Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
![Rhuvian Marccus Rhuvian Marccus](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Rhuvian Marccus
Deep Space Republic
25
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.14 11:01:00 -
[151] - Quote
J Lav wrote:J Lav wrote:On an upside for you guys, last night I was getting more 5 more WP for using the Triage rep gun than the militia rep gun. Looks like they've heard you :) Can anyone confirm this? Again, any confirmation here? I think they've fixed this ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) I believe you were gaining the WP bonus associated with squad orders being followed. |
![J Lav J Lav](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
J Lav
Lost-Legion
28
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.14 12:17:00 -
[152] - Quote
Rhuvian Marccus wrote:J Lav wrote:J Lav wrote:On an upside for you guys, last night I was getting more 5 more WP for using the Triage rep gun than the militia rep gun. Looks like they've heard you :) Can anyone confirm this? Again, any confirmation here? I think they've fixed this ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) I believe you were gaining the WP bonus associated with squad orders being followed.
The people I was repping weren't in my squad though. Is it not working for you? |
![Rhuvian Marccus Rhuvian Marccus](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Rhuvian Marccus
Deep Space Republic
25
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.14 12:23:00 -
[153] - Quote
J Lav wrote:Rhuvian Marccus wrote:J Lav wrote:J Lav wrote:On an upside for you guys, last night I was getting more 5 more WP for using the Triage rep gun than the militia rep gun. Looks like they've heard you :) Can anyone confirm this? Again, any confirmation here? I think they've fixed this ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) I believe you were gaining the WP bonus associated with squad orders being followed. The people I was repping weren't in my squad though. Is it not working for you?
That shouldn't matter - if for instance the defend order was placed on either you or a squad mate near you, any action that gains WP near the person designated with the defend order receives bonus WP.
Granted, if that wasn't the case (easily test-able) then I'm full of **** as per usual and you can ignore me. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![J Lav J Lav](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
J Lav
Lost-Legion
28
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.15 03:32:00 -
[154] - Quote
Rhuvian Marccus wrote:J Lav wrote:Rhuvian Marccus wrote:J Lav wrote:J Lav wrote:On an upside for you guys, last night I was getting more 5 more WP for using the Triage rep gun than the militia rep gun. Looks like they've heard you :) Can anyone confirm this? Again, any confirmation here? I think they've fixed this ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) I believe you were gaining the WP bonus associated with squad orders being followed. The people I was repping weren't in my squad though. Is it not working for you? That shouldn't matter - if for instance the defend order was placed on either you or a squad mate near you, any action that gains WP near the person designated with the defend order receives bonus WP. Granted, if that wasn't the case (easily test-able) then I'm full of **** as per usual and you can ignore me. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Hmmm, there may have been a defend order on me at the time... disappointing. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.16 02:51:00 -
[155] - Quote
CCP should read this |
![Gabber Medic Gabber Medic](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Gabber Medic
Planetary Response Organisation Test Friends Please Ignore
7
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.16 07:12:00 -
[156] - Quote
+1000
as a logi that runs around with the 50% dope needle and Triage repper I feel i deserve a little more respect than the lower class medics with inferior gear. i mean when i do finally get leveled up to full blown Jesus level miracle worker, i should be making alot more WP than my current level. it just seems fitting...
militia needle should reward far less than a trained basic needle, and everything should go up according to meta as suggested. larger investments should yield larger rewards in the case of healing skills.
as a support role i don't do as much killing as others in my squad. i use my repper more than my rifle in some matches. its current mechanics don't really benefit sp/wp gain and really need to be tweaked. |
![Jackof All-Trades Jackof All-Trades](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Jackof All-Trades
Bojo's School of the Trades
79
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.16 07:29:00 -
[157] - Quote
Definitely agree. Also, it will encourage the use of injectors, which now are only being used by the 'nice guys'. |
![Lonnar Lonnar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Lonnar
KILL-EM-QUICK RISE of LEGION
15
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.16 10:13:00 -
[158] - Quote
Xiree wrote:All I got out of that was... Something about warpoints and you wanted to change it on the logi...
So you think the Logi is useless. Here is an idea for your grammar -- First sentence always should contain the key idea of the topic... Just be like " LOGI SUCKS IT NEEDS WORK" ... then you can express your feelings.
I think the logi should do a lot more too. Its really hard to give a list of things that I think it should do... Because WE haven't seen the entire game or what they are going to put in game.
Maybe the Logi should have a few controllable drones? That can see a field of distance and point things out automatically, or do lil kamakazis. Maybe the lil drones could be customizable ? They make the Logi sound like an engineer but they still don't utilize them correctly or towards that fashion.
A engineer wouldn't be healing people, they would be capturing things... using tools that no one else uses.. Carrying lil mobile base towers that can deploy and make a radar or something. Not carry a lil SMG.
I don't know, its hard to say with not seeing what all they are wanting to put into game. So far all we know is that there is just 4 classes a pilot and commander... More reason they should make the character model system, sandbox... So people could REALLY outfit their character to their own specification and a Commander would be an awarded thing.
Is there a "Thumbs Down" button? Are we allowed to request one of those? ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
775
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.16 11:19:00 -
[159] - Quote
@CCP 72 Likes and counting, a "the issue where higher meta equimpent lowers potential WP gains has been noted and will be reworked in a future release" would be wonderful ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
@J Lav, I'm still planning to respond to you, sorry for the delay my attempts to test the new skill mechanics, the current Uplink mechanics, and keeping up with my efforts EVE side have kept me busy, apologies for the delay.
~ Cross |
![Gabber Gunner Gabber Gunner](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Gabber Gunner
Planetary Response Organisation Test Friends Please Ignore
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.19 06:55:00 -
[160] - Quote
I am very interested in this thread, and just won't let it die out.
edit- Why the kitten am i suddenly posting on my alt?
Any who... CCP please hop in and discuss this issue with us. |
|
![Ronan Elsword Ronan Elsword](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Ronan Elsword
Dead Six Initiative
7
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.19 10:03:00 -
[161] - Quote
ugg reset wrote:Ronan Elsword wrote:+1 Good ideas, and I think a fix would be great. Also like someone else previously said, the system used in Mag was great. No it really wasn't all that great. I'l admit ZipperGäó did a lot of things right but CCPGäó has done much better at keeping Equipment in check.
I was referring more to the amount of points you got for the full revival compared to the lowest level of revive. I do like injectors more, and having to keep repairing teammates instead of point heal switch to gun or heal somebody else. |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
775
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.23 01:54:00 -
[162] - Quote
@J Lav No worries about the quote, it was getting rather long ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
You are correct as the slayers progress the support roles are left further and further behind, and I am seeking redress for that trend. The problem, however, runs even deeper. It is not simply that the support roles lag behind but rather that the WP awards iteration on equipment actually has a negative delta to it's progression, making the investment of ISK and SP not simply underwhelming but actually a detriment to the potential WP gains of the player.
Note I do not dispute that some of the higher meta equipment has increased tactical value, however that servers to redress the disparity not at all because the Duvolle, Kaalakiota, Freedom, Viziam, et al also have increased tactical value. In the case of tactical merit there is a great deal more parity and this thread does not seek to address that aspect of their effects and scaling. To quote you from above
Quote: It comes in other forms than more WP from the single action. It comes in victory, it comes in prolonged life and it comes in increased pressure on the battlefield and saving time.
This is true of all items in game (sans broken things like missile turrets), it is true across the entirety of the slayer role. However it is not true across the breadth of the support roles and that is improper. I reiterate that this is not a question of tactical value but rather balance within the WP/SP/ISK earned by taking those tactically valuable actions. Allow me to emphasize the key point, players should not be rewarded more richly for preforming an action poorly than for preforming the same action well.
Reviving your teammates in better fighting form holds more value, is more effective, than reviving them with a sliver of health. The ability to revive them with 80% of their ehp intact (rightly) costs more ISK and SP to field, where it goes wrong is lowering the potential WP gains.
Looked at another way the flaw is this, if you take an action one way (healing X HP a teammate has lost) you gain 25-150 WP, if you take the same action another way (at greater personal cost in both ISK and SP) you gain nothing more than if you hadn't invested either SP or ISK into the action. This is not only imbalanced but also a detriment to overall game retention of players because it can create situations where players feel "cheated" by the mechanics of the game thus turning the rich depth of complexity provided by Dust into an adversary rather than an aspect to be enjoyed.
If you earn your WP from kills (as slayer roles do) and you spend the SP and ISK to field a better version of your chosen weapon you are rewarded with an increase in potential WP gains as your ability to earn those WP increases in rate. If you spend the SP and ISK to field a better version of support equipment within your chosen build you are effectively punished by having your potential WP gains decrease. What rational can there possibly be for healing X number of HP via a rep tool awarding WP while healing X number of HP via an injector awards nothing?
The net effect of the current system is that fewer support players try to play with the best gear. Top notch support is vanishingly small in it's frequency and it is not due to player skill but rather failure of basic game mechanics. Players who inspect the net effect of their gear are less likely to invest in gear that has an extra hidden cost, and the ones who do suffer under the ill effects of the mechanic (losing a more costly fit while having a lower chance of reward is detrimental to progression).
One closing note, a player who has properly skilled into a given class (to say nothing of training their personal battlefield awareness) cannot just "flip" to another class because they lack the fittings, SP support, and player know how to field that role. Game mechanics should not be stacked to favor one offered playstyle over another. Once the game has progressed long enough there will indeed be players who can flip through roles because they will have earned the SP required to do so, but we're not there yet and we won't be for some time to come. Even when we are there certain battlefield roles should not be rewarded on a higher baseline than others, War Points are an abstract indication of the value provided by the actions a given merc has taken within battle, thus rewarding the least effective method as much or more than the most effective is broken.
Cheers, Cross |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
775
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.23 19:52:00 -
[163] - Quote
Persistent flaw persists. |
![Bojo The Mighty Bojo The Mighty](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Bojo The Mighty
Bojo's School of the Trades
433
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.23 19:57:00 -
[164] - Quote
I'm going to help ya out here and agree.
For the first time I think ever, I was revived by a Wyirkomi Nanite Injector. That guy deserved both serious ISK and WP. So how about when you revive more expensive suits, you make more money? |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
775
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.25 17:48:00 -
[165] - Quote
Bojo The Mighty wrote:I'm going to help ya out here and agree.
For the first time I think ever, I was revived by a Wyirkomi Nanite Injector. That guy deserved both serious ISK and WP. So how about when you revive more expensive suits, you make more money?
That's an interesting idea that could find some place in the mix. If injectors kept track of the value of fits/gear restored (true value x %actually restored) there would be incentive to run the higher level injectors (increased ISK cost would be offset by increased chance of ISK reward). This could be tracked via a method similar to that used for tracking ISK destroyed in a match (which is already in use to calculate current rewards).
While this would likely be a sufficent redress for the injector alone it would still leave an issue for those running repair tools in that a higher level injector would still lower their total potential war point earnings (and thus their SP gains). There may very well be a way around this however, the two thoughts I have off the top of my head are
A) start a (short) timer after a revive where the first "tick" of healing done with the repair tool earns a higher bonus than +25WP, thus giving players an incentive to fully repair those they revive, and also offset the lost potential gains.
B) Institute a scaled WP bonus for the injector but only when there is also a repair tool equipped. With an "ISK restored" award the only time a player would be losing out is when using an injector and repair tool in tandem, so the bonus could be tied to that specific situation.
To reiterate this is off the top of my head so likely needs refinement.
Thanks for posting ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
Cheers, Cross |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
780
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.01 06:04:00 -
[166] - Quote
Threads still being created in relation to this issue, please CCP give us word that this broken mechanic is going to be addressed. I would love to respond to these threads with "SoonTM" rather than "it's currently broken".
An example of recent threads related to this subject: https://forums.dust514.com/default.aspx?g=posts&t=61144&find=unread
Cheers, Cross |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
788
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.11 00:31:00 -
[167] - Quote
As I am still seeing new threads on this issue I'm posting here to put it back on top in an attempt to consolidate feedback in one place.
Again I'd like to reiterate that a simple post from CCP stating "issue as been added to our backlog" would be more than adequate. I realize this is a beta and there may very well be more important things for development run time at this present moment, the request being made is simply for an acknowledgement that the issue exists and will be addressed in due time.
Cheers, Cross |
![Kaze Eyrou Kaze Eyrou](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kaze Eyrou
ROGUE SPADES
54
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.11 01:21:00 -
[168] - Quote
God, why haven't I seen this before Cross?
In any case, +1 to your post.
Makes me wonder though, did you do anything to **** off CCP, Cross? Cause at this point it seems like they are blatantly ignoring you. :( |
![Moonracer2000 Moonracer2000](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Moonracer2000
Subdreddit Test Alliance Please Ignore
337
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.11 07:28:00 -
[169] - Quote
I have a different point of view in regards to the repair tool rewards that I have been meaning to share. I am usually a very active logi so I tend to keep very busy repairing, reviving and resupplying. Regardless of if I uses the militia or the triage repair tool I end up repairing people long after I stop receiving warpoints. I would say it is not rare to only be rewarded for maybe 1/3 of the repair work I do using the triage repair tool.
So part of this post is a question to others. If I am healing past the point of receiving points regardless of the quality tool used, am I not receiving the same amount of points in total?
Back to my idea, I would actually like to see a smaller reward per repair tick over a longer period. The result would be a more consistent reward as players repaired armor. I realize that idea wont be popular since some people might get fewer points, and that's fine, but I think it would be a more balanced system with less confusion from new players and more reward for dedicated healers.
I am not opposed to better rewards from better equipment but I don't see that happening. The logistics class is already ridiculously good at accumulating warpoints for the work we do.
|
![D34NOS MAZDA D34NOS MAZDA](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
D34NOS MAZDA
Planetary Response Organisation Test Friends Please Ignore
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.11 08:30:00 -
[170] - Quote
+1
I agree with all that has been said
CCP you really need to reward logi's a little bit more |
|
![trollsroyce trollsroyce](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
trollsroyce
Seraphim Initiative. CRONOS.
200
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.11 09:02:00 -
[171] - Quote
Solution to this problem would be to remove WP.
Came to thread expecting an idea of joining injector and repper into one tool and giving logistics suit a substantial bonus to their efficiency. |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
790
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.11 17:38:00 -
[172] - Quote
trollsroyce wrote:Solution to this problem would be to remove WP.
Came to thread expecting an idea of joining injector and repper into one tool and giving logistics suit a substantial bonus to their efficiency.
I can agree to the removal of WP from this gear of WP for kills is also removed. Otherwise the idea simply takes a broken mechanic and brakes it further. |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
792
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.11 18:12:00 -
[173] - Quote
Moonracer2000 wrote:I have a different point of view in regards to the repair tool rewards that I have been meaning to share. I am usually a very active logi so I tend to keep very busy repairing, reviving and resupplying. Regardless of if I uses the militia or the triage repair tool I end up repairing people long after I stop receiving warpoints. I would say it is not rare to only be rewarded for maybe 1/3 of the repair work I do using the triage repair tool.
So part of this post is a question to others. If I am healing past the point of receiving points regardless of the quality tool used, am I not receiving the same amount of points in total? The OP was written before the "bumper LAV" skill farming issue that caused CCP to alter (i.e. cap) the repair tool rewards mechanic so some aspects of it are a bit dated. And within some contexts you are indeed correct the net change under the new system will be essentially zero. However it's a complex system now where rewards are temp capped on a timer, they are not awarded at all unless the merc being repped has agressed a hostile target within X time (on a separate timer) and deaths (specifically your own) reset your cap timer. With so many variables in place the most consistent way to maximize repair points is to revive those who've just fallen in a afire fight (with a militia injector) and repair them on scene before their aggression timer can run out (using a militia repair tool). This is sadly situating the most effective playstyle for WP gain in direct opposition to the most effective tactical playstyle (use of best injector + tool with an emphasis on repairing and reviving outside of direct lines of fire to ensure full combat readiness prior to re-engagement)
Quote: Back to my idea, I would actually like to see a smaller reward per repair tick over a longer period. The result would be a more consistent reward as players repaired armor. I realize that idea wont be popular since some people might get fewer points, and that's fine, but I think it would be a more balanced system with less confusion from new players and more reward for dedicated healers.
I'm not sure I completely follow your suggestion here, would you mind delving into it in further detail I'd like to understand what you're proposing I look forward to hearing more from you on this subject.
Quote: I am not opposed to better rewards from better equipment but I don't see that happening. The logistics class is already ridiculously good at accumulating warpoints for the work we do.
I'm not really sure I agree with this assessment as when considered in full context a comparably spec'ed and fitted Logi will require more SP/ISK invested than the other infantry classes (with Heavy being a possible exception depending on particulars). In short greater risk leading to greater potential reward seems to be the name of the game in D514 so I'm not sure where you're drawing the conclusion that the curve is broken.
Unless of course we include the way that equipment currently rewards for use of militia gear more highly than for use of upper tier gear, at that point the curve most certainly is broken giving the logi class a leg up over others when comparing pure militia fits and causing the logi to lag behind once progressed beyond the realm of meta 0 gear. Addressing this disparity is ultimately the purpose of this thread.
There is one thing that I feel needs clearing up however (as the OP was written under a very different iteration of the game) the goal of this thread is to provide a proper progression of WP rewards for equipment based actions. It is not to simply increase the overall WP gains of those using equipment. An example for illustrative purposes (not meant to be the specifics of an actual fix, only to highlight the intent)
Peg current repair points to the value of HP restored rather than cycles (this allows WP to be earned at a scaled rate linked to the meta level of the tool used, tho it lacks a consideration of guardian points) Tie nano injector rewards to the meta level (and over all hp restored) of the injector used with the current standard WP awards being tied to the 50% restoration KIN-012 Nano Injector. (Leaving the 30% Injectors awarding less and the 80% injectors rewarding more).
The specifics of all such rewards on both pieces of equipment would require some tuning to properly balance. But to reiterate again the goal is not to raise the average WP gains offered by equipment, the goal is to normalized those gains with the other "slayer" WP awards (i.e. use of higher gear produces higher potential rewards). In essence, all numbers aside, I'm asking CCP to determine to basic values.
- WP per HP repaired
- WP per revive (prior to HP restored being considered)
With these two values defined scaling both the repair tool and nano injector lines will be relatively simple, as will balancing the overall WP earnings provided by them at all levels.
Cheers (and thanks for posting ) Cross |
![Beren Hurin Beren Hurin](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Beren Hurin
OMNI Endeavors
230
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.11 18:29:00 -
[174] - Quote
Another option is partial WP reward for revive (like 25% of current), and then +10 WP every 5 seconds up to +40 WP if the subject survives for that long. Therefore you would have an interest in keeping them alive for at least that long. Just revivng players in fire wouldn't get you as much. |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
792
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.11 18:39:00 -
[175] - Quote
Beren Hurin wrote:Another option is partial WP reward for revive (like 25% of current), and then +10 WP every 5 seconds up to +40 WP if the subject survives for that long. Therefore you would have an interest in keeping them alive for at least that long. Just revivng players in fire wouldn't get you as much.
That is an angle I hadn't considered. The specific value of both base and ongoing WP awards would have to be tested (but hey what are betas for? ) however this could be a viable solution as it would indeed reward tactical play and use of better gear over 'farming' and use of militia gear.
Thanks for posting, I hope others will comment on this idea as well.
Cheers, Cross
EDIT: @Kaze Eyrou sorry I missed your post before and in response; No, not that I know of and I certainly hope not. D514 is one of the better games I've played in awhile despite it's beta state and I attempt to keep my feedback tied to actual testing so it would be a shame if I've somehow gotten myself ignored for reasons unknown.
In full fairness to CCP while this thread remains unanswered despite it's weight several other issues I've raised have been addressed so perhaps in this case there are internal issues holding up an official Dev response. While I fully understand that can happen after seeing this issue persist through several builds it would be nice to get some blue response to it. |
![Kaze Eyrou Kaze Eyrou](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kaze Eyrou
ROGUE SPADES
57
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.11 21:43:00 -
[176] - Quote
Cross Atu wrote:@Kaze Eyrou sorry I missed your post before and in response; No, not that I know of and I certainly hope not. D514 is one of the better games I've played in awhile despite it's beta state and I attempt to keep my feedback tied to actual testing so it would be a shame if I've somehow gotten myself ignored for reasons unknown.
In full fairness to CCP while this thread remains unanswered despite it's weight several other issues I've raised have been addressed so perhaps in this case there are internal issues holding up an official Dev response. While I fully understand that can happen after seeing this issue persist through several builds it would be nice to get some blue response to it. Well I'm glad, it sounds like you're enjoying this game as much as I have. Not to mention the potential it still has. Back on topic though, I do hope that CCP or a Blue will see this post and hopefully address it as you have good reasons and documentation behind it all. I'll keep an eye on this post. :) |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
809
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.13 18:50:00 -
[177] - Quote
While we're waiting for more word (I'm hoping to hear back from Moonracer2000, and maybe even get some 'Blue Ink' in here) I'm linking and quoting another new thread that was just created relating to this subject. Note, not all aspects of the linked thread overlap with this one but much of the motive does even if the scope does not. Link: https://forums.dust514.com/default.aspx?g=posts&t=62084&find=unread
Brush Master wrote:I have seen some players confused over the WP gain on the repair tool, what is the time frame, how many point can you get in xx time frame, is there cap and so on. Personally I am fine with the limits and I am making an assumption that the fix that was implemented was just a hot fix and way to stop abuse from the previous builds. When you are repairing someone, especially a heavy that has taken a lot of armor damage, you get a good amount of satisfaction of reward for staying with that heavy till he is repaired. However, after you are done with the heavy, you turn to the guy beside him, he has damage as well, you repair him and you see no feedback from the system. The feeling is, well, disappointment? boredom? you understand the reasons why but you still want to have the feeling of gain. I would like to see the repair system upgraded to a diminishing returns over time layout. Where you see +25 for the first couple repairs, but as it reaches the timeframe cap the wp gain reduces to +10, +5, +2, +1 and at the cap +1 is the lowest it would go. Over time, the cap increase / the wp cool down goes back down and the process starts again. What are the benefits? well Logis are going to always feel like they are getting something, which is very important for anything that someone does. Hack a point, get wp, destroy something, get wp, heal something, I want the system to at least acknowledge the fact that something is being done and it's contributing to the success of the team. I am sure it's not an easy request, but please consider it for a future release. -Brush [email protected]
|
![RedBleach LeSanglant RedBleach LeSanglant](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_female_128.jpg)
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
139
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.13 21:45:00 -
[178] - Quote
So, I had commented in another thread about how months ago there was already a thread on repair tools... i had forgotten that this was it. This is still the defining area for arguments and discussion on the subject. However it is translated to other threads matters little as long as the information is still dispersed.
Increased wp for increased meta is acceptable, though i would first prefer just to get points for all of my reps, either way there needs to be a fix. Thanks Cross for this great thread. |
![Moonracer2000 Moonracer2000](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Moonracer2000
Subdreddit Test Alliance Please Ignore
349
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.14 01:11:00 -
[179] - Quote
Sorry I took a while coming back here is the idea I was trying to express earlier. No Need to quote since I will restate with more detail. This is also in relation the the other post you just shared:
The inconsistency of reward for repairs is a problem. New players are confused when they stop getting points and experienced players (well I am at least) often wondering if the system is buggy when there has been a long break and I'm still not getting repair points.
From a practical example, what if the repair tool rewarded only 10 points per tick but rewarded points for 2.5 the number of repair ticks as currently are rewarded?
I am hoping that the Devs are tracking the the number of repair ticks players do that are and aren't rewarded. If so it should not be hard to average out and spread the points across repair ticks more evenly. That way it would be much less common to for players to repair people to the point that they don't get rewarded.
This of course doesn't solve the issue of better equipment not yielding more points. It also would mean casual medics would not make as many points as dedicated ones. |
![Cross Atu Cross Atu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cross Atu
Conspiratus Immortalis
820
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.14 01:17:00 -
[180] - Quote
RedBleach LeSanglant wrote:So, I had commented in another thread about how months ago there was already a thread on repair tools... i had forgotten that this was it. This is still the defining area for arguments and discussion on the subject. However it is translated to other threads matters little as long as the information is still dispersed.
Increased wp for increased meta is acceptable, though i would first prefer just to get points for all of my reps, either way there needs to be a fix. Thanks Cross for this great thread.
Thanks Red, always glad to see your posts showing up be it in my threads or others ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
On a more general note, it has become clear to me that since I first types my OP the game as developed to a point where my ideas could use a rework so as to fully address the current state of things (and include ideas brought fourth by others in this thread). As such I'm beginning plans to move the OPs content into a "holding post" in the thread and type up a more current version of the OP. It has further become clear to me that an update in the title of this thread may be called for to more properly reflect the content.
I'd like to hear from the contributors to this thread regarding both title suggestions and specific areas that the new OP sure highlight. Please post back with suggestions (and where possible either quotes or post numbers) for highlighted areas.
The persistent problem addressed by this thread not only has the implications listed so far but also places an undo burden on players new to the game as it introduces more confusion and a dysnc with UI feedback into what is already a steep learning curve.
Hopefully a new clearer OP will aid in expediting a resolution to these issues for all parties involved.
My thanks to everyone who has participated in this topic Cheers, Cross |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 :: one page |
First page | Previous page | Next page | Last page |