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Thread Statistics | Show CCP posts - 1 post(s) |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.02.03 22:38:00 -
[1] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
For those with limited brain power: Market> MILITIA> Weapons> SHOTGUN. Market>Dropsuits> SCOUT.
Pookoofff!, Pookooff!!, POOKOOFF!!!!!, thats NOT!! the Avon lady calling!!
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.02.03 22:42:00 -
[2] - Quote
Scheneighnay McBob wrote:Moejoe Omnipotent wrote:Scheneighnay McBob wrote:That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility.
The vehicle limit is to prevent spam and creation of starter-fit roadblocks. Heavies shouldn't be limited because using too many is already a penalty. Really? 5 heavies on a team would be ineffective unless they each had their own logistic player dedicated to healing them and providing them ammo for their 1000+ round machine guns? Do you really believe that? Yep. What's the problem? You got your ass kicked by a heavy squad?
Yeah he got stomped!!! several times by going versus two heavies HMG head on at three feet! LOL!!!!!!!!!!!!!!!!!!!
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.02.04 00:17:00 -
[3] - Quote
Paran Tadec wrote:Scheneighnay McBob wrote:Also lol at the sudden group of imperfects insisting everything but their ARs are OP.
I believe their goal is to make this game call of duty with health. Not all of us are stupid. You'll notice that I've called the heavies and HMG as fine.
Right now its debatable but in two months time when those going heavy only discover that a proto Logi, Assault or Scout can murder them with impunity??.......ouchies and plenty of heavy build QQ.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.02.04 00:19:00 -
[4] - Quote
Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do.
Nope sorry but no. Theres plenty of fights where I am in my scout SMG build versus heavy HMG and the heavy dies due to tracking issues. I.e. a very small object container about 1m by 1 m separates the two and its just dead heavy even in CQC. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.04 00:29:00 -
[5] - Quote
LIFE RIPPER wrote:All these people that qq about heavies have a Kdr above 4.5. I mean really! You die once maybe twice a match to a heavy but you kill At a 4.5 to 10 kdr
Seriously guys admit it you want AR only game. The one death you get in a match is a heavy and its too powerful nerf it.lol Seriusly HTFU
Those guys are too proud to admit that for a heavy bug call a scout exterminator. For a scout bug call an assault exterminator. For an assault bug call a heavy exterminator.
Its not like most of them play as an assault with an AR and just coincidentaly whine about the heavy exterminators? right?
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.02.04 00:48:00 -
[6] - Quote
Wicked Glory wrote:Scheneighnay McBob wrote: However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy.
Running away doesn't solve anything. In ambush, you can do it, but when you get into objective based modes then running really doesn't solve anything. And the assault really can't get optimal conditions that much easier, and even then it doesn't provide that much advantage so it doesn't really matter. Paran Tadec wrote: You could also say:
So because someone your opponent is a great player means the suit is OP? lolok.
Just saying.
Hard to see if a heavy is a good player because the suit is so faceroll easy to use. idk I always get butthurt about heavies in every game.
Tell ya what Wicked:
YOU promise to ONLY RUN HEAVY. And my scrub self promises to ONLY RUN SCOUT.
Since its so easy right?, right?, right?
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
418
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Posted - 2013.03.05 10:42:00 -
[7] - Quote
Mr Zitro wrote:Anything I have speced into I have been good/great at. Everyone last build said tanks are so hard so I'm proving them wrong.
Paran who hasn't tried everything by now? (From closed beta testers)
Please! tanks are easy. Try getting 29-0 just using nova knifes.
Now thats hard.
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