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Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.11.04 17:00:00 -
[1] - Quote
32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2012.11.04 17:04:00 -
[2] - Quote
should just be removed imo |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.11.04 17:18:00 -
[3] - Quote
If half the players are snipers, then why aren't someone running around the edge of the map getting easy kills?
Seriously... CCP never outright nerfs a tactic, they usually wait a long long time before touching it. That's not just because they don't have the time, but also because it takes long for a counter to develop and lots of times a year or so passes before something emerges. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.04 17:21:00 -
[4] - Quote
Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry? |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.04 17:21:00 -
[5] - Quote
Rasatsu wrote:If half the players are snipers, then why aren't someone running around the edge of the map getting easy kills?
Seriously... CCP never outright nerfs a tactic, they usually wait a long long time before touching it. That's not just because they don't have the time, but also because it takes long for a counter to develop and lots of times a year or so passes before something emerges.
Probably because they hide in their redzone. This will be fixed once they remove any WP and SP gain from action in a redzone |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.04 17:21:00 -
[6] - Quote
You know what's really awesome?
Being a Shotgun/SMG guy in a sniper-heavy match. SO many free kills while they're scoped and aiming for someone else. And a fair amount of laughter when you never even see they guy who caps you right after. |
Azraen Kador
10
|
Posted - 2012.11.04 17:21:00 -
[7] - Quote
It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.04 17:24:00 -
[8] - Quote
Yea but at least snipers have to shoot at moving targets mostly, its not fish n a barrel that much |
The Polish Hammer
Doomheim
373
|
Posted - 2012.11.04 17:25:00 -
[9] - Quote
Bring out the Forge Gun and let the games begin! |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.11.04 17:45:00 -
[10] - Quote
I'm not a big fan of snipers in games , but do understand the appeal of them. I think the biggest problem with Snipers in Dust is that no one can shoot back at them unless you are a Sniper. There not crafty , stealth , skilled aimers. I can see you on the cliff or on the peak somewhere to the size that i Could head shot you with no scope. Its the ranges of these weapons that make the Sniper class such a huge problem even after range skill increases. Even if you can hit them the scout class can be modulated into being a heavy with HP leaving me to shoot at them 30 times where I only have to be hit twice. |
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Governor Odius
Doomheim
177
|
Posted - 2012.11.04 17:57:00 -
[11] - Quote
Snipers have always been the greatest source of frustration for me in this game. Doot-dee-doo I'm walking around and suddently "plink" all my shields are gone and I'm at half armor. That's if they're not using a good rifle.
That said, that's kinda how they're supposed to work. When I'm able to get in my dropship with a friend (not these gorram blue dots I'm usually forced to use as gunners) they're a delight to blow up. |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.11.04 18:00:00 -
[12] - Quote
hmmm i have noticed this problem myself, as i spend half my games counter sniping ...(so many kills) however their is not much the devs can do , if people want to snipe they will, just going to have to squad up with people you like and start carrying your team. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.04 18:05:00 -
[13] - Quote
those are the games where you call in your DS. dosent matter how high they climb, you can fly higher. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 18:14:00 -
[14] - Quote
I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked.
Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry?
So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process. |
McFurious
BetaMax.
67
|
Posted - 2012.11.04 18:27:00 -
[15] - Quote
The Polish Hammer wrote:Bring out the Forge Gun and let the games begin!
Lob mass driver rounds in their general location and they usually start running. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.04 18:33:00 -
[16] - Quote
When there are so many snipers, an HAV is unstoppable |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2012.11.04 18:34:00 -
[17] - Quote
McFurious wrote:The Polish Hammer wrote:Bring out the Forge Gun and let the games begin! Lob mass driver rounds in their general location and they usually start running. All you have to do to avoid mass drivers at a long range is move over 5 steps. |
Ramp4rt
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2012.11.04 18:38:00 -
[18] - Quote
EnglishSnake wrote:Yea but at least snipers have to shoot at moving targets mostly, its not fish n a barrel that much
My skill are so low this build that it usually takes two shots to take out most infantry.
You would be amazed at the number of folks who stand still for this.
|
Jax GG
Osmon Surveillance Caldari State
84
|
Posted - 2012.11.04 18:43:00 -
[19] - Quote
Paran Tadec wrote:Probably because they hide in their redzone. This will be fixed once they remove any WP and SP gain from action in a redzone
I'm not sure it will remove it. In a clone battle, they can still win you the match regardless of SP/WP.
For me this is all a catch22. The insane amounts of missile spewing monsters are driving people back to their own MCC, when this happens preople either quit or pick up a snipers rifle..... and guess what.... they find it isn't that hard. Suddenly, everyone is sniping......... |
Moonracer2000
Subdreddit Test Alliance Please Ignore
315
|
Posted - 2012.11.04 18:44:00 -
[20] - Quote
Sniper is just the go to class for a lot of gamers because it sounds the most logical "420sniper be hitting a bong, sitting back on a hill getting mad kills" But honestly I feel like only 1/4 of the snipers that I've encountered are any good. Give the game time and a lot of them will move on to other classes.
I must give props to the good snipers though. When I flank an entire team and start to hack a flag on their side of the map when they are redlining my team and I get one shot killed. The sniper doing their job covering the flags when others are just going for easy kills. Nicely played. |
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Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.04 18:50:00 -
[21] - Quote
Fivetimes Infinity wrote:I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry? So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process.
Lol. I play sniper and understand them to some degree.
If you can't do all of the things I said or don't want to? Guess what. Get a counter sniper. From my previous experience, you only need one to disrupt their "reign". They'll get edgy and paranoid and decide to not snipe after a while. And if they do continue to snipe. Well easy kills for the counter sniper. The counter sniper knows exactly where the redliners are and will be, so the counter sniper can move to many different locations to throw them off.
That's what I call the Sniping Cycle. They'll be too focused on killing you, their major threat, than taking down your teammates.
You can counter snipe in a basic militia fit *shrug* and learning to snipe isn't that hard. |
Tenchu-13
What The French
76
|
Posted - 2012.11.04 19:27:00 -
[22] - Quote
And we're at it ... again.
If you all keep crying like this we will all end up in militia assault gear in 5 meter wide corridors fighting againt peeps lined up on the other side (just to make sure you all can hit someone)... As in "blindly shoot forward guys, you simply can't miss'em"
This topic has been raised over and over and over again... just freaking anticipate snipers by taking cover or get a countersniper. There is nothing more easy then to take out some lone hound trying to take cover in the mountains. Yes I agree the red-line thingy should be removed asap, the rest is all up to you and your team. Don't have any sort of countersniper-action going on in your team then indeed prepare to die, or just switch gear yourself and go after them...
- a sniper-rifle carrying dude who refuses to sit behind the red line, but who will kill you if not behind some sort of cover... - |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 19:34:00 -
[23] - Quote
Roy Ventus wrote:Lol. I play sniper and understand them to some degree.
You need to stop assuming that everyone who thinks snipers need to be toned down has never played as a sniper before.
Tenchu-13 wrote:And we're at it ... again.
First off, you're a tit for suggesting people pointing out flaws in the game are "crying". The only people I see in this thread are people who are trying to enjoy the game only to have it made less enjoyable due to snipers, and the people who think the reason they go 20/0 as a sniper is because they're skilled at sniping. There's nobody crying here except, at the idea that people haven't magically ceased to realize snipers are unbalanced.
The reason the topic has been brought up a lot is because snipers are still no fun for anyone but the sniper, and CCP hasn't done anything to change that. This topic will be brought up, ad infinitum, so long as that remains true. Unless CCP takes action, people will continue to be put off the game by snipers, and will voice their concerns about it on the forum. So get used to it. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2012.11.04 19:47:00 -
[24] - Quote
I'm just going to stick my ore in here and say that Snipers, in their current form are the worst thing to remain in the modern (that is date wise, not setting wise) FPS genre. Back in the days of Unreal 99, yeah, they had their place, these days however they are over-romantisied. Portrayed as a lone wolf delivering justice one bullet at a time, away from the chain of command and free to act on his own.
The reality is, the modern portrayal of the sniper in FPS games released lately is totally off, an archaic design that didn't evolve with the genre. Everyone else now fills a role and works toward to goal of victory, everyone else supplies the team around them, revives them, leads them to victory and keeps their squad working as flexible, formidable fighting force. The 'Sniper' has absolutely no place in that paradigm.
Now I am not against snipers in concept, the reality is, every squad needs a way to deliver accurate, devastating fire. It increases the effective range of the unit as a whole and provides suppression against targets. Right now in a 14-vs-14 player game, you can guarantee, especially on that barren rock planet with the funny sloped rocky outcrops, that 9 out of those 14 on either team are Snipers and that ruins the game for everyone...
The "Sniper" Class needs to go and be replaced with a Designated Marksman type class. Those single shot rifles we have under Assault Rifles should be there's, not a fancy pants railgun. They should be focused on delivering lethal, accurate fire power down range but they should be doing it WITH the squad, give them a real reason to be out on the frontline with the rest of us... Take a leaf out of Bad Company 2's book and give them tools to aid in spotting and recon. Make them the target callers and give them means to see through Signal Dampening. Take away the incredibly dull "Sit on a hill and wait for a red dot" style of game play and give them a purpose in the team orientated paradigm.
And if we _DO_ keep the sniper class, there needs to be an incredibly harsh restriction on them, or add ballistics, see something like ArmA2 for that.. See games like Red Orchestra 2, that made it so there is no more than 1-2 per team depending on the map, because in reality, Snipers are a Platoon Level asset, there are about 2 snipers or 1 sniper team for every 50 men... and even then, a sniper will only fire 1-2 shots for an entire engagment... so many games ignore that these days.
Hope that wasn't too long for you all. Give your feedback please, but keep the flames away. If you disagree, why? |
oneshytalk
Osmon Surveillance Caldari State
71
|
Posted - 2012.11.04 19:52:00 -
[25] - Quote
got my sniper maxed out still takes 2 or 3 shots on most assault guys and more for heavy and takes as much skill as anything in this game you just dont like the fact they die less just like them who ride in a tank spoiling your game may be but some one or some thing all ways will |
Zekain Kade
BetaMax.
931
|
Posted - 2012.11.04 19:54:00 -
[26] - Quote
I use to have some respect for the good snipers, like gem cutter. But then I discovered that he just red line snipes like everyone else.
-50 respect. |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.04 20:13:00 -
[27] - Quote
I don't agree on the nerf to sniping.. damage potential was already cut down from the last build. I do agree with the overwhelming number of snipers as being a problem, though not one that CCP can fix with the way maps are now.
Snipers by nature are supposed to be elusive, evasive, and deadly. Once the maps open up to the size they will be at release, the sniper class will become even more boring than it is now. Targets won't generally be bunched up in a tight ball like they are now, for one. There will be more aerial vehicles flying around, and more players on the field to counter them. Many more map varieties are also supposed to be added, each with a unique defensive layout, to make it harder to have a few "sweet spots".
When it takes five minutes to sneak to a nice perch for a kill or two, then a few minutes more to get to another.. snipers won't be so popular. Even as it is, sniping is both pretty boring and produces less kills/WP (therefore less SP and ISK) than a halfway decent player on the ground in a militia fit. Even while getting sniped.
Cortez here is my sniper, and a pretty good one. Once I got the rifle skills and sensor damp skills maxed out, he became my least used character. He's become mainly just the guy I get on when I want to irritate the crap out of people and, outside of headshots, can almost never one-shot a decent suit even with a Kaalakiota rifle and damage mod. My hopes are that with the release, the snipers main role will be forward intel/scout more concerned about being almost always unseen than being an easy kill generator. We'll see..
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undeadsoldier90
UnReaL.
114
|
Posted - 2012.11.04 20:16:00 -
[28] - Quote
The Polish Hammer wrote:Bring out the Forge Gun and let the games begin!
^ you sir are my forum hero....... |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.04 20:50:00 -
[29] - Quote
Fivetimes Infinity wrote:Roy Ventus wrote:Lol. I play sniper and understand them to some degree. You need to stop assuming that everyone who thinks snipers need to be toned down has never played as a sniper before.
Lol. I won't stop. Why? Because even the basic sniper should know this after a while. By a while I mean like a couple of games. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 21:03:00 -
[30] - Quote
Cortez The Killer wrote:I don't agree on the nerf to sniping.. damage potential was already cut down from the last build. I do agree with the overwhelming number of snipers as being a problem, though not one that CCP can fix with the way maps are now.
The damage is only one facet of it. Since Precursor the three things I'd been calling for are: Lower damage, bullet travel time, and a tracer added to the shot. We have the lower damage, thus reducing the chance for one-hit-kills. Bullet travel time needs to be added in order to make sniping actually take a decent bit of skill, and also to limit the power of the sniper rifles at very long ranges. This will encourage snipers to snipe from closer distances, and thus make them a more active participant in the fight. Tracers would, in turn, make sniping (especially solo, long distance sniping) more perilous, where currently it is incredibly safe because you can go whole games without anyone knowing where you're firing from.
I have thousands of kills as a sniper across the past two builds. I do "very well" as a sniper in terms of KDR. These are the areas I believe snipers need to be changed in, and both this and the previous build I've made threads requesting CCP make these changes. I believe, objectively, that these changes would be a positive improvement for the game.
Roy Ventus wrote:Lol. I won't stop. Why? Because even the basic sniper should know this after a while. By a while I mean like a couple of games.
You should stop because you're wrong, and the game doesn't work on such arbitrary rules as you imagine it does. |
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Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.04 21:10:00 -
[31] - Quote
How am I wrong? For stating the obvious choice of tactics?
Someone's sniping you and you can't get to them from your position with your current fit.
What do you do? Take an alternative and deal with the enemy. As I have said in this thread you have a few options.
1. Vehicle suppressive fire 2. Swarming the area with Mercs looking for the enemy sniper(s) 3. The safest, and smartest route would be to counter-snipe.
>_> People here are just not used to *Adapt or Die* |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.04 21:37:00 -
[32] - Quote
You do know most of the snipers don't even cover objectives and are very easy to kill right? My squad rarely has trouble with enemy snipers because I take them out while watching 2 objectives. seriously this ain't call of duty, you need some basic strategy people. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.04 22:01:00 -
[33] - Quote
TEXA5 HiTM4N wrote:You do know most of the snipers don't even cover objectives and are very easy to kill right? My squad rarely has trouble with enemy snipers because I take them out while watching 2 objectives. seriously this ain't call of duty, you need some basic strategy people.
Exactly!!!
Apparently we're wrong for thinking basic tactics are basic.
Just fricking get a sniper rifle and HS and sniper. They'll quickly divert their attention from the main troopers to you. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.11.04 22:02:00 -
[34] - Quote
b-b-b-baaaby you just ain't seen nothing yet.... |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.11.04 22:05:00 -
[35] - Quote
As a forge gunner I will admit that I find snipers annoying, but that doesn't mean I'm going to call for the nerf bat. They're fine. I find they usually move or duck when I start lobbing forge rounds at them from across the map. I've even managed to hit a few of them. What also needs to be remembered is that if you put your sight on a sniper in the hills, it lights them up for your whole team to see, on the mini map if they're in range for that, or the chevron for anyone on your team looking that direction.
My point is that there are counters to everything in the game, including snipers. If they're in a position where they can't be hit by anything, then they're not in a position to shoot anything either. Then one or two well placed guys shouldn't have any problem keeping them pinned.
But like was mentioned above, when we get the full maps opened (because we're playing on an eighth or smaller section of the maps now), the dynamics of play will change a lot. |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.04 22:11:00 -
[36] - Quote
Shijima Kuraimaru wrote:As a forge gunner I will admit that I find snipers annoying, but that doesn't mean I'm going to call for the nerf bat. They're fine. I find they usually move or duck when I start lobbing forge rounds at them from across the map. I've even managed to hit a few of them. What also needs to be remembered is that if you put your sight on a sniper in the hills, it lights them up for your whole team to see, on the mini map if they're in range for that, or the chevron for anyone on your team looking that direction.
My point is that there are counters to everything in the game, including snipers. If they're in a position where they can't be hit by anything, then they're not in a position to shoot anything either. Then one or two well placed guys shouldn't have any problem keeping them pinned.
But like was mentioned above, when we get the full maps opened (because we're playing on an eighth or smaller section of the maps now), the dynamics of play will change a lot.
I don't believe the whole team sees them if you spot just your squad. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 22:51:00 -
[37] - Quote
Roy Ventus wrote:How am I wrong? For stating the obvious choice of tactics?
Someone's sniping you and you can't get to them from your position with your current fit.
What do you do? Take an alternative and deal with the enemy. As I have said in this thread you have a few options.
1. Vehicle suppressive fire 2. Swarming the area with Mercs looking for the enemy sniper(s) 3. The safest, and smartest route would be to counter-snipe.
>_> People here are just not used to *Adapt or Die*
Do you even play this game?
1. Assuming the vehicle has free reign to just fly around shooting snipers in the first place, which would imply you're on pretty solid footing anyway. But even if the sniper dies, so what? Sniper fits are cheap. Vehicles aren't. He'll just respawn and go somewhere else, and you'll either be destroyed by the non-snipers, or you've won the game anyway and enemy snipers are just one of the many infantry you have to farm.
2. Yes, swarm that redline, or swarm that hill you can't access except for a couple routes and which is behind the rest of the enemy team. If you're able to clear a path all the way to the enemy redline or near to it, in order to kill one sniper (who somehow doesn't kill you while you're approaching), you've once again already won the game, as clearly the enemy team in general is not an obstacle to you.
3. Which leads to 9/16 players on a team being snipers. The idea that the counter to there being a lot of snipers is to start sniping yourself is ridiculous.
These are all absurd suggestions and you are totally out of touch with reality. In fact, it is very, very rare that enemy infantry or vehicles ever endanger me as a sniper. The only real threat is ever enemy snipers, or getting stuck on terrain and having to suicide. The |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.11.04 22:57:00 -
[38] - Quote
TEXA5 HiTM4N wrote:Shijima Kuraimaru wrote:As a forge gunner I will admit that I find snipers annoying, but that doesn't mean I'm going to call for the nerf bat. They're fine. I find they usually move or duck when I start lobbing forge rounds at them from across the map. I've even managed to hit a few of them. What also needs to be remembered is that if you put your sight on a sniper in the hills, it lights them up for your whole team to see, on the mini map if they're in range for that, or the chevron for anyone on your team looking that direction.
My point is that there are counters to everything in the game, including snipers. If they're in a position where they can't be hit by anything, then they're not in a position to shoot anything either. Then one or two well placed guys shouldn't have any problem keeping them pinned.
But like was mentioned above, when we get the full maps opened (because we're playing on an eighth or smaller section of the maps now), the dynamics of play will change a lot. I don't believe the whole team sees them if you spot just your squad.
Not sure on that. I will have to start paying more attention to see if I'm seeing oranges pop up where I see blues and not greens. Just makes me an easier target fro a while. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.04 23:05:00 -
[39] - Quote
Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 23:07:00 -
[40] - Quote
Mobius Wyvern wrote:CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on.
If this is true, it's outstanding news. Making sniping take skill will go a long way toward reducing the number of snipers and making infantry battles bigger and more intense. |
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Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2012.11.04 23:08:00 -
[41] - Quote
Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. Thats the only reason why I miss last build's lag
can't wait, but I would rather have current snipers keep hit scan with a lower amount of damage (for the n00bs) and have a new heavy duty minmatar bullet drop sniper. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.04 23:14:00 -
[42] - Quote
Sleepy Zan wrote:Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. Thats the only reason why I miss last build's lag can't wait, but I would rather have current snipers keep hit scan with a lower amount of damage (for the n00bs) and have a new heavy duty minmatar bullet drop sniper. I'm pretty sure the idea is that no sniper weapons will have hitscan anymore, but hey, maybe they'll make an Amarr one that's like the Laser Rifle accept with a longer range. Then you'd have hitscan, but have to keep the beam on your target instead of just popping an instant shot. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.04 23:15:00 -
[43] - Quote
Fivetimes Infinity wrote:I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry? So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process. Actually...yes.
Think about it realisticly, a sniper vs an infantry guy....you think someone with an AR should be able to take out a sniper easy? Without utilizing cover? Without using skill to get closer? Ok so lets just make a sniper's range exactly the same as an ARs and while we're at it lets just take off the scopes too.
Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting.
I'll tell you what IS ruining the game, everyone wanting to swing the nerf bat. There are counters to snipers if you read the rest of the posts on here, shotguns, dropships, countersnipers, tanks, even LAVs. Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.04 23:20:00 -
[44] - Quote
Scurvy Granger wrote:Fivetimes Infinity wrote:I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry? So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process. Actually...yes. Think about it realisticly, a sniper vs an infantry guy....you think someone with an AR should be able to take out a sniper easy? Without utilizing cover? Without using skill to get closer? Ok so lets just make a sniper's range exactly the same as an ARs and while we're at it lets just take off the scopes too. Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting. I'll tell you what IS ruining the game, everyone wanting to swing the nerf bat. There are counters to snipers if you read the rest of the posts on here, shotguns, dropships, countersnipers, tanks, even LAVs. Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter. Snipers are already being reworked anyway, so its a moot point. I agree that there are a lot of counters to them, and there will continue to be so, and now the weapons themselves will have a higher skill ceiling. Also, they're going to have a fix for the graphical glitch where anyone outside of visual range shows up as a black silhouette, so you'll no longer be getting picked off from across the map every time you stop moving. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.04 23:22:00 -
[45] - Quote
Roy Ventus wrote:Fivetimes Infinity wrote:I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry? So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process. Lol. I play sniper and understand them to some degree. If you can't do all of the things I said or don't want to? Guess what. Get a counter sniper. From my previous experience, you only need one to disrupt their "reign". They'll get edgy and paranoid and decide to not snipe after a while. And if they do continue to snipe. Well easy kills for the counter sniper. The counter sniper knows exactly where the redliners are and will be, so the counter sniper can move to many different locations to throw them off. That's what I call the Sniping Cycle. They'll be too focused on killing you, their major threat, than taking down your teammates. You can counter snipe in a basic militia fit *shrug* and learning to snipe isn't that hard. This is true, I don't snipe much anymore, but when the opposing team has a ton of snipers I pull out my free sniper outfit and kill them all pretty easily a few times then suddenly no more enemy snipers.
It's so funny seeing a team of enemy snipers who like to find one spot and sit there until someone shoots them in the head. I just move after each shot until I have killed them enough times to make them change to their assault suits. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 23:30:00 -
[46] - Quote
Scurvy Granger wrote:Actually...yes.
Think about it realisticly
How about we think about it in the context of a video game instead?
Quote:Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting.
And then let's write a bunch of useless hyperbole and act as if the game is perfectly balanced and there's no room for improvement.
Quote:Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter.
I am a sniper. I am telling you and the other clowns, based on my not insignificant experience playing a sniper, that snipers are too effective and the counters people have been suggesting are mostly ****. You people always seem to think the only people advocating for sniper balance are the people being killed by snipers for some silly reason. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.04 23:31:00 -
[47] - Quote
Fivetimes Infinity wrote:Roy Ventus wrote:Lol. I play sniper and understand them to some degree. You need to stop assuming that everyone who thinks snipers need to be toned down has never played as a sniper before. Tenchu-13 wrote:And we're at it ... again. First off, you're a tit for suggesting people pointing out flaws in the game are "crying". The only people I see in this thread are people who are trying to enjoy the game only to have it made less enjoyable due to snipers, and the people who think the reason they go 20/0 as a sniper is because they're skilled at sniping. There's nobody crying here except, at the idea that people haven't magically ceased to realize snipers are unbalanced. The reason the topic has been brought up a lot is because snipers are still no fun for anyone but the sniper, and CCP hasn't done anything to change that. This topic will be brought up, ad infinitum, so long as that remains true. Unless CCP takes action, people will continue to be put off the game by snipers, and will voice their concerns about it on the forum. So get used to it. Well in that case when I am running in my infantry killing assault gear and there are 2 tanks on the field I should run to the forums and "point out the flaw" that my AR can't kill the tank and the game needs to be rebalanced so I can shoot my 5.56 ammo into the tank and watch it blow up.
It's called a tactic, it's not imbalanced because though I have been a sniper in matches and gone 20-0, I have also been in matches as a sniper where I went 0-8(and no the other team didn't just have more snipers). It's called learning how to counter the tactics.
As a single player you CANNOT counter every single tactic, so you focus on what you do best and find other players to roll with that can counter other tactics.
YES these people are "crying" because they don't know how to counter snipers, not because snipers are OP or imbalanced or somehow easiest to use. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.04 23:36:00 -
[48] - Quote
Yes, because sniper rifles cost millions of ISK, so therefore it's the same as people not liking that their AR can't kill a tank. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.04 23:39:00 -
[49] - Quote
Vallud Eadesso wrote:I'm just going to stick my ore in here and say that Snipers, in their current form are the worst thing to remain in the modern (that is date wise, not setting wise) FPS genre. Back in the days of Unreal 99, yeah, they had their place, these days however they are over-romantisied. Portrayed as a lone wolf delivering justice one bullet at a time, away from the chain of command and free to act on his own.
The reality is, the modern portrayal of the sniper in FPS games released lately is totally off, an archaic design that didn't evolve with the genre. Everyone else now fills a role and works toward to goal of victory, everyone else supplies the team around them, revives them, leads them to victory and keeps their squad working as flexible, formidable fighting force. The 'Sniper' has absolutely no place in that paradigm.
Now I am not against snipers in concept, the reality is, every squad needs a way to deliver accurate, devastating fire. It increases the effective range of the unit as a whole and provides suppression against targets. Right now in a 14-vs-14 player game, you can guarantee, especially on that barren rock planet with the funny sloped rocky outcrops, that 9 out of those 14 on either team are Snipers and that ruins the game for everyone...
The "Sniper" Class needs to go and be replaced with a Designated Marksman type class. Those single shot rifles we have under Assault Rifles should be there's, not a fancy pants railgun. They should be focused on delivering lethal, accurate fire power down range but they should be doing it WITH the squad, give them a real reason to be out on the frontline with the rest of us... Take a leaf out of Bad Company 2's book and give them tools to aid in spotting and recon. Make them the target callers and give them means to see through Signal Dampening. Take away the incredibly dull "Sit on a hill and wait for a red dot" style of game play and give them a purpose in the team orientated paradigm.
And if we _DO_ keep the sniper class, there needs to be an incredibly harsh restriction on them, or add ballistics, see something like ArmA2 for that.. See games like Red Orchestra 2, that made it so there is no more than 1-2 per team depending on the map, because in reality, Snipers are a Platoon Level asset, there are about 2 snipers or 1 sniper team for every 50 men... and even then, a sniper will only fire 1-2 shots for an entire engagment... so many games ignore that these days.
Hope that wasn't too long for you all. Give your feedback please, but keep the flames away. If you disagree, why? A good sniper DOES run with the squad, or covers them while they advance calling out targets that he spots. The snipers you see sitting in one place and running solo are usually not good snipers(though some good ones sometimes do this when bored or when they don't have a squad).
There IS a place for the SCOUT class in this game, if some people choose to sit in the hills and snipe from one spot then that is their loss because: 1. they are easy targets(I will kill them easy) 2. the better skilled their enemies are the less kills they will actually get 3. they miss out on squad bonuses 4. it gets boring REALLY quick
Get a squad, learn to cover each other, call out targets, move as a squad, destroy the other team. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.04 23:42:00 -
[50] - Quote
Fivetimes Infinity wrote:Scurvy Granger wrote:Actually...yes.
Think about it realisticly How about we think about it in the context of a video game instead? Quote:Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting. And then let's write a bunch of useless hyperbole and act as if the game is perfectly balanced and there's no room for improvement. Quote:Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter. I am a sniper. I am telling you and the other clowns, based on my not insignificant experience playing a sniper, that snipers are too effective and the counters people have been suggesting are mostly ****. You people always seem to think the only people advocating for sniper balance are the people being killed by snipers for some silly reason.
Lol. These tactics work. I've seen them work. Over and over and over and over.
If you think counter-sniping is poop then you obviously don't know what you're talking about even if you are a sniper.
I mean. If you can give a good reason why such tactics are bad...sure. But lol really what are the negatives about those tactics? If a sniper can see you from red line, you can see them. Especially with the black outlines currently. |
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 00:06:00 -
[51] - Quote
They only work on people who are bad at sniping. So I'm not surprised if you've seen them work over and over. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.11.05 00:14:00 -
[52] - Quote
Fivetimes Infinity wrote:They only work on people who are bad at sniping. So I'm not surprised if you've seen them work over and over.
Exactly. Can I say that 90 percent of these snipers out there are bad? Hell. If you're redlining without having your whole team redlined you gotta be a bad sniper. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.05 00:14:00 -
[53] - Quote
Fivetimes Infinity wrote:Scurvy Granger wrote:Actually...yes.
Think about it realisticly How about we think about it in the context of a video game instead? Quote:Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting. And then let's write a bunch of useless hyperbole and act as if the game is perfectly balanced and there's no room for improvement. Quote:Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter. I am a sniper. I am telling you and the other clowns, based on my not insignificant experience playing a sniper, that snipers are too effective and the counters people have been suggesting are mostly ****. You people always seem to think the only people advocating for sniper balance are the people being killed by snipers for some silly reason. L O L
Me and all the clowns put on the makeup in order to get attention
You and all your clowns put on the makeup to be like us |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 00:27:00 -
[54] - Quote
Anyway, words words, nobody cares, sniper rifles are being nerfed as they ought to be, thread over. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.05 00:41:00 -
[55] - Quote
Fivetimes Infinity wrote:Anyway, words words, nobody cares, sniper rifles are being nerfed as they ought to be, thread over. NERF IT ALL, NERF IT ALL!!! |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2012.11.05 00:46:00 -
[56] - Quote
Fivetimes Infinity wrote:Anyway, words words, nobody cares, sniper rifles are being nerfed as they ought to be, thread over.
Don't think about it as being nerfed. Think of it as adding a player skill requirement that will make sniping a balanced and challenging role that a person could both enjoy and take pride in. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 01:31:00 -
[57] - Quote
Skihids wrote:Don't think about it as being nerfed. Think of it as adding a player skill requirement that will make sniping a balanced and challenging role that a person could both enjoy and take pride in.
That's exactly how I think of it, how anyone who looks at sniping objectively thinks, but making it harder to use is still technically a nerf. The real point to make is that nerfing stuff isn't necessarily bad. Even though it'll make bad snipers like those nobodies above unhappy, it's really for the best. |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.05 01:37:00 -
[58] - Quote
I'm all for the bullet drop, windage even if it is feasable though I'd guess it wouldn't be worth the programming hassle. For the tracers, not so keen on that one. Don't bullets already have a smoke trail that does about the same thing for picking up the direction of fire?
I'm looking forward to the drop characteristics, or whatever is being reworked. As fun as it is to pop a guy out of his LAVs driver seat at 600m even now, it would be much more of an accomplishment if range had to be calculated and compensated for. Knocking a dropship gunner out would be hero stuff.. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 02:26:00 -
[59] - Quote
Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like.
The shots don't have tracers. Assault rifles do. I think scrambler pistols do too. Sniper rifles don't. They could use them, though, definitely. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.05 02:53:00 -
[60] - Quote
Fivetimes Infinity wrote:Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like.
The shots don't have tracers. Assault rifles do. I think scrambler pistols do too. Sniper rifles don't. They could use them, though, definitely. well so much for going stealth and carrying a sniper rifle...guess it's either stealth nova or stealth smg...
You add tracers then a scout sniper becomes pointless, so the extra recoil red on the scout suit becomes pointless. I foresee a ton of heavy snipers, I mean you're gonna get spotted anyway so just max out your armor and shields and sit in one place.
I thought the point was to make the snipers require skill, not to make it required that after each shot you have to run for 5 minutes to reposition? I can see how this would be beneficial if all the matches were public matches, but they're not. A large portion of the player base will be participating in team based play, and against a halfway competent team, after that first shot they will be all over you with a tracer.
So yea if all you plan to do is play public matches against a bunch of randoms then a tracer makes sense otherwise not so much. Already alot of corps don't consider snipers a neccessary part of team matches, make them easier to spot and we might as well say so long to snipers playing any part in team based activity. |
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Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.05 03:34:00 -
[61] - Quote
Scurvy Granger wrote:Fivetimes Infinity wrote:Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like.
The shots don't have tracers. Assault rifles do. I think scrambler pistols do too. Sniper rifles don't. They could use them, though, definitely. well so much for going stealth and carrying a sniper rifle...guess it's either stealth nova or stealth smg... You add tracers then a scout sniper becomes pointless, so the extra recoil red on the scout suit becomes pointless. I foresee a ton of heavy snipers, I mean you're gonna get spotted anyway so just max out your armor and shields and sit in one place. I thought the point was to make the snipers require skill, not to make it required that after each shot you have to run for 5 minutes to reposition? I can see how this would be beneficial if all the matches were public matches, but they're not. A large portion of the player base will be participating in team based play, and against a halfway competent team, after that first shot they will be all over you with a tracer. So yea if all you plan to do is play public matches against a bunch of randoms then a tracer makes sense otherwise not so much. Already alot of corps don't consider snipers a neccessary part of team matches, make them easier to spot and we might as well say so long to snipers playing any part in team based activity.
I think I agree with this, you lost me a little.
Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping. Scout snipers in the real world do less killing and more scouting. When they do make a shot, it is devastating and then they vanish like a fart in the wind. As Infinity has said more than once this does need to be thought of in a video game context, not a reality context. I agree sort of on that line, but not on tracers and not on the devastating effect that a sniper should have.
What I see with sniping now is an environmental shortcoming that comes from us all being packed into a small area. Tanks and dropships get flamed for the same reasons, as does missile splash damage. To really see how all these things will play out, give us a couple of opened up maps. |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.05 05:15:00 -
[62] - Quote
Cortez The Killer wrote:Scurvy Granger wrote:Fivetimes Infinity wrote:Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like.
The shots don't have tracers. Assault rifles do. I think scrambler pistols do too. Sniper rifles don't. They could use them, though, definitely. well so much for going stealth and carrying a sniper rifle...guess it's either stealth nova or stealth smg... You add tracers then a scout sniper becomes pointless, so the extra recoil red on the scout suit becomes pointless. I foresee a ton of heavy snipers, I mean you're gonna get spotted anyway so just max out your armor and shields and sit in one place. I thought the point was to make the snipers require skill, not to make it required that after each shot you have to run for 5 minutes to reposition? I can see how this would be beneficial if all the matches were public matches, but they're not. A large portion of the player base will be participating in team based play, and against a halfway competent team, after that first shot they will be all over you with a tracer. So yea if all you plan to do is play public matches against a bunch of randoms then a tracer makes sense otherwise not so much. Already alot of corps don't consider snipers a neccessary part of team matches, make them easier to spot and we might as well say so long to snipers playing any part in team based activity. I think I agree with this, you lost me a little. Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping. Scout snipers in the real world do less killing and more scouting. When they do make a shot, it is devastating and then they vanish like a fart in the wind. As Infinity has said more than once this does need to be thought of in a video game context, not a reality context. I agree sort of on that line, but not on tracers and not on the devastating effect that a sniper should have. What I see with sniping now is an environmental shortcoming that comes from us all being packed into a small area. Tanks and dropships get flamed for the same reasons, as does missile splash damage. To really see how all these things will play out, give us a couple of opened up maps.
well snipers already have a bright flash. so yes, tracers would be pointless |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 05:33:00 -
[63] - Quote
TEXA5 HiTM4N wrote:well snipers already have a bright flash. so yes, tracers would be pointless
The flash isn't anything special, and gee whiz, what if you can't see the barrel of their gun? What if you aren't looking in their direction? Acting as if a little flash when a gun is fired is the same as a bright line going from the barrel of the gun to where the shot impacts are the same thing is pretty incredible. Do you really believe that stuff you said?
Cortez The Killer wrote: Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping.
The essence of sniping is killing people from long range. Maybe in real life snipers rely on being unseen, but what does that have to do with Dust? And, incidentally, relying on stealth is a sure way to be killed. Snipers get spotted eventually. Period. The way to be successful isn't to pretend like you'll never be seen, like the fools most snipers are. It's to position yourself effectively so that, when you are seen, you can't be counter-sniped except by people who'll be staring down your gun barrel anyway. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.05 05:36:00 -
[64] - Quote
Cortez The Killer wrote: Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping. Scout snipers in the real world do less killing and more scouting. When they do make a shot, it is devastating and then they vanish like a fart in the wind. As Infinity has said more than once this does need to be thought of in a video game context, not a reality context. I agree sort of on that line, but not on tracers and not on the devastating effect that a sniper should have. .
Yea I find it kinda funny that Infinity talks about thinking in video game context then has no issue with making the shooting more "realistic" with bullet drop and range etc.
Not saying those aren't needed, just think it's funny that he contradicts himself there lol. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.05 05:38:00 -
[65] - Quote
D*mn it Ccp just make all sniper rifles require a charge and be done. Does it really take someone whose nearly given up on this game to provide a decent balance method? |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2012.11.05 05:42:00 -
[66] - Quote
Vermaak Doe wrote:D*mn it Ccp just make all sniper rifles require a charge and be done. Does it really take someone whose nearly given up on this game to provide a decent balance method? NO! no charge for all snipers.
Just return the E3 build sniper sway and add bullet drop and travel time. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.05 05:42:00 -
[67] - Quote
Scurvy Granger wrote:Cortez The Killer wrote: Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping. Scout snipers in the real world do less killing and more scouting. When they do make a shot, it is devastating and then they vanish like a fart in the wind. As Infinity has said more than once this does need to be thought of in a video game context, not a reality context. I agree sort of on that line, but not on tracers and not on the devastating effect that a sniper should have. .
Yea I find it kinda funny that Infinity talks about thinking in video game context then has no issue with making the shooting more "realistic" with bullet drop and range etc. Not saying those aren't needed, just think it's funny that he contradicts himself there lol.
In his opinion (apparently) he wants difficulty involved in snipping but not to the point where you have to compensate for wind, coriolis effect, etc. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.05 05:44:00 -
[68] - Quote
Sleepy Zan wrote:Vermaak Doe wrote:D*mn it Ccp just make all sniper rifles require a charge and be done. Does it really take someone whose nearly given up on this game to provide a decent balance method? NO! no charge for all snipers. Just return the E3 build sniper sway and add bullet drop and travel time.
Exactly why not? It's a rail thats near identical to the small rail turret and i know from experience you don't spam the trigger |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.05 05:45:00 -
[69] - Quote
Fivetimes Infinity wrote:TEXA5 HiTM4N wrote:well snipers already have a bright flash. so yes, tracers would be pointless The flash isn't anything special, and gee whiz, what if you can't see the barrel of their gun? What if you aren't looking in their direction? Acting as if a little flash when a gun is fired is the same as a bright line going from the barrel of the gun to where the shot impacts are the same thing is pretty incredible. Do you really believe that stuff you said? Cortez The Killer wrote: Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping. The essence of sniping is killing people from long range. Maybe in real life snipers rely on being unseen, but what does that have to do with Dust? And, incidentally, relying on stealth is a sure way to be killed. Snipers get spotted eventually. Period. The way to be successful isn't to pretend like you'll never be seen, like the fools most snipers are. It's to position yourself effectively so that, when you are seen, you can't be counter-sniped except by people who'll be staring down your gun barrel anyway. Oh I get it now, you are trying to prove your point right by arguing that everyone else is wrong. He doesn't give reasons why (insert mechanic here) is needed, just why your opinion is stupid and we need to listen to him.
It has become clear now.
No you don't turn to dust as soon as you're spotted, but think in terms of playing one competent team vs another competent team. If you are spotted by a competent team:
1.) They let the rest of the team know where you are and are able to effectively use cover to prevent you from getting kills. 2.) They tell their sniper where you are 3.) They move as a squad to intercept you(try and run from a good organized squad)
So essentially you either become inneffective or you die, maybe not right away, but you don't get any kills before you die either so you just waste time til you die.
As I already said in regards to pub matches sure this would be nice, but then you completely ruin snipers in competitive play.
You can shout how a skilled blah blah like you can roflstomp blah blah in blah blah if you want, but if everything you want to change gets changed then you killed the sniping game.
Or maybe that's your plan... |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.05 05:51:00 -
[70] - Quote
Fivetimes Infinity wrote:TEXA5 HiTM4N wrote:well snipers already have a bright flash. so yes, tracers would be pointless The flash isn't anything special, and gee whiz, what if you can't see the barrel of their gun? What if you aren't looking in their direction? Acting as if a little flash when a gun is fired is the same as a bright line going from the barrel of the gun to where the shot impacts are the same thing is pretty incredible. Do you really believe that stuff you said? Cortez The Killer wrote: Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping. The essence of sniping is killing people from long range. Maybe in real life snipers rely on being unseen, but what does that have to do with Dust? And, incidentally, relying on stealth is a sure way to be killed. Snipers get spotted eventually. Period. The way to be successful isn't to pretend like you'll never be seen, like the fools most snipers are. It's to position yourself effectively so that, when you are seen, you can't be counter-sniped except by people who'll be staring down your gun barrel anyway.
its a big flash and it is pretty loud, meaning you don't have to see the muzzle of the gun or be looking in the direction they shot from. i can see when they shoot even if they are behind cover. use common sense please. |
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Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2012.11.05 05:53:00 -
[71] - Quote
Vermaak Doe wrote:Sleepy Zan wrote:Vermaak Doe wrote:D*mn it Ccp just make all sniper rifles require a charge and be done. Does it really take someone whose nearly given up on this game to provide a decent balance method? NO! no charge for all snipers. Just return the E3 build sniper sway and add bullet drop and travel time. Exactly why not? It's a rail thats near identical to the small rail turret and i know from experience you don't spam the trigger Because I want sniping to be more difficult not nerfed to uselessness. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 05:55:00 -
[72] - Quote
Scurvy Granger wrote:It has become clear now.
It obviously hasn't.
Scurvy Granger wrote:Yea I find it kinda funny that Infinity talks about thinking in video game context then has no issue with making the shooting more "realistic" with bullet drop and range etc.
Not saying those aren't needed, just think it's funny that he contradicts himself there lol.
You think it's funny because you aren't paying attention. I'm not advocating realism. I don't care about realism. Tracers and bullet drop and travel time for a railgun is most likely not realistic. What I'm advocating is gameplay. Every one of the reasons I've given is based on improving the game in some sense. I've never once said that X should be done because it would be more realistic. You clearly haven't taken the time to read any of my posts, and I am at a loss as to why you are responding to me at all.
TEXA5 HiTM4N wrote:its a big flash and it is pretty loud, meaning you don't have to see the muzzle of the gun or be looking in the direction they shot from. i can see when they shoot even if they are behind cover. use common sense please.
The shot isn't audible unless you're at close range. The flash isn't any more noticeable than the flash of any other weapon. You have no idea what you're talking about. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.05 05:57:00 -
[73] - Quote
Sleepy Zan wrote:Vermaak Doe wrote:Sleepy Zan wrote:Vermaak Doe wrote:D*mn it Ccp just make all sniper rifles require a charge and be done. Does it really take someone whose nearly given up on this game to provide a decent balance method? NO! no charge for all snipers. Just return the E3 build sniper sway and add bullet drop and travel time. Exactly why not? It's a rail thats near identical to the small rail turret and i know from experience you don't spam the trigger Because I want sniping to be more difficult not nerfed to uselessness. So you call the charge sniper useless? My respect for you = down the drain |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2012.11.05 05:59:00 -
[74] - Quote
Charge rifle needs charge to attempt to balance out the damage other snipers rate of fire are fine the way they are. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2012.11.05 05:59:00 -
[75] - Quote
double post |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 06:04:00 -
[76] - Quote
I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge rifle a lot in Precursor. It's much worse in Codex due to the reduced damage overall, making one-hit-kills unlikely, but I think that rate of fire would be a very sensible direction to take sniper rifles. Some of the higher end ones, you can fire so quickly that a stationary target will take at least two hits before it can move. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.05 06:06:00 -
[77] - Quote
All a charge would need is to have a slightly longer charge than the rest, but calling the most used rifle useless is absolute BS and logically it would have a charge time equal to or slightly less than the small railgun which in my opinion has a decent spam capability |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.05 06:13:00 -
[78] - Quote
Fivetimes Infinity wrote:It obviously hasn't. Scurvy Granger wrote:Yea I find it kinda funny that Infinity talks about thinking in video game context then has no issue with making the shooting more "realistic" with bullet drop and range etc.
Not saying those aren't needed, just think it's funny that he contradicts himself there lol. You think it's funny because you aren't paying attention. I'm not advocating realism. I don't care about realism. Tracers and bullet drop and travel time for a railgun is most likely not realistic. What I'm advocating is gameplay. Every one of the reasons I've given is based on improving the game in some sense. I've never once said that X should be done because it would be more realistic. You clearly haven't taken the time to read any of my posts, and I am at a loss as to why you are responding to me at all. TEXA5 HiTM4N wrote:its a big flash and it is pretty loud, meaning you don't have to see the muzzle of the gun or be looking in the direction they shot from. i can see when they shoot even if they are behind cover. use common sense please. The shot isn't audible unless you're at close range. The flash isn't any more noticeable than the flash of any other weapon. You have no idea what you're talking about. Yes actually it has, tracer would be dumb, other things not so much but a tracer, seriously? Are YOU even reading MY posts, or just picking out specific parts that you actually have a response to?
And I know you're not going for realism, you told me that we need to look at it in video game context...wait I said that in that post...maybe you're just confused. I then went on to say you wanted to include "realistic" aspects to sniping being bullet drop and travel time(range).
And I still think it's funny. Also did you miss the part about competitive play? A Halo style tracer in this game = death whether immediate or a few minutes later. Maybe you're good enough to take out one of the guys coming after you, but not likely if you're in a corporation fight where the other team has skilled players. So ultimately you're saying that it's ok to make snipers inneffective in competitive play as long as they aren't overused and abused in public play.
Well I'm NOT ok with that because snipers ARE a part of a team and are a great addition when used for cover fire/sabotage. Bullet drop...ok, travel time...no big deal, tracers...are you dense?
And as for the flash, not sure about you, but the red arrows and black outline tend to give me a clear idea of where enemy snipers are, if you miss that then obviously you're not that great at sniping. That can be reduced with modules, and if they spend the SP and ISK/AUR to stay hidden then they deserve to stay hidden, or maybe we should just take those modules out because if we add tracers we have effectively made those useless also. |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.05 06:14:00 -
[79] - Quote
There is a mix of reality and gaming that I'm apparently losing here.
I do not have a sniper tab on my arm, but a couple of friends and family do. Distance is not the essence of sniping. Professional snipers often make shots at very close range, so range is not the key factor. Key factors are being undetectable on approach and setup, making your kill shot without giving your position away, and moving out unscathed. Professional snipers also often do not have high kill counts compared to a frontline infantryman, they have tactical kills. They also spend more time on intel gathering/relaying than shooting.
If reality has nothing to do with the gaming world, even in a loose sense, then why have heavy armor, or assault rifles, or any other weapon/defense that is at least casually based on warfare as we know it?
Texas, never mind that you shot me the other night, I do agree that flashes work fine for counter sniping. Most snipers (hopefully) scan predictable perches and the flashes are a dead giveaway. Myself I never take more than 3 shots in the same spot and even then only if I have to for a kill. Still I do get spotted from time to time, though at this point only by a hand full of other snipers on 1 out of 4 maps. I spend roughly 50% of my scans as a sniper on potential spots where other snipers will be, and the flashes really point them out. One of the few interesting perks of sniping to me is when you are in a spot where you have a bead on a shooter, you know he sees you, and y'all duke it out. What else would make sniping fun? |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.11.05 06:20:00 -
[80] - Quote
Fivetimes Infinity wrote:I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge rifle a lot in Precursor. It's much worse in Codex due to the reduced damage overall, making one-hit-kills unlikely, but I think that rate of fire would be a very sensible direction to take sniper rifles. Some of the higher end ones, you can fire so quickly that a stationary target will take at least two hits before it can move.
That might be it right there. Although I am a sucker for a reload animation, if we just made all the Sniper Rifle's bolt action that would solve most of the complaints, wouldn't it? Getting picked off by rapid fire snipers? He has a longer refire now, and has to upscope after a shot. Being killed by a oneshot headshot? He kittening deserved that kill and you know it and give 'that enemy sniper' props. You want a rapid fire long range gun? Grab a Tactical Assault Rifle, or as we call them in most shooters, a Marksman Rifle. |
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Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.05 06:33:00 -
[81] - Quote
Zero Harpuia wrote:Fivetimes Infinity wrote:I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge rifle a lot in Precursor. It's much worse in Codex due to the reduced damage overall, making one-hit-kills unlikely, but I think that rate of fire would be a very sensible direction to take sniper rifles. Some of the higher end ones, you can fire so quickly that a stationary target will take at least two hits before it can move. That might be it right there. Although I am a sucker for a reload animation, if we just made all the Sniper Rifle's bolt action that would solve most of the complaints, wouldn't it? Getting picked off by rapid fire snipers? He has a longer refire now, and has to upscope after a shot. Being killed by a oneshot headshot? He kittening deserved that kill and you know it and give 'that enemy sniper' props. You want a rapid fire long range gun? Grab a Tactical Assault Rifle, or as we call them in most shooters, a Marksman Rifle. But then what of all the other technology based advancements? I mean we have lasers but a sniper rifle is still bolt action? Also if CCP did this then they would have to make head shots kill everytime otherwise a sniper could NEVER kill a heavy and it would be difficult to kill proto suits.
I'm sure heavies would love this, but it just wouldn't make sense. Is range even a issue? Not really, cause the further away you get the more precise you have to be, especially when travel time and drop are implemented. Also the headshots become exponentially harder to make therefore your instant kills are almost non-existant and since you have to reload and then re-aim everytime after a shot they will be behind cover before you can line up your next shot. |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.05 06:38:00 -
[82] - Quote
Zero Harpuia wrote:Fivetimes Infinity wrote:I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge rifle a lot in Precursor. It's much worse in Codex due to the reduced damage overall, making one-hit-kills unlikely, but I think that rate of fire would be a very sensible direction to take sniper rifles. Some of the higher end ones, you can fire so quickly that a stationary target will take at least two hits before it can move. That might be it right there. Although I am a sucker for a reload animation, if we just made all the Sniper Rifle's bolt action that would solve most of the complaints, wouldn't it? Getting picked off by rapid fire snipers? He has a longer refire now, and has to upscope after a shot. Being killed by a oneshot headshot? He kittening deserved that kill and you know it and give 'that enemy sniper' props. You want a rapid fire long range gun? Grab a Tactical Assault Rifle, or as we call them in most shooters, a Marksman Rifle.
I am a sucker for the bolt action, even if only for nostalgia. I've been mostly off the sniper for two weeks almost.. these ideas are making me hawt.. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.11.05 06:42:00 -
[83] - Quote
Scurvy Granger wrote:Zero Harpuia wrote:Fivetimes Infinity wrote:I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge rifle a lot in Precursor. It's much worse in Codex due to the reduced damage overall, making one-hit-kills unlikely, but I think that rate of fire would be a very sensible direction to take sniper rifles. Some of the higher end ones, you can fire so quickly that a stationary target will take at least two hits before it can move. That might be it right there. Although I am a sucker for a reload animation, if we just made all the Sniper Rifle's bolt action that would solve most of the complaints, wouldn't it? Getting picked off by rapid fire snipers? He has a longer refire now, and has to upscope after a shot. Being killed by a oneshot headshot? He kittening deserved that kill and you know it and give 'that enemy sniper' props. You want a rapid fire long range gun? Grab a Tactical Assault Rifle, or as we call them in most shooters, a Marksman Rifle. But then what of all the other technology based advancements? I mean we have lasers but a sniper rifle is still bolt action? Also if CCP did this then they would have to make head shots kill everytime otherwise a sniper could NEVER kill a heavy and it would be difficult to kill proto suits. I'm sure heavies would love this, but it just wouldn't make sense. Is range even a issue? Not really, cause the further away you get the more precise you have to be, especially when travel time and drop are implemented. Also the headshots become exponentially harder to make therefore your instant kills are almost non-existant and since you have to reload and then re-aim everytime after a shot they will be behind cover before you can line up your next shot.
The only people who should BE snipers are those who CAN snipe. The dictionary defenition of SNIPE is to shoot from a place of concealment... but why are you concealed? To shoot a guy in the toe? No, so you can land a shot in a vital area for a quick takedown. As for technological advancements, all can be sacrificed for balance. That, and if they can't use gyrostabilizers on a damned turret mount, then there are plenty other things they can not have as well. As for the instakill on headshot, maybe a small increase to headshot multiplier for sniper rifles, but NOT an assured death. And for the record, a Proto suit has just as much HP as a Standard. If you can't kill a guy in one shot, you shouldn't shoot, it is that simple. That's what a sniper does.
Plus, a forced upscope brings snipers a little something called Situational Awareness, also known as 'there's a beeotch circling my hill with a shotgun!' |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.05 06:58:00 -
[84] - Quote
By and large I do agree with what Infinity has been preaching for no less than three months. Make snipers a skilled class. When the skill is there, make it a deadly class. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.11.05 08:44:00 -
[85] - Quote
I've got nothing against making the sniper rifles require more skill, but why are people acting as if they are some kind of 'god mode'? I'm a sniper, and I specialize in counter-sniping. The flash of the sniper rifle is very distinctive, and quite easy to see. The rounds also leave a faint smoke trail, which I've used to find snipers. The redzone isn't much of an issue with counter-sniping, since they have to pop their heads up sometime if they want to get any kills. A fellow Corp member and I spent a large portion of a game clearing out a group of redzone snipers who kept hiding in the back instead of joining their team in the battle (we won by clone depletion). I've even traveled on foot into the redzone to get a sniper who thought he was safe. (+50) I would have made back to safety too if it weren't for an enemy LAV. Good snipers are dangerous. Thankfully, most of those on the maps aren't good. All it takes is one or two good snipers (or players who have found their own ways to deal with the pests) to negate their impact on the match. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.11.05 09:30:00 -
[86] - Quote
COD Call of dust |
dudeytron
Amarr Templars Amarr Empire
69
|
Posted - 2012.11.05 09:42:00 -
[87] - Quote
Sniping has become a scourge in this game. Simply put, there are too many of them.
It makes me sad at the beginning of games to see half my team spawn as snipers, running off to find their little hidey holes. They're quite distinctive with their tight gimp suits and massive guns that look a little bit like schlongs! I like to think they go up into the mountains to have some "fun" with their other sniper friends!
Sniping has become the fallback class for those people without enough skill or patience to learn one of the other classes. It is also the most selfish class in the game. Snipers do nothing, absolutely nothing, when it comes to capturing cannons in skirmish. Granted - they might pop a few heads if either they're lucky or good at it, but I've not won one single skirmish game through clone depletion, which would suggest that skirmish matches are won primarily by cannons, not killing.
I'm not suggesting we remove the class, because I accept it can have a role...but it needs to stop being the default class.
The best suggestion I've heard so far is bullet drop. The guns this class favour should be subject to bullet drop. I think this will add a much needed skill requirement to this class. I also think the red reticule indicator should be taken away, with this, it simply becomes a point and click.
I also think there should be a limit to how many snipers can exist in any one game. I'd be happy to see snipers limited to 25%. This would make it fair to those that are good at it, cos they would be the ones that manage to stay alive, hence are the ones that are probably the most valuable to their team. The other more rubbish snipers that keep dying would have to share the other available slots as and when they die. I think this should only apply to skirmish. Ambush are far as I am concerned is a free-for-all.....If everybody wants to be a sniper, fair enough. |
Adeptus Ezekiel
Bragian Order Amarr Empire
30
|
Posted - 2012.11.05 11:10:00 -
[88] - Quote
Cortez The Killer wrote:There is a mix of reality and gaming that I'm apparently losing here.
I do not have a sniper tab on my arm, but a couple of friends and family do. Distance is not the essence of sniping. Professional snipers often make shots at very close range, so range is not the key factor. Key factors are being undetectable on approach and setup, making your kill shot without giving your position away, and moving out unscathed. Professional snipers also often do not have high kill counts compared to a frontline infantryman, they have tactical kills. They also spend more time on intel gathering/relaying than shooting.
If reality has nothing to do with the gaming world, even in a loose sense, then why have heavy armor, or assault rifles, or any other weapon/defense that is at least casually based on warfare as we know it?
Texas, never mind that you shot me the other night, I do agree that flashes work fine for counter sniping. Most snipers (hopefully) scan predictable perches and the flashes are a dead giveaway. Myself I never take more than 3 shots in the same spot and even then only if I have to for a kill. Still I do get spotted from time to time, though at this point only by a hand full of other snipers on 1 out of 4 maps. I spend roughly 50% of my scans as a sniper on potential spots where other snipers will be, and the flashes really point them out. One of the few interesting perks of sniping to me is when you are in a spot where you have a bead on a shooter, you know he sees you, and y'all duke it out. What else would make sniping fun?
One of the big problems here is that the media portrays basically anyone, anywhere who is shooting in less than a squad situation as being a 'sniper'. Check CNN or Al Jazeera and there will be mention of someone being shot by a sniper, accompanied by a picture of a guy with an AK47 spraying bullets through a hole in a wall. The average public as a result don't have the faintest idea of what constitutes a sniper.
Personally I am quite happy with the idea of having to allow lead and possibly even bullet drop as long as its realistic. In fact last build allowing lead was needed due to lag in any case. However, this needs to be balanced by the same for AR's (and less accuracy when firing off hand). Its frustrating being taken out with 2 shots from a GEK at 300 metres which have to allow no lead, bullet drop and have no problems with accuracy. If snipers have to be 'realistic' then the same should apply to other classes. At present, SMG's, Mass Drivers and Shotguns all have their specific limitations that make them acceptable, AR's really have no drawback however.
On the other hand, if Sniping is going to be hit with lead and drop requirements, make it so that a hit in a vital area can actually cause damage, not the minor annoyance it causes to anything over a basic assault suit. As a sniper with reasonably high level skills at present, even a good sniper rifle will require, absolute minimum, 2 shots to take out a heavy with headshots. You want to add difficulty to hitting, fine, but give us back realistic damage with it. Skill needs to be rewarded, otherwise we might as well hang out with AR's like 90% of others. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.05 11:32:00 -
[89] - Quote
:) I want a sniper rifle that fires derp rockets. That'll give people something to complain about. |
Ordo Malachai
Bragian Order Amarr Empire
21
|
Posted - 2012.11.05 11:43:00 -
[90] - Quote
Pranekt Tyrvoth wrote::) I want a sniper rifle that fires derp rockets. That'll give people something to complain about.
Its called a dropship. |
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Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.11.05 12:01:00 -
[91] - Quote
The Polish Hammer wrote:Bring out the Forge Gun and let the games begin! +1
You have no idea how thrilled I randomly looked, saw a sniper in the red zone, charged my Forge gun, lined up to red reticule, and saw +50 Kill come up on my screen. |
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2012.11.05 13:58:00 -
[92] - Quote
there's only 1 real sniper in this game = texashitman.
the rest are a buncha camping pussies. flat out pussies. hiding on a mountain under your mcc claiming you are winning by tickets while the rest of the team actually has to work for the win. they spawn in and run AWAY from the fight. to hide. as far away as possible. like pussies.
biggest pussies in the game.
Peace B |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.05 14:15:00 -
[93] - Quote
I can name three good snipers off the top of my head that I wouldn't be too happy about facing (fortunately one of them is in my corp).
Daddrobit always shows impressive scores any time he's in a match with me and rapidly eliminates whatever I can't get to, doesn't need to redline to do it.
Sleepy Zan is able to move with his team and still provide very competent sniping, I've seen him take targets at the same distance I fight at [close] and plenty far as well.
Gem Cutter snipes people out of dropships like its no ones business with a nasty rifle, this is not easy to do [at all!]
I'm sure there's more out there but those are the names I'll recognize, and none of them require hiding in a redline to do what they do. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2012.11.05 15:05:00 -
[94] - Quote
Cortez The Killer wrote:By and large I do agree with what Infinity has been preaching for no less than three months. Make snipers a skilled class. When the skill is there, make it a deadly class.
This is what makes for a fun game. A challenging AND effective role.
If it's too easy it's no fun over the long haul, even if it is effective. If its not effective it's just frustrating. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 15:11:00 -
[95] - Quote
Scurvy Granger wrote:But then what of all the other technology based advancements? I mean we have lasers but a sniper rifle is still bolt action?
Make the rifle overheat after every shot and require a couple seconds to cool down, or vent heat, or something. The realism doesn't matter. It's science fiction.
Quote:Also if CCP did this then they would have to make head shots kill everytime otherwise a sniper could NEVER kill a heavy and it would be difficult to kill proto suits.
It would take longer to kill a full health heavy (or anyone) but that's the point. These suggestions aren't designed to keep snipers at the same level of power. They're nerfs. I want to see sniping weaker. Taking longer to land multiple hits on people would contribute to that end. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.11.05 15:16:00 -
[96] - Quote
Mods, please kill this thread. The sniper rifles are in decent conditions so there's no need for unnecessary nerfs. |
dudeytron
Amarr Templars Amarr Empire
69
|
Posted - 2012.11.05 15:25:00 -
[97] - Quote
Alldin Kan wrote:Mods, please kill this thread. The sniper rifles are in decent conditions so there's no need for unnecessary nerfs.
Spoken by a true sniper |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 15:37:00 -
[98] - Quote
Spoken out of pure self-interest, more like. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.11.05 16:43:00 -
[99] - Quote
Snipers aren't the problem. Bad mechanics that favor snipers are.
1) Red Zone Sniping 2) Poor hit detection and clipping through terrain to shoot at others while being invulnerable 3) Red Zone Sniping
Seriously, if we just force the snipers to come out of the red zone everything else can be overlooked (even if it needs addressing eventually). Too many nice spots in the red zone where you can see most of the battlefield and be protected by some clipping terrain from counter sniping. |
Cameron StarGazer
Liandri Hel-Jumpers Liandri Covenant
4
|
Posted - 2012.11.05 16:47:00 -
[100] - Quote
Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry?
This. I'm a sniper and if you want to make my life difficult there are rules to tackling snipers
1) Don't run in a straight line, number of times I have just headshot someone because they run in one direction is stupid 2) Always find cover, standing still out in the open while you line up a shot is just asking for a sniper to shoot you. 3) Snipers have no radar while looking for targets, Ive be shot, knifed, blow up a fair bit by infantry just walking up behind me and casually killing me. 4) Snipers have no defence against vehicles. Particularly dropships who can fly round a map quickly and spot snipers before they even know they have been spotted. 5) A lazy sniper is an easy target. If they shoot you, GO FIND THEM, you will know which direction they were from when you got shot, if they are lazy, they won't have relocated, or relocated far, either way, they are easy targets. 6) If they can see you, you can see them!
Number 5 I'm particularly guilty myself because once I found a spot no one comes and finds me.
If your fed up with people like me killing you, don't be lazy, go find em, your team will love you. |
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Shayden Marko
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.11.05 18:09:00 -
[101] - Quote
Cortez The Killer wrote:By and large I do agree with what Infinity has been preaching for no less than three months. Make snipers a skilled class. When the skill is there, make it a deadly class.
This, I agree with... But Infinity has trouble getting his point across. He just sounds like a whiner, waving around his nerf bat...
A few thoughts of my own:
We already know that the Sniper rifle is being reworked to include delay, drop, etc.... I agree with drop (as I've stated the math behind bullet drop in another "Kill all snipers" post). But adding delay, causing snipers to lead on their shots, not so much.
DON'T jump and scream yet!
Refer to the description of the Sniper rifle: Shots fired currently move at a speed of 2,500 m/s. 2,500 meters in ONE SECOND. (Just to get my point across) That's 750 meters in 0.3 seconds. (375 meters in 0.15 seconds) That's not even in the range of a Sniper right now.
Anyone not a Heavy can sprint roughly 7 m/s.
Let's assume the sniper's target is sprinting perfectly diagonal to him at a pretty common distance of 300 meters. The sniper only has to account for 0.84 meters of lead. Half that lead if he's not sprinting. My point is, there is VERY little lead.
Now, all of this will make alot more sense when we are playing on full sized maps. Maybe they could even allow the Sniper to shoot greater distances. I want to see 2,500 meter shots taking into account the 4-7 meter lead as well as the 9 meter drop. Don't you? |
843 pano
843 Boot Camp
200
|
Posted - 2012.11.05 19:00:00 -
[102] - Quote
I'd like to see changes to snipers by having more variables affecting their aim:
1. Atmospheric variable - affects bullet flight path Solution = atmospheric computation module, this is a low slot computer that analyzes the wind and temperature and gives a readout of its findings and aiming corrections in the HUD.
2. Range/bullet drop variable - Remove yardage markers on infantry / items and add bullet drop. Solution: range finder/bullet drop module, low slot module that displays the yardage of an item in the HUD and gives the sniper a good indication of how to compensate for bullet drop. Currently, yardage is given for free, it should cost to be able to use it.
3. Mil dots in HUD scopes, remove orange dot when on target. Solution: when both the atmospheric and range finder module are used together, the HUD computes the best mil dot / minute calculation for down range success. No easy mode orange light when on target, just a suggestion from the combo computers telling what the best mil dots to use. Kinda works like a snipers spotter.
4. Sway - when scoped, rifle should always have a little sway. This needs to be in rhythm with one's stamina/heartbeat, less stamina means more sway. As the person settles down, the sway subsides but still has a small sway. Solution = being able to go prone and use a bipod. |
Shayden Marko
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.11.05 19:36:00 -
[103] - Quote
843 pano wrote:I'd like to see changes to snipers by having more variables affecting their aim:
1. Atmospheric variable - affects bullet flight path Solution = atmospheric computation module, this is a low slot computer that analyzes the wind and temperature and gives a readout of its findings and aiming corrections in the HUD.
2. Range/bullet drop variable - Remove yardage markers on infantry / items and add bullet drop. Solution: range finder/bullet drop module, low slot module that displays the yardage of an item in the HUD and gives the sniper a good indication of how to compensate for bullet drop. Currently, yardage is given for free, it should cost to be able to use it.
3. Mil dots in HUD scopes, remove orange dot when on target. Solution: when both the atmospheric and range finder module are used together, the HUD computes the best mil dot / minute calculation for down range success. No easy mode orange light when on target, just a suggestion from the combo computers telling what the best mil dots to use. Kinda works like a snipers spotter.
4. Sway - when scoped, rifle should always have a little sway. This needs to be in rhythm with one's stamina/heartbeat, less stamina means more sway. As the person settles down, the sway subsides but still has a small sway. Solution = being able to go prone and use a bipod.
Yes. This, I like. Alot. |
Blaze Hightime
WYATTherbsFUND
1
|
Posted - 2012.11.05 19:56:00 -
[104] - Quote
Has anybody noticed the snipers whom sit in their MCC and shoot people, kinda like fish in a barrel, hella thing about it is you cant kill those snipers. Whats being done with that?? |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.05 20:45:00 -
[105] - Quote
Blaze Hightime wrote:Has anybody noticed the snipers whom sit in their MCC and shoot people, kinda like fish in a barrel, hella thing about it is you cant kill those snipers. Whats being done with that??
you cannot shoot out of the MCC at least to my knowledge. you can however shoot missiles into it. i can't wait till the terrain glitch and hit detection is fixed. no more blue shields. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.11.05 20:50:00 -
[106] - Quote
I've been killed more times by lag than by snipers. It's all about priorities, folks.
Let the devs spend their time on the important stuff. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.05 21:02:00 -
[107] - Quote
QQ thread dedected people complain about noobs , unfortunately ARs are more of a problem right now and you sir probably use one and want everything an AR can't kill to be nerfed *snipers* they are hard to use and as long as you don't run around like a blind chicken you won't get killed. Armor eaten? Find a supply depot that's what they are used for. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 21:38:00 -
[108] - Quote
Shayden Marko wrote:[quote=Cortez The Killer]Refer to the description of the Sniper rifle: Shots fired currently move at a speed of 2,500 m/s. 2,500 meters in ONE SECOND. (Just to get my point across) That's 750 meters in 0.3 seconds. (375 meters in 0.15 seconds) That's not even in the range of a Sniper right now.
Cool, so they'll maybe change the description of the sniper rifles to say the shot moves more slowly. What's the problem, exactly?
For all my supposed swinging of nerf bats, at least I'm justifying my opinion with gameplay-related ideas. I'm not the one saying game design should be beholden to the description writers gave for their fictional weapon. |
Tenchu-13
What The French
76
|
Posted - 2012.11.06 03:19:00 -
[109] - Quote
Aaaand we're still at it... might as well jump back in.
''I'll never look at it like this was some sort of shooting match, where the man with the most kills wins the gold medal,'' - Hathcock -
But back on topic... we went from nerfing, to making it more difficult. One claims more realism the other claims the scy-fy way.... In the end alot of opinions and trolling all accumulating to one point :
"What should really be done, what is doable and what should mosdef. NOT be done.
What should be done : remove redlining, on this at least we ALL agree. What is doable : bulletdrop, limit total number of snipers/game etc. What should mosdef NOT be done : tracers.
Why no tracers; dude thats like lighting fireworks after every kill you make. It is the most dumbest thing I have ever heard for a sniper class. Its like putting a reddot lasersight on a dropshipturret or putting a silencer on a tank...
The whole point of a sniper is not how many he offs, but when/where and who he kills. I never made those 20/0 scores some of you are bragging about, then again i'm on the right side of the red line... there where the action is. And I'm going solo and not with 3 squadmembers to help me out when in need. Since nobody is going after the snipers, we can also safely assume nobody is going after the 'countersnipers' or sniperhunters either...
If snipers are getting ridiculously nerfed by adding a shitload of bulletmechanisms, more recoil, cooldown etc then it will become an impossible classe to enjoy playing.
Previously with he lag it was indeed pretty cool; being obliged to 'front' your shot as to counter the lag, yeah that was almost realistic... but it shouldn't go much further then that. We'll end up taking 1minute/shot then run for 5 minutes till the fireworks are over and the cooldown ends... and what did we win.. NOT the kill since you all made me shoot the sob at least 5 times. By the time I can align my 3th shot Either I'm dead, he is healed or someone from my team stole my kill; result me ending up earning jack shlt.
I for one don't give a *beep* about kdr, leaderboards, squads or even corps for the moment. I just wanna play a fun game. And for me shooting you from afar is indeed fun. If teammember is in need then I have the goods. If a objective is in need of hacking, yeah got that covered and hacked, If I have the need to become temporary cannonfodder then my suits are ready. If I need to take out a L/Hav then my suit is ready. If you want me to take 1 minute/kil and then run for 5 minutes and NOT earning any decent WP's... yeah not happening since that will kill the game...
|
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.06 03:24:00 -
[110] - Quote
Tenchu-13 wrote:Aaaand we're still at it... might as well jump back in.
''I'll never look at it like this was some sort of shooting match, where the man with the most kills wins the gold medal,'' - Hathcock -
But back on topic... we went from nerfing, to making it more difficult. One claims more realism the other claims the scy-fy way.... In the end alot of opinions and trolling all accumulating to one point :
"What should really be done, what is doable and what should mosdef. NOT be done.
What should be done : remove redlining, on this at least we ALL agree. What is doable : bulletdrop, limit total number of snipers/game etc. What should mosdef NOT be done : tracers.
Why no tracers; dude thats like lighting fireworks after every kill you make. It is the most dumbest thing I have ever heard for a sniper class. Its like putting a reddot lasersight on a dropshipturret or putting a silencer on a tank...
The whole point of a sniper is not how many he offs, but when/where and who he kills. I never made those 20/0 scores some of you are bragging about, then again i'm on the right side of the red line... there where the action is. And I'm going solo and not with 3 squadmembers to help me out when in need. Since nobody is going after the snipers, we can also safely assume nobody is going after the 'countersnipers' or sniperhunters either...
If snipers are getting ridiculously nerfed by adding a shitload of bulletmechanisms, more recoil, cooldown etc then it will become an impossible classe to enjoy playing.
Previously with he lag it was indeed pretty cool; being obliged to 'front' your shot as to counter the lag, yeah that was almost realistic... but it shouldn't go much further then that. We'll end up taking 1minute/shot then run for 5 minutes till the fireworks are over and the cooldown ends... and what did we win.. NOT the kill since you all made me shoot the sob at least 5 times. By the time I can align my 3th shot Either I'm dead, he is healed or someone from my team stole my kill; result me ending up earning jack shlt.
I for one don't give a *beep* about kdr, leaderboards, squads or even corps for the moment. I just wanna play a fun game. And for me shooting you from afar is indeed fun. If teammember is in need then I have the goods. If a objective is in need of hacking, yeah got that covered and hacked, If I have the need to become temporary cannonfodder then my suits are ready. If I need to take out a L/Hav then my suit is ready. If you want me to take 1 minute/kil and then run for 5 minutes and NOT earning any decent WP's... yeah not happening since that will kill the game...
Obviously confusing real life sniping for doing so in this game |
|
PIMP MAC DADDY
A.I.
41
|
Posted - 2012.11.06 03:26:00 -
[111] - Quote
McFurious wrote:The Polish Hammer wrote:Bring out the Forge Gun and let the games begin! Lob mass driver rounds in their general location and they usually start running. Agreed |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.11.06 09:43:00 -
[112] - Quote
Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore.
o look more cry-o.s over sniping ! |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.06 12:34:00 -
[113] - Quote
I have nothing against snipers and propose no changes to them currently, I'll just say this:
At least in skirmish, if the majority of any given team is sniping, they really aren't capturing objectives and it leads to an easy demise/redline match more often than not. That being said, maybe it would be neat if during the respawn screen (selecting loadout) it showed you how many people on your team are Assault, Scout, Logi, Heavy.
That way perhaps people might notice (that they may not otherwise) a lack of a certain role, and realize they could balance it a bit more by switching to a different kit.
I mean if nothing else it'd be a helpful tip/tool and I'm sure at least some people would acknowledge and benefit from it. |
Kamiya Musume
Suffer Inc.
63
|
Posted - 2012.11.06 12:41:00 -
[114] - Quote
Pranekt Tyrvoth wrote:I have nothing against snipers and propose no changes to them currently, I'll just say this:
At least in skirmish, if the majority of any given team is sniping, they really aren't capturing objectives and it leads to an easy demise/redline match more often than not. That being said, maybe it would be neat if during the respawn screen (selecting loadout) it showed you how many people on your team are Assault, Scout, Logi, Heavy.
That way perhaps people might notice (that they may not otherwise) a lack of a certain role, and realize they could balance it a bit more by switching to a different kit.
I mean if nothing else it'd be a helpful tip/tool and I'm sure at least some people would acknowledge and benefit from it.
This +1
This is all we need, nothing more. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.06 13:00:00 -
[115] - Quote
Most snipers are not using scout suits to snipe in, as it's a clearly inferior suit for most kinds of sniping. So having a dropsuit type listing would be an entirely meaningless statistic.
Tenchu-13 wrote:But back on topic... we went from nerfing, to making it more difficult.
Same thing. Reducing the effectiveness of sniping by making it more difficult to do is nerfing.
Quote:Why no tracers; dude thats like lighting fireworks after every kill you make. It is the most dumbest thing I have ever heard for a sniper class. Its like putting a reddot lasersight on a dropshipturret or putting a silencer on a tank...
Uh, yeah, that's the entire point. As I said when I suggested tracers, the whole idea is to make your position known so it's easier for people to find and kill you. Currently, with sniping, you can go entire games without someone so much as taking a shot at you. Sniping would be more dangerous if you couldn't do it and stay unseen. That would be a positive change, in my view.
Quote:If snipers are getting ridiculously nerfed by adding a shitload of bulletmechanisms, more recoil, cooldown etc then it will become an impossible classe to enjoy playing.
You're the kind of person that needs to be driven away from the role, in that case. People who are doing it because it's an easy, safe way to kill ***** are the people we can afford to not want to play sniper any longer, once the new sniping mechanics are in. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2012.11.06 13:00:00 -
[116] - Quote
Pranekt Tyrvoth wrote:I have nothing against snipers and propose no changes to them currently, I'll just say this:
At least in skirmish, if the majority of any given team is sniping, they really aren't capturing objectives and it leads to an easy demise/redline match more often than not. That being said, maybe it would be neat if during the respawn screen (selecting loadout) it showed you how many people on your team are Assault, Scout, Logi, Heavy.
That way perhaps people might notice (that they may not otherwise) a lack of a certain role, and realize they could balance it a bit more by switching to a different kit.
I mean if nothing else it'd be a helpful tip/tool and I'm sure at least some people would acknowledge and benefit from it.
I am not sure that this will help. Because I think most snipers do it for fun and or their K/D ratio (or because its so easy to get kills with a sniper rifle) . If they really want to win there is no point in having 10 snipers in one Team. I only met tactical snipers in one or two games (unfortunatela they did their job really good ^^) in a lot of games the snipers are just sitting in the hills oder the redline not doing anything for their team to win. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.06 13:17:00 -
[117] - Quote
Yeah, I agree that some will ignore it, but I suspect others won't. In the very least it can't hurt to have a little ticker/counter there to display it by kit.
|
Angrim Khan
Bragian Order Amarr Empire
21
|
Posted - 2012.11.06 13:29:00 -
[118] - Quote
We don't need CCP to ruin this game. It will be community members that do it. |
dudeytron
Amarr Templars Amarr Empire
69
|
Posted - 2012.11.06 15:59:00 -
[119] - Quote
I'd love to see a game mode where Snipers aren't allowed. |
Shayden Marko
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.11.06 16:38:00 -
[120] - Quote
Fivetimes Infinity wrote:You're the kind of person that needs to be driven away from the role, in that case. People who are doing it because it's an easy, safe way to kill ***** are the people we can afford to not want to play sniper any longer, once the new sniping mechanics are in.
See this is what I'm talking about.... Calm down and have some respect for other players. It's not the players fault that Snipers are unbalanced. You're acting like the kid who cries because he wasn't picked for the "Good" team... You've made your point (albeit a little too radical for most), and obviously some people just WILL NOT agree. Get over it. And stop attacking other people for their stance.
I hope you're not a U.S. citizen, because you sound very much like a Democrat. Attack and belittle. That's all I've heard you do in these posts. Cut it out and grow up. |
|
Thurak Mirunas
BetaMax.
9
|
Posted - 2012.11.06 18:02:00 -
[121] - Quote
tbh all i think we need to make snipers more balanced is to change how distant players appear, currently if you see someone miles away, they stick out against everything else as a big black silhouette, make it so they blend in with the background properly and snipers from the other side of the map wont be such a problem, it would also encourage snipers to move forwards and play as part of the squad more as they would need to see the targets properly. I play mostly sniper and I know without the black silhouette's i wouldn't kill as many people easily |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.06 18:58:00 -
[122] - Quote
They didn't stick out last patch and it didn't change much. Snipers were still very powerful. Even on that really foggy map with the rock spires, even if you couldn't actually see them, you could usually shoot them just based on their red arrow.
Shayden Marko wrote:See this is what I'm talking about....
Nobody cares about your hurt feelings. If you don't have something about sniping to say, don't post. |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.06 20:49:00 -
[123] - Quote
dudeytron wrote:I'd love to see a game mode where Snipers aren't allowed.
There are corp matches already that are for infantry only. CCP didn't have to do anything. If there are enough people that want to have fun but leave out any part or parts of it, the players can do that. Corp battles in all milita fits happen too, and so on.
This is all good and well until a planet/system that your corp controls comes under attack. Honor fites go out the window at that point. These will be corp and alliance controlled battles though too, so lazy snipers probably won't be there much.
|
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.06 21:14:00 -
[124] - Quote
Fivetimes Infinity wrote: I am a sniper. I am telling you and the other clowns, based on my not insignificant experience playing a sniper, that snipers are too effective and the counters people have been suggesting are mostly ****. You people always seem to think the only people advocating for sniper balance are the people being killed by snipers for some silly reason.
LOL. You're a sniper. Right. No, your alt called Fivetimes Infinity is a sniper, for the purposes of nerfing sniping. Nothing more, nothing less. And you haven't used that alt in weeks, as your kills have been at around 500 for 3 or 4 weeks. Come on man, you gotta put a little more thought into your backhanded approach. Too transparent as is. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.06 21:29:00 -
[125] - Quote
Don't quit your day job, detective. |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.06 21:36:00 -
[126] - Quote
Fivetimes Infinity wrote:Don't quit your day job, detective.
Uh, oh. No rebuttle there. Someone looks guilty. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.06 21:47:00 -
[127] - Quote
What's there to be guilty of? Even if this were an alt, how would that be a valid criticism against any of the issues I've raised with sniping? It's a logical fallacy to assume that calling this character an alt or suggesting my intentions are untoward is anything like a response to my claim that sniping is too easy, too powerful, and too safe. |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.06 22:53:00 -
[128] - Quote
SingleTap wrote:Fivetimes Infinity wrote: I am a sniper. I am telling you and the other clowns, based on my not insignificant experience playing a sniper, that snipers are too effective and the counters people have been suggesting are mostly ****. You people always seem to think the only people advocating for sniper balance are the people being killed by snipers for some silly reason.
LOL. You're a sniper. Right. No, your alt called Fivetimes Infinity is a sniper, for the purposes of nerfing sniping. Nothing more, nothing less. And you haven't used that alt in weeks, as your kills have been at around 500 for 3 or 4 weeks. Come on man, you gotta put a little more thought into your backhanded approach. Too transparent as is.
I don't understand. You seem to feel like you've unlocked the mysteries of the universe for outing a player that practically wears the "I'm a sniper" t-shirt? |
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2012.11.06 23:45:00 -
[129] - Quote
something to consider:
all you "snipers" should be thankful.
thankful TK is off. because once it goes on... oh holy god, every time real players drop out of the mcc and head down into the fight, ANY snipers on our team who haven't actually gotten down on to the field will be getting a hydroshock to the dome. repeatedly. wouldn't want you guys to miss out on what's going on down there.
or you guys can hide in high sec for no loot.
but yeah... all these anchor ass sniper pansies hiding on the mountain top while everyone else actually has to work...
those dudes will be getting the TK facial a LOT.
gotta love knowing that every time you die, it'll cost you that kit.
figure maybe 4 or 5 tks per match oughta even things up. so you go ahead and protect that kd.
but you're gonna be doing it at market costs.
Peace B
|
Tenchu-13
What The French
76
|
Posted - 2012.11.06 23:46:00 -
[130] - Quote
Fivetimes Infinity wrote:You're the kind of person that needs to be driven away from the role, in that case. People who are doing it because it's an easy, safe way to kill ***** are the people we can afford to not want to play sniper any longer, once the new sniping mechanics are in.
You sir should seriously get of your high horse and learn to agree to disagree without getting personal. I don't mind I can handle your opinion, it just kinda makes you look like a total douch, that's all.
If you have read ANY of my posts you would know I am exactly the opposite of what you think I am, but in the end that's your loss and not mine.
When the game launches I'll still be around, in snipergear, wether you like it or not. There are enough Corps out there that want me to join thus the simple fact YOU don't want me there really doesn't concern me in the slightest way. Up until that moment I'll simply adjust my game style and learn to compensate whatever new mechanics CCP throws at me and enjoy the game.
Now go in peace and rant on.
|
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.07 01:30:00 -
[131] - Quote
Tenchu-13 wrote:If you have read ANY of my posts
Did you post in this thread before? If you did I probably read it, so that thing you were saying about reading your posts probably isn't true or whatever.
Anyway, nobody cares about Mr. Sensitives going over to cry-baby's house for a vacation. |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.07 01:56:00 -
[132] - Quote
Fivetimes Infinity wrote:What's there to be guilty of? Even if this were an alt, how would that be a valid criticism against any of the issues I've raised with sniping? It's a logical fallacy to assume that calling this character an alt or suggesting my intentions are untoward is anything like a response to my claim that sniping is too easy, too powerful, and too safe.
It's a criticism of your truthfulness, saying you snipe, and that's why you want things to change. It's obvious, as your teammate pointed out, that you're not a sniper, but just someone who hates sniping and wants it to end. That's fine. Nerf sniping, I don't care. The point is you're so painfully bad at trying to act like you're a sniper. Not everyone is good at this EVE song and dance, trying not make people think one thing for manipulation. I'm just pointing out how awful you are at it. Don't feel bad.
A lot of other people have punched HUGE holes in your arguements. I've read the threads. Like the fact that snipers don't do well WP, ISK, and SP wise because getting 14 kills will only net you 700 WP, whereas guys on the ground easily tally 800- 2000 WP for hacking, blowing up vehicles/turrets, and killing. None of your arguments work, and your attempt at manipulation is laughable. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.07 02:07:00 -
[133] - Quote
If you wasn't just another idiot forum warrior you'd realize that he actually does snipe and does a d*mn great job of it at that, your only argument is that he's a liar when he actually does what you claim he doesn't |
Rugman91
Deep Space Republic
143
|
Posted - 2012.11.07 02:23:00 -
[134] - Quote
Azraen Kador wrote:It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series I like this idea. It could drain your stamina when holding breath |
Death On Contact
Doomheim
56
|
Posted - 2012.11.07 02:24:00 -
[135] - Quote
The primary mission of a Scout Sniper is to support combat operations by delivering precise long-range fire on selected targets. By this, the sniper creates casualties among enemy troops, slows enemy movement, frightens enemy soldiers, lowers morale, and adds confusion to their operations. The secondary mission of the sniper is collecting and reporting battlefield information.
http://en.m.wikipedia.org/wiki/Scout_Sniper
Stop crying like a bunch of bitches.
Semper Fi 93 - 01
Death On Contact |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.07 02:24:00 -
[136] - Quote
Vermaak Doe wrote:If you wasn't just another idiot forum warrior you'd realize that he actually does snipe and does a d*mn great job of it at that, your only argument is that he's a liar when he actually does what you claim he doesn't
How often does he play? He's on the forums a lot, yet he hardly ever plays? I ask because he's been on 534 kills for a while now. No movement. It's as if he played a lot as a sniper, then came on the forums to cry about it, even though he is, as you so eloquently pointed out, a sniper. Kinda strange... But you're probably right.
Also, it's "weren't". Just trying to give constructive criticism. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.07 02:31:00 -
[137] - Quote
I've stopped playing because Codex has the same bullshit hit detection and bad frame rate that Precursor did. I am not interested in enduring 10 loading screens in order to play a game where people don't die when I shoot them, and in some maps I can't aim properly because the game is so choppy. I am tired of these major, outstanding issues persisting across multiple builds. |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.07 02:32:00 -
[138] - Quote
Forum Admins- please move this thread to the "Feedback/Request" section, as this thread is about feedback. Thank you. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.07 02:33:00 -
[139] - Quote
Like the majority of the people on this forum he's been playing for multiple builds and like some people ( including myself) he's apparently gotten tired of the game and is taking a break from it. I've played on the same side and against him dozens of times so I've seen he's a great sniper contrary to your assumption
Edit: i had to type the other post with a pinky so i wasn't worried about grammar |
Zqev
2
|
Posted - 2012.11.07 02:33:00 -
[140] - Quote
Death On Contact wrote:The primary mission of a Scout Sniper is to support combat operations by delivering precise long-range fire on selected targets. By this, the sniper creates casualties among enemy troops, slows enemy movement, frightens enemy soldiers, lowers morale, and adds confusion to their operations. The secondary mission of the sniper is collecting and reporting battlefield information. http://en.m.wikipedia.org/wiki/Scout_SniperStop crying like a bunch of bitches. Semper Fi 93 - 01 Death On Contact
^ This. |
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.07 02:37:00 -
[141] - Quote
This isn't the US Army. Nobody cares about what a "scout sniper" is for. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.07 02:38:00 -
[142] - Quote
Death On Contact wrote:The primary mission of a Scout Sniper is to support combat operations by delivering precise long-range fire on selected targets. By this, the sniper creates casualties among enemy troops, slows enemy movement, frightens enemy soldiers, lowers morale, and adds confusion to their operations. The secondary mission of the sniper is collecting and reporting battlefield information. http://en.m.wikipedia.org/wiki/Scout_SniperStop crying like a bunch of bitches. Semper Fi 93 - 01 Death On Contact
Talk about taking sh*t too far to defend his op weapon |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.11.07 02:39:00 -
[143] - Quote
SingleTap wrote:Forum Admins- please move this thread to the "Feedback/Request" section, as this thread is about feedback. Thank you.
I don't agree with what you've written on other posts, but yes, this thread should be in the feedback section. CCP, why is this in general discussion.
PLEASE MOVE. And then I'll post about how you're wrong, Single. |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.07 02:56:00 -
[144] - Quote
SingleTap wrote:Fivetimes Infinity wrote:What's there to be guilty of? Even if this were an alt, how would that be a valid criticism against any of the issues I've raised with sniping? It's a logical fallacy to assume that calling this character an alt or suggesting my intentions are untoward is anything like a response to my claim that sniping is too easy, too powerful, and too safe. It's a criticism of your truthfulness, saying you snipe, and that's why you want things to change. It's obvious, as your teammate pointed out, that you're not a sniper, but just someone who hates sniping and wants it to end. That's fine. Nerf sniping, I don't care. The point is you're so painfully bad at trying to act like you're a sniper. Not everyone is good at this EVE song and dance, trying not make people think one thing for manipulation. I'm just pointing out how awful you are at it. Don't feel bad. A lot of other people have punched HUGE holes in your arguements. I've read the threads. Like the fact that snipers don't do well WP, ISK, and SP wise because getting 14 kills will only net you 700 WP, whereas guys on the ground easily tally 800- 2000 WP for hacking, blowing up vehicles/turrets, and killing. None of your arguments work, and your attempt at manipulation is laughable.
You do not read much or pay attention much. He is one of the better snipers in the game.
Most people that play ground infantry know that you can do better as an average infantryman (in terms of WP/SP/ISK) than you can as even an *accurate* sniper. You have punched holes in no arguements. You haven't even payed attention enough to see what the arguement is. I don't even agree with all he proposes, but there is no hole to punch in the fact that there are too many worthless snipers on the field.
Especially as a Beta test, many players play many different roles and many different variations on those roles. When a tanker says "Ya this is so easy it isn't even fun", his comments are worth consideration, and if you have a better idea put it out. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.11.07 07:21:00 -
[145] - Quote
This really needs to be moved to the feedback section. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2012.11.07 08:24:00 -
[146] - Quote
Rugman91 wrote:Azraen Kador wrote:It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series I like this idea. It could drain your stamina when holding breath
Yes I think that would work great. You could also design the sniper rifle skill around that, so that the sniper rifle skill could reduce the amount of stamina per second that is used to steady the scope. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.11.07 08:54:00 -
[147] - Quote
Carl Hauser wrote:Rugman91 wrote:Azraen Kador wrote:It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series I like this idea. It could drain your stamina when holding breath Yes I think that would work great. You could also design the sniper rifle skill around that, so that the sniper rifle skill could reduce the amount of stamina per second that is used to steady the scope. Good ideas! This is what we need: suggestions. Not the constant bickering that seems to occur in the forums. It's okay to disagree with someone, but there's no reason to be rude. It is possible to 'agree to disagree'. Honestly, this is getting a bit ridiculous. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.07 22:01:00 -
[148] - Quote
Fivetimes Infinity wrote:
It would take longer to kill a full health heavy (or anyone) but that's the point. These suggestions aren't designed to keep snipers at the same level of power. They're nerfs. I want to see sniping weaker. Taking longer to land multiple hits on people would contribute to that end.
But there is my point a sniper SHOULD be able to take out any other 1 person. Add the skill requirements but not to the point that they can't get that kill unless their target stays in the same place for over 30 seconds.
I know this isn't realistic but in the terms of a game, someone gets hit by a sniper and tries to duck behind cover. Most players have armor reppers at this point so...the sniper gets a head shot on a heavy, but he doesn't die. Currently they can make a second and possibly 3rd shot to finish off the heavy before he gets to cover, if you add more time before the next shot that heavy will be behind cover and letting his armor repper get him back to full strength. Essentially no kill there.
As for the proto gear having the same hp, I don't know whether or not it does, but I do know it has more CPU/PG. So you can put bigger HP and shield boosting modules on it. Same scenarion as the heavy, that proto gear gets to cover even faster than a heavy so again...no kill there.
You all want to nerf the sniper or rather "make the sniper harder to use" all your suggestions besides the bullet drop and travel time(which is already going to be implemented) would not just make the sniper harder to use but make it basically useless.
Tracer: No issues for pub matches but a death warrant in Corporation battles
Bolt Action: The ONLY thing you would be able to 1-shot(and actually kill) would be standard and militia dropsuits of the Logi/Assault/Scout classes. And that's only if they haven't teched to allow them to use shield and hp extenders of some sort.
I support a higher skill requirement, but don't want to see it useless. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.07 22:24:00 -
[149] - Quote
Fivetimes Infinity wrote: Uh, yeah, that's the entire point. As I said when I suggested tracers, the whole idea is to make your position known so it's easier for people to find and kill you. Currently, with sniping, you can go entire games without someone so much as taking a shot at you. Sniping would be more dangerous if you couldn't do it and stay unseen. That would be a positive change, in my view.
And again I will state that for pub matches sure but for Corp matches it makes Snipers COMPLETELY useless. I think sacrificing competitive effectiveness for those who just want to run around killing stuff in public matches is wrong and can't believe you still refuse to acknoledge this comment I've made several times.
Is that because you know that it would destroy the sniper as a competitive class? |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.07 22:28:00 -
[150] - Quote
Fivetimes Infinity wrote:They didn't stick out last patch and it didn't change much. Snipers were still very powerful. Even on that really foggy map with the rock spires, even if you couldn't actually see them, you could usually shoot them just based on their red arrow. Shayden Marko wrote:See this is what I'm talking about.... Nobody cares about your hurt feelings. If you don't have something about sniping to say, don't post. It's not his "hurt feelings" it's your bad attitude he was refferring to. As he stated about you doing to others, you didn't apologize, or address the issue, all you did was belittle him and continue spewing garbage. |
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Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.07 22:34:00 -
[151] - Quote
EDIT: Sorry this was originally a troll, but decided not to stoop to that level.
Just thought of something, another reason for the spam of snipers might be the merc pack...? Free scout suit, submachine gun, might as well throw a sniper rifle on there to try it out. So the first thing they try is sniping and they like it so they stick to it. Those that got the MAG suits might have tried new things after that, but free is free, and when one free thing is better than another then... |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.11.08 01:23:00 -
[152] - Quote
Kamiya Musume wrote:Pranekt Tyrvoth wrote:I have nothing against snipers and propose no changes to them currently, I'll just say this:
At least in skirmish, if the majority of any given team is sniping, they really aren't capturing objectives and it leads to an easy demise/redline match more often than not. That being said, maybe it would be neat if during the respawn screen (selecting loadout) it showed you how many people on your team are Assault, Scout, Logi, Heavy.
That way perhaps people might notice (that they may not otherwise) a lack of a certain role, and realize they could balance it a bit more by switching to a different kit.
I mean if nothing else it'd be a helpful tip/tool and I'm sure at least some people would acknowledge and benefit from it. This +1 This is all we need, nothing more.
Can't remember what game did this. One of the BF games maybe? It's a great idea for random matches. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2012.11.08 13:56:00 -
[153] - Quote
Scurvy Granger wrote:Fivetimes Infinity wrote:
It would take longer to kill a full health heavy (or anyone) but that's the point. These suggestions aren't designed to keep snipers at the same level of power. They're nerfs. I want to see sniping weaker. Taking longer to land multiple hits on people would contribute to that end.
But there is my point a sniper SHOULD be able to take out any other 1 person. Add the skill requirements but not to the point that they can't get that kill unless their target stays in the same place for over 30 seconds. I know this isn't realistic but in the terms of a game, someone gets hit by a sniper and tries to duck behind cover. Most players have armor reppers at this point so...the sniper gets a head shot on a heavy, but he doesn't die. Currently they can make a second and possibly 3rd shot to finish off the heavy before he gets to cover, if you add more time before the next shot that heavy will be behind cover and letting his armor repper get him back to full strength. Essentially no kill there. As for the proto gear having the same hp, I don't know whether or not it does, but I do know it has more CPU/PG. So you can put bigger HP and shield boosting modules on it. Same scenarion as the heavy, that proto gear gets to cover even faster than a heavy so again...no kill there. You all want to nerf the sniper or rather "make the sniper harder to use" all your suggestions besides the bullet drop and travel time(which is already going to be implemented) would not just make the sniper harder to use but make it basically useless. Tracer: No issues for pub matches but a death warrant in Corporation battles Bolt Action: The ONLY thing you would be able to 1-shot(and actually kill) would be standard and militia dropsuits of the Logi/Assault/Scout classes. And that's only if they haven't teched to allow them to use shield and hp extenders of some sort. I support a higher skill requirement, but don't want to see it useless.
I agree making snipers useless is no real solution to this topic. In my opinion snipers should be strong versus infantry thats what make them snipers. But it should take skill to use one of the most powerful anti infantry weapons. Bullet drop and traveling time for bullets will surely work, but I'm not sure if it really fits in a sci-fi game very well. I would rather see an implementation that limit the swayless scope time. For example (as already suggested) by holding a certain button when scoped to hold breath and consuming stamina. This way you could no longer take ages for your aim.
At its current state the sniper rifle is broken towards its proficiency skill as well as the assault rifle is broken. Right now the only valid point for skilling sniper rifle proficiency is getting acces to higher tier weapons and skills and thats wrong at least regarding the skill description.
|
Coreola Prime
Amarr Templars Amarr Empire
0
|
Posted - 2012.11.08 14:20:00 -
[154] - Quote
Azraen Kador wrote:It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series
If you want to be realistic, then you should realize marksmen don't hold their breath to improve their accuracy. It's some stupid effect some COD-style game put in years ago and everyone has copied. |
Death On Contact
Doomheim
56
|
Posted - 2012.11.08 14:44:00 -
[155] - Quote
Watch this.
Blackwater sniper on a rooftop Iraq. The militias/insurgents are crying that all he does is camp on a rooftop and are begging CCP to nerf him because he is too overpowered!
Semper Fi 93-01
Death On Contact |
stalyon99
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2012.11.08 17:17:00 -
[156] - Quote
Sniping and camping, has always been and will always be, a part of shooting games. I remember that Atari tank game and camping with perfectly lined up shots that bounced around the map. It's called a strategy. In most cases, a reliable and sound strategy.
If you like running around blasting away, that's perfectly fine. I prefer you do. Makes it easier to pick you off. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2012.11.09 10:02:00 -
[157] - Quote
Coreola Prime wrote:Azraen Kador wrote:It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series If you want to be realistic, then you should realize marksmen don't hold their breath to improve their accuracy. It's some stupid effect some COD-style game put in years ago and everyone has copied.
As far as I know they do exactly this and furthermore the more proficient ones time their shots between two heartbeats, but this would be a bit hard to implement ^^. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2012.11.09 10:05:00 -
[158] - Quote
stalyon99 wrote:Sniping and camping, has always been and will always be, a part of shooting games. I remember that Atari tank game and camping with perfectly lined up shots that bounced around the map. It's called a strategy. In most cases, a reliable and sound strategy. If you like running around blasting away, that's perfectly fine. I prefer you do. Makes it easier to pick you off.
Yes I agree and snipers/camping should be part of any fps. It should only be some kind of challenge. Right now you have one the most powerful infantry held anti infantry weapon that is one of the easiest to use as well. Thats kind of an imbalance. |
R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.09 14:53:00 -
[159] - Quote
Sniping will always be around and always SHOULD be. It is a vital piece to any FPS. It's not sniping that is the problem, it's people. It's no different than the role shotguns play. A vital role but sometimes it sucks when it gets spammed. Sniping to cover objectives is the way to go. Supporting close engagements with shotguns is great. Spam is not good :( People do not enjoy loosing, so when they find a way to win.... Nerfing classes to try and stop douches from douche behaviour is not the answer I don't think, especially when there are viable counters. OP vehicle spam, though.... That's another story ;) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.09 15:00:00 -
[160] - Quote
Scurvy Granger wrote:And again I will state that for pub matches sure but for Corp matches it makes Snipers COMPLETELY useless. I think sacrificing competitive effectiveness for those who just want to run around killing stuff in public matches is wrong and can't believe you still refuse to acknoledge this comment I've made several times.
Is that because you know that it would destroy the sniper as a competitive class?
It wouldn't make snipers completely useless in corp battles. I'm not sure what you're basing that on.
Scurvy Granger wrote:It's not his "hurt feelings" it's your bad attitude he was refferring to. As he stated about you doing to others, you didn't apologize, or address the issue, all you did was belittle him and continue spewing garbage.
I don't care about your hurt feelings either. Please stop filling this thread with your tears, nobody is interested in seeing them. |
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.09 15:12:00 -
[161] - Quote
Scurvy Granger wrote:But there is my point a sniper SHOULD be able to take out any other 1 person. Add the skill requirements but not to the point that they can't get that kill unless their target stays in the same place for over 30 seconds.
To what do snipers owe this minimum, exactly? We can shoot across the map, outside the range of virtually all weapons in the game. What part of this entitles us to the requirement that we be able to take out any one person? Why don't people with an assault rifle, or shotgun, get to say they should be able to kill any one person?
Quote:I know this isn't realistic but in the terms of a game, someone gets hit by a sniper and tries to duck behind cover. Most players have armor reppers at this point so...the sniper gets a head shot on a heavy, but he doesn't die. Currently they can make a second and possibly 3rd shot to finish off the heavy before he gets to cover, if you add more time before the next shot that heavy will be behind cover and letting his armor repper get him back to full strength. Essentially no kill there.
And it's totally fine that there'd be no kill there. Kills are far too easily come by with sniping. Placing yourself in a role where you're safe from return fire from your target, and merely have to put a dot over them and press the trigger, should have a payoff comparable to the risk and skill you're putting into it.
I'd also like to point out how sniping worked in a game not unlike Dust. In Planetside 1, the sniper rifle was single shot, took at least two shots to kill anyone but the stealth suit people, and because it was single shot, you had to reload after each shot, so people had a chance to take cover after you hit them once. Further, the rounds the rifle fired had travel time, and they also had a bright red-orange tracer with each shot, and everytime you adjusted your aim the reticule would bloom a lot. Meaning you had to keep your aim totally still for a few seconds before you shot to be accurate.
All of that meant you had to anticipate the target's movement, place the sights some ways ahead of them, then anticipate their travel time. And unless they were wounded, you had to do that correctly twice to get a kill. Oh, but people could heal/repair themselves as well, so if they were near cover they'd just duck down, heal, and you'd have to land two kills all over again. Yet, somehow, even though sniping was far weaker and more difficult than in Dust, people still sniped. Good snipers still managed to kill people and contribute to their side winning. Turns out that you don't have to make sniping egregiously overpowered in order to make it a method of play that people will gravitate toward.
Sniping in Planetside 1 was perfect. Anyone who played that game would likely agree. Sniping was difficult to do well, it didn't get you tons of kills, but most importantly, it didn't dominate the game. The wide, open battlefields of Planetside saw their fair share of snipers, but they didn't wipe out entire squads like they do in Dust. You could very easily have fun infantry battles without everyone getting picked off by sniper fire. Relatively weak, skill-demanding sniping like in that game worked incredibly well. And those of us who stuck with sniping even though it wasn't dominant like it is here nonetheless made an impression, and got a lot of satisfaction out of being able to do a "hard" style of fighting like sniping effectively. |
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2012.11.10 13:59:00 -
[162] - Quote
here's another thing to consider:
ok so sniper ***** spawns in with the rest of the team and runs to her spot to hide and plink "helping the team".
ok so the rest of us are actually down there on the field, you know... putting in work.
the real players are gonna take some hits here and there... gonna lose a couple fittings along the way, that's just how the game goes.
so: regular gamer spend a couple fittings, gets the win for say i dunno 100,000.
so does the "sniper".
thing is this: the rest of the team is GIVING the sniper free money. how?
if ***** sniper hides well enough, she doesn't spend any fittings. so that 100,000 they pull down has a better profit margin, even though they risk less.
the real player probably spent y'know like 40k to 60k or whatever for the match. the sniper ***** if she is lucky only spawns once and doesn't spend the fitting. free money for doing nothing but hiding like a *****.
and the rest of the team has to suffer just so this broad can stat pad and claim "she's helping".
60k spent... 100k won = 40k earned for real player 0k spent... 100k won = 100k free money for sad lil sniper sissy.
as always: if you aren't capable of arming or disarming the panel, because you aren't down on the field... then you aren't helping the team, no matter what your ***** stats say.
only codbois try to win by tickets. cuz they can't do anything else. it's too hard on their stats.
Peace B |
The Priceman
Villore Sec Ops Gallente Federation
3
|
Posted - 2012.11.10 14:52:00 -
[163] - Quote
Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore.
I've pretty much found the opposite to be true.
It's almost impossible to get a 1 hit kill with a sniper rifle - even a fully charged charge sniper. (unless you get a headshot, which can be very difficult if there's even the slightest bit of lag, and since this is a FPS, with no cover mechanic or any sort of fatigue mechanic that would cause people to stop and rest, everyone's running all the time).
And it's not as simple as waiting for the dot to turn red. Quite often, I've been shooting at a stationary target - reticle centered perfectly on them, and I couldn't even get a hit marker - and I wasn't that far away to be out of range.
So far, the only sniper setup I'm starting to find reliable is to double-tap with the Tactical Sniper Rifle.
That being said, I have encountered some very capable enemy snipers, with the best sniper rifles and profile dampners, but never to the extent of snipers being half of the enemy team.
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DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.10 18:12:00 -
[164] - Quote
The Priceman wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. I've pretty much found the opposite to be true. It's almost impossible to get a 1 hit kill with a sniper rifle - even a fully charged charge sniper. (unless you get a headshot, which can be very difficult if there's even the slightest bit of lag, and since this is a FPS, with no cover mechanic or any sort of fatigue mechanic that would cause people to stop and rest, everyone's running all the time). And it's not as simple as waiting for the dot to turn red. Quite often, I've been shooting at a stationary target - reticle centered perfectly on them, and I couldn't even get a hit marker - and I wasn't that far away to be out of range. So far, the only sniper setup I'm starting to find reliable is to double-tap with the Tactical Sniper Rifle. That being said, I have encountered some very capable enemy snipers, with the best sniper rifles and profile dampners, but never to the extent of snipers being half of the enemy team.
meh, I just play default everything... Ive noticed though Ive scored hits on people and their shield just wavers, not too much happens and ive been within range as well. Damage points probably meh anyways, Ive been more successful going default, you just need to watch out for the long rangers on the field. |
Finn Kempers
BetaMax.
222
|
Posted - 2013.01.29 20:28:00 -
[165] - Quote
Its not the snipers to blame if CCP force you to use camping mechanics with sniping. The problem currently is that if you stay still/crouch and stay still, your scope is reduced heavily, though this is dependent on your sniper operation skill. If you wanted to stop them camping, increase staionary sway, reduce sway while moving and such. Also you could enforce the mechanics the experimental sniper uses with bullet drop and travel time. |
Xavier Calyxes
Calyxes Academy Calyxes
5
|
Posted - 2013.01.29 21:43:00 -
[166] - Quote
I belive snipers is a good thing. It took me 20 seconds to respawn, run around to were the sniper were sitting, sneaking up behind him and meele the f*****er to death.. I left that game quite satisfied.. I, however, do not aprove of snipers beeing allowed to sit outside the red border.. |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.01.29 21:48:00 -
[167] - Quote
Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on.
How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.29 21:51:00 -
[168] - Quote
XXfootnoteXX wrote:Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive. no one knows the specifics, but good times ahead |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.01.29 22:04:00 -
[169] - Quote
Sleepy Zan wrote:XXfootnoteXX wrote:Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive. no one knows the specifics, but good times ahead
Oh dont get me wrong, I wont complain about adding some skill to sniping. And a good portion of the time I do snipe. I might focus on it more if there is more skill involved and not ever new player is playing it.
The last game I played was the first game where I will honestly say snipers ruined the game (at least for my team) They had all our spawn points camped where I spawned, and within 3 steps I was dead. Same for most of my team.
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.29 22:41:00 -
[170] - Quote
Xavier Calyxes wrote:I belive snipers is a good thing. It took me 20 seconds to respawn, run around to were the sniper were sitting, sneaking up behind him and meele the f*****er to death.. I left that game quite satisfied.. I, however, do not aprove of snipers beeing allowed to sit outside the red border..
You really should give it a try sometime. I did a ton of sniping the last two builds, and this build I'm doing infantry. Basically nobody could sneak up on my as a sniper (because I was in a hard-to-reach location) and once I saw them coming I'd either kill them or, if they were too close, just run off somewhere else. And this all of course assumes in the first place that the path to the sniper is clear. Most times the enemy team will kill you long before you get so far back that you can get their snipers. I know some people who tried to get to me ended up getting killed by my team mates before I could deal with it. Furthermore, it isn't "20 seconds". It'd be a couple minutes to get to a sniper's spot in some cases, and in other cases you would be totally unable to reach them at all because the path up the mountain or whatever is from behind their redline.
And these games, even knowing what I know now, by far the best way to deal with snipers is to snipe them back. Running all the way over to them and hoping you don't get sniped in the process is a silly thing to do. Counter-sniping is the only practical way to kill snipers. So sniping is its own counter. You can see why the guy who made this thread back in November had so many snipers on his team.
XXfootnoteXX wrote:How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive.
Nobody cares what fake sci-fi technology they're based on. The idea that CCP shouldn't make these important changes to sniper rifles because of some made-up fluff in the weapon's description box is pretty silly. |
|
Thranx1231
CowTek
90
|
Posted - 2013.01.29 23:23:00 -
[171] - Quote
I love the fact that this post originated on 4 November.
The game is still moving on and so is the QQ effort to get the game to play exactly the way you want. Which is, oddly enough, not how it plays. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.29 23:58:00 -
[172] - Quote
Sniping hasn't changed significantly since November. There are the smoke tracers now, but that's hardly enough. Anyone who has ever tried sniping and is honest about it knows that it's busted and needs fixing. Two-shotting people across the map with a perfectly accurate hitscan weapon is not fun for anyone. The snipers may get a base sort of pleasure out of imagining themselves to be good players because they went 20/0, but there's no challenge to sniping and no challenge to not-being-sniped. The situation can be improved. Other games have done it, so can Dust, and it behooves the responsible players among us to make sure that CCP is continually reminded of the fact that some people are sensible enough to put their concern over Dust as a whole above their own personal KDR. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.30 00:06:00 -
[173] - Quote
Sleepy Zan wrote:should just be removed imo
You can not remove sniper rifles from a first person shooter, that's like removing muscle cars from forza 4 or gt5.
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.30 10:57:00 -
[174] - Quote
tribal wyvern wrote:You can not remove sniper rifles from a first person shooter, that's like removing muscle cars from forza 4 or gt5.
Nah. Dust would be a better game without snipers. Of course, they'd be constantly peppered with threads here about adding sniper rifles, but that's not so bad. As-is, sniping contributes essentially nothing to the game. The people being sniped may as well just be stepping on invisible claymores or landmines or something added by the game at the start of the match. Oops, you walked in this spot and magically took some damage, that sucks. Gotta take a few seconds to heal and then carry on, hope you don't hit another one. Snipers and the people they're sniping are playing two completely separate games. |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.01.30 11:22:00 -
[175] - Quote
Fivetimes Infinity wrote:tribal wyvern wrote:You can not remove sniper rifles from a first person shooter, that's like removing muscle cars from forza 4 or gt5. Nah. Dust would be a better game without snipers. Of course, they'd be constantly peppered with threads here about adding sniper rifles, but that's not so bad. As-is, sniping contributes essentially nothing to the game. The people being sniped may as well just be stepping on invisible claymores or landmines or something added by the game at the start of the match. Oops, you walked in this spot and magically took some damage, that sucks. Gotta take a few seconds to heal and then carry on, hope you don't hit another one. Snipers and the people they're sniping are playing two completely separate games.
No.... I think they are both playing Dust 514..... |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.01.30 12:17:00 -
[176] - Quote
I don't find snipers a problem, most of them are very predictable, and easy to kill once you get close to them. And a team full up with snipers never wins the match anyway. Just learn to deal with them, they really are not such a big problem. |
myrigon985
3dge of D4rkness SoulWing Alliance
3
|
Posted - 2013.01.30 12:21:00 -
[177] - Quote
On power, and such, I think sniper rifles should be high-powered enough to 1-shot infantry, but that they should be hard to use. Slow RoF, bullet-drop, and travel time. This type of system rewards the dedicated sniper, and deters the cowardly pot-shotter. At least then, you feel a bit of respect for the guy that popped your head from the other side of the map... |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.30 14:02:00 -
[178] - Quote
myrigon985 wrote:On power, and such, I think sniper rifles should be high-powered enough to 1-shot infantry, but that they should be hard to use. Slow RoF, bullet-drop, and travel time. This type of system rewards the dedicated sniper, and deters the cowardly pot-shotter. At least then, you feel a bit of respect for the guy that popped your head from the other side of the map...
One-shot to the head maybe, but not to the body. As few things as possible should be one-shot-kill. Again, there are all sorts of games that have done this pretty much perfectly. Planetside 2 is a good, recent example. Slow RoF, bullet drop, bullet travel time, but it'll kill in two body shots or one head shot. Or you get the faster-firing, low-damage variety of sniper rifles that take a number of body shots to kill with, but retains the bullet drop/travel time to make aiming harder than point-and-click. That's not so bad. That'd work for Dust.
Panther Alpha wrote:I don't find snipers a problem, most of them are very predictable, and easy to kill once you get close to them. And a team full up with snipers never wins the match anyway. Just learn to deal with them, they really are not such a big problem.
It has nothing to do with learning to deal with them. Is anyone posting here new to FPS games? Do you really imagine the strengths and weaknesses of snipers are mysterious to anyone? You guys with your amazing advice is just noise. The point isn't that it's too complicated to figure out you should either try to sneak up on enemy snipers or counter-snipe them. The point is that sniping is too effective for how easy and inexpensive it is. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.30 15:02:00 -
[179] - Quote
Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore.
Sorry, I'm really sick of the NERF threads.
Let's let the devs focus on important stuff like server load and fps for awhile.
The new snipers will eventually get bored and leave or spec into something else. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.30 15:05:00 -
[180] - Quote
XXfootnoteXX wrote:Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive.
Thread:
https://forums.dust514.com/default.aspx?g=posts&m=506214#post506214 |
|
Saigo Mora
Doomheim
0
|
Posted - 2013.01.30 15:48:00 -
[181] - Quote
One thing that could be done is to give snipers the highest scan profiles instead of the lowest. |
J-Lewis
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.01.30 15:53:00 -
[182] - Quote
Sniper has always been a support role; you either eliminate a single hard threat to your team (usually enemy support), soften targets to reduce friendly casualties, or harass them into hard cover. The various races should prefer one or another of these based on their philosophy.
For example:
Amarr Scrambler GÇô Harassment: - Shortest effective range. - Highest proportional optimal range. - Fastest bullet travel time. - No drop. - Shots lose damage beyond optimal range and dissipate entirely at effective range. - Excellent Shield damage, medium Armour damage. - Lowest recoil. - Lowest damage. - Fastest rate of fire.
An Amarrian scrambler sniper rifle would fit very well when it comes to harassing enemies into cover. A combination of extreme projectile speed, low recoil, and the ability to put many shots down range in short time - despite low damage and reach - would enable the user to fill much the same role as the Laser Rifle at sniper ranges but without the same level of sustained fire or crowd control.
Minmatar Artillery GÇô Anti Materiel: - Medium effective range. - Shortest proportional optimal range. - Slowest bullet travel time. - Extreme drop beyond optimal range, bullet falls straight down at effective range. - Damage does not decrease at any range. - Excellent Armour damage, medium Shield damage. - Highest recoil. - Highest damage. - Lowest rate of fire.
A Minmatar artillery sniper rifle would be unmatched at the GÇ£one shot one killGÇ¥ mantra, but sacrifices almost everything else to do so. The extremely low rate of fire means that priority targets are prefered (indeed, users would need to endure slow reloads between shots); the high recoil makes even the models with 2 shots unwieldy; the extreme bullet drop requires significant skill to use on moving targets; finally the mediocre range requires the user to get somewhat close to the target. The upshot is that these rifles can even pose a threat to lightly armoured vehicles.
Caldari/Gallente Railgun GÇô Target softening.- Farthest effective range. - Medium proportional optimal range. - Medium bullet travel time. - Medium drop beyond optimal range. - Damage decreases beyond optimal range, 25% at effective range. - Medium Shield and Armour damage. - Medium recoil. - Medium damage. - Medium rate of fire.
Both the Caldari and Gallente employ Railgun technology with regards to sniper rifles. Both racial variants focus on softening targets but are generally flexible. The Caldari version trades some rate of fire and damage in exchange for range and faster projectiles with less drop; making it more suited to finish off wounded or weak targets. The Gallente version leans the other way: sacrificing range and projectile speed for increased damage and rate of fire with increased drop; for applying initial hits on general infantry, or additional support against hardened targets.
This leaves us with a bunch of sniper rifles of varying calibres for various uses and with different types of tactics incentivised. This also prompts a change to sniper rifle stats, as right now snipers are constantly in their optimal range.
Thoughts? Are these acceptable compromises? Would it reduce the amount of sniper spam? |
Daesi
Kinsho Swords Caldari State
1
|
Posted - 2013.01.30 16:30:00 -
[183] - Quote
Sniping is not as easy as it should be. You have to be on the exact pixel the character is or you miss. The damage is laughable. Lots of times when I hit some one they just move back let their shields regen then go back to what they were doing. Even crouched the controls are horrible. I turned the x and y and dead zone as low as the go and barely press on direction and i jumps over way too fast. I love to snipe in games like this it takes more talent then the pray and spray is see soo many doing. How is infantry any fun just run around and spray bullet you will get plenty of kills. I don't even really have to aim most of the time just point and spray and woot +50 kill. |
Garrett Starfall
Namtar Elite Gallente Federation
0
|
Posted - 2013.01.30 16:44:00 -
[184] - Quote
I was a good sniper on the battlefield games. I was a crackshot and sometimes followed the rule of moving when discovered (unless I was just being lazy or found an awesome patch of ground which was nearly always ), but I find the sniping on this game aweful to be honest. I started as a sniper but now I want to be a heavy with a M-gun so i've started saving those oh-so-hard-to-gather sp points. |
Garrett Starfall
Namtar Elite Gallente Federation
0
|
Posted - 2013.01.30 16:47:00 -
[185] - Quote
J-Lewis wrote:Sniper has always been a support role; you either eliminate a single hard threat to your team (usually enemy support), soften targets to reduce friendly casualties, or harass them into hard cover. The various races should prefer one or another of these based on their philosophy. For example: AmarrScrambler GÇô Harassment: - Shortest effective range. - Highest proportional optimal range. - Fastest bullet travel time. - No drop. - Shots lose damage beyond optimal range and dissipate entirely at effective range. - Excellent Shield damage, medium Armour damage. - Lowest recoil. - Lowest damage. - Fastest rate of fire. An Amarrian scrambler sniper rifle would fit very well when it comes to harassing enemies into cover. A combination of extreme projectile speed, low recoil, and the ability to put many shots down range in short time - despite low damage and reach - would enable the user to fill much the same role as the Laser Rifle at sniper ranges but without the same level of sustained fire or crowd control. MinmatarArtillery GÇô Anti Materiel: - Medium effective range. - Shortest proportional optimal range. - Slowest bullet travel time. - Extreme drop beyond optimal range, bullet falls straight down at effective range. - Damage does not decrease at any range. - Excellent Armour damage, medium Shield damage. - Highest recoil. - Highest damage. - Lowest rate of fire. A Minmatar artillery sniper rifle would be unmatched at the GÇ£one shot one killGÇ¥ mantra, but sacrifices almost everything else to do so. The extremely low rate of fire means that priority targets are prefered (indeed, users would need to endure slow reloads between shots); the high recoil makes even the models with 2 shots unwieldy; the extreme bullet drop requires significant skill to use on moving targets; finally the mediocre range requires the user to get somewhat close to the target. The upshot is that these rifles can even pose a threat to lightly armoured vehicles. Caldari/GallenteRailgun GÇô Target softening.- Farthest effective range. - Medium proportional optimal range. - Medium bullet travel time. - Medium drop beyond optimal range. - Damage decreases beyond optimal range, 25% at effective range. - Medium Shield and Armour damage. - Medium recoil. - Medium damage. - Medium rate of fire. Both the Caldari and Gallente employ Railgun technology with regards to sniper rifles. Both racial variants focus on softening targets but are generally flexible. The Caldari version trades some rate of fire and damage in exchange for range and faster projectiles with less drop; making it more suited to finish off wounded or weak targets. The Gallente version leans the other way: sacrificing range and projectile speed for increased damage and rate of fire with increased drop; for applying initial hits on general infantry, or additional support against hardened targets.
This leaves us with a bunch of sniper rifles of varying calibres for various uses and with different types of tactics incentivised. This also prompts a change to sniper rifle stats, as right now snipers are constantly in their optimal range. Thoughts? Are these acceptable compromises? Would it reduce the amount of sniper spam?
Saito in Ghost in the Shell has sniper rifles that can kill the operator of a tank! Imagine that...
|
Thranx1231
CowTek
90
|
Posted - 2013.01.30 16:51:00 -
[186] - Quote
Daesi wrote:Sniping is not as easy as it should be. You have to be on the exact pixel the character is or you miss. The damage is laughable. Lots of times when I hit some one they just move back let their shields regen then go back to what they were doing. Even crouched the controls are horrible. --snip AR rambling-- Then you really won't like my two major Fits. They both have Armor Regen modules. Not only do Snipers try to take out my Heavy all the time, I normally recover completely before stepping back out into the action.
Which is exactly what they needed me to do. Step out of the action for awhile. And if you are actually working with a squad, highly unlikely considering your level of entitlement, the target is very susceptible to any hit at all. I get more +25 Kill Assists than kills all the time when sniping.
Your QQ is very cute, BTW. You are the only person in this entire 8 page thread that thinks that the Sniper Rifle is too week and too difficult to use. You are such a New Berry.
You also don't seem to understand the scope is stable is when crouched. It even tells you that when you equip the rifle, did you miss that?
The AR is the standard answer to any situation. Some prefer to aim and some hip shoot. If you spray and pray then you are less accurate, use more ammo and are not very good. Cool, if that is what gets you to calm down after not being good enough as a DUST Sniper. |
Daesi
Kinsho Swords Caldari State
1
|
Posted - 2013.01.30 17:04:00 -
[187] - Quote
I do crouch but the controls are too sensitive and jumpy to dial in on a character. If they made the scope move at 1/4th or even slower when zoomed in that would be amazing. That and hitting a moving target on the exact spot they seem to want is ridiculous. If they opened up the target area just a bit more it would be much more fun to snipe. Just would be nice if a person shot with a snipe rifle would actually die instead of having to get 2 lucky shots on them. Specially if you get a head shot. I can get a decent score normally playing sniper would just be more fun if we did better damage and had a better chance to hit. The close range weapons do not seem to have to be nearly as accurate as the sniper rifle. |
J-Lewis
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.01.30 17:15:00 -
[188] - Quote
Are you sweeping the reticle over the target like you should? |
Daesi
Kinsho Swords Caldari State
1
|
Posted - 2013.01.30 17:17:00 -
[189] - Quote
yeah i will be off to say the left like 2 pixels then i just barely try to move left 2 it jumps like 10. then i try to swing back over the other way and it jumps again. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2013.01.30 18:03:00 -
[190] - Quote
Just cut in half the earnigs (both SP and isk) of the losing team. You want to stay safe sniping in the redline without helping your team? You lose and get nothing. |
|
Mode Torsen
ZionTCD Legacy Rising
11
|
Posted - 2013.01.30 18:46:00 -
[191] - Quote
A sniper is by definition difficult to reach, and difficult to counter.
The previous suggestions (flanking, HAV, DS, counter Sniper) are exactly how we remove enemy snipers in real life. I'm sure we would love to remove/nerf sniping in real life, but since that's not an option, we kill them using other more reasonable tactics.
Also I believe over half the other team in the current actual wars are snipers... nerfs would make cleaning out Afghanistan so much easier.
I would like to see some bullet drop though. That's just fun
|
Alistair McFlair
Seraphim Initiative. CRONOS.
3
|
Posted - 2013.01.30 21:01:00 -
[192] - Quote
You guys revived a threat, that hadnt been dealt with for 3 months(november). I take in 3-4 months time, you wont whine about snipers, because you all got better gear and know how to count them.
When all comes to all, half of you are annoyed, that you are getting shot by snipers behind the redline, in a skirmish match, after your team has all the objectives and are winning, but which isnt enough for you, you have to go camp the MCC area.
I'm not saying, I dont think its common logic to move on and prevent the enemy team from reaching the objectives, but I sure as hell dont whine about snipers needing a nerf, when I get shot by a sniper, while im "camping" the redline |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.30 21:08:00 -
[193] - Quote
Mode Torsen wrote:A sniper is by definition difficult to reach, and difficult to counter. The previous suggestions (flanking, HAV, DS, counter Sniper) are exactly how we remove enemy snipers in real life. I'm sure we would love to remove/nerf sniping in real life, but since that's not an option, we kill them using other more reasonable tactics. Also I believe over half the other team in the current actual wars are snipers... nerfs would make cleaning out Afghanistan so much easier. I would like to see some bullet drop though. That's just fun
The thing is in real life, they already have a nerf: having to account for physics. Bullet drop, bullet travel time, etc. I'd be fine with snipers if they didn't have to just line up a dot and fire, so I'll agree with your bullet drop point, but at the moment I feel like sniping is skill-less. |
Cipher 9
Cipher Directive
0
|
Posted - 2013.01.30 21:12:00 -
[194] - Quote
I've had battles that end with 20/0 and others end horribly, usually the result of a smart team... and a tank... I will admit as a sniper myself, that some things should be adjusted (can snipe from accross the map when the reticle isn't even red, glitching up mountains for a super unfair vantage point) but I'm thinking all this waaa waaa about snipers being unfair is a little unfounded. The game is still being adjusted. How about getting hit with 3 rounds from an assault rifle and dying? Because that happens in a scout suit and from really far away.. (No shield hardeners). Here's a good anti-sniper tactic, keep moving and assume you are in someones sights at all time. FPS 101. Someone else said it best, that even though there are a lot of snipers out there, most will move on to other classes. Its not for everyone, but smart ones can be deadly. I look forward to putting a round through you soon. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.30 23:46:00 -
[195] - Quote
Mode Torsen wrote:A sniper is by definition difficult to reach, and difficult to counter.
This isn't real life, it's a game. One which is not meant to simulate real life. So no, by definition they aren't anything. They're whatever they need to be in order to make them a fun and worthwhile addition to the game.
Daesi wrote:Sniping is not as easy as it should be. You have to be on the exact pixel the character is or you miss. The damage is laughable. Lots of times when I hit some one they just move back let their shields regen then go back to what they were doing. Even crouched the controls are horrible. I turned the x and y and dead zone as low as the go and barely press on direction and i jumps over way too fast. I love to snipe in games like this it takes more talent then the pray and spray is see soo many doing. How is infantry any fun just run around and spray bullet you will get plenty of kills. I don't even really have to aim most of the time just point and spray and woot +50 kill.
It would be literally impossible to make sniping any easier. The only thing they could do is make it be an automatic one-hit-kill on anyone. Currently it's a two-hit-kill on everyone except heavies. Aiming is as easy as they can possibly make it. No bullet drop, no bullet travel time, no scope sway. If you find sniping difficult, I can only assume you're new to FPS games, because it's the easiest example of sniping I've ever seen.
Saigo Mora wrote:One thing that could be done is to give snipers the highest scan profiles instead of the lowest.
Signature profile is relative to your suit. There is no particular suit that is "the sniper suit", but certainly the scout suit is the worst for the stationary sniper. In any case, knowing where a sniper is doesn't really make such a big difference. The issue has never been that counter-sniping is difficult or isn't effective.
Alistair McFlair wrote:You guys revived a threat, that hadnt been dealt with for 3 months(november). I take in 3-4 months time, you wont whine about snipers, because you all got better gear and know how to count them.
When all comes to all, half of you are annoyed, that you are getting shot by snipers behind the redline, in a skirmish match, after your team has all the objectives and are winning, but which isnt enough for you, you have to go camp the MCC area.
I'm not saying, I dont think its common logic to move on and prevent the enemy team from reaching the objectives, but I sure as hell dont whine about snipers needing a nerf, when I get shot by a sniper, while im "camping" the redline
I have been making threads, as a sniper, advocating the nerfing of sniping since this summer. Sniping has not changed enough for me to stop bringing up the issue. Worthless commentary about learning how to counter snipers is of no value. Maybe if you would stop pretending like you're some kind of FPS guru and actually read what is being written, you'd realize you don't have any idea what you're talking about. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.31 01:47:00 -
[196] - Quote
People often snip because they are dying lots as far as I can tell. When you've got a field overrun with enemies that just one-two shot everyone with Burst ARs or HMGs or whatnot, there isn't much option but to take to the high-ground unless you like dying.
This is even more so desirable because you often find when you do, that the reason your battlefield is so overrun is possibly because you've got half your team sniping, and from places where they can't hit anything. Even the, you die lots if you're unlucky, and the spawn points are usually being camped anyway, so you die when you spawn.
It's basically a way to wait out the failscade and try not to lose too much KDR while getting the points and ISK for the match, and maybe a few kills to balance out your insane losses. It's possible the snipers you find when you decide to do the same are the reason for the losses and state of the battle.
You can't win a Skirmish this way; it is almost certainly a guaranteed loss. You can't really Ambush this way either, because of random spawn points and the limitation of map size and terrain. Most often, this is not in a Snipers favor, and there is rarely a Supply Depot to call in a dropship so you can find somewhere all but invulnerable to shoot from.
i.e: Too many Snipers means you lose. The best team is either balanced, or full on Heavies and some Assaults ime. These own every time. I'm almost never on the winning side in those matches, and often they end up just being Spawn-and-Die matches unfortunately.
*The post time requirement is awful. I'm certain I've had a few that timed out in 30 seconds and I had to copy-paste and repost. I'm sure of at least one today. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.31 02:29:00 -
[197] - Quote
XXfootnoteXX wrote:Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive.
It may not make too much sense but hey, Forges and Railguns also have a travel delay, so making all of them have a delay would make sense... I guess...
If your not gonna make sense, then make nonsense consistently! |
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
|
Posted - 2013.01.31 03:00:00 -
[198] - Quote
The only time I have played sniper effectively as part of a team was using fire and move tactics to hold down another sniper and a laser rifle assault who were raining death from above. Managed to suppress them without giving away my position, and we then took the 3 points within 2 or so minutes. So snipers are not always useless, and can in fact make a big difference, but only a few per team, doing their job, rather than redlining. |
J-Lewis
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.01.31 09:06:00 -
[199] - Quote
A round from the sniper rifle we currently have should take 0.2 seconds to travel 500m. That's fast, but definitely not instant. Drop should be affected by the gravity of the environment (there is a stat for it in EVE on every planet). |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.01.31 11:55:00 -
[200] - Quote
Fivetimes Infinity wrote:Mode Torsen wrote:A sniper is by definition difficult to reach, and difficult to counter. This isn't real life, it's a game. One which is not meant to simulate real life. So no, by definition they aren't anything. They're whatever they need to be in order to make them a fun and worthwhile addition to the game.
if a game F's up on simple conceps and physic, i think it's fair to call FOUL. specaly when a game is trying to be a futuristic millitary FPS.
if you want a game or (more exatly) FPS to not to simulate real life in some form, Play something else. like Unreal tournament or Quake or Mario or Sonic.
And before you reply with "it's just an **** ing game." again, you realy need to ask your self "why should i care if they want something fixed". |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2013.01.31 12:54:00 -
[201] - Quote
Daesi wrote:I do crouch but the controls are too sensitive and jumpy to dial in on a character. If they made the scope move at 1/4th or even slower when zoomed in that would be amazing. That and hitting a moving target on the exact spot they seem to want is ridiculous. If they opened up the target area just a bit more it would be much more fun to snipe. Just would be nice if a person shot with a snipe rifle would actually die instead of having to get 2 lucky shots on them. Specially if you get a head shot. I can get a decent score normally playing sniper would just be more fun if we did better damage and had a better chance to hit. The close range weapons do not seem to have to be nearly as accurate as the sniper rifle.
Daesi wrote:yeah i will be off to say the left like 2 pixels then i just barely try to move left 2 it jumps like 10. then i try to swing back over the other way and it jumps again. This sounds like the "deadzone" issue.
Check the controller settings. Specifically, the PSMove controller page.
Turn both "deadzone" settings to 0. It should help a lot with that. If you've already done this, it's still deadzone problems, but it's the fact that the devs still haven't addressed the fact that the deadzone is way too large even when turned right down. |
Round3y3
Edimmu Warfighters Gallente Federation
4
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Posted - 2013.01.31 18:54:00 -
[202] - Quote
Threads like this should just be deleted on sight. They exist in every fps forum. Infinite complaining is this topic. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.01.31 19:38:00 -
[203] - Quote
Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. ) +1 this has been posted forever way to many snipers. there should be no militia sniper (or atleast not worth using) to make people spec into it. Or just remover the sniper.
Mind u, Ive never sniped and hate the idea or someone padding thier KDR sitting on the redline while us grunts on the ground are actually doing something.. (there are good ones to that give info and cover the team.) So thats why it sould be speced into not given to all the NOOBS.
Way to many snipers and there will only be way more to come. Sorry Archon ur one of the good ones. |
Sentient Archon
Red Star.
690
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Posted - 2013.01.31 19:50:00 -
[204] - Quote
YourDeadAgain76 wrote:Sorry Archon ur one of the good ones.
You are wrong. I am a non-factor .
PS: I dont red line snipe either. I am smack in the middle of the battle
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Ace D Wolfgang
Doomheim
0
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Posted - 2013.02.01 01:50:00 -
[205] - Quote
+1 to the drop mechanic and the people who are suggesting no tracer. Seriously, there is already a tracer on it, just faint and looks like smoke, don't need to make any more like a glow stick shot you.
I for one do not snipe, I tried to snipe a couple of times, but no avail, I can honestly say it's not for me. I do however support them, because some snipers I have ran into were good ones, who were smack dead in battle, and knew what they were doing.
and YES there are counters, it's not like they are invincible. they don't need to be nerfed at all. I can kill a sniper easily, granted yeah, they are annoying when you are walking and you just get shot out of the blue. But hey, that means they are doing what snipers commonly do, BEING HIDDEN from your view, so you can't complain for being what they do, elusive.
They are unbalanced in some cases, but they do not need to be nerfed really, just put the drop mechanic, atmospheric countermeasure, and the indicator of how many of that class is in the match. not relieving damage, (it takes three shots to kill me in my dropsuit, lowering damage, it's more like a FAL in Call Of Duty), we don't need that) definitely no tracer idea, there is already a smoke trail that you can see if you pay attention. and the one shot skill, I'm sure if your shot in the head by a RAIL GUN, that's automatic death.
There are already counters, plenty of counters to a sniper. One is an HAV. I'm sure a tank can kill them, really easily. Dropships also kill them, and I even know some people who fit lasers on their LAV's for the soul purpose to kill snipers or shoot from a distance for support. Or use a Forge gun and blow them to sod. like i said, they are not invincible, a little annoying, but nothing to major in my opinion.
and a half-competent player should know the basic procedure and take cover and not stand still. It takes 2 or 3 shots to kill you, so I'm sure the first shot should tell you "Hey, your being sniped, run in zig zags or find a wall." or even do what so many suggested, counter snipe, or FIND HIM. if he is red line sniping, easy picking right? if he is not, then still look for him, or at least don't be in the open as much. there are already ways to counteract snipers easily, no need for a nerf bat just because a sniper is doing what he/she is supposed to do, or because you die a lot. I die from snipers a lot, granted I killed a lot to. It presents a challenge in this game.
plus It's team based, use your team to find him if you can. Your suppose to work with a team as a cohesive unit, not run solo, then yeah, your head is going to go right off.
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