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Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.07 22:34:00 -
[151] - Quote
EDIT: Sorry this was originally a troll, but decided not to stoop to that level.
Just thought of something, another reason for the spam of snipers might be the merc pack...? Free scout suit, submachine gun, might as well throw a sniper rifle on there to try it out. So the first thing they try is sniping and they like it so they stick to it. Those that got the MAG suits might have tried new things after that, but free is free, and when one free thing is better than another then... |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2012.11.08 01:23:00 -
[152] - Quote
Kamiya Musume wrote:Pranekt Tyrvoth wrote:I have nothing against snipers and propose no changes to them currently, I'll just say this:
At least in skirmish, if the majority of any given team is sniping, they really aren't capturing objectives and it leads to an easy demise/redline match more often than not. That being said, maybe it would be neat if during the respawn screen (selecting loadout) it showed you how many people on your team are Assault, Scout, Logi, Heavy.
That way perhaps people might notice (that they may not otherwise) a lack of a certain role, and realize they could balance it a bit more by switching to a different kit.
I mean if nothing else it'd be a helpful tip/tool and I'm sure at least some people would acknowledge and benefit from it. This +1 This is all we need, nothing more.
Can't remember what game did this. One of the BF games maybe? It's a great idea for random matches. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2012.11.08 13:56:00 -
[153] - Quote
Scurvy Granger wrote:Fivetimes Infinity wrote:
It would take longer to kill a full health heavy (or anyone) but that's the point. These suggestions aren't designed to keep snipers at the same level of power. They're nerfs. I want to see sniping weaker. Taking longer to land multiple hits on people would contribute to that end.
But there is my point a sniper SHOULD be able to take out any other 1 person. Add the skill requirements but not to the point that they can't get that kill unless their target stays in the same place for over 30 seconds. I know this isn't realistic but in the terms of a game, someone gets hit by a sniper and tries to duck behind cover. Most players have armor reppers at this point so...the sniper gets a head shot on a heavy, but he doesn't die. Currently they can make a second and possibly 3rd shot to finish off the heavy before he gets to cover, if you add more time before the next shot that heavy will be behind cover and letting his armor repper get him back to full strength. Essentially no kill there. As for the proto gear having the same hp, I don't know whether or not it does, but I do know it has more CPU/PG. So you can put bigger HP and shield boosting modules on it. Same scenarion as the heavy, that proto gear gets to cover even faster than a heavy so again...no kill there. You all want to nerf the sniper or rather "make the sniper harder to use" all your suggestions besides the bullet drop and travel time(which is already going to be implemented) would not just make the sniper harder to use but make it basically useless. Tracer: No issues for pub matches but a death warrant in Corporation battles Bolt Action: The ONLY thing you would be able to 1-shot(and actually kill) would be standard and militia dropsuits of the Logi/Assault/Scout classes. And that's only if they haven't teched to allow them to use shield and hp extenders of some sort. I support a higher skill requirement, but don't want to see it useless.
I agree making snipers useless is no real solution to this topic. In my opinion snipers should be strong versus infantry thats what make them snipers. But it should take skill to use one of the most powerful anti infantry weapons. Bullet drop and traveling time for bullets will surely work, but I'm not sure if it really fits in a sci-fi game very well. I would rather see an implementation that limit the swayless scope time. For example (as already suggested) by holding a certain button when scoped to hold breath and consuming stamina. This way you could no longer take ages for your aim.
At its current state the sniper rifle is broken towards its proficiency skill as well as the assault rifle is broken. Right now the only valid point for skilling sniper rifle proficiency is getting acces to higher tier weapons and skills and thats wrong at least regarding the skill description.
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Coreola Prime
Amarr Templars Amarr Empire
0
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Posted - 2012.11.08 14:20:00 -
[154] - Quote
Azraen Kador wrote:It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series
If you want to be realistic, then you should realize marksmen don't hold their breath to improve their accuracy. It's some stupid effect some COD-style game put in years ago and everyone has copied. |
Death On Contact
Doomheim
56
|
Posted - 2012.11.08 14:44:00 -
[155] - Quote
Watch this.
Blackwater sniper on a rooftop Iraq. The militias/insurgents are crying that all he does is camp on a rooftop and are begging CCP to nerf him because he is too overpowered!
Semper Fi 93-01
Death On Contact |
stalyon99
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2012.11.08 17:17:00 -
[156] - Quote
Sniping and camping, has always been and will always be, a part of shooting games. I remember that Atari tank game and camping with perfectly lined up shots that bounced around the map. It's called a strategy. In most cases, a reliable and sound strategy.
If you like running around blasting away, that's perfectly fine. I prefer you do. Makes it easier to pick you off. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2012.11.09 10:02:00 -
[157] - Quote
Coreola Prime wrote:Azraen Kador wrote:It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series If you want to be realistic, then you should realize marksmen don't hold their breath to improve their accuracy. It's some stupid effect some COD-style game put in years ago and everyone has copied.
As far as I know they do exactly this and furthermore the more proficient ones time their shots between two heartbeats, but this would be a bit hard to implement ^^. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2012.11.09 10:05:00 -
[158] - Quote
stalyon99 wrote:Sniping and camping, has always been and will always be, a part of shooting games. I remember that Atari tank game and camping with perfectly lined up shots that bounced around the map. It's called a strategy. In most cases, a reliable and sound strategy. If you like running around blasting away, that's perfectly fine. I prefer you do. Makes it easier to pick you off.
Yes I agree and snipers/camping should be part of any fps. It should only be some kind of challenge. Right now you have one the most powerful infantry held anti infantry weapon that is one of the easiest to use as well. Thats kind of an imbalance. |
R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.09 14:53:00 -
[159] - Quote
Sniping will always be around and always SHOULD be. It is a vital piece to any FPS. It's not sniping that is the problem, it's people. It's no different than the role shotguns play. A vital role but sometimes it sucks when it gets spammed. Sniping to cover objectives is the way to go. Supporting close engagements with shotguns is great. Spam is not good :( People do not enjoy loosing, so when they find a way to win.... Nerfing classes to try and stop douches from douche behaviour is not the answer I don't think, especially when there are viable counters. OP vehicle spam, though.... That's another story ;) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.09 15:00:00 -
[160] - Quote
Scurvy Granger wrote:And again I will state that for pub matches sure but for Corp matches it makes Snipers COMPLETELY useless. I think sacrificing competitive effectiveness for those who just want to run around killing stuff in public matches is wrong and can't believe you still refuse to acknoledge this comment I've made several times.
Is that because you know that it would destroy the sniper as a competitive class?
It wouldn't make snipers completely useless in corp battles. I'm not sure what you're basing that on.
Scurvy Granger wrote:It's not his "hurt feelings" it's your bad attitude he was refferring to. As he stated about you doing to others, you didn't apologize, or address the issue, all you did was belittle him and continue spewing garbage.
I don't care about your hurt feelings either. Please stop filling this thread with your tears, nobody is interested in seeing them. |
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.09 15:12:00 -
[161] - Quote
Scurvy Granger wrote:But there is my point a sniper SHOULD be able to take out any other 1 person. Add the skill requirements but not to the point that they can't get that kill unless their target stays in the same place for over 30 seconds.
To what do snipers owe this minimum, exactly? We can shoot across the map, outside the range of virtually all weapons in the game. What part of this entitles us to the requirement that we be able to take out any one person? Why don't people with an assault rifle, or shotgun, get to say they should be able to kill any one person?
Quote:I know this isn't realistic but in the terms of a game, someone gets hit by a sniper and tries to duck behind cover. Most players have armor reppers at this point so...the sniper gets a head shot on a heavy, but he doesn't die. Currently they can make a second and possibly 3rd shot to finish off the heavy before he gets to cover, if you add more time before the next shot that heavy will be behind cover and letting his armor repper get him back to full strength. Essentially no kill there.
And it's totally fine that there'd be no kill there. Kills are far too easily come by with sniping. Placing yourself in a role where you're safe from return fire from your target, and merely have to put a dot over them and press the trigger, should have a payoff comparable to the risk and skill you're putting into it.
I'd also like to point out how sniping worked in a game not unlike Dust. In Planetside 1, the sniper rifle was single shot, took at least two shots to kill anyone but the stealth suit people, and because it was single shot, you had to reload after each shot, so people had a chance to take cover after you hit them once. Further, the rounds the rifle fired had travel time, and they also had a bright red-orange tracer with each shot, and everytime you adjusted your aim the reticule would bloom a lot. Meaning you had to keep your aim totally still for a few seconds before you shot to be accurate.
All of that meant you had to anticipate the target's movement, place the sights some ways ahead of them, then anticipate their travel time. And unless they were wounded, you had to do that correctly twice to get a kill. Oh, but people could heal/repair themselves as well, so if they were near cover they'd just duck down, heal, and you'd have to land two kills all over again. Yet, somehow, even though sniping was far weaker and more difficult than in Dust, people still sniped. Good snipers still managed to kill people and contribute to their side winning. Turns out that you don't have to make sniping egregiously overpowered in order to make it a method of play that people will gravitate toward.
Sniping in Planetside 1 was perfect. Anyone who played that game would likely agree. Sniping was difficult to do well, it didn't get you tons of kills, but most importantly, it didn't dominate the game. The wide, open battlefields of Planetside saw their fair share of snipers, but they didn't wipe out entire squads like they do in Dust. You could very easily have fun infantry battles without everyone getting picked off by sniper fire. Relatively weak, skill-demanding sniping like in that game worked incredibly well. And those of us who stuck with sniping even though it wasn't dominant like it is here nonetheless made an impression, and got a lot of satisfaction out of being able to do a "hard" style of fighting like sniping effectively. |
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2012.11.10 13:59:00 -
[162] - Quote
here's another thing to consider:
ok so sniper ***** spawns in with the rest of the team and runs to her spot to hide and plink "helping the team".
ok so the rest of us are actually down there on the field, you know... putting in work.
the real players are gonna take some hits here and there... gonna lose a couple fittings along the way, that's just how the game goes.
so: regular gamer spend a couple fittings, gets the win for say i dunno 100,000.
so does the "sniper".
thing is this: the rest of the team is GIVING the sniper free money. how?
if ***** sniper hides well enough, she doesn't spend any fittings. so that 100,000 they pull down has a better profit margin, even though they risk less.
the real player probably spent y'know like 40k to 60k or whatever for the match. the sniper ***** if she is lucky only spawns once and doesn't spend the fitting. free money for doing nothing but hiding like a *****.
and the rest of the team has to suffer just so this broad can stat pad and claim "she's helping".
60k spent... 100k won = 40k earned for real player 0k spent... 100k won = 100k free money for sad lil sniper sissy.
as always: if you aren't capable of arming or disarming the panel, because you aren't down on the field... then you aren't helping the team, no matter what your ***** stats say.
only codbois try to win by tickets. cuz they can't do anything else. it's too hard on their stats.
Peace B |
The Priceman
Villore Sec Ops Gallente Federation
3
|
Posted - 2012.11.10 14:52:00 -
[163] - Quote
Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore.
I've pretty much found the opposite to be true.
It's almost impossible to get a 1 hit kill with a sniper rifle - even a fully charged charge sniper. (unless you get a headshot, which can be very difficult if there's even the slightest bit of lag, and since this is a FPS, with no cover mechanic or any sort of fatigue mechanic that would cause people to stop and rest, everyone's running all the time).
And it's not as simple as waiting for the dot to turn red. Quite often, I've been shooting at a stationary target - reticle centered perfectly on them, and I couldn't even get a hit marker - and I wasn't that far away to be out of range.
So far, the only sniper setup I'm starting to find reliable is to double-tap with the Tactical Sniper Rifle.
That being said, I have encountered some very capable enemy snipers, with the best sniper rifles and profile dampners, but never to the extent of snipers being half of the enemy team.
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DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.10 18:12:00 -
[164] - Quote
The Priceman wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. I've pretty much found the opposite to be true. It's almost impossible to get a 1 hit kill with a sniper rifle - even a fully charged charge sniper. (unless you get a headshot, which can be very difficult if there's even the slightest bit of lag, and since this is a FPS, with no cover mechanic or any sort of fatigue mechanic that would cause people to stop and rest, everyone's running all the time). And it's not as simple as waiting for the dot to turn red. Quite often, I've been shooting at a stationary target - reticle centered perfectly on them, and I couldn't even get a hit marker - and I wasn't that far away to be out of range. So far, the only sniper setup I'm starting to find reliable is to double-tap with the Tactical Sniper Rifle. That being said, I have encountered some very capable enemy snipers, with the best sniper rifles and profile dampners, but never to the extent of snipers being half of the enemy team.
meh, I just play default everything... Ive noticed though Ive scored hits on people and their shield just wavers, not too much happens and ive been within range as well. Damage points probably meh anyways, Ive been more successful going default, you just need to watch out for the long rangers on the field. |
Finn Kempers
BetaMax.
222
|
Posted - 2013.01.29 20:28:00 -
[165] - Quote
Its not the snipers to blame if CCP force you to use camping mechanics with sniping. The problem currently is that if you stay still/crouch and stay still, your scope is reduced heavily, though this is dependent on your sniper operation skill. If you wanted to stop them camping, increase staionary sway, reduce sway while moving and such. Also you could enforce the mechanics the experimental sniper uses with bullet drop and travel time. |
Xavier Calyxes
Calyxes Academy Calyxes
5
|
Posted - 2013.01.29 21:43:00 -
[166] - Quote
I belive snipers is a good thing. It took me 20 seconds to respawn, run around to were the sniper were sitting, sneaking up behind him and meele the f*****er to death.. I left that game quite satisfied.. I, however, do not aprove of snipers beeing allowed to sit outside the red border.. |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.01.29 21:48:00 -
[167] - Quote
Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on.
How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.29 21:51:00 -
[168] - Quote
XXfootnoteXX wrote:Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive. no one knows the specifics, but good times ahead |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.01.29 22:04:00 -
[169] - Quote
Sleepy Zan wrote:XXfootnoteXX wrote:Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive. no one knows the specifics, but good times ahead
Oh dont get me wrong, I wont complain about adding some skill to sniping. And a good portion of the time I do snipe. I might focus on it more if there is more skill involved and not ever new player is playing it.
The last game I played was the first game where I will honestly say snipers ruined the game (at least for my team) They had all our spawn points camped where I spawned, and within 3 steps I was dead. Same for most of my team.
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.29 22:41:00 -
[170] - Quote
Xavier Calyxes wrote:I belive snipers is a good thing. It took me 20 seconds to respawn, run around to were the sniper were sitting, sneaking up behind him and meele the f*****er to death.. I left that game quite satisfied.. I, however, do not aprove of snipers beeing allowed to sit outside the red border..
You really should give it a try sometime. I did a ton of sniping the last two builds, and this build I'm doing infantry. Basically nobody could sneak up on my as a sniper (because I was in a hard-to-reach location) and once I saw them coming I'd either kill them or, if they were too close, just run off somewhere else. And this all of course assumes in the first place that the path to the sniper is clear. Most times the enemy team will kill you long before you get so far back that you can get their snipers. I know some people who tried to get to me ended up getting killed by my team mates before I could deal with it. Furthermore, it isn't "20 seconds". It'd be a couple minutes to get to a sniper's spot in some cases, and in other cases you would be totally unable to reach them at all because the path up the mountain or whatever is from behind their redline.
And these games, even knowing what I know now, by far the best way to deal with snipers is to snipe them back. Running all the way over to them and hoping you don't get sniped in the process is a silly thing to do. Counter-sniping is the only practical way to kill snipers. So sniping is its own counter. You can see why the guy who made this thread back in November had so many snipers on his team.
XXfootnoteXX wrote:How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive.
Nobody cares what fake sci-fi technology they're based on. The idea that CCP shouldn't make these important changes to sniper rifles because of some made-up fluff in the weapon's description box is pretty silly. |
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Thranx1231
CowTek
90
|
Posted - 2013.01.29 23:23:00 -
[171] - Quote
I love the fact that this post originated on 4 November.
The game is still moving on and so is the QQ effort to get the game to play exactly the way you want. Which is, oddly enough, not how it plays. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.29 23:58:00 -
[172] - Quote
Sniping hasn't changed significantly since November. There are the smoke tracers now, but that's hardly enough. Anyone who has ever tried sniping and is honest about it knows that it's busted and needs fixing. Two-shotting people across the map with a perfectly accurate hitscan weapon is not fun for anyone. The snipers may get a base sort of pleasure out of imagining themselves to be good players because they went 20/0, but there's no challenge to sniping and no challenge to not-being-sniped. The situation can be improved. Other games have done it, so can Dust, and it behooves the responsible players among us to make sure that CCP is continually reminded of the fact that some people are sensible enough to put their concern over Dust as a whole above their own personal KDR. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.30 00:06:00 -
[173] - Quote
Sleepy Zan wrote:should just be removed imo
You can not remove sniper rifles from a first person shooter, that's like removing muscle cars from forza 4 or gt5.
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.30 10:57:00 -
[174] - Quote
tribal wyvern wrote:You can not remove sniper rifles from a first person shooter, that's like removing muscle cars from forza 4 or gt5.
Nah. Dust would be a better game without snipers. Of course, they'd be constantly peppered with threads here about adding sniper rifles, but that's not so bad. As-is, sniping contributes essentially nothing to the game. The people being sniped may as well just be stepping on invisible claymores or landmines or something added by the game at the start of the match. Oops, you walked in this spot and magically took some damage, that sucks. Gotta take a few seconds to heal and then carry on, hope you don't hit another one. Snipers and the people they're sniping are playing two completely separate games. |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.01.30 11:22:00 -
[175] - Quote
Fivetimes Infinity wrote:tribal wyvern wrote:You can not remove sniper rifles from a first person shooter, that's like removing muscle cars from forza 4 or gt5. Nah. Dust would be a better game without snipers. Of course, they'd be constantly peppered with threads here about adding sniper rifles, but that's not so bad. As-is, sniping contributes essentially nothing to the game. The people being sniped may as well just be stepping on invisible claymores or landmines or something added by the game at the start of the match. Oops, you walked in this spot and magically took some damage, that sucks. Gotta take a few seconds to heal and then carry on, hope you don't hit another one. Snipers and the people they're sniping are playing two completely separate games.
No.... I think they are both playing Dust 514..... |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.01.30 12:17:00 -
[176] - Quote
I don't find snipers a problem, most of them are very predictable, and easy to kill once you get close to them. And a team full up with snipers never wins the match anyway. Just learn to deal with them, they really are not such a big problem. |
myrigon985
3dge of D4rkness SoulWing Alliance
3
|
Posted - 2013.01.30 12:21:00 -
[177] - Quote
On power, and such, I think sniper rifles should be high-powered enough to 1-shot infantry, but that they should be hard to use. Slow RoF, bullet-drop, and travel time. This type of system rewards the dedicated sniper, and deters the cowardly pot-shotter. At least then, you feel a bit of respect for the guy that popped your head from the other side of the map... |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.30 14:02:00 -
[178] - Quote
myrigon985 wrote:On power, and such, I think sniper rifles should be high-powered enough to 1-shot infantry, but that they should be hard to use. Slow RoF, bullet-drop, and travel time. This type of system rewards the dedicated sniper, and deters the cowardly pot-shotter. At least then, you feel a bit of respect for the guy that popped your head from the other side of the map...
One-shot to the head maybe, but not to the body. As few things as possible should be one-shot-kill. Again, there are all sorts of games that have done this pretty much perfectly. Planetside 2 is a good, recent example. Slow RoF, bullet drop, bullet travel time, but it'll kill in two body shots or one head shot. Or you get the faster-firing, low-damage variety of sniper rifles that take a number of body shots to kill with, but retains the bullet drop/travel time to make aiming harder than point-and-click. That's not so bad. That'd work for Dust.
Panther Alpha wrote:I don't find snipers a problem, most of them are very predictable, and easy to kill once you get close to them. And a team full up with snipers never wins the match anyway. Just learn to deal with them, they really are not such a big problem.
It has nothing to do with learning to deal with them. Is anyone posting here new to FPS games? Do you really imagine the strengths and weaknesses of snipers are mysterious to anyone? You guys with your amazing advice is just noise. The point isn't that it's too complicated to figure out you should either try to sneak up on enemy snipers or counter-snipe them. The point is that sniping is too effective for how easy and inexpensive it is. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.30 15:02:00 -
[179] - Quote
Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore.
Sorry, I'm really sick of the NERF threads.
Let's let the devs focus on important stuff like server load and fps for awhile.
The new snipers will eventually get bored and leave or spec into something else. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.30 15:05:00 -
[180] - Quote
XXfootnoteXX wrote:Mobius Wyvern wrote:Icy Tiger wrote:32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run red and fire. It's not even kitten funny anymore. CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive.
Thread:
https://forums.dust514.com/default.aspx?g=posts&m=506214#post506214 |
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