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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.03 22:25:00 -
[1] - Quote
That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility.
The vehicle limit is to prevent spam and creation of starter-fit roadblocks. Heavies shouldn't be limited because using too many is already a penalty. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.03 22:31:00 -
[2] - Quote
Moejoe Omnipotent wrote:Scheneighnay McBob wrote:That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility.
The vehicle limit is to prevent spam and creation of starter-fit roadblocks. Heavies shouldn't be limited because using too many is already a penalty. Really? 5 heavies on a team would be ineffective unless they each had their own logistic player dedicated to healing them and providing them ammo for their 1000+ round machine guns? Do you really believe that? Yep. What's the problem? You got your ass kicked by a heavy squad? |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:07:00 -
[3] - Quote
Tregar Kerrigan wrote:Mass drivers are your friends sir. Hold range, lob grenades at them, and they go down fast enough. As people have said, it's about tools, and situation. If you get in a favorable position, the heavy dies every time. If the heavy gets you in a favorable position for him, you die every time. it's the way of the world. Not to mention Heavies are a really easy target for high-damage direct hits |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:08:00 -
[4] - Quote
Also lol at the sudden group of imperfects insisting everything but their ARs are OP.
I believe their goal is to make this game call of duty with health. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:25:00 -
[5] - Quote
Mr Zitro wrote:I love scubs who spec heavy and call it fine. Lol that's like op missiles guys saying that missiles are fine I've never specced into heavies (although I have a militia forge for emergencies)- I've never had a huge problem fighting them. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:29:00 -
[6] - Quote
Wicked Glory wrote:Paran Tadec wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Maybe because I'm using a mouse, but the other suits are by far and away alot faster at turning. The heavy can track well though, but that depends on range. Claiming that there is nothing that can be done against heavies is pretty out there though. I see heavies get mowed down all the time. Idk, when I tried heavy I didn't really notice a difference. It might be slower but the point is that it's generally not a detriment. The point in this situation is that as an assault against a heavy, with equal gun-skill and comparable gear, in an optimal situation, the heavy still has decent potential to turn the fight around. But on the opposite side, with an optimal situation for the heavy, the assault is basically screwed. However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:30:00 -
[7] - Quote
Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:I love scubs who spec heavy and call it fine. Lol that's like op missiles guys saying that missiles are fine I've never specced into heavies (although I have a militia forge for emergencies)- I've never had a huge problem fighting them. Heavies as a suit is fine but the hmg is not. The vehicles were fine but the missiles were not HMGs barely scratch vehicles, and are easily avoided by something called cover. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 23:43:00 -
[8] - Quote
Kazuma Wolf wrote:Hey OP heres an idea that usually keeps me alive. See a heavy? Get out of there find some team mates focus fire and boom your done. As long as you aren't within say 10m of then their damage isn't as great but yeah CQB 9 times out of 10 your dead. I have come close to killing heavies in close quarters but then I have to reload and they already have me pegged Or get on the blaster turret of a decent LAV and remove the heavy's face. Blasters might not have the maximum DPS of HMGs, but they'll hit FAR more often. |
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