Vallud Eadesso
Subdreddit Test Alliance Please Ignore
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Posted - 2012.11.04 19:47:00 -
[1] - Quote
I'm just going to stick my ore in here and say that Snipers, in their current form are the worst thing to remain in the modern (that is date wise, not setting wise) FPS genre. Back in the days of Unreal 99, yeah, they had their place, these days however they are over-romantisied. Portrayed as a lone wolf delivering justice one bullet at a time, away from the chain of command and free to act on his own.
The reality is, the modern portrayal of the sniper in FPS games released lately is totally off, an archaic design that didn't evolve with the genre. Everyone else now fills a role and works toward to goal of victory, everyone else supplies the team around them, revives them, leads them to victory and keeps their squad working as flexible, formidable fighting force. The 'Sniper' has absolutely no place in that paradigm.
Now I am not against snipers in concept, the reality is, every squad needs a way to deliver accurate, devastating fire. It increases the effective range of the unit as a whole and provides suppression against targets. Right now in a 14-vs-14 player game, you can guarantee, especially on that barren rock planet with the funny sloped rocky outcrops, that 9 out of those 14 on either team are Snipers and that ruins the game for everyone...
The "Sniper" Class needs to go and be replaced with a Designated Marksman type class. Those single shot rifles we have under Assault Rifles should be there's, not a fancy pants railgun. They should be focused on delivering lethal, accurate fire power down range but they should be doing it WITH the squad, give them a real reason to be out on the frontline with the rest of us... Take a leaf out of Bad Company 2's book and give them tools to aid in spotting and recon. Make them the target callers and give them means to see through Signal Dampening. Take away the incredibly dull "Sit on a hill and wait for a red dot" style of game play and give them a purpose in the team orientated paradigm.
And if we _DO_ keep the sniper class, there needs to be an incredibly harsh restriction on them, or add ballistics, see something like ArmA2 for that.. See games like Red Orchestra 2, that made it so there is no more than 1-2 per team depending on the map, because in reality, Snipers are a Platoon Level asset, there are about 2 snipers or 1 sniper team for every 50 men... and even then, a sniper will only fire 1-2 shots for an entire engagment... so many games ignore that these days.
Hope that wasn't too long for you all. Give your feedback please, but keep the flames away. If you disagree, why? |