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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.11 11:21:00 -
[121] - Quote
I'm really hoping that some of the unsaid items in this "brief subset of new features" are a full set of racial suits for at least Scout, Assault, Heavy and Logistics, and the same for vehicles.
If CCP are planning for a fall release, we don't have that many more Beta iterations before release, and those items must be tested for balance as well. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.11 13:13:00 -
[122] - Quote
I just hope they fix the gun game by then. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.11 14:17:00 -
[123] - Quote
William HBonney wrote:I just hope they fix the gun game by then.
Yep, I hope they fis bunny hopping, strafing and hipfire spraying |
Major Malfunktzion
Bragian Order Amarr Empire
16
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Posted - 2012.08.11 15:18:00 -
[124] - Quote
jenza aranda wrote:black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me!
Black Ops tanks?
Hm....will they have even a shorter draw distance limit than the current "stealth" drop ships?
:(
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.11 16:01:00 -
[125] - Quote
Laurent Cazaderon wrote:so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final. Also, squads are made of 6 mercs, why only 4 then ?
test purposes, theyll increase it later.
As for new items we have plenty of time to go balance. Feature setting is most important. |
Chaz Lewis
71
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Posted - 2012.08.11 16:51:00 -
[126] - Quote
No stealth modules? |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.11 18:34:00 -
[127] - Quote
Laurent Cazaderon wrote:so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final. Also, squads are made of 6 mercs, why only 4 then ?
Thats garbage. I was looking forward to rolling with 12 buddies. I don't want to hear complaints about grouping being OP, or it would support spawn raping. Fix spawns, and get over it. The clans are all that matters in the end game of DUST. Form a group of your own and fight back. |
LT Dans Legs
Tritan-Industries Legacy Rising
72
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Posted - 2012.08.11 18:49:00 -
[128] - Quote
I hope we can change our faction after the whipe. I want to go to Gallante from Amarr. My friend is there and my son is there on Eve. |
Pictionary Jack
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.08.11 19:12:00 -
[129] - Quote
When will this patch deploy? Thanks. |
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.08.11 20:08:00 -
[130] - Quote
we ask for more draw distance, and they say around 3 times as far now? looks like op delivered LOL |
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Mr Funless
Seituoda Taskforce Command Caldari State
191
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Posted - 2012.08.11 20:56:00 -
[131] - Quote
Pictionary Jack wrote:When will this patch deploy? Thanks.
https://forums.dust514.com/default.aspx?g=posts&t=29935&find=unread |
pjster long
Doomheim
28
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Posted - 2012.08.11 21:33:00 -
[132] - Quote
but I dont wana lose all my money!!! |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.11 23:28:00 -
[133] - Quote
Major Malfunktzion wrote:jenza aranda wrote:black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me! Black Ops tanks? Hm....will they have even a shorter draw distance limit than the current "stealth" drop ships? :(
My guess is, armour like a militia tank, but harder to see and lock on to, with some added abilities fitting for covert/black ops. Maybe Cov Ops is required for orbital strikes now. :P |
Star Killer 420
Algintal Core Gallente Federation
13
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Posted - 2012.08.11 23:42:00 -
[134] - Quote
jenza aranda wrote:black ops tanks.....
Congratulations beta players! you all now have a new reason to fear me!
I Second that!!!! |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.12 00:58:00 -
[135] - Quote
LT Dans Legs wrote:I hope we can change our faction after the whipe. I want to go to Gallante from Amarr. My friend is there and my son is there on Eve. Considering that the only things remaining after the wipe will be your name, faction, and contacts - you should just make a Gallente merc. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.08.12 02:29:00 -
[136] - Quote
Adduuuh wrote:Zeran Haggai wrote: My best guess is you're just getting hit by multiple forge guns most of the time. Ever since we got that first free 1mil SP pretty much everyone has an AV fit with a swarm or a forge and as soon as a tank shows up everyone takes them out. With the way registering shield/armor damage often seems to have a delay if they are attacking close enough together it could seem like one attack.
I know and it's possible, but a small handheld weapon should be at least somewhat weaker than fully loaded out, heavily armored vehicles. Should be: Railgun>Forge Gun. Ya know, seeing as how Blaster>AR and Rocket Pods>Swarms?
You're thinking too one dimensionally i think. The damage between the two is nearly identical. The main difference between a heavy carrying a forge, and a tank mounted rail gun, is accuracy. You can zoom on a target and as long as you have your sights lined up you're going to hit what you're aiming at because there is no shake or recoil when you fire. You also have unlimited ammunition. The disparity in accuracy is going to become even more apparent, i think, in the next build because i'm fairly certain a lot of the dead on hits we get on infantry with the FG currently are due to aim assist grabbing the shot. Even if the rail isn't higher in raw damage by some negligible amount, it's certainly greater than the forge in terms of overall effectiveness on the battlefield. |
Latina- Maffia
Doomheim
20
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Posted - 2012.08.12 02:58:00 -
[137] - Quote
Oh CCP.....what a way to make this woman happy ;-)
I'm so excited for this new update and glad to hear about the new perks coming....I like how you've taken so many of our ideas and gone with it...but I'd still like to see the ability to have more than the 4 squads.....just a thought boys.
But once again, thx a ton from my this happy gamer xoxo |
Jardin Gooche
Osmon Surveillance Caldari State
0
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Posted - 2012.08.12 04:41:00 -
[138] - Quote
I would just like to say this definitely sounds awesome.
If there is going to be a wipe, it will once again hurt to go back to militia gear. But maybe I will get my initial builds right for a change - 3rd times a charm! |
Marcus Starcross
Circle of Huskarl Minmatar Republic
3
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Posted - 2012.08.12 05:00:00 -
[139] - Quote
Yeeeeeeeeeaaaaaaaahhhhhh!!!!!!!! Cannot wait! |
BluMage
18
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Posted - 2012.08.12 07:34:00 -
[140] - Quote
I really liked how they told us what they fixed, but also about other problems that they are working on now. I think that is actually a very mature wsy to handle the Beta proccess. Good on you, CCP^^ PS. Thank you for helping the Logistics^^ |
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Cherry Mercenary
Sanmatar Kelkoons Minmatar Republic
12
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Posted - 2012.08.12 11:36:00 -
[141] - Quote
Booker DaFooker wrote:No love for move controller? No fix to adjust deadzone? please tell me you just forgot to include it in patch notes!!!
This.
Why is the "add" concerning motion control UI the only one that isn't past-tense? For the love of everything that is good, I hope that ADS customization and actual functional sliders for deadzones are added for Move.
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Dust Sniffer
4
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Posted - 2012.08.12 12:33:00 -
[142] - Quote
Thank you for the update CCP. So it now feels like were chatting to the marketing side of the company and not the developers. we need to get this game as far away from BATTLEFIELD 2142 as possible and guess what its getting closer by the patch.. whats next Mech Suits? Seriously CCP listen to your playerbase and stop going off on a random direction. The ideas here are nice BUT THEY HAVE BEEN DONE BEFORE in other games and it doesnt work.
Look at your feedback next time CCP. Its the players that make the Game not the other way around. |
Ire's thug
GunFall Mobilization Covert Intervention
272
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Posted - 2012.08.12 13:21:00 -
[143] - Quote
Dust Sniffer wrote:Thank you for the update CCP. So it now feels like were chatting to the marketing side of the company and not the developers. we need to get this game as far away from BATTLEFIELD 2142 as possible and guess what its getting closer by the patch.. whats next Mech Suits? Seriously CCP listen to your playerbase and stop going off on a random direction. The ideas here are nice BUT THEY HAVE BEEN DONE BEFORE in other games and it doesnt work.
Look at your feedback next time CCP. Its the players that make the Game not the other way around.
Ok. what?? Huh?! I dont even know where to begin...
I can't wait for this new build to drop! Maybe now the game will look like all those pretty screenshots that I see where ever this game is being promoted~ that will be sweet |
Velexia Ombra
29
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Posted - 2012.08.12 13:40:00 -
[144] - Quote
I just want to say, I love you CCP. All of this sounds awesome =) It's like Christmas where I get every present I wanted, and even presents I didn't know that I wanted =) |
5432ji887 nos
Royal Uhlans Amarr Empire
2
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Posted - 2012.08.12 16:57:00 -
[145] - Quote
Being an EVE player, One thing I Love about this game is game is that you have done a great job translating EVE design concepts into an FPS. It FEELS like EVE and totally natural to jump in coming from EVE.
Vehicles losing armor while on fire is a major deviation from this design parity. Every EVE player has had skirmishes where they survived in 5% struct totally on fire and limped back to a station to repair. I think this will be a major "WTF?" feature for many, in an otherwise very consistent experience with EVE.
I think there are other ways to balance vehicles and still keep parity with EVE design, like making them more skill defendant.
Just my feedback, I love this game! |
Captain-Awesome
38
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Posted - 2012.08.12 21:01:00 -
[146] - Quote
Thank you CmdrWang for a great update, for not only saying what's new or being improved, but telling us what's broken. It's very easy to admit what is going right but more responsible to admit what is going wrong and I admire that so much more.
I'd also like to thank Frame, Wolfman, Nullarbor and Nothin for coming into the IRC room and helping us through the paces and while teasing us about things now working 100x better, just giving us that assurance is epic :)
I can't wait to break your game ^_^ |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
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Posted - 2012.08.12 21:53:00 -
[147] - Quote
Iron Wolf Saber wrote:Acutally I think its a shield tank nerf.
Seems more like a "I don't have an armor repairer or logi-bro" nerf. |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
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Posted - 2012.08.12 22:03:00 -
[148] - Quote
Dewie Cheecham wrote:William HBonney wrote:I just hope they fix the gun game by then. Yep, I hope they fis bunny hopping, strafing and hipfire spraying
Word. |
Taz-666
RestlessSpirits
14
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Posted - 2012.08.12 22:27:00 -
[149] - Quote
CCP Cmdr Wang wrote:
- Nanohives now replenish grenades and explosives as well
Am I the only person who thinks this will be a bad idea. I'm pretty sure it doesn't take much imagination to find ways of making this as annoying as the RE spamming we all love to hate. |
Terry Candle
Sanmatar Kelkoons Minmatar Republic
5
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Posted - 2012.08.13 03:07:00 -
[150] - Quote
Logisticus Testing wrote:Laurent Cazaderon wrote:so we'll only be able to group up to 4 people before entering battle ? It's already somethin but I hope this isnt final. Also, squads are made of 6 mercs, why only 4 then ? maybe to leave room for random noobs? :) agreed that it doesn't make sense to me, either.
It's a beta test; we're all noobs here |
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