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TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.04 21:37:00 -
[1] - Quote
You do know most of the snipers don't even cover objectives and are very easy to kill right? My squad rarely has trouble with enemy snipers because I take them out while watching 2 objectives. seriously this ain't call of duty, you need some basic strategy people. |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2012.11.04 22:11:00 -
[2] - Quote
Shijima Kuraimaru wrote:As a forge gunner I will admit that I find snipers annoying, but that doesn't mean I'm going to call for the nerf bat. They're fine. I find they usually move or duck when I start lobbing forge rounds at them from across the map. I've even managed to hit a few of them. What also needs to be remembered is that if you put your sight on a sniper in the hills, it lights them up for your whole team to see, on the mini map if they're in range for that, or the chevron for anyone on your team looking that direction.
My point is that there are counters to everything in the game, including snipers. If they're in a position where they can't be hit by anything, then they're not in a position to shoot anything either. Then one or two well placed guys shouldn't have any problem keeping them pinned.
But like was mentioned above, when we get the full maps opened (because we're playing on an eighth or smaller section of the maps now), the dynamics of play will change a lot.
I don't believe the whole team sees them if you spot just your squad. |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.05 05:15:00 -
[3] - Quote
Cortez The Killer wrote:Scurvy Granger wrote:Fivetimes Infinity wrote:Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like.
The shots don't have tracers. Assault rifles do. I think scrambler pistols do too. Sniper rifles don't. They could use them, though, definitely. well so much for going stealth and carrying a sniper rifle...guess it's either stealth nova or stealth smg... You add tracers then a scout sniper becomes pointless, so the extra recoil red on the scout suit becomes pointless. I foresee a ton of heavy snipers, I mean you're gonna get spotted anyway so just max out your armor and shields and sit in one place. I thought the point was to make the snipers require skill, not to make it required that after each shot you have to run for 5 minutes to reposition? I can see how this would be beneficial if all the matches were public matches, but they're not. A large portion of the player base will be participating in team based play, and against a halfway competent team, after that first shot they will be all over you with a tracer. So yea if all you plan to do is play public matches against a bunch of randoms then a tracer makes sense otherwise not so much. Already alot of corps don't consider snipers a neccessary part of team matches, make them easier to spot and we might as well say so long to snipers playing any part in team based activity. I think I agree with this, you lost me a little. Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping. Scout snipers in the real world do less killing and more scouting. When they do make a shot, it is devastating and then they vanish like a fart in the wind. As Infinity has said more than once this does need to be thought of in a video game context, not a reality context. I agree sort of on that line, but not on tracers and not on the devastating effect that a sniper should have. What I see with sniping now is an environmental shortcoming that comes from us all being packed into a small area. Tanks and dropships get flamed for the same reasons, as does missile splash damage. To really see how all these things will play out, give us a couple of opened up maps.
well snipers already have a bright flash. so yes, tracers would be pointless |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.05 05:51:00 -
[4] - Quote
Fivetimes Infinity wrote:TEXA5 HiTM4N wrote:well snipers already have a bright flash. so yes, tracers would be pointless The flash isn't anything special, and gee whiz, what if you can't see the barrel of their gun? What if you aren't looking in their direction? Acting as if a little flash when a gun is fired is the same as a bright line going from the barrel of the gun to where the shot impacts are the same thing is pretty incredible. Do you really believe that stuff you said? Cortez The Killer wrote: Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping. The essence of sniping is killing people from long range. Maybe in real life snipers rely on being unseen, but what does that have to do with Dust? And, incidentally, relying on stealth is a sure way to be killed. Snipers get spotted eventually. Period. The way to be successful isn't to pretend like you'll never be seen, like the fools most snipers are. It's to position yourself effectively so that, when you are seen, you can't be counter-sniped except by people who'll be staring down your gun barrel anyway.
its a big flash and it is pretty loud, meaning you don't have to see the muzzle of the gun or be looking in the direction they shot from. i can see when they shoot even if they are behind cover. use common sense please. |
TEXA5 HiTM4N
ROGUE SPADES
49
|
Posted - 2012.11.05 20:45:00 -
[5] - Quote
Blaze Hightime wrote:Has anybody noticed the snipers whom sit in their MCC and shoot people, kinda like fish in a barrel, hella thing about it is you cant kill those snipers. Whats being done with that??
you cannot shoot out of the MCC at least to my knowledge. you can however shoot missiles into it. i can't wait till the terrain glitch and hit detection is fixed. no more blue shields. |
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