Adeptus Ezekiel
Bragian Order Amarr Empire
30
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Posted - 2012.11.05 11:10:00 -
[1] - Quote
Cortez The Killer wrote:There is a mix of reality and gaming that I'm apparently losing here.
I do not have a sniper tab on my arm, but a couple of friends and family do. Distance is not the essence of sniping. Professional snipers often make shots at very close range, so range is not the key factor. Key factors are being undetectable on approach and setup, making your kill shot without giving your position away, and moving out unscathed. Professional snipers also often do not have high kill counts compared to a frontline infantryman, they have tactical kills. They also spend more time on intel gathering/relaying than shooting.
If reality has nothing to do with the gaming world, even in a loose sense, then why have heavy armor, or assault rifles, or any other weapon/defense that is at least casually based on warfare as we know it?
Texas, never mind that you shot me the other night, I do agree that flashes work fine for counter sniping. Most snipers (hopefully) scan predictable perches and the flashes are a dead giveaway. Myself I never take more than 3 shots in the same spot and even then only if I have to for a kill. Still I do get spotted from time to time, though at this point only by a hand full of other snipers on 1 out of 4 maps. I spend roughly 50% of my scans as a sniper on potential spots where other snipers will be, and the flashes really point them out. One of the few interesting perks of sniping to me is when you are in a spot where you have a bead on a shooter, you know he sees you, and y'all duke it out. What else would make sniping fun?
One of the big problems here is that the media portrays basically anyone, anywhere who is shooting in less than a squad situation as being a 'sniper'. Check CNN or Al Jazeera and there will be mention of someone being shot by a sniper, accompanied by a picture of a guy with an AK47 spraying bullets through a hole in a wall. The average public as a result don't have the faintest idea of what constitutes a sniper.
Personally I am quite happy with the idea of having to allow lead and possibly even bullet drop as long as its realistic. In fact last build allowing lead was needed due to lag in any case. However, this needs to be balanced by the same for AR's (and less accuracy when firing off hand). Its frustrating being taken out with 2 shots from a GEK at 300 metres which have to allow no lead, bullet drop and have no problems with accuracy. If snipers have to be 'realistic' then the same should apply to other classes. At present, SMG's, Mass Drivers and Shotguns all have their specific limitations that make them acceptable, AR's really have no drawback however.
On the other hand, if Sniping is going to be hit with lead and drop requirements, make it so that a hit in a vital area can actually cause damage, not the minor annoyance it causes to anything over a basic assault suit. As a sniper with reasonably high level skills at present, even a good sniper rifle will require, absolute minimum, 2 shots to take out a heavy with headshots. You want to add difficulty to hitting, fine, but give us back realistic damage with it. Skill needs to be rewarded, otherwise we might as well hang out with AR's like 90% of others. |