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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.11.05 06:20:00 -
[1] - Quote
Fivetimes Infinity wrote:I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge rifle a lot in Precursor. It's much worse in Codex due to the reduced damage overall, making one-hit-kills unlikely, but I think that rate of fire would be a very sensible direction to take sniper rifles. Some of the higher end ones, you can fire so quickly that a stationary target will take at least two hits before it can move.
That might be it right there. Although I am a sucker for a reload animation, if we just made all the Sniper Rifle's bolt action that would solve most of the complaints, wouldn't it? Getting picked off by rapid fire snipers? He has a longer refire now, and has to upscope after a shot. Being killed by a oneshot headshot? He kittening deserved that kill and you know it and give 'that enemy sniper' props. You want a rapid fire long range gun? Grab a Tactical Assault Rifle, or as we call them in most shooters, a Marksman Rifle. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.11.05 06:42:00 -
[2] - Quote
Scurvy Granger wrote:Zero Harpuia wrote:Fivetimes Infinity wrote:I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge rifle a lot in Precursor. It's much worse in Codex due to the reduced damage overall, making one-hit-kills unlikely, but I think that rate of fire would be a very sensible direction to take sniper rifles. Some of the higher end ones, you can fire so quickly that a stationary target will take at least two hits before it can move. That might be it right there. Although I am a sucker for a reload animation, if we just made all the Sniper Rifle's bolt action that would solve most of the complaints, wouldn't it? Getting picked off by rapid fire snipers? He has a longer refire now, and has to upscope after a shot. Being killed by a oneshot headshot? He kittening deserved that kill and you know it and give 'that enemy sniper' props. You want a rapid fire long range gun? Grab a Tactical Assault Rifle, or as we call them in most shooters, a Marksman Rifle. But then what of all the other technology based advancements? I mean we have lasers but a sniper rifle is still bolt action? Also if CCP did this then they would have to make head shots kill everytime otherwise a sniper could NEVER kill a heavy and it would be difficult to kill proto suits. I'm sure heavies would love this, but it just wouldn't make sense. Is range even a issue? Not really, cause the further away you get the more precise you have to be, especially when travel time and drop are implemented. Also the headshots become exponentially harder to make therefore your instant kills are almost non-existant and since you have to reload and then re-aim everytime after a shot they will be behind cover before you can line up your next shot.
The only people who should BE snipers are those who CAN snipe. The dictionary defenition of SNIPE is to shoot from a place of concealment... but why are you concealed? To shoot a guy in the toe? No, so you can land a shot in a vital area for a quick takedown. As for technological advancements, all can be sacrificed for balance. That, and if they can't use gyrostabilizers on a damned turret mount, then there are plenty other things they can not have as well. As for the instakill on headshot, maybe a small increase to headshot multiplier for sniper rifles, but NOT an assured death. And for the record, a Proto suit has just as much HP as a Standard. If you can't kill a guy in one shot, you shouldn't shoot, it is that simple. That's what a sniper does.
Plus, a forced upscope brings snipers a little something called Situational Awareness, also known as 'there's a beeotch circling my hill with a shotgun!' |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.30 21:08:00 -
[3] - Quote
Mode Torsen wrote:A sniper is by definition difficult to reach, and difficult to counter. The previous suggestions (flanking, HAV, DS, counter Sniper) are exactly how we remove enemy snipers in real life. I'm sure we would love to remove/nerf sniping in real life, but since that's not an option, we kill them using other more reasonable tactics. Also I believe over half the other team in the current actual wars are snipers... nerfs would make cleaning out Afghanistan so much easier. I would like to see some bullet drop though. That's just fun
The thing is in real life, they already have a nerf: having to account for physics. Bullet drop, bullet travel time, etc. I'd be fine with snipers if they didn't have to just line up a dot and fire, so I'll agree with your bullet drop point, but at the moment I feel like sniping is skill-less. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.31 02:29:00 -
[4] - Quote
XXfootnoteXX wrote:Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive.
It may not make too much sense but hey, Forges and Railguns also have a travel delay, so making all of them have a delay would make sense... I guess...
If your not gonna make sense, then make nonsense consistently! |
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