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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
MA347612890GT4078579132R
Villore Sec Ops Gallente Federation
3
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Posted - 2012.08.10 04:32:00 -
[31] - Quote
Maybe now I'll have a reason to play a medic, since people apparently never noticed me running around with a Nanite Injector trying to rez everyone, now they will be told I have one. And maybe not mash the respawn button as fast as they can. I have hopes. KB/M support? Yay, something that's not a gimmicky pos can be used as a controller instead of the ds3 now. Also since I've never played a console FPS before competitively, the ds3 might as well be a wiimote or ps move with how well it handles compared to what I've been used to. ): It can't be the 21st fast enough. |
DarthVdka
Subdreddit Test Alliance Please Ignore
2
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Posted - 2012.08.10 04:36:00 -
[32] - Quote
Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.10 04:37:00 -
[33] - Quote
Buzzwords wrote:if i may?
reducing the damage on breach ARs is perhaps not the right way to balance them. they already lose DPS over standard variants as is. a low DPS, low recoil, automatic weapon is a pretty standard piece of an fps. perhaps INSTEAD of further reducing the dps, they should have the hipfire acc returned to normal. i would say THAT is what makes them break the mold. they are better at range and due to hipfire ARGUABLY better up close. they "should" be better at range and worse up close?
also, i hate vehicle spam as much as the next guy, especially dropships. but flaming vehicles doesn't seem quite right if you intend for there to be 2 independent schools of tanking and repair? what is a shield tanker to do if he catches fire? don't get me wrong i feel that shield tanking has had the upside til now what with the fact that they recharge, and that a shield vehicle can get speed or damage out of his low slots, whereas an armor vehicle gets... a spawn? out of his highs. so if this is how you plan to balance them then... ok i guess, but it seems off.
i like the rest, or am at least curious to try. i'll miss being able to self rep with a repair kit but oh well. I wouldn't be worried about this, as I'm sure we will begin to see remote repair modules - could just float above a tank that has a remote repper momentarily, just until you quit burning.
Aside from that, there is no reason a burning vehicle shouldn't take damage, that would be like if you lit your hand on fire and your skin didn't melt. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.10 04:38:00 -
[34] - Quote
DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom.
Quote:- Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended
There you go. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.08.10 04:51:00 -
[35] - Quote
Precursor Patch Notes wrote:- Hacking now possible within a 360 radius Does this mean you can hack an installation from any side, or that you no longer have to face the installation to hack (and therefore have your back turned to possible attackers)? |
howard sanchez
Conspiratus Immortalis
448
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Posted - 2012.08.10 04:55:00 -
[36] - Quote
Thank you CCP, very much. Thank you |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.10 05:04:00 -
[37] - Quote
Veigar Mordekaiser wrote: Aside from that, there is no reason a burning vehicle shouldn't take damage, that would be like if you lit your hand on fire and your skin didn't melt.
keep your reality out of my videogames -.-
from a BALANCE perspective, this hurts shield tankers worse than armor tankers. now i see shield tankers as ahead, so it might work out, but reality has no place here.
i mean hell, they could just REMOVE the flame animation from low armor vehicles if it bothers people that much? |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.08.10 05:18:00 -
[38] - Quote
Great stuff - resolved a lot of issues I was personally having with the game as it is.
One question though... Where's the Command/Pilot suits..? |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.08.10 05:19:00 -
[39] - Quote
Buzzwords wrote:Veigar Mordekaiser wrote: Aside from that, there is no reason a burning vehicle shouldn't take damage, that would be like if you lit your hand on fire and your skin didn't melt.
keep your reality out of my videogames -.- from a BALANCE perspective, this hurts shield tankers worse than armor tankers. now i see shield tankers as ahead, so it might work out, but reality has no place here. i mean hell, they could just REMOVE the flame animation from low armor vehicles if it bothers people that much?
It's bad for Armor Buffer tanks but considering the nature of this game's fast pace - I don't honestly think anyone uses Armor Buffer anyway. It's more of an Eve Online thing. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.10 06:16:00 -
[40] - Quote
Aeon Amadi wrote:Buzzwords wrote:Veigar Mordekaiser wrote: Aside from that, there is no reason a burning vehicle shouldn't take damage, that would be like if you lit your hand on fire and your skin didn't melt.
keep your reality out of my videogames -.- from a BALANCE perspective, this hurts shield tankers worse than armor tankers. now i see shield tankers as ahead, so it might work out, but reality has no place here. i mean hell, they could just REMOVE the flame animation from low armor vehicles if it bothers people that much? It's bad for Armor Buffer tanks but considering the nature of this game's fast pace - I don't honestly think anyone uses Armor Buffer anyway. It's more of an Eve Online thing.
Acutally I think its a shield tank nerf. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.08.10 06:28:00 -
[41] - Quote
so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final.
Also, squads are made of 6 mercs, why only 4 then ? |
Alexander Wolfenstein
Subdreddit Test Alliance Please Ignore
18
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Posted - 2012.08.10 06:29:00 -
[42] - Quote
Wow, this all sounds amazing (except no lasers yet). I took an extended break from the game after the map got stale. This new update should change that.
Keep up the amazing work CCP, you are a testament to devs everywhere with you excellent community communication. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.08.10 06:29:00 -
[43] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:It's bad for Armor Buffer tanks but considering the nature of this game's fast pace - I don't honestly think anyone uses Armor Buffer anyway. It's more of an Eve Online thing. Acutally I think its a shield tank nerf.
Armor Buffer tanks are done to deal with high DPS/alpha in the short term. I doubt that damage from fire will be significant enough to affect this strategy. You will still need to seek out reps eventually with or without fire.
It's a nerf to shield tanks that don't have someone to armor rep them nearby. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.08.10 06:30:00 -
[44] - Quote
crazy space wrote:also did anyone else have a jaw drop moment when they read "breach forge gun" ?
I did, and let me tell you, boners were popped. |
Devil Biff
Imperfects Negative-Feedback
55
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Posted - 2012.08.10 06:35:00 -
[45] - Quote
Veigar Mordekaiser wrote:DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. Quote:- Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended There you go.
Still a little vague on what is actually happening to them. Hopefully there is more, just couldn't highlight everything in the post. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.10 06:43:00 -
[46] - Quote
CCP Cmdr Wang wrote:=== Dropsuits & Modules === - Increased armor HP on all Armor Plate modules
Just for Dropsuits?
CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Vehicles now take continual armour damage once they catch on fire.
This is VERY bad for Gallente...Unless the fire bug is fixed so a perfectly healthy tank don't burn , just because it's shield is gone (as is always the case for Gallente) Considering all the other bugs and problems that could have been addressed, this is a puzzle.
CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Added Black Ops HAV
Interesting... |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.10 06:44:00 -
[47] - Quote
DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. Already confirmed in so many threads it doesn't need to be said again. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.10 06:45:00 -
[48] - Quote
Ignatius Crumwald wrote:crazy space wrote:also did anyone else have a jaw drop moment when they read "breach forge gun" ? I did, and let me tell you, boners were popped.
Yeah, because Forge Guns need an even more powerful variant. Well, you wanted tank free battles, here they come. |
Grimmiers
7
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Posted - 2012.08.10 07:09:00 -
[49] - Quote
Must train for black ops tanks. Medic, melee during reload, and toned down aim assist is what I'm anticipating the most. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
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Posted - 2012.08.10 07:42:00 -
[50] - Quote
Didn't see anything about putting a cap on vehicular ammo |
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.10 07:57:00 -
[51] - Quote
Saiibot wrote:Didn't see anything about putting a cap on vehicular ammo
Good. |
Iceyburnz
316
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Posted - 2012.08.10 09:14:00 -
[52] - Quote
CCP Cmdr Wang wrote:
Update: the draw distance for infantry and vehicles have been increased, should now see up to 3 times as far
YUSSSSSSS
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.10 09:41:00 -
[53] - Quote
CCP why "fix " the aim assist when we asked an option to remove it altogether?
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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.10 09:52:00 -
[54] - Quote
Dewie Cheecham wrote:CCP Cmdr Wang wrote:=== Dropsuits & Modules === - Increased armor HP on all Armor Plate modules
Just for Dropsuits? CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Vehicles now take continual armour damage once they catch on fire.
This is VERY bad for Gallente...Unless the fire bug is fixed so a perfectly healthy tank don't burn , just because it's shield is gone (as is always the case for Gallente) Considering all the other bugs and problems that could have been addressed, this is a puzzle.
It says dropsuits and modules, so I'm thinking modules = vehicles
They did the fire thing to respond to a complaint I had about my Eryx being in flames for 5 minutes yet in full shields. This way, apparently it would die after a while, fixing the illogical situation I was in. Just not in the way I had hoped. Hopefully they adjusted when things get into flames now as well, we shall see. Unless they changed things, armor reppers can stop flames.. but shield reppers cannot. In eve, you were in flames when you enter structure, but I don't see them adding structure if they don't this next update. Armor tanked pilots shouldn't worry about this as much as shield pilots do. |
Cillian Magu
Crux Special Tasks Group Gallente Federation
34
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Posted - 2012.08.10 09:56:00 -
[55] - Quote
Quote:- Skirmish Mode 2.0 -¿C New improvements made to the skirmish mode allowing more balanced combat
Care to elaborate on this? Or is that a heading for everything underneath or what?
Quote:- Updated Plateaus megaterrain layout and integrated with the Galaxy seeding system
I really hope this doesn't mean what I think it means....plateaus is still the main skirmish map? Like someone above, I took a break from Dust 514 because I really can't stand playing the plateaus skirmish map anymore.
Anyway some elaboration here would ease my fears...! |
frfqq
Royal Uhlans Amarr Empire
81
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Posted - 2012.08.10 09:59:00 -
[56] - Quote
Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhill.
Looking forward to trying out the new features though. |
Darky SI
232
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Posted - 2012.08.10 11:03:00 -
[57] - Quote
CCP Cmdr Wang wrote: - Increased the optimal range for the HMG - Reduced overheating speed for the HMG - Burst and Assault HMGs
Thank YOU CCP! I was hoping for slight increase in the damage but lets test the HMG first i think it will work this time |
Jonny Hagendorf
Zumari Force Projection Caldari State
63
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Posted - 2012.08.10 11:04:00 -
[58] - Quote
thx |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.10 11:49:00 -
[59] - Quote
frfqq wrote:Screen shaking when getting shot at?
Looking forward to trying out the new features though. Where does it say that in the patches notes? because i aint found it |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.10 12:11:00 -
[60] - Quote
Rhadiem wrote:It says dropsuits and modules, so I'm thinking modules = vehicles
They did the fire thing to respond to a complaint I had about my Eryx being in flames for 5 minutes yet in full shields. This way, apparently it would die after a while, fixing the illogical situation I was in. Just not in the way I had hoped. Hopefully they adjusted when things get into flames now as well, we shall see. Unless they changed things, armor reppers can stop flames.. but shield reppers cannot. In eve, you were in flames when you enter structure, but I don't see them adding structure if they don't this next update. Armor tanked pilots shouldn't worry about this as much as shield pilots do.
I hope you are right. But I also hope they tone down the flames and smoke. As it is now, I'm often blinded but the smoke even at 90% armour left on my Surya. |
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