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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.04 00:00:00 -
[1] - Quote
xprotoman23 wrote:HMG's are actually broken. Currently they are functioning much more like an LMG which once again proves as to why CCP has no idea what they are doing in regards to weapons.
Currently by pressing R1 the HMG begins to fire which is ridiculous.
The Death machine in COD has to spin up before it begins to fire The Wraith in Resistance 2 has to spin up before firing. Real multi-barrel guns don't have spin up time currently, so I don't know where you're going with this argument. Especially since the races in DUST have had something like 10,000 years to refine the formula.
To the OP, you want to know how to kill a Heavy? Get behind him. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 00:07:00 -
[2] - Quote
Wicked Glory wrote: Then they turn around and kill you before you kill them
And then what happens if you're not behind them? Oh wait you die, with absolutely no counterplay. That's bad game design.
Literally every suit strafes faster than a heavy can track.
What happens if you're not behind him? You've entered his kill zone, just like any other suit you accidentally wander onto. That's like complaining that you didn't check a corner and got blapped by a shotgun. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 01:54:00 -
[3] - Quote
I'm just gunna put this out there...
I roll AR medic logi and don't really have issues taking out Heavies.
Sometimes I'll run into a guy running advanced gear or toting an MH-82 (which is way over priced for it's damage, imo) who can give me trouble, but at the end of the day, all I have to do is run behind a box and put some distance between me and him. Then boom, I've gotten away and given myself a chance to re-position.
Worst case he's facing away from me and I'm able to get him below ~20% armor before he turns me into swiss cheese, and if I'm able to land head shots like I should be, then he just dies.
Seriously, if you hardcore assault players are having this much trouble, then I don't understand how you've gotten this 'good' in the first place. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 03:16:00 -
[4] - Quote
Mr Zitro wrote: I'm not talking about OMS ambush ( one way a Heavy can play solo or get half smart blues) other than that besides dying ammo dries up. With my heavy I die maybe once every game( normally ammo) and get like 15-19 kills. And trust me when I say I know how to spec a suit/ vehicle. Your idea of a good heavy is what exactly? A heavy is mean to be a defender and the way I use it makes it seem like a fortress
Uhm... doesn't that mean it's doing exactly what it's supposed to be doing? |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 03:38:00 -
[5] - Quote
Mr Zitro wrote: Yeah cause dying with a expensive heavy trying to be an assault guy is the right way to do and then QQ about prices. Tell me how you use a heavy?
I usually played defensively, or when I was attacking something I would force them to engage me in my ideal fighting conditions.
I haven't played heavy for almost two months, so I'm pretty rusty.
And I have no idea what that has to do with my comment about them being a defensive powerhouse. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.04 04:52:00 -
[6] - Quote
Derp... that's exactly what I meant to say, but I messed up when making an edit. I'll go ahead and fix that now... |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.05 01:55:00 -
[7] - Quote
Baal Omniscient wrote: HMG stays above 50% efficiency up to around 45~55 meters last I recall. WITHOUT any sharpshooter skills. 10 meters my *ss.
That said, I agree with the idea that increasing the spread would fix the issue. Accuracy at that range should be lower, and even after heating up all the way, the HMG should STILL not be half as accurate as it is right now at ~50 meters.
Yeah, but how many bullets are hitting at that range? Barely half, if that. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.05 02:20:00 -
[8] - Quote
Baal Omniscient wrote: Half of 2000 RPM hitting at ~50 meters is still 1000 RPM hitting at ~50 meters. Nuff said.
Learn to read, man.
Barely half.
IF THAT
That means a Heavy is ridiculously lucky if half of his shots are hitting at 50 meters, and chances are that he's attacking another heavy if that many rounds are hitting before you spin up all the way.
When you start firing, it'll be closer to 1/4, and then boost up to 1/3. If you empty practically the whole magazine downrange for max accuracy buildup, then yeah, you might get it up to 1/2, but not before that.
The AR is much more accurate over longer distances, the HMG simply isn't. Which is fine, but people are seriously over-estimating the HMG. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 04:19:00 -
[9] - Quote
Logi Bro wrote:Glad to see the number of idiotic posts hasn't reduced since I stop looking at these forums...
Ok, I'll bite. Go ahead and treat heavies like tanks, but if you are going to treat them like tanks, then you also have to give them a 10 m/s movement speed(like HAVs), armor hardener/repair modules(like HAVs), and two secondary weapons that can be fired simultaneously with the heavy's primary weapon(like HAVs).
Are you seeing how heavy suits aren't REALLY like tanks? It actually has gone down a little, this one just got necroed today. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 19:41:00 -
[10] - Quote
Moejoe Omnipotent wrote:I have spent a lot more time with the HMG since making this thread and I can confirm without a doubt it's the easiest weapon in the game to use. Zero recoil (just bullet spread), no ADS required, L1 tightens the cone so much that you can outmatch AR users at past medium range, insane clip size and extremely low heat build up time so that you can spray your gun forever while everyone else has to get stuck in the reload animation, highest DPS out of all the weapons. All this on top of the already insane health advantage heavies already have. lolHMGsKeeping the hipfire spread constant (so that it doesn't decrease over time) and removing the L1 button's zoom-in function (or patching it so that all it does is zoom-in and doesn't decrease the hipfire spread) would help a lot with balancing this weapon. So the fact that no one shot at you while you were in optimal firing conditions makes the weapon OP?
It's a close quarters room-clearer, it's good at that. You were in close quarters. Three of the six people you killed weren't even looking at you, one tried to melee you, and the other threw a grenade when he should have been gunning you down.
Anyone can get a quick kill streak against incompetent blueberries. |
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 20:00:00 -
[11] - Quote
As much as I enjoy squashing misconceptions about the Heavy class, can we please stop posting in this thread?
It's almost a month old. The conversation is over. Let's move on. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.24 20:18:00 -
[12] - Quote
Moejoe Omnipotent wrote:Pretty much every EVE player's go-to line when they want to justify a broken game mechanic without having to go through the effort of coming up with a rational thought. Pretty much everyone's reaction when they're butthurt that people don't agree with them.
Am I doing it right? |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
472
|
Posted - 2013.03.05 07:26:00 -
[13] - Quote
Sloth9230 wrote:Night of the Living Thread. I don't like you... |
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