Pages: 1 [2] 3 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:08:00 -
[31] - Quote
Also lol at the sudden group of imperfects insisting everything but their ARs are OP.
I believe their goal is to make this game call of duty with health. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:10:00 -
[32] - Quote
IRuby Heart wrote:The Heavy itself is not the problem, it's the damn guns, why do they have so much range? Anyone who wants to BS me with "it's only effective from close quarters" can stfu right now. I got so many clips of me dying to a heavy half way across the map, Heavy's camping on roof's or bridges and killing people on the ground from the sky, wtf is that? "Just run away and take cover" I can't dodge 1000 bullets
Decrease the range and the Heavy will no longer be a topic of discussion.
Takes alot of ammo to kill someone at range, espec if they are moving. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:11:00 -
[33] - Quote
Scheneighnay McBob wrote:Also lol at the sudden group of imperfects insisting everything but their ARs are OP.
I believe their goal is to make this game call of duty with health.
Not all of us are stupid. You'll notice that I've called the heavies and HMG as fine. |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:14:00 -
[34] - Quote
Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit.
Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.04 00:17:00 -
[35] - Quote
Paran Tadec wrote:Scheneighnay McBob wrote:Also lol at the sudden group of imperfects insisting everything but their ARs are OP.
I believe their goal is to make this game call of duty with health. Not all of us are stupid. You'll notice that I've called the heavies and HMG as fine.
Right now its debatable but in two months time when those going heavy only discover that a proto Logi, Assault or Scout can murder them with impunity??.......ouchies and plenty of heavy build QQ.
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:17:00 -
[36] - Quote
Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do.
Maybe because I'm using a mouse, but the other suits are by far and away alot faster at turning. The heavy can track well though, but that depends on range.
Claiming that there is nothing that can be done against heavies is pretty out there though. I see heavies get mowed down all the time. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 00:18:00 -
[37] - Quote
I love scubs who spec heavy and call it fine. Lol that's like op missiles guys saying that missiles are fine |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.04 00:19:00 -
[38] - Quote
Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do.
Nope sorry but no. Theres plenty of fights where I am in my scout SMG build versus heavy HMG and the heavy dies due to tracking issues. I.e. a very small object container about 1m by 1 m separates the two and its just dead heavy even in CQC. |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
|
Posted - 2013.02.04 00:22:00 -
[39] - Quote
All these people that qq about heavies have a Kdr above 4.5. I mean really! You die once maybe twice a match to a heavy but you kill At a 4.5 to 10 kdr
Seriously guys admit it you want AR only game. The one death you get in a match is a heavy and its too powerful nerf it.lol Seriusly HTFU |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:25:00 -
[40] - Quote
Mr Zitro wrote:I love scubs who spec heavy and call it fine. Lol that's like op missiles guys saying that missiles are fine I've never specced into heavies (although I have a militia forge for emergencies)- I've never had a huge problem fighting them. |
|
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:26:00 -
[41] - Quote
Paran Tadec wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Maybe because I'm using a mouse, but the other suits are by far and away alot faster at turning. The heavy can track well though, but that depends on range. Claiming that there is nothing that can be done against heavies is pretty out there though. I see heavies get mowed down all the time. Idk, when I tried heavy I didn't really notice a difference. It might be slower but the point is that it's generally not a detriment.
The point in this situation is that as an assault against a heavy, with equal gun-skill and comparable gear, in an optimal situation, the heavy still has decent potential to turn the fight around. But on the opposite side, with an optimal situation for the heavy, the assault is basically screwed. |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:27:00 -
[42] - Quote
Tech Ohm Eaven wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Nope sorry but no. Theres plenty of fights where I am in my scout SMG build versus heavy HMG and the heavy dies due to tracking issues. I.e. a very small object container about 1m by 1 m separates the two and its just dead heavy even in CQC. So because someone your opponent is a bad player means the suit is balanced? lolok. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.04 00:28:00 -
[43] - Quote
I'm going to create a 1v1 AR vs Heavy montage |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.04 00:28:00 -
[44] - Quote
Having played a real tank multiple times, heavy's are not realy tanks.
For one, I can alpha one with a rail-gun at long range, they certainly can do the same to me.
At 3000 shield HP and 600 armor, with resistance mods my tanks certainly got a much better buffer, about 3-4 fold.
And I am talking about millita tanks, once I get standard or advanced that buffer and firepower is going to be all the more greater than anything a heavy could do.
Without a insane amount of skill, with a millita tank I can survive the whole match while providing firepower to my team. I certainly not do that with a heavy type 2. Of course anti tank can be a problem but my buffer is good to last a few shots that directly hit. I can fight 5 people at the same time, and unless one or more of them has anti tank I stand invinciable, even if they do, if my shots are true and its just one I can alpha or murder them before they get even close to destroying my tank.
Heavys are not realy tanks, just about twice as durrable as a assult suit, able to use heavyer guns, a bit larger and less manuverable. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 00:29:00 -
[45] - Quote
Scheneighnay McBob wrote:Mr Zitro wrote:I love scubs who spec heavy and call it fine. Lol that's like op missiles guys saying that missiles are fine I've never specced into heavies (although I have a militia forge for emergencies)- I've never had a huge problem fighting them. Heavies as a suit is fine but the hmg is not. The vehicles were fine but the missiles were not |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.04 00:29:00 -
[46] - Quote
LIFE RIPPER wrote:All these people that qq about heavies have a Kdr above 4.5. I mean really! You die once maybe twice a match to a heavy but you kill At a 4.5 to 10 kdr
Seriously guys admit it you want AR only game. The one death you get in a match is a heavy and its too powerful nerf it.lol Seriusly HTFU
Those guys are too proud to admit that for a heavy bug call a scout exterminator. For a scout bug call an assault exterminator. For an assault bug call a heavy exterminator.
Its not like most of them play as an assault with an AR and just coincidentaly whine about the heavy exterminators? right?
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:29:00 -
[47] - Quote
Wicked Glory wrote:Paran Tadec wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Maybe because I'm using a mouse, but the other suits are by far and away alot faster at turning. The heavy can track well though, but that depends on range. Claiming that there is nothing that can be done against heavies is pretty out there though. I see heavies get mowed down all the time. Idk, when I tried heavy I didn't really notice a difference. It might be slower but the point is that it's generally not a detriment. The point in this situation is that as an assault against a heavy, with equal gun-skill and comparable gear, in an optimal situation, the heavy still has decent potential to turn the fight around. But on the opposite side, with an optimal situation for the heavy, the assault is basically screwed. However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.04 00:30:00 -
[48] - Quote
Mr Zitro wrote:Scheneighnay McBob wrote:Mr Zitro wrote:I love scubs who spec heavy and call it fine. Lol that's like op missiles guys saying that missiles are fine I've never specced into heavies (although I have a militia forge for emergencies)- I've never had a huge problem fighting them. Heavies as a suit is fine but the hmg is not. The vehicles were fine but the missiles were not HMGs barely scratch vehicles, and are easily avoided by something called cover. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:31:00 -
[49] - Quote
Wicked Glory wrote:Tech Ohm Eaven wrote:Wicked Glory wrote:Jotun Hiem wrote:Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track. What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. No they can't. You turn and aim just as fast in a heavy suit as in any other suit. Except if you accidentally wander into the field of view of any other suit you can still win a gunfight. Against a heavy there's nothing you can do. Nope sorry but no. Theres plenty of fights where I am in my scout SMG build versus heavy HMG and the heavy dies due to tracking issues. I.e. a very small object container about 1m by 1 m separates the two and its just dead heavy even in CQC. So because someone your opponent is a bad player means the suit is balanced? lolok.
You could also say:
So because someone your opponent is a great player means the suit is OP? lolok.
Just saying. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.04 00:35:00 -
[50] - Quote
This game is all about rock, paper, scissors. Sure skill can overcome it but using hard counters is the best way to handle the situation. If the enemy team has a lot of heavies, counter it with scouts using shotguns. Now the issue there is that in random pub matches teams aren't likely to coordinate like that, but you can't claim "imbalance" over the fact that people are too lazy to use an effective counter.
In CBs people actually care and want to win bad enough that things are countered effectively instead of fighting an uphill battle. That's why if CCP wants to see if things are really balanced they should be looking at CBs.
I play heavy on my alt (Pezz IsDank) once in awhile and hell, heavy is beast. I don't get how people can claim that anyone who dies to a heavy only died because they were running at him.. lol. I consistently kill enemies at medium range no problem, they don't have to come at me. In a type II a lot of assaults can't run away fast enough to escape death. The HMG is hands down better than the AR at close range but it's a specialized weapon, you shouldn't be using it unless you plan to stick to close quarters. Naturally that makes AR better than HMG for stomping pubs (IMO) simply because you can run get around the map faster and engage at longer distances.
Regardless I don't really see a problem with heavies to the point where they have to be limited. They aren't effective enough when spammed to be a real problem, I've been in a few CBs against teams that spammed Heavy suits and they were really easy to track, spot, call out, corner, and grenade spam. Grenades & shotguns, psssht, GG.
Edit: Oh & no, you don't turn at the same speed in all suits. I can tell you from experience, I notice it every time I switch to heavy and back to assault. I take down heavies pretty effectively w/o grenades by getting right behind them and filling my crosshairs with their fat mid section. Nomz nomz nomz. |
|
GeneralButtNaked
Burnwall Industries
54
|
Posted - 2013.02.04 00:37:00 -
[51] - Quote
Wicked Glory wrote: Idk, when I tried heavy I didn't really notice a difference. It might be slower but the point is that it's generally not a detriment.
The point in this situation is that as an assault against a heavy, with equal gun-skill and comparable gear, in an optimal situation, the heavy still has decent potential to turn the fight around. But on the opposite side, with an optimal situation for the heavy, the assault is basically screwed.
I do not think I can support your argument. Mainly because I think we define optimal situation differently.
Optimal for an assault approaching a heavy is when he is firing in the other direction. In which case the Heavy is screwed.
The second, less optimal is when the Heavy is looking away from you but not shooting, in which case anything from a GEK up can drop a heavy, and a grenade to get him lumbering in the right direction will almost assure a kill.
Third down would be anywhere you are not in the heavies FOV.
Optimal for a heavy: I can see him, he is close, and he is not moving laterally.
If the heavy can't slam dunk a face to face encounter, why even have it in the game? |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.04 00:38:00 -
[52] - Quote
smh at the "I see heavies getting killed all the time so they must not be OP" argument. Have you forgotten about the PS Store newbies? They're all blind and play like they're missing an arm. These guys can be killed with no effort by any of us regardless of what dropsuit they're using. Since they make up the majority of the population right now they make up the majority of the heavies you go up against. These are the heavies that you are dying like that. They're completely irrelevant.
When you go up against real players using the heavy on the other hand, it's a completely different story.
Also I'll be more specific. Yes I agree the HMG is the main problem here and not so much the suit itself. |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:41:00 -
[53] - Quote
Scheneighnay McBob wrote: However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy.
Running away doesn't solve anything. In ambush, you can do it, but when you get into objective based modes then running really doesn't solve anything. And the assault really can't get optimal conditions that much easier, and even then it doesn't provide that much advantage so it doesn't really matter.
Paran Tadec wrote: You could also say:
So because someone your opponent is a great player means the suit is OP? lolok.
Just saying.
Hard to see if a heavy is a good player because the suit is so faceroll easy to use. idk I always get butthurt about heavies in every game. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2013.02.04 00:44:00 -
[54] - Quote
If you're still having trouble with heavies, you're either really bad, or just complaining to try and make your preferred class stronger. Shotgun scouts are FAR more deadly than heavies will EVER be |
Wicked Glory
Internal Error. Negative-Feedback
98
|
Posted - 2013.02.04 00:46:00 -
[55] - Quote
GeneralButtNaked wrote: If the heavy can't slam dunk a face to face encounter, why even have it in the game?
The problem is that while they should have an advantage in a head to head encounter they have too much of an advantage. Right now it's basically 9/10 in favor of the heavy in any situation, when it should be 6/10 or 7/10 against equally skilled and specced opponents. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:47:00 -
[56] - Quote
Wicked Glory wrote:Scheneighnay McBob wrote: However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy.
Running away doesn't solve anything. In ambush, you can do it, but when you get into objective based modes then running really doesn't solve anything. And the assault really can't get optimal conditions that much easier, and even then it doesn't provide that much advantage so it doesn't really matter. Paran Tadec wrote: You could also say:
So because someone your opponent is a great player means the suit is OP? lolok.
Just saying.
Hard to see if a heavy is a good player because the suit is so faceroll easy to use. idk I always get butthurt about heavies in every game.
I've seen plenty of heavies do awful in a game. Just like any of the classes that can be made, they can all be made "OP" if they are used to their potential in the right hands.
People on here are acting like heavies prevent anyone from playing the game at all which is far from it. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.04 00:48:00 -
[57] - Quote
Wicked Glory wrote:Scheneighnay McBob wrote: However, it's much easier for the assault to avoid fighting a heavy under the heavy's optimal conditions, and also easier for the assault to get into the optimal conditions for fighting the heavy.
Running away doesn't solve anything. In ambush, you can do it, but when you get into objective based modes then running really doesn't solve anything. And the assault really can't get optimal conditions that much easier, and even then it doesn't provide that much advantage so it doesn't really matter. Paran Tadec wrote: You could also say:
So because someone your opponent is a great player means the suit is OP? lolok.
Just saying.
Hard to see if a heavy is a good player because the suit is so faceroll easy to use. idk I always get butthurt about heavies in every game.
Tell ya what Wicked:
YOU promise to ONLY RUN HEAVY. And my scrub self promises to ONLY RUN SCOUT.
Since its so easy right?, right?, right?
|
Rei Shepard
Spectre II
72
|
Posted - 2013.02.04 00:53:00 -
[58] - Quote
Quote:That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility.
You forget there is a B-Type suit with more shields, you can bump that thing up easy to 400-500 shields, then theres still 500-600 armor. I can get up to 29-0 with my assault rifle, almost done speccing heavy for a try out run, lets see if i can beat my 29-0 score with it. |
Nexus Tau
Nox Aeterna Security
23
|
Posted - 2013.02.04 00:54:00 -
[59] - Quote
How about this: There should be a windup before you shoot the HMG, and a small decrease in damage (NOT SAYING NERF OR COMPLAINING). |
Prius Vecht
Red and Silver Hand Amarr Empire
15
|
Posted - 2013.02.04 00:55:00 -
[60] - Quote
Paran Tadec wrote:Scheneighnay McBob wrote:Also lol at the sudden group of imperfects insisting everything but their ARs are OP.
I believe their goal is to make this game call of duty with health. Not all of us are stupid. You'll notice that I've called the heavies and HMG as fine.
props to u good sir. mentioning any mechanics from cod is fail on top of fail. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |