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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 01:05:00 -
[1] - Quote
A problem currently confronting LogiBros is that the War Point system, as it stands, rewards use of the basic Repair tool over the use of the higher quality Repair Tools. This also bleeds over into Nano Injectors where use of the expensive and skill intensive Injectors awards only as many War Points as the milita gear. The two compound when considered together as the best War Point gain is garnered buy running the lowest quality injector and tool in combination.
The solution for the Injectors is simple, scale the War Points awarded to account for the extra healing done beyond the base value to account for the extra amount repaired.
Rep Tools are a little more complex. Part of their problem is that points are awarded at the end of a cycle rather than in real time, part is that each cycle awards the same amount of points, making Tools that heal more per cycle award fewer War Points for the same total amount repaired. A total overhaul of the system would be more development resource intensive so the solution proposed below attempts to avoid (what seem to be) the more resource intensive changes to the system in favor of (what seem to be) lighter tweaks, in hopes that I can help save CCP on the overhead.
As such the best solution appears to be a two fold implementation; First tag the WP gain as higher for higher level gear. This could be done by applying a WP gain amount to each Rep Tool individually or more elegantly by using the Meta Level of the Tool to flag it's awards for a multiplier of some size (specific numbers to be determined by testing, but the goal would be WP awards in keeping with amount Repaired). Second, to avoid having to rework the whole Repair Tool system, reduce the War Point awards, time taken, and amount healed per rep cycle. This faster cycle eliminates the need for use of more advanced algorithms to track damage/rep streams, mitigates the problem with War Points being awarded at the end of the Repair Tool cycle, and allows for easier scaling of War Point awards between Tools of differing Meta Levels.
The major drawback to this fix is that it might require a rework of the associated skill values to maintain their effects as intended but altering skill values seems like a lower resource investment than developing a new Rep/WP mechanic for Tools and Injectors.
Fellow Logies, CCP, betas in general, please chime in with your feedback.
Cheers, Cross
EDIT:
Executive summery
- Current iteration of Repair Tool and Nano Injector system mechanics reward the use of low Meta gear over the use of high Meta gear.
- The reward disparity for Repair Tool and Nano Injectors is magnified when the mechanics of the current iteration are considered in context.
- The fundamental flaws in the current mechanics are; 1) Tracking Repair tool cycles rather than amounts healed. 2) Tracking successful Nano Injector uses rather than amounts healed. (There are additional flaws but those two comprise the heart of the awards problem)
- Solve the above problems by tying War Point awards for Repair Tool and Nano Injector use to the Meta Level of the device used.
- In the case of Injectors simply scale the awards to account for the extra (above the effect of Meta 1 gear) health restored by the higher Meta Injectors.
In the case of the Repair Tool reduce the following attributes. War Point awards per cycle, cycle time, and amount healed per cycle. The new GÇÿmicroGÇÖ cycles for the Repair Tool can then be more readily scaled by Meta level to provide War Point awards appropriate to their effect. A simple method for scaling War Point awards would be Meta 1 multiplies total awards by a factor of 1, with each higher Meta level increasing the multiplier (specific amounts of increase to be determined by testing).
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 02:28:00 -
[2] - Quote
One quick addendum. For those folks who like this idea please help me keep the topic active/on the front page by posting here even if it's only a "+1".
Thanks Cross |
VADOL II
Zumari Force Projection Caldari State
49
|
Posted - 2012.10.04 04:12:00 -
[3] - Quote
+1
Also, new equipment selection wheel is not being enjoyed. I am not sure why the prior version needed to be changed, I don't recall ever hearing someone complain about it, but please bring it back. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 08:47:00 -
[4] - Quote
VADOL II wrote:+1
Also, new equipment selection wheel is not being enjoyed. I am not sure why the prior version needed to be changed, I don't recall ever hearing someone complain about it, but please bring it back. Agreed, the selection wheel has been more difficult to use quickly/effectively since Codex. |
Quill Killian
Better Hide R Die
107
|
Posted - 2012.10.04 09:13:00 -
[5] - Quote
Good OP.
As for what CCP should do, I see no shame if they decide to "borrow" the healing and repairing system used in MAG. So-called "Wal-Mart" rezzes only got medics partial points, while a fully equipped medic got, well, full points.
Repairing in MAG awarded a small, but steady, stream of experience points throughout the repair process. I think that approach is much better than a single, full, reward at the end of the repair cycle, as is currently done in the Dust 514 beta. After all, it's not always easy keeping that repair beam on a moving target (in this case, teammates who can't seem to sit still long enough, even in cover, to get their armor fully repaired). And, while installations in need of repair don't move, it still takes a long time to get them fully repaired, leaving the logistics trooper potentially exposed.
+1 |
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.04 10:36:00 -
[6] - Quote
All I got out of that was... Something about warpoints and you wanted to change it on the logi...
So you think the Logi is useless. Here is an idea for your grammar -- First sentence always should contain the key idea of the topic... Just be like " LOGI SUCKS IT NEEDS WORK" ... then you can express your feelings.
I think the logi should do a lot more too. Its really hard to give a list of things that I think it should do... Because WE haven't seen the entire game or what they are going to put in game.
Maybe the Logi should have a few controllable drones? That can see a field of distance and point things out automatically, or do lil kamakazis. Maybe the lil drones could be customizable ? They make the Logi sound like an engineer but they still don't utilize them correctly or towards that fashion.
A engineer wouldn't be healing people, they would be capturing things... using tools that no one else uses.. Carrying lil mobile base towers that can deploy and make a radar or something. Not carry a lil SMG.
I don't know, its hard to say with not seeing what all they are wanting to put into game. So far all we know is that there is just 4 classes a pilot and commander... More reason they should make the character model system, sandbox... So people could REALLY outfit their character to their own specification and a Commander would be an awarded thing. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.04 10:58:00 -
[7] - Quote
The injector, when injected into an enemy... Should make that enemy explode.... Or make them go insane and/or explode around other enemy... Making the indivifual, injected a BOMB. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.10.04 11:22:00 -
[8] - Quote
Xiree wrote:All I got out of that was... Something about warpoints and you wanted to change it on the logi...
So you think the Logi is useless. Here is an idea for your grammar -- First sentence always should contain the key idea of the topic... Just be like " LOGI SUCKS IT NEEDS WORK" ... then you can express your feelings.
I think the logi should do a lot more too. Its really hard to give a list of things that I think it should do... Because WE haven't seen the entire game or what they are going to put in game.
Maybe the Logi should have a few controllable drones? That can see a field of distance and point things out automatically, or do lil kamakazis. Maybe the lil drones could be customizable ? They make the Logi sound like an engineer but they still don't utilize them correctly or towards that fashion.
A engineer wouldn't be healing people, they would be capturing things... using tools that no one else uses.. Carrying lil mobile base towers that can deploy and make a radar or something. Not carry a lil SMG.
I don't know, its hard to say with not seeing what all they are wanting to put into game. So far all we know is that there is just 4 classes a pilot and commander... More reason they should make the character model system, sandbox... So people could REALLY outfit their character to their own specification and a Commander would be an awarded thing.
If that's all you got out of it then maybe you just shouldn't post. You obviously didn't know what he was talking about so please just don't post on threads that you know nothing about. He never said logis suck or that they are useless.
Anyway it's a great idea. I've said on a couple of other threads before that it's stupid that we make more points by using the basic stuff. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.04 11:33:00 -
[9] - Quote
Xiree, did you read the original post AT ALL?
He wasn't talking about 'roles' for the Logi, he was talking about trying to fix the broken SP-gain system that currently rewards farming with it so that it would instead reward people for, well, being the best Logi they can be. Instead of the worst. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.10.04 11:38:00 -
[10] - Quote
Yes please, more WP for reviving with better nanite injiectors. Maybe 60 standard, 80 advanced and 100 for the proto? Even 60-70-80 would be good.
Also agree on the repair tool and the selection Wheel. |
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Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.04 11:41:00 -
[11] - Quote
Well, I tried to be more helpful with the guy... To be more direct.
It is NOT hard to be specific. Just amount of adding the key point at his first sentence.
I did read it and then I re-read it... I still couldn't see what he was talking about.
He or SHe always adds expression to his or her context. For example :" ... or more elegantly by using the Meta Level "
The individual could have said, it needs more meta boost. Instead he or she said elegantly?
I do not follow on that expression. How does it need to be more elegant?
You seem to be on the ball with him or her, please elaborate.
Also what does this mean....
"This faster cycle eliminates the the need use of more advanced algorithms to track damage/rep streams, mitigates the problem with WP being awarded at the end of the cycle, and allows for easier scaling of WP awards between Tools of differing Meta Levels."
Is he talking about all those "if-proxy-" labled proxy sever spamy-linked at web(dot)com that change up on some `IFY things.
Or is he actually talking about the game??
Could you elaborate what that last quote meant. Please -- He has good dialect, but I'm not sure if he is talking about the game or talking about Weird Al. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 13:03:00 -
[12] - Quote
Alright Xiree, challenge accepted :)
IGÇÖm going to respond to your quoted section. After that IGÇÖll attempt an GÇÿexecutive summeryGÇÖ which will hopefully make things clearer for yourself and any others my OP may have perplexed a bit.
The Quoted bit lacks some clarity on my part because IGÇÖm not always the best proofreader of my own writing. IGÇÖve attempted to fix it here:
Quote:"This faster cycle eliminates the need for use of more advanced algorithms to track damage/rep streams, mitigates the problem with War Points being awarded at the end of the Repair Tool cycle, and allows for easier scaling of War Point awards between Tools of differing Meta Levels."
The goal of the above statement was to provide a possible solution to the current mechanical problems within the revive and repair systems used in Dust. The core aspect of those problems being that the mechanics currently award more War Points for the use of the lowest Meta gear with War Point awards diminishing progressively as the quality of gear used increases.
As Quill Killian correctly points out the ideal system would be one in which repair awards are tracked and given in real time based on the actual amounts being repaired/healed. My OP however did not suggest that ideal system, the following quote from the OP states why.
Quote:A total overhaul of the system would be more development resource intensive so the solution proposed below attempts to avoid (what seem to be) the more resource intensive changes to the system in favor of (what seem to be) lighter tweaks, in hopes that I can help save CCP on the overhead.
My preference is for the ideal system, but there are fundamental limitations to the hardware and software available when developing for a console platform. As such I wrote the OP to suggest a method to near that idea while using a minimum of Development and platform resources.
GÇÿExecutive summeryGÇÖ
- Current iteration of Repair Tool and Nano Injector system mechanics reward the use of low Meta gear over the use of high Meta gear.
- The reward disparity for Repair Tool and Nano Injectors is magnified when the mechanics of the current iteration are considered in context.
- The fundamental flaws in the current mechanics are; 1) Tracking Repair tool cycles rather than amounts healed. 2) Tracking successful Nano Injector uses rather than amounts healed. (There are additional flaws but those two comprise the heart of the awards problem)
- Solve the above problems by tying War Point awards for Repair Tool and Nano Injector use to the Meta Level of the device used.
- In the case of Injectors simply scale the awards to account for the extra (above the effect of Meta 1 gear) health restored by the higher Meta Injectors.
In the case of the Repair Tool reduce the following attributes. War Point awards per cycle, cycle time, and amount healed per cycle. The new GÇÿmicroGÇÖ cycles for the Repair Tool can then be more readily scaled by Meta level to provide War Point awards appropriate to their effect. A simple method for scaling War Point awards would be Meta 1 multiplies total awards by a factor of 1, with each higher Meta level increasing the multiplier (specific amounts of increase to be determined by testing).
I hope that helps clarify things, if you have any remaining questions please ask.
Cheers, Cross
ps ~ I try to be clear but I've got both insomnia and dyslexia and sometimes they get the better of me call me on it and I'll do my best to rectify the situation.
EDIT: Also OP updated. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.04 13:17:00 -
[13] - Quote
Short version for Xiree:
PROBLEM: You get points for a set time of healing, not the amount you heal. Better healing gear means you heal more in a set amount of time. Thus, they get healed faster and you get less points because you can't heal them as long.
POSSIBLE SOLUTIONS: Make the point reward base on amount healed or % of amount healed. Bad solution, needs more programming. Make the better healing gear give you points faster than the crappy gear. Can do it by arbitrarily telling it to (per cycle) or can make them do it faster (have shorter cycles).
PS: He said all this in his first post. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 13:41:00 -
[14] - Quote
Whispercrow wrote:Short version for Xiree:
PROBLEM: You get points for a set time of healing, not the amount you heal. Better healing gear means you heal more in a set amount of time. Thus, they get healed faster and you get less points because you can't heal them as long.
POSSIBLE SOLUTIONS: Make the point reward base on amount healed or % of amount healed. Bad solution, needs more programming. Make the better healing gear give you points faster than the crappy gear. Can do it by arbitrarily telling it to (per cycle) or can make them do it faster (have shorter cycles).
PS: He said all this in his first post.
Cheers mate, you're better at summarizing than I am. Good looking out |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.04 14:48:00 -
[15] - Quote
I enjoy how the person with the hardest to follow posts is the one complaining about the OP. I would very much like a system where wp are based on amount repaired. As for revives, something like 50wp for the revive plus some number times the healed health percentage. This system you would get some base amount for revives and then as your revives increase in hit points healed you would gain more points.
Written on my phone so pardon any mistakes. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.10.05 18:26:00 -
[16] - Quote
To Xiree: Good for you not getting into a flaming war and actually asking for help/explanation. That is respectable
To Cross: A very good post. Well thought out. Too often do we only hear complaints and no suggestions. Here you have offered both. and I agree wholeheartedly.
Though I would change WP to SP or SP/WP (even though SP is still a mystery). But that is my take. There should be a change to repping and rezzing rewards to make it worth the risk and time one has to invest in to become an adequate support character. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.05 18:47:00 -
[17] - Quote
+1 Very good points made.
Higher quality gear repairs faster, and thusly rewards less points. Makes sense. |
Brush Master
HavoK Core
163
|
Posted - 2012.10.05 19:03:00 -
[18] - Quote
How about adding in overheating to the repair tool factor as well. Constant use on low end models should overheat. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.05 19:12:00 -
[19] - Quote
Brush Master wrote:How about adding in overheating to the repair tool factor as well. Constant use on low end models should overheat.
Maybe. If low end Repair Tools overheated at a rate that they would balance out the Warpoint gain disparity it might work.
Throwing out bullshit numbers so don't quote me or get riled up please.
Say, 25 points per cycle - 20 armor repaired per cycle on a basic module and 35 on a prototype.
5 Cycles on a basic warrants 100 armor repaired and 125 points, 3 Cycles on a prototype variant repairs 105 armor and gains 75 points.
So the basic variant could overheat after 3 cycles and cooldown at a rate which would balance the two out to a total of 5 cycles each - the Prototype repairing at a faster rate and more reliably but both having the same end WP gain. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.06 01:43:00 -
[20] - Quote
RedBleach LeSanglant wrote:To Xiree: Good for you not getting into a flaming war and actually asking for help/explanation. That is respectable
To Cross: A very good post. Well thought out. Too often do we only hear complaints and no suggestions. Here you have offered both. and I agree wholeheartedly.
Though I would change WP to SP or SP/WP (even though SP is still a mystery). But that is my take. There should be a change to repping and rezzing rewards to make it worth the risk and time one has to invest in to become an adequate support character.
Agreed with your first, Xiree thank you for being mature and actually asking rather than trolling (just in case it wasn't clear before what I thought).
Good point on the WP/SP, I didn't want to include SP directly since the mechanic is unknown but using both makes sense, I think I'll update the language in the OP when I get a bit.
Regarding Repper Overheating
This is an interesting idea, I'm going to give it more thought and post back again but here are my initial thoughts.
- Could add a skill to reduce the Overheat effect, at level 5 with Proto tool could run continuously. Drawback is even more stuff for LogiBros to spend SP on the pro of this; 1) Rewards use of high Meta gear and investing Logi skills. 2) raises the required investment for farming behavior (hopefully mitigating farming).
- Implementation doesn't seem resource intensive, could likely use the overheat mechanic for LAV guns and fine tune from there.
- Overheating seems compatible with the ideas in the OP
More to come later
Cheers, Cross |
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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.10.06 05:52:00 -
[21] - Quote
+1 & Faved |
Bosse Ansgar
47
|
Posted - 2012.10.06 06:40:00 -
[22] - Quote
Agreed. This has been an issue from the start. Though it pains me to know I'm going to have to put SP into getting better repair skills and ISK into tools, it is only fair. It makes no sense the way it works now and basically makes it a waste of SP and ISK to get better repair skills/ISK.
Side note: It also needs to be clearer how WP affects your ISK/SP gain at the end of battle. Also logi users get shafted on score since the meta level of enemies you kill factors into your payout, but I often go 5/10 because I spend all my time going into high risk areas to drop droplinks and repair/resupply allies in and near firefights. Since my armor rating is so much lower than just about everyone else's and I always have a repair tool instead of a weapon in my hand when I'm in danger, death happens far too often. Perhaps repair tools and other equipment should give you bonus payout if you use a Logisuit? |
Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2012.10.06 06:42:00 -
[23] - Quote
THIS!
While I appreciate that the use of repair tools and injectors are primarily for support to aide your teammates you should definitely be receiving a higher reward for having spent the skills and purchasing the higher tier equipment to be better at what you do.
I'm not saying this to aide farmers but to justify the investment and subsequent risk-reward of being a support logi.
Shammys forever! Errr... I mean... Support Logi forever!!! |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.10.07 01:45:00 -
[24] - Quote
I would like to see repairing yourself brought back as an option when you are not targeting anyone. Sure, take away the SP/WP gain - but it just makes me more of a threat on the battlefield - it is a small but worthwhile advantage for carrying that thing around. |
Bosse Ansgar
47
|
Posted - 2012.10.07 02:27:00 -
[25] - Quote
RedBleach LeSanglant wrote:I would like to see repairing yourself brought back as an option when you are not targeting anyone. Sure, take away the SP/WP gain - but it just makes me more of a threat on the battlefield - it is a small but worthwhile advantage for carrying that thing around.
I don't know... the need for logistics players would be almost cut in half if that happened. We need more ways for Logibros to earn more WP, not ways they can be replaced. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.07 02:47:00 -
[26] - Quote
RedBleach LeSanglant wrote:I would like to see repairing yourself brought back as an option when you are not targeting anyone. Sure, take away the SP/WP gain - but it just makes me more of a threat on the battlefield - it is a small but worthwhile advantage for carrying that thing around.
That would be a nice additional perk, possibly free up a little CPU/PG when running a Tool because you wouldn't need to rely on a Repper Mod. More importantly it would allow for a bit more speed or tank to try and get to/survive those fire fights we get to throw ourselves into. EDIT: Quick thought here, what if that effect were tied to a higher level Meta variant of the Repair Tool? That could provide another incentive/benefit of actually training up the skills and using quality Tools.
Also a couple questions since I've got LogiBros here.
1) What would you think of differing droupsuit bonuses within each Meta level, say derived from racial variations? All other stats being equal but for example, getting something extra for armor rep from Amarr. Extra cycle speed, longer lasting hives, etc (what are some of your ideas)?
2) What is the current status of shield repairs? Is there even a mod/tool out for an infantry Logi to do that, and if so what are the WP/SP awards like (both amount and mechanic)? |
Bosse Ansgar
47
|
Posted - 2012.10.07 03:20:00 -
[27] - Quote
Cross Atu wrote:RedBleach LeSanglant wrote:I would like to see repairing yourself brought back as an option when you are not targeting anyone. Sure, take away the SP/WP gain - but it just makes me more of a threat on the battlefield - it is a small but worthwhile advantage for carrying that thing around. That would be a nice additional perk, possibly free up a little CPU/PG when running a Tool because you wouldn't need to rely on a Repper Mod. More importantly it would allow for a bit more speed or tank to try and get to/survive those fire fights we get to throw ourselves into. EDIT: Quick thought here, what if that effect were tied to a higher level Meta variant of the Repair Tool? That could provide another incentive/benefit of actually training up the skills and using quality Tools. Also a couple questions since I've got LogiBros here. 1) What would you think of differing droupsuit bonuses within each Meta level, say derived from racial variations? All other stats being equal but for example, getting something extra for armor rep from Amarr. Extra cycle speed, longer lasting hives, etc (what are some of your ideas)? 2) What is the current status of shield repairs? Is there even a mod/tool out for an infantry Logi to do that, and if so what are the WP/SP awards like (both amount and mechanic)?
Now if it's a bonus on later levels of the repair tool I can agree to that. That means you put some effort into getting to that point instead of just throwing on a militia BP and getting free healing, and that means mostly LogiBros will have this ability. Since we have weak hp levels we kinda need the self repair option, and if others want to put in the SP and ISK for high level repair tools then I'm cool with them having the ability to self repair too.
As for your questions:
1. Good idea, I like it. I would give each race's suit one effect and have one suit for each race in each tier, increasing the effect as you go up the tiers.
2. As far as I know there is no means for repairing shields, but I really wish that functionality would be added to repair tools. I think it's bullshit that it's not already. Even if they reduce the amount you get for healing shields, it would be a big help for us LogiBros and the people we look after on the battlefield.
And I have one to add. How about a bonus for using logistics equipment while in a Logisuit? You can easily run repair, supply, revive, and droplinks out of almost any suit. Being able to carry more logi items is helpful, but I think wearing the suit should increase the WP you get, or at least boost the effect of the logi items you use. We need some help keeping up with everyone else out there. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.07 14:41:00 -
[28] - Quote
Bosse Ansgar wrote:Cross Atu wrote:RedBleach LeSanglant wrote:I would like to see repairing yourself brought back as an option when you are not targeting anyone. Sure, take away the SP/WP gain - but it just makes me more of a threat on the battlefield - it is a small but worthwhile advantage for carrying that thing around. That would be a nice additional perk, possibly free up a little CPU/PG when running a Tool because you wouldn't need to rely on a Repper Mod. More importantly it would allow for a bit more speed or tank to try and get to/survive those fire fights we get to throw ourselves into. EDIT: Quick thought here, what if that effect were tied to a higher level Meta variant of the Repair Tool? That could provide another incentive/benefit of actually training up the skills and using quality Tools. Also a couple questions since I've got LogiBros here. 1) What would you think of differing droupsuit bonuses within each Meta level, say derived from racial variations? All other stats being equal but for example, getting something extra for armor rep from Amarr. Extra cycle speed, longer lasting hives, etc (what are some of your ideas)? 2) What is the current status of shield repairs? Is there even a mod/tool out for an infantry Logi to do that, and if so what are the WP/SP awards like (both amount and mechanic)? Now if it's a bonus on later levels of the repair tool I can agree to that. That means you put some effort into getting to that point instead of just throwing on a militia BP and getting free healing, and that means mostly LogiBros will have this ability. Since we have weak hp levels we kinda need the self repair option, and if others want to put in the SP and ISK for high level repair tools then I'm cool with them having the ability to self repair too. As for your questions: 1. Good idea, I like it. I would give each race's suit one effect and have one suit for each race in each tier, increasing the effect as you go up the tiers. 2. As far as I know there is no means for repairing shields, but I really wish that functionality would be added to repair tools. I think it's bullshit that it's not already. Even if they reduce the amount you get for healing shields, it would be a big help for us LogiBros and the people we look after on the battlefield. And I have one to add. How about a bonus for using logistics equipment while in a Logisuit? You can easily run repair, supply, revive, and droplinks out of almost any suit. Being able to carry more logi items is helpful, but I think wearing the suit should increase the WP you get, or at least boost the effect of the logi items you use. We need some help keeping up with everyone else out there.
Regarding self healing I would tie it to at least Advanced gear, and perhaps restrict it to only Proto. Another possibility would be that only specific variants[/v] of tools would have that effect to increase market diversity, in which case I would lean more heavily toward a proto only implementation.
1. Glad you like it :) I'm trying to come up with useful bonuses that would keep in flavor with both racial backstory and Logi battlefield role. Ideas anyone? (Oh and I like the idea of the bonus effect scaling with the suits meta level, good cool )
2. Agreed that this functionality should be added to Tools. The current tools already have different values (in both amount restored and WP given) for Vehicles vs suits so the coding shouldn't be too hard to implement. There would have to be a priority structure (likely Armor first then shields if armor is 100%) but it doesn't seem like a difficult coding task.
I like the idea of a bonus to using Logi gear on Logi suits (it makes sense after all). I could see these effects coming in three possible forms (tho there may be more options?) first is a "Role Bonus" ah-la EVE ships in which the PG/CPU requirements of specific gear is drastically discounted when running the associated suite. Example Link: http://www.eve-wiki.net/index.php?title=Guardian <-- Check under the "Role Bonus" heading. The second is an enhanced effect for specific role related gear, Example link: http://www.eve-wiki.net/index.php?title=Impel Check under Transport Ships Skill Bonus The third is simply an added effect on the suit itself which would benefit the specific role of the suit. Check out the prior link under the heading [b]Role Bonus for an example of this.
As an aside I think this same concept (unique role bonuses for suit types, likely linked to racial variants to increase dropsuit diversity on the market) would work well for the other suite types as well, but obviously that's a conversation for another thread
Cheers, Cross
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.07 16:26:00 -
[29] - Quote
About repper's 'better repper, less WP' -problem:
If WP's are awarded after each rep cycle, there's a simple and elegant solution: Make better reppers have faster cycle time.
+ Higher meta reppers are better because of faster repair + In combat situation, Logi gets more WP directly proportional to the repper being faster. + In peaceful situation with only set amount to rep, WP gain is the same (less chances of exploit)
+ No need to tweak values of rep + Very simple to code |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.10.07 17:15:00 -
[30] - Quote
This gets my vote totally.
On the issue of repairing yourself though, I don't see an issue at all. Pretty much every game I've played support in allowed you to heal yourself as a secondary fire. I mean wouldn't it be pretty dumb to carry a repair tool yet not be able to use it on yourself?
Just be sure that the player doesn't gain SP for self repairing and it's all good. |
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