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Fivetimes Infinity
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Posted - 2012.11.04 18:14:00 -
[1] - Quote
I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked.
Roy Ventus wrote:Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry?
So you think snipers should require multiple people in a vehicle to take on? And if you go on foot you'll die to any half-competent sniper, assuming they're even in a place you can get to, and assuming you manage to bypass the rest of the sniper's team in the process. |
Fivetimes Infinity
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Posted - 2012.11.04 19:34:00 -
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Roy Ventus wrote:Lol. I play sniper and understand them to some degree.
You need to stop assuming that everyone who thinks snipers need to be toned down has never played as a sniper before.
Tenchu-13 wrote:And we're at it ... again.
First off, you're a tit for suggesting people pointing out flaws in the game are "crying". The only people I see in this thread are people who are trying to enjoy the game only to have it made less enjoyable due to snipers, and the people who think the reason they go 20/0 as a sniper is because they're skilled at sniping. There's nobody crying here except, at the idea that people haven't magically ceased to realize snipers are unbalanced.
The reason the topic has been brought up a lot is because snipers are still no fun for anyone but the sniper, and CCP hasn't done anything to change that. This topic will be brought up, ad infinitum, so long as that remains true. Unless CCP takes action, people will continue to be put off the game by snipers, and will voice their concerns about it on the forum. So get used to it. |
Fivetimes Infinity
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Posted - 2012.11.04 21:03:00 -
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Cortez The Killer wrote:I don't agree on the nerf to sniping.. damage potential was already cut down from the last build. I do agree with the overwhelming number of snipers as being a problem, though not one that CCP can fix with the way maps are now.
The damage is only one facet of it. Since Precursor the three things I'd been calling for are: Lower damage, bullet travel time, and a tracer added to the shot. We have the lower damage, thus reducing the chance for one-hit-kills. Bullet travel time needs to be added in order to make sniping actually take a decent bit of skill, and also to limit the power of the sniper rifles at very long ranges. This will encourage snipers to snipe from closer distances, and thus make them a more active participant in the fight. Tracers would, in turn, make sniping (especially solo, long distance sniping) more perilous, where currently it is incredibly safe because you can go whole games without anyone knowing where you're firing from.
I have thousands of kills as a sniper across the past two builds. I do "very well" as a sniper in terms of KDR. These are the areas I believe snipers need to be changed in, and both this and the previous build I've made threads requesting CCP make these changes. I believe, objectively, that these changes would be a positive improvement for the game.
Roy Ventus wrote:Lol. I won't stop. Why? Because even the basic sniper should know this after a while. By a while I mean like a couple of games.
You should stop because you're wrong, and the game doesn't work on such arbitrary rules as you imagine it does. |
Fivetimes Infinity
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Posted - 2012.11.04 22:51:00 -
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Roy Ventus wrote:How am I wrong? For stating the obvious choice of tactics?
Someone's sniping you and you can't get to them from your position with your current fit.
What do you do? Take an alternative and deal with the enemy. As I have said in this thread you have a few options.
1. Vehicle suppressive fire 2. Swarming the area with Mercs looking for the enemy sniper(s) 3. The safest, and smartest route would be to counter-snipe.
>_> People here are just not used to *Adapt or Die*
Do you even play this game?
1. Assuming the vehicle has free reign to just fly around shooting snipers in the first place, which would imply you're on pretty solid footing anyway. But even if the sniper dies, so what? Sniper fits are cheap. Vehicles aren't. He'll just respawn and go somewhere else, and you'll either be destroyed by the non-snipers, or you've won the game anyway and enemy snipers are just one of the many infantry you have to farm.
2. Yes, swarm that redline, or swarm that hill you can't access except for a couple routes and which is behind the rest of the enemy team. If you're able to clear a path all the way to the enemy redline or near to it, in order to kill one sniper (who somehow doesn't kill you while you're approaching), you've once again already won the game, as clearly the enemy team in general is not an obstacle to you.
3. Which leads to 9/16 players on a team being snipers. The idea that the counter to there being a lot of snipers is to start sniping yourself is ridiculous.
These are all absurd suggestions and you are totally out of touch with reality. In fact, it is very, very rare that enemy infantry or vehicles ever endanger me as a sniper. The only real threat is ever enemy snipers, or getting stuck on terrain and having to suicide. The |
Fivetimes Infinity
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Posted - 2012.11.04 23:07:00 -
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Mobius Wyvern wrote:CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on.
If this is true, it's outstanding news. Making sniping take skill will go a long way toward reducing the number of snipers and making infantry battles bigger and more intense. |
Fivetimes Infinity
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Posted - 2012.11.04 23:30:00 -
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Scurvy Granger wrote:Actually...yes.
Think about it realisticly
How about we think about it in the context of a video game instead?
Quote:Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot with a smg from 500+ yards away. Lets Call of Duty this game right now before it gets anymore interesting.
And then let's write a bunch of useless hyperbole and act as if the game is perfectly balanced and there's no room for improvement.
Quote:Try learning something else or running with competent players that can help you cover the aspects you are not geared to counter.
I am a sniper. I am telling you and the other clowns, based on my not insignificant experience playing a sniper, that snipers are too effective and the counters people have been suggesting are mostly ****. You people always seem to think the only people advocating for sniper balance are the people being killed by snipers for some silly reason. |
Fivetimes Infinity
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Posted - 2012.11.04 23:36:00 -
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Yes, because sniper rifles cost millions of ISK, so therefore it's the same as people not liking that their AR can't kill a tank. |
Fivetimes Infinity
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Posted - 2012.11.05 00:06:00 -
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They only work on people who are bad at sniping. So I'm not surprised if you've seen them work over and over. |
Fivetimes Infinity
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Posted - 2012.11.05 00:27:00 -
[9] - Quote
Anyway, words words, nobody cares, sniper rifles are being nerfed as they ought to be, thread over. |
Fivetimes Infinity
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Posted - 2012.11.05 01:31:00 -
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Skihids wrote:Don't think about it as being nerfed. Think of it as adding a player skill requirement that will make sniping a balanced and challenging role that a person could both enjoy and take pride in.
That's exactly how I think of it, how anyone who looks at sniping objectively thinks, but making it harder to use is still technically a nerf. The real point to make is that nerfing stuff isn't necessarily bad. Even though it'll make bad snipers like those nobodies above unhappy, it's really for the best. |
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Fivetimes Infinity
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Posted - 2012.11.05 02:26:00 -
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Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like.
The shots don't have tracers. Assault rifles do. I think scrambler pistols do too. Sniper rifles don't. They could use them, though, definitely. |
Fivetimes Infinity
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Posted - 2012.11.05 05:33:00 -
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TEXA5 HiTM4N wrote:well snipers already have a bright flash. so yes, tracers would be pointless
The flash isn't anything special, and gee whiz, what if you can't see the barrel of their gun? What if you aren't looking in their direction? Acting as if a little flash when a gun is fired is the same as a bright line going from the barrel of the gun to where the shot impacts are the same thing is pretty incredible. Do you really believe that stuff you said?
Cortez The Killer wrote: Tracers on sniper shots do not make any sense to me. The whole point is to sneak in, make your shot and disappear before anyone knows where the shot came from. It is the very essence of sniping.
The essence of sniping is killing people from long range. Maybe in real life snipers rely on being unseen, but what does that have to do with Dust? And, incidentally, relying on stealth is a sure way to be killed. Snipers get spotted eventually. Period. The way to be successful isn't to pretend like you'll never be seen, like the fools most snipers are. It's to position yourself effectively so that, when you are seen, you can't be counter-sniped except by people who'll be staring down your gun barrel anyway. |
Fivetimes Infinity
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Posted - 2012.11.05 05:55:00 -
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Scurvy Granger wrote:It has become clear now.
It obviously hasn't.
Scurvy Granger wrote:Yea I find it kinda funny that Infinity talks about thinking in video game context then has no issue with making the shooting more "realistic" with bullet drop and range etc.
Not saying those aren't needed, just think it's funny that he contradicts himself there lol.
You think it's funny because you aren't paying attention. I'm not advocating realism. I don't care about realism. Tracers and bullet drop and travel time for a railgun is most likely not realistic. What I'm advocating is gameplay. Every one of the reasons I've given is based on improving the game in some sense. I've never once said that X should be done because it would be more realistic. You clearly haven't taken the time to read any of my posts, and I am at a loss as to why you are responding to me at all.
TEXA5 HiTM4N wrote:its a big flash and it is pretty loud, meaning you don't have to see the muzzle of the gun or be looking in the direction they shot from. i can see when they shoot even if they are behind cover. use common sense please.
The shot isn't audible unless you're at close range. The flash isn't any more noticeable than the flash of any other weapon. You have no idea what you're talking about. |
Fivetimes Infinity
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Posted - 2012.11.05 06:04:00 -
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I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge rifle a lot in Precursor. It's much worse in Codex due to the reduced damage overall, making one-hit-kills unlikely, but I think that rate of fire would be a very sensible direction to take sniper rifles. Some of the higher end ones, you can fire so quickly that a stationary target will take at least two hits before it can move. |
Fivetimes Infinity
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Posted - 2012.11.05 15:11:00 -
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Scurvy Granger wrote:But then what of all the other technology based advancements? I mean we have lasers but a sniper rifle is still bolt action?
Make the rifle overheat after every shot and require a couple seconds to cool down, or vent heat, or something. The realism doesn't matter. It's science fiction.
Quote:Also if CCP did this then they would have to make head shots kill everytime otherwise a sniper could NEVER kill a heavy and it would be difficult to kill proto suits.
It would take longer to kill a full health heavy (or anyone) but that's the point. These suggestions aren't designed to keep snipers at the same level of power. They're nerfs. I want to see sniping weaker. Taking longer to land multiple hits on people would contribute to that end. |
Fivetimes Infinity
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Posted - 2012.11.05 15:37:00 -
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Spoken out of pure self-interest, more like. |
Fivetimes Infinity
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Posted - 2012.11.05 21:38:00 -
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Shayden Marko wrote:[quote=Cortez The Killer]Refer to the description of the Sniper rifle: Shots fired currently move at a speed of 2,500 m/s. 2,500 meters in ONE SECOND. (Just to get my point across) That's 750 meters in 0.3 seconds. (375 meters in 0.15 seconds) That's not even in the range of a Sniper right now.
Cool, so they'll maybe change the description of the sniper rifles to say the shot moves more slowly. What's the problem, exactly?
For all my supposed swinging of nerf bats, at least I'm justifying my opinion with gameplay-related ideas. I'm not the one saying game design should be beholden to the description writers gave for their fictional weapon. |
Fivetimes Infinity
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Posted - 2012.11.06 13:00:00 -
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Most snipers are not using scout suits to snipe in, as it's a clearly inferior suit for most kinds of sniping. So having a dropsuit type listing would be an entirely meaningless statistic.
Tenchu-13 wrote:But back on topic... we went from nerfing, to making it more difficult.
Same thing. Reducing the effectiveness of sniping by making it more difficult to do is nerfing.
Quote:Why no tracers; dude thats like lighting fireworks after every kill you make. It is the most dumbest thing I have ever heard for a sniper class. Its like putting a reddot lasersight on a dropshipturret or putting a silencer on a tank...
Uh, yeah, that's the entire point. As I said when I suggested tracers, the whole idea is to make your position known so it's easier for people to find and kill you. Currently, with sniping, you can go entire games without someone so much as taking a shot at you. Sniping would be more dangerous if you couldn't do it and stay unseen. That would be a positive change, in my view.
Quote:If snipers are getting ridiculously nerfed by adding a shitload of bulletmechanisms, more recoil, cooldown etc then it will become an impossible classe to enjoy playing.
You're the kind of person that needs to be driven away from the role, in that case. People who are doing it because it's an easy, safe way to kill ***** are the people we can afford to not want to play sniper any longer, once the new sniping mechanics are in. |
Fivetimes Infinity
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Posted - 2012.11.06 18:58:00 -
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They didn't stick out last patch and it didn't change much. Snipers were still very powerful. Even on that really foggy map with the rock spires, even if you couldn't actually see them, you could usually shoot them just based on their red arrow.
Shayden Marko wrote:See this is what I'm talking about....
Nobody cares about your hurt feelings. If you don't have something about sniping to say, don't post. |
Fivetimes Infinity
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Posted - 2012.11.06 21:29:00 -
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Don't quit your day job, detective. |
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Fivetimes Infinity
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Posted - 2012.11.06 21:47:00 -
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What's there to be guilty of? Even if this were an alt, how would that be a valid criticism against any of the issues I've raised with sniping? It's a logical fallacy to assume that calling this character an alt or suggesting my intentions are untoward is anything like a response to my claim that sniping is too easy, too powerful, and too safe. |
Fivetimes Infinity
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Posted - 2012.11.07 01:30:00 -
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Tenchu-13 wrote:If you have read ANY of my posts
Did you post in this thread before? If you did I probably read it, so that thing you were saying about reading your posts probably isn't true or whatever.
Anyway, nobody cares about Mr. Sensitives going over to cry-baby's house for a vacation. |
Fivetimes Infinity
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Posted - 2012.11.07 02:31:00 -
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I've stopped playing because Codex has the same bullshit hit detection and bad frame rate that Precursor did. I am not interested in enduring 10 loading screens in order to play a game where people don't die when I shoot them, and in some maps I can't aim properly because the game is so choppy. I am tired of these major, outstanding issues persisting across multiple builds. |
Fivetimes Infinity
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Posted - 2012.11.07 02:37:00 -
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This isn't the US Army. Nobody cares about what a "scout sniper" is for. |
Fivetimes Infinity
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Posted - 2012.11.09 15:00:00 -
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Scurvy Granger wrote:And again I will state that for pub matches sure but for Corp matches it makes Snipers COMPLETELY useless. I think sacrificing competitive effectiveness for those who just want to run around killing stuff in public matches is wrong and can't believe you still refuse to acknoledge this comment I've made several times.
Is that because you know that it would destroy the sniper as a competitive class?
It wouldn't make snipers completely useless in corp battles. I'm not sure what you're basing that on.
Scurvy Granger wrote:It's not his "hurt feelings" it's your bad attitude he was refferring to. As he stated about you doing to others, you didn't apologize, or address the issue, all you did was belittle him and continue spewing garbage.
I don't care about your hurt feelings either. Please stop filling this thread with your tears, nobody is interested in seeing them. |
Fivetimes Infinity
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Posted - 2012.11.09 15:12:00 -
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Scurvy Granger wrote:But there is my point a sniper SHOULD be able to take out any other 1 person. Add the skill requirements but not to the point that they can't get that kill unless their target stays in the same place for over 30 seconds.
To what do snipers owe this minimum, exactly? We can shoot across the map, outside the range of virtually all weapons in the game. What part of this entitles us to the requirement that we be able to take out any one person? Why don't people with an assault rifle, or shotgun, get to say they should be able to kill any one person?
Quote:I know this isn't realistic but in the terms of a game, someone gets hit by a sniper and tries to duck behind cover. Most players have armor reppers at this point so...the sniper gets a head shot on a heavy, but he doesn't die. Currently they can make a second and possibly 3rd shot to finish off the heavy before he gets to cover, if you add more time before the next shot that heavy will be behind cover and letting his armor repper get him back to full strength. Essentially no kill there.
And it's totally fine that there'd be no kill there. Kills are far too easily come by with sniping. Placing yourself in a role where you're safe from return fire from your target, and merely have to put a dot over them and press the trigger, should have a payoff comparable to the risk and skill you're putting into it.
I'd also like to point out how sniping worked in a game not unlike Dust. In Planetside 1, the sniper rifle was single shot, took at least two shots to kill anyone but the stealth suit people, and because it was single shot, you had to reload after each shot, so people had a chance to take cover after you hit them once. Further, the rounds the rifle fired had travel time, and they also had a bright red-orange tracer with each shot, and everytime you adjusted your aim the reticule would bloom a lot. Meaning you had to keep your aim totally still for a few seconds before you shot to be accurate.
All of that meant you had to anticipate the target's movement, place the sights some ways ahead of them, then anticipate their travel time. And unless they were wounded, you had to do that correctly twice to get a kill. Oh, but people could heal/repair themselves as well, so if they were near cover they'd just duck down, heal, and you'd have to land two kills all over again. Yet, somehow, even though sniping was far weaker and more difficult than in Dust, people still sniped. Good snipers still managed to kill people and contribute to their side winning. Turns out that you don't have to make sniping egregiously overpowered in order to make it a method of play that people will gravitate toward.
Sniping in Planetside 1 was perfect. Anyone who played that game would likely agree. Sniping was difficult to do well, it didn't get you tons of kills, but most importantly, it didn't dominate the game. The wide, open battlefields of Planetside saw their fair share of snipers, but they didn't wipe out entire squads like they do in Dust. You could very easily have fun infantry battles without everyone getting picked off by sniper fire. Relatively weak, skill-demanding sniping like in that game worked incredibly well. And those of us who stuck with sniping even though it wasn't dominant like it is here nonetheless made an impression, and got a lot of satisfaction out of being able to do a "hard" style of fighting like sniping effectively. |
Fivetimes Infinity
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Posted - 2013.01.29 22:41:00 -
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Xavier Calyxes wrote:I belive snipers is a good thing. It took me 20 seconds to respawn, run around to were the sniper were sitting, sneaking up behind him and meele the f*****er to death.. I left that game quite satisfied.. I, however, do not aprove of snipers beeing allowed to sit outside the red border..
You really should give it a try sometime. I did a ton of sniping the last two builds, and this build I'm doing infantry. Basically nobody could sneak up on my as a sniper (because I was in a hard-to-reach location) and once I saw them coming I'd either kill them or, if they were too close, just run off somewhere else. And this all of course assumes in the first place that the path to the sniper is clear. Most times the enemy team will kill you long before you get so far back that you can get their snipers. I know some people who tried to get to me ended up getting killed by my team mates before I could deal with it. Furthermore, it isn't "20 seconds". It'd be a couple minutes to get to a sniper's spot in some cases, and in other cases you would be totally unable to reach them at all because the path up the mountain or whatever is from behind their redline.
And these games, even knowing what I know now, by far the best way to deal with snipers is to snipe them back. Running all the way over to them and hoping you don't get sniped in the process is a silly thing to do. Counter-sniping is the only practical way to kill snipers. So sniping is its own counter. You can see why the guy who made this thread back in November had so many snipers on his team.
XXfootnoteXX wrote:How big of a drop are we talking? Sniper Rifles are basically rail guns so I don't imagine they have travel time and drop. That being said I don't mind them making snipers more skill (personal skill) intensive.
Nobody cares what fake sci-fi technology they're based on. The idea that CCP shouldn't make these important changes to sniper rifles because of some made-up fluff in the weapon's description box is pretty silly. |
Fivetimes Infinity
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Posted - 2013.01.29 23:58:00 -
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Sniping hasn't changed significantly since November. There are the smoke tracers now, but that's hardly enough. Anyone who has ever tried sniping and is honest about it knows that it's busted and needs fixing. Two-shotting people across the map with a perfectly accurate hitscan weapon is not fun for anyone. The snipers may get a base sort of pleasure out of imagining themselves to be good players because they went 20/0, but there's no challenge to sniping and no challenge to not-being-sniped. The situation can be improved. Other games have done it, so can Dust, and it behooves the responsible players among us to make sure that CCP is continually reminded of the fact that some people are sensible enough to put their concern over Dust as a whole above their own personal KDR. |
Fivetimes Infinity
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Posted - 2013.01.30 10:57:00 -
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tribal wyvern wrote:You can not remove sniper rifles from a first person shooter, that's like removing muscle cars from forza 4 or gt5.
Nah. Dust would be a better game without snipers. Of course, they'd be constantly peppered with threads here about adding sniper rifles, but that's not so bad. As-is, sniping contributes essentially nothing to the game. The people being sniped may as well just be stepping on invisible claymores or landmines or something added by the game at the start of the match. Oops, you walked in this spot and magically took some damage, that sucks. Gotta take a few seconds to heal and then carry on, hope you don't hit another one. Snipers and the people they're sniping are playing two completely separate games. |
Fivetimes Infinity
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Posted - 2013.01.30 14:02:00 -
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myrigon985 wrote:On power, and such, I think sniper rifles should be high-powered enough to 1-shot infantry, but that they should be hard to use. Slow RoF, bullet-drop, and travel time. This type of system rewards the dedicated sniper, and deters the cowardly pot-shotter. At least then, you feel a bit of respect for the guy that popped your head from the other side of the map...
One-shot to the head maybe, but not to the body. As few things as possible should be one-shot-kill. Again, there are all sorts of games that have done this pretty much perfectly. Planetside 2 is a good, recent example. Slow RoF, bullet drop, bullet travel time, but it'll kill in two body shots or one head shot. Or you get the faster-firing, low-damage variety of sniper rifles that take a number of body shots to kill with, but retains the bullet drop/travel time to make aiming harder than point-and-click. That's not so bad. That'd work for Dust.
Panther Alpha wrote:I don't find snipers a problem, most of them are very predictable, and easy to kill once you get close to them. And a team full up with snipers never wins the match anyway. Just learn to deal with them, they really are not such a big problem.
It has nothing to do with learning to deal with them. Is anyone posting here new to FPS games? Do you really imagine the strengths and weaknesses of snipers are mysterious to anyone? You guys with your amazing advice is just noise. The point isn't that it's too complicated to figure out you should either try to sneak up on enemy snipers or counter-snipe them. The point is that sniping is too effective for how easy and inexpensive it is. |
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Posted - 2013.01.30 23:46:00 -
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Mode Torsen wrote:A sniper is by definition difficult to reach, and difficult to counter.
This isn't real life, it's a game. One which is not meant to simulate real life. So no, by definition they aren't anything. They're whatever they need to be in order to make them a fun and worthwhile addition to the game.
Daesi wrote:Sniping is not as easy as it should be. You have to be on the exact pixel the character is or you miss. The damage is laughable. Lots of times when I hit some one they just move back let their shields regen then go back to what they were doing. Even crouched the controls are horrible. I turned the x and y and dead zone as low as the go and barely press on direction and i jumps over way too fast. I love to snipe in games like this it takes more talent then the pray and spray is see soo many doing. How is infantry any fun just run around and spray bullet you will get plenty of kills. I don't even really have to aim most of the time just point and spray and woot +50 kill.
It would be literally impossible to make sniping any easier. The only thing they could do is make it be an automatic one-hit-kill on anyone. Currently it's a two-hit-kill on everyone except heavies. Aiming is as easy as they can possibly make it. No bullet drop, no bullet travel time, no scope sway. If you find sniping difficult, I can only assume you're new to FPS games, because it's the easiest example of sniping I've ever seen.
Saigo Mora wrote:One thing that could be done is to give snipers the highest scan profiles instead of the lowest.
Signature profile is relative to your suit. There is no particular suit that is "the sniper suit", but certainly the scout suit is the worst for the stationary sniper. In any case, knowing where a sniper is doesn't really make such a big difference. The issue has never been that counter-sniping is difficult or isn't effective.
Alistair McFlair wrote:You guys revived a threat, that hadnt been dealt with for 3 months(november). I take in 3-4 months time, you wont whine about snipers, because you all got better gear and know how to count them.
When all comes to all, half of you are annoyed, that you are getting shot by snipers behind the redline, in a skirmish match, after your team has all the objectives and are winning, but which isnt enough for you, you have to go camp the MCC area.
I'm not saying, I dont think its common logic to move on and prevent the enemy team from reaching the objectives, but I sure as hell dont whine about snipers needing a nerf, when I get shot by a sniper, while im "camping" the redline
I have been making threads, as a sniper, advocating the nerfing of sniping since this summer. Sniping has not changed enough for me to stop bringing up the issue. Worthless commentary about learning how to counter snipers is of no value. Maybe if you would stop pretending like you're some kind of FPS guru and actually read what is being written, you'd realize you don't have any idea what you're talking about. |
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