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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Cmdr Wang
Doomheim
196
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Posted - 2012.08.10 02:39:00 -
[1] - Quote
Achtung Soldaten!
We know how much you love patch notes so read on below to learn what is coming in the Precursor update! Remember, you read it here first!
IMPORTANT NOTICE: Shortly after the Precursor update deployment, we will migrate the existing DUST 514 server to our EVE Online test server, Singularity (aka Sisi). This is an important step forward for our groundbreaking project, now DUST 514 on PS3 and EVE Online on PC/Mac will fully run on the same server. This also means we will be doing a character reset, as we have done before. You will keep your account, your name, your contacts, AUR and PSN items (eg Merc Pack). We really appreciate your help testing this historic event with us, please let us know any issues you encounter at [email protected] We will update this space with the exact time and date of the server migration.
Precursor 1.0 Release Patch Notes and Known Issues
=== Game Mode === - Skirmish Mode 2.0 -¿C New improvements made to the skirmish mode allowing more balanced combat - Instant battles: players can choose to be automatically matched into battles with other random players. The matchmaking system will attempt to create balanced teams based on ping time, relative player strength and other possible criteria. - Persistent squads: players can create persistent squads out of battles and join battles as squads.
=== Community Features === - Player created channels: Players can create private persistent chat channels and invite people to them. - Leaderboards: increased number of entries shown
=== Environment & Maps === - Updated Plateaus megaterrain layout and integrated with the Galaxy seeding system - Lots of new environmental attributes and socketable components - Added 3 new Merc Quarters- Amarr, Gallente, and Minmatar
=== Weapons & Equipment === - Added new model for the CRU - Nanohives now have finite supplies - Nanohives now replenish grenades and explosives as well - Nanohives will no longer self-destruct upon owner's death - Added ammo cost property to nanohives so that different weapons cost more/less nanites - Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended - Flux grenades will damage shields and destroy deployed equipment - AV grenades now have homing functionality implemented; they will auto-target the nearest enemy vehicle within seek range - Increased animation speed on nanite injector - Added notification if medic is in range during bleedout - Added ability to call for help when in bleedout - Increased the optimal range for the HMG - Reduced overheating speed for the HMG - Removed scope sway between each shot with the sniper rifle - Randomized the scope sway starting position on sniper rifle
- New weapon variations for all tiers added to the market: - Breach forge guns - Assault and Specialist swarm launchers - Breach and Specialist scrambler pistols - Specialist shotguns - Burst and Assault HMGs - Breach and Assault mass drivers
- Increased the optimal range of the SMG - Seeded repair tools back onto the market and improve it in:
- The repair tool cannot be used to repair yourself, only other players - The repair tool now has a 360 degree radius when locked - Remote repair no longer loses the target once it reaches full health
- Reduced movement penalty on forge gun slightly - Tactical assault rifle max. range and optimal range increased. - Reduced damage on breach assault rifles - Reduced spawn time on drop uplinks - Added splash damage to all blasters - Reduced the speed of large missiles - Added the initial framework for orbital strikes. Squad leaders can call in an orbital strike from the war barge every time their squad fufills certain criteria.
=== Dropsuits & Modules === - New dropsuit modules added - Codebreaker modules (reduced hacking times) - Shield Regulator modules (reduce shield recharge delay) - Increased armor HP on all Armor Plate modules - Added 10% bonus to Logisitics dropsuit hacking speed - Increased max. shield and shield regen for Logistics dropsuit - New skills for all added module types
=== Vehicles & Turrets === - New dropship physics model - General vehicle control tuning - Vehicles now take continual armour damage once they catch on fire. - Fixes to dropship collision so more damage is taken on contact with the environment. - Added Black Ops HAV - New turret variations - Remote repairs can now be used on Installations - New XL turret class equipped on MCC - New anti-MCC turrets
=== Market === - Updated all prices - Spawn Time Modifier is now displayed for drop uplinks in Show Info - Increased the relative price of dropships
=== Misc === - Players will receive items as Salvage at the end of a match - The player's character will appear in a Merc Quarter that correctly reflects the race of the station the character is in - Updated interactive consoles in all MQs. Players can now find consoles for Instant Battle and Leaderboards in the Mercenary Quarters - Updated interactive consoles in the War Room. Players can now find consoles for Leaderboards and Battle Description in the War Room - The lock on UI will now target the entity, not the pilot of the entity - The lock on UI will now be displayed when player is locking on using the repair tool - Increased bleed out time - Fixed spawn bug that only used a single spawn location - Added a trigger for an effect when spawning - Added a custom cortex animation for hacking - Hacking now possible within a 360 radius - Added a full screen effect for a player being repaired - Added target intel to the game so you can see target type, HP, range and your damage efficiency rating - Fixed the excessive aim assist - Added movement slowdown on weapon impact - Added melee ability whilst reloading - Added an incremental stamina cost for jumping - Added the ability to sprint directly from crouch - Added the ability to go to scope whilst sprinting - Added directional camera shake when hit
=== UI === - Added Instant Battle button to Neocom - Added Instant Battle option page - Add UI for motion controller - Added UI functionality to enable Keyboard and Mouse - Keyboard and Mouse options page - MiniMap re -design and implementation - Standard Definition televisions are now... |
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CCP Frame
Royal Amarr Institute Amarr Empire
351
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Posted - 2012.08.10 02:40:00 -
[2] - Quote
First! Looking forward to shooting you all! |
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Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.08.10 02:49:00 -
[3] - Quote
Thank you CCP for giving us an idea of what's to come. |
jenza aranda
BetaMax.
1005
|
Posted - 2012.08.10 02:50:00 -
[4] - Quote
black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me! |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 02:54:00 -
[5] - Quote
Thanks for the patch notes!
Looks like a ton of great stuff.
No fighters or gunships though :(
the Black Ops HAV looks interesting.. but no mention of stealth modules?
Release it already ;) |
Roccano1
152
|
Posted - 2012.08.10 02:54:00 -
[6] - Quote
But...but...but....Lasers...? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.08.10 02:57:00 -
[7] - Quote
Loving the update notes, can't wait to see what other wonderful things CCP is putting into this update |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 02:57:00 -
[8] - Quote
- New dropship physics model
I'd love to hear more about this.. is it more agile? |
aurius rholar
16
|
Posted - 2012.08.10 02:59:00 -
[9] - Quote
So is there a new map or is it the same map with the randomized seeding, P.S. I took a break after playing the build for too long |
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CCP Frame
Royal Amarr Institute Amarr Empire
351
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Posted - 2012.08.10 03:00:00 -
[10] - Quote
Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea... |
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crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.10 03:04:00 -
[11] - Quote
YAY INFORMATION! I was like a man in the desert without water. Now I can wait these extra few weeks! thanks CCP!
"Specialist shotguns" Oh god please let there be a charge shotgun O.O |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 03:06:00 -
[12] - Quote
Some clarifications from IRC
Specialist variant weapons are lightweight fitting types similar to the AUR weapons. LAV 'cvillian' will be the only one now once again. Dropship and HAVs militas are on the market at a cost. Isk rewards are increasing to adjust to new costs of EVERYTHING. Ad hock Squad Size is 4 Salvage is temproray loottable type
and form the looks of it additonal sutff to added to patch notes. |
whoshotcha79
15
|
Posted - 2012.08.10 03:07:00 -
[13] - Quote
Im sad about the lasers too but sooo much good things im so excited ! |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.10 03:08:00 -
[14] - Quote
Quote:Vehicles now take continual armour damage once they catch on fire. Won't this wreck a Surya's tank?
Quote:Added Black Ops HAV CCP you just made my day, and wrecked others.
Quote: New XL turret class equipped on MCC Turrets on MCC?!?!
Quote:Added splash damage to all blasters <3 <3 <3
Quote:New turret variations YES.
Can't wait! |
Arcushek Dion
Doomheim
73
|
Posted - 2012.08.10 03:12:00 -
[15] - Quote
Wow lots of good changes there. Many of them player requested. Can't wait to try them out |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 03:12:00 -
[16] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea...
<3 |
Davian Carter
Villore Sec Ops Gallente Federation
22
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Posted - 2012.08.10 03:15:00 -
[17] - Quote
This all sounds awesome. I'll definitely be spec as a medic this time. My only worry is the keyboard and mouse support. I really hope it doesn't imbalance things. |
counter logic
BetaMax.
42
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Posted - 2012.08.10 03:16:00 -
[18] - Quote
Nice work, would love more details on the black ops HAV! and Laser Rifles in the update afterwards? |
Arcushek Dion
Doomheim
73
|
Posted - 2012.08.10 03:17:00 -
[19] - Quote
Only I didn't see is improvements to hit detection. Are we going to see any improvement there? |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.10 03:21:00 -
[20] - Quote
I can't wait to be a combat medic with homing anti tank grenades, stock with super fast hacking modules! |
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Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.10 03:25:00 -
[21] - Quote
Quote:- Player created channels: Players can create private persistent chat channels and invite people to them.
voice chat ? can i invite eve players ? |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.10 03:31:00 -
[22] - Quote
also did anyone else have a jaw drop moment when they read "breach forge gun" ? |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.10 03:31:00 -
[23] - Quote
Gilbatron wrote:Quote:- Player created channels: Players can create private persistent chat channels and invite people to them. voice chat ? can i invite eve players ?
only if they are on SiSi, but yeah I assume so : ) |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 03:34:00 -
[24] - Quote
So many new things to try.
The tactical AR sounds interesting, as does the role of a medic, which sound like someone who will be popular with expensive Proto suit wearing infantry.
Glad to see Heavy HMG guys get some love, even though I'm sure I'll be annoyed by them again ;)
Dropships sound interesting (make a gunship!!)
..as do HAV Covert Ops, assuming they can cloak.. Where's the Covops Dropship and LAV? :)
Any word on mass driver explosion fixes? They seem solid once the bugs are worked out.
Anti MCC turrets sound sweet. Perfect turret for those tower-dropping tank owners out there who don't seem to get it. ;)
Chat channels and grouping are definitely a great thing.
Excited about the changes.. now to work hard in RL to free up some solid gaming time upon release. |
IR Scifi
Algintal Core Gallente Federation
18
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Posted - 2012.08.10 03:43:00 -
[25] - Quote
Rhadiem wrote:So many new things to try.
Any word on mass driver explosion fixes? They seem solid once the bugs are worked out.
No fixes to Mass drivers makes Scifi a sad LogiBro. |
Winscar Shinobi
50
|
Posted - 2012.08.10 03:46:00 -
[26] - Quote
Hmm there are some things I like and some things I don't... But have to wait to see what it's like.
Please tell me you fixed some of the problems with this build. All you have here is added stuff and balancing (aka nerfs) I would rather know if the game breaking problems in this build are fixed. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 03:51:00 -
[27] - Quote
IR Scifi wrote:Rhadiem wrote:So many new things to try.
Any word on mass driver explosion fixes? They seem solid once the bugs are worked out. No fixes to Mass drivers makes Scifi a sad LogiBro.
I'm pretty sure this isn't everything, so hopefully it's been addressed too. If not, we'll just need to make sure it's really clear for the next round of beta feedback on that patch. It not working is not a design thing, it's a bug thing.
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.10 03:56:00 -
[28] - Quote
Black Ops HAVs are being introduced before the cloaking mechanics are ready. Right now, the only thing special about it is a reverse CRU. Disappointing, but maybe CCP has some nice surprises in store that will make it useful. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.10 04:08:00 -
[29] - Quote
So no point training back up for Eryx then https://forums.dust514.com/default.aspx?g=posts&m=240690#post240690 |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.10 04:30:00 -
[30] - Quote
if i may?
reducing the damage on breach ARs is perhaps not the right way to balance them. they already lose DPS over standard variants as is. a low DPS, low recoil, automatic weapon is a pretty standard piece of an fps. perhaps INSTEAD of further reducing the dps, they should have the hipfire acc returned to normal. i would say THAT is what makes them break the mold. they are better at range and due to hipfire ARGUABLY better up close. they "should" be better at range and worse up close?
also, i hate vehicle spam as much as the next guy, especially dropships. but flaming vehicles doesn't seem quite right if you intend for there to be 2 independent schools of tanking and repair? what is a shield tanker to do if he catches fire? don't get me wrong i feel that shield tanking has had the upside til now what with the fact that they recharge, and that a shield vehicle can get speed or damage out of his low slots, whereas an armor vehicle gets... a spawn? out of his highs. so if this is how you plan to balance them then... ok i guess, but it seems off.
i like the rest, or am at least curious to try. i'll miss being able to self rep with a repair kit but oh well. |
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MA347612890GT4078579132R
Villore Sec Ops Gallente Federation
3
|
Posted - 2012.08.10 04:32:00 -
[31] - Quote
Maybe now I'll have a reason to play a medic, since people apparently never noticed me running around with a Nanite Injector trying to rez everyone, now they will be told I have one. And maybe not mash the respawn button as fast as they can. I have hopes. KB/M support? Yay, something that's not a gimmicky pos can be used as a controller instead of the ds3 now. Also since I've never played a console FPS before competitively, the ds3 might as well be a wiimote or ps move with how well it handles compared to what I've been used to. ): It can't be the 21st fast enough. |
DarthVdka
Subdreddit Test Alliance Please Ignore
2
|
Posted - 2012.08.10 04:36:00 -
[32] - Quote
Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 04:37:00 -
[33] - Quote
Buzzwords wrote:if i may?
reducing the damage on breach ARs is perhaps not the right way to balance them. they already lose DPS over standard variants as is. a low DPS, low recoil, automatic weapon is a pretty standard piece of an fps. perhaps INSTEAD of further reducing the dps, they should have the hipfire acc returned to normal. i would say THAT is what makes them break the mold. they are better at range and due to hipfire ARGUABLY better up close. they "should" be better at range and worse up close?
also, i hate vehicle spam as much as the next guy, especially dropships. but flaming vehicles doesn't seem quite right if you intend for there to be 2 independent schools of tanking and repair? what is a shield tanker to do if he catches fire? don't get me wrong i feel that shield tanking has had the upside til now what with the fact that they recharge, and that a shield vehicle can get speed or damage out of his low slots, whereas an armor vehicle gets... a spawn? out of his highs. so if this is how you plan to balance them then... ok i guess, but it seems off.
i like the rest, or am at least curious to try. i'll miss being able to self rep with a repair kit but oh well. I wouldn't be worried about this, as I'm sure we will begin to see remote repair modules - could just float above a tank that has a remote repper momentarily, just until you quit burning.
Aside from that, there is no reason a burning vehicle shouldn't take damage, that would be like if you lit your hand on fire and your skin didn't melt. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 04:38:00 -
[34] - Quote
DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom.
Quote:- Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended
There you go. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
|
Posted - 2012.08.10 04:51:00 -
[35] - Quote
Precursor Patch Notes wrote:- Hacking now possible within a 360 radius Does this mean you can hack an installation from any side, or that you no longer have to face the installation to hack (and therefore have your back turned to possible attackers)? |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.10 04:55:00 -
[36] - Quote
Thank you CCP, very much. Thank you |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.10 05:04:00 -
[37] - Quote
Veigar Mordekaiser wrote: Aside from that, there is no reason a burning vehicle shouldn't take damage, that would be like if you lit your hand on fire and your skin didn't melt.
keep your reality out of my videogames -.-
from a BALANCE perspective, this hurts shield tankers worse than armor tankers. now i see shield tankers as ahead, so it might work out, but reality has no place here.
i mean hell, they could just REMOVE the flame animation from low armor vehicles if it bothers people that much? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.10 05:18:00 -
[38] - Quote
Great stuff - resolved a lot of issues I was personally having with the game as it is.
One question though... Where's the Command/Pilot suits..? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.10 05:19:00 -
[39] - Quote
Buzzwords wrote:Veigar Mordekaiser wrote: Aside from that, there is no reason a burning vehicle shouldn't take damage, that would be like if you lit your hand on fire and your skin didn't melt.
keep your reality out of my videogames -.- from a BALANCE perspective, this hurts shield tankers worse than armor tankers. now i see shield tankers as ahead, so it might work out, but reality has no place here. i mean hell, they could just REMOVE the flame animation from low armor vehicles if it bothers people that much?
It's bad for Armor Buffer tanks but considering the nature of this game's fast pace - I don't honestly think anyone uses Armor Buffer anyway. It's more of an Eve Online thing. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 06:16:00 -
[40] - Quote
Aeon Amadi wrote:Buzzwords wrote:Veigar Mordekaiser wrote: Aside from that, there is no reason a burning vehicle shouldn't take damage, that would be like if you lit your hand on fire and your skin didn't melt.
keep your reality out of my videogames -.- from a BALANCE perspective, this hurts shield tankers worse than armor tankers. now i see shield tankers as ahead, so it might work out, but reality has no place here. i mean hell, they could just REMOVE the flame animation from low armor vehicles if it bothers people that much? It's bad for Armor Buffer tanks but considering the nature of this game's fast pace - I don't honestly think anyone uses Armor Buffer anyway. It's more of an Eve Online thing.
Acutally I think its a shield tank nerf. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.10 06:28:00 -
[41] - Quote
so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final.
Also, squads are made of 6 mercs, why only 4 then ? |
Alexander Wolfenstein
Subdreddit Test Alliance Please Ignore
18
|
Posted - 2012.08.10 06:29:00 -
[42] - Quote
Wow, this all sounds amazing (except no lasers yet). I took an extended break from the game after the map got stale. This new update should change that.
Keep up the amazing work CCP, you are a testament to devs everywhere with you excellent community communication. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
|
Posted - 2012.08.10 06:29:00 -
[43] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:It's bad for Armor Buffer tanks but considering the nature of this game's fast pace - I don't honestly think anyone uses Armor Buffer anyway. It's more of an Eve Online thing. Acutally I think its a shield tank nerf.
Armor Buffer tanks are done to deal with high DPS/alpha in the short term. I doubt that damage from fire will be significant enough to affect this strategy. You will still need to seek out reps eventually with or without fire.
It's a nerf to shield tanks that don't have someone to armor rep them nearby. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.10 06:30:00 -
[44] - Quote
crazy space wrote:also did anyone else have a jaw drop moment when they read "breach forge gun" ?
I did, and let me tell you, boners were popped. |
Devil Biff
Imperfects Negative-Feedback
55
|
Posted - 2012.08.10 06:35:00 -
[45] - Quote
Veigar Mordekaiser wrote:DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. Quote:- Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended There you go.
Still a little vague on what is actually happening to them. Hopefully there is more, just couldn't highlight everything in the post. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.10 06:43:00 -
[46] - Quote
CCP Cmdr Wang wrote:=== Dropsuits & Modules === - Increased armor HP on all Armor Plate modules
Just for Dropsuits?
CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Vehicles now take continual armour damage once they catch on fire.
This is VERY bad for Gallente...Unless the fire bug is fixed so a perfectly healthy tank don't burn , just because it's shield is gone (as is always the case for Gallente) Considering all the other bugs and problems that could have been addressed, this is a puzzle.
CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Added Black Ops HAV
Interesting... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.10 06:44:00 -
[47] - Quote
DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. Already confirmed in so many threads it doesn't need to be said again. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.10 06:45:00 -
[48] - Quote
Ignatius Crumwald wrote:crazy space wrote:also did anyone else have a jaw drop moment when they read "breach forge gun" ? I did, and let me tell you, boners were popped.
Yeah, because Forge Guns need an even more powerful variant. Well, you wanted tank free battles, here they come. |
Grimmiers
7
|
Posted - 2012.08.10 07:09:00 -
[49] - Quote
Must train for black ops tanks. Medic, melee during reload, and toned down aim assist is what I'm anticipating the most. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.10 07:42:00 -
[50] - Quote
Didn't see anything about putting a cap on vehicular ammo |
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Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.10 07:57:00 -
[51] - Quote
Saiibot wrote:Didn't see anything about putting a cap on vehicular ammo
Good. |
Iceyburnz
316
|
Posted - 2012.08.10 09:14:00 -
[52] - Quote
CCP Cmdr Wang wrote:
Update: the draw distance for infantry and vehicles have been increased, should now see up to 3 times as far
YUSSSSSSS
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.10 09:41:00 -
[53] - Quote
CCP why "fix " the aim assist when we asked an option to remove it altogether?
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 09:52:00 -
[54] - Quote
Dewie Cheecham wrote:CCP Cmdr Wang wrote:=== Dropsuits & Modules === - Increased armor HP on all Armor Plate modules
Just for Dropsuits? CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Vehicles now take continual armour damage once they catch on fire.
This is VERY bad for Gallente...Unless the fire bug is fixed so a perfectly healthy tank don't burn , just because it's shield is gone (as is always the case for Gallente) Considering all the other bugs and problems that could have been addressed, this is a puzzle.
It says dropsuits and modules, so I'm thinking modules = vehicles
They did the fire thing to respond to a complaint I had about my Eryx being in flames for 5 minutes yet in full shields. This way, apparently it would die after a while, fixing the illogical situation I was in. Just not in the way I had hoped. Hopefully they adjusted when things get into flames now as well, we shall see. Unless they changed things, armor reppers can stop flames.. but shield reppers cannot. In eve, you were in flames when you enter structure, but I don't see them adding structure if they don't this next update. Armor tanked pilots shouldn't worry about this as much as shield pilots do. |
Cillian Magu
Crux Special Tasks Group Gallente Federation
34
|
Posted - 2012.08.10 09:56:00 -
[55] - Quote
Quote:- Skirmish Mode 2.0 -¿C New improvements made to the skirmish mode allowing more balanced combat
Care to elaborate on this? Or is that a heading for everything underneath or what?
Quote:- Updated Plateaus megaterrain layout and integrated with the Galaxy seeding system
I really hope this doesn't mean what I think it means....plateaus is still the main skirmish map? Like someone above, I took a break from Dust 514 because I really can't stand playing the plateaus skirmish map anymore.
Anyway some elaboration here would ease my fears...! |
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.08.10 09:59:00 -
[56] - Quote
Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhill.
Looking forward to trying out the new features though. |
Darky SI
232
|
Posted - 2012.08.10 11:03:00 -
[57] - Quote
CCP Cmdr Wang wrote: - Increased the optimal range for the HMG - Reduced overheating speed for the HMG - Burst and Assault HMGs
Thank YOU CCP! I was hoping for slight increase in the damage but lets test the HMG first i think it will work this time |
Jonny Hagendorf
Zumari Force Projection Caldari State
63
|
Posted - 2012.08.10 11:04:00 -
[58] - Quote
thx |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.10 11:49:00 -
[59] - Quote
frfqq wrote:Screen shaking when getting shot at?
Looking forward to trying out the new features though. Where does it say that in the patches notes? because i aint found it |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.10 12:11:00 -
[60] - Quote
Rhadiem wrote:It says dropsuits and modules, so I'm thinking modules = vehicles
They did the fire thing to respond to a complaint I had about my Eryx being in flames for 5 minutes yet in full shields. This way, apparently it would die after a while, fixing the illogical situation I was in. Just not in the way I had hoped. Hopefully they adjusted when things get into flames now as well, we shall see. Unless they changed things, armor reppers can stop flames.. but shield reppers cannot. In eve, you were in flames when you enter structure, but I don't see them adding structure if they don't this next update. Armor tanked pilots shouldn't worry about this as much as shield pilots do.
I hope you are right. But I also hope they tone down the flames and smoke. As it is now, I'm often blinded but the smoke even at 90% armour left on my Surya. |
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.10 12:12:00 -
[61] - Quote
frfqq wrote:Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhill.
Looking forward to trying out the new features though.
"Gun play" must go down hill, but I am missing the one about fixing spawns as well. |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.08.10 12:24:00 -
[62] - Quote
looks very good ccp , just make sure you balance all 3 controls ds3,move and kb/m please. Amarr merc quarters sound awesome, guess i have to wait longer for my laser rifle. keep up the good work. |
Mitchman 514
36
|
Posted - 2012.08.10 12:28:00 -
[63] - Quote
Dewie Cheecham wrote:frfqq wrote:Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhill.
Looking forward to trying out the new features though. "Gun play" must go down hill, but I am missing the one about fixing spawns as well.
Read again, it's there. |
Brush Master
HavoK Core
163
|
Posted - 2012.08.10 12:45:00 -
[64] - Quote
Still looking to get assist points for pilots that are hovering near objectives that get captured.
Burning ships, seems to only target one side of the dropship branch, question will be what benefit will shield dropships get over armor ones that makes it worth it to save it from burning.
More collision damage, ya that all fine but make the little objects like lamp post not instant kill ships... |
zerkin gerend
Villore Sec Ops Gallente Federation
67
|
Posted - 2012.08.10 13:06:00 -
[65] - Quote
oh man i cant wait i need to go get a new kb/m |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.08.10 13:13:00 -
[66] - Quote
CCP Frame wrote:First! Looking forward to shooting you all!
I prefer getting run over. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.10 13:22:00 -
[67] - Quote
Brush Master wrote:More collision damage, ya that all fine but make the little objects like lamp post not instant kill ships...
They kill tanks and LAV's too... And it must stop. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.08.10 13:25:00 -
[68] - Quote
No love for move controller? No fix to adjust deadzone? please tell me you just forgot to include it in patch notes!!! |
VigSniper101
204
|
Posted - 2012.08.10 13:35:00 -
[69] - Quote
Thanks for the update:) |
David Malcom
Crux Special Tasks Group Gallente Federation
9
|
Posted - 2012.08.10 13:38:00 -
[70] - Quote
CCP Cmdr Wang wrote: - Added UI functionality to enable Keyboard and Mouse - Keyboard and Mouse options page
The most pertinent part of this update.
|
|
Maken Tosch
263
|
Posted - 2012.08.10 13:48:00 -
[71] - Quote
Two biggest things that made me smile excessively:
1. Ability to melee during a reload. THANK YOU CCP!!!
2. Ability to sprint from a crouching position. About time. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.08.10 14:30:00 -
[72] - Quote
Maken Tosch wrote:Two biggest things that made me smile excessively:
1. Ability to melee during a reload. THANK YOU CCP!!!
2. Ability to sprint from a crouching position. About time. But no reload while sprinting :( |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.08.10 14:52:00 -
[73] - Quote
AHHHHHHH I just read the PS Blog and saw this:
https://blog.us.playstation.com/2012/08/09/dust-514-update-adds-eve-online-integration-keyboard-and-mouse-controls-and-more/
Quote: Everything mentioned above is just a small subset of what weGÇÖre adding to DUST 514 next week. All of these features are just the latest improvements to an awesome massively-multiplayer first-person shooter that will be free to play for every PlayStation 3 owner.
In addition, weGÇÖre launching a free companion app on the Vita, DUST 514: Neocom, to augment your gameplay experience and let you customize your fittings, train skills, use the market, browse the starmap, and much more, on the go anytime and anywhere.
OHHHHH It's going on my PS Vita the moment it comes out.
BTW, Brandon keeps saying "Next Week" so does that mean us with the Merc pack gets to see it next week? |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.10 15:09:00 -
[74] - Quote
I didn't see a single thing in there about fixing hit detection or reducing RBS. |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2012.08.10 15:19:00 -
[75] - Quote
I cant wait this is going to be epic! |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.08.10 16:09:00 -
[76] - Quote
Yall have been busy. I am looking forward to this weekend when I can try it out. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.10 16:15:00 -
[77] - Quote
Templar Two wrote:CCP why "fix " the aim assist when we asked an option to remove it altogether?
What's amusing is that I've never had any aim assist at all. It literally seems to have a different magnitude for every individual user. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.10 17:00:00 -
[78] - Quote
I'm excited to see how these Swarm Launcher and Nanohive changes shake out. Keeping them on the field after the user's death and giving them finite capacity makes sense, but I really hope I can get 4-5 full Swarm reloads out of one. (That or the Proto Launcher should get a damage boost, because it can take a heck of a lot of salvos to take down a well fit tank.) |
Ten Jamlamin
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.08.10 17:48:00 -
[79] - Quote
I'm curious to know if the graphics have been updated or will be updated. I keep seeing screenshots that look like a better version of what we have now. I know we're still in beta, but it would be nice to know the direction this is going in. I've been reading that I'm not the only one. |
Ten Jamlamin
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.08.10 17:49:00 -
[80] - Quote
Adun Red wrote:Yall have been busy. I am looking forward to this weekend when I can try it out.
Reading from another article this patch isn't out until August 21st. I know, I thought the same thing as you. |
|
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.08.10 18:17:00 -
[81] - Quote
Mitchman 514 wrote:Dewie Cheecham wrote:frfqq wrote:Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhill.
Looking forward to trying out the new features though. "Gun play" must go down hill, but I am missing the one about fixing spawns as well. Read again, it's there. CCP Cmdr Wang wrote:
=== Misc === - Players will receive items as Salvage at the end of a match - The player's character will appear in a Merc Quarter that correctly reflects the race of the station the character is in - Updated interactive consoles in all MQs. Players can now find consoles for Instant Battle and Leaderboards in the Mercenary Quarters - Updated interactive consoles in the War Room. Players can now find consoles for Leaderboards and Battle Description in the War Room - The lock on UI will now target the entity, not the pilot of the entity - The lock on UI will now be displayed when player is locking on using the repair tool - Increased bleed out time - Fixed spawn bug that only used a single spawn location...
hope this means that spawn points will be at least a bit more randomized
Laurent Cazaderon wrote:so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final. Also, squads are made of 6 mercs, why only 4 then ? maybe to leave room for random noobs? :) agreed that it doesn't make sense to me, either. |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.08.10 18:21:00 -
[82] - Quote
Silly 5 Quote max...
Devil Biff wrote:Veigar Mordekaiser wrote:DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. - Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended There you go. Still a little vague on what is actually happening to them. Hopefully there is more, just couldn't highlight everything in the post. i agree here, too. what's a cortex screen, for we uninitiated? how will it slow down REs as insta-kill weapons? if it's a menu to pick which dropped RE to explode, then this could make it pretty much impossible to catch someone by surprise with this, unless they're standing still, in which case it's just Darwin at work.
Mobius Wyvern wrote:DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. Already confirmed in so many threads it doesn't need to be said again. only problem is, i've never seen it stated by a DEV or GM, only by someone who's seen it somewhere, or heard rumors, or whatever. if someone to link a quote to a reliable source, i'd be mollified. unless we're talking about this cortex menu thing slowing things down, then i agree that it's been addressed. |
Marwan2
Villore Sec Ops Gallente Federation
60
|
Posted - 2012.08.10 18:23:00 -
[83] - Quote
=== Community Features === - Player created channels: Players can create private persistent chat channels and invite people to them. - Leaderboards: increased number of entries shown
Why can't all FPS do this? This should be a standard feature, then there would be no need for Teamspeak and my laptop beside me, like in BF3... |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.08.10 18:25:00 -
[84] - Quote
Silly 5 Quote max (x2)
Debacle Nano wrote:Saiibot wrote:Didn't see anything about putting a cap on vehicular ammo Good. i agree, for energy weapons, but otherwise, why not make the tank driver strategize? got into the last part of a match yesterday where a tank gunner was sitting at the red line with over 70 kills because he was spamming the spawn point. if the tank driver had to find a vehicle nanohive or a supply depot every once in a while, this would help break things up enough that you could at least get a 3 second head start in situations like that, instead of instadying The gunner would have to ration ammo, and therefore wait for a spawn before firing, giving the target a chance to maybe get out of the way, unless the gunner has very good reflexes. and i'm not advocating for 2 dozen shots, something like that, but ammo has to take up SOME space, unless it's created out of thin air right before it's fired. and there is a precedent for this, before someone objects to reality in a video game: take for instance the limited space for drones on a space ship in EVE. same concept.
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea... well, there goes any chance to hitting a dropship with a forge gun, unless it's hovering.
still, love a lot of the changes, looking forward to testing a lot of this out. too bad this next build is coming out close to the start of classes here in my part of Ohio. homework or DUST? homework or... who am i kidding? DUST!
whew, that string of posts was a pain. next time i'll skip it, i think. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 19:20:00 -
[85] - Quote
Dewie Cheecham wrote:Ignatius Crumwald wrote:crazy space wrote:also did anyone else have a jaw drop moment when they read "breach forge gun" ? I did, and let me tell you, boners were popped. Yeah, because Forge Guns need an even more powerful variant. Well, you wanted tank free battles, here they come. Don't knock it 'til you try it. But really, Breach variants aren't "more powerful", they just have higher damage up front. Take the Breach Shotgun for instance - does very high damage with tighter spread compared to the other variants, but it has lower ammo capacity and only a 2 round magazine. Same goes for the AR's.
I personally don't like any of the breach weapons that are available currently, and may find myself sticking to the Assault Forge Guns. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 19:27:00 -
[86] - Quote
Knarf Black wrote:I'm excited to see how these Swarm Launcher and Nanohive changes shake out. Keeping them on the field after the user's death and giving them finite capacity makes sense, but I really hope I can get 4-5 full Swarm reloads out of one. (That or the Proto Launcher should get a damage boost, because it can take a heck of a lot of salvos to take down a well fit tank.) Swarms don't need a buff, as taking down a tank is not meant to be a one man job. I can go through every round on my Assault Forge Gun (Advanced) and just barely squeak the shields off a well fit Sagaris - but that's fine, I shouldn't be able to kill it on my own.
JonnyAugust wrote:I didn't see a single thing in there about fixing hit detection or reducing RBS. You did in fact see something in there regarding hit detection, you just didn't know it. Hit detection is all server side, so it has to do with Ping and the speed of the server - the fact that we are being moved from the Dust test servers, to the much better EVE test server Singularity, will in itself improve hit detection. |
Mr Vito
Amarr Templars Amarr Empire
10
|
Posted - 2012.08.10 19:29:00 -
[87] - Quote
I'm hopeful that the nano hives running out of nanites will make people think twice about destroying the resupply points. Otherwise it's going to be really tough to be AV against a DR specced tank with 16k+ ehp. Overall though, if things work out the way I'm reading this, I think we'll see much more balanced matches and a LOT more Logi suits. |
Iso Shalim
Eclipse Industrials Quantum Forge
56
|
Posted - 2012.08.10 19:31:00 -
[88] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea...
As a dropship pilot, I was fapping over the patch notes until I read this. Then I just lost it. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 19:39:00 -
[89] - Quote
Mr Vito wrote:I'm hopeful that the nano hives running out of nanites will make people think twice about destroying the resupply points. Otherwise it's going to be really tough to be AV against a DR specced tank with 16k+ ehp. Overall though, if things work out the way I'm reading this, I think we'll see much more balanced matches and a LOT more Logi suits. I'm spec'd AV in this build, but I am currently so torn between being a Logi Medic or being a Forge Gunner. The patch notes make me happy and sad at the same time, I don't wanna say goodby to my Forge Gun lol. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.10 19:41:00 -
[90] - Quote
Cortex screen ? Da fuq ? AFAIK cortex is usually inside your skull, so CCP you mind if we have this in english ? |
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 19:41:00 -
[91] - Quote
carl von oppenheimer wrote:Cortex screen ? Da fuq ? AFAIK cortex is usually inside your skull, so CCP you mind if we have this in english ? An educated guess would be a screen involved in arming you're RE's. |
Adduuuh
Brimstone Tactical Covert Intervention
2
|
Posted - 2012.08.10 20:10:00 -
[92] - Quote
To be truly and completely honest....handheld weapons should not be stronger than HAV weapons. The basic forge gun is practically as strong as the the strongest railgun AND CCP is only making forge guns stronger? I'm sorry, but the way updates are going having a vehicle will only "be there for looks". Why dont you try making vehicles actually worth the multiple million skill points and isk to acquire instead of just making new versions that will still not be effective? They all are still getting 1-3 shotted by anyone who looks at it funny.
This comes from a Sagaris user. I have every skill maxed that effects tanks and tank modules. I have the most effective possible build I could come up with for a defense based shield tank with about 50% damage reduction, somewhere around 6000 shields, a thoroughly needed shield booster, and the strongest railgun. This tank takes about 4 forge gun rounds on a good day(I REALLY hope this is just a bug???).
I have stopped playing this game due to the saddening vehicles and I'm sure I'm not the first or the last. CCP, don't waste your players' time - fix a few real balance problems instead of adding aim assist and homing grenades please. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 20:18:00 -
[93] - Quote
Adduuuh wrote:To be truly and completely honest....handheld weapons should not be stronger than HAV weapons. The basic forge gun is practically as strong as the the strongest railgun AND CCP is only making forge guns stronger? I'm sorry, but the way updates are going having a vehicle will only "be there for looks". Why dont you try making vehicles actually worth the multiple million skill points and isk to acquire instead of just making new versions that will still not be effective? They all are still getting 1-3 shotted by anyone who looks at it funny. This comes from a Sagaris user. I have every skill maxed that effects tanks and tank modules. I have the most effective possible build I could come up with for a defense based shield tank with about 50% damage reduction, somewhere around 6000 shields, a thoroughly needed shield booster, and the strongest railgun. This tank takes about 4 forge gun rounds on a good day. I have stopped playing this game due to the saddening vehicles and I'm sure I'm not the first or the last. CCP, quit wasting your players' time and fix some real balance problems instead of adding aim assist and homing grenades. If 4 rounds from a Forge Gun are taking you out, then either you're doing it wrong, or they're doing it very, very right.
Limitations of infantry with Forge Guns vs tanks with Railguns: 1. Infantry have far lower eHP, they're much easier to kill. 2. Infantry have limited ammo supply, vehicles have unlimited ammo. 3. Infantry move slower, tanks can evade them easily if they're paying attention.
Aside from that, how often do you see an infantry guy with a score of 30/2 at the end of the match? Rarely. How often do you see a guy in a Sagaris/Madrugar go 30/2? Frequently. Perhaps you simply need to find a different role on the battlefield.
Edit: Those were just the limitations that are a big deal and I could bring up off the top of my head, I'm sure the list could go on. |
smartlayer
Zumari Force Projection Caldari State
6
|
Posted - 2012.08.10 20:41:00 -
[94] - Quote
will be a wipe ? |
Adduuuh
Brimstone Tactical Covert Intervention
2
|
Posted - 2012.08.10 20:44:00 -
[95] - Quote
Veigar Mordekaiser wrote:Adduuuh wrote:To be truly and completely honest....handheld weapons should not be stronger than HAV weapons. The basic forge gun is practically as strong as the the strongest railgun AND CCP is only making forge guns stronger? I'm sorry, but the way updates are going having a vehicle will only "be there for looks". Why dont you try making vehicles actually worth the multiple million skill points and isk to acquire instead of just making new versions that will still not be effective? They all are still getting 1-3 shotted by anyone who looks at it funny. This comes from a Sagaris user. I have every skill maxed that effects tanks and tank modules. I have the most effective possible build I could come up with for a defense based shield tank with about 50% damage reduction, somewhere around 6000 shields, a thoroughly needed shield booster, and the strongest railgun. This tank takes about 4 forge gun rounds on a good day. I have stopped playing this game due to the saddening vehicles and I'm sure I'm not the first or the last. CCP, quit wasting your players' time and fix some real balance problems instead of adding aim assist and homing grenades. If 4 rounds from a Forge Gun are taking you out, then either you're doing it wrong, or they're doing it very, very right. Limitations of infantry with Forge Guns vs tanks with Railguns: 1. Infantry have far lower eHP, they're much easier to kill. 2. Infantry have limited ammo supply, vehicles have unlimited ammo. 3. Infantry move slower, tanks can evade them easily if they're paying attention. Aside from that, how often do you see an infantry guy with a score of 30/2 at the end of the match? Rarely. How often do you see a guy in a Sagaris/Madrugar go 30/2? Frequently. Perhaps you simply need to find a different role on the battlefield. Edit: Those were just the limitations that are a big deal and I could bring up off the top of my head, I'm sure the list could go on.
To start - EVE universe. So very, very NOT right.
1. Infantry have lower ehp, but can hide places tanks can't aim to because of tanks' ****** vertical aim - so this doesnt matter. 2. Infantry have limited ammo...until they use ammo hives. (I know hives did just get patched) 3. Infantry move slower - yes - but they can also stand places where they can veiw the entire stage and there really isn't anywhere to go and evade at.
Now as for those scores of 30/2 - you're right other than the fact that's three people working together hardcore covering each other's backs to get that score. This is EVE - it's not just one man doing everything winning for everyone. Not to mention the other team has to be generally kinda bad. Hope that fills you in some since I'm guessing you don't use tanks much?
Now, part of the real problem here. Surya/Sagaris with a max railgun have their damge cap out around 2k-2.2k, maybe 2.4k if you want to be a glass cannon build. A forge gun (a weap 1/5th in size and should be reflective amount of damage) starts at 2k and peaks easily at 2.5k - more than a fully loaded out tank. And their bullets frequently become invisible. And the shooter is harder to find. And they shoot faster than a railgun. So should a single person be able to easily take out 3 people in 6-8 seconds? Less time than it takes for a tank to start moving and go 4-5 yards? I think not. Sniper rifles with all speed head-shots aren't even this efficient unless they're only hitting militia dropsuits. So I'd understand if this was only with mitia tanks. But it's not.
However, if I'm just mistaken and the weapons should be like this fine. This game will probably only be going downhill from lack of overall game balance or tanks will need a buff like more shields/armor/move speed/etc along with alot of other stuff needing balance control. That way we don't have some herp-a-derp loser with a forge gun missing a shot on his target and killing every vehicle on the stage before there's even some resemblance of real vehicle combat. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 20:45:00 -
[96] - Quote
smartlayer wrote:will be a wipe ? Yes. Take it as a good thing though, an opportunity to better place your skill points. I know that I personally, had no clue what I wanted to do when I started playing. I probably have about 2 million SP in skills that I don't use, ever. That's a very large chunk, considering I have a total of about 5.5 million SP. |
Sgt Slab Ranko
Seituoda Taskforce Command Caldari State
32
|
Posted - 2012.08.10 20:55:00 -
[97] - Quote
jenza aranda wrote:black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me!
Oh no Jenza, as if we didn't fear you as it is. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 20:56:00 -
[98] - Quote
Adduuuh wrote:Veigar Mordekaiser wrote:Adduuuh wrote:To be truly and completely honest....handheld weapons should not be stronger than HAV weapons. The basic forge gun is practically as strong as the the strongest railgun AND CCP is only making forge guns stronger? I'm sorry, but the way updates are going having a vehicle will only "be there for looks". Why dont you try making vehicles actually worth the multiple million skill points and isk to acquire instead of just making new versions that will still not be effective? They all are still getting 1-3 shotted by anyone who looks at it funny. This comes from a Sagaris user. I have every skill maxed that effects tanks and tank modules. I have the most effective possible build I could come up with for a defense based shield tank with about 50% damage reduction, somewhere around 6000 shields, a thoroughly needed shield booster, and the strongest railgun. This tank takes about 4 forge gun rounds on a good day. I have stopped playing this game due to the saddening vehicles and I'm sure I'm not the first or the last. CCP, quit wasting your players' time and fix some real balance problems instead of adding aim assist and homing grenades. If 4 rounds from a Forge Gun are taking you out, then either you're doing it wrong, or they're doing it very, very right. Limitations of infantry with Forge Guns vs tanks with Railguns: 1. Infantry have far lower eHP, they're much easier to kill. 2. Infantry have limited ammo supply, vehicles have unlimited ammo. 3. Infantry move slower, tanks can evade them easily if they're paying attention. Aside from that, how often do you see an infantry guy with a score of 30/2 at the end of the match? Rarely. How often do you see a guy in a Sagaris/Madrugar go 30/2? Frequently. Perhaps you simply need to find a different role on the battlefield. Edit: Those were just the limitations that are a big deal and I could bring up off the top of my head, I'm sure the list could go on. What was the point of quoting me and not saying anything..? |
Adduuuh
Brimstone Tactical Covert Intervention
2
|
Posted - 2012.08.10 21:18:00 -
[99] - Quote
The reply thing bugged out on me T_T I'll edit it
Edit: It has been edited. |
STB SDF3500
0
|
Posted - 2012.08.10 21:43:00 -
[100] - Quote
carl von oppenheimer wrote:Cortex screen ? Da fuq ? AFAIK cortex is usually inside your skull, so CCP you mind if we have this in english ?
im guessing they mean a handheld screen, or something like a pipboy from fallout, hell you could take it literally and view it as a screen installed to your clones head. it would be the same as the HUD or whatever, i dont actually know but those are just some guesses |
|
Khun-Al
135
|
Posted - 2012.08.10 22:03:00 -
[101] - Quote
Thanks CCP for those news and this awesome game!!! |
Greg Macreadie
Tronhadar Free Guard Minmatar Republic
5
|
Posted - 2012.08.10 22:07:00 -
[102] - Quote
Mause&Keys support BIG MISTAKE!!! splitting players in Mause&Keys, Dualshock and Move will kill the whole concept of this game I think. Corps will turn into only with.... and playing with friends who plays different control types won't work. overthink this please! Thanks |
Rhine Stone
Circle of Huskarl Minmatar Republic
23
|
Posted - 2012.08.10 22:21:00 -
[103] - Quote
thank you so much CCP, I LOVE YOU!!!!!
Cheers. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.08.10 22:25:00 -
[104] - Quote
Adduuuh wrote:A forge gun (a weap 1/5th in size and should be reflective amount of damage) starts at 2k and peaks easily at 2.5k - more than a fully loaded out tank. And their bullets frequently become invisible. And the shooter is harder to find. And they shoot faster than a railgun. So should a single person be able to easily take out 3 people in 6-8 seconds? Less time than it takes for a tank to start moving and go 4-5 yards? I think not. Sniper rifles with all speed head-shots aren't even this efficient unless they're only hitting militia dropsuits. So I'd understand if this was only with mitia tanks. But it's not.
A proto assault Forge starts at 1.5k. If you max out Weapon skill and Forge Proficiency that would put you at 2100. If you stack 3 complex damage mods you could get it up to 2.55k, but i can't imagine you'll have room for much survivability or a decent side arm, which mean's you might as well lay down and die when anyone in an assault or scout suit see's you. I fought a Sag yesterday in ambush that ate 5 of my forge rounds without his repper up, i had to fire 2 more before that to bait him into activating it so i could wait out the timer and kill him so 7 rounds total, and the only reason he died was because he did a crappy job of getting his tank behind cover. I pumped near half my total ammo into it, and if i didn't know wtf i was doing could have used a lot more and probably still not killed him. Tanks are fine, AV weaponry is fine, both do their jobs well.
Edit: Also don't takn rail guns have a much more significant splash damage? I don't have a tank fit so i don't know numbers off the top of my head, but misses with a tank rail seem to hurt a lot. |
Adduuuh
Brimstone Tactical Covert Intervention
2
|
Posted - 2012.08.10 23:20:00 -
[105] - Quote
Zeran Haggai wrote: A proto assault Forge starts at 1.5k. If you max out Weapon skill and Forge Proficiency that would put you at 2100. If you stack 3 complex damage mods you could get it up to 2.55k, but i can't imagine you'll have room for much survivability or a decent side arm, which mean's you might as well lay down and die when anyone in an assault or scout suit see's you. I fought a Sag yesterday in ambush that ate 5 of my forge rounds without his repper up, i had to fire 2 more before that to bait him into activating it so i could wait out the timer and kill him so 7 rounds total, and the only reason he died was because he did a crappy job of getting his tank behind cover. I pumped near half my total ammo into it, and if i didn't know wtf i was doing could have used a lot more and probably still not killed him. Tanks are fine, AV weaponry is fine, both do their jobs well.
Edit: Also don't takn rail guns have a much more significant splash damage? I don't have a tank fit so i don't know numbers off the top of my head, but misses with a tank rail seem to hurt a lot.
Maybe why I'm taking so much damage is something bugging on me then? If so *tears*....
Also, all but one (the best) railgun have 150 splash damage, the best one has 350 - so unless the player maxed out all those turret skills, their railguns won't do much splash damage. So missing definitely hurts alot until you're as accurate as me |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.10 23:36:00 -
[106] - Quote
Zeran Haggai wrote:
Edit: Also don't takn rail guns have a much more significant splash damage? I don't have a tank fit so i don't know numbers off the top of my head, but misses with a tank rail seem to hurt a lot.
Caldari rail guns have a fair amount of splash damage, but they fire slower. Gallente rail guns have dismal splash damage but fire faster.
On the subject of this armor damage from a flaming tank. If for example a Sageris takes enough armor damage to light it on fire, but not kill it, and it is able to bring its shields back up...the fire will reduce the armor to 0% eventually, but will this actually blow up the tank? Or is there an invisible amount of structure HP that has to be depleted for an actual destruction?
If there is say just 1 Structure HP point which determines if the tank explodes, and this HP is not depleted by the fire damage, then I feel this mechanic is fair. However, if fire damage can solely destroy a tank, I'm going to have issues with this for all vehicle types. |
Victor Sully
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.08.10 23:37:00 -
[107] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea...
devs you can troll all you want as long as we get a good game in the end. and lucky us it looks like that is exactly what we are getting |
Jubal Azizora
Hoplite Brigade White-Lotus
0
|
Posted - 2012.08.10 23:58:00 -
[108] - Quote
CCP Cmdr Wang wrote: - Player created channels: Players can create private persistent chat channels and invite people to them.
And corps...?
CCP Cmdr Wang wrote: - Localization solution implemented (French, Italian, German, Spanish is supported in addition to English.)
Hmm... no Russian or Japanese? Any plans to support French, Italian and Spanish in Eve?
CCP Cmdr Wang wrote: - Vehicle pops and bounces when the driver enters the pause menu whilst on sloped terrain
"Pause menu"? There is no pause!
|
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.08.11 00:36:00 -
[109] - Quote
GROUPING!
Nanohive fixed, so my Grenades and RE get replenished.
Added the slow down and shake when shot, good move. Improves gun play.
So much good stuff, this will be amazing. |
Tupni
27
|
Posted - 2012.08.11 01:52:00 -
[110] - Quote
- Vehicles now take continual armour damage once they catch on fire. - Fixes to dropship collision so more damage is taken on contact with the environment.
But, I really like being able to fly around AND be on fire. That is by far my favorite part of the game! Being a wild flaming wreck, my teammates having bailed out, then plummeting down, crushing people to death risking life and ship should my "impervious" shields falter. If this thing goes through then the logistics dropship at least better have a fire suppression system built in!
What fuel do these ships use anyway that they'd catch on fire? I mean, they're all metal, what's burning? And what about actually being able to "Destroy" those Anti-MCC installations? And being able to damage/repair the MCC? |
|
Tupni
27
|
Posted - 2012.08.11 02:16:00 -
[111] - Quote
And one more thing, what about using weapons/equips inside the dropship? When a ship's on fire, and someone inside the ship has a tool, shouldn't they be able to use it? I'd say the same with heavies, but then I pictured a dropship with 4 forge guns....which the only thing I can think of to compensate for that is to have the weight affect mobility.... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 02:34:00 -
[112] - Quote
Why cant all the other patches for other games be this orgasmic? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.11 02:34:00 -
[113] - Quote
Tupni wrote:And one more thing, what about using weapons/equips inside the dropship? When a ship's on fire, and someone inside the ship has a tool, shouldn't they be able to use it? I'd say the same with heavies, but then I pictured a dropship with 4 forge guns....which the only thing I can think of to compensate for that is to have the weight affect mobility....
I can't imagine trying to use a Forge Gun inside a moving dropship, you wouldn't be able to aim at anything! Aside from that, how do you plan to hang on inside the ship, if both hands are busy holding a super heavy weapon? The moment the ship tilts, you would fall right out. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.08.11 03:01:00 -
[114] - Quote
Adduuuh wrote:Maybe why I'm taking so much damage is something bugging on me then? If so *tears*.... Also, all but one (the best) railgun have 150 splash damage, the best one has 350 - so unless the player maxed out all those turret skills, their railguns won't do much splash damage. So missing definitely hurts alot until you're as accurate as me
My best guess is you're just getting hit by multiple forge guns most of the time. Ever since we got that first free 1mil SP pretty much everyone has an AV fit with a swarm or a forge and as soon as a tank shows up everyone takes them out. With the way registering shield/armor damage often seems to have a delay if they are attacking close enough together it could seem like one attack.
|
Adduuuh
Brimstone Tactical Covert Intervention
2
|
Posted - 2012.08.11 04:30:00 -
[115] - Quote
Zeran Haggai wrote: My best guess is you're just getting hit by multiple forge guns most of the time. Ever since we got that first free 1mil SP pretty much everyone has an AV fit with a swarm or a forge and as soon as a tank shows up everyone takes them out. With the way registering shield/armor damage often seems to have a delay if they are attacking close enough together it could seem like one attack.
I know and it's possible, but a small handheld weapon should be at least somewhat weaker than fully loaded out, heavily armored vehicles. Should be: Railgun>Forge Gun. Ya know, seeing as how Blaster>AR and Rocket Pods>Swarms? |
Raynor Ragna
266
|
Posted - 2012.08.11 04:47:00 -
[116] - Quote
[quote=Tupni..... Being a wild flaming wreck, ....[/quote]
AKA, minmatar. I usually won't take my ship into a fight unless its on fire first. Strikes fear into the enemies hearts! |
Elrick Mercer
23
|
Posted - 2012.08.11 04:51:00 -
[117] - Quote
As slow as the game is you add a mechanic when you get shot you slow down? |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.11 04:57:00 -
[118] - Quote
"- New XL turret class equipped on MCC"
So the MCC will have turrets now? |
Velvet Overkill
104
|
Posted - 2012.08.11 08:03:00 -
[119] - Quote
What ever happened to reimplementing the wobbling UI? It added a greater feel of immersion and realism. |
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.08.11 10:07:00 -
[120] - Quote
EnglishSnake wrote:frfqq wrote:Screen shaking when getting shot at?
Looking forward to trying out the new features though. Where does it say that in the patches notes? because i aint found it
"-Added directional camera shake when hit "
AKA flinch. One of the most annoying features of Call of Duty is making its way into Dust 514.
If we're lucky maybe getting hit just refers to colliding with vehicles and the environment rather than getting shot at. |
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.11 11:21:00 -
[121] - Quote
I'm really hoping that some of the unsaid items in this "brief subset of new features" are a full set of racial suits for at least Scout, Assault, Heavy and Logistics, and the same for vehicles.
If CCP are planning for a fall release, we don't have that many more Beta iterations before release, and those items must be tested for balance as well. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.11 13:13:00 -
[122] - Quote
I just hope they fix the gun game by then. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.11 14:17:00 -
[123] - Quote
William HBonney wrote:I just hope they fix the gun game by then.
Yep, I hope they fis bunny hopping, strafing and hipfire spraying |
Major Malfunktzion
Bragian Order Amarr Empire
16
|
Posted - 2012.08.11 15:18:00 -
[124] - Quote
jenza aranda wrote:black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me!
Black Ops tanks?
Hm....will they have even a shorter draw distance limit than the current "stealth" drop ships?
:(
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.11 16:01:00 -
[125] - Quote
Laurent Cazaderon wrote:so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final. Also, squads are made of 6 mercs, why only 4 then ?
test purposes, theyll increase it later.
As for new items we have plenty of time to go balance. Feature setting is most important. |
Chaz Lewis
71
|
Posted - 2012.08.11 16:51:00 -
[126] - Quote
No stealth modules? |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.08.11 18:34:00 -
[127] - Quote
Laurent Cazaderon wrote:so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final. Also, squads are made of 6 mercs, why only 4 then ?
Thats garbage. I was looking forward to rolling with 12 buddies. I don't want to hear complaints about grouping being OP, or it would support spawn raping. Fix spawns, and get over it. The clans are all that matters in the end game of DUST. Form a group of your own and fight back. |
LT Dans Legs
Tritan-Industries Legacy Rising
72
|
Posted - 2012.08.11 18:49:00 -
[128] - Quote
I hope we can change our faction after the whipe. I want to go to Gallante from Amarr. My friend is there and my son is there on Eve. |
Pictionary Jack
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.08.11 19:12:00 -
[129] - Quote
When will this patch deploy? Thanks. |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.08.11 20:08:00 -
[130] - Quote
we ask for more draw distance, and they say around 3 times as far now? looks like op delivered LOL |
|
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.11 20:56:00 -
[131] - Quote
Pictionary Jack wrote:When will this patch deploy? Thanks.
https://forums.dust514.com/default.aspx?g=posts&t=29935&find=unread |
pjster long
Doomheim
28
|
Posted - 2012.08.11 21:33:00 -
[132] - Quote
but I dont wana lose all my money!!! |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.11 23:28:00 -
[133] - Quote
Major Malfunktzion wrote:jenza aranda wrote:black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me! Black Ops tanks? Hm....will they have even a shorter draw distance limit than the current "stealth" drop ships? :(
My guess is, armour like a militia tank, but harder to see and lock on to, with some added abilities fitting for covert/black ops. Maybe Cov Ops is required for orbital strikes now. :P |
Star Killer 420
Algintal Core Gallente Federation
13
|
Posted - 2012.08.11 23:42:00 -
[134] - Quote
jenza aranda wrote:black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me!
I Second that!!!! |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.12 00:58:00 -
[135] - Quote
LT Dans Legs wrote:I hope we can change our faction after the whipe. I want to go to Gallante from Amarr. My friend is there and my son is there on Eve. Considering that the only things remaining after the wipe will be your name, faction, and contacts - you should just make a Gallente merc. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.08.12 02:29:00 -
[136] - Quote
Adduuuh wrote:Zeran Haggai wrote: My best guess is you're just getting hit by multiple forge guns most of the time. Ever since we got that first free 1mil SP pretty much everyone has an AV fit with a swarm or a forge and as soon as a tank shows up everyone takes them out. With the way registering shield/armor damage often seems to have a delay if they are attacking close enough together it could seem like one attack.
I know and it's possible, but a small handheld weapon should be at least somewhat weaker than fully loaded out, heavily armored vehicles. Should be: Railgun>Forge Gun. Ya know, seeing as how Blaster>AR and Rocket Pods>Swarms?
You're thinking too one dimensionally i think. The damage between the two is nearly identical. The main difference between a heavy carrying a forge, and a tank mounted rail gun, is accuracy. You can zoom on a target and as long as you have your sights lined up you're going to hit what you're aiming at because there is no shake or recoil when you fire. You also have unlimited ammunition. The disparity in accuracy is going to become even more apparent, i think, in the next build because i'm fairly certain a lot of the dead on hits we get on infantry with the FG currently are due to aim assist grabbing the shot. Even if the rail isn't higher in raw damage by some negligible amount, it's certainly greater than the forge in terms of overall effectiveness on the battlefield. |
Latina- Maffia
Doomheim
20
|
Posted - 2012.08.12 02:58:00 -
[137] - Quote
Oh CCP.....what a way to make this woman happy ;-)
I'm so excited for this new update and glad to hear about the new perks coming....I like how you've taken so many of our ideas and gone with it...but I'd still like to see the ability to have more than the 4 squads.....just a thought boys.
But once again, thx a ton from my this happy gamer xoxo |
Jardin Gooche
Osmon Surveillance Caldari State
0
|
Posted - 2012.08.12 04:41:00 -
[138] - Quote
I would just like to say this definitely sounds awesome.
If there is going to be a wipe, it will once again hurt to go back to militia gear. But maybe I will get my initial builds right for a change - 3rd times a charm! |
Marcus Starcross
Circle of Huskarl Minmatar Republic
3
|
Posted - 2012.08.12 05:00:00 -
[139] - Quote
Yeeeeeeeeeaaaaaaaahhhhhh!!!!!!!! Cannot wait! |
BluMage
18
|
Posted - 2012.08.12 07:34:00 -
[140] - Quote
I really liked how they told us what they fixed, but also about other problems that they are working on now. I think that is actually a very mature wsy to handle the Beta proccess. Good on you, CCP^^ PS. Thank you for helping the Logistics^^ |
|
Cherry Mercenary
Sanmatar Kelkoons Minmatar Republic
12
|
Posted - 2012.08.12 11:36:00 -
[141] - Quote
Booker DaFooker wrote:No love for move controller? No fix to adjust deadzone? please tell me you just forgot to include it in patch notes!!!
This.
Why is the "add" concerning motion control UI the only one that isn't past-tense? For the love of everything that is good, I hope that ADS customization and actual functional sliders for deadzones are added for Move.
|
Dust Sniffer
4
|
Posted - 2012.08.12 12:33:00 -
[142] - Quote
Thank you for the update CCP. So it now feels like were chatting to the marketing side of the company and not the developers. we need to get this game as far away from BATTLEFIELD 2142 as possible and guess what its getting closer by the patch.. whats next Mech Suits? Seriously CCP listen to your playerbase and stop going off on a random direction. The ideas here are nice BUT THEY HAVE BEEN DONE BEFORE in other games and it doesnt work.
Look at your feedback next time CCP. Its the players that make the Game not the other way around. |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.08.12 13:21:00 -
[143] - Quote
Dust Sniffer wrote:Thank you for the update CCP. So it now feels like were chatting to the marketing side of the company and not the developers. we need to get this game as far away from BATTLEFIELD 2142 as possible and guess what its getting closer by the patch.. whats next Mech Suits? Seriously CCP listen to your playerbase and stop going off on a random direction. The ideas here are nice BUT THEY HAVE BEEN DONE BEFORE in other games and it doesnt work.
Look at your feedback next time CCP. Its the players that make the Game not the other way around.
Ok. what?? Huh?! I dont even know where to begin...
I can't wait for this new build to drop! Maybe now the game will look like all those pretty screenshots that I see where ever this game is being promoted~ that will be sweet |
Velexia Ombra
29
|
Posted - 2012.08.12 13:40:00 -
[144] - Quote
I just want to say, I love you CCP. All of this sounds awesome =) It's like Christmas where I get every present I wanted, and even presents I didn't know that I wanted =) |
5432ji887 nos
Royal Uhlans Amarr Empire
2
|
Posted - 2012.08.12 16:57:00 -
[145] - Quote
Being an EVE player, One thing I Love about this game is game is that you have done a great job translating EVE design concepts into an FPS. It FEELS like EVE and totally natural to jump in coming from EVE.
Vehicles losing armor while on fire is a major deviation from this design parity. Every EVE player has had skirmishes where they survived in 5% struct totally on fire and limped back to a station to repair. I think this will be a major "WTF?" feature for many, in an otherwise very consistent experience with EVE.
I think there are other ways to balance vehicles and still keep parity with EVE design, like making them more skill defendant.
Just my feedback, I love this game! |
Captain-Awesome
38
|
Posted - 2012.08.12 21:01:00 -
[146] - Quote
Thank you CmdrWang for a great update, for not only saying what's new or being improved, but telling us what's broken. It's very easy to admit what is going right but more responsible to admit what is going wrong and I admire that so much more.
I'd also like to thank Frame, Wolfman, Nullarbor and Nothin for coming into the IRC room and helping us through the paces and while teasing us about things now working 100x better, just giving us that assurance is epic :)
I can't wait to break your game ^_^ |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
|
Posted - 2012.08.12 21:53:00 -
[147] - Quote
Iron Wolf Saber wrote:Acutally I think its a shield tank nerf.
Seems more like a "I don't have an armor repairer or logi-bro" nerf. |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
|
Posted - 2012.08.12 22:03:00 -
[148] - Quote
Dewie Cheecham wrote:William HBonney wrote:I just hope they fix the gun game by then. Yep, I hope they fis bunny hopping, strafing and hipfire spraying
Word. |
Taz-666
RestlessSpirits
14
|
Posted - 2012.08.12 22:27:00 -
[149] - Quote
CCP Cmdr Wang wrote:
- Nanohives now replenish grenades and explosives as well
Am I the only person who thinks this will be a bad idea. I'm pretty sure it doesn't take much imagination to find ways of making this as annoying as the RE spamming we all love to hate. |
Terry Candle
Sanmatar Kelkoons Minmatar Republic
5
|
Posted - 2012.08.13 03:07:00 -
[150] - Quote
Logisticus Testing wrote:Laurent Cazaderon wrote:so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final. Also, squads are made of 6 mercs, why only 4 then ? maybe to leave room for random noobs? :) agreed that it doesn't make sense to me, either.
It's a beta test; we're all noobs here |
|
Iceyburnz
316
|
Posted - 2012.08.13 08:36:00 -
[151] - Quote
Taz-666 wrote:CCP Cmdr Wang wrote:
- Nanohives now replenish grenades and explosives as well
Am I the only person who thinks this will be a bad idea. I'm pretty sure it doesn't take much imagination to find ways of making this as annoying as the RE spamming we all love to hate.
How many are you allowed to place at one time?
TANK TRAPS!!! |
Kevall Longstride
DUST University Ivy League
71
|
Posted - 2012.08.13 11:08:00 -
[152] - Quote
All good, very good in fact...... except KB&M.
There is no need to see if this beta will show imbalance between duel shocks and mouse. There WILL be imbalance.
Keep them separate from day one and never should the two meet.
|
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.13 11:12:00 -
[153] - Quote
Will this FIX the SP exploit (my thread in bug section of forum)
i do not see any fix to the SP camping, or the SP circle jerk exploit in this patch note at all.
any idea how you will fix the above ?
you gave us some patch notes, can we have CCP Mindstars DevBlog on the dust server specs and the data you have gleaned already. fancy hand crafted graphs and pie charts are good. add some tinned carnation milk and they would be even better.
for the KB/M worries, ccp should add KB/M+C
keyboard and mouse controls the dust char, the controller allows you to drive tanks/dropships and jeeps with your feet. get the best of both worlds ?. i for one welcome a KB/M feature, will open up a lot more UI based stuff, not just a handful of choices via the fewer buttons on a controller. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.13 14:00:00 -
[154] - Quote
Kevall Longstride wrote:All good, very good in fact...... except KB&M.
There is no need to see if this beta will show imbalance between duel shocks and mouse. There WILL be imbalance.
Keep them separate from day one and never should the two meet.
DS3, Move, and KB/M. They will all be in the game, and you will not change that. I suggest you just get used to it. |
Sly Carnage
THE MASSIVE DYNAMIC
2
|
Posted - 2012.08.13 14:29:00 -
[155] - Quote
Hi.....
Like everyone else, I'm waiting in anticipation to see what the patch will do for the game play - it sounds awesome.
However, I'm a little annoyed about losing all my skill status / points and ISK earned through the sweat of battle - GGGGRRRR!! |
Swufy Gnomenclatur
Royal Uhlans Amarr Empire
10
|
Posted - 2012.08.13 15:22:00 -
[156] - Quote
CCP Cmdr Wang wrote:Achtung Soldaten!
=== Environment & Maps === - Updated Plateaus megaterrain layout and integrated with the Galaxy seeding system - Lots of new environmental attributes and socketable components
For those of you worried about playing Plateaus over and over again, getting bored of the same map, the Galaxy Seeding System means that attributes from the planet (weather, terrain type, existing buildings, etc.) will determine how the map looks. So you could play Plateau 500 times and potential see 500 different varieties. This should make Skirmish a bit less monotonous. I'm also sure they've adjusted the terrain so no one is able to just consistently fire into your starting spawning zones anymore. Here's hoping ^_^
Looking forward to this! |
Eskel Bondfree
27
|
Posted - 2012.08.13 17:11:00 -
[157] - Quote
Dust Sniffer wrote:Thank you for the update CCP. So it now feels like were chatting to the marketing side of the company and not the developers. we need to get this game as far away from BATTLEFIELD 2142 as possible and guess what its getting closer by the patch.. whats next Mech Suits? Seriously CCP listen to your playerbase and stop going off on a random direction. The ideas here are nice BUT THEY HAVE BEEN DONE BEFORE in other games and it doesnt work.
Could you please specify what exactly you're talking about when saying the ideas have been done before and didn't work?
Also, what's wrong with BF 2142? Honestly, I think it's the best game in the whole Battlefield franchise and also one of the best team based FPSes I've played in the last 8 years.
|
Kevall Longstride
DUST University Ivy League
71
|
Posted - 2012.08.13 17:38:00 -
[158] - Quote
Mobius Wyvern wrote:Kevall Longstride wrote:All good, very good in fact...... except KB&M.
There is no need to see if this beta will show imbalance between duel shocks and mouse. There WILL be imbalance.
Keep them separate from day one and never should the two meet.
DS3, Move, and KB/M. They will all be in the game, and you will not change that. I suggest you just get used to it.
Sorry, I should've clarified.
Keep them separate within match-making. KB&M is the better system but some like myself can't physically use them so if I can't have the option of playing just against other Duelshock users, it's a game breaker. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.08.13 19:22:00 -
[159] - Quote
I'm loving this can't wait for this build to come |
Side Splitter
Doomheim
8
|
Posted - 2012.08.13 20:00:00 -
[160] - Quote
GREAT - blaster splash - amped logistics, repair, hacking, and other support - grouping, squads, collaboration - added screens, views, info... - salvage - armor plate hp+ - sprinting, crouching, reload, melee mechanics - bleedout and medics
NOT SO GREAT - Hmg over-powering - burning vehicles - nerfs shield tank, armor rep weak already - homing grenades?!
WHAT ABOUT - pilot drop suits - awards, achievements, etc from character window - corp battles |
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.13 20:39:00 -
[161] - Quote
Side Splitter wrote:GREAT - blaster splash - amped logistics, repair, hacking, and other support - grouping, squads, collaboration - added screens, views, info... - salvage - armor plate hp+ - sprinting, crouching, reload, melee mechanics - bleedout and medics
NOT SO GREAT - Hmg over-powering - burning vehicles - nerfs shield tank, armor rep weak already - homing grenades?!
WHAT ABOUT - pilot drop suits - awards, achievements, etc from character window - corp battles As far as the HMG one is concerned, the HMG is currently a joke. Even the Boundless one only makes you an easy target at medium range unless you have the overheat skill fully trained, and your slow movement speed will still have you dying to CreoDron Breach rifles left and right. The reason we see so many heavies with assault rifles right now is due to that being the only anti-infantry weapon that they can actually be of any use with. |
pjster long
Doomheim
28
|
Posted - 2012.08.13 20:51:00 -
[162] - Quote
I'm all for the new medic stuff!!! |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.08.14 00:13:00 -
[163] - Quote
YES!!!!!!! draw distance increased x3 |
Jona Graves
R.I.f.t
13
|
Posted - 2012.08.14 01:44:00 -
[164] - Quote
not to impose or be ungrateful but um..... how about u include some female characters with that update to be fair....just saying |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.08.14 02:00:00 -
[165] - Quote
OH! what about the animation for mercs further than 100ft away, you know.......................the animation that has zero animation (gliding) |
xVeneryx
Internal Error. Negative-Feedback
11
|
Posted - 2012.08.14 02:05:00 -
[166] - Quote
- Increased the optimal range of the SMG
. - Reduced damage on breach assault rifles
Wow.
So now the supposed CQC submachine gun now has an even longer range, and the breach AR that already had a lower clip amount and slower rate of fire also has lower damage. Way to make the SMG even more powerful and over nerf the Breach AR.
I like the rest of the patch but these two things are stupid. The boundless SMG already has a huge range for something that's supposed to be CQC. And the breach AR already had things that made it balanced.
A little failure in my opion by CCP. |
Lakega Scerta
9
|
Posted - 2012.08.14 02:58:00 -
[167] - Quote
Rhadiem wrote:Dewie Cheecham wrote:CCP Cmdr Wang wrote:=== Dropsuits & Modules === - Increased armor HP on all Armor Plate modules
Just for Dropsuits? CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Vehicles now take continual armour damage once they catch on fire.
This is VERY bad for Gallente...Unless the fire bug is fixed so a perfectly healthy tank don't burn , just because it's shield is gone (as is always the case for Gallente) Considering all the other bugs and problems that could have been addressed, this is a puzzle. It says dropsuits and modules, so I'm thinking modules = vehicles They did the fire thing to respond to a complaint I had about my Eryx being in flames for 5 minutes yet in full shields. This way, apparently it would die after a while, fixing the illogical situation I was in. Just not in the way I had hoped. Hopefully they adjusted when things get into flames now as well, we shall see. Unless they changed things, armor reppers can stop flames.. but shield reppers cannot. In eve, you were in flames when you enter structure, but I don't see them adding structure if they don't this next update. Armor tanked pilots shouldn't worry about this as much as shield pilots do.
If they keep things as aligned with EVE as they are, this is a huge Caldari nerf. When they start putting boosts on vehicles, etc. Everyone knows Caldari are the Shield tankers, to add something like this nerfs every single caldari vehicle in the future, except for the few which I'm sure will be odd jobs just like a few of the odd ships in EVE in Caldari who focus on guns and armor tanking, and not shield/missiles.
but all in all, it makes me sad :( because I'm caldari and love shield tanking.
|
Lakega Scerta
9
|
Posted - 2012.08.14 02:59:00 -
[168] - Quote
Jona Graves wrote:not to impose or be ungrateful but um..... how about u include some female characters with that update to be fair....just saying
Would be nice.... I figured this would be one of the first things they did. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.14 03:04:00 -
[169] - Quote
Logisticus Testing wrote:Silly 5 Quote max (x2) Debacle Nano wrote:Saiibot wrote:Didn't see anything about putting a cap on vehicular ammo Good. i agree, for energy weapons, but otherwise, why not make the tank driver strategize? got into the last part of a match yesterday where a tank gunner was sitting at the red line with over 70 kills because he was spamming the spawn point. if the tank driver had to find a vehicle nanohive or a supply depot every once in a while, this would help break things up enough that you could at least get a 3 second .... CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea... well, there goes any chance to hitting a dropship with a forge gun, unless it's hovering....
Capacitors=vehicle ammo + energy
Regarding agile drop ships being Forge gun proof unless hovering...
Or if it's webbed...or dual webbed (yay ambush)
|
Genshi Soikutsu
Osmon Surveillance Caldari State
21
|
Posted - 2012.08.14 05:30:00 -
[170] - Quote
Lakega Scerta wrote:Jona Graves wrote:not to impose or be ungrateful but um..... how about u include some female characters with that update to be fair....just saying Would be nice.... I figured this would be one of the first things they did.
thats silly.
at most I think they'd put in female vocals.. unless you're gallentian ( who love to be politically correct )
Gender explanation
Whats the point of using custom clones? |
|
Surtur Reaperson
Tronhadar Free Guard Minmatar Republic
49
|
Posted - 2012.08.14 11:31:00 -
[171] - Quote
Jona Graves wrote:not to impose or be ungrateful but um..... how about u include some female characters with that update to be fair....just saying too early |
Azura dark
31
|
Posted - 2012.08.14 13:40:00 -
[172] - Quote
howard sanchez wrote:
Capacitors=vehicle ammo + energy
i hope we are still getting capacitors in vehicles. i havent heard hardly anything on this subject. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.08.14 15:28:00 -
[173] - Quote
T_T Oh im so thankfull my logistics play will actually have meaning now, and is no longer some cute little pointless oddity on the battlefield.
Your nanite injector animation is sped up. But did you fix it? Right now when it does work you stab yourself with the nanites not the other guy, even though it does bring him back. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.14 18:27:00 -
[174] - Quote
WHOOOOO!!! three times draw distance!!! that makes me happy. I was woried about the increased environment damage but the you have no Idea in response to the more agile comment makes me think its all for the best. I know some crazy ass dropship pilots that will be happy about that, and some that will be manic depresive about that but only cuase they are not as good at piloting as they like to think. |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.08.14 19:07:00 -
[175] - Quote
Yay new dropship physics :D! |
Madeleine Kriziaa
0
|
Posted - 2012.08.14 20:25:00 -
[176] - Quote
Genshi Soikutsu wrote:Lakega Scerta wrote:Jona Graves wrote:not to impose or be ungrateful but um..... how about u include some female characters with that update to be fair....just saying Would be nice.... I figured this would be one of the first things they did. thats silly. at most I think they'd put in female vocals.. unless you're gallentian ( who love to be politically correct ) Gender explanationWhats the point of using custom clones?
You can select female now... but it does not change any thing.
I hope they can sort this out soon, right now feels incredibly silly to play. |
EVICER
63
|
Posted - 2012.08.14 21:44:00 -
[177] - Quote
Cool...Good job fellas looking forward to playing a couple matches and getting the hang of the new features...ah yes kudos on the 360 hack that'll keep people from feeling super exposed.
again nice patch |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.15 00:35:00 -
[178] - Quote
I haven't played in at least a month....CCP....I fking <3 you all......so pumped for this patch, you'll be seeing me around as soon as it goes live |
The Polish Hammer
Doomheim
373
|
Posted - 2012.08.15 01:19:00 -
[179] - Quote
Being at work right now is hell :(((((( Someone hold me. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.08.15 01:42:00 -
[180] - Quote
CCP Cmdr Wang wrote:
- The repair tool cannot be used to repair yourself, only other players
The patch sounds really good, but I am baffled by this one.
If you want to take cover for a few, pull out a repair tool and fix yourself - why would you not be able to do that? It is active and you have plenty of risk using it if you are not careful. I'd be cool with having to have "Remote Repair III or higher" to do so and perhaps there is a slight speed increase for 4 and 5, but taking it away completely seems extreme; this universe allows for nanites. Why can you not have a skill that allows you to use them on yourself? Odd to me, but hey - I guess we'll see.
Still excited about a lot of the other stuff! See you on the game grid! |
|
Got malwarE
Royal Uhlans Amarr Empire
27
|
Posted - 2012.08.15 01:56:00 -
[181] - Quote
CCP,
Thanks for the no swivel snipers after each shot! I like it, but I'm not sure how the people I play against will like it.......
--GmE |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.08.15 02:04:00 -
[182] - Quote
So I read that they reduced the excessive aim assist.Does that mean that there's still aim assist?
What it should have said is "eliminated aim assist". |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.08.15 04:15:00 -
[183] - Quote
Hmm xl turrets on mcc wonder if that means mcc has become player operated or at the very least we have player controled guns cant wait to see
And new dropship physics i hope there god finally justgot used to keeping my grimnes in the air
So much new toys to try if only i didnt have 2 hours for the download of the patch |
BioClone Ax-45
Grupo de Asalto Chacal CRONOS.
3
|
Posted - 2012.08.15 04:29:00 -
[184] - Quote
CCP, I think would be a good idea that when you choose to deploy a vehicle, our soldier will throw some kind of grenade that project any holographic 3d model of the vehicle that will be deployed and on the location where it will be deployed, so will be hard to get crushed by it and allows to other players see that you have queue one vehicle so he can wait for the vehicle to come easyly. For example when one battle starts or when you with a few soldiers are far away for the objective.
PD: I also think, right now the ratio of the frames per second have not been reduced in-game? |
Thirteeeen
Villore Sec Ops Gallente Federation
2
|
Posted - 2012.08.15 04:41:00 -
[185] - Quote
are we getting a name reset also? would rather use my psn gamer tag
|
blqkt2011
RestlessSpirits
25
|
Posted - 2012.08.15 08:48:00 -
[186] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea... Now I do and I see thst it's broken - is the dropship meant to be flown with a keyboard and mouse ?? cause it's damn near impossible with a controller which has a joy stick. Unintentional barrel rolls come to mind - when we try to fly. |
Rence Tery
Drones R Us
0
|
Posted - 2012.08.15 09:19:00 -
[187] - Quote
When will the Neocom Vita app be available? Would be great to be able to work out some fittings when not at home (like at work for example). |
Kad Odstarva
LUX AETERNA INT
0
|
Posted - 2012.08.15 15:26:00 -
[188] - Quote
im most excited about the standard definition tv support. how sad is that? |
Blake Phoenixx
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.15 21:25:00 -
[189] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea...
Can't. Freaking. Wait. |
Temp Knightsbane
Royal Uhlans Amarr Empire
0
|
Posted - 2012.08.15 23:47:00 -
[190] - Quote
After playing this build for a few minutes it really seems more togther than before and although i dont think all bugs in hit detection are solved instantly, this build does seem to be a little more on the ball as far as i can tell after a few games,
im liking what im seeing cant wait for tommorow to hit it hard! |
|
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2012.08.16 00:57:00 -
[191] - Quote
I see a lot of good things on this patch. The one question I have is, when is the hit detection going to be addressed? I know a lot of people had issues with the breach assault, and it had it's damage reduced. So now the only thing that I had to counter nano-scouts(not well but it helped) was just taken away. Time to find something else to use I guess.... |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2012.08.16 00:59:00 -
[192] - Quote
Thirteeeen wrote:are we getting a name reset also? would rather use my psn gamer tag
They don't need to reset your name. When they wipe, delete the char and start over. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.16 02:32:00 -
[193] - Quote
Can we have the old drop ship physics model back; this one flies worse then a toy kite |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2012.08.16 06:10:00 -
[194] - Quote
Mobius Wyvern wrote: As far as the HMG one is concerned, the HMG is currently a joke. Even the Boundless one only makes you an easy target at medium range unless you have the overheat skill fully trained, and your slow movement speed will still have you dying to CreoDron Breach rifles left and right. The reason we see so many heavies with assault rifles right now is due to that being the only anti-infantry weapon that they can actually be of any use with.
I've seen this for myself. Even though they did buff it a little as far as the heat build-up is concerned, the damage is still pathetic. Nobody fears that gun like they should. A minigun is supposed to be devastating at close range.
|
Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
|
Posted - 2012.08.16 19:56:00 -
[195] - Quote
Did we fix the Comms issue's?
|
Brass Stalker
Elite Mercenaries
17
|
Posted - 2012.08.17 02:16:00 -
[196] - Quote
Target slow down when hit = smgs are going to pwn face |
Morgan Shaedos
3
|
Posted - 2012.08.17 02:39:00 -
[197] - Quote
I see the raise in dropship prices, but why did the prices for all the other vehicles go through the roof as well? Suddenly vehicle fittings I regularly depended upon now cost far to much for me to use except in the most extreme of circumstances, even for the LAV. It seems to make very little sense to me that a light attack vehicle now takes me several battles to afford, when the fitting is using low range modules. |
oldhero
Lost-Legion
0
|
Posted - 2012.08.17 13:14:00 -
[198] - Quote
Yay now I can run over ppl in a black ops tank :) my current tank is a bit noisy whit all itsmissile lunchers nd canon |
amarrian victorian
Royal Uhlans Amarr Empire
52
|
Posted - 2012.08.17 17:16:00 -
[199] - Quote
see 3 times further? thank you! |
smartlayer
Zumari Force Projection Caldari State
6
|
Posted - 2012.08.18 00:30:00 -
[200] - Quote
it's not possible to remap the keyboard/mouse with this build ? or is it planned for some next build ? because awsd or whatever is not my classical key binding.... especially on an azerty keyboard.... |
|
Joe Kains
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.08.18 13:46:00 -
[201] - Quote
Remember that this is only one of a few big patches to come out apparently. They still have bugs to work out so im confident that CCP will get most requests sorted. After all they can't cater to EVERYONES requests. It would mean a very jumbled game. |
Tammerion
Codex Troopers
7
|
Posted - 2012.08.18 17:30:00 -
[202] - Quote
Wow, cool stuff...
Cept'
I'm omw to Eurpoe for 5 weeks.....nice timeing guys :P
oh! Anyone in Stuttgart want to lend me a big screen and ps3?? |
Kharzanii
1
|
Posted - 2012.08.18 20:47:00 -
[203] - Quote
Makes me want to get back into the beta |
Kharzanii
1
|
Posted - 2012.08.18 20:48:00 -
[204] - Quote
Tammerion wrote:Wow, cool stuff... Cept' I'm omw to Eurpoe for 5 weeks.....nice timeing guys :P oh! Anyone in Stuttgart want to lend me a big screen and ps3??
sure thing bro :3 |
Cannin71
Algintal Core Gallente Federation
3
|
Posted - 2012.08.18 21:12:00 -
[205] - Quote
Why do I never see anyone ask about when we can expect more optimization of the game its self i.e. framerate, netcode. graphics and the like. Maybe I am missing it somewhere? |
Hu Daphoc
Circle of Huskarl Minmatar Republic
1
|
Posted - 2012.08.19 04:43:00 -
[206] - Quote
Keyboard and mouse!
Now is time to test! |
machine3
1
|
Posted - 2012.08.20 08:35:00 -
[207] - Quote
Very good!!!!!
Niceee team :) |
Gratis Una
Circle of Huskarl Minmatar Republic
3
|
Posted - 2012.08.20 16:28:00 -
[208] - Quote
Mobius Wyvern wrote:Templar Two wrote:CCP why "fix " the aim assist when we asked an option to remove it altogether?
What's amusing is that I've never had any aim assist at all. It literally seems to have a different magnitude for every individual user.
Is there a threshold for the aim assist or does it pull your aim to the nearest target? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.20 16:32:00 -
[209] - Quote
Gratis Una wrote:Mobius Wyvern wrote:Templar Two wrote:CCP why "fix " the aim assist when we asked an option to remove it altogether?
What's amusing is that I've never had any aim assist at all. It literally seems to have a different magnitude for every individual user. Is there a threshold for the aim assist or does it pull your aim to the nearest target? Not really sure, honestly. I can now tell the difference when I turn it on or off, but while its on it seems to perform gently, just giving you a little drift toward the target as you move the sticks rather than dragging your aim around. |
CommanderStitch
Zumari Force Projection Caldari State
2
|
Posted - 2012.08.20 22:25:00 -
[210] - Quote
Awesome! |
|
Ka'moth
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.21 02:19:00 -
[211] - Quote
Faster dropships! WOOOHOO!
|
Fingerpuss
Doomheim
1
|
Posted - 2012.08.23 12:32:00 -
[212] - Quote
- Under very rare occasions PlayStation3 system may crash after user selects a character or enters a battle - Under very rare occasions PlayStation3 system may crash when user quits game - Under very rare occasions user may get a data corrupt message in game, restarting the title resolves the issue
'very rare occasions' lol. More like, 8 out of 10. |
Abrar Shahriar
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.08.23 12:42:00 -
[213] - Quote
Phew! I thought that "Your connection to the host has been lost" issue would have never been solved! |
Trapped Shadow
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.08.25 19:07:00 -
[214] - Quote
Unfortunately, my skill points, consumables, and currency were not restored after the latest patch. |
Xandar Blackwell
Dead Six Initiative
0
|
Posted - 2012.08.25 19:44:00 -
[215] - Quote
retrying on dust after last wipe. MORE CRASHES... CCP you are breaking my PS3... it took 30 minutes to reboot this time after a crash... i may have to give up on dust as i am not paying 200 for a new ps3... come on guys, i really dont want to give up on CCP, already let my subscription for eve drop due to your mac build breaking my mac. (cost me 900 cheers CCP). Your like the friend who i really want to do well, but keep find licking windows. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.08.26 15:42:00 -
[216] - Quote
Trapped Shadow wrote:Unfortunately, my skill points, consumables, and currency were not restored after the latest patch.
They weren't supposed to be restored, the characters were wiped |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.08 14:25:00 -
[217] - Quote
Mobius Wyvern wrote:Gratis Una wrote:Mobius Wyvern wrote:Templar Two wrote:CCP why "fix " the aim assist when we asked an option to remove it altogether?
What's amusing is that I've never had any aim assist at all. It literally seems to have a different magnitude for every individual user. Is there a threshold for the aim assist or does it pull your aim to the nearest target? Not really sure, honestly. I can now tell the difference when I turn it on or off, but while its on it seems to perform gently, just giving you a little drift toward the target as you move the sticks rather than dragging your aim around.
Aim assist is more likely towards to PS move and mouse. |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.09.21 06:02:00 -
[218] - Quote
Cannin71 wrote:Why do I never see anyone ask about when we can expect more optimization of the game its self i.e. framerate, netcode. graphics and the like. Maybe I am missing it somewhere?
Many of these will come when the servers are run by Sisi, more again on TQ. Add to the fact that CCP is still working on basic functionality right at the moment. Icing come a bit down the road.
|
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.09.21 06:17:00 -
[219] - Quote
Cortez The Killer wrote:Cannin71 wrote:Why do I never see anyone ask about when we can expect more optimization of the game its self i.e. framerate, netcode. graphics and the like. Maybe I am missing it somewhere? Many of these will come when the servers are run by Sisi, more again on TQ. Add to the fact that CCP is still working on basic functionality right at the moment. Icing come a bit down the road.
We are already ON singularity bro, TQ is next within the next few days |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.09.25 18:22:00 -
[220] - Quote
tribal wyvern wrote:Cortez The Killer wrote:Cannin71 wrote:Why do I never see anyone ask about when we can expect more optimization of the game its self i.e. framerate, netcode. graphics and the like. Maybe I am missing it somewhere? Many of these will come when the servers are run by Sisi, more again on TQ. Add to the fact that CCP is still working on basic functionality right at the moment. Icing come a bit down the road. We are already ON singularity bro, TQ is next within the next few days
or not : /
hurry up the new build already... pleeaase :(
WTB new mechanics....and a more stable build... |
|
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.09.27 01:12:00 -
[221] - Quote
Song Soulfire wrote:tribal wyvern wrote:Cortez The Killer wrote:Cannin71 wrote:Why do I never see anyone ask about when we can expect more optimization of the game its self i.e. framerate, netcode. graphics and the like. Maybe I am missing it somewhere? Many of these will come when the servers are run by Sisi, more again on TQ. Add to the fact that CCP is still working on basic functionality right at the moment. Icing come a bit down the road. We are already ON singularity bro, TQ is next within the next few days or not : / hurry up the new build already... pleeaase :( WTB new mechanics....and a more stable build...
I can wait for the build, I just want patch notes! I need to know what's IN the new build |
Jean-Henri
30
|
Posted - 2012.09.27 10:15:00 -
[222] - Quote
tribal wyvern wrote:Song Soulfire wrote:tribal wyvern wrote:Cortez The Killer wrote:Cannin71 wrote:Why do I never see anyone ask about when we can expect more optimization of the game its self i.e. framerate, netcode. graphics and the like. Maybe I am missing it somewhere? Many of these will come when the servers are run by Sisi, more again on TQ. Add to the fact that CCP is still working on basic functionality right at the moment. Icing come a bit down the road. We are already ON singularity bro, TQ is next within the next few days or not : / hurry up the new build already... pleeaase :( WTB new mechanics....and a more stable build... I can wait for the build, I just want patch notes! I need to know what's IN the new build
I just want to be able to look thru the market and skils list... patch notes are never complete any ways!! :)
|
Lonewolf514
79
|
Posted - 2012.09.28 18:56:00 -
[223] - Quote
NEXT! |
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