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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.10 02:54:00 -
[1] - Quote
Thanks for the patch notes!
Looks like a ton of great stuff.
No fighters or gunships though :(
the Black Ops HAV looks interesting.. but no mention of stealth modules?
Release it already ;) |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 02:57:00 -
[2] - Quote
- New dropship physics model
I'd love to hear more about this.. is it more agile? |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 03:12:00 -
[3] - Quote
CCP Frame wrote:Rhadiem wrote:- New dropship physics model
I'd love to hear more about this.. is it more agile? You have nooo idea...
<3 |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 03:34:00 -
[4] - Quote
So many new things to try.
The tactical AR sounds interesting, as does the role of a medic, which sound like someone who will be popular with expensive Proto suit wearing infantry.
Glad to see Heavy HMG guys get some love, even though I'm sure I'll be annoyed by them again ;)
Dropships sound interesting (make a gunship!!)
..as do HAV Covert Ops, assuming they can cloak.. Where's the Covops Dropship and LAV? :)
Any word on mass driver explosion fixes? They seem solid once the bugs are worked out.
Anti MCC turrets sound sweet. Perfect turret for those tower-dropping tank owners out there who don't seem to get it. ;)
Chat channels and grouping are definitely a great thing.
Excited about the changes.. now to work hard in RL to free up some solid gaming time upon release. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 03:51:00 -
[5] - Quote
IR Scifi wrote:Rhadiem wrote:So many new things to try.
Any word on mass driver explosion fixes? They seem solid once the bugs are worked out. No fixes to Mass drivers makes Scifi a sad LogiBro.
I'm pretty sure this isn't everything, so hopefully it's been addressed too. If not, we'll just need to make sure it's really clear for the next round of beta feedback on that patch. It not working is not a design thing, it's a bug thing.
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 09:52:00 -
[6] - Quote
Dewie Cheecham wrote:CCP Cmdr Wang wrote:=== Dropsuits & Modules === - Increased armor HP on all Armor Plate modules
Just for Dropsuits? CCP Cmdr Wang wrote:=== Vehicles & Turrets === - Vehicles now take continual armour damage once they catch on fire.
This is VERY bad for Gallente...Unless the fire bug is fixed so a perfectly healthy tank don't burn , just because it's shield is gone (as is always the case for Gallente) Considering all the other bugs and problems that could have been addressed, this is a puzzle.
It says dropsuits and modules, so I'm thinking modules = vehicles
They did the fire thing to respond to a complaint I had about my Eryx being in flames for 5 minutes yet in full shields. This way, apparently it would die after a while, fixing the illogical situation I was in. Just not in the way I had hoped. Hopefully they adjusted when things get into flames now as well, we shall see. Unless they changed things, armor reppers can stop flames.. but shield reppers cannot. In eve, you were in flames when you enter structure, but I don't see them adding structure if they don't this next update. Armor tanked pilots shouldn't worry about this as much as shield pilots do. |
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