CCP Cmdr Wang
Doomheim
196
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Posted - 2012.08.10 02:39:00 -
[1] - Quote
Achtung Soldaten!
We know how much you love patch notes so read on below to learn what is coming in the Precursor update! Remember, you read it here first!
IMPORTANT NOTICE: Shortly after the Precursor update deployment, we will migrate the existing DUST 514 server to our EVE Online test server, Singularity (aka Sisi). This is an important step forward for our groundbreaking project, now DUST 514 on PS3 and EVE Online on PC/Mac will fully run on the same server. This also means we will be doing a character reset, as we have done before. You will keep your account, your name, your contacts, AUR and PSN items (eg Merc Pack). We really appreciate your help testing this historic event with us, please let us know any issues you encounter at [email protected] We will update this space with the exact time and date of the server migration.
Precursor 1.0 Release Patch Notes and Known Issues
=== Game Mode === - Skirmish Mode 2.0 -¿C New improvements made to the skirmish mode allowing more balanced combat - Instant battles: players can choose to be automatically matched into battles with other random players. The matchmaking system will attempt to create balanced teams based on ping time, relative player strength and other possible criteria. - Persistent squads: players can create persistent squads out of battles and join battles as squads.
=== Community Features === - Player created channels: Players can create private persistent chat channels and invite people to them. - Leaderboards: increased number of entries shown
=== Environment & Maps === - Updated Plateaus megaterrain layout and integrated with the Galaxy seeding system - Lots of new environmental attributes and socketable components - Added 3 new Merc Quarters- Amarr, Gallente, and Minmatar
=== Weapons & Equipment === - Added new model for the CRU - Nanohives now have finite supplies - Nanohives now replenish grenades and explosives as well - Nanohives will no longer self-destruct upon owner's death - Added ammo cost property to nanohives so that different weapons cost more/less nanites - Added the cortex screen to the remote explosive - Cooldown between remote explosive throws has been extended - Flux grenades will damage shields and destroy deployed equipment - AV grenades now have homing functionality implemented; they will auto-target the nearest enemy vehicle within seek range - Increased animation speed on nanite injector - Added notification if medic is in range during bleedout - Added ability to call for help when in bleedout - Increased the optimal range for the HMG - Reduced overheating speed for the HMG - Removed scope sway between each shot with the sniper rifle - Randomized the scope sway starting position on sniper rifle
- New weapon variations for all tiers added to the market: - Breach forge guns - Assault and Specialist swarm launchers - Breach and Specialist scrambler pistols - Specialist shotguns - Burst and Assault HMGs - Breach and Assault mass drivers
- Increased the optimal range of the SMG - Seeded repair tools back onto the market and improve it in:
- The repair tool cannot be used to repair yourself, only other players - The repair tool now has a 360 degree radius when locked - Remote repair no longer loses the target once it reaches full health
- Reduced movement penalty on forge gun slightly - Tactical assault rifle max. range and optimal range increased. - Reduced damage on breach assault rifles - Reduced spawn time on drop uplinks - Added splash damage to all blasters - Reduced the speed of large missiles - Added the initial framework for orbital strikes. Squad leaders can call in an orbital strike from the war barge every time their squad fufills certain criteria.
=== Dropsuits & Modules === - New dropsuit modules added - Codebreaker modules (reduced hacking times) - Shield Regulator modules (reduce shield recharge delay) - Increased armor HP on all Armor Plate modules - Added 10% bonus to Logisitics dropsuit hacking speed - Increased max. shield and shield regen for Logistics dropsuit - New skills for all added module types
=== Vehicles & Turrets === - New dropship physics model - General vehicle control tuning - Vehicles now take continual armour damage once they catch on fire. - Fixes to dropship collision so more damage is taken on contact with the environment. - Added Black Ops HAV - New turret variations - Remote repairs can now be used on Installations - New XL turret class equipped on MCC - New anti-MCC turrets
=== Market === - Updated all prices - Spawn Time Modifier is now displayed for drop uplinks in Show Info - Increased the relative price of dropships
=== Misc === - Players will receive items as Salvage at the end of a match - The player's character will appear in a Merc Quarter that correctly reflects the race of the station the character is in - Updated interactive consoles in all MQs. Players can now find consoles for Instant Battle and Leaderboards in the Mercenary Quarters - Updated interactive consoles in the War Room. Players can now find consoles for Leaderboards and Battle Description in the War Room - The lock on UI will now target the entity, not the pilot of the entity - The lock on UI will now be displayed when player is locking on using the repair tool - Increased bleed out time - Fixed spawn bug that only used a single spawn location - Added a trigger for an effect when spawning - Added a custom cortex animation for hacking - Hacking now possible within a 360 radius - Added a full screen effect for a player being repaired - Added target intel to the game so you can see target type, HP, range and your damage efficiency rating - Fixed the excessive aim assist - Added movement slowdown on weapon impact - Added melee ability whilst reloading - Added an incremental stamina cost for jumping - Added the ability to sprint directly from crouch - Added the ability to go to scope whilst sprinting - Added directional camera shake when hit
=== UI === - Added Instant Battle button to Neocom - Added Instant Battle option page - Add UI for motion controller - Added UI functionality to enable Keyboard and Mouse - Keyboard and Mouse options page - MiniMap re -design and implementation - Standard Definition televisions are now... |