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Thread Statistics | Show CCP posts - 3 post(s) |
Cross Atu
OSG Planetary Operations Covert Intervention
2249
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Posted - 2014.06.05 23:09:00 -
[391] - Quote
Twelve Guage wrote:Please be sure to take a look at triage nano hivs to. It seems like they also affect how many points we can get in a certain amount of time with or without our rep tools out. Yes, we need CCP to provide transparency regarding the mechanics of the Rep Cycle on tools, and the capping methodology for Guardian points, Tool Reps, and Hive Reps. We could provide much more effective feedback if we weren't having to test our way to an understanding of the mechanics each update (not knowing if anything on these undocumented systems has been altered or not).
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2318
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Posted - 2014.06.11 14:23:00 -
[392] - Quote
Considering the size of the likely fix required I'm not expecting this to fit within the fixes of Bravo, however I'd love to get some motion towards including it within the next hotfix or two after that.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2343
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Posted - 2014.06.14 22:24:00 -
[393] - Quote
CCP Nothin wrote:Thanks for such admirably patient posting. A reply to this thread is long overdue, but here goes.
First off, I think the concept behind having higher WP rewards from using more expensive gear (and thus putting more ISK at at risk) is great and in line with our philosophy. We have looked into ways of making the WP rewards for support roles scale with the level of equipment you are using, but unfortunately it has turned out not to doable without some further development effort on the WP rewards system itself. That said, it's something we definitely interested in doing. Having high level weaponry makes you better at earning WP, as your killing potential is improved. Having high level equipment make you better at earning WP would only make sense.
(sinp[)
Time stamp; Posted: 2013.05.09 03:49
CCP can we please have an update on what, if anything, has changed regarding intent and updatability has changed since this statement was made and perhaps an approximate timetable for an address to these issues.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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bogeyman m
Krusual Covert Operators Minmatar Republic
268
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Posted - 2014.06.14 22:33:00 -
[394] - Quote
Bump
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
Appia Vibbia for CPM1
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Cross Atu
OSG Planetary Operations Covert Intervention
2360
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Posted - 2014.06.15 22:55:00 -
[395] - Quote
o7
Cross Atu for CPM1- An emergent candidate
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10636
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Posted - 2014.06.15 23:43:00 -
[396] - Quote
WP in general are pointless outside of Public Contracts.
They mean nothing in FW and nothing in PC. Idea's here are great but only apply to a single and very small section of the game.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Cross Atu
OSG Planetary Operations Covert Intervention
2365
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Posted - 2014.06.15 23:47:00 -
[397] - Quote
True Adamance wrote:WP in general are pointless outside of Public Contracts.
They mean nothing in FW and nothing in PC. Idea's here are great but only apply to a single and very small section of the game. Last I checked WPs generated OBs in PC (much to my surprise). Even in FW they're still key metrics for how SP and LP are earned so while certainly less relevant in that context they're not completely meaningless. I'd also hazard that there aren't many players who cap out on PC or FW matches alone, perhaps I'm mistaken but it seems like almost everyone grabs a pub or two within a week of active play.
So, I tend to disagree that they're application is as narrow as you suggest. Scaled? Most certainty, but not entirely meaningless. Even if they were only of value in Pubs proper scaling would still benefit the NPE and thus retention of players newer to the game.
In any event thank you for posting
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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I-Shayz-I
I-----I
3684
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Posted - 2014.06.16 09:55:00 -
[398] - Quote
Still remember the day you made this thread XD still completely agree and support everything here.
But
I do think that the issues presented in Hotfix Alpha and Bravo that have been/are being fixed are a lot more important to the overall game balance.
It's the forum posts like this that make me think I should create a section in my idex for Dust topics instead of just Legion.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Cross Atu
OSG Planetary Operations Covert Intervention
2372
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Posted - 2014.06.16 14:05:00 -
[399] - Quote
I-Shayz-I wrote:Still remember the day you made this thread XD still completely agree and support everything here.
But
I do think that the issues presented in Hotfix Alpha and Bravo that have been/are being fixed are a lot more important to the overall game balance.
It's the forum posts like this that make me think I should create a section in my idex for Dust topics instead of just Legion.
o7 I-Shayz-I We've been at this a long time haven't we
I agree with you that there are more pressing matters to attend to than these fixes, however I also think it's imperative this collection of issues not be forgotten or let slip off the radar until "hotfix zeta" or some such Which is why I keep pressing for a CCP response, even one that says "we're definitely going to do this, just have X,Y,Z to accomplish first".
As to indexes, I'm a big fan of them of course it's your time to invest but I certainly think that a Dust index of as yet unaccomplished ideas or something like it would be quite worthwhile.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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AmlSeb
Onslaught Inc RISE of LEGION
95
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Posted - 2014.06.16 16:18:00 -
[400] - Quote
CCP Nothin wrote:Thanks for such admirably patient posting. A reply to this thread is long overdue, but here goes.
First off, I think the concept behind having higher WP rewards from using more expensive gear (and thus putting more ISK at at risk) is great and in line with our philosophy. We have looked into ways of making the WP rewards for support roles scale with the level of equipment you are using, but unfortunately it has turned out not to doable without some further development effort on the WP rewards system itself. That said, it's something we definitely interested in doing. Having high level weaponry makes you better at earning WP, as your killing potential is improved. Having high level equipment make you better at earning WP would only make sense.
Some historical musings about repair rewards specifically:
In Chromosome, the repair rewards were changed from the old cyclical system. We replaced that with two new rewards:
Guardian - 35 WP - You're actively repairing a player who kills a target Triage - 25 WP - You repair someone who has taken damage within the last 60 seconds
The primary reason for switching from the old cyclical rewards to the above was exploitation -- with the old system, we saw players coming up with all sorts of cunning schemes for racking up record amounts of WP in record times. The new rewards are more difficult to exploit, as obtaining them requires interaction between the teams (and by interaction, I mean shooting the other team in the faceplate). As you would have to coordinate with players on both teams to exploit this (something that shouldn't be easy in e.g. instant battles), they should be more robust against exploitation. With the new rewards we also added a (tweakable) cooldown to how often you could earn rewards to have a fall back in case someone found a clever new way to game the system.
The new rewards are compatible with scaling based on the quality of equipment used and it's just a question of investing us finding some development time to make the WP reward system support it.
In the meantime, we'd love to hear your feedback on how the repair rewards are performing to make adjustments if necessary. Do you feel that the reward levels reasonable? Do you feel that reward experience you get consistent (i.e. do you get rewards when you expect to get them)?
One thing that would be awesome is to remove WP completely and get system like EVE without any direct rewards.
First day veteran
EVE Design Law §1: Either Range or DPS
AmlSeb on Twitter
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Cross Atu
OSG Planetary Operations Covert Intervention
2411
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Posted - 2014.06.18 00:25:00 -
[401] - Quote
Still seeking word on when(ish) this will be addressed.
~Cross
Cross Atu for CPM1- An emergent candidate
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bogeyman m
Minmatar Republic
268
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Posted - 2014.06.18 04:39:00 -
[402] - Quote
Cross Atu wrote:I-Shayz-I wrote:Still remember the day you made this thread XD still completely agree and support everything here.
But
I do think that the issues presented in Hotfix Alpha and Bravo that have been/are being fixed are a lot more important to the overall game balance.
It's the forum posts like this that make me think I should create a section in my idex for Dust topics instead of just Legion. o7 I-Shayz-I We've been at this a long time haven't we I agree with you that there are more pressing matters to attend to than these fixes, however I also think it's imperative this collection of issues not be forgotten or let slip off the radar until "hotfix zeta" or some such Which is why I keep pressing for a CCP response, even one that says "we're definitely going to do this, just have X,Y,Z to accomplish first". As to indexes, I'm a big fan of them of course it's your time to invest but I certainly think that a Dust index of as yet unaccomplished ideas or something like it would be quite worthwhile. Cheers, Cross
Hotfix Catherine Zeta-Jones.
Fixed.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Cross Atu
OSG Planetary Operations Covert Intervention
2413
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Posted - 2014.06.18 18:34:00 -
[403] - Quote
Ah, thanks for the fix
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2449
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Posted - 2014.06.20 06:08:00 -
[404] - Quote
CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though). CCP Rattati, best Rattati
Cross Atu for CPM1- An emergent candidate
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Sgt Kirk
Fatal Absolution
6108
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Posted - 2014.06.20 07:39:00 -
[405] - Quote
I feel like I am not rewarded enough for slaying.
and yet another reason why the Assault suit is the worse suit
This Federation is now at war. We have no time for dissenters
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Cross Atu
OSG Planetary Operations Covert Intervention
2452
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Posted - 2014.06.20 09:11:00 -
[406] - Quote
Sgt Kirk wrote:I feel like I am not rewarded enough for slaying.
and yet another reason why the Assault suit is the worse suit ?
Not sure how this pertains to the subject of the thread or considerations of proper internal scaling?
EDIT: Not the subject of the thread but as of this posting I do completely agree that that Assault suit needs some love.
Cross Atu for CPM1- An emergent candidate
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Malkai Inos
Any Given Day
1452
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Posted - 2014.06.25 05:07:00 -
[407] - Quote
I was thinking about the general state of WP generation and the factor of clone termination, especially with regards to the nanite injector. Here are a couple suggestions, some of which go slightly beyond just the needle aspect:
[Disclaimer: All numbers pending! Will happily consider any suggestions]
- Remove flat head-shot kill bonus.
- Head-shot kills automatically terminate the clone.
- Introduce clone termination bonus based on terminated suits tier (MLT & STD/ ADV/ PRO): 5/10/20WP. *
- Change revive bonus to be based on needle and target suit tier: Needle tier+Suit tier, where both add 20/40/60WP respectively
- [Possibly controversial] Unless requested, revive bonus is awarded only after the teammate survived for three seconds.
- Allow user clone termination through triangle button press. Killer gets appropriate termination bonus.
- Unless requested, deny all revives for two seconds upon bleed.
- Unless requested, Delay revive icon display for two seconds upon bleed.
- * [Controversial!] Alternatively: Reduce kill WP to 30. Raise termination bonus to 20/30/50.
The current mechanics of clone termination and revive lack any depth and consideration of the tactical implications associated with any given action. Heavy emphasis is laid on the act of killing the player, while the critical process of terminating the clone is in no way emphasised or rewarded, leading to a system where ultimately inconsequential or even counterproductive behavior, such as killing a clone only for him to be revived a second later is actively promoted.
The inital suggestions try to emphasize the importance if "finishing the job" when killing another player and give players appropriate incentives to terminate clones after incapacitating them. They also designate higher tier suits as inherently higher value targets to reflect their higher capacity to influence the battle outcome.
The tactical and strategical value of reviving a team mate can vary wildly based on various circumstances. The tier of the injector can greatly influence the chances of the team mate surviving so using a better tool should be rewarded. A team mate using higher tier suits can generally be assumed to be higher value asset on the battlefield. This should be reflected by WP gains as well. Under the proposed rules WP gain can vary from 40 in the case of a STD needle stabbing a STD suit to up to 120WP when both are of PRO tier. This reduces the viability of randomly stabbing people with low tier needles and encourages logistics to use better equipment and prioritize their targets.
Few revives are of little tactical value for team if the revived team mate is going to get incapacitated within mere seconds of being revived. By tieing WP gain to the prolonged survival of the target unless the was specifically requested, logistics are encouraged to prefer using their needle when the target has a high chance of survival and/or wants to be revived.
And finally. While the act of reviving is not actively detrimental to the teams success. Repeatedly reviving players who have no interest and/or chance of actually contributing with their current clone, to the extent where players can be farmed for WP generation can greatly diminish those players enjoyment of the their gameplay This hurts the acceptance of the Nanite Injector as a viable and welcome support tool and causes increased disharmony between logistics and others, especially in public matches.
A brief timer that prevents all incoming revive attempts and surpresses the tacnet revive icon unless requested gives players the needed agency to decide whether a revive is sensible or not. This reduces stress from badly executed revives and allows logis to better prioritize revive opportunities that are desired as well as have a high chance of success.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Cross Atu
OSG Planetary Operations Covert Intervention
2561
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Posted - 2014.07.09 01:28:00 -
[408] - Quote
Cross Atu wrote:CCP Rattati wrote:Atiim wrote:While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors?
I feel as if there would a lot more ADV and PRO Nanite Injectors on the field if players weren't "punished" for using them. That is firmly on the list already, I am just looking at whether pro just gives naturally more WP in a tier progression, or if its based on actual WP healed (don't know how easy that is though). CCP Rattati, best Rattati I would love to get a further update on this posted to the thread here if at all possible.. Further, it would be great to see some contemporary discussion (hopefully including our friendly neighborhood Rattati ) regarding equipment scaling in general and how it impacts/interacts across equipment types.
Cheers, Cross
Vote Cross Atu for CPM1- An emergent candidate
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