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Cross Atu
OSG Planetary Operations Covert Intervention
1984
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Posted - 2014.03.07 15:00:00 -
[361] - Quote
The Robot Devil wrote:The whole suit/equipment thing is going to be interesting, I hope I like it. I think one thing that can help is a WP cooldown indicator. I know I cap WP from my tool sometimes but I can't tell if the reason I'm not getting paid is because of cooldown, the glitch where WP don't show up when earned (does it to me in the beginning of a match, a lot) or the game isn't registering. I would take a notification like we have now that just flashes a zero. I like to know how much my stuff is use and knowing that I am in cooldown but my placement is good would be nice.
I think the scaling of WP using the tiers is a good idea to a degree. On one hand it seems to make more sense -WP wise- to use cheap stuff and I do see that way of looking at it but on the other hand -coming from experience- I seem to make more WP using better stuff in almost every situation. I am on the fence.
When I saw the topic pop back up I remembered what the last thing we were debating and I saw the newer posts and thought it was the same discussion. I like the idea of the new support racial skills. The concept is great but the current iteration really leaves a lot to be desired on many fronts.
- Want uplinks? Yep, you're Amarr... you know those guys who already have a weaker PG
- Want a slayer Logi? Just run the Cal suit (still) it's light, mobile(for a logi), gives those stacked shields and the hives bonus.
- Want a slayer-support hybrid with close support? Gal it is, you'll have perma scans with the new changes and you can stack enough armor on that beast to stand in fire for a bit while dishing out the pain.
- Want to provide reps? Choose the light, fragile, fast Minm.... wah? Why are we giving a repair tool bonus to the one logi suit which partially speed tanks?
Not only does the lack of diversity in racial equipment cost a lot of tactical value in player choices (thanks to the incoming nerf), and also make it all too ease to infer the fits of logi you see deployed just by looking at them, but it also buffs certain equipment over others and starts to push given roles onto races which honestly lore aside seem to be poorly considered roles. Hives would make a bit more sense on the logi with a sidearm, they're build to be more combat oriented. Uplinks on the fast fragile suit. Reps on the armor tanking, and slower, Gal suit. And scans on the Cal skirmisher (support can be run in a skirmish manner as well, does not have to imply combat per se). I know that's out of line with the flavor of who built what but as much as I like lore it shouldn't be the only, or honestly even the primary, determining factor.
As to earning more WP from use of high quality gear, that's anecdotal and it's only part of the story. Here's what I mean; we're not talking about raw earnings, we're talking risk vs reward so if for example you earn 33% more, lose the same number of fits, and are running fits which cost 70-120% more ISK (and vastly more SP) the rewards system is still giving incentive to use the tactically weaker option over the top tier option. Even more to the point, when you're earning these higher rewards are you running with a squad of your corp mates? Running with a solid squad increases earnings all on it's own, have you tried running a large number of matches solo in both STD and PRO gear and comparing your earnings (after including the cost of your fit losses)? Are your net earnings higher running pure pro equipment?
It's anecdotal for me to say, but my own earnings certainly are not higher running PRO than STD in solo or pick up squads. And my earnings in general are higher running with a corp squad/squad of vets I know even if I'm in MLT gear. I've broken 4k in a match through both pure support and running "slayer" but in each case I've been running with a squad, even just having the defend order up gives a 20% boost to potential earnings all on its own. But none of those things change the mechanical state of internal equipment balance.
I agree about having a notification, it would be a marked improvement over the current situation. But notification or no, earnings cap or no, the baseline earnings type should be granulated and based on the actual HP repped. That creates a more dynamic system, addresses balance concerns, and makes intuitive sense.
The last line there is one of the key features of this discussion which kind of gets lost sometimes. To whit What makes the most intuitive sense? because that's what players new to the game will be likely to expect and the less things make sense the weaker the NPE is and the fewer new players are going to enjoy the game and stick around.
As I've stated before, this thread doesn't exist because of my earnings, I can do well enough for myself, it exists because the current system doesn't make sense doesn't support new players and distorts the risk vs reward paradigm. In the past few patches people have been complaining about "slayer logi" or "killer bees" etc. and how they run little in the way of support and weak support equipment. Well this should hardly be a surprise considering the broken mechanics on equipment, because as it stands running PRO equipment means you have a weaker eHP, weaker DPS, have to invest millions more SP, and can nearly double your fittings cost... while also decreasing your potential maximum earnings. Aside from a few die hards like myself, who do things like carry the rep tool even when it gives zero WP, players are not going to look at that situation and say "hey yeah, I'll spend more ISK, months more SP, die faster and kill slower to make the life of a team mate easier, sign me up!".
The changes in 1.8 nerf support hard, meaning new players are even less likely skill into it, making a proper scaling of rewards to provide incentive all the more important now.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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The Robot Devil
Molon Labe. General Tso's Alliance
1893
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Posted - 2014.03.08 05:52:00 -
[362] - Quote
I would fine with a WP system that rewarded me based off of the percentage of armor repped and to be honest I think it would incentivize players to use better gear and suits for the purpose intended.
I have three racial variants of logi suits at the advanced level. I use my Min for uplink deployment because of the speed and hack bonus, I hack after I deploy uplinks. I have a Gal for my for my dual rep suit and my dual hive suit and if I want to stay in battle longer and rep better I use an Amarr with a needle, Six tool and rep hives. I said that to say this. I don't mind the racial equipment bonus and to be honest it would more fit my style of loging.
If you would like, I can run stater, standard, advanced and proto gear for a week each and report back with the screenshots of the end results. Nothing better than real world data. You make good arguments for progressively better rewards for higher tier equipment. It is good to see a merc who is out working for real #logilove (my # on twitter for good logi matches) I played about 10 matches today about 1/3 in a corp squad, 1/3 in pickups and 1/3 solo and I place second in WP on my team almost every time and usually at least 4th in the whole 32.
I am not debating to try to stop you, I am debating to determine who is more correct and help articulate the problem better, without good data or well prepared points we have no chance of being heard. Many people confuse my up front way of voicing my opinion as trolling or being mean but it is just how I think. I am serious, if you want I will run different types of gear for a week each and report back with the tally. I will play the same as if I were in my favorite fit, I don't have any proto suits so I can't go to that level but I can give feedback up to the prototype suit level. I mainly use rep tools, they are my specialty.
Joined a one man squad today and he only beat me once in WP and it was in the first match, about half way through when I first joined him. He beat me by around 750 WP or so with a 40+/around 5 match, never got within 1000 WP after that. That is the only reason why I say that a good logi doing logi stuff doesn't need any help in the WP department. My problem is going 0/10 and making 250K and my logi being 50k each. I don't really care that much because I usually go like 1/5 and I usually make a profit. Kind of drunk and need to stop typing.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Cross Atu
OSG Planetary Operations Covert Intervention
1985
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Posted - 2014.03.08 16:53:00 -
[363] - Quote
The Robot Devil wrote:I would fine with a WP system that rewarded me based off of the percentage of armor repped and to be honest I think it would incentivize players to use better gear and suits for the purpose intended.
I have three racial variants of logi suits at the advanced level. I use my Min for uplink deployment because of the speed and hack bonus, I hack after I deploy uplinks. I have a Gal for my for my dual rep suit and my dual hive suit and if I want to stay in battle longer and rep better I use an Amarr with a needle, Six tool and rep hives. I said that to say this. I don't mind the racial equipment bonus and to be honest it would more fit my style of loging.
If you would like, I can run stater, standard, advanced and proto gear for a week each and report back with the screenshots of the end results. Nothing better than real world data. You make good arguments for progressively better rewards for higher tier equipment. It is good to see a merc who is out working for real #logilove (my # on twitter for good logi matches) I played about 10 matches today about 1/3 in a corp squad, 1/3 in pickups and 1/3 solo and I place second in WP on my team almost every time and usually at least 4th in the whole 32.
I am not debating to try to stop you, I am debating to determine who is more correct and help articulate the problem better, without good data or well prepared points we have no chance of being heard. Many people confuse my up front way of voicing my opinion as trolling or being mean but it is just how I think. I am serious, if you want I will run different types of gear for a week each and report back with the tally. I will play the same as if I were in my favorite fit, I don't have any proto suits so I can't go to that level but I can give feedback up to the prototype suit level. I mainly use rep tools, they are my specialty.
Joined a one man squad today and he only beat me once in WP and it was in the first match, about half way through when I first joined him. He beat me by around 750 WP or so with a 40+/around 5 match, never got within 1000 WP after that. That is the only reason why I say that a good logi doing logi stuff doesn't need any help in the WP department. My problem is going 0/10 and making 250K and my logi being 50k each. I don't really care that much because I usually go like 1/5 and I usually make a profit. Kind of drunk and need to stop typing.
This post deserves a real and detailed response, but I haven't the time right now to give the proper one (yet) However I felt it important to respond to one bit right out of the gate. Thank you for continuing to debate and discuss the issue(s) and for being willing to help in testing. Those are vitally important aspects for clarity and I personally appreciate the help in testing the ideas and conclusions that have been developed so far in this thread. I too am debating for the sake of getting at the most accurate data in hopes of finding the most ideal answer in this case.
I more direct response will be forthcoming, Cheers, Cross
SupportSP Rollover & an improved Recruting System
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Half Devil333
Conspiratus Immortalis Covert Intervention
0
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Posted - 2014.03.27 23:52:00 -
[364] - Quote
Cross Atu wrote:The Robot Devil wrote:I would fine with a WP system that rewarded me based off of the percentage of armor repped and to be honest I think it would incentivize players to use better gear and suits for the purpose intended.
I have three racial variants of logi suits at the advanced level. I use my Min for uplink deployment because of the speed and hack bonus, I hack after I deploy uplinks. I have a Gal for my for my dual rep suit and my dual hive suit and if I want to stay in battle longer and rep better I use an Amarr with a needle, Six tool and rep hives. I said that to say this. I don't mind the racial equipment bonus and to be honest it would more fit my style of loging.
If you would like, I can run stater, standard, advanced and proto gear for a week each and report back with the screenshots of the end results. Nothing better than real world data. You make good arguments for progressively better rewards for higher tier equipment. It is good to see a merc who is out working for real #logilove (my # on twitter for good logi matches) I played about 10 matches today about 1/3 in a corp squad, 1/3 in pickups and 1/3 solo and I place second in WP on my team almost every time and usually at least 4th in the whole 32.
I am not debating to try to stop you, I am debating to determine who is more correct and help articulate the problem better, without good data or well prepared points we have no chance of being heard. Many people confuse my up front way of voicing my opinion as trolling or being mean but it is just how I think. I am serious, if you want I will run different types of gear for a week each and report back with the tally. I will play the same as if I were in my favorite fit, I don't have any proto suits so I can't go to that level but I can give feedback up to the prototype suit level. I mainly use rep tools, they are my specialty.
Joined a one man squad today and he only beat me once in WP and it was in the first match, about half way through when I first joined him. He beat me by around 750 WP or so with a 40+/around 5 match, never got within 1000 WP after that. That is the only reason why I say that a good logi doing logi stuff doesn't need any help in the WP department. My problem is going 0/10 and making 250K and my logi being 50k each. I don't really care that much because I usually go like 1/5 and I usually make a profit. Kind of drunk and need to stop typing.
This post deserves a real and detailed response, but I haven't the time right now to give the proper one (yet) However I felt it important to respond to one bit right out of the gate. Thank you for continuing to debate and discuss the issue(s) and for being willing to help in testing. Those are vitally important aspects for clarity and I personally appreciate the help in testing the ideas and conclusions that have been developed so far in this thread. I too am debating for the sake of getting at the most accurate data in hopes of finding the most ideal answer in this case. I more direct response will be forthcoming, Cheers, Cross I need to talk to you about me possibly getting CI back and running
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2204
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Posted - 2014.03.28 00:46:00 -
[365] - Quote
I went proto Min logi and I am loving it. The tool bonus is great and the suit feels like it is special. It is the only suit I have SP in.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Cross Atu
OSG Planetary Operations Covert Intervention
1994
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Posted - 2014.03.29 17:33:00 -
[366] - Quote
The Robot Devil wrote:I went proto Min logi and I am loving it. The tool bonus is great and the suit feels like it is special. It is the only suit I have SP in. I took the plunge and have proto'ed all 4 racial suits. There's clearly a need for more time on the ground getting my feet under me before I can provide solid fits and feedback. One thing is becoming glaringly clear however, the cost to run a support logi throughout a match just went up because both the earnings (per fit lost, and to a lessor extent in general) just went down. Even with the new TTK Logi are not as survivable as they were, at least not support logi. I've already found at least one 'slayer' fit under the current system and there very well may be more. Unfortunately it's looking like, as predicted, the new changes punish support logi while having only mild-moderate effect on the 'slayer' builds.
Continued time on the ground may yield more. I'm also very interested in how your results continue to pan out as I'm trying to get impressions and feedback from as wide a pool of support players as possible (though many of the support logi I know have now gone scout instead, providing light support with higher survivability, which makes assessments harder).
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
848
|
Posted - 2014.03.29 18:45:00 -
[367] - Quote
Cross Atu wrote:The Robot Devil wrote:I would fine with a WP system that rewarded me based off of the percentage of armor repped and to be honest I think it would incentivize players to use better gear and suits for the purpose intended.
I have three racial variants of logi suits at the advanced level. I use my Min for uplink deployment because of the speed and hack bonus, I hack after I deploy uplinks. I have a Gal for my for my dual rep suit and my dual hive suit and if I want to stay in battle longer and rep better I use an Amarr with a needle, Six tool and rep hives. I said that to say this. I don't mind the racial equipment bonus and to be honest it would more fit my style of loging.
If you would like, I can run stater, standard, advanced and proto gear for a week each and report back with the screenshots of the end results. Nothing better than real world data. You make good arguments for progressively better rewards for higher tier equipment. It is good to see a merc who is out working for real #logilove (my # on twitter for good logi matches) I played about 10 matches today about 1/3 in a corp squad, 1/3 in pickups and 1/3 solo and I place second in WP on my team almost every time and usually at least 4th in the whole 32.
I am not debating to try to stop you, I am debating to determine who is more correct and help articulate the problem better, without good data or well prepared points we have no chance of being heard. Many people confuse my up front way of voicing my opinion as trolling or being mean but it is just how I think. I am serious, if you want I will run different types of gear for a week each and report back with the tally. I will play the same as if I were in my favorite fit, I don't have any proto suits so I can't go to that level but I can give feedback up to the prototype suit level. I mainly use rep tools, they are my specialty.
Joined a one man squad today and he only beat me once in WP and it was in the first match, about half way through when I first joined him. He beat me by around 750 WP or so with a 40+/around 5 match, never got within 1000 WP after that. That is the only reason why I say that a good logi doing logi stuff doesn't need any help in the WP department. My problem is going 0/10 and making 250K and my logi being 50k each. I don't really care that much because I usually go like 1/5 and I usually make a profit. Kind of drunk and need to stop typing.
This post deserves a real and detailed response, but I haven't the time right now to give the proper one (yet) However I felt it important to respond to one bit right out of the gate. Thank you for continuing to debate and discuss the issue(s) and for being willing to help in testing. Those are vitally important aspects for clarity and I personally appreciate the help in testing the ideas and conclusions that have been developed so far in this thread. I too am debating for the sake of getting at the most accurate data in hopes of finding the most ideal answer in this case. I more direct response will be forthcoming, Cheers, Cross
Cross, Robot...
Outstanding discussion and constructive comments. I would like to give you a hand with research or field testing if you need it. I've been getting into the logi scene quite heavily since 1.8 dropped and I moved my SP from Assaults to Logi and it is a surprisingly stark change.
My play style is normally diametrically opposed to running a full support logi...I usually have excellent success with a dampened flanker that maximizes my rail rifle's long range advantage and getting critical uplinks in for the team to use. The transition to full logi is an entertaining one and challenging since I'm dying at a rate I haven't seen since I was sub-10mil SP.
So...give me a holler and I'll gladly help out.
Cross...you know where to find me.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
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Cross Atu
OSG Planetary Operations Covert Intervention
1998
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Posted - 2014.03.30 00:02:00 -
[368] - Quote
Jaysyn Larrisen wrote:Cross Atu wrote:The Robot Devil wrote:I would fine with a WP system that rewarded me based off of the percentage of armor repped and to be honest I think it would incentivize players to use better gear and suits for the purpose intended.
I have three racial variants of logi suits at the advanced level. I use my Min for uplink deployment because of the speed and hack bonus, I hack after I deploy uplinks. I have a Gal for my for my dual rep suit and my dual hive suit and if I want to stay in battle longer and rep better I use an Amarr with a needle, Six tool and rep hives. I said that to say this. I don't mind the racial equipment bonus and to be honest it would more fit my style of loging.
If you would like, I can run stater, standard, advanced and proto gear for a week each and report back with the screenshots of the end results. Nothing better than real world data. You make good arguments for progressively better rewards for higher tier equipment. It is good to see a merc who is out working for real #logilove (my # on twitter for good logi matches) I played about 10 matches today about 1/3 in a corp squad, 1/3 in pickups and 1/3 solo and I place second in WP on my team almost every time and usually at least 4th in the whole 32.
I am not debating to try to stop you, I am debating to determine who is more correct and help articulate the problem better, without good data or well prepared points we have no chance of being heard. Many people confuse my up front way of voicing my opinion as trolling or being mean but it is just how I think. I am serious, if you want I will run different types of gear for a week each and report back with the tally. I will play the same as if I were in my favorite fit, I don't have any proto suits so I can't go to that level but I can give feedback up to the prototype suit level. I mainly use rep tools, they are my specialty.
Joined a one man squad today and he only beat me once in WP and it was in the first match, about half way through when I first joined him. He beat me by around 750 WP or so with a 40+/around 5 match, never got within 1000 WP after that. That is the only reason why I say that a good logi doing logi stuff doesn't need any help in the WP department. My problem is going 0/10 and making 250K and my logi being 50k each. I don't really care that much because I usually go like 1/5 and I usually make a profit. Kind of drunk and need to stop typing.
This post deserves a real and detailed response, but I haven't the time right now to give the proper one (yet) However I felt it important to respond to one bit right out of the gate. Thank you for continuing to debate and discuss the issue(s) and for being willing to help in testing. Those are vitally important aspects for clarity and I personally appreciate the help in testing the ideas and conclusions that have been developed so far in this thread. I too am debating for the sake of getting at the most accurate data in hopes of finding the most ideal answer in this case. I more direct response will be forthcoming, Cheers, Cross Cross, Robot... Outstanding discussion and constructive comments. I would like to give you a hand with research or field testing if you need it. I've been getting into the logi scene quite heavily since 1.8 dropped and I moved my SP from Assaults to Logi and it is a surprisingly stark change. My play style is normally diametrically opposed to running a full support logi...I usually have excellent success with a dampened flanker that maximizes my rail rifle's long range advantage and getting critical uplinks in for the team to use. The transition to full logi is an entertaining one and challenging since I'm dying at a rate I haven't seen since I was sub-10mil SP. So...give me a holler and I'll gladly help out. Cross...you know where to find me.
Thanks very much Jay, adding the transitional aspect that your perspective brings to the table along with the focused way you attend to ideas would be a welcome asset here. I've gotten as far as "there's a problem that needs fixed" but as Deviil has helped illustrate the solution and/or it's presentation still calls for more polish. Thanks for the offer of help
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2217
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Posted - 2014.03.30 00:33:00 -
[369] - Quote
I have been working with the Minmatar Logi from the beginning of 1.8. I have the all the suits in the Min logi lineup and I have found that the advanced is the most profitable with a Six Kin rep tool.
The 'Sever' BPO is squishy and dies quickly, especially if not in a squad directly behind a heavy.
The Advanced has good stats and the extra low allows for two advanced plates and a complex repper, I carry the Six Kin tool because lower tiers don't offer the dual beam and I only make half the WP and around 80k less a match.
The prototype suit is good but very expensive and with the adjustment to equipment it is hard to justify carrying expensive hives. My prototype has the Six Kin tool, a Wiyrkomi and Ishukone hive with a KIN-012 needle. I do think there is a bug in the KIN-012 because it sometimes revives at 100%. I use two hives, one for rep and one for ammo but they both run out so quickly that a low heavy can eat two like they aren't even there.
For the money and the WP I say advanced if in a good squad but in a top notch squad the proto is better because of the extra health and the ability to carry two kinds of hives. I rarely run a prototype because two deaths doesn't make much ISK and the third death puts me in the red. My average pay is just over 300K in a good squad and an average of 2k WP with one heavy and over 3K with two good heavies. I have had some 4K matches but I was in a squad with two good heavies and a logi on me, the extra logi allows me to push harder and take more risks.
#Logilove is where I post the matches I remember to snap a pic with my phone and almost all of those matches have been using an advanced suit with a proto tool. I only deploy uplinks from my Dragonfly light frame and during hardcore matches it is very profitable because I can deploy 4 advanced uplinks and it cost only around 10K. I have pretty much stopped using scanners in favor for the KIN-012 nanite injector.
If there is a certain setup you want to know numbers about let me know, I only have SP in Minmatar mediums to three and Minmatar logi to five. All my other suits are BPOs or starters and I almost always carry a BPO Exile AR. I do not run squads so almost all of my points come from a tool. Please post screenshots of good logi rounds on twitter under #logilove.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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zzZaXxx
G.L.O.R.Y RISE of LEGION
271
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Posted - 2014.03.30 00:53:00 -
[370] - Quote
The survival counter idea for injectors is perfect! As for risk vs. reward well that's gotta be worse than ever for logis.
You are totally right on about the racial bonus being misappropriated! They just gave them to whichever faction already had their name on the equipment in the market.
Gallente should clearly be the armor repper. They are much better equipped for surviving in a firefight while repping. Minmatar should have the scans to help them stay alive through situational awareness. Amarr should have the hives as they might use more ammo themselves and also Amarr heavies benefit the most from rep hives. |
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Cross Atu
OSG Planetary Operations Covert Intervention
2002
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Posted - 2014.04.22 15:48:00 -
[371] - Quote
General bump for more feedback and some current Dev response. Injectors are currently more and more scares on the field and quality ones even more so. Equipment in general has a whole cost/benefit conversation that could occur but regardless of that internal scaling remains a persistent issue since closed beta and some of the fundamental issues remain in addressed since that time.
~Cross
SupportSP Rollover & an improved Recruting System
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2683
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Posted - 2014.04.22 18:49:00 -
[372] - Quote
More SP for the better needles would be very nice, though at this point I'd settle for them to actually work more than 60% of the damn time.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Cross Atu
OSG Planetary Operations Covert Intervention
2004
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Posted - 2014.05.02 00:45:00 -
[373] - Quote
Fanfest bump!
SupportSP Rollover & an improved Recruting System
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Kigurosaka Laaksonen
DUST University Ivy League
828
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Posted - 2014.05.02 01:19:00 -
[374] - Quote
Can we get WP for repping vehicles back?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Cross Atu
OSG Planetary Operations Covert Intervention
2014
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Posted - 2014.05.04 16:31:00 -
[375] - Quote
If migration to Legion in a couple of years is the plan then this information and feedback is still relevant and I hope that we can still gain Dev interaction in this thread. At minimum a nod from CCP to confirm they are seeing and considering this feedback even post Legion announcement would be a positive step.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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The Robot Devil
Brave Bunnies Brave Collective
2507
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Posted - 2014.05.05 01:05:00 -
[376] - Quote
Kigurosaka Laaksonen wrote:Can we get WP for repping vehicles back?
I would like that also, I rep vehicles here and there and some points would be nice.
Seeing a blue tag would be nice in this thread.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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IceShifter Childhaspawn
DUST University Ivy League
667
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Posted - 2014.05.05 15:36:00 -
[377] - Quote
CCP Nothin wrote:We have quite a few additional WP rewards in plans along with iteration work on the existing rewards, e.g. rewarding interruption of hacks, adding more rewards for dropship pilots, increasing the granularity of assist rewards (i.e. giving more or less WP based on how significant your assistance was), giving a bonus for doing things with your squad, and so on.
Overall, we feel that we don't quite have the full set of rewards in place yetbut we are working at getting to a better place. As I see it, a decent player should be able to play in, for example, a support role full time without having to do part-time gigs in other jobs to cover the costs.
If you have a good idea for a reward that works to strengthen some of the areas that need it, we'd love to hear it.
Links- Fine, would like something to punish carelessly throwing a link into the middle of a killbox or maybe the link will just pop if it is camped by a red for more than 10 seconds. The spawn in timer could use some love, currently there are only 1 or 2 variants that allow any faster spawning than a cru or null spawn, and they scale ridiculously. Would like to see them all scale fluidly.
Hives - Need work, the current use is to spam hives during a redline that the logi will get something for the match. Other than that hives are rarely seen on the field. Maybe beef up the WP 50% and see if it provides enough incentive to restock ammo or provide reps. Leave the triage bonus alone, that could get messy.
Scans - Fine. Duration sucks if you aren't bonused, cool down sucks if you aren't bonused, never run them because they cant pick up the scouts that Im trying to avoid anyways.
Needles - They deny button would be great, I would tweak the rewards based on the quality of needle one runs. Kinda like the armor amount repaired- people running the state needle should receive full reward, proto needle 50, advanced 40, militia 30. Too many resuscitation deaths could be avoided it the needle was what the logi could run, instead of a wp generator.
Repper - Would like to see a bi-channel adv. variant and WP for installations and vehicles. I like the maths involved but dedicated logis already top the board in every match, Decrease the costs of the reppers by 10% at the proto level and see where it goes from there? They currently scale like weapons and Logis have to carry weapons too. So every spawn we incur 30% more risk for even trying. (30% of my suit cost goes to repper, idk how other peeps fit.)
Cloaks - !!!FRAK YOU!!!.
RE- A hand grenade in an equipment slot. Would like to see the WP scale with the length of time it has been deployed. An RE set down at the beginning of the match and detonated to prevent a hack should be worth more than a cloaked sneaking up on a teams position and using it as an insta-giblet grenade.
my .02 isk on WP.
If DUST514 has to die for it to be reborn as project LEGION
-I move we name it EVE: PHOENIX.
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Cross Atu
OSG Planetary Operations Covert Intervention
2038
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Posted - 2014.05.18 03:51:00 -
[378] - Quote
This is still a persistent issue since closed beta. Other WP values have been changed in recent patches and it would be nice to get some up to date response from CCP regarding action on this issue. At minimum confirmation that fixing the scaling issues is still on the roadmap would be very valuable.
Thanks Cross
SupportSP Rollover & an improved Recruting System
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
59
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Posted - 2014.05.18 12:38:00 -
[379] - Quote
the fact that none of these thing have been fixed in 2 years disturbs me, but also does not surprise me
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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Cross Atu
OSG Planetary Operations Covert Intervention
2061
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Posted - 2014.05.19 18:24:00 -
[380] - Quote
CCP Rattati, you are obviously very busy, but if we could hear from you on this that would be great Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2104
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Posted - 2014.05.20 15:31:00 -
[381] - Quote
Cross Atu wrote:CCP Rattati, you are obviously very busy, but if we could hear from you on this that would be great Cheers, Cross Still this.
Something as simple as "will be looking into this after the 1.9 'Little Things' patch" or ideally "will be looking at this for inclusion in the 1.9 'Little Things' patch."
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2104
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Posted - 2014.05.21 16:59:00 -
[382] - Quote
Still hoping for word.
Cross Atu for CPM1- An emergent candidate
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The-Errorist
Sver true blood
705
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Posted - 2014.05.22 06:39:00 -
[383] - Quote
Cross Atu wrote:Still hoping for word. I'll go link this thread to relevant feedback threads that CCP has started/are active in and breifly talk about some of the problems.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
361
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Posted - 2014.05.22 11:16:00 -
[384] - Quote
would also like to see intel kill assist points for passive scans. give scouts some points. XD
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Cross Atu
OSG Planetary Operations Covert Intervention
2114
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Posted - 2014.05.22 16:42:00 -
[385] - Quote
The-Errorist wrote:Cross Atu wrote:Still hoping for word. I'll go link this thread to relevant feedback threads that CCP has started/are active in or twitter and briefly talk about some of the problems. Thank you, I appreciate the idea and the initiative.
o7 Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2131
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Posted - 2014.05.24 19:30:00 -
[386] - Quote
The state of Equipment and support pre-hotfix alpha. (observations based on my own in game experience with all for racial suits and conversations with other players, as such conclusions are necessarily somewhat anecdotal)
Racially buffed equipment
- Uplinks - Less useful in the wake of the recent nerf, certainly still employed but the lower meta versions are virtually useless in most competitive environments. Recent nerfs not offset by Ammar bonus as the currently broken mechanic requires the user to be alive and in the Amarr suit for the bonus to apply. This iteration hamstrings tactical usage as the opposing team only needs to target one player (the logi) to remove a non-trivial asset from play (spawn time bonus). Further with the high fittings cost of uplinks eats into other possible fittings options reducing the potential combat viability of the single support suit whos niche leans towards some measure of combat.
- Nanohives - Repping Hives remain the more viable of the two types but the recent nerfs combined with the hive buff being bound to the Cal suit results in a constrained usefulness to these support builds. They are still present, but increasingly uncommon outside of 'swap and drop' within competitive play.
- Repair Tools - Currently the most viable support equipment on the field, the Min bonuses combined with the increased presence of the Sentinel give the Core and Triage a valid niche in competitive play. The low eHP of the Min suit makes this a frequently costly role to play and the Repair tool still suffers from scaling issues but is in some valid respects in a stronger place than it was.
- Scanners - The Active Scanner is not currently employed very often or to very great effect. With the combination of the (needed) fix to the 360 scans and the advent of the invisible Gal and omniscient Cal scouts the active scanner, even on a fully skilled GalLogi suit, is very rarely fielded or used to any great effect within competitive play.
Other equipment
- REs - The ability to 'frisbee throw the RE, combined with the relatively short 'set up' time prior to triggering and the high alpha damage + AoE make them the most flexible and useful piece of equipment presently in game (outside the cloak).
The can be used tactically in bottlenecks or on objectives, they can be used to enhance Proxy fields, they can be used as a pseudo AV nade and partly fill the role of the contact or locus nades as well.
- Proxy - Currently effective (mostly en mass) against some ground bound vehicles; primary effective as a 'trigger' for RE mines.
- Injectors - Still suffering from broken injection cycles, improper risk vs reward scaling, 'false positives' on revival indicators and limited usefulness in the face of high alpha OHKs. With the recent nerf to uplinks it is however seeing a mild increase in use.
- Cloaks - Cloaks are currently being looked into heavily for alteration in hotfix Alpha, and are further effected/effecting an array of other in game aspects as such I won't attempt to give a detailed assessment here. Their potency however is clear in the face of the high saturation of use in both PC and standard play. A more complete assessment however will have to wait until the post alpha changes sink in.
Still hoping for some post FanFest blue interaction regarding the status of these things.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2144
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Posted - 2014.05.26 20:23:00 -
[387] - Quote
Now that hotfix Alpha is, seemingly, in the oven finishing up it's time being baked I'm hoping to get some contemporary Dev attention on this outstanding matter.
o7 Cross
Cross Atu for CPM1- An emergent candidate
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Fox Gaden
Immortal Guides
3495
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Posted - 2014.05.27 15:22:00 -
[388] - Quote
CCP Nothin wrote:We have quite a few additional WP rewards in plans along with iteration work on the existing rewards, e.g. rewarding interruption of hacks, adding more rewards for dropship pilots, increasing the granularity of assist rewards (i.e. giving more or less WP based on how significant your assistance was), giving a bonus for doing things with your squad, and so on.
Overall, we feel that we don't quite have the full set of rewards in place yetbut we are working at getting to a better place. As I see it, a decent player should be able to play in, for example, a support role full time without having to do part-time gigs in other jobs to cover the costs.
If you have a good idea for a reward that works to strengthen some of the areas that need it, we'd love to hear it.
Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than an Assault or Scout.
The one time when a Sentinel does shine is when defending a heavily contested point. When the enemy are coming to me, my slow movement speed is not a factor in getting engagements. Of course, Logi with Uplinks, Nano Hives, Repair Tools, Scanners, Remote Explosives, or Nanite Injectors get a lot more WP than I do when I am defending a heavily contested point.
- Bonus points for kills/assists against someone who is hacking would be very helpful. - Sentinels should also get a bonus for kills without 30m of a friendly objective. This would reward Sentinels for the defensive role that they are good at.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cross Atu
OSG Planetary Operations Covert Intervention
2244
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Posted - 2014.06.05 17:33:00 -
[389] - Quote
Help us CCP Rattati, you're our only hope
Cross Atu for CPM1- An emergent candidate
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
302
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Posted - 2014.06.05 23:06:00 -
[390] - Quote
Please be sure to take a look at triage nano hivs to. It seems like they also affect how many points we can get in a certain amount of time with or without our rep tools out.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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