Pages: 1 2 [3] 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.10 12:12:00 -
[61] - Quote
frfqq wrote:Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhill.
Looking forward to trying out the new features though.
"Gun play" must go down hill, but I am missing the one about fixing spawns as well. |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.08.10 12:24:00 -
[62] - Quote
looks very good ccp , just make sure you balance all 3 controls ds3,move and kb/m please. Amarr merc quarters sound awesome, guess i have to wait longer for my laser rifle. keep up the good work. |
Mitchman 514
36
|
Posted - 2012.08.10 12:28:00 -
[63] - Quote
Dewie Cheecham wrote:frfqq wrote:Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhill.
Looking forward to trying out the new features though. "Gun play" must go down hill, but I am missing the one about fixing spawns as well.
Read again, it's there. |
Brush Master
HavoK Core
163
|
Posted - 2012.08.10 12:45:00 -
[64] - Quote
Still looking to get assist points for pilots that are hovering near objectives that get captured.
Burning ships, seems to only target one side of the dropship branch, question will be what benefit will shield dropships get over armor ones that makes it worth it to save it from burning.
More collision damage, ya that all fine but make the little objects like lamp post not instant kill ships... |
zerkin gerend
Villore Sec Ops Gallente Federation
67
|
Posted - 2012.08.10 13:06:00 -
[65] - Quote
oh man i cant wait i need to go get a new kb/m |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.08.10 13:13:00 -
[66] - Quote
CCP Frame wrote:First! Looking forward to shooting you all!
I prefer getting run over. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.10 13:22:00 -
[67] - Quote
Brush Master wrote:More collision damage, ya that all fine but make the little objects like lamp post not instant kill ships...
They kill tanks and LAV's too... And it must stop. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.08.10 13:25:00 -
[68] - Quote
No love for move controller? No fix to adjust deadzone? please tell me you just forgot to include it in patch notes!!! |
VigSniper101
204
|
Posted - 2012.08.10 13:35:00 -
[69] - Quote
Thanks for the update:) |
David Malcom
Crux Special Tasks Group Gallente Federation
9
|
Posted - 2012.08.10 13:38:00 -
[70] - Quote
CCP Cmdr Wang wrote: - Added UI functionality to enable Keyboard and Mouse - Keyboard and Mouse options page
The most pertinent part of this update.
|
|
Maken Tosch
263
|
Posted - 2012.08.10 13:48:00 -
[71] - Quote
Two biggest things that made me smile excessively:
1. Ability to melee during a reload. THANK YOU CCP!!!
2. Ability to sprint from a crouching position. About time. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.08.10 14:30:00 -
[72] - Quote
Maken Tosch wrote:Two biggest things that made me smile excessively:
1. Ability to melee during a reload. THANK YOU CCP!!!
2. Ability to sprint from a crouching position. About time. But no reload while sprinting :( |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.08.10 14:52:00 -
[73] - Quote
AHHHHHHH I just read the PS Blog and saw this:
https://blog.us.playstation.com/2012/08/09/dust-514-update-adds-eve-online-integration-keyboard-and-mouse-controls-and-more/
Quote: Everything mentioned above is just a small subset of what weGÇÖre adding to DUST 514 next week. All of these features are just the latest improvements to an awesome massively-multiplayer first-person shooter that will be free to play for every PlayStation 3 owner.
In addition, weGÇÖre launching a free companion app on the Vita, DUST 514: Neocom, to augment your gameplay experience and let you customize your fittings, train skills, use the market, browse the starmap, and much more, on the go anytime and anywhere.
OHHHHH It's going on my PS Vita the moment it comes out.
BTW, Brandon keeps saying "Next Week" so does that mean us with the Merc pack gets to see it next week? |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.10 15:09:00 -
[74] - Quote
I didn't see a single thing in there about fixing hit detection or reducing RBS. |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2012.08.10 15:19:00 -
[75] - Quote
I cant wait this is going to be epic! |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.08.10 16:09:00 -
[76] - Quote
Yall have been busy. I am looking forward to this weekend when I can try it out. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.10 16:15:00 -
[77] - Quote
Templar Two wrote:CCP why "fix " the aim assist when we asked an option to remove it altogether?
What's amusing is that I've never had any aim assist at all. It literally seems to have a different magnitude for every individual user. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.10 17:00:00 -
[78] - Quote
I'm excited to see how these Swarm Launcher and Nanohive changes shake out. Keeping them on the field after the user's death and giving them finite capacity makes sense, but I really hope I can get 4-5 full Swarm reloads out of one. (That or the Proto Launcher should get a damage boost, because it can take a heck of a lot of salvos to take down a well fit tank.) |
Ten Jamlamin
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.08.10 17:48:00 -
[79] - Quote
I'm curious to know if the graphics have been updated or will be updated. I keep seeing screenshots that look like a better version of what we have now. I know we're still in beta, but it would be nice to know the direction this is going in. I've been reading that I'm not the only one. |
Ten Jamlamin
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.08.10 17:49:00 -
[80] - Quote
Adun Red wrote:Yall have been busy. I am looking forward to this weekend when I can try it out.
Reading from another article this patch isn't out until August 21st. I know, I thought the same thing as you. |
|
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.08.10 18:17:00 -
[81] - Quote
Mitchman 514 wrote:Dewie Cheecham wrote:frfqq wrote:Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhill.
Looking forward to trying out the new features though. "Gun play" must go down hill, but I am missing the one about fixing spawns as well. Read again, it's there. CCP Cmdr Wang wrote:
=== Misc === - Players will receive items as Salvage at the end of a match - The player's character will appear in a Merc Quarter that correctly reflects the race of the station the character is in - Updated interactive consoles in all MQs. Players can now find consoles for Instant Battle and Leaderboards in the Mercenary Quarters - Updated interactive consoles in the War Room. Players can now find consoles for Leaderboards and Battle Description in the War Room - The lock on UI will now target the entity, not the pilot of the entity - The lock on UI will now be displayed when player is locking on using the repair tool - Increased bleed out time - Fixed spawn bug that only used a single spawn location...
hope this means that spawn points will be at least a bit more randomized
Laurent Cazaderon wrote:so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final. Also, squads are made of 6 mercs, why only 4 then ? maybe to leave room for random noobs? :) agreed that it doesn't make sense to me, either. |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.08.10 18:21:00 -
[82] - Quote
Silly 5 Quote max...
Devil Biff wrote:Veigar Mordekaiser wrote:DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. - Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended There you go. Still a little vague on what is actually happening to them. Hopefully there is more, just couldn't highlight everything in the post. i agree here, too. what's a cortex screen, for we uninitiated? how will it slow down REs as insta-kill weapons? if it's a menu to pick which dropped RE to explode, then this could make it pretty much impossible to catch someone by surprise with this, unless they're standing still, in which case it's just Darwin at work.
Mobius Wyvern wrote:DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. Already confirmed in so many threads it doesn't need to be said again. only problem is, i've never seen it stated by a DEV or GM, only by someone who's seen it somewhere, or heard rumors, or whatever. if someone to link a quote to a reliable source, i'd be mollified. unless we're talking about this cortex menu thing slowing things down, then i agree that it's been addressed. |
Marwan2
Villore Sec Ops Gallente Federation
60
|
Posted - 2012.08.10 18:23:00 -
[83] - Quote
=== Community Features === - Player created channels: Players can create private persistent chat channels and invite people to them. - Leaderboards: increased number of entries shown
Why can't all FPS do this? This should be a standard feature, then there would be no need for Teamspeak and my laptop beside me, like in BF3... |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.08.10 18:25:00 -
[84] - Quote
Silly 5 Quote max (x2)
Debacle Nano wrote:Saiibot wrote:Didn't see anything about putting a cap on vehicular ammo Good. i agree, for energy weapons, but otherwise, why not make the tank driver strategize? got into the last part of a match yesterday where a tank gunner was sitting at the red line with over 70 kills because he was spamming the spawn point. if the tank driver had to find a vehicle nanohive or a supply depot every once in a while, this would help break things up enough that you could at least get a 3 second head start in situations like that, instead of instadying The gunner would have to ration ammo, and therefore wait for a spawn before firing, giving the target a chance to maybe get out of the way, unless the gunner has very good reflexes. and i'm not advocating for 2 dozen shots, something like that, but ammo has to take up SOME space, unless it's created out of thin air right before it's fired. and there is a precedent for this, before someone objects to reality in a video game: take for instance the limited space for drones on a space ship in EVE. same concept.
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea... well, there goes any chance to hitting a dropship with a forge gun, unless it's hovering.
still, love a lot of the changes, looking forward to testing a lot of this out. too bad this next build is coming out close to the start of classes here in my part of Ohio. homework or DUST? homework or... who am i kidding? DUST!
whew, that string of posts was a pain. next time i'll skip it, i think. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 19:20:00 -
[85] - Quote
Dewie Cheecham wrote:Ignatius Crumwald wrote:crazy space wrote:also did anyone else have a jaw drop moment when they read "breach forge gun" ? I did, and let me tell you, boners were popped. Yeah, because Forge Guns need an even more powerful variant. Well, you wanted tank free battles, here they come. Don't knock it 'til you try it. But really, Breach variants aren't "more powerful", they just have higher damage up front. Take the Breach Shotgun for instance - does very high damage with tighter spread compared to the other variants, but it has lower ammo capacity and only a 2 round magazine. Same goes for the AR's.
I personally don't like any of the breach weapons that are available currently, and may find myself sticking to the Assault Forge Guns. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 19:27:00 -
[86] - Quote
Knarf Black wrote:I'm excited to see how these Swarm Launcher and Nanohive changes shake out. Keeping them on the field after the user's death and giving them finite capacity makes sense, but I really hope I can get 4-5 full Swarm reloads out of one. (That or the Proto Launcher should get a damage boost, because it can take a heck of a lot of salvos to take down a well fit tank.) Swarms don't need a buff, as taking down a tank is not meant to be a one man job. I can go through every round on my Assault Forge Gun (Advanced) and just barely squeak the shields off a well fit Sagaris - but that's fine, I shouldn't be able to kill it on my own.
JonnyAugust wrote:I didn't see a single thing in there about fixing hit detection or reducing RBS. You did in fact see something in there regarding hit detection, you just didn't know it. Hit detection is all server side, so it has to do with Ping and the speed of the server - the fact that we are being moved from the Dust test servers, to the much better EVE test server Singularity, will in itself improve hit detection. |
Mr Vito
Amarr Templars Amarr Empire
10
|
Posted - 2012.08.10 19:29:00 -
[87] - Quote
I'm hopeful that the nano hives running out of nanites will make people think twice about destroying the resupply points. Otherwise it's going to be really tough to be AV against a DR specced tank with 16k+ ehp. Overall though, if things work out the way I'm reading this, I think we'll see much more balanced matches and a LOT more Logi suits. |
Iso Shalim
Eclipse Industrials Quantum Forge
56
|
Posted - 2012.08.10 19:31:00 -
[88] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea...
As a dropship pilot, I was fapping over the patch notes until I read this. Then I just lost it. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 19:39:00 -
[89] - Quote
Mr Vito wrote:I'm hopeful that the nano hives running out of nanites will make people think twice about destroying the resupply points. Otherwise it's going to be really tough to be AV against a DR specced tank with 16k+ ehp. Overall though, if things work out the way I'm reading this, I think we'll see much more balanced matches and a LOT more Logi suits. I'm spec'd AV in this build, but I am currently so torn between being a Logi Medic or being a Forge Gunner. The patch notes make me happy and sad at the same time, I don't wanna say goodby to my Forge Gun lol. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.10 19:41:00 -
[90] - Quote
Cortex screen ? Da fuq ? AFAIK cortex is usually inside your skull, so CCP you mind if we have this in english ? |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |