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Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.11.05 12:01:00 -
[91] - Quote
The Polish Hammer wrote:Bring out the Forge Gun and let the games begin! +1
You have no idea how thrilled I randomly looked, saw a sniper in the red zone, charged my Forge gun, lined up to red reticule, and saw +50 Kill come up on my screen. |
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2012.11.05 13:58:00 -
[92] - Quote
there's only 1 real sniper in this game = texashitman.
the rest are a buncha camping pussies. flat out pussies. hiding on a mountain under your mcc claiming you are winning by tickets while the rest of the team actually has to work for the win. they spawn in and run AWAY from the fight. to hide. as far away as possible. like pussies.
biggest pussies in the game.
Peace B |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
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Posted - 2012.11.05 14:15:00 -
[93] - Quote
I can name three good snipers off the top of my head that I wouldn't be too happy about facing (fortunately one of them is in my corp).
Daddrobit always shows impressive scores any time he's in a match with me and rapidly eliminates whatever I can't get to, doesn't need to redline to do it.
Sleepy Zan is able to move with his team and still provide very competent sniping, I've seen him take targets at the same distance I fight at [close] and plenty far as well.
Gem Cutter snipes people out of dropships like its no ones business with a nasty rifle, this is not easy to do [at all!]
I'm sure there's more out there but those are the names I'll recognize, and none of them require hiding in a redline to do what they do. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2012.11.05 15:05:00 -
[94] - Quote
Cortez The Killer wrote:By and large I do agree with what Infinity has been preaching for no less than three months. Make snipers a skilled class. When the skill is there, make it a deadly class.
This is what makes for a fun game. A challenging AND effective role.
If it's too easy it's no fun over the long haul, even if it is effective. If its not effective it's just frustrating. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 15:11:00 -
[95] - Quote
Scurvy Granger wrote:But then what of all the other technology based advancements? I mean we have lasers but a sniper rifle is still bolt action?
Make the rifle overheat after every shot and require a couple seconds to cool down, or vent heat, or something. The realism doesn't matter. It's science fiction.
Quote:Also if CCP did this then they would have to make head shots kill everytime otherwise a sniper could NEVER kill a heavy and it would be difficult to kill proto suits.
It would take longer to kill a full health heavy (or anyone) but that's the point. These suggestions aren't designed to keep snipers at the same level of power. They're nerfs. I want to see sniping weaker. Taking longer to land multiple hits on people would contribute to that end. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.11.05 15:16:00 -
[96] - Quote
Mods, please kill this thread. The sniper rifles are in decent conditions so there's no need for unnecessary nerfs. |
dudeytron
Amarr Templars Amarr Empire
69
|
Posted - 2012.11.05 15:25:00 -
[97] - Quote
Alldin Kan wrote:Mods, please kill this thread. The sniper rifles are in decent conditions so there's no need for unnecessary nerfs.
Spoken by a true sniper |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 15:37:00 -
[98] - Quote
Spoken out of pure self-interest, more like. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.11.05 16:43:00 -
[99] - Quote
Snipers aren't the problem. Bad mechanics that favor snipers are.
1) Red Zone Sniping 2) Poor hit detection and clipping through terrain to shoot at others while being invulnerable 3) Red Zone Sniping
Seriously, if we just force the snipers to come out of the red zone everything else can be overlooked (even if it needs addressing eventually). Too many nice spots in the red zone where you can see most of the battlefield and be protected by some clipping terrain from counter sniping. |
Cameron StarGazer
Liandri Hel-Jumpers Liandri Covenant
4
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Posted - 2012.11.05 16:47:00 -
[100] - Quote
Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry?
This. I'm a sniper and if you want to make my life difficult there are rules to tackling snipers
1) Don't run in a straight line, number of times I have just headshot someone because they run in one direction is stupid 2) Always find cover, standing still out in the open while you line up a shot is just asking for a sniper to shoot you. 3) Snipers have no radar while looking for targets, Ive be shot, knifed, blow up a fair bit by infantry just walking up behind me and casually killing me. 4) Snipers have no defence against vehicles. Particularly dropships who can fly round a map quickly and spot snipers before they even know they have been spotted. 5) A lazy sniper is an easy target. If they shoot you, GO FIND THEM, you will know which direction they were from when you got shot, if they are lazy, they won't have relocated, or relocated far, either way, they are easy targets. 6) If they can see you, you can see them!
Number 5 I'm particularly guilty myself because once I found a spot no one comes and finds me.
If your fed up with people like me killing you, don't be lazy, go find em, your team will love you. |
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Shayden Marko
Villore Sec Ops Gallente Federation
36
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Posted - 2012.11.05 18:09:00 -
[101] - Quote
Cortez The Killer wrote:By and large I do agree with what Infinity has been preaching for no less than three months. Make snipers a skilled class. When the skill is there, make it a deadly class.
This, I agree with... But Infinity has trouble getting his point across. He just sounds like a whiner, waving around his nerf bat...
A few thoughts of my own:
We already know that the Sniper rifle is being reworked to include delay, drop, etc.... I agree with drop (as I've stated the math behind bullet drop in another "Kill all snipers" post). But adding delay, causing snipers to lead on their shots, not so much.
DON'T jump and scream yet!
Refer to the description of the Sniper rifle: Shots fired currently move at a speed of 2,500 m/s. 2,500 meters in ONE SECOND. (Just to get my point across) That's 750 meters in 0.3 seconds. (375 meters in 0.15 seconds) That's not even in the range of a Sniper right now.
Anyone not a Heavy can sprint roughly 7 m/s.
Let's assume the sniper's target is sprinting perfectly diagonal to him at a pretty common distance of 300 meters. The sniper only has to account for 0.84 meters of lead. Half that lead if he's not sprinting. My point is, there is VERY little lead.
Now, all of this will make alot more sense when we are playing on full sized maps. Maybe they could even allow the Sniper to shoot greater distances. I want to see 2,500 meter shots taking into account the 4-7 meter lead as well as the 9 meter drop. Don't you? |
843 pano
843 Boot Camp
200
|
Posted - 2012.11.05 19:00:00 -
[102] - Quote
I'd like to see changes to snipers by having more variables affecting their aim:
1. Atmospheric variable - affects bullet flight path Solution = atmospheric computation module, this is a low slot computer that analyzes the wind and temperature and gives a readout of its findings and aiming corrections in the HUD.
2. Range/bullet drop variable - Remove yardage markers on infantry / items and add bullet drop. Solution: range finder/bullet drop module, low slot module that displays the yardage of an item in the HUD and gives the sniper a good indication of how to compensate for bullet drop. Currently, yardage is given for free, it should cost to be able to use it.
3. Mil dots in HUD scopes, remove orange dot when on target. Solution: when both the atmospheric and range finder module are used together, the HUD computes the best mil dot / minute calculation for down range success. No easy mode orange light when on target, just a suggestion from the combo computers telling what the best mil dots to use. Kinda works like a snipers spotter.
4. Sway - when scoped, rifle should always have a little sway. This needs to be in rhythm with one's stamina/heartbeat, less stamina means more sway. As the person settles down, the sway subsides but still has a small sway. Solution = being able to go prone and use a bipod. |
Shayden Marko
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.11.05 19:36:00 -
[103] - Quote
843 pano wrote:I'd like to see changes to snipers by having more variables affecting their aim:
1. Atmospheric variable - affects bullet flight path Solution = atmospheric computation module, this is a low slot computer that analyzes the wind and temperature and gives a readout of its findings and aiming corrections in the HUD.
2. Range/bullet drop variable - Remove yardage markers on infantry / items and add bullet drop. Solution: range finder/bullet drop module, low slot module that displays the yardage of an item in the HUD and gives the sniper a good indication of how to compensate for bullet drop. Currently, yardage is given for free, it should cost to be able to use it.
3. Mil dots in HUD scopes, remove orange dot when on target. Solution: when both the atmospheric and range finder module are used together, the HUD computes the best mil dot / minute calculation for down range success. No easy mode orange light when on target, just a suggestion from the combo computers telling what the best mil dots to use. Kinda works like a snipers spotter.
4. Sway - when scoped, rifle should always have a little sway. This needs to be in rhythm with one's stamina/heartbeat, less stamina means more sway. As the person settles down, the sway subsides but still has a small sway. Solution = being able to go prone and use a bipod.
Yes. This, I like. Alot. |
Blaze Hightime
WYATTherbsFUND
1
|
Posted - 2012.11.05 19:56:00 -
[104] - Quote
Has anybody noticed the snipers whom sit in their MCC and shoot people, kinda like fish in a barrel, hella thing about it is you cant kill those snipers. Whats being done with that?? |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.05 20:45:00 -
[105] - Quote
Blaze Hightime wrote:Has anybody noticed the snipers whom sit in their MCC and shoot people, kinda like fish in a barrel, hella thing about it is you cant kill those snipers. Whats being done with that??
you cannot shoot out of the MCC at least to my knowledge. you can however shoot missiles into it. i can't wait till the terrain glitch and hit detection is fixed. no more blue shields. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.11.05 20:50:00 -
[106] - Quote
I've been killed more times by lag than by snipers. It's all about priorities, folks.
Let the devs spend their time on the important stuff. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.11.05 21:02:00 -
[107] - Quote
QQ thread dedected people complain about noobs , unfortunately ARs are more of a problem right now and you sir probably use one and want everything an AR can't kill to be nerfed *snipers* they are hard to use and as long as you don't run around like a blind chicken you won't get killed. Armor eaten? Find a supply depot that's what they are used for. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.05 21:38:00 -
[108] - Quote
Shayden Marko wrote:[quote=Cortez The Killer]Refer to the description of the Sniper rifle: Shots fired currently move at a speed of 2,500 m/s. 2,500 meters in ONE SECOND. (Just to get my point across) That's 750 meters in 0.3 seconds. (375 meters in 0.15 seconds) That's not even in the range of a Sniper right now.
Cool, so they'll maybe change the description of the sniper rifles to say the shot moves more slowly. What's the problem, exactly?
For all my supposed swinging of nerf bats, at least I'm justifying my opinion with gameplay-related ideas. I'm not the one saying game design should be beholden to the description writers gave for their fictional weapon. |
Tenchu-13
What The French
76
|
Posted - 2012.11.06 03:19:00 -
[109] - Quote
Aaaand we're still at it... might as well jump back in.
''I'll never look at it like this was some sort of shooting match, where the man with the most kills wins the gold medal,'' - Hathcock -
But back on topic... we went from nerfing, to making it more difficult. One claims more realism the other claims the scy-fy way.... In the end alot of opinions and trolling all accumulating to one point :
"What should really be done, what is doable and what should mosdef. NOT be done.
What should be done : remove redlining, on this at least we ALL agree. What is doable : bulletdrop, limit total number of snipers/game etc. What should mosdef NOT be done : tracers.
Why no tracers; dude thats like lighting fireworks after every kill you make. It is the most dumbest thing I have ever heard for a sniper class. Its like putting a reddot lasersight on a dropshipturret or putting a silencer on a tank...
The whole point of a sniper is not how many he offs, but when/where and who he kills. I never made those 20/0 scores some of you are bragging about, then again i'm on the right side of the red line... there where the action is. And I'm going solo and not with 3 squadmembers to help me out when in need. Since nobody is going after the snipers, we can also safely assume nobody is going after the 'countersnipers' or sniperhunters either...
If snipers are getting ridiculously nerfed by adding a shitload of bulletmechanisms, more recoil, cooldown etc then it will become an impossible classe to enjoy playing.
Previously with he lag it was indeed pretty cool; being obliged to 'front' your shot as to counter the lag, yeah that was almost realistic... but it shouldn't go much further then that. We'll end up taking 1minute/shot then run for 5 minutes till the fireworks are over and the cooldown ends... and what did we win.. NOT the kill since you all made me shoot the sob at least 5 times. By the time I can align my 3th shot Either I'm dead, he is healed or someone from my team stole my kill; result me ending up earning jack shlt.
I for one don't give a *beep* about kdr, leaderboards, squads or even corps for the moment. I just wanna play a fun game. And for me shooting you from afar is indeed fun. If teammember is in need then I have the goods. If a objective is in need of hacking, yeah got that covered and hacked, If I have the need to become temporary cannonfodder then my suits are ready. If I need to take out a L/Hav then my suit is ready. If you want me to take 1 minute/kil and then run for 5 minutes and NOT earning any decent WP's... yeah not happening since that will kill the game...
|
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.06 03:24:00 -
[110] - Quote
Tenchu-13 wrote:Aaaand we're still at it... might as well jump back in.
''I'll never look at it like this was some sort of shooting match, where the man with the most kills wins the gold medal,'' - Hathcock -
But back on topic... we went from nerfing, to making it more difficult. One claims more realism the other claims the scy-fy way.... In the end alot of opinions and trolling all accumulating to one point :
"What should really be done, what is doable and what should mosdef. NOT be done.
What should be done : remove redlining, on this at least we ALL agree. What is doable : bulletdrop, limit total number of snipers/game etc. What should mosdef NOT be done : tracers.
Why no tracers; dude thats like lighting fireworks after every kill you make. It is the most dumbest thing I have ever heard for a sniper class. Its like putting a reddot lasersight on a dropshipturret or putting a silencer on a tank...
The whole point of a sniper is not how many he offs, but when/where and who he kills. I never made those 20/0 scores some of you are bragging about, then again i'm on the right side of the red line... there where the action is. And I'm going solo and not with 3 squadmembers to help me out when in need. Since nobody is going after the snipers, we can also safely assume nobody is going after the 'countersnipers' or sniperhunters either...
If snipers are getting ridiculously nerfed by adding a shitload of bulletmechanisms, more recoil, cooldown etc then it will become an impossible classe to enjoy playing.
Previously with he lag it was indeed pretty cool; being obliged to 'front' your shot as to counter the lag, yeah that was almost realistic... but it shouldn't go much further then that. We'll end up taking 1minute/shot then run for 5 minutes till the fireworks are over and the cooldown ends... and what did we win.. NOT the kill since you all made me shoot the sob at least 5 times. By the time I can align my 3th shot Either I'm dead, he is healed or someone from my team stole my kill; result me ending up earning jack shlt.
I for one don't give a *beep* about kdr, leaderboards, squads or even corps for the moment. I just wanna play a fun game. And for me shooting you from afar is indeed fun. If teammember is in need then I have the goods. If a objective is in need of hacking, yeah got that covered and hacked, If I have the need to become temporary cannonfodder then my suits are ready. If I need to take out a L/Hav then my suit is ready. If you want me to take 1 minute/kil and then run for 5 minutes and NOT earning any decent WP's... yeah not happening since that will kill the game...
Obviously confusing real life sniping for doing so in this game |
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PIMP MAC DADDY
A.I.
41
|
Posted - 2012.11.06 03:26:00 -
[111] - Quote
McFurious wrote:The Polish Hammer wrote:Bring out the Forge Gun and let the games begin! Lob mass driver rounds in their general location and they usually start running. Agreed |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.11.06 09:43:00 -
[112] - Quote
Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore.
o look more cry-o.s over sniping ! |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.06 12:34:00 -
[113] - Quote
I have nothing against snipers and propose no changes to them currently, I'll just say this:
At least in skirmish, if the majority of any given team is sniping, they really aren't capturing objectives and it leads to an easy demise/redline match more often than not. That being said, maybe it would be neat if during the respawn screen (selecting loadout) it showed you how many people on your team are Assault, Scout, Logi, Heavy.
That way perhaps people might notice (that they may not otherwise) a lack of a certain role, and realize they could balance it a bit more by switching to a different kit.
I mean if nothing else it'd be a helpful tip/tool and I'm sure at least some people would acknowledge and benefit from it. |
Kamiya Musume
Suffer Inc.
63
|
Posted - 2012.11.06 12:41:00 -
[114] - Quote
Pranekt Tyrvoth wrote:I have nothing against snipers and propose no changes to them currently, I'll just say this:
At least in skirmish, if the majority of any given team is sniping, they really aren't capturing objectives and it leads to an easy demise/redline match more often than not. That being said, maybe it would be neat if during the respawn screen (selecting loadout) it showed you how many people on your team are Assault, Scout, Logi, Heavy.
That way perhaps people might notice (that they may not otherwise) a lack of a certain role, and realize they could balance it a bit more by switching to a different kit.
I mean if nothing else it'd be a helpful tip/tool and I'm sure at least some people would acknowledge and benefit from it.
This +1
This is all we need, nothing more. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.06 13:00:00 -
[115] - Quote
Most snipers are not using scout suits to snipe in, as it's a clearly inferior suit for most kinds of sniping. So having a dropsuit type listing would be an entirely meaningless statistic.
Tenchu-13 wrote:But back on topic... we went from nerfing, to making it more difficult.
Same thing. Reducing the effectiveness of sniping by making it more difficult to do is nerfing.
Quote:Why no tracers; dude thats like lighting fireworks after every kill you make. It is the most dumbest thing I have ever heard for a sniper class. Its like putting a reddot lasersight on a dropshipturret or putting a silencer on a tank...
Uh, yeah, that's the entire point. As I said when I suggested tracers, the whole idea is to make your position known so it's easier for people to find and kill you. Currently, with sniping, you can go entire games without someone so much as taking a shot at you. Sniping would be more dangerous if you couldn't do it and stay unseen. That would be a positive change, in my view.
Quote:If snipers are getting ridiculously nerfed by adding a shitload of bulletmechanisms, more recoil, cooldown etc then it will become an impossible classe to enjoy playing.
You're the kind of person that needs to be driven away from the role, in that case. People who are doing it because it's an easy, safe way to kill ***** are the people we can afford to not want to play sniper any longer, once the new sniping mechanics are in. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2012.11.06 13:00:00 -
[116] - Quote
Pranekt Tyrvoth wrote:I have nothing against snipers and propose no changes to them currently, I'll just say this:
At least in skirmish, if the majority of any given team is sniping, they really aren't capturing objectives and it leads to an easy demise/redline match more often than not. That being said, maybe it would be neat if during the respawn screen (selecting loadout) it showed you how many people on your team are Assault, Scout, Logi, Heavy.
That way perhaps people might notice (that they may not otherwise) a lack of a certain role, and realize they could balance it a bit more by switching to a different kit.
I mean if nothing else it'd be a helpful tip/tool and I'm sure at least some people would acknowledge and benefit from it.
I am not sure that this will help. Because I think most snipers do it for fun and or their K/D ratio (or because its so easy to get kills with a sniper rifle) . If they really want to win there is no point in having 10 snipers in one Team. I only met tactical snipers in one or two games (unfortunatela they did their job really good ^^) in a lot of games the snipers are just sitting in the hills oder the redline not doing anything for their team to win. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.06 13:17:00 -
[117] - Quote
Yeah, I agree that some will ignore it, but I suspect others won't. In the very least it can't hurt to have a little ticker/counter there to display it by kit.
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Angrim Khan
Bragian Order Amarr Empire
21
|
Posted - 2012.11.06 13:29:00 -
[118] - Quote
We don't need CCP to ruin this game. It will be community members that do it. |
dudeytron
Amarr Templars Amarr Empire
69
|
Posted - 2012.11.06 15:59:00 -
[119] - Quote
I'd love to see a game mode where Snipers aren't allowed. |
Shayden Marko
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.11.06 16:38:00 -
[120] - Quote
Fivetimes Infinity wrote:You're the kind of person that needs to be driven away from the role, in that case. People who are doing it because it's an easy, safe way to kill ***** are the people we can afford to not want to play sniper any longer, once the new sniping mechanics are in.
See this is what I'm talking about.... Calm down and have some respect for other players. It's not the players fault that Snipers are unbalanced. You're acting like the kid who cries because he wasn't picked for the "Good" team... You've made your point (albeit a little too radical for most), and obviously some people just WILL NOT agree. Get over it. And stop attacking other people for their stance.
I hope you're not a U.S. citizen, because you sound very much like a Democrat. Attack and belittle. That's all I've heard you do in these posts. Cut it out and grow up. |
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