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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.10 06:43:00 -
[1] - Quote
CCP Cmdr Wang wrote:=== Dropsuits & Modules === - Increased armor HP on all Armor Plate modules
Just for Dropsuits?
CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Vehicles now take continual armour damage once they catch on fire.
This is VERY bad for Gallente...Unless the fire bug is fixed so a perfectly healthy tank don't burn , just because it's shield is gone (as is always the case for Gallente) Considering all the other bugs and problems that could have been addressed, this is a puzzle.
CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Added Black Ops HAV
Interesting... |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.10 06:45:00 -
[2] - Quote
Ignatius Crumwald wrote:crazy space wrote:also did anyone else have a jaw drop moment when they read "breach forge gun" ? I did, and let me tell you, boners were popped.
Yeah, because Forge Guns need an even more powerful variant. Well, you wanted tank free battles, here they come. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.10 12:11:00 -
[3] - Quote
Rhadiem wrote:It says dropsuits and modules, so I'm thinking modules = vehicles
They did the fire thing to respond to a complaint I had about my Eryx being in flames for 5 minutes yet in full shields. This way, apparently it would die after a while, fixing the illogical situation I was in. Just not in the way I had hoped. Hopefully they adjusted when things get into flames now as well, we shall see. Unless they changed things, armor reppers can stop flames.. but shield reppers cannot. In eve, you were in flames when you enter structure, but I don't see them adding structure if they don't this next update. Armor tanked pilots shouldn't worry about this as much as shield pilots do.
I hope you are right. But I also hope they tone down the flames and smoke. As it is now, I'm often blinded but the smoke even at 90% armour left on my Surya. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.10 12:12:00 -
[4] - Quote
frfqq wrote:Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhill.
Looking forward to trying out the new features though.
"Gun play" must go down hill, but I am missing the one about fixing spawns as well. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.10 13:22:00 -
[5] - Quote
Brush Master wrote:More collision damage, ya that all fine but make the little objects like lamp post not instant kill ships...
They kill tanks and LAV's too... And it must stop. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.11 11:21:00 -
[6] - Quote
I'm really hoping that some of the unsaid items in this "brief subset of new features" are a full set of racial suits for at least Scout, Assault, Heavy and Logistics, and the same for vehicles.
If CCP are planning for a fall release, we don't have that many more Beta iterations before release, and those items must be tested for balance as well. |
![Dewie Cheecham Dewie Cheecham](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.11 14:17:00 -
[7] - Quote
William HBonney wrote:I just hope they fix the gun game by then.
Yep, I hope they fis bunny hopping, strafing and hipfire spraying |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.11 23:28:00 -
[8] - Quote
Major Malfunktzion wrote:jenza aranda wrote:black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me! Black Ops tanks? Hm....will they have even a shorter draw distance limit than the current "stealth" drop ships? :(
My guess is, armour like a militia tank, but harder to see and lock on to, with some added abilities fitting for covert/black ops. Maybe Cov Ops is required for orbital strikes now. :P |
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