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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 19:41:00 -
[91] - Quote
carl von oppenheimer wrote:Cortex screen ? Da fuq ? AFAIK cortex is usually inside your skull, so CCP you mind if we have this in english ? An educated guess would be a screen involved in arming you're RE's. |
Adduuuh
Brimstone Tactical Covert Intervention
2
|
Posted - 2012.08.10 20:10:00 -
[92] - Quote
To be truly and completely honest....handheld weapons should not be stronger than HAV weapons. The basic forge gun is practically as strong as the the strongest railgun AND CCP is only making forge guns stronger? I'm sorry, but the way updates are going having a vehicle will only "be there for looks". Why dont you try making vehicles actually worth the multiple million skill points and isk to acquire instead of just making new versions that will still not be effective? They all are still getting 1-3 shotted by anyone who looks at it funny.
This comes from a Sagaris user. I have every skill maxed that effects tanks and tank modules. I have the most effective possible build I could come up with for a defense based shield tank with about 50% damage reduction, somewhere around 6000 shields, a thoroughly needed shield booster, and the strongest railgun. This tank takes about 4 forge gun rounds on a good day(I REALLY hope this is just a bug???).
I have stopped playing this game due to the saddening vehicles and I'm sure I'm not the first or the last. CCP, don't waste your players' time - fix a few real balance problems instead of adding aim assist and homing grenades please. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 20:18:00 -
[93] - Quote
Adduuuh wrote:To be truly and completely honest....handheld weapons should not be stronger than HAV weapons. The basic forge gun is practically as strong as the the strongest railgun AND CCP is only making forge guns stronger? I'm sorry, but the way updates are going having a vehicle will only "be there for looks". Why dont you try making vehicles actually worth the multiple million skill points and isk to acquire instead of just making new versions that will still not be effective? They all are still getting 1-3 shotted by anyone who looks at it funny. This comes from a Sagaris user. I have every skill maxed that effects tanks and tank modules. I have the most effective possible build I could come up with for a defense based shield tank with about 50% damage reduction, somewhere around 6000 shields, a thoroughly needed shield booster, and the strongest railgun. This tank takes about 4 forge gun rounds on a good day. I have stopped playing this game due to the saddening vehicles and I'm sure I'm not the first or the last. CCP, quit wasting your players' time and fix some real balance problems instead of adding aim assist and homing grenades. If 4 rounds from a Forge Gun are taking you out, then either you're doing it wrong, or they're doing it very, very right.
Limitations of infantry with Forge Guns vs tanks with Railguns: 1. Infantry have far lower eHP, they're much easier to kill. 2. Infantry have limited ammo supply, vehicles have unlimited ammo. 3. Infantry move slower, tanks can evade them easily if they're paying attention.
Aside from that, how often do you see an infantry guy with a score of 30/2 at the end of the match? Rarely. How often do you see a guy in a Sagaris/Madrugar go 30/2? Frequently. Perhaps you simply need to find a different role on the battlefield.
Edit: Those were just the limitations that are a big deal and I could bring up off the top of my head, I'm sure the list could go on. |
smartlayer
Zumari Force Projection Caldari State
6
|
Posted - 2012.08.10 20:41:00 -
[94] - Quote
will be a wipe ? |
Adduuuh
Brimstone Tactical Covert Intervention
2
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Posted - 2012.08.10 20:44:00 -
[95] - Quote
Veigar Mordekaiser wrote:Adduuuh wrote:To be truly and completely honest....handheld weapons should not be stronger than HAV weapons. The basic forge gun is practically as strong as the the strongest railgun AND CCP is only making forge guns stronger? I'm sorry, but the way updates are going having a vehicle will only "be there for looks". Why dont you try making vehicles actually worth the multiple million skill points and isk to acquire instead of just making new versions that will still not be effective? They all are still getting 1-3 shotted by anyone who looks at it funny. This comes from a Sagaris user. I have every skill maxed that effects tanks and tank modules. I have the most effective possible build I could come up with for a defense based shield tank with about 50% damage reduction, somewhere around 6000 shields, a thoroughly needed shield booster, and the strongest railgun. This tank takes about 4 forge gun rounds on a good day. I have stopped playing this game due to the saddening vehicles and I'm sure I'm not the first or the last. CCP, quit wasting your players' time and fix some real balance problems instead of adding aim assist and homing grenades. If 4 rounds from a Forge Gun are taking you out, then either you're doing it wrong, or they're doing it very, very right. Limitations of infantry with Forge Guns vs tanks with Railguns: 1. Infantry have far lower eHP, they're much easier to kill. 2. Infantry have limited ammo supply, vehicles have unlimited ammo. 3. Infantry move slower, tanks can evade them easily if they're paying attention. Aside from that, how often do you see an infantry guy with a score of 30/2 at the end of the match? Rarely. How often do you see a guy in a Sagaris/Madrugar go 30/2? Frequently. Perhaps you simply need to find a different role on the battlefield. Edit: Those were just the limitations that are a big deal and I could bring up off the top of my head, I'm sure the list could go on.
To start - EVE universe. So very, very NOT right.
1. Infantry have lower ehp, but can hide places tanks can't aim to because of tanks' ****** vertical aim - so this doesnt matter. 2. Infantry have limited ammo...until they use ammo hives. (I know hives did just get patched) 3. Infantry move slower - yes - but they can also stand places where they can veiw the entire stage and there really isn't anywhere to go and evade at.
Now as for those scores of 30/2 - you're right other than the fact that's three people working together hardcore covering each other's backs to get that score. This is EVE - it's not just one man doing everything winning for everyone. Not to mention the other team has to be generally kinda bad. Hope that fills you in some since I'm guessing you don't use tanks much?
Now, part of the real problem here. Surya/Sagaris with a max railgun have their damge cap out around 2k-2.2k, maybe 2.4k if you want to be a glass cannon build. A forge gun (a weap 1/5th in size and should be reflective amount of damage) starts at 2k and peaks easily at 2.5k - more than a fully loaded out tank. And their bullets frequently become invisible. And the shooter is harder to find. And they shoot faster than a railgun. So should a single person be able to easily take out 3 people in 6-8 seconds? Less time than it takes for a tank to start moving and go 4-5 yards? I think not. Sniper rifles with all speed head-shots aren't even this efficient unless they're only hitting militia dropsuits. So I'd understand if this was only with mitia tanks. But it's not.
However, if I'm just mistaken and the weapons should be like this fine. This game will probably only be going downhill from lack of overall game balance or tanks will need a buff like more shields/armor/move speed/etc along with alot of other stuff needing balance control. That way we don't have some herp-a-derp loser with a forge gun missing a shot on his target and killing every vehicle on the stage before there's even some resemblance of real vehicle combat. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 20:45:00 -
[96] - Quote
smartlayer wrote:will be a wipe ? Yes. Take it as a good thing though, an opportunity to better place your skill points. I know that I personally, had no clue what I wanted to do when I started playing. I probably have about 2 million SP in skills that I don't use, ever. That's a very large chunk, considering I have a total of about 5.5 million SP. |
Sgt Slab Ranko
Seituoda Taskforce Command Caldari State
32
|
Posted - 2012.08.10 20:55:00 -
[97] - Quote
jenza aranda wrote:black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me!
Oh no Jenza, as if we didn't fear you as it is. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 20:56:00 -
[98] - Quote
Adduuuh wrote:Veigar Mordekaiser wrote:Adduuuh wrote:To be truly and completely honest....handheld weapons should not be stronger than HAV weapons. The basic forge gun is practically as strong as the the strongest railgun AND CCP is only making forge guns stronger? I'm sorry, but the way updates are going having a vehicle will only "be there for looks". Why dont you try making vehicles actually worth the multiple million skill points and isk to acquire instead of just making new versions that will still not be effective? They all are still getting 1-3 shotted by anyone who looks at it funny. This comes from a Sagaris user. I have every skill maxed that effects tanks and tank modules. I have the most effective possible build I could come up with for a defense based shield tank with about 50% damage reduction, somewhere around 6000 shields, a thoroughly needed shield booster, and the strongest railgun. This tank takes about 4 forge gun rounds on a good day. I have stopped playing this game due to the saddening vehicles and I'm sure I'm not the first or the last. CCP, quit wasting your players' time and fix some real balance problems instead of adding aim assist and homing grenades. If 4 rounds from a Forge Gun are taking you out, then either you're doing it wrong, or they're doing it very, very right. Limitations of infantry with Forge Guns vs tanks with Railguns: 1. Infantry have far lower eHP, they're much easier to kill. 2. Infantry have limited ammo supply, vehicles have unlimited ammo. 3. Infantry move slower, tanks can evade them easily if they're paying attention. Aside from that, how often do you see an infantry guy with a score of 30/2 at the end of the match? Rarely. How often do you see a guy in a Sagaris/Madrugar go 30/2? Frequently. Perhaps you simply need to find a different role on the battlefield. Edit: Those were just the limitations that are a big deal and I could bring up off the top of my head, I'm sure the list could go on. What was the point of quoting me and not saying anything..? |
Adduuuh
Brimstone Tactical Covert Intervention
2
|
Posted - 2012.08.10 21:18:00 -
[99] - Quote
The reply thing bugged out on me T_T I'll edit it
Edit: It has been edited. |
STB SDF3500
0
|
Posted - 2012.08.10 21:43:00 -
[100] - Quote
carl von oppenheimer wrote:Cortex screen ? Da fuq ? AFAIK cortex is usually inside your skull, so CCP you mind if we have this in english ?
im guessing they mean a handheld screen, or something like a pipboy from fallout, hell you could take it literally and view it as a screen installed to your clones head. it would be the same as the HUD or whatever, i dont actually know but those are just some guesses |
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Khun-Al
135
|
Posted - 2012.08.10 22:03:00 -
[101] - Quote
Thanks CCP for those news and this awesome game!!! |
Greg Macreadie
Tronhadar Free Guard Minmatar Republic
5
|
Posted - 2012.08.10 22:07:00 -
[102] - Quote
Mause&Keys support BIG MISTAKE!!! splitting players in Mause&Keys, Dualshock and Move will kill the whole concept of this game I think. Corps will turn into only with.... and playing with friends who plays different control types won't work. overthink this please! Thanks |
Rhine Stone
Circle of Huskarl Minmatar Republic
23
|
Posted - 2012.08.10 22:21:00 -
[103] - Quote
thank you so much CCP, I LOVE YOU!!!!!
Cheers. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.08.10 22:25:00 -
[104] - Quote
Adduuuh wrote:A forge gun (a weap 1/5th in size and should be reflective amount of damage) starts at 2k and peaks easily at 2.5k - more than a fully loaded out tank. And their bullets frequently become invisible. And the shooter is harder to find. And they shoot faster than a railgun. So should a single person be able to easily take out 3 people in 6-8 seconds? Less time than it takes for a tank to start moving and go 4-5 yards? I think not. Sniper rifles with all speed head-shots aren't even this efficient unless they're only hitting militia dropsuits. So I'd understand if this was only with mitia tanks. But it's not.
A proto assault Forge starts at 1.5k. If you max out Weapon skill and Forge Proficiency that would put you at 2100. If you stack 3 complex damage mods you could get it up to 2.55k, but i can't imagine you'll have room for much survivability or a decent side arm, which mean's you might as well lay down and die when anyone in an assault or scout suit see's you. I fought a Sag yesterday in ambush that ate 5 of my forge rounds without his repper up, i had to fire 2 more before that to bait him into activating it so i could wait out the timer and kill him so 7 rounds total, and the only reason he died was because he did a crappy job of getting his tank behind cover. I pumped near half my total ammo into it, and if i didn't know wtf i was doing could have used a lot more and probably still not killed him. Tanks are fine, AV weaponry is fine, both do their jobs well.
Edit: Also don't takn rail guns have a much more significant splash damage? I don't have a tank fit so i don't know numbers off the top of my head, but misses with a tank rail seem to hurt a lot. |
Adduuuh
Brimstone Tactical Covert Intervention
2
|
Posted - 2012.08.10 23:20:00 -
[105] - Quote
Zeran Haggai wrote: A proto assault Forge starts at 1.5k. If you max out Weapon skill and Forge Proficiency that would put you at 2100. If you stack 3 complex damage mods you could get it up to 2.55k, but i can't imagine you'll have room for much survivability or a decent side arm, which mean's you might as well lay down and die when anyone in an assault or scout suit see's you. I fought a Sag yesterday in ambush that ate 5 of my forge rounds without his repper up, i had to fire 2 more before that to bait him into activating it so i could wait out the timer and kill him so 7 rounds total, and the only reason he died was because he did a crappy job of getting his tank behind cover. I pumped near half my total ammo into it, and if i didn't know wtf i was doing could have used a lot more and probably still not killed him. Tanks are fine, AV weaponry is fine, both do their jobs well.
Edit: Also don't takn rail guns have a much more significant splash damage? I don't have a tank fit so i don't know numbers off the top of my head, but misses with a tank rail seem to hurt a lot.
Maybe why I'm taking so much damage is something bugging on me then? If so *tears*....
Also, all but one (the best) railgun have 150 splash damage, the best one has 350 - so unless the player maxed out all those turret skills, their railguns won't do much splash damage. So missing definitely hurts alot until you're as accurate as me |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.10 23:36:00 -
[106] - Quote
Zeran Haggai wrote:
Edit: Also don't takn rail guns have a much more significant splash damage? I don't have a tank fit so i don't know numbers off the top of my head, but misses with a tank rail seem to hurt a lot.
Caldari rail guns have a fair amount of splash damage, but they fire slower. Gallente rail guns have dismal splash damage but fire faster.
On the subject of this armor damage from a flaming tank. If for example a Sageris takes enough armor damage to light it on fire, but not kill it, and it is able to bring its shields back up...the fire will reduce the armor to 0% eventually, but will this actually blow up the tank? Or is there an invisible amount of structure HP that has to be depleted for an actual destruction?
If there is say just 1 Structure HP point which determines if the tank explodes, and this HP is not depleted by the fire damage, then I feel this mechanic is fair. However, if fire damage can solely destroy a tank, I'm going to have issues with this for all vehicle types. |
Victor Sully
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.08.10 23:37:00 -
[107] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea...
devs you can troll all you want as long as we get a good game in the end. and lucky us it looks like that is exactly what we are getting |
Jubal Azizora
Hoplite Brigade White-Lotus
0
|
Posted - 2012.08.10 23:58:00 -
[108] - Quote
CCP Cmdr Wang wrote: - Player created channels: Players can create private persistent chat channels and invite people to them.
And corps...?
CCP Cmdr Wang wrote: - Localization solution implemented (French, Italian, German, Spanish is supported in addition to English.)
Hmm... no Russian or Japanese? Any plans to support French, Italian and Spanish in Eve?
CCP Cmdr Wang wrote: - Vehicle pops and bounces when the driver enters the pause menu whilst on sloped terrain
"Pause menu"? There is no pause!
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SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.08.11 00:36:00 -
[109] - Quote
GROUPING!
Nanohive fixed, so my Grenades and RE get replenished.
Added the slow down and shake when shot, good move. Improves gun play.
So much good stuff, this will be amazing. |
Tupni
27
|
Posted - 2012.08.11 01:52:00 -
[110] - Quote
- Vehicles now take continual armour damage once they catch on fire. - Fixes to dropship collision so more damage is taken on contact with the environment.
But, I really like being able to fly around AND be on fire. That is by far my favorite part of the game! Being a wild flaming wreck, my teammates having bailed out, then plummeting down, crushing people to death risking life and ship should my "impervious" shields falter. If this thing goes through then the logistics dropship at least better have a fire suppression system built in!
What fuel do these ships use anyway that they'd catch on fire? I mean, they're all metal, what's burning? And what about actually being able to "Destroy" those Anti-MCC installations? And being able to damage/repair the MCC? |
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Tupni
27
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Posted - 2012.08.11 02:16:00 -
[111] - Quote
And one more thing, what about using weapons/equips inside the dropship? When a ship's on fire, and someone inside the ship has a tool, shouldn't they be able to use it? I'd say the same with heavies, but then I pictured a dropship with 4 forge guns....which the only thing I can think of to compensate for that is to have the weight affect mobility.... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 02:34:00 -
[112] - Quote
Why cant all the other patches for other games be this orgasmic? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.11 02:34:00 -
[113] - Quote
Tupni wrote:And one more thing, what about using weapons/equips inside the dropship? When a ship's on fire, and someone inside the ship has a tool, shouldn't they be able to use it? I'd say the same with heavies, but then I pictured a dropship with 4 forge guns....which the only thing I can think of to compensate for that is to have the weight affect mobility....
I can't imagine trying to use a Forge Gun inside a moving dropship, you wouldn't be able to aim at anything! Aside from that, how do you plan to hang on inside the ship, if both hands are busy holding a super heavy weapon? The moment the ship tilts, you would fall right out. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.08.11 03:01:00 -
[114] - Quote
Adduuuh wrote:Maybe why I'm taking so much damage is something bugging on me then? If so *tears*.... Also, all but one (the best) railgun have 150 splash damage, the best one has 350 - so unless the player maxed out all those turret skills, their railguns won't do much splash damage. So missing definitely hurts alot until you're as accurate as me
My best guess is you're just getting hit by multiple forge guns most of the time. Ever since we got that first free 1mil SP pretty much everyone has an AV fit with a swarm or a forge and as soon as a tank shows up everyone takes them out. With the way registering shield/armor damage often seems to have a delay if they are attacking close enough together it could seem like one attack.
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Adduuuh
Brimstone Tactical Covert Intervention
2
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Posted - 2012.08.11 04:30:00 -
[115] - Quote
Zeran Haggai wrote: My best guess is you're just getting hit by multiple forge guns most of the time. Ever since we got that first free 1mil SP pretty much everyone has an AV fit with a swarm or a forge and as soon as a tank shows up everyone takes them out. With the way registering shield/armor damage often seems to have a delay if they are attacking close enough together it could seem like one attack.
I know and it's possible, but a small handheld weapon should be at least somewhat weaker than fully loaded out, heavily armored vehicles. Should be: Railgun>Forge Gun. Ya know, seeing as how Blaster>AR and Rocket Pods>Swarms? |
Raynor Ragna
266
|
Posted - 2012.08.11 04:47:00 -
[116] - Quote
[quote=Tupni..... Being a wild flaming wreck, ....[/quote]
AKA, minmatar. I usually won't take my ship into a fight unless its on fire first. Strikes fear into the enemies hearts! |
Elrick Mercer
23
|
Posted - 2012.08.11 04:51:00 -
[117] - Quote
As slow as the game is you add a mechanic when you get shot you slow down? |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.11 04:57:00 -
[118] - Quote
"- New XL turret class equipped on MCC"
So the MCC will have turrets now? |
Velvet Overkill
104
|
Posted - 2012.08.11 08:03:00 -
[119] - Quote
What ever happened to reimplementing the wobbling UI? It added a greater feel of immersion and realism. |
frfqq
Royal Uhlans Amarr Empire
81
|
Posted - 2012.08.11 10:07:00 -
[120] - Quote
EnglishSnake wrote:frfqq wrote:Screen shaking when getting shot at?
Looking forward to trying out the new features though. Where does it say that in the patches notes? because i aint found it
"-Added directional camera shake when hit "
AKA flinch. One of the most annoying features of Call of Duty is making its way into Dust 514.
If we're lucky maybe getting hit just refers to colliding with vehicles and the environment rather than getting shot at. |
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