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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kazuma Wolf
Armored Wolves
3
|
Posted - 2013.02.04 23:33:00 -
[151] - Quote
Hey OP heres an idea that usually keeps me alive. See a heavy? Get out of there find some team mates focus fire and boom your done. As long as you aren't within say 10m of then their damage isn't as great but yeah CQB 9 times out of 10 your dead. I have come close to killing heavies in close quarters but then I have to reload and they already have me pegged |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 23:43:00 -
[152] - Quote
Kazuma Wolf wrote:Hey OP heres an idea that usually keeps me alive. See a heavy? Get out of there find some team mates focus fire and boom your done. As long as you aren't within say 10m of then their damage isn't as great but yeah CQB 9 times out of 10 your dead. I have come close to killing heavies in close quarters but then I have to reload and they already have me pegged Or get on the blaster turret of a decent LAV and remove the heavy's face. Blasters might not have the maximum DPS of HMGs, but they'll hit FAR more often. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.04 23:55:00 -
[153] - Quote
Kazuma Wolf wrote:Hey OP heres an idea that usually keeps me alive. See a heavy? Get out of there find some team mates focus fire and boom your done. As long as you aren't within say 10m of then their damage isn't as great but yeah CQB 9 times out of 10 your dead. I have come close to killing heavies in close quarters but then I have to reload and they already have me pegged HMG stays above 50% efficiency up to around 45~55 meters last I recall. WITHOUT any sharpshooter skills. 10 meters my *ss.
That said, I agree with the idea that increasing the spread would fix the issue. Accuracy at that range should be lower, and even after heating up all the way, the HMG should STILL not be half as accurate as it is right now at ~50 meters. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.02.05 00:05:00 -
[154] - Quote
Crimson Moon V wrote:slap26 wrote:Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy.... Those are all weapons. How come there is a counter class for every other class. There is no counter class for heavies. Heavy>scout Heavy>assault Heavy>logi Sure a shotgun will counter a heavy. That is still not a class. That is the weapon. I could put a shotgun on assault class and kill a heavy but that still doesn't solve the class imbalance. There is no proper class to counter heavies since they nerfed strafe speed. Scout with anything but a shotgun is useless against heavies. Given they have the same amount of skill points. Yeah weapons counter each other in rock paper scissor fashion. The classes no longer do like they used to. You seem to have forgotten....
Any heavy < B series assault and up |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.05 01:29:00 -
[155] - Quote
im using a pimped our raven and duvolle assault combo and the only two things that kill me are lone wolf heavies and tanks.... and every once in awile a sniper somewhere behind their own red line... the silent majority of players out there, the other 99% that doesnt go on the fourms of those players a large amount feel that its overpowered so really whether you like it or not heavies/hmg's are going to be tweaked we will just have to wait and see how much crying is going on when the dust settles.
but until then enjoy your easy to use unteamwork oriented loadouts... and you say we play to much cod i laugh... heavies are the closest thing to cod in the game no teamwork and your only playin for kills, sounds like cod to me. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.05 01:55:00 -
[156] - Quote
Baal Omniscient wrote: HMG stays above 50% efficiency up to around 45~55 meters last I recall. WITHOUT any sharpshooter skills. 10 meters my *ss.
That said, I agree with the idea that increasing the spread would fix the issue. Accuracy at that range should be lower, and even after heating up all the way, the HMG should STILL not be half as accurate as it is right now at ~50 meters.
Yeah, but how many bullets are hitting at that range? Barely half, if that. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.05 01:59:00 -
[157] - Quote
Less accuracy? Fine, but atleast make the suit scale properly vs adv and pro assault suits so the highend ones are actually worth using. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.05 02:03:00 -
[158] - Quote
Jotun Hiem wrote:Baal Omniscient wrote: HMG stays above 50% efficiency up to around 45~55 meters last I recall. WITHOUT any sharpshooter skills. 10 meters my *ss.
That said, I agree with the idea that increasing the spread would fix the issue. Accuracy at that range should be lower, and even after heating up all the way, the HMG should STILL not be half as accurate as it is right now at ~50 meters.
Yeah, but how many bullets are hitting at that range? Barely half, if that. Half of 2000 RPM hitting at ~50 meters is still 1000 RPM hitting at ~50 meters. Nuff said.
Paran Tadec wrote:Less accuracy? Fine, but atleast make the suit scale properly vs adv and pro assault suits so the highend ones are actually worth using. Suits should scale better, fully agree on that. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.05 02:20:00 -
[159] - Quote
Baal Omniscient wrote: Half of 2000 RPM hitting at ~50 meters is still 1000 RPM hitting at ~50 meters. Nuff said.
Learn to read, man.
Barely half.
IF THAT
That means a Heavy is ridiculously lucky if half of his shots are hitting at 50 meters, and chances are that he's attacking another heavy if that many rounds are hitting before you spin up all the way.
When you start firing, it'll be closer to 1/4, and then boost up to 1/3. If you empty practically the whole magazine downrange for max accuracy buildup, then yeah, you might get it up to 1/2, but not before that.
The AR is much more accurate over longer distances, the HMG simply isn't. Which is fine, but people are seriously over-estimating the HMG. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.05 02:37:00 -
[160] - Quote
Jotun Hiem wrote: The AR is much more accurate over longer distances, the HMG simply isn't. Which is fine, but people are seriously over-estimating the HMG.
Thisthisthisthisthisthisthisthisthisthisthisthisthis. |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.06 00:36:00 -
[161] - Quote
Jotun Hiem wrote:Baal Omniscient wrote: Half of 2000 RPM hitting at ~50 meters is still 1000 RPM hitting at ~50 meters. Nuff said.
Learn to read, man. Barely half. IF THATThat means a Heavy is ridiculously lucky if half of his shots are hitting at 50 meters, and chances are that he's attacking another heavy if that many rounds are hitting before you spin up all the way. When you start firing, it'll be closer to 1/4, and then boost up to 1/3. If you empty practically the whole magazine downrange for max accuracy buildup, then yeah, you might get it up to 1/2, but not before that. The AR is much more accurate over longer distances, the HMG simply isn't. Which is fine, but people are seriously over-estimating the HMG. I can read, learn how the English language is used. If something "barely" meets a requirement, it means it's at or slightly above where it would need to be. if you make $100.25 on a pay check for example, you barely cleared $100. Throw in "if that" and it's a maybe slightly below. So say 1000 give or take 100. So obviously I assumed around 900-1100. If that's not what you meant, then learn to explain yourself better, not bash people for not knowing how to read when you misuse vague terminology.
I've used heavy fits PLENTY, I know how they work, but you don't even have to take my word for it. Experienced heavies have been saying for a LONG time that they have too much accuracy at range/too much range. I see heavies dropping people from 35~50 meters in almost every match. In the game show map you can sit on the edge of the bowl and HMG snipe people around that peak to the west across the road with EASE, I do it every day, and the backside base of that peak where they circle around from is at LEAST 45 meters away. It's easy kills, and well over half of my bullets connect after the first full second of firing if they are within my range. You can also climb one of the east side spires on the same map and shoot down on people in the crags east of the bowl with no issues whatsoever.
Something about them needs to change, be it spread or range. If you really think their accuracy was THAT bad at that range, I see no reason who you'd be against a slight range nerf anyway. At least then you wouldn't be tempted to waste bullets on someone so far away. |
Rus Rhiannon
Gradient Electus Matari
6
|
Posted - 2013.02.24 01:22:00 -
[162] - Quote
Wicked Glory wrote: And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Don't go to their range uncovered if you are in front of them.. Considering every other suit has significantly better maneuverability *and* almost every light weapon (sans shotgun) has better maximum range, it's not that hard to stay out of HMG range and still hit them hard. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 01:40:00 -
[163] - Quote
Is this supposed to be a joke? I don't find it very funny.
All vehicles have the same limit, how about you limit teams to 4-5 members?
Baal Omniscient wrote:
Something about them needs to change, be it spread or range. If you really think their accuracy was THAT bad at that range, I see no reason who you'd be against a slight range nerf anyway. At least then you wouldn't be tempted to waste bullets on someone so far away.
It does **** damage at a range, but very few people are willing to stand in it's line of fire even at their max distance. That's all it is, a scare tactic. Only people you will kill at a range are practically dead already, or don't know what cover is. Increase spread more if you have to, but nerfing the range is dumb.
Edit: Rus Rhiannon, why did you necro this? -_-' |
zeek1227 zeek1227
Blitzkrieg Co.
145
|
Posted - 2013.02.24 01:48:00 -
[164] - Quote
Moejoe Omnipotent wrote:People love to pull out the "heavies are supposed to be infantry tanks and that's why their ridiculous HMG combined with their insane health is somehow justified" argument.
Ok, if heavies are tanks then why can you have as many heavies as you want out on the field yet you can't have out more than a few HAVs?
If heavies are tanks, then a strict limit should be placed on the number of heavy dropsuits a team can have out at once or use up in a game. If CCP does this, then the "heavies are suppose to be tanks" argument would actually have some ground to stand on.
If they don't, then they will forever just be an overpowered and annoying gimmicky assault class on steroids that doesn't belong in this game until they get a nerf.
Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous. Dude they suck I kill many of them I bought some to try teir 2 gear got destroyed The User who has a lot of kills with one is skilled Besides just being a heavy makes you a huge target |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.24 02:40:00 -
[165] - Quote
I only have to read the title to know the OP is an idiot or troll
Edit: nope just more hmg QQ |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2013.02.24 03:38:00 -
[166] - Quote
xprotoman23 wrote:HMG's are actually broken. Currently they are functioning much more like an LMG which once again proves as to why CCP has no idea what they are doing in regards to weapons.
Currently by pressing R1 the HMG begins to fire which is ridiculous.
The Death machine in COD has to spin up before it begins to fire The Wraith in Resistance 2 has to spin up before firing.
You obviously have no idea about how they work and are basing your idea on another video game....
I'll just leave this here: http://www.youtube.com/watch?feature=fvwp&v=cP6GpAnmAPU&NR=1
Check out around 0:15
Before you start talking about size, keep in mind that Dust takes place in the year 23457 A.D. Me thinks they could come up with miniaturization of that scale by then.... |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.02.24 04:13:00 -
[167] - Quote
Glad to see the number of idiotic posts hasn't reduced since I stop looking at these forums...
Ok, I'll bite. Go ahead and treat heavies like tanks, but if you are going to treat them like tanks, then you also have to give them a 10 m/s movement speed(like HAVs), armor hardener/repair modules(like HAVs), and two secondary weapons that can be fired simultaneously with the heavy's primary weapon(like HAVs).
Are you seeing how heavy suits aren't REALLY like tanks? |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 04:19:00 -
[168] - Quote
Logi Bro wrote:Glad to see the number of idiotic posts hasn't reduced since I stop looking at these forums...
Ok, I'll bite. Go ahead and treat heavies like tanks, but if you are going to treat them like tanks, then you also have to give them a 10 m/s movement speed(like HAVs), armor hardener/repair modules(like HAVs), and two secondary weapons that can be fired simultaneously with the heavy's primary weapon(like HAVs).
Are you seeing how heavy suits aren't REALLY like tanks? It actually has gone down a little, this one just got necroed today. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.24 04:46:00 -
[169] - Quote
I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGs
Keeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.02.24 04:50:00 -
[170] - Quote
Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. url=http://www.youtube.com/watch?v=Pf34ZIRC_Lc]lolHMGs[/url]
You say this, and yet I can still eat heavies for breakfast in a logistics suit with my AR.
And, oh boy, I can't imagine what you would have thought around the time of replication, back when militia heavies could have 1000 armor and the HMG did more or less the same as it does now, you probably would of had a rage stroke. |
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DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.02.24 04:54:00 -
[171] - Quote
I'm not saying HMGs don't need work, but posting a video of an HMG clearing out a group of enemies that are all in close range (where HMG shines), along with the fact that very few of them were even fighting the heavy....yea, that doesn't really say anything about your argument. I've witnessed the exact same thing more frequently with AR users, and I do the exact same thing with my shotgun day in and day out. I've also watched snipers rack up similar kills in similar times (though that's a bit harder and requires more luck)
HMG needs work sure, but as usual this seems like yet another post where if you aren't an AR wielding Assault suit, you're OP, despite AR using Assault suits still being one of the, if not the strongest builds at the moment.
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Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.24 04:55:00 -
[172] - Quote
Logi Bro wrote:Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. url=http://www.youtube.com/watch?v=Pf34ZIRC_Lc]lolHMGs[/url] You say this, and yet I can still eat heavies for breakfast in a logistics suit with my AR. And, oh boy, I can't imagine what you would have thought around the time of replication, back when militia heavies could have 1000 armor and the HMG did more or less the same as it does now, you probably would of had a rage stroke.
The hit detection in replication was so bad that if you were moving faster than a heavy you were essentially invincible.
9/10 of the current playerbase (and therefore 9/10 heavies) are currently random newbies who play like they're missing an arm. Killing these guys isn't a problem. They would be getting destroyed regardless of whether they chose the scout or the heavy. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 05:02:00 -
[173] - Quote
Out of curiosity Mojoe, on average, how many HMGs do you see in corp battles? |
Nerf Heavies
Ametat Security Amarr Empire
0
|
Posted - 2013.02.24 05:17:00 -
[174] - Quote
Heavies are fine. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 08:51:00 -
[175] - Quote
Nerf Heavies wrote:Heavies are fine. +1 for the ironic alt. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.02.24 09:47:00 -
[176] - Quote
fun experiment. walk out into the open with a shotgun (with some cover nearby) within sight of a heavy. He's not charging headlong at you with guns blazing now is he? He seems hesitant, almost afraid. How could this be? Perhaps he's meditating on how OP his class is... perhaps not. |
TheMarkOf22
Internal Error. Negative-Feedback
41
|
Posted - 2013.02.24 10:57:00 -
[177] - Quote
for anyone that doesnt think heavies/hmg combo is op, get your 4 best players to run an assault/scout class and give me a mh82 and a b series account and play me 4v1 in an ambush, bet you lose every single time... |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.24 19:16:00 -
[178] - Quote
TheMarkOf22 wrote:for anyone that doesnt think heavies/hmg combo is op, get your 4 best players to run an assault/scout class and give me a mh82 and a b series account and play me 4v1 in an ambush, bet you lose every single time... Wondering why your entire corp isn't full of heavies. |
gbghg
L.O.T.I.S. Legacy Rising
375
|
Posted - 2013.02.24 19:20:00 -
[179] - Quote
Will people please stop necro'ing these threads |
Scalesdini
Universal Allies Inc.
58
|
Posted - 2013.02.24 19:26:00 -
[180] - Quote
Moejoe Omnipotent wrote:Edit: Allow me to be more specific. The heavy dropsuit itself, despite currently being an annoying gimmick, is for the most part fine. It's the HMG that makes this class so ridiculous.
Didn't bother reading whole thread, but...
Advanced and proto heavy suits need buffed, actually. Compare the heavy vk.1 to any other vk.1 suit's slots, then compare the price tags. It's severely gimped in comparison. The Type B is only slightly below average compared to the other Type B suits, but is still arguably the worst of them all. On the other hand, the Type II heavy is probably the the best Type II by a small margin.
HMG's need to build up heat slightly quicker. With HMG op 1, the standard HMG overheats with 125 rounds left out of 425 if you hold down R1, it should be more like 150 or 175. I say this as a heavy suit user. I primarily use my AR heavy setup, but have been using the HMG lately, and I can see where the complaints come from as it is slightly OP. A slight increase in heat buildup will probably balance the HMG perfectly. |
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