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Wicked Glory
Internal Error. Negative-Feedback
98
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Posted - 2013.02.04 00:02:00 -
[1] - Quote
Jotun Hiem wrote:xprotoman23 wrote:HMG's are actually broken. Currently they are functioning much more like an LMG which once again proves as to why CCP has no idea what they are doing in regards to weapons.
Currently by pressing R1 the HMG begins to fire which is ridiculous.
The Death machine in COD has to spin up before it begins to fire The Wraith in Resistance 2 has to spin up before firing. Real multi-barrel guns don't have almost no spin up time currently, so I don't know where you're going with this argument. Especially since the races in DUST have had something like 10,000 years to refine the formula. To the OP, you want to know how to kill a Heavy? Get behind him. Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design. |
Wicked Glory
Internal Error. Negative-Feedback
98
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Posted - 2013.02.04 00:14:00 -
[2] - Quote
Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit.
Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. |
Wicked Glory
Internal Error. Negative-Feedback
98
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Posted - 2013.02.04 00:26:00 -
[3] - Quote
Paran Tadec wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Maybe because I'm using a mouse, but the other suits are by far and away alot faster at turning. The heavy can track well though, but that depends on range. Claiming that there is nothing that can be done against heavies is pretty out there though. I see heavies get mowed down all the time. Idk, when I tried heavy I didn't really notice a difference. It might be slower but the point is that it's generally not a detriment.
The point in this situation is that as an assault against a heavy, with equal gun-skill and comparable gear, in an optimal situation, the heavy still has decent potential to turn the fight around. But on the opposite side, with an optimal situation for the heavy, the assault is basically screwed. |
Wicked Glory
Internal Error. Negative-Feedback
98
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Posted - 2013.02.04 00:27:00 -
[4] - Quote
Tech Ohm Eaven wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Nope sorry but no. Theres plenty of fights where I am in my scout SMG build versus heavy HMG and the heavy dies due to tracking issues. I.e. a very small object container about 1m by 1 m separates the two and its just dead heavy even in CQC. So because someone your opponent is a bad player means the suit is balanced? lolok. |
Wicked Glory
Internal Error. Negative-Feedback
98
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Posted - 2013.02.04 00:41:00 -
[5] - Quote
Scheneighnay McBob wrote: However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy.
Running away doesn't solve anything. In ambush, you can do it, but when you get into objective based modes then running really doesn't solve anything. And the assault really can't get optimal conditions that much easier, and even then it doesn't provide that much advantage so it doesn't really matter.
Paran Tadec wrote: You could also say:
So because someone your opponent is a great player means the suit is OP? lolok.
Just saying.
Hard to see if a heavy is a good player because the suit is so faceroll easy to use. idk I always get butthurt about heavies in every game. |
Wicked Glory
Internal Error. Negative-Feedback
98
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Posted - 2013.02.04 00:46:00 -
[6] - Quote
GeneralButtNaked wrote: If the heavy can't slam dunk a face to face encounter, why even have it in the game?
The problem is that while they should have an advantage in a head to head encounter they have too much of an advantage. Right now it's basically 9/10 in favor of the heavy in any situation, when it should be 6/10 or 7/10 against equally skilled and specced opponents. |
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