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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Johlsson
Circle of Huskarl Minmatar Republic
0
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Posted - 2013.03.05 12:17:00 -
[211] - Quote
Yeah, CCP, come on, this is ridiculous, cant you see these people are having trouble keeping their 15+ KDR?
There is so much whining from certain people, in certain corps in this community, it's just... ridiculous... |
Garrett Blacknova
Codex Troopers
1856
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Posted - 2013.03.05 12:49:00 -
[212] - Quote
Tectonious Falcon wrote:Whyyyyyyy?!?! Why do people revive stupid threads, but not good ones? Seconded.
Back on-topic though (what little topic there is), ARs beat HMGs at the outer ends of each weapon's range, and Shotguns - in competent hands - beat Heavies in CQC. I've taken out Proto Heavies with a Militia Shotgun before. It takes a whole clip, but I can do that without getting shot if I see him coming. And I will, because he's HUGE and SLOW and I CAN CONTROL WHEN AND HOW WE MEET because of his disadvantages. If I screw up, i die. Same as anything else.
If you screw up, you die. So... stop screwing up around Heavies, and they'll stop looking like they're OP. |
Mortal Maximus
KNIGHTZ OF THE ROUND
14
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Posted - 2013.03.05 12:49:00 -
[213] - Quote
Stop whining with all the dam good weapons to shread heavies all the time, I kill heavies with my pre loaded medic suit, and to top it off i kill heavies with a basic submachine gun :/. So to all the whiners out there you have pretty much no excuse :/. Especially if you increase your damage mods you could do even better with any assualt rifle. |
Morbid Spirit
Tritan-Industries Legacy Rising
18
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Posted - 2013.03.05 13:21:00 -
[214] - Quote
I don't have a big problem with heavy+ hmg, it just seems the majority of ppl try to take them on close range and that''s why they end up with so many kills, all i do as assault is just keep my distance and gradually take them down.
My problem is in regards to heavies + lasers, i mean they already are tanks and yet they can range you, in a 1v1 fight it's almost impossible to get out of if your in a tight situation unless you can somehow manage to flank them and even so , it takes you longer to kill them because of their defences.
But in general i actually like taking down heavies because once you take them down it feels like a boss kill equivalent in this game lol, and also the fact you know their suits and hmg cost allot more than the rest of us, if they wanna keep comming back and dying that's fine with me. |
Garrett Blacknova
Codex Troopers
1857
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Posted - 2013.03.05 13:50:00 -
[215] - Quote
Morbid Spirit wrote:I don't have a big problem with heavy+ hmg, it just seems the majority of ppl try to take them on close range and that''s why they end up with so many kills, all i do as assault is just keep my distance and gradually take them down.
My problem is in regards to heavies + lasers, i mean they already are tanks and yet they can range you, in a 1v1 fight it's almost impossible to get out of if your in a tight situation unless you can somehow manage to flank them and even so , it takes you longer to kill them because of their defences.
But in general i actually like taking down heavies because once you take them down it feels like a boss kill equivalent in this game lol, and also the fact you know their suits and hmg cost allot more than the rest of us, if they wanna keep comming back and dying that's fine with me. Heavies with Lasers are the exact opposite problem to HMG Heavies. Avoid their fire, get in close, and their damage drops off SHARPLY when you're in CQC with them. Shotguns are a harder counter against Laser Heavies than HMG Heavies. |
InsertCoinHere
Pink Fluffy Bounty Hunterz RISE of LEGION
12
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Posted - 2013.03.05 14:27:00 -
[216] - Quote
Drommy Hood wrote:No point in limiting the amount of heavies in a team. Because their popularity limits their numbers within a team. Say what you want about heavies being OP. if they were that OP then everyone would use them as your aluding to. Which they don't. So there for they can't be. Ipso facto
******EDIT:******** I see alot of people saying that hmg's a OP, that they have the same range as AR's, that they are too 'easy' to use. Before you have a massive moan, actually try something out:
just because on paper hey have the same range, doesn't mean that they do. they have a sweet spot where they are phenomenal, but to close and they cant track you, more than sort of 10m and theyre damage is massively reduced, for example. The ambush map with no buildings, standing where A would be on a skirmish and shooting at the inevitable swarms of blue berries on the opposite side, That is WAY past decent damage dealing range, vs an AR milita version, i WOULD loose if he shot back, i have close to 1000hp, my fits are coming up on 150k each, but vs a noob with an AR with no skill or skills i would die at 20m. I wouldnt really concider this to be over powered.
As for easy to use,have you ever tried to fire a weapon without ADS, have you ever tried o fire a weapon that has shocking accuracy for the first seond and then insane recoil after its accurate? the only thing thats easy about them is the fact that you get so many shots per clip. bu bearing in mind that half my shots are missing and each shot does alot less damage than your AR, i NEED them. then when i do run out, i have the reload of all reloads. sometimes the next match has started by the time im ready to shoot again.
Finally the heavy suit its self. Its massively over powered as it should be for all its draw backs. i have 3 times your health. but im 3 times your size, you cant help but hit me if you fire in my general direction. I have no utility slot. it takes 24 hours for my armor to regen on its own, so im rarely ready for the next fight unless iv got a team mate repping. i cant jump up kerbs, let alone over barriers, you'll often see me stuck with a light breeze. My suits are cripplingly expensive for anything more than basic and for little to no benefits. And for all this I waddle about the battlefield like a walrus on land, slower than a granny on a zimmer.
*rant over* *almost* Try something so you understand the draw backs of it before you complain about it, experienced players compensate for there setups disadvantages so that you dont see or understand them.
like shot gun scouts, 1 hit killing. OP? No because it takes alot of skill to outflank someone to get to that range, iv tried it so i understand. Tanks OP? No becuase they cost so damn much and once AV infantry get theyre acts together and train some skills you can find yourself in a bad place quickly, i know iv tried it. Dropships OP, no for the same reason as tanks. AGAIN IVE TRAINED THEM AND TRIED IT! AR's OP? No balanced just like everything else, you can run into a fire fight and drop 4 people with one clip, but then a counter turns up and swats you. IV TRIED ASSAULT AR TOO!!!!!!!!!!
Iv skilled alot of different suits an weapons and iv changed tactics virtually every reset, because i always think someone else has the better life. Truth is the green grass in the other field always turns out to be a pissy yellow colour once you've jumped over that fence.
I could go on but im well past TL;DR now so ill shut up and hope that iv got at least some of my point across. So once more, if heavies or anything else were so much better than everything else you would see no diversity on the battefeild, but you dont, so its balanced
IPSO FACTO
+1 Nice Post |
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
20
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Posted - 2013.03.05 15:22:00 -
[217] - Quote
Rock paper scissor rules: rock beats scissor scissor beats paper paper beats rock
Learn the range of your weapons and you can own your class + weapon choice I can snipe down heavies/assault but lose close range I can flank and maneuver tanks/heavies but lose 1v1 I can destroy an assault 1v1 in CQ or a squad that doesn't funtion I can roll through a pack of AR but am wasted with coordinated AV
There is no one, I am god fit... and for this I'm grateful. Keep up the good work CCP
And I love this thought: I waddle about the battlefield like a walrus on land, slower than a granny on a zimmer |
Ademis Kalel
WarRavens
1
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Posted - 2013.03.05 17:19:00 -
[218] - Quote
There is obviously too much storm to say that there doesnt need to be changes made to the "heavy". We all want a balanced game do we not? The only two things that I can see that would bring some equality to the picture would be to drastically reduce the range of that gun and make the mobility in strafing almost nill. Then I can see more balance between the suits. |
Sloth9230
Reaper Galactic
326
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Posted - 2013.03.06 05:45:00 -
[219] - Quote
Ademis Kalel wrote:There is obviously too much storm to say that there doesnt need to be changes made to the "heavy". We all want a balanced game do we not? The only two things that I can see that would bring some equality to the picture would be to drastically reduce the range of that gun and make the mobility in strafing almost nill. Then I can see more balance between the suits. Heavies can strafe? Since when?
lol Go play as heavy and then comeback, have fun being a bullet sponge. |
KING CHECKMATE
unlight9
1
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Posted - 2013.03.06 05:53:00 -
[220] - Quote
lol well want snipers limited too then XD LOLOLOL
Of course the heavies have disadvantages,they are slow as **** and they cant even mount a single freakn nanohive to recharge their rapidly expendable HMGs.And using a HEAVY TIpe II + an advanced HMG costs 75k + ISK..... ARs are way superior at any range other than CQ for example . Thats the reason I play HEAVY/SCOUT+SHOTGUN. In open maps like the ones with only A/B/C heavies are hardly as OP as the Sniper filled mountains.
I think heavies are just situational OP. But so are snipers, AR+Medic squads, Tanks,etc...... |
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Xander Mercy
SVER True Blood Unclaimed.
93
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Posted - 2013.03.06 06:13:00 -
[221] - Quote
Heavy suits arent that bad must of the time but 90% of the time if theres a red dot around a corner its a heavy or a shotgun |
Skipper Jones
ZionTCD Legacy Rising
0
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Posted - 2013.03.07 00:48:00 -
[222] - Quote
Heavies aren't OP. The people who say that they are probably approach them with no tactic. Heavies are slow, use that to your advantage. If people attack heavies with some type of plan, there would be no need for a "limit" |
XxWarlordxX97
Internal Error. Negative-Feedback
312
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Posted - 2013.03.07 01:08:00 -
[223] - Quote
Skipper Jones wrote:Heavies aren't OP. The people who say that they are probably approach them with no tactic. Heavies are slow, use that to your advantage. If people attack heavies with some type of plan, there would be no need for a "limit"
see see he speakith the truth |
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