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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Got malwarE
Royal Uhlans Amarr Empire
27
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Posted - 2012.08.15 01:56:00 -
[181] - Quote
CCP,
Thanks for the no swivel snipers after each shot! I like it, but I'm not sure how the people I play against will like it.......
--GmE |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.08.15 02:04:00 -
[182] - Quote
So I read that they reduced the excessive aim assist.Does that mean that there's still aim assist?
What it should have said is "eliminated aim assist". |
wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.08.15 04:15:00 -
[183] - Quote
Hmm xl turrets on mcc wonder if that means mcc has become player operated or at the very least we have player controled guns cant wait to see
And new dropship physics i hope there god finally justgot used to keeping my grimnes in the air
So much new toys to try if only i didnt have 2 hours for the download of the patch |
BioClone Ax-45
Grupo de Asalto Chacal CRONOS.
3
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Posted - 2012.08.15 04:29:00 -
[184] - Quote
CCP, I think would be a good idea that when you choose to deploy a vehicle, our soldier will throw some kind of grenade that project any holographic 3d model of the vehicle that will be deployed and on the location where it will be deployed, so will be hard to get crushed by it and allows to other players see that you have queue one vehicle so he can wait for the vehicle to come easyly. For example when one battle starts or when you with a few soldiers are far away for the objective.
PD: I also think, right now the ratio of the frames per second have not been reduced in-game? |
Thirteeeen
Villore Sec Ops Gallente Federation
2
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Posted - 2012.08.15 04:41:00 -
[185] - Quote
are we getting a name reset also? would rather use my psn gamer tag
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blqkt2011
RestlessSpirits
25
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Posted - 2012.08.15 08:48:00 -
[186] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea... Now I do and I see thst it's broken - is the dropship meant to be flown with a keyboard and mouse ?? cause it's damn near impossible with a controller which has a joy stick. Unintentional barrel rolls come to mind - when we try to fly. |
Rence Tery
Drones R Us
0
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Posted - 2012.08.15 09:19:00 -
[187] - Quote
When will the Neocom Vita app be available? Would be great to be able to work out some fittings when not at home (like at work for example). |
Kad Odstarva
LUX AETERNA INT
0
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Posted - 2012.08.15 15:26:00 -
[188] - Quote
im most excited about the standard definition tv support. how sad is that? |
Blake Phoenixx
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.08.15 21:25:00 -
[189] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea...
Can't. Freaking. Wait. |
Temp Knightsbane
Royal Uhlans Amarr Empire
0
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Posted - 2012.08.15 23:47:00 -
[190] - Quote
After playing this build for a few minutes it really seems more togther than before and although i dont think all bugs in hit detection are solved instantly, this build does seem to be a little more on the ball as far as i can tell after a few games,
im liking what im seeing cant wait for tommorow to hit it hard! |
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Dalton Smithe
OSG Planetary Operations Covert Intervention
45
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Posted - 2012.08.16 00:57:00 -
[191] - Quote
I see a lot of good things on this patch. The one question I have is, when is the hit detection going to be addressed? I know a lot of people had issues with the breach assault, and it had it's damage reduced. So now the only thing that I had to counter nano-scouts(not well but it helped) was just taken away. Time to find something else to use I guess.... |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
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Posted - 2012.08.16 00:59:00 -
[192] - Quote
Thirteeeen wrote:are we getting a name reset also? would rather use my psn gamer tag
They don't need to reset your name. When they wipe, delete the char and start over. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.16 02:32:00 -
[193] - Quote
Can we have the old drop ship physics model back; this one flies worse then a toy kite |
Kovak Therim
ZionTCD Legacy Rising
158
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Posted - 2012.08.16 06:10:00 -
[194] - Quote
Mobius Wyvern wrote: As far as the HMG one is concerned, the HMG is currently a joke. Even the Boundless one only makes you an easy target at medium range unless you have the overheat skill fully trained, and your slow movement speed will still have you dying to CreoDron Breach rifles left and right. The reason we see so many heavies with assault rifles right now is due to that being the only anti-infantry weapon that they can actually be of any use with.
I've seen this for myself. Even though they did buff it a little as far as the heat build-up is concerned, the damage is still pathetic. Nobody fears that gun like they should. A minigun is supposed to be devastating at close range.
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Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
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Posted - 2012.08.16 19:56:00 -
[195] - Quote
Did we fix the Comms issue's?
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Brass Stalker
Elite Mercenaries
17
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Posted - 2012.08.17 02:16:00 -
[196] - Quote
Target slow down when hit = smgs are going to pwn face |
Morgan Shaedos
3
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Posted - 2012.08.17 02:39:00 -
[197] - Quote
I see the raise in dropship prices, but why did the prices for all the other vehicles go through the roof as well? Suddenly vehicle fittings I regularly depended upon now cost far to much for me to use except in the most extreme of circumstances, even for the LAV. It seems to make very little sense to me that a light attack vehicle now takes me several battles to afford, when the fitting is using low range modules. |
oldhero
Lost-Legion
0
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Posted - 2012.08.17 13:14:00 -
[198] - Quote
Yay now I can run over ppl in a black ops tank :) my current tank is a bit noisy whit all itsmissile lunchers nd canon |
amarrian victorian
Royal Uhlans Amarr Empire
52
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Posted - 2012.08.17 17:16:00 -
[199] - Quote
see 3 times further? thank you! |
smartlayer
Zumari Force Projection Caldari State
6
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Posted - 2012.08.18 00:30:00 -
[200] - Quote
it's not possible to remap the keyboard/mouse with this build ? or is it planned for some next build ? because awsd or whatever is not my classical key binding.... especially on an azerty keyboard.... |
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Joe Kains
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.08.18 13:46:00 -
[201] - Quote
Remember that this is only one of a few big patches to come out apparently. They still have bugs to work out so im confident that CCP will get most requests sorted. After all they can't cater to EVERYONES requests. It would mean a very jumbled game. |
Tammerion
Codex Troopers
7
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Posted - 2012.08.18 17:30:00 -
[202] - Quote
Wow, cool stuff...
Cept'
I'm omw to Eurpoe for 5 weeks.....nice timeing guys :P
oh! Anyone in Stuttgart want to lend me a big screen and ps3?? |
Kharzanii
1
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Posted - 2012.08.18 20:47:00 -
[203] - Quote
Makes me want to get back into the beta |
Kharzanii
1
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Posted - 2012.08.18 20:48:00 -
[204] - Quote
Tammerion wrote:Wow, cool stuff... Cept' I'm omw to Eurpoe for 5 weeks.....nice timeing guys :P oh! Anyone in Stuttgart want to lend me a big screen and ps3??
sure thing bro :3 |
Cannin71
Algintal Core Gallente Federation
3
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Posted - 2012.08.18 21:12:00 -
[205] - Quote
Why do I never see anyone ask about when we can expect more optimization of the game its self i.e. framerate, netcode. graphics and the like. Maybe I am missing it somewhere? |
Hu Daphoc
Circle of Huskarl Minmatar Republic
1
|
Posted - 2012.08.19 04:43:00 -
[206] - Quote
Keyboard and mouse!
Now is time to test! |
machine3
1
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Posted - 2012.08.20 08:35:00 -
[207] - Quote
Very good!!!!!
Niceee team :) |
Gratis Una
Circle of Huskarl Minmatar Republic
3
|
Posted - 2012.08.20 16:28:00 -
[208] - Quote
Mobius Wyvern wrote:Templar Two wrote:CCP why "fix " the aim assist when we asked an option to remove it altogether?
What's amusing is that I've never had any aim assist at all. It literally seems to have a different magnitude for every individual user.
Is there a threshold for the aim assist or does it pull your aim to the nearest target? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.20 16:32:00 -
[209] - Quote
Gratis Una wrote:Mobius Wyvern wrote:Templar Two wrote:CCP why "fix " the aim assist when we asked an option to remove it altogether?
What's amusing is that I've never had any aim assist at all. It literally seems to have a different magnitude for every individual user. Is there a threshold for the aim assist or does it pull your aim to the nearest target? Not really sure, honestly. I can now tell the difference when I turn it on or off, but while its on it seems to perform gently, just giving you a little drift toward the target as you move the sticks rather than dragging your aim around. |
CommanderStitch
Zumari Force Projection Caldari State
2
|
Posted - 2012.08.20 22:25:00 -
[210] - Quote
Awesome! |
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