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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.04 23:15:00 -
[1] - Quote
Fivetimes Infinity wrote:I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry? So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process. Actually...yes.
Think about it realisticly, a sniper vs an infantry guy....you think someone with an AR should be able to take out a sniper easy? Without utilizing cover? Without using skill to get closer? Ok so lets just make a sniper's range exactly the same as an ARs and while we're at it lets just take off the scopes too.
Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting.
I'll tell you what IS ruining the game, everyone wanting to swing the nerf bat. There are counters to snipers if you read the rest of the posts on here, shotguns, dropships, countersnipers, tanks, even LAVs. Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter. |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.04 23:22:00 -
[2] - Quote
Roy Ventus wrote:Fivetimes Infinity wrote:I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry? So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process. Lol. I play sniper and understand them to some degree. If you can't do all of the things I said or don't want to? Guess what. Get a counter sniper. From my previous experience, you only need one to disrupt their "reign". They'll get edgy and paranoid and decide to not snipe after a while. And if they do continue to snipe. Well easy kills for the counter sniper. The counter sniper knows exactly where the redliners are and will be, so the counter sniper can move to many different locations to throw them off. That's what I call the Sniping Cycle. They'll be too focused on killing you, their major threat, than taking down your teammates. You can counter snipe in a basic militia fit *shrug* and learning to snipe isn't that hard. This is true, I don't snipe much anymore, but when the opposing team has a ton of snipers I pull out my free sniper outfit and kill them all pretty easily a few times then suddenly no more enemy snipers.
It's so funny seeing a team of enemy snipers who like to find one spot and sit there until someone shoots them in the head. I just move after each shot until I have killed them enough times to make them change to their assault suits. |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.04 23:31:00 -
[3] - Quote
Fivetimes Infinity wrote:Roy Ventus wrote:Lol. I play sniper and understand them to some degree. You need to stop assuming that everyone who thinks snipers need to be toned down has never played as a sniper before. Tenchu-13 wrote:And we're at it ... again. First off, you're a tit for suggesting people pointing out flaws in the game are "crying". The only people I see in this thread are people who are trying to enjoy the game only to have it made less enjoyable due to snipers, and the people who think the reason they go 20/0 as a sniper is because they're skilled at sniping. There's nobody crying here except, at the idea that people haven't magically ceased to realize snipers are unbalanced. The reason the topic has been brought up a lot is because snipers are still no fun for anyone but the sniper, and CCP hasn't done anything to change that. This topic will be brought up, ad infinitum, so long as that remains true. Unless CCP takes action, people will continue to be put off the game by snipers, and will voice their concerns about it on the forum. So get used to it. Well in that case when I am running in my infantry killing assault gear and there are 2 tanks on the field I should run to the forums and "point out the flaw" that my AR can't kill the tank and the game needs to be rebalanced so I can shoot my 5.56 ammo into the tank and watch it blow up.
It's called a tactic, it's not imbalanced because though I have been a sniper in matches and gone 20-0, I have also been in matches as a sniper where I went 0-8(and no the other team didn't just have more snipers). It's called learning how to counter the tactics.
As a single player you CANNOT counter every single tactic, so you focus on what you do best and find other players to roll with that can counter other tactics.
YES these people are "crying" because they don't know how to counter snipers, not because snipers are OP or imbalanced or somehow easiest to use. |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.04 23:39:00 -
[4] - Quote
Vallud Eadesso wrote:I'm just going to stick my ore in here and say that Snipers, in their current form are the worst thing to remain in the modern (that is date wise, not setting wise) FPS genre. Back in the days of Unreal 99, yeah, they had their place, these days however they are over-romantisied. Portrayed as a lone wolf delivering justice one bullet at a time, away from the chain of command and free to act on his own.
The reality is, the modern portrayal of the sniper in FPS games released lately is totally off, an archaic design that didn't evolve with the genre. Everyone else now fills a role and works toward to goal of victory, everyone else supplies the team around them, revives them, leads them to victory and keeps their squad working as flexible, formidable fighting force. The 'Sniper' has absolutely no place in that paradigm.
Now I am not against snipers in concept, the reality is, every squad needs a way to deliver accurate, devastating fire. It increases the effective range of the unit as a whole and provides suppression against targets. Right now in a 14-vs-14 player game, you can guarantee, especially on that barren rock planet with the funny sloped rocky outcrops, that 9 out of those 14 on either team are Snipers and that ruins the game for everyone...
The "Sniper" Class needs to go and be replaced with a Designated Marksman type class. Those single shot rifles we have under Assault Rifles should be there's, not a fancy pants railgun. They should be focused on delivering lethal, accurate fire power down range but they should be doing it WITH the squad, give them a real reason to be out on the frontline with the rest of us... Take a leaf out of Bad Company 2's book and give them tools to aid in spotting and recon. Make them the target callers and give them means to see through Signal Dampening. Take away the incredibly dull "Sit on a hill and wait for a red dot" style of game play and give them a purpose in the team orientated paradigm.
And if we _DO_ keep the sniper class, there needs to be an incredibly harsh restriction on them, or add ballistics, see something like ArmA2 for that.. See games like Red Orchestra 2, that made it so there is no more than 1-2 per team depending on the map, because in reality, Snipers are a Platoon Level asset, there are about 2 snipers or 1 sniper team for every 50 men... and even then, a sniper will only fire 1-2 shots for an entire engagment... so many games ignore that these days.
Hope that wasn't too long for you all. Give your feedback please, but keep the flames away. If you disagree, why? A good sniper DOES run with the squad, or covers them while they advance calling out targets that he spots. The snipers you see sitting in one place and running solo are usually not good snipers(though some good ones sometimes do this when bored or when they don't have a squad).
There IS a place for the SCOUT class in this game, if some people choose to sit in the hills and snipe from one spot then that is their loss because: 1. they are easy targets(I will kill them easy) 2. the better skilled their enemies are the less kills they will actually get 3. they miss out on squad bonuses 4. it gets boring REALLY quick
Get a squad, learn to cover each other, call out targets, move as a squad, destroy the other team. |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.05 00:14:00 -
[5] - Quote
Fivetimes Infinity wrote:Scurvy Granger wrote:Actually...yes.
Think about it realisticly How about we think about it in the context of a video game instead? Quote:Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting. And then let's write a bunch of useless hyperbole and act as if the game is perfectly balanced and there's no room for improvement. Quote:Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter. I am a sniper. I am telling you and the other clowns, based on my not insignificant experience playing a sniper, that snipers are too effective and the counters people have been suggesting are mostly ****. You people always seem to think the only people advocating for sniper balance are the people being killed by snipers for some silly reason. L O L
Me and all the clowns put on the makeup in order to get attention
You and all your clowns put on the makeup to be like us |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.05 00:41:00 -
[6] - Quote
Fivetimes Infinity wrote:Anyway, words words, nobody cares, sniper rifles are being nerfed as they ought to be, thread over. NERF IT ALL, NERF IT ALL!!! |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.05 02:53:00 -
[7] - Quote
Fivetimes Infinity wrote:Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like.
The shots don't have tracers. Assault rifles do. I think scrambler pistols do too. Sniper rifles don't. They could use them, though, definitely. well so much for going stealth and carrying a sniper rifle...guess it's either stealth nova or stealth smg...
You add tracers then a scout sniper becomes pointless, so the extra recoil red on the scout suit becomes pointless. I foresee a ton of heavy snipers, I mean you're gonna get spotted anyway so just max out your armor and shields and sit in one place.
I thought the point was to make the snipers require skill, not to make it required that after each shot you have to run for 5 minutes to reposition? I can see how this would be beneficial if all the matches were public matches, but they're not. A large portion of the player base will be participating in team based play, and against a halfway competent team, after that first shot they will be all over you with a tracer.
So yea if all you plan to do is play public matches against a bunch of randoms then a tracer makes sense otherwise not so much. Already alot of corps don't consider snipers a neccessary part of team matches, make them easier to spot and we might as well say so long to snipers playing any part in team based activity. |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.05 05:36:00 -
[8] - Quote
Cortez The Killer wrote: Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping. Scout snipers in the real world do less killing and more scouting. When they do make a shot, it is devastating and then they vanish like a fart in the wind. As Infinity has said more than once this does need to be thought of in a video game context, not a reality context. I agree sort of on that line, but not on tracers and not on the devastating effect that a sniper should have. .
Yea I find it kinda funny that Infinity talks about thinking in video game context then has no issue with making the shooting more "realistic" with bullet drop and range etc.
Not saying those aren't needed, just think it's funny that he contradicts himself there lol. |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.05 05:45:00 -
[9] - Quote
Fivetimes Infinity wrote:TEXA5 HiTM4N wrote:well snipers already have a bright flash. so yes, tracers would be pointless The flash isn't anything special, and gee whiz, what if you can't see the barrel of their gun? What if you aren't looking in their direction? Acting as if a little flash when a gun is fired is the same as a bright line going from the barrel of the gun to where the shot impacts are the same thing is pretty incredible. Do you really believe that stuff you said? Cortez The Killer wrote: Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping. The essence of sniping is killing people from long range. Maybe in real life snipers rely on being unseen, but what does that have to do with Dust? And, incidentally, relying on stealth is a sure way to be killed. Snipers get spotted eventually. Period. The way to be successful isn't to pretend like you'll never be seen, like the fools most snipers are. It's to position yourself effectively so that, when you are seen, you can't be counter-sniped except by people who'll be staring down your gun barrel anyway. Oh I get it now, you are trying to prove your point right by arguing that everyone else is wrong. He doesn't give reasons why (insert mechanic here) is needed, just why your opinion is stupid and we need to listen to him.
It has become clear now.
No you don't turn to dust as soon as you're spotted, but think in terms of playing one competent team vs another competent team. If you are spotted by a competent team:
1.) They let the rest of the team know where you are and are able to effectively use cover to prevent you from getting kills. 2.) They tell their sniper where you are 3.) They move as a squad to intercept you(try and run from a good organized squad)
So essentially you either become inneffective or you die, maybe not right away, but you don't get any kills before you die either so you just waste time til you die.
As I already said in regards to pub matches sure this would be nice, but then you completely ruin snipers in competitive play.
You can shout how a skilled blah blah like you can roflstomp blah blah in blah blah if you want, but if everything you want to change gets changed then you killed the sniping game.
Or maybe that's your plan... |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.05 06:13:00 -
[10] - Quote
Fivetimes Infinity wrote:It obviously hasn't. Scurvy Granger wrote:Yea I find it kinda funny that Infinity talks about thinking in video game context then has no issue with making the shooting more "realistic" with bullet drop and range etc.
Not saying those aren't needed, just think it's funny that he contradicts himself there lol. You think it's funny because you aren't paying attention. I'm not advocating realism. I don't care about realism. Tracers and bullet drop and travel time for a railgun is most likely not realistic. What I'm advocating is gameplay. Every one of the reasons I've given is based on improving the game in some sense. I've never once said that X should be done because it would be more realistic. You clearly haven't taken the time to read any of my posts, and I am at a loss as to why you are responding to me at all. TEXA5 HiTM4N wrote:its a big flash and it is pretty loud, meaning you don't have to see the muzzle of the gun or be looking in the direction they shot from. i can see when they shoot even if they are behind cover. use common sense please. The shot isn't audible unless you're at close range. The flash isn't any more noticeable than the flash of any other weapon. You have no idea what you're talking about. Yes actually it has, tracer would be dumb, other things not so much but a tracer, seriously? Are YOU even reading MY posts, or just picking out specific parts that you actually have a response to?
And I know you're not going for realism, you told me that we need to look at it in video game context...wait I said that in that post...maybe you're just confused. I then went on to say you wanted to include "realistic" aspects to sniping being bullet drop and travel time(range).
And I still think it's funny. Also did you miss the part about competitive play? A Halo style tracer in this game = death whether immediate or a few minutes later. Maybe you're good enough to take out one of the guys coming after you, but not likely if you're in a corporation fight where the other team has skilled players. So ultimately you're saying that it's ok to make snipers inneffective in competitive play as long as they aren't overused and abused in public play.
Well I'm NOT ok with that because snipers ARE a part of a team and are a great addition when used for cover fire/sabotage. Bullet drop...ok, travel time...no big deal, tracers...are you dense?
And as for the flash, not sure about you, but the red arrows and black outline tend to give me a clear idea of where enemy snipers are, if you miss that then obviously you're not that great at sniping. That can be reduced with modules, and if they spend the SP and ISK/AUR to stay hidden then they deserve to stay hidden, or maybe we should just take those modules out because if we add tracers we have effectively made those useless also. |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.05 06:33:00 -
[11] - Quote
Zero Harpuia wrote:Fivetimes Infinity wrote:I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge rifle a lot in Precursor. It's much worse in Codex due to the reduced damage overall, making one-hit-kills unlikely, but I think that rate of fire would be a very sensible direction to take sniper rifles. Some of the higher end ones, you can fire so quickly that a stationary target will take at least two hits before it can move. That might be it right there. Although I am a sucker for a reload animation, if we just made all the Sniper Rifle's bolt action that would solve most of the complaints, wouldn't it? Getting picked off by rapid fire snipers? He has a longer refire now, and has to upscope after a shot. Being killed by a oneshot headshot? He kittening deserved that kill and you know it and give 'that enemy sniper' props. You want a rapid fire long range gun? Grab a Tactical Assault Rifle, or as we call them in most shooters, a Marksman Rifle. But then what of all the other technology based advancements? I mean we have lasers but a sniper rifle is still bolt action? Also if CCP did this then they would have to make head shots kill everytime otherwise a sniper could NEVER kill a heavy and it would be difficult to kill proto suits.
I'm sure heavies would love this, but it just wouldn't make sense. Is range even a issue? Not really, cause the further away you get the more precise you have to be, especially when travel time and drop are implemented. Also the headshots become exponentially harder to make therefore your instant kills are almost non-existant and since you have to reload and then re-aim everytime after a shot they will be behind cover before you can line up your next shot. |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.07 22:01:00 -
[12] - Quote
Fivetimes Infinity wrote:
It would take longer to kill a full health heavy (or anyone) but that's the point. These suggestions aren't designed to keep snipers at the same level of power. They're nerfs. I want to see sniping weaker. Taking longer to land multiple hits on people would contribute to that end.
But there is my point a sniper SHOULD be able to take out any other 1 person. Add the skill requirements but not to the point that they can't get that kill unless their target stays in the same place for over 30 seconds.
I know this isn't realistic but in the terms of a game, someone gets hit by a sniper and tries to duck behind cover. Most players have armor reppers at this point so...the sniper gets a head shot on a heavy, but he doesn't die. Currently they can make a second and possibly 3rd shot to finish off the heavy before he gets to cover, if you add more time before the next shot that heavy will be behind cover and letting his armor repper get him back to full strength. Essentially no kill there.
As for the proto gear having the same hp, I don't know whether or not it does, but I do know it has more CPU/PG. So you can put bigger HP and shield boosting modules on it. Same scenarion as the heavy, that proto gear gets to cover even faster than a heavy so again...no kill there.
You all want to nerf the sniper or rather "make the sniper harder to use" all your suggestions besides the bullet drop and travel time(which is already going to be implemented) would not just make the sniper harder to use but make it basically useless.
Tracer: No issues for pub matches but a death warrant in Corporation battles
Bolt Action: The ONLY thing you would be able to 1-shot(and actually kill) would be standard and militia dropsuits of the Logi/Assault/Scout classes. And that's only if they haven't teched to allow them to use shield and hp extenders of some sort.
I support a higher skill requirement, but don't want to see it useless. |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.07 22:24:00 -
[13] - Quote
Fivetimes Infinity wrote: Uh, yeah, that's the entire point. As I said when I suggested tracers, the whole idea is to make your position known so it's easier for people to find and kill you. Currently, with sniping, you can go entire games without someone so much as taking a shot at you. Sniping would be more dangerous if you couldn't do it and stay unseen. That would be a positive change, in my view.
And again I will state that for pub matches sure but for Corp matches it makes Snipers COMPLETELY useless. I think sacrificing competitive effectiveness for those who just want to run around killing stuff in public matches is wrong and can't believe you still refuse to acknoledge this comment I've made several times.
Is that because you know that it would destroy the sniper as a competitive class? |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.07 22:28:00 -
[14] - Quote
Fivetimes Infinity wrote:They didn't stick out last patch and it didn't change much. Snipers were still very powerful. Even on that really foggy map with the rock spires, even if you couldn't actually see them, you could usually shoot them just based on their red arrow. Shayden Marko wrote:See this is what I'm talking about.... Nobody cares about your hurt feelings. If you don't have something about sniping to say, don't post. It's not his "hurt feelings" it's your bad attitude he was refferring to. As he stated about you doing to others, you didn't apologize, or address the issue, all you did was belittle him and continue spewing garbage. |
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2012.11.07 22:34:00 -
[15] - Quote
EDIT: Sorry this was originally a troll, but decided not to stoop to that level.
Just thought of something, another reason for the spam of snipers might be the merc pack...? Free scout suit, submachine gun, might as well throw a sniper rifle on there to try it out. So the first thing they try is sniping and they like it so they stick to it. Those that got the MAG suits might have tried new things after that, but free is free, and when one free thing is better than another then... |
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