Pages: 1 2 3 4 [5] 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cyril Akito
Niflheim Legionnaire
5
|
Posted - 2013.02.04 13:34:00 -
[121] - Quote
Easy, you should have just avoided them. |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
|
Posted - 2013.02.04 13:36:00 -
[122] - Quote
Have you ever noticed that these call for a heavy nerf, only started after the AR got its sites taken away? The weapon was never OP when the AR was able to dot the heavies from far away. Now that they need more skill and don't have there easy butt ton the heavy his OP? Seriously you guys really need to lighten up and learn to play. The HMG is fine and probably needs a buff. |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.04 14:42:00 -
[123] - Quote
if the heavy is a "tank" let me lock onto it with a swarm launcher... then heavies would be hiding from everyone instead of everyone hiding from heavies. |
Shadow Archeus
Wraith Shadow Guards
38
|
Posted - 2013.02.04 15:42:00 -
[124] - Quote
Heavies are at a disadvantage at range I play a heavy all the time and...
I need to unload almost an entire magazine before I pick u off at longer ranges I need a logibro around to repair me and give me ammo without them I'll die 10 times a match If you are behind COVER it becomes EXTREMELY hard to get shots in I move like i have lead shoes on making it very hard for me to get to cover....if im caught out in the open im a dead man If two assaults get a jump on me and suprise me im screwed If a sniper catches me in the open im toast Shotgun scouts move too fast up close to hit with my "OP" hmg Other heavies on the enemy team are a serious threat Forge guns drop me quick I cant move away from cooked grenades quickly enough to avoid damage Lavs just run me down I can't jump over a curb....nuff said The list goes on n on
Heavies are at a major disadvantage throughout MOST of a battle and the fact that you r mad because one owned u because u thought standing in the open unloading your ar at me was a good idea is hilarious..... get good....use cover....use tactics....end of discussion
|
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.02.04 16:41:00 -
[125] - Quote
The Heavies are fine, IMO. You see a lot of "elite" players complain because they are unable to go toe-to-toe with a heavy and win at point blank range... so they want a nerf because all FPS's in the past they could find their godmode class and rule everybody all the time. They want to change DUST to be the same. A Heavy has so many shortcomings it can be ridiculously not fun except for situational use (defending), etc...
I Absolutely love that there are Variations to this game... and feel the Heavy is right where it needs to be. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.02.04 16:59:00 -
[126] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous.
Whiner.
Id say more but it seems you have gotten beaten about by other people and don't need my help.
And how did you get 9 likes? whiners should get none. |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.04 17:21:00 -
[127] - Quote
No. then players spec'd as heavy are then useless. they then have to use Mitila gear. its like TF2, if the whole team picked Heavy, they'll lose cuz there is no medics or engy to help them |
Superluminal Replicant
Isuuaya Tactical Caldari State
35
|
Posted - 2013.02.04 17:32:00 -
[128] - Quote
Heavy is not that great, ive put all my skills into heavy and HMG, forge and i will continue to do so as I love playing them. There quite map specific and situational builds though. But ive been getting 2-3X the kills with just a shotgun lately with no skills at all in that. I usualy drop in the game with shotgun, see what the battlefields like and if its a vehicle heavy game i switch to my forge if i have to do a frontline assault on a blueberry infested null cannon ill switch to HMG. but most of the time, just racking the kills and WP from hacking with the shotgun which is also extemly fun. No heavys doesnt feel like a tank at all. |
Kushmir Nadian
Valor Coalition RISE of LEGION
78
|
Posted - 2013.02.04 17:46:00 -
[129] - Quote
fahrenheitM wrote:The Heavies are fine, IMO. You see a lot of "elite" players complain because they are unable to go toe-to-toe with a heavy and win at point blank range... so they want a nerf because all FPS's in the past they could find their godmode class and rule everybody all the time. They want to change DUST to be the same. A Heavy has so many shortcomings it can be ridiculously not fun except for situational use (defending), etc...
I Absolutely love that there are Variations to this game... and feel the Heavy is right where it needs to be.
Basically THIS ^. fail thread IMO, here again your REFERENCE POINT (COD, KZ other crappy shooters with bad mechanics) come back to haunt you. sounds like people depending on their "leet gun game" to bail them out of every situation. The beauty of this game lies in the variations you can create and thinking as much as shooting.
I have a dragonfly scout suit with an exile...since its squishy (even with militia plates) as hell I dont dare try to shoot people straight up. I know I have to keep moving and dictate the range/cover involved in engagements. the good news is its fast enough to do so. the other day i had a heavy and an assault/SMG guy dead set on chasing me. i sprinted from corner to corner, turning around to shoot every few seconds or so until they were both down. At one point the heavy was in the open trying to hit me at 60m. Didn't work out so well for him.
I also have an assault fit with a GEK-38 with one complex damage mod. At 50+ meters I will win against heavies 90% of the time. the other 10% i have no shields or am already badly injured. The game isnt going to change...you will have to. Or you can QUIT--doesn't really matter which. CCP isnt listening to your whining. The heavy is basically a tank dps that we dont see often in fps, which is why many people struggle to adjust to it. its slow, has poor turn speed and can only shoot one person at a time. the balance is fine. |
Cyl Madhatta
Pink Fluffy Bounty Hunterz RISE of LEGION
4
|
Posted - 2013.02.04 19:17:00 -
[130] - Quote
I played around with a heavy for a week or so. Still go back to him every once and again for stress release. That week I was invincible. I would hop on an Ambush map and wreck everything that moved. My instant stream on hot lead chewed through many players. I might die once or twice if I was tripple teamed.
Then I went skirmish. I was a slow moving heap of scrap metal. If someone got in range I could chew them up. But the map was too open for me to be the powerhouse I was on Ambush.
Then I got a mass driver on my logi main. Heavies were no longer a problem. I could pop around the corner, fire a shot, and hide before I got hammered by the HMG. Heavies were too slow to chase me down. So as long as I didn't get caught with my pants down heavies no longer were a problem.
As an aside scouts are now my problem. If I don't hit them my first shot they get too close and kill me easily.
Heavies are by no means OP. You just need to have the counter. Just like you need the counter to everything else in this game |
|
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.04 19:30:00 -
[131] - Quote
The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.04 19:36:00 -
[132] - Quote
Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly.
Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy.... |
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.04 19:53:00 -
[133] - Quote
slap26 wrote:Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy.... Those are all weapons. How come there is a counter class for every other class. There is no counter class for heavies.
Heavy>scout Heavy>assault Heavy>logi
Sure a shotgun will counter a heavy. That is still not a class. That is the weapon. I could put a shotgun on assault class and kill a heavy but that still doesn't solve the class imbalance. There is no proper class to counter heavies since they nerfed strafe speed. Scout with anything but a shotgun is useless against heavies. Given they have the same amount of skill points.
Yeah weapons counter each other in rock paper scissor fashion. The classes no longer do like they used to. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.02.04 20:14:00 -
[134] - Quote
Crimson Moon V wrote:slap26 wrote:Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy.... Those are all weapons. How come there is a counter class for every other class. There is no counter class for heavies. Heavy>scout Heavy>assault Heavy>logi Sure a shotgun will counter a heavy. That is still not a class. That is the weapon. I could put a shotgun on assault class and kill a heavy but that still doesn't solve the class imbalance. There is no proper class to counter heavies since they nerfed strafe speed. Scout with anything but a shotgun is useless against heavies. Given they have the same amount of skill points. Yeah weapons counter each other in rock paper scissor fashion. The classes no longer do like they used to.
I'm not sure it's possible to 'rock, paper, scissors' the classes. The weapon they're carrying makes way more difference.
For example: I have a mutant Sidearm Assault build, and it eats non-HMG heavies for breakfast while being almost completely useless against HMGs. |
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.04 20:39:00 -
[135] - Quote
Knarf Black wrote:Crimson Moon V wrote:slap26 wrote:Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy.... Those are all weapons. How come there is a counter class for every other class. There is no counter class for heavies. Heavy>scout Heavy>assault Heavy>logi Sure a shotgun will counter a heavy. That is still not a class. That is the weapon. I could put a shotgun on assault class and kill a heavy but that still doesn't solve the class imbalance. There is no proper class to counter heavies since they nerfed strafe speed. Scout with anything but a shotgun is useless against heavies. Given they have the same amount of skill points. Yeah weapons counter each other in rock paper scissor fashion. The classes no longer do like they used to. I'm not sure it's possible to 'rock, paper, scissors' the classes. The weapon they're carrying makes way more difference. For example: I have a mutant Sidearm Assault build, and it eats non-HMG heavies for breakfast while being almost completely useless against HMGs. It was rock paper scossors when scouts could strafe faster. Scouts countered heavies. Heavies countered assault. Assault would counter scouts and so on.
hit detection and frames per a second was somewhat a deciding factor and that was the main reason everyone was crying about the dancing scout. Of course weapons change the equation. I am just saying there used to be more of class balance and now it is somewhat gone since the strafe nerf.
Yes I do think scouts should be able to dance around heavies if hit detection is fixed. L2 aim. |
ChargersGirlLuvsDP
Osmon Surveillance Caldari State
49
|
Posted - 2013.02.04 20:42:00 -
[136] - Quote
Heavies shouldn't be limited, though they should be lockable entities considered the same as Vehicles. AV grenades should seek them out, they should trigger proximity explosives and Swarms should be able to lock them. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.04 20:47:00 -
[137] - Quote
ChargersGirlLuvsDP wrote:Heavies shouldn't be limited, though they should be lockable entities considered the same as Vehicles. AV grenades should seek them out, they should trigger proximity explosives and Swarms should be able to lock them.
Give my suit twice as much armor and you have a deal, otherwise kitten no.
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.04 20:52:00 -
[138] - Quote
ChargersGirlLuvsDP wrote:Heavies shouldn't be limited, though they should be lockable entities considered the same as Vehicles. AV grenades should seek them out, they should trigger proximity explosives and Swarms should be able to lock them.
Suits are not vehicles. The heavy suit is the slowest way to travel while every single vehicle is faster than the fastest scout.
I'll say yes to targeting heavies with AV when I see mercs riding piggy back on them to assault an objective. |
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.04 20:58:00 -
[139] - Quote
Skihids wrote:ChargersGirlLuvsDP wrote:Heavies shouldn't be limited, though they should be lockable entities considered the same as Vehicles. AV grenades should seek them out, they should trigger proximity explosives and Swarms should be able to lock them. Suits are not vehicles. The heavy suit is the slowest way to travel while every single vehicle is faster than the fastest scout. I'll say yes to targeting heavies with AV when I see mercs riding piggy back on them to assault an objective. I have seen plenty of logis, **** riding a heavy all the across the map the whole game. O_o |
PIMP MAC DADDY 2100374163
A.I.
41
|
Posted - 2013.02.04 20:59:00 -
[140] - Quote
HMG's are fine. There's nothing wrong with them. Just because you got your ass handed to you by thinking your superman does not mean HMGs are over powered.
Your average GEK-38 does 1900 damage if you hit all your shots on a heavy.
Your average HMG does 7000 damage ( Again if you hit all your shots )
Now you have to think about movement.
Your average assault has a movement speed of 4.75
Your average heavy has 3.50 or 3.75
If your move from side to side fast the heavy will be fooled which way you are going to go ( Most Heavys )
Just because you got your ass handed to you dosent mean heavy are over powerd. |
|
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.04 21:20:00 -
[141] - Quote
PIMP MAC DADDY 2100374163 wrote:HMG's are fine. There's nothing wrong with them. Just because you got your ass handed to you by thinking your superman does not mean HMGs are over powered.
Your average GEK-38 does 1900 damage if you hit all your shots on a heavy.
Your average HMG does 7000 damage ( Again if you hit all your shots )
Now you have to think about movement.
Your average assault has a movement speed of 4.75
Your average heavy has 3.50 or 3.75
If your move from side to side fast the heavy will be fooled which way you are going to go ( Most Heavys )
Just because you got your ass handed to you dosent mean heavy are over powerd. Looking at just base stats that looks overpowered. for 1 point of movement speed we lose a total of 5100 damage. Thats hilarious. |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
0
|
Posted - 2013.02.04 22:30:00 -
[142] - Quote
Crimson Moon V wrote:PIMP MAC DADDY 2100374163 wrote:HMG's are fine. There's nothing wrong with them. Just because you got your ass handed to you by thinking your superman does not mean HMGs are over powered.
Your average GEK-38 does 1900 damage if you hit all your shots on a heavy.
Your average HMG does 7000 damage ( Again if you hit all your shots )
Now you have to think about movement.
Your average assault has a movement speed of 4.75
Your average heavy has 3.50 or 3.75
If your move from side to side fast the heavy will be fooled which way you are going to go ( Most Heavys )
Just because you got your ass handed to you dosent mean heavy are over powerd. Looking at just base stats that looks overpowered. for 1 point of movement speed we lose a total of 5100 damage. Thats hilarious. Well it is 425 bullet vs 60 bullets but one can reload quick while the other is screwed with no bullets. |
Kain Spero
Imperfects Negative-Feedback
904
|
Posted - 2013.02.04 22:39:00 -
[143] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous.
I agree that the HMG is the issue not the heavy suit (specifically the range of the weapon). I think if they increased the spread of the HMG at range it would largely fix the issue.
I don't think the count of players running any class should be limited in number on the battlefield. Bring what you can afford to loose to the battle. Gimmick, all heavy teams once the HMG is tweaked a little will be able to be countered quite handedly. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.04 22:48:00 -
[144] - Quote
Kain Spero wrote:I agree that the HMG is the issue not the heavy suit (specifically the range of the weapon). I think if they increased the spread of the HMG at range it would largely fix the issue.
While I don't necessarily agree that the HMG needs to be attended to at all, let alone heavies in general, I would be okay with a bit more spread. Not necessarily that much though. Range, damage, etc I think seem fine. The spread I could see as a valid trade off though.
What I don't really understand is why people have, since the reset it seems, taken up arms against heavies. I didn't really see a whole lot of hate for them pre-reset, but after it when everyone was easy HMG fodder, they are suddenly a problem. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.04 22:50:00 -
[145] - Quote
I got into a heavy suit today with a HMG, easy mode lol though i get less kills then i would play my Assault, but its less aiming involved.
What i noticed as a first time heavy player: A) I cant be everywhere at the same time, battle moves, you move in, battle has moved on >< B) Cant dictate engagement as with the AR, you dictate if you go or no go, or abort, HMG you gotta kill em as they come C) Regular People seem to panic, Corps teams want to murder you, someone eventually always succeeds at least once
Also noticed other heavies don't aim for the head at all times it seems, they are just content with body shots, if you bursts a volley trough someones general face area, heavy or assault they die, theres just too much lead from the hipfire and gigantic circle to not hit the face, been able to walk trough 2 heavies and 4-6 people at the same time near a cloning vat, the clones came out for another game of sitting duck-hunt.
Much fun, less so for my opponents today.
The only reason the HMG(low 20 kills per match) doesn't beat the AR(25+ kills per match) is due to the heavy slow fat suit and because most people are running AWAY from you instead of at you, if they don't 3-5 clones later, they start learning to run away.
At the end of the day I really think it needs recoil, tomorrow new test with the type II suit witch ill boost over 500 shields, vs today's flimsy 100.
(No support btw, just solo runs) |
CrotchGrab 360
Better Hide R Die
11
|
Posted - 2013.02.04 22:51:00 -
[146] - Quote
I just started playing yesterday and I'm able to take down heavies using the GEK.
I'll admit if they're shooting you in the back or it's not a 1v1 you'll most likely go down every time.
I had one game where I died from heavies all the time, every single one of my deaths was from a heavy, but one of the players wasn't terrible so skill was a factor.
Get them into tight situations, was running in a group of 4 today. I'd throw 2 grenades, we'd both shoot at the guy, back off then charge in again and more often than not the heavy actually RAN AWAY!
I die from people with better shields more than I die from heavies. |
CrotchGrab 360
Better Hide R Die
11
|
Posted - 2013.02.04 22:53:00 -
[147] - Quote
Shadow Archeus wrote:Heavies are at a disadvantage at range I play a heavy all the time and...
I need to unload almost an entire magazine before I pick u off at longer ranges I need a logibro around to repair me and give me ammo without them I'll die 10 times a match If you are behind COVER it becomes EXTREMELY hard to get shots in I move like i have lead shoes on making it very hard for me to get to cover....if im caught out in the open im a dead man If two assaults get a jump on me and suprise me im screwed If a sniper catches me in the open im toast Shotgun scouts move too fast up close to hit with my "OP" hmg Other heavies on the enemy team are a serious threat Forge guns drop me quick I cant move away from cooked grenades quickly enough to avoid damage Lavs just run me down I can't jump over a curb....nuff said The list goes on n on
Heavies are at a major disadvantage throughout MOST of a battle and the fact that you r mad because one owned u because u thought standing in the open unloading your ar at me was a good idea is hilarious..... get good....use cover....use tactics....end of discussion
Haha that's my favourite way to get revenge on a heavy. Run them over |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.04 22:54:00 -
[148] - Quote
Polish Hammer wrote:Kain Spero wrote:I agree that the HMG is the issue not the heavy suit (specifically the range of the weapon). I think if they increased the spread of the HMG at range it would largely fix the issue.
While I don't necessarily agree that the HMG needs to be attended to at all, let alone heavies in general, I would be okay with a bit more spread. Not necessarily that much though. Range, damage, etc I think seem fine. The spread I could see as a valid trade off though. What I don't really understand is why people have, since the reset it seems, taken up arms against heavies. I didn't really see a whole lot of hate for them pre-reset, but after it when everyone was easy HMG fodder, they are suddenly a problem. This is why I've kept silent on the issue mostly. Anyone can see the trend of idiots are causing this nerf to gain air. Now with cry babies like Zitro kicking up dust it's been front line newspapered.
The reason these threads are soooo damn long is no one can properly agree on anything. And when agreements on balance can't be reached you look at the people defending and there scores and ask, 'is it fair.'
I would say it's not btw - but when I see most heavies just running up and spraying even other heavies without any consideration I know it's probably the assault/logi/scouts fault the heavies are owning.
But mostly - it's the maps. Half the maps out in rotation for ambush are a heavies play land. |
Kain Spero
Imperfects Negative-Feedback
904
|
Posted - 2013.02.04 23:04:00 -
[149] - Quote
I think the other big issues is when a problem is addressed it's utterly smashed with the Nerf Hammer rather than tweaked slightly. A someone who has run heavy for 8 months I think the real issue is that they took away the turn limiters on our suits. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.04 23:06:00 -
[150] - Quote
SoTa PoP wrote:
But mostly - it's the maps. Half the maps out in rotation for ambush are a heavies play land.
CCP nurf maps pls |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 :: one page |
First page | Previous page | Next page | Last page |