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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.02.04 00:56:00 -
[61] - Quote
The real problem is thinking this game was designed so you can 1v1 every opponent that walks in front of you.
News flash: it's not. (not unless you're good, anyways) |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.02.04 00:56:00 -
[62] - Quote
Rei Shepard wrote:Quote:That idea is incredibly stupid. Heavies have limits, just like everything else; the limit with heavies is that they depend on a dedicated logibro, or else they'll run out of ammo and low on their hard-to-repair armor. What does this mean? In order for say, 5 heavies to be effective, there needs to be 5 logis. That's 10 players focusing on supporting the slow moving death machines, and therefore 10 players who can't quickly react to anything, or have much versatility. You forget there is a B-Type suit with more shields, you can bump that thing up easy to 400-500 shields, then theres still 500-600 armor. I can get up to 29-0 with my assault rifle, almost done speccing heavy for a try out run, lets see if i can beat my 29-0 score with it.
29-0 is a bad game for any good player |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 00:57:00 -
[63] - Quote
Nexus Tau wrote:How about this: There should be a windup before you shoot the HMG, and a small decrease in damage (NOT SAYING NERF OR COMPLAINING).
No. Maybe a shorter optimal. Thats all. |
aka MISFIT
UnReaL.
10
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Posted - 2013.02.04 01:01:00 -
[64] - Quote
Just change the way you approach a heavy! This idea of limiting heavies in a match is ridiculous... if your not learning from your mistakes then maybe its not us who needs to suffer for your lack of adapting. |
Rei Shepard
Spectre II
72
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Posted - 2013.02.04 01:11:00 -
[65] - Quote
Quote:29-0 is a bad game for any good player
For the stock Assault rifle and a raven assault suit with militia fits, no no i dont think it is... i rarely see any imperfects above me, unless they are a dedicated 4 man squad and even then its a rare sight, and for me i roll solo man, no support.
So no idea what your smoking man (xprotoman23) |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
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Posted - 2013.02.04 01:12:00 -
[66] - Quote
Limiting things makes people want to use them more. either way no. heavies aren't a problem they aren't that hard to kill unless they have logi healing them and at that point kill the logi. the problem is more of heavies having really powerful weapons. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 01:17:00 -
[67] - Quote
Anything I have speced into I have been good/great at. Everyone last build said tanks are so hard so I'm proving them wrong.
Paran who hasn't tried everything by now? (From closed beta testers) |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.02.04 01:18:00 -
[68] - Quote
@gbghb
He would be getting the same amount of kills either way tbqh. This just makes the process more speedy. |
GeneralButtNaked
Burnwall Industries
54
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Posted - 2013.02.04 01:19:00 -
[69] - Quote
Wicked Glory wrote:GeneralButtNaked wrote: If the heavy can't slam dunk a face to face encounter, why even have it in the game?
The problem is that while they should have an advantage in a head to head encounter they have too much of an advantage. Right now it's basically 9/10 in favor of the heavy in any situation, when it should be 6/10 or 7/10 against equally skilled and specced opponents.
If you spec into a suit better than the standard as an assault, you are getting more out of your level up than a heavy is, so there is really no such thing as equally specced. Same with the AR's which scale better than the HMG's.
Heck a GEK with stacked damage mods can bring down an advanced armored heavy suit in a single mag, so considering all the penalties that an HMG heavy takes, it is nowhere near the imbalance that seems to be cried about.
The heavy has so many tradeoffs, and things it has no defense against beyond its range. Sniper Rifle? Waddle away. Laser? Waddle. Mass Drivers? Waddle.
Infantry I can see? In range? Shred faces.
Oh no, a shotgun.
Can a brother get a revive? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.02.04 01:30:00 -
[70] - Quote
Rei Shepard wrote:Quote:29-0 is a bad game for any good player For the stock Assault rifle and a raven assault suit with militia fits, no no i dont think it is... i rarely see any imperfects above me, unless they are a dedicated 4 man squad and even then its a rare sight, and for me i roll solo man, no support. So no idea what your smoking man (xprotoman23)
Yet back in the day before AR's were nerfed and teams were completely randomized I held down somewhere around an 18.5 KDR with no team or support what so ever. Yeah going 29-0 is easy in this game with the ******** players |
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.02.04 01:45:00 -
[71] - Quote
skill point reset for every mayor nerf for everyone maybe? |
Zekain Kade
BetaMax.
931
|
Posted - 2013.02.04 01:47:00 -
[72] - Quote
Shotguns, mass drivers... they both slaughter heavies.
lasers slaughter them at range. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 01:54:00 -
[73] - Quote
I'm just gunna put this out there...
I roll AR medic logi and don't really have issues taking out Heavies.
Sometimes I'll run into a guy running advanced gear or toting an MH-82 (which is way over priced for it's damage, imo) who can give me trouble, but at the end of the day, all I have to do is run behind a box and put some distance between me and him. Then boom, I've gotten away and given myself a chance to re-position.
Worst case he's facing away from me and I'm able to get him below ~20% armor before he turns me into swiss cheese, and if I'm able to land head shots like I should be, then he just dies.
Seriously, if you hardcore assault players are having this much trouble, then I don't understand how you've gotten this 'good' in the first place. |
gbghg
L.O.T.I.S. Legacy Rising
375
|
Posted - 2013.02.04 01:59:00 -
[74] - Quote
"Good" is a relative term |
Zekain Kade
BetaMax.
931
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Posted - 2013.02.04 02:01:00 -
[75] - Quote
The shotgun beats them at close range.
The mass driver beats them at medium range
The laser beats them at long range.
The assault rifle is a weapon to do all of these things, but not excel the weapons that specialize in these situations. Which means it'll be harder for it to do its job in fighting the HMG. But lets not forget, there ARE going to be different types of assault rifles. A Gauss rifle will probably dominate against armor, where as the one we have now does not. That means haveing a combo of the 2 will slaughter heavies. Since all suits are going to be given a heavy, light, and side arm slot, players will probably be able to CARRY 2 ASSAULT RIFLES.
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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 02:05:00 -
[76] - Quote
Zekain Kade wrote: Since all suits are going to be given a heavy, light, and side arm slot
Source? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.04 02:16:00 -
[77] - Quote
Paran Tadec wrote:Zekain Kade wrote: Since all suits are going to be given a heavy, light, and side arm slot
Source?
You looking for a corp? :) |
Templar Eight
Amarr Templars Amarr Empire
5
|
Posted - 2013.02.04 02:32:00 -
[78] - Quote
No no no no. Nothing wrong with anything in the game. I feel the game is pretty balanced. I use HMG and heavy's and I get taken out by quick assault/scout that use all types of guns. Head shot a heavy and he still dies. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 02:38:00 -
[79] - Quote
Heavies are..... heavies. They are what they should be. Saying they are broken is complete nonsense. I am a heavy, and i can say that AR'S are by far the number one fatality of any heavy. Range is your best friend so use it. What most people don't know is that the GOOD heavy players don't play like a walking tank. We are overweight ninjas in metal suits, exmaple core, myself, mark burkhart, tuff tone, captian awesome these heavies know how to play the heavy. It takes more skill then most people realise, in a game dominated by ranged weapons and fast movement we are an archaich gargantuan target for all you little fairies to shoot at. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.04 02:41:00 -
[80] - Quote
undeadsoldier90 wrote:Heavies are..... heavies. They are what they should be. Saying they are broken is complete nonsense. I am a heavy, and i can say that AR'S are by far the number one fatality of any heavy. Range is your best friend so use it. What most people don't know is that the GOOD heavy players don't play like a walking tank. We are overweight ninjas in metal suits, exmaple core, myself, mark burkhart, tuff tone, captian awesome these heavies know how to play the heavy. It takes more skill then most people realise, in a game dominated by ranged weapons and fast movement we are an archaich gargantuan target for all you little fairies to shoot at.
Also, forge sniping is fun. |
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Felix Lekhner2
Doomheim
15
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Posted - 2013.02.04 02:41:00 -
[81] - Quote
arimal lavaren wrote:Omnipotent lilmamaj wrote:gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game So... are you dumb on purpose? Rock paper scissor rules: rock beats scissor scissor beats paper paper beats rock Dust imbalance rules: HMG beats AR HMG beats sniper HMG beats HMG HMG beats every class AR beats sniper AR beats AR snipers beat militia nubes miltia nubes beat snipers This rock paper scissor system that this game is said to have is nonexistent and ludicrous. Wake up. This is the most amusing post so far. I forgot dust only has 3 weapons, and HMG's beat snipers. I'm not sure what game every one else is playing but I see damage modded Gek's drop heavies within the disputed close - mid range on a regular basis. Not saying the HMG couldn't use some work, it certainly could use some kind of adjustment range, spool up, heat, any one of these would probably do it. I highly doubt that, are you sure that the heavy wasn't wearing default dropsuit (the one you start out with) |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 02:49:00 -
[82] - Quote
undeadsoldier90 wrote:Heavies are..... heavies. They are what they should be. Saying they are broken is complete nonsense. I am a heavy, and i can say that AR'S are by far the number one fatality of any heavy. Range is your best friend so use it. What most people don't know is that the GOOD heavy players don't play like a walking tank. We are overweight ninjas in metal suits, exmaple core, myself, mark burkhart, tuff tone, captian awesome these heavies know how to play the heavy. It takes more skill then most people realise, in a game dominated by ranged weapons and fast movement we are an archaich gargantuan target for all you little fairies to shoot at. I have a heavy alt, and it is harder to play AR. If all the godly AR players used heavy they would find it easier but what keeps them away from that? The fact you have to rely on other light suits for nanohives and even with the type 2 the slow armor hp recharge isn't worth lack of "freedom" an assault shield tank suit has. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 03:04:00 -
[83] - Quote
Mostly true zitro mostly. If you know what you are doing, and now how to play a heavy you can build a solo heavy. Their is no shortage of nano's or supply depots sitting around each map. If you skill properly you can have your armor repping on a type 2 pretty darn fast, and even faster on a b series. 30 seconds of HP regen will bring me from 125 to about 400. with 420 shields that is enough for me to re engage and probably win most fights. Now granted having a logi is awesome, and it makes it much easier a GOOD heavy does not NEED one. We can be as self sufficient as any other class if you know what skills you need and how to play. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 03:13:00 -
[84] - Quote
undeadsoldier90 wrote:Mostly true zitro mostly. If you know what you are doing, and now how to play a heavy you can build a solo heavy. Their is no shortage of nano's or supply depots sitting around each map. If you skill properly you can have your armor repping on a type 2 pretty darn fast, and even faster on a b series. 30 seconds of HP regen will bring me from 125 to about 400. with 420 shields that is enough for me to re engage and probably win most fights. Now granted having a logi is awesome, and it makes it much easier a GOOD heavy does not NEED one. We can be as self sufficient as any other class if you know what skills you need and how to play. I'm not talking about OMS ambush ( one way a Heavy can play solo or get half smart blues) other than that besides dying ammo dries up. With my heavy I die maybe once every game( normally ammo) and get like 15-19 kills. And trust me when I say I know how to spec a suit/ vehicle. Your idea of a good heavy is what exactly? A heavy is mean to be a defender and the way I use it makes it seem like a fortress |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 03:16:00 -
[85] - Quote
Mr Zitro wrote: I'm not talking about OMS ambush ( one way a Heavy can play solo or get half smart blues) other than that besides dying ammo dries up. With my heavy I die maybe once every game( normally ammo) and get like 15-19 kills. And trust me when I say I know how to spec a suit/ vehicle. Your idea of a good heavy is what exactly? A heavy is mean to be a defender and the way I use it makes it seem like a fortress
Uhm... doesn't that mean it's doing exactly what it's supposed to be doing? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.04 03:34:00 -
[86] - Quote
Jotun Hiem wrote:Mr Zitro wrote: I'm not talking about OMS ambush ( one way a Heavy can play solo or get half smart blues) other than that besides dying ammo dries up. With my heavy I die maybe once every game( normally ammo) and get like 15-19 kills. And trust me when I say I know how to spec a suit/ vehicle. Your idea of a good heavy is what exactly? A heavy is mean to be a defender and the way I use it makes it seem like a fortress
Uhm... doesn't that mean it's doing exactly what it's supposed to be doing? Yeah cause dying with a expensive heavy trying to be an assault guy is the right way to do and then QQ about prices. Tell me how you use a heavy? |
Walker Burcham
Osmon Surveillance Caldari State
0
|
Posted - 2013.02.04 03:37:00 -
[87] - Quote
Boy I wish I knew how to record PS3 footage, Heavies are weak once you know their weaknesses. Once I even had a Heavy try to run away from me because I kept killing him so fast. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 03:38:00 -
[88] - Quote
Mr Zitro wrote: Yeah cause dying with a expensive heavy trying to be an assault guy is the right way to do and then QQ about prices. Tell me how you use a heavy?
I usually played defensively, or when I was attacking something I would force them to engage me in my ideal fighting conditions.
I haven't played heavy for almost two months, so I'm pretty rusty.
And I have no idea what that has to do with my comment about them being a defensive powerhouse. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.04 03:38:00 -
[89] - Quote
Even in skirmish i can solo run, like i said supply depots and nanos are almost always on the map, and as for defending i say no. Heavies are an infantry tank, that is their purpose some of us are just better destroyers than defenders it really depends on your play style. I can average around 30+ kills maybe 3 deaths solo in a skirmish and you are right ammo becomes an issue at this point but you can always find it and if i must die to obtain more ammo so be it. |
The legend345
Internal Error. Negative-Feedback
73
|
Posted - 2013.02.04 04:04:00 -
[90] - Quote
gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game The HMG beats AR at medium range |
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