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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Iceyburnz
316
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Posted - 2012.08.13 08:36:00 -
[151] - Quote
Taz-666 wrote:CCP Cmdr Wang wrote:
- Nanohives now replenish grenades and explosives as well
Am I the only person who thinks this will be a bad idea. I'm pretty sure it doesn't take much imagination to find ways of making this as annoying as the RE spamming we all love to hate.
How many are you allowed to place at one time?
TANK TRAPS!!! |
Kevall Longstride
DUST University Ivy League
71
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Posted - 2012.08.13 11:08:00 -
[152] - Quote
All good, very good in fact...... except KB&M.
There is no need to see if this beta will show imbalance between duel shocks and mouse. There WILL be imbalance.
Keep them separate from day one and never should the two meet.
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Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
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Posted - 2012.08.13 11:12:00 -
[153] - Quote
Will this FIX the SP exploit (my thread in bug section of forum)
i do not see any fix to the SP camping, or the SP circle jerk exploit in this patch note at all.
any idea how you will fix the above ?
you gave us some patch notes, can we have CCP Mindstars DevBlog on the dust server specs and the data you have gleaned already. fancy hand crafted graphs and pie charts are good. add some tinned carnation milk and they would be even better.
for the KB/M worries, ccp should add KB/M+C
keyboard and mouse controls the dust char, the controller allows you to drive tanks/dropships and jeeps with your feet. get the best of both worlds ?. i for one welcome a KB/M feature, will open up a lot more UI based stuff, not just a handful of choices via the fewer buttons on a controller. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.13 14:00:00 -
[154] - Quote
Kevall Longstride wrote:All good, very good in fact...... except KB&M.
There is no need to see if this beta will show imbalance between duel shocks and mouse. There WILL be imbalance.
Keep them separate from day one and never should the two meet.
DS3, Move, and KB/M. They will all be in the game, and you will not change that. I suggest you just get used to it. |
Sly Carnage
THE MASSIVE DYNAMIC
2
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Posted - 2012.08.13 14:29:00 -
[155] - Quote
Hi.....
Like everyone else, I'm waiting in anticipation to see what the patch will do for the game play - it sounds awesome.
However, I'm a little annoyed about losing all my skill status / points and ISK earned through the sweat of battle - GGGGRRRR!! |
Swufy Gnomenclatur
Royal Uhlans Amarr Empire
10
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Posted - 2012.08.13 15:22:00 -
[156] - Quote
CCP Cmdr Wang wrote:Achtung Soldaten!
=== Environment & Maps === - Updated Plateaus megaterrain layout and integrated with the Galaxy seeding system - Lots of new environmental attributes and socketable components
For those of you worried about playing Plateaus over and over again, getting bored of the same map, the Galaxy Seeding System means that attributes from the planet (weather, terrain type, existing buildings, etc.) will determine how the map looks. So you could play Plateau 500 times and potential see 500 different varieties. This should make Skirmish a bit less monotonous. I'm also sure they've adjusted the terrain so no one is able to just consistently fire into your starting spawning zones anymore. Here's hoping ^_^
Looking forward to this! |
Eskel Bondfree
27
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Posted - 2012.08.13 17:11:00 -
[157] - Quote
Dust Sniffer wrote:Thank you for the update CCP. So it now feels like were chatting to the marketing side of the company and not the developers. we need to get this game as far away from BATTLEFIELD 2142 as possible and guess what its getting closer by the patch.. whats next Mech Suits? Seriously CCP listen to your playerbase and stop going off on a random direction. The ideas here are nice BUT THEY HAVE BEEN DONE BEFORE in other games and it doesnt work.
Could you please specify what exactly you're talking about when saying the ideas have been done before and didn't work?
Also, what's wrong with BF 2142? Honestly, I think it's the best game in the whole Battlefield franchise and also one of the best team based FPSes I've played in the last 8 years.
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Kevall Longstride
DUST University Ivy League
71
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Posted - 2012.08.13 17:38:00 -
[158] - Quote
Mobius Wyvern wrote:Kevall Longstride wrote:All good, very good in fact...... except KB&M.
There is no need to see if this beta will show imbalance between duel shocks and mouse. There WILL be imbalance.
Keep them separate from day one and never should the two meet.
DS3, Move, and KB/M. They will all be in the game, and you will not change that. I suggest you just get used to it.
Sorry, I should've clarified.
Keep them separate within match-making. KB&M is the better system but some like myself can't physically use them so if I can't have the option of playing just against other Duelshock users, it's a game breaker. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2012.08.13 19:22:00 -
[159] - Quote
I'm loving this can't wait for this build to come |
Side Splitter
Doomheim
8
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Posted - 2012.08.13 20:00:00 -
[160] - Quote
GREAT - blaster splash - amped logistics, repair, hacking, and other support - grouping, squads, collaboration - added screens, views, info... - salvage - armor plate hp+ - sprinting, crouching, reload, melee mechanics - bleedout and medics
NOT SO GREAT - Hmg over-powering - burning vehicles - nerfs shield tank, armor rep weak already - homing grenades?!
WHAT ABOUT - pilot drop suits - awards, achievements, etc from character window - corp battles |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.13 20:39:00 -
[161] - Quote
Side Splitter wrote:GREAT - blaster splash - amped logistics, repair, hacking, and other support - grouping, squads, collaboration - added screens, views, info... - salvage - armor plate hp+ - sprinting, crouching, reload, melee mechanics - bleedout and medics
NOT SO GREAT - Hmg over-powering - burning vehicles - nerfs shield tank, armor rep weak already - homing grenades?!
WHAT ABOUT - pilot drop suits - awards, achievements, etc from character window - corp battles As far as the HMG one is concerned, the HMG is currently a joke. Even the Boundless one only makes you an easy target at medium range unless you have the overheat skill fully trained, and your slow movement speed will still have you dying to CreoDron Breach rifles left and right. The reason we see so many heavies with assault rifles right now is due to that being the only anti-infantry weapon that they can actually be of any use with. |
pjster long
Doomheim
28
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Posted - 2012.08.13 20:51:00 -
[162] - Quote
I'm all for the new medic stuff!!! |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.08.14 00:13:00 -
[163] - Quote
YES!!!!!!! draw distance increased x3 |
Jona Graves
R.I.f.t
13
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Posted - 2012.08.14 01:44:00 -
[164] - Quote
not to impose or be ungrateful but um..... how about u include some female characters with that update to be fair....just saying |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.08.14 02:00:00 -
[165] - Quote
OH! what about the animation for mercs further than 100ft away, you know.......................the animation that has zero animation (gliding) |
xVeneryx
Internal Error. Negative-Feedback
11
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Posted - 2012.08.14 02:05:00 -
[166] - Quote
- Increased the optimal range of the SMG
. - Reduced damage on breach assault rifles
Wow.
So now the supposed CQC submachine gun now has an even longer range, and the breach AR that already had a lower clip amount and slower rate of fire also has lower damage. Way to make the SMG even more powerful and over nerf the Breach AR.
I like the rest of the patch but these two things are stupid. The boundless SMG already has a huge range for something that's supposed to be CQC. And the breach AR already had things that made it balanced.
A little failure in my opion by CCP. |
Lakega Scerta
9
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Posted - 2012.08.14 02:58:00 -
[167] - Quote
Rhadiem wrote:Dewie Cheecham wrote:CCP Cmdr Wang wrote:=== Dropsuits & Modules === - Increased armor HP on all Armor Plate modules
Just for Dropsuits? CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Vehicles now take continual armour damage once they catch on fire.
This is VERY bad for Gallente...Unless the fire bug is fixed so a perfectly healthy tank don't burn , just because it's shield is gone (as is always the case for Gallente) Considering all the other bugs and problems that could have been addressed, this is a puzzle. It says dropsuits and modules, so I'm thinking modules = vehicles They did the fire thing to respond to a complaint I had about my Eryx being in flames for 5 minutes yet in full shields. This way, apparently it would die after a while, fixing the illogical situation I was in. Just not in the way I had hoped. Hopefully they adjusted when things get into flames now as well, we shall see. Unless they changed things, armor reppers can stop flames.. but shield reppers cannot. In eve, you were in flames when you enter structure, but I don't see them adding structure if they don't this next update. Armor tanked pilots shouldn't worry about this as much as shield pilots do.
If they keep things as aligned with EVE as they are, this is a huge Caldari nerf. When they start putting boosts on vehicles, etc. Everyone knows Caldari are the Shield tankers, to add something like this nerfs every single caldari vehicle in the future, except for the few which I'm sure will be odd jobs just like a few of the odd ships in EVE in Caldari who focus on guns and armor tanking, and not shield/missiles.
but all in all, it makes me sad :( because I'm caldari and love shield tanking.
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Lakega Scerta
9
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Posted - 2012.08.14 02:59:00 -
[168] - Quote
Jona Graves wrote:not to impose or be ungrateful but um..... how about u include some female characters with that update to be fair....just saying
Would be nice.... I figured this would be one of the first things they did. |
howard sanchez
Conspiratus Immortalis
448
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Posted - 2012.08.14 03:04:00 -
[169] - Quote
Logisticus Testing wrote:Silly 5 Quote max (x2) Debacle Nano wrote:Saiibot wrote:Didn't see anything about putting a cap on vehicular ammo Good. i agree, for energy weapons, but otherwise, why not make the tank driver strategize? got into the last part of a match yesterday where a tank gunner was sitting at the red line with over 70 kills because he was spamming the spawn point. if the tank driver had to find a vehicle nanohive or a supply depot every once in a while, this would help break things up enough that you could at least get a 3 second .... CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea... well, there goes any chance to hitting a dropship with a forge gun, unless it's hovering....
Capacitors=vehicle ammo + energy
Regarding agile drop ships being Forge gun proof unless hovering...
Or if it's webbed...or dual webbed (yay ambush)
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Genshi Soikutsu
Osmon Surveillance Caldari State
21
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Posted - 2012.08.14 05:30:00 -
[170] - Quote
Lakega Scerta wrote:Jona Graves wrote:not to impose or be ungrateful but um..... how about u include some female characters with that update to be fair....just saying Would be nice.... I figured this would be one of the first things they did.
thats silly.
at most I think they'd put in female vocals.. unless you're gallentian ( who love to be politically correct )
Gender explanation
Whats the point of using custom clones? |
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Surtur Reaperson
Tronhadar Free Guard Minmatar Republic
49
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Posted - 2012.08.14 11:31:00 -
[171] - Quote
Jona Graves wrote:not to impose or be ungrateful but um..... how about u include some female characters with that update to be fair....just saying too early |
Azura dark
31
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Posted - 2012.08.14 13:40:00 -
[172] - Quote
howard sanchez wrote:
Capacitors=vehicle ammo + energy
i hope we are still getting capacitors in vehicles. i havent heard hardly anything on this subject. |
Corban Lahnder
ZionTCD Legacy Rising
158
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Posted - 2012.08.14 15:28:00 -
[173] - Quote
T_T Oh im so thankfull my logistics play will actually have meaning now, and is no longer some cute little pointless oddity on the battlefield.
Your nanite injector animation is sped up. But did you fix it? Right now when it does work you stab yourself with the nanites not the other guy, even though it does bring him back. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.08.14 18:27:00 -
[174] - Quote
WHOOOOO!!! three times draw distance!!! that makes me happy. I was woried about the increased environment damage but the you have no Idea in response to the more agile comment makes me think its all for the best. I know some crazy ass dropship pilots that will be happy about that, and some that will be manic depresive about that but only cuase they are not as good at piloting as they like to think. |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.08.14 19:07:00 -
[175] - Quote
Yay new dropship physics :D! |
Madeleine Kriziaa
0
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Posted - 2012.08.14 20:25:00 -
[176] - Quote
Genshi Soikutsu wrote:Lakega Scerta wrote:Jona Graves wrote:not to impose or be ungrateful but um..... how about u include some female characters with that update to be fair....just saying Would be nice.... I figured this would be one of the first things they did. thats silly. at most I think they'd put in female vocals.. unless you're gallentian ( who love to be politically correct ) Gender explanationWhats the point of using custom clones?
You can select female now... but it does not change any thing.
I hope they can sort this out soon, right now feels incredibly silly to play. |
EVICER
63
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Posted - 2012.08.14 21:44:00 -
[177] - Quote
Cool...Good job fellas looking forward to playing a couple matches and getting the hang of the new features...ah yes kudos on the 360 hack that'll keep people from feeling super exposed.
again nice patch |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.15 00:35:00 -
[178] - Quote
I haven't played in at least a month....CCP....I fking <3 you all......so pumped for this patch, you'll be seeing me around as soon as it goes live |
The Polish Hammer
Doomheim
373
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Posted - 2012.08.15 01:19:00 -
[179] - Quote
Being at work right now is hell :(((((( Someone hold me. |
Dane Stark
Golgotha Group
178
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Posted - 2012.08.15 01:42:00 -
[180] - Quote
CCP Cmdr Wang wrote:
- The repair tool cannot be used to repair yourself, only other players
The patch sounds really good, but I am baffled by this one.
If you want to take cover for a few, pull out a repair tool and fix yourself - why would you not be able to do that? It is active and you have plenty of risk using it if you are not careful. I'd be cool with having to have "Remote Repair III or higher" to do so and perhaps there is a slight speed increase for 4 and 5, but taking it away completely seems extreme; this universe allows for nanites. Why can you not have a skill that allows you to use them on yourself? Odd to me, but hey - I guess we'll see.
Still excited about a lot of the other stuff! See you on the game grid! |
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