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Thread Statistics | Show CCP posts - 3 post(s) |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
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Posted - 2012.08.10 18:17:00 -
[1] - Quote
Mitchman 514 wrote:Dewie Cheecham wrote:frfqq wrote:Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay is going downhill.
Looking forward to trying out the new features though. "Gun play" must go down hill, but I am missing the one about fixing spawns as well. Read again, it's there. CCP Cmdr Wang wrote:
=== Misc === - Players will receive items as Salvage at the end of a match - The player's character will appear in a Merc Quarter that correctly reflects the race of the station the character is in - Updated interactive consoles in all MQs. Players can now find consoles for Instant Battle and Leaderboards in the Mercenary Quarters - Updated interactive consoles in the War Room. Players can now find consoles for Leaderboards and Battle Description in the War Room - The lock on UI will now target the entity, not the pilot of the entity - The lock on UI will now be displayed when player is locking on using the repair tool - Increased bleed out time - Fixed spawn bug that only used a single spawn location...
hope this means that spawn points will be at least a bit more randomized
Laurent Cazaderon wrote:so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final. Also, squads are made of 6 mercs, why only 4 then ? maybe to leave room for random noobs? :) agreed that it doesn't make sense to me, either. |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.08.10 18:21:00 -
[2] - Quote
Silly 5 Quote max...
Devil Biff wrote:Veigar Mordekaiser wrote:DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. - Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended There you go. Still a little vague on what is actually happening to them. Hopefully there is more, just couldn't highlight everything in the post. i agree here, too. what's a cortex screen, for we uninitiated? how will it slow down REs as insta-kill weapons? if it's a menu to pick which dropped RE to explode, then this could make it pretty much impossible to catch someone by surprise with this, unless they're standing still, in which case it's just Darwin at work.
Mobius Wyvern wrote:DarthVdka wrote:Maybe I missed it but I saw nothing about REs being timed delayed instead of insta boom. Already confirmed in so many threads it doesn't need to be said again. only problem is, i've never seen it stated by a DEV or GM, only by someone who's seen it somewhere, or heard rumors, or whatever. if someone to link a quote to a reliable source, i'd be mollified. unless we're talking about this cortex menu thing slowing things down, then i agree that it's been addressed. |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
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Posted - 2012.08.10 18:25:00 -
[3] - Quote
Silly 5 Quote max (x2)
Debacle Nano wrote:Saiibot wrote:Didn't see anything about putting a cap on vehicular ammo Good. i agree, for energy weapons, but otherwise, why not make the tank driver strategize? got into the last part of a match yesterday where a tank gunner was sitting at the red line with over 70 kills because he was spamming the spawn point. if the tank driver had to find a vehicle nanohive or a supply depot every once in a while, this would help break things up enough that you could at least get a 3 second head start in situations like that, instead of instadying The gunner would have to ration ammo, and therefore wait for a spawn before firing, giving the target a chance to maybe get out of the way, unless the gunner has very good reflexes. and i'm not advocating for 2 dozen shots, something like that, but ammo has to take up SOME space, unless it's created out of thin air right before it's fired. and there is a precedent for this, before someone objects to reality in a video game: take for instance the limited space for drones on a space ship in EVE. same concept.
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea... well, there goes any chance to hitting a dropship with a forge gun, unless it's hovering.
still, love a lot of the changes, looking forward to testing a lot of this out. too bad this next build is coming out close to the start of classes here in my part of Ohio. homework or DUST? homework or... who am i kidding? DUST!
whew, that string of posts was a pain. next time i'll skip it, i think. |
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