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Thread Statistics | Show CCP posts - 1 post(s) |
Crimson Moon V
Internal Error. Negative-Feedback
187
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Posted - 2013.02.24 19:36:00 -
[181] - Quote
Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. Moejoe just dropped the logic bomb. I see everyone likes to post witty 1 line trolls until someone drops some logic. lolfanboys |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.24 19:41:00 -
[182] - Quote
Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. So the fact that no one shot at you while you were in optimal firing conditions makes the weapon OP?
It's a close quarters room-clearer, it's good at that. You were in close quarters. Three of the six people you killed weren't even looking at you, one tried to melee you, and the other threw a grenade when he should have been gunning you down.
Anyone can get a quick kill streak against incompetent blueberries. |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.24 19:42:00 -
[183] - Quote
Sloth9230 wrote:TheMarkOf22 wrote:for anyone that doesnt think heavies/hmg combo is op, get your 4 best players to run an assault/scout class and give me a mh82 and a b series account and play me 4v1 in an ambush, bet you lose every single time... Wondering why your entire corp isn't full of heavies.
not everyone prefers to take the easy way out when it comes to video games, abusing something thats broken doesnt exactly make you good. |
XxWarlordxX97
Internal Error. Negative-Feedback
110
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Posted - 2013.02.24 19:49:00 -
[184] - Quote
slap26 wrote:Crimson Moon V wrote:The problem is there is no proper counter for heavies. I talked to taste about it and the only real counters are nades and ARs from long range. This is not a proper counter. With strafe speed nerfed scouts are pretty much useless against heavies.
Tactics should not be the only counter against heavies. There needs to be a class that counters heavies properly. Sniper counters a heavy, Laser counters a heavy, Tank counters a heavy, AR counters a heavy Shotgun scout counters a heavy....
and that is why Heavies need the HMG |
Soght Toi
Tritan-Industries Legacy Rising
14
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Posted - 2013.02.24 19:57:00 -
[185] - Quote
Omnipotent lilmamaj wrote:gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game *snipped personal attack* - CCP EterneRock paper scissor rules: rock beats scissor scissor beats paper paper beats rock Dust imbalance rules: HMG beats AR HMG beats sniper HMG beats HMG HMG beats every class AR beats sniper AR beats AR snipers beat militia nubes miltia nubes beat snipers This rock paper scissor system that this game is said to have is nonexistent and ludicrous. Wake up.
Hold up! I'm a heavy, I get annihilated at the range in which an AR guy is comfortable, Snipers...? You're not even trying to make sense...Just quit...Go back to CoD please, because seriously "Heavy Beats Sniper" Really?! That's ridiculous, if this sniper is firing at me from atop a mountain, it doesn't matter if I can see him, hear him or am taking a crap in his bathroom, he's gonna shoot me and I'm gonna die. I've been ripped apart by militia level noobs because my armor takes months to repair itself and lets not forget that if someone decides to
A) Attack in a well organized group B) Be a sniper C)Use a freaking MD D)Stay the hell out of my range
I die. Easily. We're not tanks and the fact that you'd even throw out the idea that we are makes it obvious that you either suck or have never even seen a heavy fight before. You probably ran up close to him with a sniper rifle expecting to quickscope him like some Cod-kiddie and got turned into swiss cheese before aiming down the sights.
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.24 20:00:00 -
[186] - Quote
As much as I enjoy squashing misconceptions about the Heavy class, can we please stop posting in this thread?
It's almost a month old. The conversation is over. Let's move on. |
Sgt Kirk
ZionTCD Legacy Rising
349
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Posted - 2013.02.24 20:00:00 -
[187] - Quote
If heavies are overpowered then how does the amount of chicken I eat affect the tourism rating of New Zealand
Christians: 0 Atheist: .4 Milk: 1 |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
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Posted - 2013.02.24 20:07:00 -
[188] - Quote
Jotun Hiem wrote:As much as I enjoy squashing misconceptions about the Heavy class, can we please stop posting in this thread?
It's almost a month old. The conversation is over. Let's move on.
Even OP himself had move on to "Militia tank is OP" thread and that one is also nearly half a month old. Whose brilliant idea to necro these two threads back ? lol
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Moejoe Omnipotent
Imperfects Negative-Feedback
241
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Posted - 2013.02.24 20:09:00 -
[189] - Quote
Jotun Hiem wrote:Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. So the fact that no one shot at you while you were in optimal firing conditions makes the weapon OP? It's a close quarters room-clearer, it's good at that. You were in close quarters. Three of the six people you killed weren't even looking at you, one tried to melee you, and the other threw a grenade when he should have been gunning you down. Anyone can get a quick kill streak against incompetent blueberries.
No, it's not a CQC only weapon. The L1's zoom-in function and the increased accuracy over time gives it close to AR range. I didn't even have sharpshooter skills when I tried it out.
The HMG requires the least amount of effort to use out of all the weapons in this game. It's mindlessly easy to pick up and perform well with. If you want to keep its accuracy, add spin up time and significantly raise heat build up (the heat build up is so slow right now it might as well not even be there) so that it can take at least a little bit of brainpower to use. Nobody ever needs to spray 150+ rounds without ever lifting their finger from the R1 button. |
Soght Toi
Tritan-Industries Legacy Rising
14
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Posted - 2013.02.24 20:11:00 -
[190] - Quote
Moejoe Omnipotent wrote:Jotun Hiem wrote:Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. So the fact that no one shot at you while you were in optimal firing conditions makes the weapon OP? It's a close quarters room-clearer, it's good at that. You were in close quarters. Three of the six people you killed weren't even looking at you, one tried to melee you, and the other threw a grenade when he should have been gunning you down. Anyone can get a quick kill streak against incompetent blueberries. No, it's not a CQC only weapon. The L1's zoom-in function and the increased accuracy over time gives it close to AR range. I didn't even have sharpshooter skills when I tried it out. The HMG requires the least amount of effort to use out of all the weapons in this game. It's mindlessly easy to pick up and perform well with. If you want to keep its accuracy, add spin up time and significantly raise heat build up (the heat build up is so slow right now it might as well not even be there) so that it can take at least a little bit of brainpower to use.
Okay clearly someone's just bitter, so I want to be the first to say to you.
"Welcome to New Eden, noob."
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Moejoe Omnipotent
Imperfects Negative-Feedback
241
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Posted - 2013.02.24 20:15:00 -
[191] - Quote
Soght Toi wrote:Moejoe Omnipotent wrote:Jotun Hiem wrote:Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. So the fact that no one shot at you while you were in optimal firing conditions makes the weapon OP? It's a close quarters room-clearer, it's good at that. You were in close quarters. Three of the six people you killed weren't even looking at you, one tried to melee you, and the other threw a grenade when he should have been gunning you down. Anyone can get a quick kill streak against incompetent blueberries. No, it's not a CQC only weapon. The L1's zoom-in function and the increased accuracy over time gives it close to AR range. I didn't even have sharpshooter skills when I tried it out. The HMG requires the least amount of effort to use out of all the weapons in this game. It's mindlessly easy to pick up and perform well with. If you want to keep its accuracy, add spin up time and significantly raise heat build up (the heat build up is so slow right now it might as well not even be there) so that it can take at least a little bit of brainpower to use. Okay clearly someone's just bitter, so I want to be the first to say to you. "Welcome to New Eden, noob."
Pretty much every EVE player's go-to line when they want to justify a broken game mechanic without having to go through the effort of coming up with a rational thought. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.24 20:18:00 -
[192] - Quote
Moejoe Omnipotent wrote:Pretty much every EVE player's go-to line when they want to justify a broken game mechanic without having to go through the effort of coming up with a rational thought. Pretty much everyone's reaction when they're butthurt that people don't agree with them.
Am I doing it right? |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.24 20:22:00 -
[193] - Quote
TheMarkOf22 wrote:Sloth9230 wrote:TheMarkOf22 wrote:for anyone that doesnt think heavies/hmg combo is op, get your 4 best players to run an assault/scout class and give me a mh82 and a b series account and play me 4v1 in an ambush, bet you lose every single time... Wondering why your entire corp isn't full of heavies. not everyone prefers to take the easy way out when it comes to video games, abusing something thats broken doesnt exactly make you good.
Sorry, didn't realize busting out tanks in a pub was "hard mode" |
Soght Toi
Tritan-Industries Legacy Rising
14
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Posted - 2013.02.24 20:22:00 -
[194] - Quote
Jotun Hiem wrote:Moejoe Omnipotent wrote:Pretty much every EVE player's go-to line when they want to justify a broken game mechanic without having to go through the effort of coming up with a rational thought. Pretty much everyone's reaction when they're butthurt that people don't agree with them. Am I doing it right?
Why yes, yes you are. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
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Posted - 2013.02.24 20:35:00 -
[195] - Quote
Jotun Hiem wrote:Moejoe Omnipotent wrote:Pretty much every EVE player's go-to line when they want to justify a broken game mechanic without having to go through the effort of coming up with a rational thought. Pretty much everyone's reaction when they're butthurt that people don't agree with them. Am I doing it right?
Nope. It's the reaction of every FPS vet when a CCP fanboy says something mind-boggling dumb on these forums.
Fanboys always find ways to hide themselves from reality but MMO fanboys take it to a whole new level. |
Fanboy Slayer
Seituoda Taskforce Command Caldari State
7
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Posted - 2013.02.24 20:37:00 -
[196] - Quote
LOL you must be bitter? Thats all you can say after getting smashed with logic and rational thought. You might as well have said, "YOU MAD BRO"?
You just got pwned by moejoe. He doesn't even need a gun. |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2013.02.24 20:41:00 -
[197] - Quote
Want to know how I know heavies aren't OP? Because I kill them in a logistics suit, with an AR, on a regular basis.
Want to know the only time a heavy ever kills me? When I get into close-quarters-combat with one.
So here's my advice to you, stop going CQC against heavies. |
Soght Toi
Tritan-Industries Legacy Rising
14
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Posted - 2013.02.24 20:44:00 -
[198] - Quote
Logi Bro wrote:Want to know how I know heavies aren't OP? Because I kill them in a logistics suit, with an AR, on a regular basis.
Want to know the only time a heavy ever kills me? When I get into close-quarters-combat with one.
So here's my advice to you, stop going CQC against heavies.
This.
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Scalesdini
Universal Allies Inc.
58
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Posted - 2013.02.24 20:44:00 -
[199] - Quote
Logi Bro wrote:Want to know how I know heavies aren't OP? Because I kill them in a logistics suit, with an AR, on a regular basis.
Want to know the only time a heavy ever kills me? When I get into close-quarters-combat with one.
So here's my advice to you, stop going CQC against heavies.
But what about us AR heavies? |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.24 20:45:00 -
[200] - Quote
1. They have too much range - Until AR's stop out ranging them, which will never happen, this is false. 2. They have too much accuracy at a a range - Really now? I mean, really? Fine then, increase the spread at a distance, but don't cut their range. 3. They need a spool up time - Yeah sure why not, lets give ARs a spool up time while we're at it too. 4. They need a faster heat build up - One of the only suggested nerfs/tweaks that isn't completely stupid.
"FPS Vet" = Wants to nerf everything that isn't an AR. |
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XxWarlordxX97
Internal Error. Negative-Feedback
305
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Posted - 2013.02.24 20:48:00 -
[201] - Quote
[quote=Logi Bro]
Want to know the only time a heavy ever kills me? When I get into close-quarters-combat with one.
he speaketh the truth,
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Tiberion Deci
Subdreddit Test Alliance Please Ignore
1
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Posted - 2013.03.05 05:26:00 -
[202] - Quote
Drommy Hood wrote:No point in limiting the amount of heavies in a team. Because their popularity limits their numbers within a team. Say what you want about heavies being OP. if they were that OP then everyone would use them as your aluding to. Which they don't. So there for they can't be. Ipso facto
******EDIT:******** I see alot of people saying that hmg's a OP, that they have the same range as AR's, that they are too 'easy' to use. Before you have a massive moan, actually try something out:
just because on paper hey have the same range, doesn't mean that they do. they have a sweet spot where they are phenomenal, but to close and they cant track you, more than sort of 10m and theyre damage is massively reduced, for example. The ambush map with no buildings, standing where A would be on a skirmish and shooting at the inevitable swarms of blue berries on the opposite side, That is WAY past decent damage dealing range, vs an AR milita version, i WOULD loose if he shot back, i have close to 1000hp, my fits are coming up on 150k each, but vs a noob with an AR with no skill or skills i would die at 20m. I wouldnt really concider this to be over powered.
As for easy to use,have you ever tried to fire a weapon without ADS, have you ever tried o fire a weapon that has shocking accuracy for the first seond and then insane recoil after its accurate? the only thing thats easy about them is the fact that you get so many shots per clip. bu bearing in mind that half my shots are missing and each shot does alot less damage than your AR, i NEED them. then when i do run out, i have the reload of all reloads. sometimes the next match has started by the time im ready to shoot again.
Finally the heavy suit its self. Its massively over powered as it should be for all its draw backs. i have 3 times your health. but im 3 times your size, you cant help but hit me if you fire in my general direction. I have no utility slot. it takes 24 hours for my armor to regen on its own, so im rarely ready for the next fight unless iv got a team mate repping. i cant jump up kerbs, let alone over barriers, you'll often see me stuck with a light breeze. My suits are cripplingly expensive for anything more than basic and for little to no benefits. And for all this I waddle about the battlefield like a walrus on land, slower than a granny on a zimmer.
*rant over* *almost* Try something so you understand the draw backs of it before you complain about it, experienced players compensate for there setups disadvantages so that you dont see or understand them.
like shot gun scouts, 1 hit killing. OP? No because it takes alot of skill to outflank someone to get to that range, iv tried it so i understand. Tanks OP? No becuase they cost so damn much and once AV infantry get theyre acts together and train some skills you can find yourself in a bad place quickly, i know iv tried it. Dropships OP, no for the same reason as tanks. AGAIN IVE TRAINED THEM AND TRIED IT! AR's OP? No balanced just like everything else, you can run into a fire fight and drop 4 people with one clip, but then a counter turns up and swats you. IV TRIED ASSAULT AR TOO!!!!!!!!!!
Iv skilled alot of different suits an weapons and iv changed tactics virtually every reset, because i always think someone else has the better life. Truth is the green grass in the other field always turns out to be a pissy yellow colour once you've jumped over that fence.
I could go on but im well past TL;DR now so ill shut up and hope that iv got at least some of my point across. So once more, if heavies or anything else were so much better than everything else you would see no diversity on the battefeild, but you dont, so its balanced
IPSO FACTO
Preach brother! |
Ulysses Knapse
Nuevo Atlas Corporation
81
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Posted - 2013.03.05 06:07:00 -
[203] - Quote
Omnipotent lilmamaj wrote:gbghg wrote:In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in all their variations, this isn't a twitch shooter where everyone is on a level field, this is very much a right tool for the right job game. Honestly what is it with you people who think assault should be the sole dropsuit in this game *snipped personal attack* - CCP EterneRock paper scissor rules: rock beats scissor scissor beats paper paper beats rock Dust imbalance rules: HMG beats AR HMG beats sniper HMG beats HMG HMG beats every class AR beats sniper AR beats AR snipers beat militia nubes miltia nubes beat snipers This rock paper scissor system that this game is said to have is nonexistent and ludicrous. Wake up. Actually, Assault Rifles are nearly as good as HMGs within the HMG's optimal range, and better outside of it. Further more, HMGs are inaccurate when beginning to fire, and at long ranges, giving time for snipers to duck and cover before the bullets shred them. As a Sniper, and one who uses a Militia Sniper Rifle for cheapskatery, that Heavies are tantalizingly easy to kill at long-ranges by almost every class, especially Snipers. HMGs need a rework, but not to nerf them; they need a total redo.
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Sloth9230
Reaper Galactic
315
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Posted - 2013.03.05 07:24:00 -
[204] - Quote
Night of the Living Thread. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
472
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Posted - 2013.03.05 07:26:00 -
[205] - Quote
Sloth9230 wrote:Night of the Living Thread. I don't like you... |
Sloth9230
Reaper Galactic
315
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Posted - 2013.03.05 07:28:00 -
[206] - Quote
Jotun Hiem wrote:Sloth9230 wrote:Night of the Living Thread. I don't like you... Oh come on, that was pure gold! |
DUST Fiend
Immobile Infantry
1937
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Posted - 2013.03.05 07:51:00 -
[207] - Quote
AUR |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1169
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Posted - 2013.03.05 09:48:00 -
[208] - Quote
To OP thread title : no.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
418
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Posted - 2013.03.05 10:42:00 -
[209] - Quote
Mr Zitro wrote:Anything I have speced into I have been good/great at. Everyone last build said tanks are so hard so I'm proving them wrong.
Paran who hasn't tried everything by now? (From closed beta testers)
Please! tanks are easy. Try getting 29-0 just using nova knifes.
Now thats hard.
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Tectonious Falcon
The Southern Legion
398
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Posted - 2013.03.05 11:20:00 -
[210] - Quote
Whyyyyyyy?!?! Why do people revive stupid threads, but not good ones? |
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