supposed to be doing? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 03:34:00 -
[86] - Quote
Jotun Hiem wrote:Mr Zitro wrote: I'm not talking about OMS ambush ( one way a Heavy can play solo or get half smart blues) other than that besides dying ammo dries up. With my heavy I die maybe once every game( normally ammo) and get like 15-19 kills. And trust me when I say I know how to spec a suit/ vehicle. Your idea of a good heavy is what exactly? A heavy is mean to be a defender and the way I use it makes it seem like a fortress
Uhm... doesn't that mean it's doing exactly what it's supposed to be doing? Yeah cause dying with a expensive heavy trying to be an assault guy is the right way to do and then QQ about prices. Tell me how you use a heavy? |
Walker Burcham
Osmon Surveillance Caldari State
0
|
Posted - 2013.02.04 03:37:00 -
[87] - Quote
Boy I wish I knew how to record PS3 footage, Heavies are weak once you know their weaknesses. Once I even had a Heavy try to run away from me because I kept killing him so fast. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 03:38:00 -
[88] - Quote
Mr Zitro wrote: Yeah cause dying with a expensive heavy trying to be an assault guy is the right way to do and then QQ about prices. Tell me how you use a heavy?
I usually played defensively, or when I was attacking something I would force them to engage me in my ideal fighting conditions.
I haven't played heavy for almost two months, so I'm pretty rusty.
And I have no idea what that has to do with my comment about them being a defensive powerhouse. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 03:38:00 -
[89] - Quote
Even in skirmish i can solo run, like i said supply depots and nanos are almost always on the map, and as for defending i say no. Heavies are an infantry tank, that is their purpose some of us are just better destroyers than defenders it really depends on your play style. I can average around 30+ kills maybe 3 deaths solo in a skirmish and you are right ammo becomes an issue at this point but you can always find it and if i must die to obtain more ammo so be it. |
The legend345
Internal Error. Negative-Feedback
73
|
Posted - 2013.02.04 04:04:00 -
[90] - Quote
gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game The HMG beats AR at medium range |
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undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 04:07:00 -
[91] - Quote
The legend345 wrote:gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game The HMG beats AR at medium range If said AR user is a complete failure at this game yes. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.04 04:09:00 -
[92] - Quote
Eight pages of this tripe? Is the idea of not going 1v1 with a Heavy in your Assault suit just that hard a concept to understand? Also, for anyone that wants there to be a long spinup time before you can fire an HMG, why do you think not many people use the Mini Chain Gun in Planetside 2, and the ones that do have ****** KDRs? You put a long spinup on that thing, and it'll go straight to useless, and then everything is screwed up again.
Just leave it alone. Flank the damn Heavy. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 04:14:00 -
[93] - Quote
Mobius Wyvern wrote:Eight pages of this tripe? Is the idea of not going 1v1 with a Heavy in your Assault suit just that hard a concept to understand? Also, for anyone that wants there to be a long spinup time before you can fire an HMG, why do you think not many people use the Mini Chain Gun in Planetside 2, and the ones that do have ****** KDRs? You put a long spinup on that thing, and it'll go straight to useless, and then everything is screwed up again.
Just leave it alone. Flank the damn Heavy.
only works if said heavy is not aware of said flank and even then your still in a 1v1 scenario. You want to kill heavies? Use your range to kill them before they reach you problem solved. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.04 04:15:00 -
[94] - Quote
undeadsoldier90 wrote:Mobius Wyvern wrote:Eight pages of this tripe? Is the idea of not going 1v1 with a Heavy in your Assault suit just that hard a concept to understand? Also, for anyone that wants there to be a long spinup time before you can fire an HMG, why do you think not many people use the Mini Chain Gun in Planetside 2, and the ones that do have ****** KDRs? You put a long spinup on that thing, and it'll go straight to useless, and then everything is screwed up again.
Just leave it alone. Flank the damn Heavy. only works if said heavy is not aware of said flank and even then your still in a 1v1 scenario. You want to kill heavies? Use your range to kill them before they reach you problem solved. And attack them with superior numbers, which I thought was implied in my statement of flanking, but I'll further clarify that. This game is built around working together, so DO IT. |
miahus
CrimeWave Syndicate
78
|
Posted - 2013.02.04 04:16:00 -
[95] - Quote
the only problem i see regarding heavy drop suits is in corp matches. the heavy's disadvantage lies in its lack of mobility, and three letters crammed together over a small area take that away, making heavies rule the map. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 04:22:00 -
[96] - Quote
Mobius Wyvern wrote:undeadsoldier90 wrote:Mobius Wyvern wrote:Eight pages of this tripe? Is the idea of not going 1v1 with a Heavy in your Assault suit just that hard a concept to understand? Also, for anyone that wants there to be a long spinup time before you can fire an HMG, why do you think not many people use the Mini Chain Gun in Planetside 2, and the ones that do have ****** KDRs? You put a long spinup on that thing, and it'll go straight to useless, and then everything is screwed up again.
Just leave it alone. Flank the damn Heavy. only works if said heavy is not aware of said flank and even then your still in a 1v1 scenario. You want to kill heavies? Use your range to kill them before they reach you problem solved. And attack them with superior numbers, which I thought was implied in my statement of flanking, but I'll further clarify that. This game is built around working together, so DO IT.
Yes this could work..... but i hope your "superior numbers" are extremely good.... because if not they will most likely die and then you are stuck again with a 1v1 scenario. Facing a full squad as a heavy is not difficult if you play it right, unless your facing 4 duvolls wiht 50% dmg buffs then the heavy is screwed hard.
Now facing a heavy with a full squad, while 1 or 2 members chip at him from outside his range, that is a win almost every time. I can say that is what kills me more than anything else. Oh and laser rifles......... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.04 04:29:00 -
[97] - Quote
undeadsoldier90 wrote:Mobius Wyvern wrote:undeadsoldier90 wrote:Mobius Wyvern wrote:Eight pages of this tripe? Is the idea of not going 1v1 with a Heavy in your Assault suit just that hard a concept to understand? Also, for anyone that wants there to be a long spinup time before you can fire an HMG, why do you think not many people use the Mini Chain Gun in Planetside 2, and the ones that do have ****** KDRs? You put a long spinup on that thing, and it'll go straight to useless, and then everything is screwed up again.
Just leave it alone. Flank the damn Heavy. only works if said heavy is not aware of said flank and even then your still in a 1v1 scenario. You want to kill heavies? Use your range to kill them before they reach you problem solved. And attack them with superior numbers, which I thought was implied in my statement of flanking, but I'll further clarify that. This game is built around working together, so DO IT. Yes this could work..... but i hope your "superior numbers" are extremely good.... because if not they will most likely die and then you are stuck again with a 1v1 scenario. Facing a full squad as a heavy is not difficult if you play it right, unless your facing 4 duvolls wiht 50% dmg buffs then the heavy is screwed hard. Now facing a heavy with a full squad, while 1 or 2 members chip at him from outside his range, that is a win almost every time. I can say that is what kills me more than anything else. Oh and laser rifles......... Can't wait to spec back into Laser Rifles when I get another PS3, espescially if they make them do bonus damage based on time on target rather than time spent firing. That'll just make them even better for me. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 04:30:00 -
[98] - Quote
seeing as maple is my corp mate i can tell you that he rarely ran a logi-bro. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 04:32:00 -
[99] - Quote
Mobius Wyvern wrote:undeadsoldier90 wrote:Mobius Wyvern wrote:undeadsoldier90 wrote:Mobius Wyvern wrote:Eight pages of this tripe? Is the idea of not going 1v1 with a Heavy in your Assault suit just that hard a concept to understand? Also, for anyone that wants there to be a long spinup time before you can fire an HMG, why do you think not many people use the Mini Chain Gun in Planetside 2, and the ones that do have ****** KDRs? You put a long spinup on that thing, and it'll go straight to useless, and then everything is screwed up again.
Just leave it alone. Flank the damn Heavy. only works if said heavy is not aware of said flank and even then your still in a 1v1 scenario. You want to kill heavies? Use your range to kill them before they reach you problem solved. And attack them with superior numbers, which I thought was implied in my statement of flanking, but I'll further clarify that. This game is built around working together, so DO IT. Yes this could work..... but i hope your "superior numbers" are extremely good.... because if not they will most likely die and then you are stuck again with a 1v1 scenario. Facing a full squad as a heavy is not difficult if you play it right, unless your facing 4 duvolls wiht 50% dmg buffs then the heavy is screwed hard. Now facing a heavy with a full squad, while 1 or 2 members chip at him from outside his range, that is a win almost every time. I can say that is what kills me more than anything else. Oh and laser rifles......... Can't wait to spec back into Laser Rifles when I get another PS3, espescially if they make them do bonus damage based on time on target rather than time spent firing. That'll just make them even better for me.
LOL lasers are already nasty..... esp for shield heavies. |
Ghost-33
ShootBreakStab
108
|
Posted - 2013.02.04 04:34:00 -
[100] - Quote
Jotun Hiem wrote:xprotoman23 wrote:HMG's are actually broken. Currently they are functioning much more like an LMG which once again proves as to why CCP has no idea what they are doing in regards to weapons.
Currently by pressing R1 the HMG begins to fire which is ridiculous.
The Death machine in COD has to spin up before it begins to fire The Wraith in Resistance 2 has to spin up before firing. Real multi-barrel guns don't have almost no spin up time currently, so I don't know where you're going with this argument. Especially since the races in DUST have had something like 10,000 years to refine the formula. To the OP, you want to know how to kill a Heavy? Get behind him.
Actually mini-guns or multi-barrel machine guns don't have a spool up time, they fire as soon as you hit the trigger or press the button. All you have is a slight increase in ROF as it approaches full spin, but if fires the first bullet near instantly.
http://www.youtube.com/watch?v=Y_oEgkiJ8m4
http://www.youtube.com/watch?v=ykb3Is3Dsmw
http://www.youtube.com/watch?feature=fvwp&v=iAw82h-IhdQ&NR=1
http://www.youtube.com/watch?v=18G5ycZf-rc |
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Sgt S-Laughter
SVER True Blood Unclaimed.
22
|
Posted - 2013.02.04 04:39:00 -
[101] - Quote
Heavies are definitely my biggest annoyance in the game currently. When I die, it's most likely 1 -> caught right out of another fire fight and haven't even had shields up, or 2 -> OMGWTFHEAVYQQ. I understand though that it is supposed to be like that. Heavies are the counter to assaults. The HMG may need some tweaks, but I think wind up is NOT the answer. No one wants to pull a trigger and have nothing happen. If anything, reduce their over time accuracy (I think the over time accuracy isn't a bad idea, just not TOO accurate. This is because these types of guns in actual use are usually about adjusting your bullet trails to paint targets dead rather than sighted fire like an ar.) It's still a hand heald HMG though, and even the heavy body isn't gonna be able to brace that like a mounted HMG. It shouldn't get too accurate.
It's really hard to gauge balance in a game like this. There are essentially two different game modes. One is a pug match, the other is a co-ordinated team effort. IMO I'd rather have an excellently balanced co-ordinated team effort mode with a slightly imba pub game. Doesn't mean things shouldn't be balance, and anyone who refuses to question any terms of balance adjustments is in need of an education* Things are, and always will be imbalanced. So don't say "things are balanced," just say you like how it's balanced. Agreeing with any argument of balance doesn't make you right, it's all opinion and contextual.
*Education: The perfectly balanced game. There are 10 coins on the table, we each take turns picking one up. When they are all gone, whoever has the most wins.
Games aren't about being perfectly balanced. They are about having an agreeable imbalance. Each role should have it's spot to shine, but a single role is going to be a better balance of skill vs result than the rest. The trick is figuring out which should be the best, and how the rest should still shine.
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undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 04:41:00 -
[102] - Quote
From what i can gather this game is based in the future..... we have guns that shoot balls of plasma..... why in the name of odins beard would a HMG need to spool in the first place? If assault rifles dont have any recoil or spread then HMG'S should not have a spool time. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 04:52:00 -
[103] - Quote
Derp... that's exactly what I meant to say, but I messed up when making an edit. I'll go ahead and fix that now... |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.04 05:03:00 -
[104] - Quote
So does no one realize that you have to use up almost an entire mag before the HMG is any where near accurate at range?
Also you have to use skill points to get that range and most with range the same as ARs are fully specd and using Assualt HMGs.
If anything the Heavy needs a buff in to the Higher Teir Dropsuits. Has anyone used a Heavy? or looked at how bad Proto suits are for heavys?
Play smarter |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 05:05:00 -
[105] - Quote
DropKickSuicide wrote:So does no one realize that you have to use up almost an entire mag before the HMG is any where near accurate at range?
Also you have to use skill points to get that range and most with range the same as ARs are fully specd and using Assualt HMGs.
If anything the Heavy needs a buff in to the Higher Teir Dropsuits. Has anyone used a Heavy? or looked at how bad Proto suits are for heavys?
Play smarter
Thank you! |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.02.04 05:18:00 -
[106] - Quote
Watched the Super Bowl and had this 9 page whopper of a thread to read through (first one in a while).
Things haven't been this hot on the forums for a minute.
My opinion on Tue heavy suit itself is that it shouldn't be able to drive (at least not the LAVs, not sure about tanks or DSs). This negates their slow speed in large maps where getting from objective to objective is key. It also pairs them with another player if they do decide to ride around in their death taxis.
As for the HMG I think that a spool up time is dumb, but have the initial accuracy be a lot less, so holding the trigger to get a beteer aim is something that needs to be done. The traits of the HMG is it gets more accurate the longer you shoot but the initial rounds are pretty accurate and isn't a whole lotta need to hold the trigger.
Another issue I keep reading is the distance of HMG bullets, once skilled the HMG does seem to have too much range (my opinion). This could go hand in hand with the initial shoots being very wide spread. If the bullets spread was pretty bad when first firing then range would only come after the user held the trigger down longer, making the gun effective at range only after being shot for a bit (1/4 of it's ammo depleted?).
But in all they aren't Op just some tweeks to get it in line.
To all the posters; good thread would read again (like how you can see people leave their corp. through the process of reading it). |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.04 05:23:00 -
[107] - Quote
I find it interesting that most OP threads compare just two weapons, and one of them is usually an AR. There are many more in the game. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
195
|
Posted - 2013.02.04 05:27:00 -
[108] - Quote
Are people really having this much trouble with heavies? |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.02.04 05:38:00 -
[109] - Quote
Wow.... A long ass thread for nerf on HMGs.
Dmg is fine. Spool up time is stupid. Too accurate over time? Maybe.. Better than AR at range? LOLNO. Your problem might be that you're standing still....
Edit:1 Stop asking for nerfs... We all know that CCP will over nerf something that might need a slight tweak. It's better for HMGs to be useful like now than for it to be nerfed to hell making it useless. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 05:41:00 -
[110] - Quote
I think we have beaten this particular horse to death..... heavies are not OP.
learn to strafe. use distance. do not 1v1. stop sucking and work on your gun game. and most importantly learn which heavies are good and use teamwork on them. |
|
Adaris Manpher
ZionTCD Legacy Rising
21
|
Posted - 2013.02.04 06:32:00 -
[111] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous. We have already been nerfed dude. Our dmg has been lowered. your just whining dude |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.02.04 08:15:00 -
[112] - Quote
29-0 is a bad game for any good player
So you must be a very bad player then?
Hell, all the players in Dust is bad... |
General Tiberius1
ZionTCD Legacy Rising
205
|
Posted - 2013.02.04 08:18:00 -
[113] - Quote
undeadsoldier90 wrote:I think we have beaten this particular horse to death..... heavies are not OP.
learn to strafe. use distance. do not 1v1. stop sucking and work on your gun game. and most importantly learn which heavies are good and use teamwork on them.
yup, having a hard time finding lone redberries these days, keep getting tag teamed. K/DR is a suffering |
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CCP Eterne
C C P C C P Alliance
753
|
Posted - 2013.02.04 09:19:00 -
[114] - Quote
I have extensively cleaned this thread of trolling, nonconstructive posts, and personal attacks. None of these things are tolerated on the DUST 514 forums. |
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Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.02.04 09:27:00 -
[115] - Quote
I'm glad I read this thread, such sweet sweet tears. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.04 09:28:00 -
[116] - Quote
Quote:Yet back in the day before AR's were nerfed and teams were completely randomized I held down somewhere around an 18.5 KDR with no team or support what so ever. Yeah going 29-0 is easy in this game with the ******** players
Ok so lemme get that correctly just now...
From your words, i get that ... 1. Back then Assault Rifles used to be better 2. Noone had support going as it was all random, no teams 3. You performed worse then a 29/0 score 4. Obviously, you used to be in Beta
Yet you call my 29/0 score bad ?
So basically what you just said is that when Assault Rifles were better then they are now and teams were completely random, so unlike now back then you couldn't cuddle together in a cluster of 4, 1 heavy, 2 assault and a logi and **** newberries, so you had no support whatsoever, you performed worse then what i described and i came in last week...and you call me bad ?
GG man...but if i see you on the ground somewhere, ill take out your squad, because unlike you i don't care so much for stats that can be manipulated. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.02.04 09:31:00 -
[117] - Quote
Sir Meode wrote:I'm glad I read this thread, such sweet sweet tears.
Should have been here when it was 9 pages, damn good thread, people got mad, people got kicked, truly a classic.
And here's to Eterne with the nice clean up job, got you people working hard tonight! |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.04 10:08:00 -
[118] - Quote
the irony.
the Imperfects, who are usually running around against some new militia equipped dudes in random matches are crying because some heavies countered their Call of Duty Assault Rifle gameplay at close range and they were not able to stomp. who would guess, heavies counter AR assaults without any support at close range.
I die plenty of times in my logi suits against heavies and I dont complain. even I manage to kill them solo close range 1vs1 from time to time with the weakest weapon ingame (SMG) and tier 1 equippment. So I can outplay them with tier 1 equipment but you cant?
the range might need some tweaks but saying that heavies (that btw scale alot less with SP than all other suits) should be limited makes you look like a bunch of whiny kids.
also, you have grenade slots for a reason, use them. |
low genius
The Sound Of Freedom Renegade Alliance
1
|
Posted - 2013.02.04 11:25:00 -
[119] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous.
i like my scout suit, but the heavies are easy enough to kite |
Dusters Blog
Bragian Order Amarr Empire
116
|
Posted - 2013.02.04 12:20:00 -
[120] - Quote
rather than nerfing or silly quotas, we suggested more solutions for hard to kill assets like tanks and heavies http://t.co/eFLDH9uF |
|
Cyril Akito
Niflheim Legionnaire
5
|
Posted - 2013.02.04 13:34:00 -
[121] - Quote
Easy, you should have just avoided them. |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
|
Posted - 2013.02.04 13:36:00 -
[122] - Quote
Have you ever noticed that these call for a heavy nerf, only started after the AR got its sites taken away? The weapon was never OP when the AR was able to dot the heavies from far away. Now that they need more skill and don't have there easy butt ton the heavy his OP? Seriously you guys really need to lighten up and learn to play. The HMG is fine and probably needs a buff. |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.04 14:42:00 -
[123] - Quote
if the heavy is a "tank" let me lock onto it with a swarm launcher... then heavies would be hiding from everyone instead of everyone hiding from heavies. |
Shadow Archeus
Wraith Shadow Guards
38
|
Posted - 2013.02.04 15:42:00 -
[124] - Quote
Heavies are at a disadvantage at range I play a heavy all the time and...
I need to unload almost an entire magazine before I pick u off at longer ranges I need a logibro around to repair me and give me ammo without them I'll die 10 times a match If you are behind COVER it becomes EXTREMELY hard to get shots in I move like i have lead shoes on making it very hard for me to get to cover....if im caught out in the open im a dead man If two assaults get a jump on me and suprise me im screwed If a sniper catches me in the open im toast Shotgun scouts move too fast up close to hit with my "OP" hmg Other heavies on the enemy team are a serious threat Forge guns drop me quick I cant move away from cooked grenades quickly enough to avoid damage Lavs just run me down I can't jump over a curb....nuff said The list goes on n on
Heavies are at a major disadvantage throughout MOST of a battle and the fact that you r mad because one owned u because u thought standing in the open unloading your ar at me was a good idea is hilarious..... get good....use cover....use tactics....end of discussion
|
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.02.04 16:41:00 -
[125] - Quote
The Heavies are fine, IMO. You see a lot of "elite" players complain because they are unable to go toe-to-toe with a heavy and win at point blank range... so they want a nerf because all FPS's in the past they could find their godmode class and rule everybody all the time. They want to change DUST to be the same. A Heavy has so many shortcomings it can be ridiculously not fun except for situational use (defending), etc...
I Absolutely love that there are Variations to this game... and feel the Heavy is right where it needs to be. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.02.04 16:59:00 -
[126] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous.
Whiner.
Id say more but it seems you have gotten beaten about by other people and don't need my help.
And how did you get 9 likes? whiners should get none. |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.04 17:21:00 -
[127] - Quote
No. then players spec'd as heavy are then useless. they then have to use Mitila gear. its like TF2, if the whole team picked Heavy, they'll lose cuz there is no medics or engy to help them |
Superluminal Replicant
Isuuaya Tactical Caldari State
35
|
Posted - 2013.02.04 17:32:00 -
[128] - Quote
Heavy is not that great, ive put all my skills into heavy and HMG, forge and i will continue to do so as I love playing them. There quite map specific and situational builds though. But ive been getting 2-3X the kills with just a shotgun lately with no skills at all in that. I usualy drop in the game with shotgun, see what the battlefields like and if its a vehicle heavy game i switch to my forge if i have to do a frontline assault on a blueberry infested null cannon ill switch to HMG. but most of the time, just racking the kills and WP from hacking with the shotgun which is also extemly fun. No heavys doesnt feel like a tank at all. |
Kushmir Nadian
Valor Coalition RISE of LEGION
78
|
Posted - 2013.02.04 17:46:00 -
[129] - Quote
fahrenheitM wrote:The Heavies are fine, IMO. You see a lot of "elite" players complain because they are unable to go toe-to-toe with a heavy and win at point blank range... so they want a nerf because all FPS's in the past they could find their godmode class and rule everybody all the time. They want to change DUST to be the same. A Heavy has so many shortcomings it can be ridiculously not fun except for situational use (defending), etc...
I Absolutely love that there are Variations to this game... and feel the Heavy is right where it needs to be.
Basically THIS ^. fail thread IMO, here again your REFERENCE POINT (COD, KZ other crappy shooters with bad mechanics) come back to haunt you. sounds like people depending on their "leet gun game" to bail them out of every situation. The beauty of this game lies in the variations you can create and thinking as much as shooting.
I have a dragonfly scout suit with an exile...since its squishy (even with militia plates) as hell I dont dare try to shoot people straight up. I know I have to keep moving and dictate the range/cover involved in engagements. the good news is its fast enough to do so. the other day i had a heavy and an assault/SMG guy dead set on chasing me. i sprinted from corner to corner, turning around to shoot every few seconds or so until they were both down. At one point the heavy was in the open trying to hit me at 60m. Didn't work out so well for him.
I also have an assault fit with a GEK-38 with one complex damage mod. At 50+ meters I will win against heavies 90% of the time. the other 10% i have no shields or am already badly injured. The game isnt going to change...you will have to. Or you can QUIT--doesn't really matter which. CCP isnt listening to your whining. The heavy is basically a tank dps that we dont see often in fps, which is why many people struggle to adjust to it. its slow, has poor turn speed and can only shoot one person at a time. the balance is fine. |
Cyl Madhatta
Pink Fluffy Bounty Hunterz RISE of LEGION
4
|
Posted - 2013.02.04 19:17:00 -
[130] - Quote
I played around with a heavy for a week or so. Still go back to him every once and again for stress release. That week I was invincible. I would hop on an Ambush map and wreck everything that moved. My instant stream on hot lead chewed through many players. I might die once or twice if I was tripple teamed.
Then I went skirmish. I was a slow moving heap of scrap metal. If someone got in range I could chew them up. But the map was too open for me to be the powerhouse I was on Ambush.
Then I got a mass driver on my logi main. Heavies were no longer a problem. I could pop around the corner, fire a shot, and hide before I got hammered by the HMG. Heavies were too slow to chase me down. So as long as I didn't get caught with my pants down heavies no longer were a problem.
As an aside scouts are now my problem. If I don't hit them my first shot they get too close and kill me easily.
Heavies are by no means OP. You just need to have the counter. Just like you need the counter to everything else in this game |
|
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.04 19:30:00 -
[131] - Quote
The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.04 19:36:00 -
[132] - Quote
Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly.
Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy.... |
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.04 19:53:00 -
[133] - Quote
slap26 wrote:Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy.... Those are all weapons. How come there is a counter class for every other class. There is no counter class for heavies.
Heavy>scout Heavy>assault Heavy>logi
Sure a shotgun will counter a heavy. That is still not a class. That is the weapon. I could put a shotgun on assault class and kill a heavy but that still doesn't solve the class imbalance. There is no proper class to counter heavies since they nerfed strafe speed. Scout with anything but a shotgun is useless against heavies. Given they have the same amount of skill points.
Yeah weapons counter each other in rock paper scissor fashion. The classes no longer do like they used to. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.02.04 20:14:00 -
[134] - Quote
Crimson Moon V wrote:slap26 wrote:Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy.... Those are all weapons. How come there is a counter class for every other class. There is no counter class for heavies. Heavy>scout Heavy>assault Heavy>logi Sure a shotgun will counter a heavy. That is still not a class. That is the weapon. I could put a shotgun on assault class and kill a heavy but that still doesn't solve the class imbalance. There is no proper class to counter heavies since they nerfed strafe speed. Scout with anything but a shotgun is useless against heavies. Given they have the same amount of skill points. Yeah weapons counter each other in rock paper scissor fashion. The classes no longer do like they used to.
I'm not sure it's possible to 'rock, paper, scissors' the classes. The weapon they're carrying makes way more difference.
For example: I have a mutant Sidearm Assault build, and it eats non-HMG heavies for breakfast while being almost completely useless against HMGs. |
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.04 20:39:00 -
[135] - Quote
Knarf Black wrote:Crimson Moon V wrote:slap26 wrote:Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy.... Those are all weapons. How come there is a counter class for every other class. There is no counter class for heavies. Heavy>scout Heavy>assault Heavy>logi Sure a shotgun will counter a heavy. That is still not a class. That is the weapon. I could put a shotgun on assault class and kill a heavy but that still doesn't solve the class imbalance. There is no proper class to counter heavies since they nerfed strafe speed. Scout with anything but a shotgun is useless against heavies. Given they have the same amount of skill points. Yeah weapons counter each other in rock paper scissor fashion. The classes no longer do like they used to. I'm not sure it's possible to 'rock, paper, scissors' the classes. The weapon they're carrying makes way more difference. For example: I have a mutant Sidearm Assault build, and it eats non-HMG heavies for breakfast while being almost completely useless against HMGs. It was rock paper scossors when scouts could strafe faster. Scouts countered heavies. Heavies countered assault. Assault would counter scouts and so on.
hit detection and frames per a second was somewhat a deciding factor and that was the main reason everyone was crying about the dancing scout. Of course weapons change the equation. I am just saying there used to be more of class balance and now it is somewhat gone since the strafe nerf.
Yes I do think scouts should be able to dance around heavies if hit detection is fixed. L2 aim. |
ChargersGirlLuvsDP
Osmon Surveillance Caldari State
49
|
Posted - 2013.02.04 20:42:00 -
[136] - Quote
Heavies shouldn't be limited, though they should be lockable entities considered the same as Vehicles. AV grenades should seek them out, they should trigger proximity explosives and Swarms should be able to lock them. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.04 20:47:00 -
[137] - Quote
ChargersGirlLuvsDP wrote:Heavies shouldn't be limited, though they should be lockable entities considered the same as Vehicles. AV grenades should seek them out, they should trigger proximity explosives and Swarms should be able to lock them.
Give my suit twice as much armor and you have a deal, otherwise kitten no.
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.04 20:52:00 -
[138] - Quote
ChargersGirlLuvsDP wrote:Heavies shouldn't be limited, though they should be lockable entities considered the same as Vehicles. AV grenades should seek them out, they should trigger proximity explosives and Swarms should be able to lock them.
Suits are not vehicles. The heavy suit is the slowest way to travel while every single vehicle is faster than the fastest scout.
I'll say yes to targeting heavies with AV when I see mercs riding piggy back on them to assault an objective. |
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.04 20:58:00 -
[139] - Quote
Skihids wrote:ChargersGirlLuvsDP wrote:Heavies shouldn't be limited, though they should be lockable entities considered the same as Vehicles. AV grenades should seek them out, they should trigger proximity explosives and Swarms should be able to lock them. Suits are not vehicles. The heavy suit is the slowest way to travel while every single vehicle is faster than the fastest scout. I'll say yes to targeting heavies with AV when I see mercs riding piggy back on them to assault an objective. I have seen plenty of logis, **** riding a heavy all the across the map the whole game. O_o |
PIMP MAC DADDY 2100374163
A.I.
41
|
Posted - 2013.02.04 20:59:00 -
[140] - Quote
HMG's are fine. There's nothing wrong with them. Just because you got your ass handed to you by thinking your superman does not mean HMGs are over powered.
Your average GEK-38 does 1900 damage if you hit all your shots on a heavy.
Your average HMG does 7000 damage ( Again if you hit all your shots )
Now you have to think about movement.
Your average assault has a movement speed of 4.75
Your average heavy has 3.50 or 3.75
If your move from side to side fast the heavy will be fooled which way you are going to go ( Most Heavys )
Just because you got your ass handed to you dosent mean heavy are over powerd. |
|
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.04 21:20:00 -
[141] - Quote
PIMP MAC DADDY 2100374163 wrote:HMG's are fine. There's nothing wrong with them. Just because you got your ass handed to you by thinking your superman does not mean HMGs are over powered.
Your average GEK-38 does 1900 damage if you hit all your shots on a heavy.
Your average HMG does 7000 damage ( Again if you hit all your shots )
Now you have to think about movement.
Your average assault has a movement speed of 4.75
Your average heavy has 3.50 or 3.75
If your move from side to side fast the heavy will be fooled which way you are going to go ( Most Heavys )
Just because you got your ass handed to you dosent mean heavy are over powerd. Looking at just base stats that looks overpowered. for 1 point of movement speed we lose a total of 5100 damage. Thats hilarious. |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
0
|
Posted - 2013.02.04 22:30:00 -
[142] - Quote
Crimson Moon V wrote:PIMP MAC DADDY 2100374163 wrote:HMG's are fine. There's nothing wrong with them. Just because you got your ass handed to you by thinking your superman does not mean HMGs are over powered.
Your average GEK-38 does 1900 damage if you hit all your shots on a heavy.
Your average HMG does 7000 damage ( Again if you hit all your shots )
Now you have to think about movement.
Your average assault has a movement speed of 4.75
Your average heavy has 3.50 or 3.75
If your move from side to side fast the heavy will be fooled which way you are going to go ( Most Heavys )
Just because you got your ass handed to you dosent mean heavy are over powerd. Looking at just base stats that looks overpowered. for 1 point of movement speed we lose a total of 5100 damage. Thats hilarious. Well it is 425 bullet vs 60 bullets but one can reload quick while the other is screwed with no bullets. |
Kain Spero
Imperfects Negative-Feedback
904
|
Posted - 2013.02.04 22:39:00 -
[143] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous.
I agree that the HMG is the issue not the heavy suit (specifically the range of the weapon). I think if they increased the spread of the HMG at range it would largely fix the issue.
I don't think the count of players running any class should be limited in number on the battlefield. Bring what you can afford to loose to the battle. Gimmick, all heavy teams once the HMG is tweaked a little will be able to be countered quite handedly. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.04 22:48:00 -
[144] - Quote
Kain Spero wrote:I agree that the HMG is the issue not the heavy suit (specifically the range of the weapon). I think if they increased the spread of the HMG at range it would largely fix the issue.
While I don't necessarily agree that the HMG needs to be attended to at all, let alone heavies in general, I would be okay with a bit more spread. Not necessarily that much though. Range, damage, etc I think seem fine. The spread I could see as a valid trade off though.
What I don't really understand is why people have, since the reset it seems, taken up arms against heavies. I didn't really see a whole lot of hate for them pre-reset, but after it when everyone was easy HMG fodder, they are suddenly a problem. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.04 22:50:00 -
[145] - Quote
I got into a heavy suit today with a HMG, easy mode lol though i get less kills then i would play my Assault, but its less aiming involved.
What i noticed as a first time heavy player: A) I cant be everywhere at the same time, battle moves, you move in, battle has moved on >< B) Cant dictate engagement as with the AR, you dictate if you go or no go, or abort, HMG you gotta kill em as they come C) Regular People seem to panic, Corps teams want to murder you, someone eventually always succeeds at least once
Also noticed other heavies don't aim for the head at all times it seems, they are just content with body shots, if you bursts a volley trough someones general face area, heavy or assault they die, theres just too much lead from the hipfire and gigantic circle to not hit the face, been able to walk trough 2 heavies and 4-6 people at the same time near a cloning vat, the clones came out for another game of sitting duck-hunt.
Much fun, less so for my opponents today.
The only reason the HMG(low 20 kills per match) doesn't beat the AR(25+ kills per match) is due to the heavy slow fat suit and because most people are running AWAY from you instead of at you, if they don't 3-5 clones later, they start learning to run away.
At the end of the day I really think it needs recoil, tomorrow new test with the type II suit witch ill boost over 500 shields, vs today's flimsy 100.
(No support btw, just solo runs) |
CrotchGrab 360
Better Hide R Die
11
|
Posted - 2013.02.04 22:51:00 -
[146] - Quote
I just started playing yesterday and I'm able to take down heavies using the GEK.
I'll admit if they're shooting you in the back or it's not a 1v1 you'll most likely go down every time.
I had one game where I died from heavies all the time, every single one of my deaths was from a heavy, but one of the players wasn't terrible so skill was a factor.
Get them into tight situations, was running in a group of 4 today. I'd throw 2 grenades, we'd both shoot at the guy, back off then charge in again and more often than not the heavy actually RAN AWAY!
I die from people with better shields more than I die from heavies. |
CrotchGrab 360
Better Hide R Die
11
|
Posted - 2013.02.04 22:53:00 -
[147] - Quote
Shadow Archeus wrote:Heavies are at a disadvantage at range I play a heavy all the time and...
I need to unload almost an entire magazine before I pick u off at longer ranges I need a logibro around to repair me and give me ammo without them I'll die 10 times a match If you are behind COVER it becomes EXTREMELY hard to get shots in I move like i have lead shoes on making it very hard for me to get to cover....if im caught out in the open im a dead man If two assaults get a jump on me and suprise me im screwed If a sniper catches me in the open im toast Shotgun scouts move too fast up close to hit with my "OP" hmg Other heavies on the enemy team are a serious threat Forge guns drop me quick I cant move away from cooked grenades quickly enough to avoid damage Lavs just run me down I can't jump over a curb....nuff said The list goes on n on
Heavies are at a major disadvantage throughout MOST of a battle and the fact that you r mad because one owned u because u thought standing in the open unloading your ar at me was a good idea is hilarious..... get good....use cover....use tactics....end of discussion
Haha that's my favourite way to get revenge on a heavy. Run them over |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.04 22:54:00 -
[148] - Quote
Polish Hammer wrote:Kain Spero wrote:I agree that the HMG is the issue not the heavy suit (specifically the range of the weapon). I think if they increased the spread of the HMG at range it would largely fix the issue.
While I don't necessarily agree that the HMG needs to be attended to at all, let alone heavies in general, I would be okay with a bit more spread. Not necessarily that much though. Range, damage, etc I think seem fine. The spread I could see as a valid trade off though. What I don't really understand is why people have, since the reset it seems, taken up arms against heavies. I didn't really see a whole lot of hate for them pre-reset, but after it when everyone was easy HMG fodder, they are suddenly a problem. This is why I've kept silent on the issue mostly. Anyone can see the trend of idiots are causing this nerf to gain air. Now with cry babies like Zitro kicking up dust it's been front line newspapered.
The reason these threads are soooo damn long is no one can properly agree on anything. And when agreements on balance can't be reached you look at the people defending and there scores and ask, 'is it fair.'
I would say it's not btw - but when I see most heavies just running up and spraying even other heavies without any consideration I know it's probably the assault/logi/scouts fault the heavies are owning.
But mostly - it's the maps. Half the maps out in rotation for ambush are a heavies play land. |
Kain Spero
Imperfects Negative-Feedback
904
|
Posted - 2013.02.04 23:04:00 -
[149] - Quote
I think the other big issues is when a problem is addressed it's utterly smashed with the Nerf Hammer rather than tweaked slightly. A someone who has run heavy for 8 months I think the real issue is that they took away the turn limiters on our suits. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.04 23:06:00 -
[150] - Quote
SoTa PoP wrote:
But mostly - it's the maps. Half the maps out in rotation for ambush are a heavies play land.
CCP nurf maps pls |
|
Kazuma Wolf
Armored Wolves
3
|
Posted - 2013.02.04 23:33:00 -
[151] - Quote
Hey OP heres an idea that usually keeps me alive. See a heavy? Get out of there find some team mates focus fire and boom your done. As long as you aren't within say 10m of then their damage isn't as great but yeah CQB 9 times out of 10 your dead. I have come close to killing heavies in close quarters but then I have to reload and they already have me pegged |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 23:43:00 -
[152] - Quote
Kazuma Wolf wrote:Hey OP heres an idea that usually keeps me alive. See a heavy? Get out of there find some team mates focus fire and boom your done. As long as you aren't within say 10m of then their damage isn't as great but yeah CQB 9 times out of 10 your dead. I have come close to killing heavies in close quarters but then I have to reload and they already have me pegged Or get on the blaster turret of a decent LAV and remove the heavy's face. Blasters might not have the maximum DPS of HMGs, but they'll hit FAR more often. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.04 23:55:00 -
[153] - Quote
Kazuma Wolf wrote:Hey OP heres an idea that usually keeps me alive. See a heavy? Get out of there find some team mates focus fire and boom your done. As long as you aren't within say 10m of then their damage isn't as great but yeah CQB 9 times out of 10 your dead. I have come close to killing heavies in close quarters but then I have to reload and they already have me pegged HMG stays above 50% efficiency up to around 45~55 meters last I recall. WITHOUT any sharpshooter skills. 10 meters my *ss.
That said, I agree with the idea that increasing the spread would fix the issue. Accuracy at that range should be lower, and even after heating up all the way, the HMG should STILL not be half as accurate as it is right now at ~50 meters. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.02.05 00:05:00 -
[154] - Quote
Crimson Moon V wrote:slap26 wrote:Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy.... Those are all weapons. How come there is a counter class for every other class. There is no counter class for heavies. Heavy>scout Heavy>assault Heavy>logi Sure a shotgun will counter a heavy. That is still not a class. That is the weapon. I could put a shotgun on assault class and kill a heavy but that still doesn't solve the class imbalance. There is no proper class to counter heavies since they nerfed strafe speed. Scout with anything but a shotgun is useless against heavies. Given they have the same amount of skill points. Yeah weapons counter each other in rock paper scissor fashion. The classes no longer do like they used to. You seem to have forgotten....
Any heavy < B series assault and up |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.05 01:29:00 -
[155] - Quote
im using a pimped our raven and duvolle assault combo and the only two things that kill me are lone wolf heavies and tanks.... and every once in awile a sniper somewhere behind their own red line... the silent majority of players out there, the other 99% that doesnt go on the fourms of those players a large amount feel that its overpowered so really whether you like it or not heavies/hmg's are going to be tweaked we will just have to wait and see how much crying is going on when the dust settles.
but until then enjoy your easy to use unteamwork oriented loadouts... and you say we play to much cod i laugh... heavies are the closest thing to cod in the game no teamwork and your only playin for kills, sounds like cod to me. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.05 01:55:00 -
[156] - Quote
Baal Omniscient wrote: HMG stays above 50% efficiency up to around 45~55 meters last I recall. WITHOUT any sharpshooter skills. 10 meters my *ss.
That said, I agree with the idea that increasing the spread would fix the issue. Accuracy at that range should be lower, and even after heating up all the way, the HMG should STILL not be half as accurate as it is right now at ~50 meters.
Yeah, but how many bullets are hitting at that range? Barely half, if that. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.05 01:59:00 -
[157] - Quote
Less accuracy? Fine, but atleast make the suit scale properly vs adv and pro assault suits so the highend ones are actually worth using. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.05 02:03:00 -
[158] - Quote
Jotun Hiem wrote:Baal Omniscient wrote: HMG stays above 50% efficiency up to around 45~55 meters last I recall. WITHOUT any sharpshooter skills. 10 meters my *ss.
That said, I agree with the idea that increasing the spread would fix the issue. Accuracy at that range should be lower, and even after heating up all the way, the HMG should STILL not be half as accurate as it is right now at ~50 meters.
Yeah, but how many bullets are hitting at that range? Barely half, if that. Half of 2000 RPM hitting at ~50 meters is still 1000 RPM hitting at ~50 meters. Nuff said.
Paran Tadec wrote:Less accuracy? Fine, but atleast make the suit scale properly vs adv and pro assault suits so the highend ones are actually worth using. Suits should scale better, fully agree on that. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.05 02:20:00 -
[159] - Quote
Baal Omniscient wrote: Half of 2000 RPM hitting at ~50 meters is still 1000 RPM hitting at ~50 meters. Nuff said.
Learn to read, man.
Barely half.
IF THAT
That means a Heavy is ridiculously lucky if half of his shots are hitting at 50 meters, and chances are that he's attacking another heavy if that many rounds are hitting before you spin up all the way.
When you start firing, it'll be closer to 1/4, and then boost up to 1/3. If you empty practically the whole magazine downrange for max accuracy buildup, then yeah, you might get it up to 1/2, but not before that.
The AR is much more accurate over longer distances, the HMG simply isn't. Which is fine, but people are seriously over-estimating the HMG. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.05 02:37:00 -
[160] - Quote
Jotun Hiem wrote: The AR is much more accurate over longer distances, the HMG simply isn't. Which is fine, but people are seriously over-estimating the HMG.
Thisthisthisthisthisthisthisthisthisthisthisthisthis. |
|
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.06 00:36:00 -
[161] - Quote
Jotun Hiem wrote:Baal Omniscient wrote: Half of 2000 RPM hitting at ~50 meters is still 1000 RPM hitting at ~50 meters. Nuff said.
Learn to read, man. Barely half. IF THATThat means a Heavy is ridiculously lucky if half of his shots are hitting at 50 meters, and chances are that he's attacking another heavy if that many rounds are hitting before you spin up all the way. When you start firing, it'll be closer to 1/4, and then boost up to 1/3. If you empty practically the whole magazine downrange for max accuracy buildup, then yeah, you might get it up to 1/2, but not before that. The AR is much more accurate over longer distances, the HMG simply isn't. Which is fine, but people are seriously over-estimating the HMG. I can read, learn how the English language is used. If something "barely" meets a requirement, it means it's at or slightly above where it would need to be. if you make $100.25 on a pay check for example, you barely cleared $100. Throw in "if that" and it's a maybe slightly below. So say 1000 give or take 100. So obviously I assumed around 900-1100. If that's not what you meant, then learn to explain yourself better, not bash people for not knowing how to read when you misuse vague terminology.
I've used heavy fits PLENTY, I know how they work, but you don't even have to take my word for it. Experienced heavies have been saying for a LONG time that they have too much accuracy at range/too much range. I see heavies dropping people from 35~50 meters in almost every match. In the game show map you can sit on the edge of the bowl and HMG snipe people around that peak to the west across the road with EASE, I do it every day, and the backside base of that peak where they circle around from is at LEAST 45 meters away. It's easy kills, and well over half of my bullets connect after the first full second of firing if they are within my range. You can also climb one of the east side spires on the same map and shoot down on people in the crags east of the bowl with no issues whatsoever.
Something about them needs to change, be it spread or range. If you really think their accuracy was THAT bad at that range, I see no reason who you'd be against a slight range nerf anyway. At least then you wouldn't be tempted to waste bullets on someone so far away. |
Rus Rhiannon
Gradient Electus Matari
6
|
Posted - 2013.02.24 01:22:00 -
[162] - Quote
Wicked Glory wrote: And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Don't go to their range uncovered if you are in front of them.. Considering every other suit has significantly better maneuverability *and* almost every light weapon (sans shotgun) has better maximum range, it's not that hard to stay out of HMG range and still hit them hard. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 01:40:00 -
[163] - Quote
Is this supposed to be a joke? I don't find it very funny.
All vehicles have the same limit, how about you limit teams to 4-5 members?
Baal Omniscient wrote:
Something about them needs to change, be it spread or range. If you really think their accuracy was THAT bad at that range, I see no reason who you'd be against a slight range nerf anyway. At least then you wouldn't be tempted to waste bullets on someone so far away.
It does **** damage at a range, but very few people are willing to stand in it's line of fire even at their max distance. That's all it is, a scare tactic. Only people you will kill at a range are practically dead already, or don't know what cover is. Increase spread more if you have to, but nerfing the range is dumb.
Edit: Rus Rhiannon, why did you necro this? -_-' |
zeek1227 zeek1227
Blitzkrieg Co.
145
|
Posted - 2013.02.24 01:48:00 -
[164] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous. Dude they suck I kill many of them I bought some to try teir 2 gear got destroyed The User who has a lot of kills with one is skilled Besides just being a heavy makes you a huge target |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.24 02:40:00 -
[165] - Quote
I only have to read the title to know the OP is an idiot or troll
Edit: nope just more hmg QQ |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2013.02.24 03:38:00 -
[166] - Quote
xprotoman23 wrote:HMG's are actually broken. Currently they are functioning much more like an LMG which once again proves as to why CCP has no idea what they are doing in regards to weapons.
Currently by pressing R1 the HMG begins to fire which is ridiculous.
The Death machine in COD has to spin up before it begins to fire The Wraith in Resistance 2 has to spin up before firing.
You obviously have no idea about how they work and are basing your idea on another video game....
I'll just leave this here: http://www.youtube.com/watch?feature=fvwp&v=cP6GpAnmAPU&NR=1
Check out around 0:15
Before you start talking about size, keep in mind that Dust takes place in the year 23457 A.D. Me thinks they could come up with miniaturization of that scale by then.... |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.02.24 04:13:00 -
[167] - Quote
Glad to see the number of idiotic posts hasn't reduced since I stop looking at these forums...
Ok, I'll bite. Go ahead and treat heavies like tanks, but if you are going to treat them like tanks, then you also have to give them a 10 m/s movement speed(like HAVs), armor hardener/repair modules(like HAVs), and two secondary weapons that can be fired simultaneously with the heavy's primary weapon(like HAVs).
Are you seeing how heavy suits aren't REALLY like tanks? |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 04:19:00 -
[168] - Quote
Logi Bro wrote:Glad to see the number of idiotic posts hasn't reduced since I stop looking at these forums...
Ok, I'll bite. Go ahead and treat heavies like tanks, but if you are going to treat them like tanks, then you also have to give them a 10 m/s movement speed(like HAVs), armor hardener/repair modules(like HAVs), and two secondary weapons that can be fired simultaneously with the heavy's primary weapon(like HAVs).
Are you seeing how heavy suits aren't REALLY like tanks? It actually has gone down a little, this one just got necroed today. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.24 04:46:00 -
[169] - Quote
I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGs
Keeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.02.24 04:50:00 -
[170] - Quote
Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. url=http://www.youtube.com/watch?v=Pf34ZIRC_Lc]lolHMGs[/url]
You say this, and yet I can still eat heavies for breakfast in a logistics suit with my AR.
And, oh boy, I can't imagine what you would have thought around the time of replication, back when militia heavies could have 1000 armor and the HMG did more or less the same as it does now, you probably would of had a rage stroke. |
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.02.24 04:54:00 -
[171] - Quote
I'm not saying HMGs don't need work, but posting a video of an HMG clearing out a group of enemies that are all in close range (where HMG shines), along with the fact that very few of them were even fighting the heavy....yea, that doesn't really say anything about your argument. I've witnessed the exact same thing more frequently with AR users, and I do the exact same thing with my shotgun day in and day out. I've also watched snipers rack up similar kills in similar times (though that's a bit harder and requires more luck)
HMG needs work sure, but as usual this seems like yet another post where if you aren't an AR wielding Assault suit, you're OP, despite AR using Assault suits still being one of the, if not the strongest builds at the moment.
|
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.24 04:55:00 -
[172] - Quote
Logi Bro wrote:Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. url=http://www.youtube.com/watch?v=Pf34ZIRC_Lc]lolHMGs[/url] You say this, and yet I can still eat heavies for breakfast in a logistics suit with my AR. And, oh boy, I can't imagine what you would have thought around the time of replication, back when militia heavies could have 1000 armor and the HMG did more or less the same as it does now, you probably would of had a rage stroke.
The hit detection in replication was so bad that if you were moving faster than a heavy you were essentially invincible.
9/10 of the current playerbase (and therefore 9/10 heavies) are currently random newbies who play like they're missing an arm. Killing these guys isn't a problem. They would be getting destroyed regardless of whether they chose the scout or the heavy. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 05:02:00 -
[173] - Quote
Out of curiosity Mojoe, on average, how many HMGs do you see in corp battles? |
Nerf Heavies
Ametat Security Amarr Empire
0
|
Posted - 2013.02.24 05:17:00 -
[174] - Quote
Heavies are fine. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 08:51:00 -
[175] - Quote
Nerf Heavies wrote:Heavies are fine. +1 for the ironic alt. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.02.24 09:47:00 -
[176] - Quote
fun experiment. walk out into the open with a shotgun (with some cover nearby) within sight of a heavy. He's not charging headlong at you with guns blazing now is he? He seems hesitant, almost afraid. How could this be? Perhaps he's meditating on how OP his class is... perhaps not. |
TheMarkOf22
Internal Error. Negative-Feedback
41
|
Posted - 2013.02.24 10:57:00 -
[177] - Quote
for anyone that doesnt think heavies/hmg combo is op, get your 4 best players to run an assault/scout class and give me a mh82 and a b series account and play me 4v1 in an ambush, bet you lose every single time... |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 19:16:00 -
[178] - Quote
TheMarkOf22 wrote:for anyone that doesnt think heavies/hmg combo is op, get your 4 best players to run an assault/scout class and give me a mh82 and a b series account and play me 4v1 in an ambush, bet you lose every single time... Wondering why your entire corp isn't full of heavies. |
gbghg
L.O.T.I.S. Legacy Rising
375
|
Posted - 2013.02.24 19:20:00 -
[179] - Quote
Will people please stop necro'ing these threads |
Scalesdini
Universal Allies Inc.
58
|
Posted - 2013.02.24 19:26:00 -
[180] - Quote
Moejoe Omnipotent wrote:Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous.
Didn't bother reading whole thread, but...
Advanced and proto heavy suits need buffed, actually. Compare the heavy vk.1 to any other vk.1 suit's slots, then compare the price tags. It's severely gimped in comparison. The Type B is only slightly below average compared to the other Type B suits, but is still arguably the worst of them all. On the other hand, the Type II heavy is probably the the best Type II by a small margin.
HMG's need to build up heat slightly quicker. With HMG op 1, the standard HMG overheats with 125 rounds left out of 425 if you hold down R1, it should be more like 150 or 175. I say this as a heavy suit user. I primarily use my AR heavy setup, but have been using the HMG lately, and I can see where the complaints come from as it is slightly OP. A slight increase in heat buildup will probably balance the HMG perfectly. |
|
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.24 19:36:00 -
[181] - Quote
Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. Moejoe just dropped the logic bomb. I see everyone likes to post witty 1 line trolls until someone drops some logic. lolfanboys |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 19:41:00 -
[182] - Quote
Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. So the fact that no one shot at you while you were in optimal firing conditions makes the weapon OP?
It's a close quarters room-clearer, it's good at that. You were in close quarters. Three of the six people you killed weren't even looking at you, one tried to melee you, and the other threw a grenade when he should have been gunning you down.
Anyone can get a quick kill streak against incompetent blueberries. |
TheMarkOf22
Internal Error. Negative-Feedback
41
|
Posted - 2013.02.24 19:42:00 -
[183] - Quote
Sloth9230 wrote:TheMarkOf22 wrote:for anyone that doesnt think heavies/hmg combo is op, get your 4 best players to run an assault/scout class and give me a mh82 and a b series account and play me 4v1 in an ambush, bet you lose every single time... Wondering why your entire corp isn't full of heavies.
not everyone prefers to take the easy way out when it comes to video games, abusing something thats broken doesnt exactly make you good. |
XxWarlordxX97
Internal Error. Negative-Feedback
110
|
Posted - 2013.02.24 19:49:00 -
[184] - Quote
slap26 wrote:Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy....
and that is why Heavies need the HMG |
Soght Toi
Tritan-Industries Legacy Rising
14
|
Posted - 2013.02.24 19:57:00 -
[185] - Quote
Omnipotent lilmamaj wrote:gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game *snipped personal attack* - CCP EterneRock paper scissor rules: rock beats scissor scissor beats paper paper beats rock Dust imbalance rules: HMG beats AR HMG beats sniper HMG beats HMG HMG beats every class AR beats sniper AR beats AR snipers beat militia nubes miltia nubes beat snipers This rock paper scissor system that this game is said to have is nonexistent and ludicrous. Wake up.
Hold up! I'm a heavy, I get annihilated at the range in which an AR guy is comfortable, Snipers...? You're not even trying to make sense...Just quit...Go back to CoD please, because seriously "Heavy Beats Sniper" Really?! That's ridiculous, if this sniper is firing at me from atop a mountain, it doesn't matter if I can see him, hear him or am taking a crap in his bathroom, he's gonna shoot me and I'm gonna die. I've been ripped apart by militia level noobs because my armor takes months to repair itself and lets not forget that if someone decides to
A) Attack in a well organized group B) Be a sniper C)Use a freaking MD D)Stay the hell out of my range
I die. Easily. We're not tanks and the fact that you'd even throw out the idea that we are makes it obvious that you either suck or have never even seen a heavy fight before. You probably ran up close to him with a sniper rifle expecting to quickscope him like some Cod-kiddie and got turned into swiss cheese before aiming down the sights.
|
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 20:00:00 -
[186] - Quote
As much as I enjoy squashing misconceptions about the Heavy class, can we please stop posting in this thread?
It's almost a month old. The conversation is over. Let's move on. |
Sgt Kirk
ZionTCD Legacy Rising
349
|
Posted - 2013.02.24 20:00:00 -
[187] - Quote
If heavies are overpowered then how does the amount of chicken I eat affect the tourism rating of New Zealand
Christians: 0 Atheist: .4 Milk: 1 |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2013.02.24 20:07:00 -
[188] - Quote
Jotun Hiem wrote:As much as I enjoy squashing misconceptions about the Heavy class, can we please stop posting in this thread?
It's almost a month old. The conversation is over. Let's move on.
Even OP himself had move on to "Militia tank is OP" thread and that one is also nearly half a month old. Whose brilliant idea to necro these two threads back ? lol
|
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.24 20:09:00 -
[189] - Quote
Jotun Hiem wrote:Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. So the fact that no one shot at you while you were in optimal firing conditions makes the weapon OP? It's a close quarters room-clearer, it's good at that. You were in close quarters. Three of the six people you killed weren't even looking at you, one tried to melee you, and the other threw a grenade when he should have been gunning you down. Anyone can get a quick kill streak against incompetent blueberries.
No, it's not a CQC only weapon. The L1's zoom-in function and the increased accuracy over time gives it close to AR range. I didn't even have sharpshooter skills when I tried it out.
The HMG requires the least amount of effort to use out of all the weapons in this game. It's mindlessly easy to pick up and perform well with. If you want to keep its accuracy, add spin up time and significantly raise heat build up (the heat build up is so slow right now it might as well not even be there) so that it can take at least a little bit of brainpower to use. Nobody ever needs to spray 150+ rounds without ever lifting their finger from the R1 button. |
Soght Toi
Tritan-Industries Legacy Rising
14
|
Posted - 2013.02.24 20:11:00 -
[190] - Quote
Moejoe Omnipotent wrote:Jotun Hiem wrote:Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. So the fact that no one shot at you while you were in optimal firing conditions makes the weapon OP? It's a close quarters room-clearer, it's good at that. You were in close quarters. Three of the six people you killed weren't even looking at you, one tried to melee you, and the other threw a grenade when he should have been gunning you down. Anyone can get a quick kill streak against incompetent blueberries. No, it's not a CQC only weapon. The L1's zoom-in function and the increased accuracy over time gives it close to AR range. I didn't even have sharpshooter skills when I tried it out. The HMG requires the least amount of effort to use out of all the weapons in this game. It's mindlessly easy to pick up and perform well with. If you want to keep its accuracy, add spin up time and significantly raise heat build up (the heat build up is so slow right now it might as well not even be there) so that it can take at least a little bit of brainpower to use.
Okay clearly someone's just bitter, so I want to be the first to say to you.
"Welcome to New Eden, noob."
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Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.24 20:15:00 -
[191] - Quote
Soght Toi wrote:Moejoe Omnipotent wrote:Jotun Hiem wrote:Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. So the fact that no one shot at you while you were in optimal firing conditions makes the weapon OP? It's a close quarters room-clearer, it's good at that. You were in close quarters. Three of the six people you killed weren't even looking at you, one tried to melee you, and the other threw a grenade when he should have been gunning you down. Anyone can get a quick kill streak against incompetent blueberries. No, it's not a CQC only weapon. The L1's zoom-in function and the increased accuracy over time gives it close to AR range. I didn't even have sharpshooter skills when I tried it out. The HMG requires the least amount of effort to use out of all the weapons in this game. It's mindlessly easy to pick up and perform well with. If you want to keep its accuracy, add spin up time and significantly raise heat build up (the heat build up is so slow right now it might as well not even be there) so that it can take at least a little bit of brainpower to use. Okay clearly someone's just bitter, so I want to be the first to say to you. "Welcome to New Eden, noob."
Pretty much every EVE player's go-to line when they want to justify a broken game mechanic without having to go through the effort of coming up with a rational thought. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 20:18:00 -
[192] - Quote
Moejoe Omnipotent wrote:Pretty much every EVE player's go-to line when they want to justify a broken game mechanic without having to go through the effort of coming up with a rational thought. Pretty much everyone's reaction when they're butthurt that people don't agree with them.
Am I doing it right? |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 20:22:00 -
[193] - Quote
TheMarkOf22 wrote:Sloth9230 wrote:TheMarkOf22 wrote:for anyone that doesnt think heavies/hmg combo is op, get your 4 best players to run an assault/scout class and give me a mh82 and a b series account and play me 4v1 in an ambush, bet you lose every single time... Wondering why your entire corp isn't full of heavies. not everyone prefers to take the easy way out when it comes to video games, abusing something thats broken doesnt exactly make you good.
Sorry, didn't realize busting out tanks in a pub was "hard mode" |
Soght Toi
Tritan-Industries Legacy Rising
14
|
Posted - 2013.02.24 20:22:00 -
[194] - Quote
Jotun Hiem wrote:Moejoe Omnipotent wrote:Pretty much every EVE player's go-to line when they want to justify a broken game mechanic without having to go through the effort of coming up with a rational thought. Pretty much everyone's reaction when they're butthurt that people don't agree with them. Am I doing it right?
Why yes, yes you are. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.24 20:35:00 -
[195] - Quote
Jotun Hiem wrote:Moejoe Omnipotent wrote:Pretty much every EVE player's go-to line when they want to justify a broken game mechanic without having to go through the effort of coming up with a rational thought. Pretty much everyone's reaction when they're butthurt that people don't agree with them. Am I doing it right?
Nope. It's the reaction of every FPS vet when a CCP fanboy says something mind-boggling dumb on these forums.
Fanboys always find ways to hide themselves from reality but MMO fanboys take it to a whole new level. |
Fanboy Slayer
Seituoda Taskforce Command Caldari State
7
|
Posted - 2013.02.24 20:37:00 -
[196] - Quote
LOL you must be bitter? Thats all you can say after getting smashed with logic and rational thought. You might as well have said, "YOU MAD BRO"?
You just got pwned by moejoe. He doesn't even need a gun. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.02.24 20:41:00 -
[197] - Quote
Want to know how I know heavies aren't OP? Because I kill them in a logistics suit, with an AR, on a regular basis.
Want to know the only time a heavy ever kills me? When I get into close-quarters-combat with one.
So here's my advice to you, stop going CQC against heavies. |
Soght Toi
Tritan-Industries Legacy Rising
14
|
Posted - 2013.02.24 20:44:00 -
[198] - Quote
Logi Bro wrote:Want to know how I know heavies aren't OP? Because I kill them in a logistics suit, with an AR, on a regular basis.
Want to know the only time a heavy ever kills me? When I get into close-quarters-combat with one.
So here's my advice to you, stop going CQC against heavies.
This.
|
Scalesdini
Universal Allies Inc.
58
|
Posted - 2013.02.24 20:44:00 -
[199] - Quote
Logi Bro wrote:Want to know how I know heavies aren't OP? Because I kill them in a logistics suit, with an AR, on a regular basis.
Want to know the only time a heavy ever kills me? When I get into close-quarters-combat with one.
So here's my advice to you, stop going CQC against heavies.
But what about us AR heavies? |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 20:45:00 -
[200] - Quote
1. They have too much range - Until AR's stop out ranging them, which will never happen, this is false. 2. They have too much accuracy at a a range - Really now? I mean, really? Fine then, increase the spread at a distance, but don't cut their range. 3. They need a spool up time - Yeah sure why not, lets give ARs a spool up time while we're at it too. 4. They need a faster heat build up - One of the only suggested nerfs/tweaks that isn't completely stupid.
"FPS Vet" = Wants to nerf everything that isn't an AR. |
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XxWarlordxX97
Internal Error. Negative-Feedback
305
|
Posted - 2013.02.24 20:48:00 -
[201] - Quote
[quote=Logi Bro]
Want to know the only time a heavy ever kills me? When I get into close-quarters-combat with one.
he speaketh the truth,
|
Tiberion Deci
Subdreddit Test Alliance Please Ignore
1
|
Posted - 2013.03.05 05:26:00 -
[202] - Quote
Drommy Hood wrote:No point in limiting the amount of heavies in a team. Because their popularity limits their numbers within a team. Say what you want about heavies being OP. if they were that OP then everyone would use them as your aluding to. Which they don't. So there for they can't be. Ipso facto
******EDIT:******** I see alot of people saying that hmg's a OP, that they have the same range as AR's, that they are too 'easy' to use. Before you have a massive moan, actually try something out:
just because on paper hey have the same range, doesn't mean that they do. they have a sweet spot where they are phenomenal, but to close and they cant track you, more than sort of 10m and theyre damage is massively reduced, for example. The ambush map with no buildings, standing where A would be on a skirmish and shooting at the inevitable swarms of blue berries on the opposite side, That is WAY past decent damage dealing range, vs an AR milita version, i WOULD loose if he shot back, i have close to 1000hp, my fits are coming up on 150k each, but vs a noob with an AR with no skill or skills i would die at 20m. I wouldnt really concider this to be over powered.
As for easy to use,have you ever tried to fire a weapon without ADS, have you ever tried o fire a weapon that has shocking accuracy for the first seond and then insane recoil after its accurate? the only thing thats easy about them is the fact that you get so many shots per clip. bu bearing in mind that half my shots are missing and each shot does alot less damage than your AR, i NEED them. then when i do run out, i have the reload of all reloads. sometimes the next match has started by the time im ready to shoot again.
Finally the heavy suit its self. Its massively over powered as it should be for all its draw backs. i have 3 times your health. but im 3 times your size, you cant help but hit me if you fire in my general direction. I have no utility slot. it takes 24 hours for my armor to regen on its own, so im rarely ready for the next fight unless iv got a team mate repping. i cant jump up kerbs, let alone over barriers, you'll often see me stuck with a light breeze. My suits are cripplingly expensive for anything more than basic and for little to no benefits. And for all this I waddle about the battlefield like a walrus on land, slower than a granny on a zimmer.
*rant over* *almost* Try something so you understand the draw backs of it before you complain about it, experienced players compensate for there setups disadvantages so that you dont see or understand them.
like shot gun scouts, 1 hit killing. OP? No because it takes alot of skill to outflank someone to get to that range, iv tried it so i understand. Tanks OP? No becuase they cost so damn much and once AV infantry get theyre acts together and train some skills you can find yourself in a bad place quickly, i know iv tried it. Dropships OP, no for the same reason as tanks. AGAIN IVE TRAINED THEM AND TRIED IT! AR's OP? No balanced just like everything else, you can run into a fire fight and drop 4 people with one clip, but then a counter turns up and swats you. IV TRIED ASSAULT AR TOO!!!!!!!!!!
Iv skilled alot of different suits an weapons and iv changed tactics virtually every reset, because i always think someone else has the better life. Truth is the green grass in the other field always turns out to be a pissy yellow colour once you've jumped over that fence.
I could go on but im well past TL;DR now so ill shut up and hope that iv got at least some of my point across. So once more, if heavies or anything else were so much better than everything else you would see no diversity on the battefeild, but you dont, so its balanced
IPSO FACTO
Preach brother! |
Ulysses Knapse
Nuevo Atlas Corporation
81
|
Posted - 2013.03.05 06:07:00 -
[203] - Quote
Omnipotent lilmamaj wrote:gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game *snipped personal attack* - CCP EterneRock paper scissor rules: rock beats scissor scissor beats paper paper beats rock Dust imbalance rules: HMG beats AR HMG beats sniper HMG beats HMG HMG beats every class AR beats sniper AR beats AR snipers beat militia nubes miltia nubes beat snipers This rock paper scissor system that this game is said to have is nonexistent and ludicrous. Wake up. Actually, Assault Rifles are nearly as good as HMGs within the HMG's optimal range, and better outside of it. Further more, HMGs are inaccurate when beginning to fire, and at long ranges, giving time for snipers to duck and cover before the bullets shred them. As a Sniper, and one who uses a Militia Sniper Rifle for cheapskatery, that Heavies are tantalizingly easy to kill at long-ranges by almost every class, especially Snipers. HMGs need a rework, but not to nerf them; they need a total redo.
|
Sloth9230
Reaper Galactic
315
|
Posted - 2013.03.05 07:24:00 -
[204] - Quote
Night of the Living Thread. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
472
|
Posted - 2013.03.05 07:26:00 -
[205] - Quote
Sloth9230 wrote:Night of the Living Thread. I don't like you... |
Sloth9230
Reaper Galactic
315
|
Posted - 2013.03.05 07:28:00 -
[206] - Quote
Jotun Hiem wrote:Sloth9230 wrote:Night of the Living Thread. I don't like you... Oh come on, that was pure gold! |
DUST Fiend
Immobile Infantry
1937
|
Posted - 2013.03.05 07:51:00 -
[207] - Quote
AUR |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1169
|
Posted - 2013.03.05 09:48:00 -
[208] - Quote
To OP thread title : no.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
418
|
Posted - 2013.03.05 10:42:00 -
[209] - Quote
Mr Zitro wrote:Anything I have speced into I have been good/great at. Everyone last build said tanks are so hard so I'm proving them wrong.
Paran who hasn't tried everything by now? (From closed beta testers)
Please! tanks are easy. Try getting 29-0 just using nova knifes.
Now thats hard.
|
Tectonious Falcon
The Southern Legion
398
|
Posted - 2013.03.05 11:20:00 -
[210] - Quote
Whyyyyyyy?!?! Why do people revive stupid threads, but not good ones? |
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Johlsson
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.03.05 12:17:00 -
[211] - Quote
Yeah, CCP, come on, this is ridiculous, cant you see these people are having trouble keeping their 15+ KDR?
There is so much whining from certain people, in certain corps in this community, it's just... ridiculous... |
Garrett Blacknova
Codex Troopers
1856
|
Posted - 2013.03.05 12:49:00 -
[212] - Quote
Tectonious Falcon wrote:Whyyyyyyy?!?! Why do people revive stupid threads, but not good ones? Seconded.
Back on-topic though (what little topic there is), ARs beat HMGs at the outer ends of each weapon's range, and Shotguns - in competent hands - beat Heavies in CQC. I've taken out Proto Heavies with a Militia Shotgun before. It takes a whole clip, but I can do that without getting shot if I see him coming. And I will, because he's HUGE and SLOW and I CAN CONTROL WHEN AND HOW WE MEET because of his disadvantages. If I screw up, i die. Same as anything else.
If you screw up, you die. So... stop screwing up around Heavies, and they'll stop looking like they're OP. |
Mortal Maximus
KNIGHTZ OF THE ROUND
14
|
Posted - 2013.03.05 12:49:00 -
[213] - Quote
Stop whining with all the dam good weapons to shread heavies all the time, I kill heavies with my pre loaded medic suit, and to top it off i kill heavies with a basic submachine gun :/. So to all the whiners out there you have pretty much no excuse :/. Especially if you increase your damage mods you could do even better with any assualt rifle. |
Morbid Spirit
Tritan-Industries Legacy Rising
18
|
Posted - 2013.03.05 13:21:00 -
[214] - Quote
I don't have a big problem with heavy+ hmg, it just seems the majority of ppl try to take them on close range and that''s why they end up with so many kills, all i do as assault is just keep my distance and gradually take them down.
My problem is in regards to heavies + lasers, i mean they already are tanks and yet they can range you, in a 1v1 fight it's almost impossible to get out of if your in a tight situation unless you can somehow manage to flank them and even so , it takes you longer to kill them because of their defences.
But in general i actually like taking down heavies because once you take them down it feels like a boss kill equivalent in this game lol, and also the fact you know their suits and hmg cost allot more than the rest of us, if they wanna keep comming back and dying that's fine with me. |
Garrett Blacknova
Codex Troopers
1857
|
Posted - 2013.03.05 13:50:00 -
[215] - Quote
Morbid Spirit wrote:I don't have a big problem with heavy+ hmg, it just seems the majority of ppl try to take them on close range and that''s why they end up with so many kills, all i do as assault is just keep my distance and gradually take them down.
My problem is in regards to heavies + lasers, i mean they already are tanks and yet they can range you, in a 1v1 fight it's almost impossible to get out of if your in a tight situation unless you can somehow manage to flank them and even so , it takes you longer to kill them because of their defences.
But in general i actually like taking down heavies because once you take them down it feels like a boss kill equivalent in this game lol, and also the fact you know their suits and hmg cost allot more than the rest of us, if they wanna keep comming back and dying that's fine with me. Heavies with Lasers are the exact opposite problem to HMG Heavies. Avoid their fire, get in close, and their damage drops off SHARPLY when you're in CQC with them. Shotguns are a harder counter against Laser Heavies than HMG Heavies. |
InsertCoinHere
Pink Fluffy Bounty Hunterz RISE of LEGION
12
|
Posted - 2013.03.05 14:27:00 -
[216] - Quote
Drommy Hood wrote:No point in limiting the amount of heavies in a team. Because their popularity limits their numbers within a team. Say what you want about heavies being OP. if they were that OP then everyone would use them as your aluding to. Which they don't. So there for they can't be. Ipso facto
******EDIT:******** I see alot of people saying that hmg's a OP, that they have the same range as AR's, that they are too 'easy' to use. Before you have a massive moan, actually try something out:
just because on paper hey have the same range, doesn't mean that they do. they have a sweet spot where they are phenomenal, but to close and they cant track you, more than sort of 10m and theyre damage is massively reduced, for example. The ambush map with no buildings, standing where A would be on a skirmish and shooting at the inevitable swarms of blue berries on the opposite side, That is WAY past decent damage dealing range, vs an AR milita version, i WOULD loose if he shot back, i have close to 1000hp, my fits are coming up on 150k each, but vs a noob with an AR with no skill or skills i would die at 20m. I wouldnt really concider this to be over powered.
As for easy to use,have you ever tried to fire a weapon without ADS, have you ever tried o fire a weapon that has shocking accuracy for the first seond and then insane recoil after its accurate? the only thing thats easy about them is the fact that you get so many shots per clip. bu bearing in mind that half my shots are missing and each shot does alot less damage than your AR, i NEED them. then when i do run out, i have the reload of all reloads. sometimes the next match has started by the time im ready to shoot again.
Finally the heavy suit its self. Its massively over powered as it should be for all its draw backs. i have 3 times your health. but im 3 times your size, you cant help but hit me if you fire in my general direction. I have no utility slot. it takes 24 hours for my armor to regen on its own, so im rarely ready for the next fight unless iv got a team mate repping. i cant jump up kerbs, let alone over barriers, you'll often see me stuck with a light breeze. My suits are cripplingly expensive for anything more than basic and for little to no benefits. And for all this I waddle about the battlefield like a walrus on land, slower than a granny on a zimmer.
*rant over* *almost* Try something so you understand the draw backs of it before you complain about it, experienced players compensate for there setups disadvantages so that you dont see or understand them.
like shot gun scouts, 1 hit killing. OP? No because it takes alot of skill to outflank someone to get to that range, iv tried it so i understand. Tanks OP? No becuase they cost so damn much and once AV infantry get theyre acts together and train some skills you can find yourself in a bad place quickly, i know iv tried it. Dropships OP, no for the same reason as tanks. AGAIN IVE TRAINED THEM AND TRIED IT! AR's OP? No balanced just like everything else, you can run into a fire fight and drop 4 people with one clip, but then a counter turns up and swats you. IV TRIED ASSAULT AR TOO!!!!!!!!!!
Iv skilled alot of different suits an weapons and iv changed tactics virtually every reset, because i always think someone else has the better life. Truth is the green grass in the other field always turns out to be a pissy yellow colour once you've jumped over that fence.
I could go on but im well past TL;DR now so ill shut up and hope that iv got at least some of my point across. So once more, if heavies or anything else were so much better than everything else you would see no diversity on the battefeild, but you dont, so its balanced
IPSO FACTO
+1 Nice Post |
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
20
|
Posted - 2013.03.05 15:22:00 -
[217] - Quote
Rock paper scissor rules: rock beats scissor scissor beats paper paper beats rock
Learn the range of your weapons and you can own your class + weapon choice I can snipe down heavies/assault but lose close range I can flank and maneuver tanks/heavies but lose 1v1 I can destroy an assault 1v1 in CQ or a squad that doesn't funtion I can roll through a pack of AR but am wasted with coordinated AV
There is no one, I am god fit... and for this I'm grateful. Keep up the good work CCP
And I love this thought: I waddle about the battlefield like a walrus on land, slower than a granny on a zimmer |
Ademis Kalel
WarRavens
1
|
Posted - 2013.03.05 17:19:00 -
[218] - Quote
There is obviously too much storm to say that there doesnt need to be changes made to the "heavy". We all want a balanced game do we not? The only two things that I can see that would bring some equality to the picture would be to drastically reduce the range of that gun and make the mobility in strafing almost nill. Then I can see more balance between the suits. |
Sloth9230
Reaper Galactic
326
|
Posted - 2013.03.06 05:45:00 -
[219] - Quote
Ademis Kalel wrote:There is obviously too much storm to say that there doesnt need to be changes made to the "heavy". We all want a balanced game do we not? The only two things that I can see that would bring some equality to the picture would be to drastically reduce the range of that gun and make the mobility in strafing almost nill. Then I can see more balance between the suits. Heavies can strafe? Since when?
lol Go play as heavy and then comeback, have fun being a bullet sponge. |
KING CHECKMATE
unlight9
1
|
Posted - 2013.03.06 05:53:00 -
[220] - Quote
lol well want snipers limited too then XD LOLOLOL
Of course the heavies have disadvantages,they are slow as **** and they cant even mount a single freakn nanohive to recharge their rapidly expendable HMGs.And using a HEAVY TIpe II + an advanced HMG costs 75k + ISK..... ARs are way superior at any range other than CQ for example . Thats the reason I play HEAVY/SCOUT+SHOTGUN. In open maps like the ones with only A/B/C heavies are hardly as OP as the Sniper filled mountains.
I think heavies are just situational OP. But so are snipers, AR+Medic squads, Tanks,etc...... |
|
Xander Mercy
SVER True Blood Unclaimed.
93
|
Posted - 2013.03.06 06:13:00 -
[221] - Quote
Heavy suits arent that bad must of the time but 90% of the time if theres a red dot around a corner its a heavy or a shotgun |
Skipper Jones
ZionTCD Legacy Rising
0
|
Posted - 2013.03.07 00:48:00 -
[222] - Quote
Heavies aren't OP. The people who say that they are probably approach them with no tactic. Heavies are slow, use that to your advantage. If people attack heavies with some type of plan, there would be no need for a "limit" |
XxWarlordxX97
Internal Error. Negative-Feedback
312
|
Posted - 2013.03.07 01:08:00 -
[223] - Quote
Skipper Jones wrote:Heavies aren't OP. The people who say that they are probably approach them with no tactic. Heavies are slow, use that to your advantage. If people attack heavies with some type of plan, there would be no need for a "limit"
see see he speakith the truth |
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