GeneralButtNaked
Burnwall Industries
54
|
Posted - 2013.02.04 00:37:00 -
[1] - Quote
Wicked Glory wrote: Idk, when I tried heavy I didn't really notice a difference. It might be slower but the point is that it's generally not a detriment.
The point in this situation is that as an assault against a heavy, with equal gun-skill and comparable gear, in an optimal situation, the heavy still has decent potential to turn the fight around. But on the opposite side, with an optimal situation for the heavy, the assault is basically screwed.
I do not think I can support your argument. Mainly because I think we define optimal situation differently.
Optimal for an assault approaching a heavy is when he is firing in the other direction. In which case the Heavy is screwed.
The second, less optimal is when the Heavy is looking away from you but not shooting, in which case anything from a GEK up can drop a heavy, and a grenade to get him lumbering in the right direction will almost assure a kill.
Third down would be anywhere you are not in the heavies FOV.
Optimal for a heavy: I can see him, he is close, and he is not moving laterally.
If the heavy can't slam dunk a face to face encounter, why even have it in the game? |
GeneralButtNaked
Burnwall Industries
54
|
Posted - 2013.02.04 01:19:00 -
[2] - Quote
Wicked Glory wrote:GeneralButtNaked wrote: If the heavy can't slam dunk a face to face encounter, why even have it in the game?
The problem is that while they should have an advantage in a head to head encounter they have too much of an advantage. Right now it's basically 9/10 in favor of the heavy in any situation, when it should be 6/10 or 7/10 against equally skilled and specced opponents.
If you spec into a suit better than the standard as an assault, you are getting more out of your level up than a heavy is, so there is really no such thing as equally specced. Same with the AR's which scale better than the HMG's.
Heck a GEK with stacked damage mods can bring down an advanced armored heavy suit in a single mag, so considering all the penalties that an HMG heavy takes, it is nowhere near the imbalance that seems to be cried about.
The heavy has so many tradeoffs, and things it has no defense against beyond its range. Sniper Rifle? Waddle away. Laser? Waddle. Mass Drivers? Waddle.
Infantry I can see? In range? Shred faces.
Oh no, a shotgun.
Can a brother get a revive? |